General Gaming Article

General Gaming Article


The Memory Buyer's Guide: What's the Best RAM for My System?

Posted: 30 Aug 2011 01:40 PM PDT

Not sure what kind of memory to put in your new system? Ask MaximumPC.

A few months back, Loyd Case answered the popular question, "Which Video Card Should I Buy?" Needless to say, his story caused a considerable lull in video card related questions from our readers, letting a new topic take the lead: RAM. How much do you need? How fast should it be? Are latencies important? Today, we'll be covering everything you need to know to get the right RAM for your system.

The Importance of RAM

Did I mention that this is going to be an all-encompassing guide on RAM? No? Well it is, so those of you who already know what RAM is for and how it works can skip ahead.

RAM stands for Random Access Memory and it stands as somewhat of a buffer between your hard drive and your CPU. There's really nothing random about it; the CPU (generally) knows exactly what data it's playing around with. When the CPU is processing data, it's grabbing small bits in your systems memory, constantly jumping from place to place, reading, writing, and rewriting information. Hard drives work well when working with large blocks of data, but are extremely slow when jumping from sector to sector or switching from read to write. If your CPU had to process data directly on the hard drive, there would be a massive bottleneck.

So that's why you need RAM. Having more RAM means you need to read from the excruciatingly slow hard drive less often, and faster RAM means your CPU can grab its bits faster. Of course, this still doesn't answer how much RAM you need or in what circumstances faster RAM is actually useful.

How Much Memory Do You Need?

There's really no such thing as too much RAM, but there is such a thing as spending too much on RAM. What you do with your computer is what dictates whether or not more memory is actually practical. Below are some of the key stepping stones when it comes to how much memory a system needs.


IBM's latest supercomputer Watson has 16TB of RAM. Overkill?

2GB – THE BARE MINIMUM

There is such a thing as not enough RAM, and anything below 2GB is bordering on just that. In fact, the 64-bit version of Windows 7 won't even install on a system with less than 2GB of memory. Now, that's not to say 2GB isn't enough for anything. Your every day computing tasks, such as web browsing, editing documents, and even HD video, will be fine on such a system, so long as you're not doing all of it at once.


G.Skill's balance of performance and value makes it a popular brand.

Running on just 2GB does have some limitations, though. Ever since Windows Vista, we've had a tool called SuperFetch which pre-loads your most used apps into memory so that they open faster when you need them. Windows likes to keep about half of your total memory free, using the rest as SuperFetch space. Small problem: with just 2GB of RAM and essential operating system resources taking up about a gig of memory to begin with, it doesn't leave much space for SuperFetch to use.

Things will still run just fine, but additional RAM will give a large jump in performance, and at the current prices, stepping up to 4gigs is a pretty worthwhile investment. Apart from netbooks, you'd be hard pressed to find anything modern that comes with just 2gigs of memory anyway.

4GB – AN ALL-AROUND SWEET SPOT

When it comes to a balance of cost and performance, 4GB is just about perfect, at least for the time being. In every day computing, you probably won't ever come close to filling it all up – well, unless you're like me and have a nasty habit of leaving 116 tabs of Flash rich content open in Chrome.


Crucial is a very popular brand amongst hardcore gamers.

Even high-end gaming performs well with just 4GB of memory. Feel free to enjoy a casual bit of Photoshop and/or video editing, too. Apart from some very purpose specific computing, like extensive hi-res photo editing or industrial grade 3D modeling, 4gigs is the number to aim for.

8GB AND BEYOND

Stepping up to 8gigs can still be practical, especially when building a new system in which the additional investment would be fairly negligible. Any performance increases in going from 4 to 8GB won't be particularly noticeable, but it does open up a few doors.

Unless you partake in very specific computing practices that can actually fill up the entire 8gigs, you can go ahead and disable your pagefile entirely. This will give you slight performance increases under certain circumstances, improve your system's security, and put less strain on your hard drive.


Kingston has been in the game for years and has a wide selection.

From a gaming perspective, putting 8gigs of memory into a system is primarily a form of future proofing; however, in a professional environment, as a workstation running commercial grade software, 8GB may very well be necessary to keep things running smoothly.

3, 6, AND 12GB

You may have noticed the absence of any recommendations relating to 3, 6, and 12GB solutions. That's because achieving 6GB of RAM, for example, requires an odd combination of DIMMs (memory sticks). In this example, you would need three 2GB DIMMs, meaning you would not be able to run them in a Dual Channel Configuration.

Dual Channel memory allows the CPU to access both DIMMs simultaneously, essentially turning the 64-bit memory bus into 128-bits. As far as gaming and your average computer use is concerned, dual channel and single channel configurations will perform almost identically, but any memory intensive operation, such as audio or video transcoding, will see significant improvements.


Corsair has always been one of our favorite memory brands.

In order to enable the dual channel memory bus, you need an even number of identical DIMMs, which is why 3, 6, and 12GB won't work; however, unless you plan on doing a lot of memory I/O intensive work, the performance benefits of more RAM generally outweigh the benefits of the larger memory bus.

There is one exception – triple channel memory. In the case of the LGA1366 Core i7, memory can be configured into a triple channel bus using three identical DIMMs, meaning 6 and 12GB are much more practical.


What about Speed and Latencies?

So you've figured out how much RAM you need, but how fast should it be? Well, for the best results, it should be as fast as your motherboard allows. This would be for anyone who wants to be on the bleeding edge of performance, like a hardcore gamer. The average consumer won't have much need for the fastest RAM in the world, and that stuff can get pretty expensive. Instead, DDR3-1600 is a nice middle ground. It's still fast, but not so fast that it costs a hefty premium.

But wait! Before you run down to the store and fork over all of your hard earned money for fastest rated RAM you can find, there's one more thing to consider: Latency. Memory modules are also rated in "Timings," generally a sequence of numbers, such as 9-9-9-24. The most useful of these is the first number known as the CAS Latency. This is the number of clock cycles it takes the RAM to access a column of data (the smaller the better), and in conjunction with the speed of the RAM, can be used to calculate its response time. The formula is

1000 * CAS
——————————
(RAM Speed ÷ 2)

This will give you the response time in nanoseconds. So for example, a certain DDR3-1866 module of Kingston HyperX memory has a CAS latency of 11 while G.Skill makes a DDR3-1600 module with a latency of just 6. The result? G.Skill's slower RAM can respond in just 7.5ns where it takes the much faster HyperX RAM 11.7ns. This means that the G.Skill memory will be faster when it comes to random access; however, the higher clock speed of the HyperX memory still nets it more bandwidth, making it better suited for bulk operations.

