MMO Updates

MMO Updates


Hyperspace Beacon: It's time for free-to-play, SWTOR

Posted: 24 Jul 2012 10:00 AM PDT

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Hyperspace Beacon It's time for freetoplay
I'm a positive person, generally. I'm loyal to my favorite franchises even when George Lucas can't make up his mind about who actually shot first. But I don't like it when my loyalty to a product is taken advantage of when I'm told I will get one thing but am ultimately sold another. That's why I say to EA and BioWare, "Make Star Wars: The Old Republic free-to-play already."

When EA was voted the worst company in America by the Consumerist, it was not because the products suck. If a customer has a constant feeling that she is not going to get what she pays for from a specific publisher, then it will start to wear on her. Now whenever someone from EA speaks, we have to ask ourselves whether there is any double meaning to what was said.

I believe SWTOR will be free-to-play by the time the first expansion comes out, and not directly because of subscription numbers or rumors. My evidence comes from those who speak for SWTOR and the actions of BioWare's management. I can also guess as to how the studio is going to spin it.

Continue reading Hyperspace Beacon: It's time for free-to-play, SWTOR

MassivelyHyperspace Beacon: It's time for free-to-play, SWTOR originally appeared on Massively on Tue, 24 Jul 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Defiance TV show begins production today

    Posted: 24 Jul 2012 09:00 AM PDT

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    Defiance image
    The television half of the TV show/MMO hybrid being developed collaboratively by Syfy and Trion Worlds starts production today in Toronto, Ontario. Defiance -- set in a futuristic, apocalyptic Earth -- picks up after the end of the war sparked by tensions from the immigration of seven alien races to the planet.

    Although both the show and the game will launch in April 2013, the game will kick things off in San Francisco where players will meet the main characters of the show, Nolan and Arissa. Then the show will start after the two characters travel to St. Louis, Missouri. There, the series will unfold in the boom-town of Defiance while the game narrative continues in the Bay Area. Both the show and the game will influence each other and evolve together.

    For more information on Defiance, check out its spotlight in The Firing Line and watch the Comic-Con videos.

    [Source: Trion Worlds press release]

    MassivelyDefiance TV show begins production today originally appeared on Massively on Tue, 24 Jul 2012 11:00:00 EST. Please see our terms for use of feeds.

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      XLGAMES reveals first ArcheAge story teaser trailer

      Posted: 24 Jul 2012 08:00 AM PDT

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      ArcheAge screenshot
      Fans of the upcoming Korean fantasy sandbox MMORPG ArcheAge already know about a number of the features that will entice them into playing the game if/when it comes to their region, but what about the story behind the world? To draw players into the story, XLGAMES has released a poster and short story teaser video about Orichidna, one of the key characters to change the world of ArcheAge. In this clip, Orchidna asks an unseen arrival, "Why so late?". Perhaps the arrival will be revealed in the next installment as XLGAMES will be releasing the story trailer movie in a series.

      Check out the video and the poster after the break.

      Continue reading XLGAMES reveals first ArcheAge story teaser trailer

      MassivelyXLGAMES reveals first ArcheAge story teaser trailer originally appeared on Massively on Tue, 24 Jul 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Need for Speed World celebrates its second anniversary

      Posted: 24 Jul 2012 07:00 AM PDT

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      Need For Speed World's developers talk big about their second anniversary
      It seems like only a scant few months have passed since we covered the launch of Need for Speed World, EA's street racing MMO. But NFSW celebrates its second anniversary today, kicking it off with a double XP boost for everyone as well as a free Chevy Camaro ZL1 for all registered players.

      In honor of the occasion, the dev team invited us to a group interview session culminating in a race-off during which we got to show just how hot (or not) our racing skills were. Lead Producer Marc de Vellis and Lead Designer Melvin Teo were on hand to answer our questions and talk about how the game has grown over the past two years. They enthusiastically discussed the ways they've developed NFSW as a result of community feedback, both in terms of game features and in terms of community interaction. Read on for a look at what changes they've made to keep their virtual drivers coming back for another lap.

      Continue reading Need for Speed World celebrates its second anniversary

      MassivelyNeed for Speed World celebrates its second anniversary originally appeared on Massively on Tue, 24 Jul 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: What game features your favorite concept art?

        Posted: 24 Jul 2012 06:00 AM PDT

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        The Daily Grind
        I'm kind of a concept art freak, especially when it comes to games. I can't draw or paint at all, though, so I have to live vicariously through the many talented artists working on MMOs today. As a result, I've got a whole section of my hard drive stuffed with digitized paintings, loading screen captures, and all manner of concept art miscellany.

        Some of my favorite pieces hail from games like Age of Conan, Guild Wars 2, and the EverQuest franchise (particularly the art produced for the Legends of Norrath card game). What about you, early risers? What game features your favorite concept art?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: What game features your favorite concept art? originally appeared on Massively on Tue, 24 Jul 2012 08:00:00 EST. Please see our terms for use of feeds.