Typically speaking, you want to settle on a clock speed first and then use CAS latencies to decide from there. Keep in mind that tighter timings mean more expensive. For instance, the difference between a CAS of 7 versus 8 is almost negligible.

System Compatibility

When it comes to RAM, there are a lot of questions regarding compatibility. There are also a lot of subtleties that can go overlooked and lead to compatibility problems. These are a few of the most common questions and mistakes.

DDR, DDR2, AND DDR3 – DOES IT MATTER?


The different memory types have different pin configurations.

YES! DIMM design is different between all three DDR standards. Not only will a DDR DIMM be incompatible with a DDR2 system, but it won't even fit in the DDR2 socket. Trying to force it in could break your motherboard. Fortunately, DDR and DDR2 platforms are pretty much extinct. If you have a modern computer, odds are it's DDR3.

WHAT IS A SO-DIMM?


DDR and DDR2 SO-DIMMs have the same pinout, but are not cross-compatible.

A SO-DIMM is a miniaturized version of a regular DIMM, generally used in laptops and other low profile systems. Just like a full sized DIMM, it's important not to mix up DDR, DDR2, and DDR3 modules.

WILL A DDR3-2000 DIMM WORK WITH A DDR3-1600 MOTHERBOARD?

Kind of, though it can be a gamble. Memory modules have an internal table of speed and timing settings so when you install a module that is clocked higher than your motherboard is rated, your motherboard will simply run it at a slower speed. For example, if you put a DDR3-2000 DIMM into a DDR3-1600 motherboard, it would run at 1600MHz rather than 2000MHz. Compatibility isn't guaranteed, though, and it's typically better to match your RAM with your system's capabilities.

This trick is, however, useful when overclocking. Because memory clock speeds are derived from the CPU's FSB, using the faster memory can result in a more stable overclock.

VOLTAGES - TOO OFTEN OVERLOOKED

Memory voltages are actually very important when it comes to compatibility. The DDR3 standard is 1.5V, but many performance DIMMs require higher voltages to achieve higher clock speeds and lower latencies. This can cause problems as not all motherboards can recognize the proper voltage for these DIMMs and will supply the default 1.5V. If this isn't enough to keep the memory stable, your system won't even boot up enough for you to get into the BIOS and manually raise the voltage. Make sure you're familiar with your motherboard's capabilities before purchasing RAM with increased voltage needs.

OPERATING SYSTEM LIMITATIONS

32-bit operating systems offer one last serious limitation in that they can only address about 4GB of memory. You may think that's perfect since 4GB is currently ideal, but the limitation is on total memory, not just RAM. A few bits here and there are reserved for PCI and ACPI peripherals, and video memory is included, too. With modern video cards sporting up to 2GB of video memory, you could have 4gigs of RAM in your system yet be stuck running on less than 2GB. The moral of the story is stick with a 64-bit OS.

Information As Art: 20 Stunning Examples Of Visualized Data

Posted: 30 Aug 2011 11:57 AM PDT

Numbers, percentages, bits of data; normally, we tend to look at these tidbits as information, useful for statistical analysis and not much more. Accounting isn't sexy. Spreadsheet programmers don't cultivate the same star power as lead programmers on video games. But numbers and raw data hold a unique and powerful allure their own – just ask John Carmack.

Unfortunately, if you aren't one of those aforementioned accountants or spreadsheet programmers, seeing the art in numbers can be tough. Data visualization changes that. By changing the way we look at ratios and integers and statistical anomalies and giving us the power to actually see the relationship between sets of inputs, data visualization brings a sense of wonder and humanity back to statistical analysis. And no, we never thought we'd ever say anything like that. We blame that Carmack guy.

Don't believe the hype? Check out the twenty examples below and we think you'll concur that data can be art. There's a bonus if you make it all the way to the end!

No BS Podcast #178: The Big News Edition

Posted: 30 Aug 2011 11:41 AM PDT

What's that? It hasn't even been 3 months since the last podcast, and already a new one? Your eyes don't deceive you. This week, Nathan, Alex, Alan and Gordon discuss all of last week's big news, including HP dropping the Touchpad, Steve Jobs resigning from Apple, a few major product announcements, and more. Download Episode 178 of The No BS Podcast for all that, plus reader questions and Gordon's rant of the week.

Do you have a tech question? A comment? A tale of technological triumph? Just need to get something off your chest? A secret to share? Email us at maximumpcpodcast@gmail.com or call our 24-hour No BS Podcast hotline at 877.404.1337 x1337--operators are not standing by.

Subscribe: http://feeds.feedburner.com/maximumpc/1337

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Microsoft Introduces Native ISO Mounting In Windows 8

Posted: 30 Aug 2011 11:09 AM PDT

What's your favorite ISO mounting program? Daemon Tools Lite? Alcohol 120%? There are plenty of options out there, but regardless of which application you're using at the moment, you may consider kicking it to the curb with the arrival of Windows 8. We've already tipped you off about the ribbon-based interface in Microsoft's upcoming OS; now comes word that Windows 8 will be able to mount ISO files (and VHDs, too!) natively.

 

That gush of wind you just heard was the relieved exhalation of millions of gamers and movie buffs. Microsoft decided to (finally) implement the ability to mount ISOs because one, hard drives keep reaching higher and higher storage capabilities, and two, requiring people to carry around cases full of CDs seems kind of silly in this slim-form tablet and Ultrabook days. Rajeev Nagar, a program manager in Microsoft's Storage & File Systems group, gave a rundown of the new feature on the Building Windows 8 blog.

So how does this work in Windows 8? It's quite simple – just "mount" the ISO file (you can select mount from the enhanced Explorer ribbon or double-click or right-click on the file), and a new drive letter appears, indicating that the contents are now readily accessible.

Okay, now that we're almost done, we have to take back something we said in the intro; don't toss that copy of ISO Recorder in the Recycle Bin just yet. While the ability to mount and run ISO images will be included in Windows 8, Nagar implies that you still won't be able to create ISO files of your own with the OS.

Game Theory: A Hollow Victory

Posted: 30 Aug 2011 10:49 AM PDT

I hate saying "I told you so," but…

No, wait: I love saying I told you so. Last year, in this space, I predicted that not only would the U.S. Supreme Court strike down the California law criminalizing the sale of the violent games to minors, but that it would draw on the United States vs. Stevens decision in doing so. Stevens, you may recall, was a ban on animal snuff films created for sexual fetishists, and the court ruled 8-1 that such films were protected under the First Amendment.

This summer, in their 7-2 decision in Brown vs. the Entertainment Merchants Association (formerly Schwarzenegger vs. The Video Software Developers Association), the majority found that California's ban on sales of violent games to minors was unconstitutional, using Stevens as precedent.

Did you notice the fact buried in the preceding paragraph? Twice as many Supreme Court Justices found that Modern Warfare was less socially acceptable than videos of women crushing baby bunnies to death under their stiletto heels. Congratulations, game industry!

Look, this was the correct decision in this case, not only on First Amendment grounds, but also in light of the ESRB's superb rating and content descriptor system. Parents have more information about game content than about any other form of entertainment, if they decide to act like parents and actually use that information to make sound decisions.

This is no time for high-fives in the halls of EA and Activision, but rather for a little soul searching. First, they need to stop creating advertising campaigns for M-rated games that are clearly aimed at minors who should not be playing these games. Second, the publishers need to pressure more retailers to refuse sale of M-rated games to unaccompanied minors, just as a movie theater would refuse them admittance to an R-rated movie.

Finally, game makers need to decide if they've taken hyper-violent content as far as it needs to go, and maybe try to find some other kind of gameplay. I think I've spent enough of my life staring down an iron sight at a brownish-gray world. Violence is easy. Creativity is hard.

Thomas L. McDonald can be found online at stateofplayblog.com.

Netgear's WNDR3800 Router Now Available Worldwide, Offers Clear Channel Selector

Posted: 30 Aug 2011 10:35 AM PDT

We weren't impressed with the Netgear WNDR4000, to say the least. The router's bizarre naming conventions (we're still not sure what to call it, exactly) and dubious 750 Mbps speed claim raised our hackles, plus, the older WNDR3700 blew it away in benchmark testing. Netgear's hoping that the newly announced WNDR3800 will right those wrongs. The router's available worldwide as of yesterday and it packs a pair of interesting features.

 

First up: clear channel selector. Netgear's press release claims the WNDR3800 is the first home router to come equipped with the technology, which detects when a Wi-Fi channel becomes crowded and automatically changes to a channel with less traffic. The WNDR3800 also offers Netgear's ReadySHARE technology. ReadySHARE treats any flash drive or external HDDs plugged into the router as a sort of private cloud server, letting access its contents via the Internet or from another computer on your network. You can also tap into the files via an app for iOS and Android devices, but you'll need to pony up a few bucks for the privilege.

The dual-band wireless-N WNDR3800 also offers a bevy of other features, including DLNA compatibility, parental controls and an option to give preferential treatment to video traffic. You can pick it up today for $180.

IHS iSuppli: DRAM Prices on Verge of Freefalling

Posted: 30 Aug 2011 10:05 AM PDT

The law of gravity dictates that what goes up must come down, and unfortunately for DRAM chip makers, there's nothing that says what goes down must also go back up. DRAM pricing continues to find new rock bottoms, and according to market research firm IHS iSuppli, things are about to get a whole lot worse.

IHS iSuppli predicts a "dramatic oversupply and freefalling prices" will take place in the DRAM market during the third quarter, "resulting in a turbulent second half for besieged DRAM suppliers." That's some pretty heavy language for a data heavy research firm, and it underscores just how bad the situation has become.

"Contrary to typical seasonal patterns in which prices are very soft during the second quarter, that period this year saw relatively flat, unchanged DRAM pricing compared to the first quarter," said Mike Howard, principal analyst, DRAM and memory, at IHS. "However, companies did not capitalize on the healthy pricing levels to increase shipments in the second quarter—which, in retrospect, may have been the best time to do so."

According to IHS iSuppli, 2Gb (gigabit) DDR3 memory chips will fall to $1.60 in the third quarter, a 24 percent drop from the already bargain basement price of $2.10. If the prediction comes true, it would rank as the biggest dive of the year, IHS iSuppli says. DRAM makers hoping to find relief in the fourth quarter are in a rude awakening, as prices are expected to plummet an additional 22 percent to $1.25, "dangerously close to cash costs for many manufacturers." That's in stark contrast to Q3 2010, in which those same chips sold for $4.70.

"The third quarter is shaping up to be pretty bloody for DRAM makers," Howard noted. "The combination of inventory reductions by DRAM makers and more bits coming out of the fabs is resulting in a very soft pricing environment."

Corsair Unveils 180GB And 240GB Force Series GT SSDs

Posted: 30 Aug 2011 10:01 AM PDT

Corsair's blazing fast Force Series GT line of solid state hard drives is hard to beat in terms of pure speed, but up until now, only relatively puny 90GB and 120GB versions were available on the market. Rather than go home, Corsair decided to go big. Today, the company introduced a pair of brand-spankin'-new entries to the Force Series GT lineup; beefy 180GB and 240GB models.

The two new Sandforce SF-2280-packing SSDs feature all the benefits of smaller drives. That means these bad boys rock 6 Gbps SATA 3 compatibility, 525 Mbps write and 555 Mbps read speeds, and up to 85,000 random write IOPS. They also sport ONFI synchronous flash memory. The 2.5" drives should install into most laptops with few problems, and Corsair includes a 3.5" adapter for you folks who want to slide one of the SSDs into a traditional PC hard drive bay.