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          Wings Over Atreia: Fulfilling the need for speed with Aion 3.1

          Posted: 23 Jul 2012 07:00 PM PDT

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          Wings Over Atreia
          It's all in the numbers: 1.9, 2.0, 2.6, 2.7, and of course, 3.0. No, these aren't digits hidden in a mathematician's fortune cookie; they are all popular patches in Aion. In the case of a few of them, they wore big-patch pants and got their own name. Two of those were even heralded as expansions. So what about the latest update to hit Aion's North American servers? Is 3.1 a lucky number?

          I know, I know. Usually I am regaling you with facts about upcoming patches far in advance and drooling over things to come. This time, however, the patch kind of sneaked up on me. I swear I didn't fall asleep at the launchpad; this patch just wasn't as hyped as its predecessors. But less hype does not equal lack of goodies. Just like 2.7, which followed Empyrean Calling, 3.1 might not have a spiffy name besides its numeric moniker, but it does have some spiffy stuff. Enough stuff, in fact, that I'll have to spend more than one week sharing the goodness. Today, Wings Over Atreia's inaugural look at 3.1 focuses on that first change that caught my eye and even made me do a double-take: the Fast-Track server.

          Continue reading Wings Over Atreia: Fulfilling the need for speed with Aion 3.1

          MassivelyWings Over Atreia: Fulfilling the need for speed with Aion 3.1 originally appeared on Massively on Mon, 23 Jul 2012 21:00:00 EST. Please see our terms for use of feeds.

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            Captain's Log: Star Trek Online celebrates 25 years of The Next Generation

            Posted: 23 Jul 2012 06:00 PM PDT

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            Tholian carrier STO
            Star Trek Online's Season Six is in full swing! My fleet is extremely close to reaching tier one of its new fleet starbase (in all three categories), and people seem to be having a pretty good time as they team up to take on fleet missions to earn the merits the starbase is starving for. I have to admit, our Ventrilo channel hasn't been this busy in a long time. Rarely do I log in to see fewer than 20 names active in the channel.

            This week we were told that a new version of the infamous lock box is being released. Part of the announcement also addressed the fact that Cryptic Studios has decided to make some tweaks to the Lobi store. The Foundry has been kept offline since the Season Six launch and remains shut down. Capping off the week, Star Trek Online began a weekend-long celebration of the 25th anniversary of the first airing of Star Trek: The Next Generation! Join me after the jump to learn a little bit more about it.

            Continue reading Captain's Log: Star Trek Online celebrates 25 years of The Next Generation

            MassivelyCaptain's Log: Star Trek Online celebrates 25 years of The Next Generation originally appeared on Massively on Mon, 23 Jul 2012 20:00:00 EST. Please see our terms for use of feeds.

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              SWTOR devs answer community's PvP-related questions

              Posted: 23 Jul 2012 05:00 PM PDT

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              SWTOR devs answer community PvPrelated questions
              The Star Wars: The Old Republic community team was understandably late getting to the Community Q&A last Friday, but it certainly delivered today.

              As usual for the SWTOR players, PvP topped the list of concerns. For one, why don't cooldowns reset after death in a warzone? BioWare's new favorite son, Senior Designer Austin Peckenpaugh, explained, "The decision of 'going all out' should be a strategic and tactical one rather than a no-brainer that you squeeze in before each death." To a seasoned player, that makes sense; you don't want what we old-school PvPers call "suicide bombers."

              Number-crunching theorycrafters deduced that some classes are better off carrying PvP relics than PvE relics. A new voice spoke up to answer this concern. "In the long run our intent is to make sure PvP gear is never competitive in end-game PvE situations," replied Senior Game Balance Designer Jason Attard. But for now, he explained that, "in theory the active abilities on the PvE relics do not provide quite as much sustained damage-per-second as a passive relic at the same item level." Take that as you will.

              The BioWare community team has consistently been able to snag the appropriate designers to answer the top player questions. If you have a burning question that you'd like to have answered this week, stop by the official SWTOR forums.

              MassivelySWTOR devs answer community's PvP-related questions originally appeared on Massively on Mon, 23 Jul 2012 19:00:00 EST. Please see our terms for use of feeds.

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              Not So Massively: Battle of the online action RPGs

              Posted: 23 Jul 2012 04:00 PM PDT

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              Not So Massively title image
              Blizzard addressed Diablo III's poor launch in an open letter to the community this week and detailed plans for development going forward. If you're stuck in the magic find grind, an impressive new guide also surfaced this week to demystify the hunt. Upcoming free-to-play action RPG Path of Exile released a video of its updated passive tree this week, demonstrating some of the game's incredible character customisation options. Torchlight II developer Runic Games also released some statistics this week showing just how big the game is compared to its predecessor.