Corsair's press release says "Force Series GT SSD upgrades deliver outstanding read/write performance and significantly faster system response, boot times, and application load times than SATA 2 solid-state drives." Having said all that, the new models are compatible with SATA 2 interfaces as well.

These speedy SSDs don't come cheap; the 180GB model carries a $380 sticker price while the 240GB version will set you back $490.

HP Expects PC Business to Retain Top Spot Following Spinoff

Posted: 30 Aug 2011 09:11 AM PDT

Todd Bradley, the head man in charge of Hewlett-Packard's Personal Systems Group (PSG), expects HP's PC arm to remain the largest in the world, even after it's amputated or spun off, he revealed in an interview with Reuters. He also expects his division to "be one of, if not the largest customers of all of our major suppliers, be it Samsung to LG to Microsoft to Intel."

Mr. Bradley didn't hold back during the interview, telling Reuters that HP prefers a spinoff to selling its PC division outright to an outfit like Acer, which itself acquired Gateway back in 2007.

"I would just say that the numbers don't support that that strategy works," Bradley said, pointing to Acer posting its first ever quarterly loss.

Nothing will be decided until December when HP's board sits down to decide on a game plan. Most analysts believe a decision to spinoff will win out, but "regardless of what happens, we're the largest PC company in the world," Bradley said. "We need everybody energized, and while this isn't business as usual, we need people to go out and sell products every day."

Razer BlackWidow Stealth Edition Mechanical Plank Won't Wake Your Spouse

Posted: 30 Aug 2011 08:42 AM PDT

Part of the fun at hammering away on a mechanical keyboard is the audible click that emanates with each keystroke. The downside? Those around you might not appreciate an obnoxiously loud plank as much as you do. Razer's new BlackWidow Stealth Edition is a mechanical keyboard utilizing silent key switches, giving users similar tactile feedback but without all the noise.

"Where the first Razer BlackWidow can be likened to a barbarian ploughing through enemies with ease, the Stealth Edition of this mechanical keyboard is the ninja who sneaks up on opponents unexpectedly to take them down in a quick blur," said Robert Krakoff, President, Razer USA. "Quieter feedback on the keys, lighter actuation force, extreme anti-ghosting on the Ultimate version, and a new matte black finish make the Stealth Edition of the Razer BlackWidow keyboards the best choice for the unassuming but extremely deadly gamer."

Like the original BlackWidow, Razer will offer the Stealth Edition in both Ultimate and Standard versions. Both boast silent mechanical key switches with 45g actuation force, 1000Hz/1ms Ultrapolling, programmable keys with on-the-fly macro recording, a gaming mode (disables Windows key), 10 customizable software profiles with on-the-fly switching, 5 additional macro keys, multimedia controls, gaming optimized key matrix for minimized ghosting, and a braided cable. The Ultimate Edition adds backlit keys, audio-out/mic-in jack, USB passthrough, and more extensive anti-ghosting.

The BlackWidow Stealth Edition Ultimate ($140) and Standard ($80) are available now.

Product Page

Image Credit: Razer

MMO News

MMO News


Karma Online announces September events

Posted: 30 Aug 2011 03:31 PM PDT

Several events are planned for early September in Karma Online.

All players can enjoy “Happy Hour” until September 20, by logging in from 12am-3am, 5am-8am, or 6pm-9pm Joymax time (GMT +9). Happy Hour will grant players a 50% boost to KP and EXP.

Clans can also take part in the Axis vs. Allies War event until September 14, with the top clan of the winning camp winning 5,000 Silk to the Clan and +50000 KP and a 7-Day Turkish Dagger to all Clan Members. Other Clans of the winning camp will earn additional prizes. A Clan Match will also take place until the same date, with the top 3 clans earning a Clan Mark (30 Days) plus additional weapons and rewards.

Karma Online is published by Joymax, which also publishes Silkroad Online and Digimon Masters.

karma-online-pod-screen

Karma Online Gameplay Screenshot

Source:

JOYMAX AND KARMA ONLINE: PRISONERS OF THE DEAD RELEASE NEW SCREENS AND KICKS OFF SEPTEMBER WITH ALL-NEW EVENTS

Starting August 30th Through Mid-September Karma Online Players Can Participate In the Axis Vs. Allies War, A Clan Match Event And A Happy Hour Event; All With Great In-Game Prizes

Seoul, Korea, August 30, 2011 – Joymax, a leading online game developer and publisher, announced today that its first-person shooter World War II game, Karma Online: Prisoners of the Dead, has released new screenshots today and also announced all-new events to kick off the month of September. To learn more about the game, players can visit http://www.joymax.com/karma/ Axis vs. Allies War

The Axis vs. Allies War event will run from August 30th through September 14th. Players currently not belonging to a clan are free to choose their allegiance; otherwise they must follow under the camp and leadership of their clan master. The Gold Prize will be awarded to the Top Clan of the winning camp: 5,000 Silk will be awarded to the clan master (Silk can be gifted to clan members) with +50000KP and a Turkish Dagger (7 days) going to each Clan Member.  The Silver Prize, a Clan Mark Switch Coupon, will be awarded to the Top 5 Clans of each camp (10 in total), and for the Bronze Prize, a Victory Skin (lasts 30 days), will be applied to the nicknames of the winning camp members.
Points gained by individuals from general game play will be also counted towards total Clan & Camp points! Winners will be announced September 15th and prizes will be awarded on September 20th.

Clan Match
From August 30th through September 14th players can participate in the Clan Match event with the Top 3 Clans with the most accumulated clan points receiving the Clan Mark.  Prizes include: 1st Place Clan Mark (30
days) + Berreta M92FS (7 days) + Quick Respawn (7 days); 2nd Place Clan Mark (30 days) + Berreta M92FS (7 days); and 3rd Place Clan Mark (30 days)
+ Quick Respawn (3 days). Winners will be announced September 15th and
prizes will be awarded on September 20th.

Happy Hour
Between August 30th and September 20th players will get +50%KP and +50%EXP bonuses just by connecting and playing the game during "happy hours".  The Happy Hour event times are from 12:00AM – 3:00AM and 5:00AM – 8:00AM and again from 6:00PM – 9:00PM*.
Joymax standard time (GMT+9)

Dragon Saga launches new expansion Sept 1

Posted: 30 Aug 2011 01:25 PM PDT

Tomorrow marks the launch of Dragon Saga’s (previously Dragonica) newest expansion, New Origins: Into the Darkness.

The update adds a new continent, where players can play as a new race: Dragonkin. Dragonkin have access to the four human classes (Archer, Mage, Thief, and Warrior) as well as two Dragonkin classes, Shaman and Twin Fighter.

The update also adds two new dungeons (featuring two new boss monsters), new pets that can be used as mounts, a new trade chat, a party member search system, five new mission maps, and of course, new items to discover and collect.

Dragon Saga is published by Gravity Interactive, which also publishes Rose Online and Ragnarok Online.

dragonsaga_neworiginsartwork3

Dragon Saga, New Origins: Into the Darkness Concept Art

Source:

DISCOVER A LONG LOST CIVIZATION OF HEROES IN THE "NEW ORIGINS: INTO THE DARKNESS" EXPANSION IN GRAVITY INTERACTIVE'S ONLINE MMORPG HIT DRAGON SAGA

Latest Expansion with a new continent, a new Race, new Classes, and so much more.

MARINA DEL REY, Calif. (August 30, 2011) – The Dragon Fellowship has discovered a previously lost continent in the Sky, containing, the Dragonkin, a new race of possible heroes in the latest DRAGON SAGA expansion: "New Origins: Into the Darkness", releasing September 1st, 2011! More information can be found at www.playdragonsaga.com

The New Origins expansion will introduce a continent previously untouched by the outside world of Dragon Saga. Players will have the option of playing as a Human or a member of the new race, Dragonkin, and choosing from one of the four Human classes; Archer, Mage, Thief, and Warrior, or two new Dragonkin classes of Shaman and Twin Fighter. Allies are not all this new continent holds as new monsters and other villainous creatures await.

Alongside the new classes and race comes:

2 New Dungeons with 2 new boss monsters–

Elga & Akanai

Pets, which can be used as mounts!

All new Trade Chat

New Party Member Search System

5 new mission maps

New Item Sets

And more!

League of Legends Gameplay Video #5 (Singed)

Posted: 30 Aug 2011 01:22 PM PDT

To Learn More About the Game, Check out our League of Legends Page.

League of Legends is a 3D multiplayer online battle arena MMO published by Riot Games. Gameplay wise it is remarkably similar to Warcraft III’s enormously popular custom game ‘Defense of the Ancients (DotA)’ as well as S2 Game’s Heroes of Newerth. Other free to play MOBA style games include Realm of the Titans, Avalon Heroes and Rise of Immortals. In the videos above, I simply joined a game and played through it with a buddy of mine (Mami Tamoe). To learn more about League of Legends check out the official MMOHut League of Legends page, which includes a detailed review, tons of screenshots, and additional videos.

MMO Updates

MMO Updates


The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 2

Posted: 30 Aug 2011 10:00 AM PDT

Filed under: , , , , , ,

Shadowbane creators
Don't miss the first part of this interview with the makers of Shadowbane, which we posted last week! And now for the thrilling conclusion...

The Game Archaeologist: What was the reason behind the free-to-play switch in 2006? Did this help the game's population any?

Josef Hall: Todd and I left Wolfpack shortly after it was acquired by Ubisoft, so we don't really have insight into the decision-making process behind the switch.

Todd Coleman: From what I have heard, it had a very positive impact on the size of the player population -- but yeah, I have no idea what it meant to the game monetarily.

Continue reading The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 2

MassivelyThe Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 2 originally appeared on Massively on Tue, 30 Aug 2011 12:00:00 EST. Please see our terms for use of feeds.

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Gates of Andaron update to feature mentoring, three faction PvP

Posted: 30 Aug 2011 09:30 AM PDT

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Gates of Andaron - warrior
What's been going on with Gates of Andaron lately? Quite a lot, actually. A new press release from Gameforge has the details, and they include a third warring faction, a new mentoring system, and browser-based gameplay.

The new Rise of Gor update will debut in September, and the patch introduces the Gor faction to challenge the existing Valorian and Derion forces. Starting at level 80, Gor players may enter "large PvP battles, tipping the balance of power for or against the underdogs in a given battle."

The update isn't all endgame, though, as the newbie town of Tebekut is being recreated and will include "the most impressive graphics yet." The mentoring system will also ease new players into the game (and mentors even receive a payout when their charges reach level 90). Gates of Andaron is free-to-play, and you'll want to head to the official site to learn more and grab the client.

MassivelyGates of Andaron update to feature mentoring, three faction PvP originally appeared on Massively on Tue, 30 Aug 2011 11:30:00 EST. Please see our terms for use of feeds.

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Wurm Online to open new PvE server 'Deliverance' -- commence land rush!

Posted: 30 Aug 2011 09:00 AM PDT

Filed under: , , ,

Creepy Deliverance kid
Wurm Online, the classic sandbox MMO partially crafted from the mind of Minecraft's Notch, has announced today that it will open up another Freedom PvE server on September 6th. This server will be the first time new virgin land has been available in the game for years, setting the stage for an exciting land rush.

The server will be named Deliverance (oh, now you get the header image), and will only be accessible through the tutorial portal or the southern edge of the existing Freedom Independence server. So if you're interested in scoping out the newest and best land for your Wurm Online village, get your settlement token ready at 12 p.m EDT on the 6th and good luck!

MassivelyWurm Online to open new PvE server 'Deliverance' -- commence land rush! originally appeared on Massively on Tue, 30 Aug 2011 11:00:00 EST. Please see our terms for use of feeds.

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PAX 2011: RIFT sifts through the Ashes of History

Posted: 30 Aug 2011 08:00 AM PDT

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Rift Junkies interview
PAX has come and gone, but the good news keeps pouring out. Over the weekend, RIFT fan site Rift Junkies got the opportunity to grill Trion's Simon Ffinch and Hal Hanlin about the show itself and the upcoming 1.5 patch.

Generally, the devs were pleased to see the crowds pack around Trion's booth, especially since playable stations were always full. They noted that many current RIFT players came to log into their accounts and show off the game to newcomers.