              In MOBA news, League of Legends released updated champion spotlight videos for its recently overhauled champions Evelynn and Twitch, and Heroes of Newerth surprised players by releasing all of its heroes for free to every player. Dota 2 added classic hero Naga Siren and updated the spectator UI with a much-requested gold-per-minute table.

              Hi-Rez Studios released a new SMITE video featuring Hindu demon Bakasura, a character who can eat enemies to regain health and later vomit them up on the battlefield. Wrath of Heroes also revealed ranged assassin Korith Bitterborn this week, and Guardians of Middle-Earth published its first battle profile video showing some of Gollum's and Gandalf's attacks.

              Continue reading Not So Massively: Battle of the online action RPGs

              MassivelyNot So Massively: Battle of the online action RPGs originally appeared on Massively on Mon, 23 Jul 2012 18:00:00 EST. Please see our terms for use of feeds.

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                A look at Curt Schilling's management of 38 Studios

                Posted: 23 Jul 2012 03:30 PM PDT

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                There's really no pretty face to be put on any of this.
                The dust has more or less settled around the demise of 38 Studios, but much of the information about what happened to lead the company so deep into the hole is fragmented. Some fans admonish the Rhode Island governor, some admonish Curt Schilling, and some admonish the management team that led to several poor decisions. A new piece in Boston Magazine goes into depth about where Schilling's management caused problems and how the culture at the studio slowly deteriorated.

                The article paints Schilling as being relentlessly optimistic and dedicated to his employees but at the same time unfamiliar with business and the realities of running a game company. He also wound up with a bloated staff and disregarded information from management, leading to conflicting demands and a general lack of progress on major deadlines for Project Copernicus. If you've got any interest in the game industry, it's a fascinating look at how a game company can start with high hopes and dissolve under financial realities.

                MassivelyA look at Curt Schilling's management of 38 Studios originally appeared on Massively on Mon, 23 Jul 2012 17:30:00 EST. Please see our terms for use of feeds.

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                Final Fantasy XIV patch 1.23 scheduled for July 26th

                Posted: 23 Jul 2012 03:00 PM PDT

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                Final Fantasy XIV patch 123 scheduled for July 26th
                Final Fantasy XIV Executive Producer Naoki Yoshida has a few words for die-hard fans of the title: "Rebirth, challenge, reform, and -- last but not least -- Final Fantasy." This is in reference to the game's upcoming version 2.0 launch, which will happen not only in existing territories but also in the brand-new region of China (brand-new to Square-Enix, that is; China's been around for a few years now).

                In a new producer's letter, Yoshida promises a "flood of info" from now until the relaunch. The first part of that flood is news that patch 1.23 will be going live on July 26th. The patch centers around an epic battle that will cap the current storyline, as well as a new skirmish and the summer festival.

                Also coming to the game are skimpy bathrobes known as yukata. As you can see above, they're not for the modest amongst us!

                MassivelyFinal Fantasy XIV patch 1.23 scheduled for July 26th originally appeared on Massively on Mon, 23 Jul 2012 17:00:00 EST. Please see our terms for use of feeds.

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                Turning over a new leaf in Guild Wars 2's Sylvari starting experience

                Posted: 23 Jul 2012 02:00 PM PDT

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                Screenshot -- Guild Wars 2 -- The Grove
                The Sylvari have been my race of choice ever since they were announced as a playable race in Guild Wars 2. It's not often that you see races outside of the generic Orc-Elf-Dwarf-Human spectrum, so the sylvan-esque race really appealed to me as something different. So of course, when time rolled around to stake claims on the impressions piece of the newly introduced Sylvari starting experience during the final beta weekend, you better believe I pounced on it.

                So here we are: Guild Wars 2's final beta weekend is over, and it's just a matter of time before launch is upon us. But you'll be happy to know that I spent my entire weekend prancing around Tyria in the leafy soles of a Sylvari's boots. It was a journey full of mystery, surprises (both pleasant and otherwise), and a whole lot of oversized foliage. Follow along past the cut, where I shall make like a tree and get the hell on with it already.

                Continue reading Turning over a new leaf in Guild Wars 2's Sylvari starting experience

                MassivelyTurning over a new leaf in Guild Wars 2's Sylvari starting experience originally appeared on Massively on Mon, 23 Jul 2012 16:00:00 EST. Please see our terms for use of feeds.

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                  Piranha reveals MechWarrior Online's Caustic Valley

                  Posted: 23 Jul 2012 01:30 PM PDT

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                  Piranha reveals MechWarrior Online's Caustic Valley
                  Up for another MechWarrior Online video reveal? Good, because we've got a look at the game's Caustic Valley map embedded after the break. As it turns out, the valley is aptly named. It's "a land of acidic haze and caustic heat," which provides a fine contrast to the sexy mechs striding through the landscape and raining fiery hot death down on one another.