Patch 1.5 was a major focus of the interview, and Ffinch and Hanlin said that casual players should rejoice at its approach. Tentatively scheduled for September, 1.5 will include the new Chronicles system that has solo or duoing players exploring hand-crafted instances. These instances are designed to be "snapshots" of the larger raids they're associated with, and will give both casuals and raiders a better glimpse into the lore behind the setting. For example, the Hammerknell Chronicle will tell the story of how the king and prince become corrupted.

The patch, which is called Ashes of History, will also include instant adventures ("We are removing barriers from people playing together," Hanlin promised), the new planar attunement trees ("It's the players beginning to start taking controls of the powers of the planes," Ffinch explained), and the super-tough "master mode" for dungeons. It's interesting to note that this patch is setting the groundwork for the exploration of a larger Telara, as players will begin to find and renovate items that will eventually allow them to head to new zones.

Hit the jump to watch the full interview!

Continue reading PAX 2011: RIFT sifts through the Ashes of History

MassivelyPAX 2011: RIFT sifts through the Ashes of History originally appeared on Massively on Tue, 30 Aug 2011 10:00:00 EST. Please see our terms for use of feeds.

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The Soapbox: Subs and cash shops - Two great tastes that taste awful together

Posted: 30 Aug 2011 07:00 AM PDT

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Lion dislikes sub + cash shop
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

Hoo boy, The Secret World. On the one hand, I was really looking forward to it. On the other hand, it's now joined the likes of EVE Online, pretty much every Sony Online Entertainment title ever made, Star Trek Online, Champions Online, and Funcom's own Age of Conan in my personal double-dipping doghouse.

Yeah, The Secret World is going to have a subscription model (hooray) and a cash shop (boo, hiss, and zomgwtf). This should surprise no one, really, since game industry devs have been going all Gordon Gekko on us for a while now, but it was nonetheless a disappointing reveal on several levels.

Equally disappointing are the folks who defend the subscription-plus-cash-shop model and erroneously refer to it as an example of consumer-friendly choice.

Continue reading The Soapbox: Subs and cash shops - Two great tastes that taste awful together

MassivelyThe Soapbox: Subs and cash shops - Two great tastes that taste awful together originally appeared on Massively on Tue, 30 Aug 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: Are tiny races persecuted?

Posted: 30 Aug 2011 06:00 AM PDT

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TDG: Asura
We've seen it across the MMO spectrum: Gnomes, Hobbits, Halflings, Dwarves, Asura, Sprites, Danny DeVito -- they're all ridiculed, mocked, and often targeted by other players driven to an inexplicable rage at the mere sight of them. Small races may be fiercely loved by a segment of the playerbase, but their presence serves to infuriate even more.

So what is it about short races that drives good men and women to near-madness? Is it their tenacity at overcoming odds? Their propensity for kicking shins? Or their "ooh lookit the cute widdle fella!" adorability? It's hard to say, although this writer personally loves them. So chew on that, tallies!

But that's not today's question; today's question is whether or not you think short races in MMOs have become persecuted, to an extent. Are they unfairly targeted just because of what they are, and if so, does that mean we've traded real-world prejudices for virtual ones?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Are tiny races persecuted? originally appeared on Massively on Tue, 30 Aug 2011 08:00:00 EST. Please see our terms for use of feeds.

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While waiting to rez, please see this word from our sponsor

Posted: 29 Aug 2011 08:00 PM PDT

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AdventureQuest Worlds header
When your character dies in your favorite MMO, have you ever thought, "Gee, I'd sure like to see an ad right about now"? MMO developer Artix believes that death ads are the way to go, as they've introduced special advertising that will show up only when a character dies in their game AdventureQuest Worlds.

According to a recent interview with [a]listdaily, CEO Adam Bohn says that response has been good so far. The game network's 12 to 13 million users are happy with the ads because Artix likes to keep them fun for a younger audience.

Despite the fact that this has been done before in games like Shadowbane, and the deceased Dungeon Runners to a lesser extent, Bohn believes the ads are a good idea that they'll eventually build upon. I think if nothing else, it will make us want to die a whole lot less.

MassivelyWhile waiting to rez, please see this word from our sponsor originally appeared on Massively on Mon, 29 Aug 2011 22:00:00 EST. Please see our terms for use of feeds.

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Star Wars Galaxies puts the end of the saga in the hands of the players

Posted: 29 Aug 2011 07:00 PM PDT

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Star Wars Galaxies
This is how the galaxy ends: not with a wimper, but with a mighty bang.

At least, that's what SOE hopes as Star Wars Galaxies' devs map out the final few months for this sunsetting MMO. Instead of weeping into a glass of strange blue milk, the team is issuing a challenge to the Imperials or Rebels. The stakes? The fate of the galaxy, once and for all.

SOE is ramping up the Galactic Civil War in the game, by adding new events and opportunities to win points for your respective side. The Civil War got a little bigger with the recent GU20 update that put the war footing on an interplanetary scale.

At some point before the December 15th shutdown, the game will tally up the score and determine who won -- for all time. Depending on which side comes out victorious, the ending of the game itself will change. If you're a neutral party, don't worry; SOE is making sure that you can participate in shutdown events as well.

Take note, as only players that subscribe or have an account in good standing prior to September 15th can participate in this final battle, since registration -- and game charges -- will cease after that date.

MassivelyStar Wars Galaxies puts the end of the saga in the hands of the players originally appeared on Massively on Mon, 29 Aug 2011 21:00:00 EST. Please see our terms for use of feeds.

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Not So Massively: PAX trailers edition

Posted: 29 Aug 2011 06:00 PM PDT

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Not So Massively title image
Welcome to Not So Massively, our weekly roundup of the top news from popular multiplayer online battle arenas (MOBAs) and other multiplayer online games that aren't quite MMOs. Published every Monday, the column covers games such as League of Legends, Heroes of Newerth, Rise of Immortals, Bloodline Champions and more.

It's PAX week, and that means there are plenty of new game trailers to show off. In this week's Not So Massively, we check out the latest Firefall and Blacklight: Retribution trailers and hear about Bloodline Champions' impending release in Russia. Riot Games revealed new details on its upcoming Dominion game mode this week and announced that over 2.4 million League of Legends fans tuned in to last week's Gamescom livestream to check out the tournament and Dominion preview. League of Legends released its new melee assassin champion Talon this week, while Heroes of Newerth finally released Geomancer, the winner of last year's intelligence hero design contest.

Skip past the cut for details of this week's biggest news from the world of MOBAs and other online games that aren't quite MMOs.

Continue reading Not So Massively: PAX trailers edition

MassivelyNot So Massively: PAX trailers edition originally appeared on Massively on Mon, 29 Aug 2011 20:00:00 EST. Please see our terms for use of feeds.

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Lost Pages of Taborea: Customization in Guild Wars 2 and Runes of Magic

Posted: 29 Aug 2011 05:00 PM PDT

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Guild Wars 2 and Runes of Magic screenshots
It took me a little while, but you should know by now that I was going to do a Guild Wars 2 comparison. It's a little later than I previously said I'd write it, but there's no time like the present, right?

Runes of Magic has been chugging along for over two years now, while GW2 is -- sort of -- just around the corner, and Guild Wars is the veteran of the bunch at six years of age.

What do these MMOs have in common that would provoke me to attempt a comparison? I'll give you a hint: It has nothing to do with jumping. What they do share is character customization, which, really, many MMOs have. It's a pretty standard feature.

In this week's Lost Pages of Taborea, I thought it would be interesting to take a look at how RoM could have taken some customization cues from GW, while GW2 might be taking some from RoM -- sort of like a movie based off a show based off a movie.

Continue reading Lost Pages of Taborea: Customization in Guild Wars 2 and Runes of Magic

MassivelyLost Pages of Taborea: Customization in Guild Wars 2 and Runes of Magic originally appeared on Massively on Mon, 29 Aug 2011 19:00:00 EST. Please see our terms for use of feeds.

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Wings Over Atreia: Hunting Haramel

Posted: 29 Aug 2011 04:30 PM PDT

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Aion WoA image
Your hands/claws -- untested by war -- yearn to prove themselves. You have faced neither wings of foes nor patrolled the Abyss. You are too young, unskilled, as yet unblooded by the true conflict that rages beyond the safety of the lands you roam.

Some would have you believe that life in Aion begins at level 55. Others say endgame is at 50 (to dominate in Dredgion) or at 35 (to maximize the rifting experience). Content may even seem geared only toward these higher levels; this can leave Daevalings little but to hope they acquire levels and power at a break-neck pace in order to participate, a concept that may not be appetizing to newer players just starting the game.

Well hogwash and poppycock! Don't listen to those nattering old naysayers -- NCsoft has not left the lowest-level players out in the cold when it comes it content. In fact, of the three solo instances introduced in Assault on Balaurea, one was designed specifically for the freshly ascended crowd. Catering to levels 18-22, Haramel offers the same benefits of the other instances -- namely, loot and XP sans group -- with the added bonuses of small time commitment and helping new Daevas become more comfortable with the game.

Zone in past the cut for Wings Over Atreia's guide to a Daeva's first instance: Haramel.

Gallery: Aion: Haramel

Continue reading Wings Over Atreia: Hunting Haramel

MassivelyWings Over Atreia: Hunting Haramel originally appeared on Massively on Mon, 29 Aug 2011 18:30:00 EST. Please see our terms for use of feeds.

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TERA implementing chronoscrolls to combat gold farming

Posted: 29 Aug 2011 04:00 PM PDT

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TERA - boss fight
TERA isn't releasing in North America for several months yet, but the folks at En Masse are already taking steps to curb the inevitable tide of gold farmers sure to be washing up on Arborea's beaches in 2012.

A new dev blog released over the weekend outlines the introduction of chronoscrolls, and those of you who are familiar with EVE Online's PLEX system will probably see several parallels between the two mechanics. "If you've never purchased gold, and you're wondering why this new chronoscrolls system is a good addition to the game, consider this: Whether chronoscrolls exist or not, other players are buying gold from real-money traders. By creating the opportunity for players who already buy gold to purchase it legitimately, we help eliminate the incentive for real-money traders to target TERA," says producer Patrick Wyatt.

MassivelyTERA implementing chronoscrolls to combat gold farming originally appeared on Massively on Mon, 29 Aug 2011 18:00:00 EST. Please see our terms for use of feeds.

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Funcom opens Secret World beta registration... really

Posted: 29 Aug 2011 03:30 PM PDT

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The Secret World - templars in London
So, the beta phase for The Secret World is officially open. For real this time, apparently. If you've been following the game with a microscope and a magnifying glass for the last few years, you're probably aware that last Saturday's beta registration "postponement" was some sort of ARG hoax... or was it?

Frankly, who cares, because as of today you can actually register! The catch is that it requires a Facebook account, so if you're of the opinion that the ubiquitous social networking site is run by evil Illuminati operatives hellbent on destroying your privacy and taking over the free world, well, you're right. But you'll just have to put up with that if you want to get a free preview of beta test TSW.

If you haven't figured it out yet, this ain't your granddaddy's beta, and admission to Funcom's horror-conspiracy MMO starts with a personality test, a faction choice, and all manner of ARG-related shenanigans designed to move the hype meter into the stratosphere. Head to the game's official website to check it out.

MassivelyFuncom opens Secret World beta registration... really originally appeared on Massively on Mon, 29 Aug 2011 17:30:00 EST. Please see our terms for use of feeds.

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Flameseeker Chronicles: PAX 2011 travel diary

Posted: 29 Aug 2011 03:00 PM PDT

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Is it time for PAX 2012 yet?
Welcome to my own version of post-holiday letdown. Just like last year, PAX is over and I'm a little sad. I'm dead tired, my feet are killing me, and I'm dreading trying to organize and pack the chaos of my hotel room, but I wish it were last Friday morning again. I had meetings that took me all over the show floor during the three days of PAX, but of course my downtime was all about Guild Wars 2: standing in line for demo time, checking out what panels I could, and chatting with the development team. Today's Flameseeker Chronicles is what I can now call my annual PAX travel diary, so hit the jump and I'll catch you all up on PAX, ArenaNet style!