                  Caustic Valley also plays havoc with heat-based weapons. As Piranha Games says in its latest blog update, the heavy dust and brutal heat "greatly affects your ability to use heat-producing weapons such as lasers, as they will quickly spike to very high levels."

                  See for yourself after the cut.

                  Continue reading Piranha reveals MechWarrior Online's Caustic Valley

                  MassivelyPiranha reveals MechWarrior Online's Caustic Valley originally appeared on Massively on Mon, 23 Jul 2012 15:30:00 EST. Please see our terms for use of feeds.

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                  Eight million gamigo user accounts compromised

                  Posted: 23 Jul 2012 01:15 PM PDT

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                  Eight million gamigo user accounts compromised
                  Last March we told you about an attack on free-to-play publisher gamigo's account services. Today The Verge reports that the security leak has resulted in the credentials of over eight million users being posted on a password-cracking website.

                  Steve Thomas, founder of a hacking alert service called PwnedList, says the gamigo breach is "the largest leak I've ever actually seen."

                  Compromised data include usernames, passwords, and email addresses. Users who held gamigo accounts prior to March 2012 are being encouraged to change their credentials.

                  MassivelyEight million gamigo user accounts compromised originally appeared on Massively on Mon, 23 Jul 2012 15:15:00 EST. Please see our terms for use of feeds.

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                  Reserve your Guild Wars 2 name by July 31st

                  Posted: 23 Jul 2012 01:00 PM PDT

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                  Reserve your Guild Wars 2 name by July 31st
                  Guild Wars 2 fans, it's almost time! ArenaNet has released a new blog post detailing the process for name reservations, which means that launch day can't be far behind. What's that? You've got August 28th tattooed on your forehead?

                  OK, but the date for reserving your character name is considerably sooner, so be sure to mark July 31st on your calendar. You'll need an active Guild Wars account to participate, and it's also worth noting that these reservations aren't indefinite. "You must create a Guild Wars 2 character with the same name as your Guild Wars character during the headstart access period or on launch day. Shortly after launch, we'll free up all the unclaimed names for new Guild Wars 2 players to use," ArenaNet says.

                  MassivelyReserve your Guild Wars 2 name by July 31st originally appeared on Massively on Mon, 23 Jul 2012 15:00:00 EST. Please see our terms for use of feeds.

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                  Marvel Heroes chief: 'It's very Diablo-like'

                  Posted: 23 Jul 2012 12:00 PM PDT

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                  Marvel Heroes chief 'It's very Diablolike'
                  Gazillion founder David Brevik opened up in an interview at Comic-Con, talking about Marvel Heroes' strong suits (pun intended). When asked about how this title will keep players coming back for more, Brevik said "It's very Diablo-like: random levels and lots of items that drop. It's very addictive gameplay, as well as lots of endgame content that we haven't talked about yet."

                  Brevik also discussed the game's story, which pits players against a nefarious plot by Doctor Doom. The key parts of the story will be told in over an hour's worth of motion comics. The team is strongly leaning on the Marvel IP to draw in fans and is relying on well-known heroes and classic locations to make geeks happy.

                  When asked why players will not be allowed to make their own superheroes but instead will be forced to play one of Marvel's pre-existing characters, Brevik said that the game's system is just more compelling. While he admits that there could be 20 Spideys all in the same area, he points out that players have the option of switching their active character or choosing a different costume.

                  You can watch the full video after the jump!

                  Continue reading Marvel Heroes chief: 'It's very Diablo-like'

                  MassivelyMarvel Heroes chief: 'It's very Diablo-like' originally appeared on Massively on Mon, 23 Jul 2012 14:00:00 EST. Please see our terms for use of feeds.

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                  EVE Online: Inferno 1.2 hits servers August 8th

                  Posted: 23 Jul 2012 11:00 AM PDT

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                  EVE Online Inferno image
                  The next update for EVE Online is just over two weeks away. Inferno 1.2 is slated to launch on Wednesday, August 8th. This new patch is focusing on visual enhancements and improving the new player experience as well as continuing to rebalance New Eden.

                  Adding to the graphical upgrades given to the Minmatar ships in 1.1, patch 1.2 distributes the same V3 shaders to the Angel pirate faction ships. EVE will also sport an improved user interface and include more information for new pilots just starting to navigate the universe.

                  You can take a look at new details added with the shader model update on the Dramiel, Daredevil, Ixion, Cynabal, and Macharariel ships after the break.

                  Continue reading EVE Online: Inferno 1.2 hits servers August 8th

                  MassivelyEVE Online: Inferno 1.2 hits servers August 8th originally appeared on Massively on Mon, 23 Jul 2012 13:00:00 EST. Please see our terms for use of feeds.

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