Continue reading Flameseeker Chronicles: PAX 2011 travel diary

MassivelyFlameseeker Chronicles: PAX 2011 travel diary originally appeared on Massively on Mon, 29 Aug 2011 17:00:00 EST. Please see our terms for use of feeds.

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Guild Wars 2 to provide private server functionality?

Posted: 29 Aug 2011 02:30 PM PDT

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Guild Wars 2 - concept art
One of the more interesting reveals to come out of the post-PAX news glut is a blurb about player-created PvP servers in Guild Wars 2.

Yeah, we did a double-take as well, and the post over on MMORPG.com is pretty light on the actual details while promising more info later in the week. Apparently, ArenaNet's Colin Johanson and Eric Flannum let slip that GW2 will allow players to "create and host their own servers or games with specific rule-sets as well."

The thread title mentions PvP servers, but the "specific rule-sets" bit above seems to indicate that the mechanic could cater to roleplayers, PvEers, or any number of other specialized groups who desire a customizable play experience apart from the meddling masses. Is Guild Wars 2 following the trail that Neverwinter Nights blazed a decade ago? Is it all a misunderstanding? It looks like we'll find out later this week.

MassivelyGuild Wars 2 to provide private server functionality? originally appeared on Massively on Mon, 29 Aug 2011 16:30:00 EST. Please see our terms for use of feeds.

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One Shots: Welcome to bug week!

Posted: 29 Aug 2011 02:00 PM PDT

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APB Screenshot
We're kicking off bug week here on One Shots with an APB: Reloaded screenshot from Massively reader Xarrin:
In APB, getting run over by a teammate normally means instant death. However, getting a teammate's car to diagonally crush you can lead to an awkward fusion of your character's body and the pavement. It's all fun and games until you're only a head and arms.
We'll be revisiting an old favorite of One Shots this week: bug week. Whether it's unwanted guests in cutscenes, funny graphic glitches, or a prank you played on a buddy, we want to see. Send your screenshots in to oneshots@massively.com and we'll feature them in next week's One Shots!

MassivelyOne Shots: Welcome to bug week! originally appeared on Massively on Mon, 29 Aug 2011 16:00:00 EST. Please see our terms for use of feeds.

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PAX 2011: Massively's hands-on with the Guild Wars 2 Asura

Posted: 29 Aug 2011 01:00 PM PDT

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Lookit, I'm an Asura!
The new demo has arrived to the United States! ArenaNet unveiled the newest demo version of Guild Wars 2 last week at Gamescom, and it was filled with new surprises. Orrian undead, one of Zhaitan's underlings, the Charr starter area, playable Asura and Sylvari, and much more captured the attention of fans.

ArenaNet has returned to its home turf and was presenting the demo at PAX this weekend, and I had the privilege of diving into the game's new content. Follow along after the jump for the latest look at the Guild Wars 2 demo!

Continue reading PAX 2011: Massively's hands-on with the Guild Wars 2 Asura

MassivelyPAX 2011: Massively's hands-on with the Guild Wars 2 Asura originally appeared on Massively on Mon, 29 Aug 2011 15:00:00 EST. Please see our terms for use of feeds.

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Scarlet Legacy prepping mammoth beta update for September 1st

Posted: 29 Aug 2011 12:00 PM PDT

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Scarlet Legacy
The open beta MMO that's not afraid to bribe players to come give it a try is gearing up for one of its biggest updates yet. Scarlet Legacy is counting down the hours until it uploads an elephant's worth of content onto the servers for testers to enjoy (and, hopefully, thoroughly vet).

This September 1st content update includes, but is not limited to, an increase in level cap to 45, dozens of new skills, 12 additional stances, three more maps, 68 quests, 46 crafting recipes, 154 weapons and pieces of armor, eight pets, high-level events, and a partridge in a pear tree. Well, maybe not the partridge.

It's hard to say which part of the content update is most enticing, although our money is on the three new maps with intriguing names like Hidden Evil Island and Ancient Grave. There's also a virgin dungeon that's ready to be plundered for its goodies: Soul Trapping Matrix. For story lovers, the tale of Princess Scarlet will be extended up through level 45 to match the level cap increase.

GamesCampus vows to release similarly large updates "at least once a month" from here on out.

MassivelyScarlet Legacy prepping mammoth beta update for September 1st originally appeared on Massively on Mon, 29 Aug 2011 14:00:00 EST. Please see our terms for use of feeds.

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EVE Online Incarna patch 1.1 coming September 1st

Posted: 29 Aug 2011 11:30 AM PDT

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EVE Online
It's been a couple of months since EVE Online released Incarna, and players have been itching for the next step on their galactic grand conquest tour. Happily, this Thursday will see the game move forward with Incarna's 1.1 patch, a smaller-sized update that will usher in a whole new era of EVE player socializing.

With the patch comes an update to EVE Gate, with nifty features like activity notifications to keep you abreast of the news and personalized backgrounds. The forums are getting an overhaul as well and will include search options, the ability to "like" posts, utilize quick replies, and other essential tools. The soon-to-be old forums will be locked and archived for future posterity.

While 1.1 players won't be able to leave their captain's quarters just yet, the screens and menus in the room are being spruced up and a few other bugs quashed. Other features included in the patch are customizable API keys, the ability for third-party applications to access contract updates, and numerous tiny (but important!) fixes to the game.

MassivelyEVE Online Incarna patch 1.1 coming September 1st originally appeared on Massively on Mon, 29 Aug 2011 13:30:00 EST. Please see our terms for use of feeds.

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Land of Chaos Online celebrates first anniversary with free stuff

Posted: 29 Aug 2011 11:00 AM PDT

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Land of Chaos Online - screenshot
Like presents? If so, Alaplaya is betting you'll like Land of Chaos Online, not to mention the one-year anniversary party that's going on right now. The festivities run through August 30th and include special anniversary gifts for all players as well as free hero cards from the AP shop.

LOCO blends action, real-time strategy, and traditional MMORPG progression together with third-person shooter elements and a matchmaking format similar to Defense of the Ancients. The formula is apparently working pretty well, as the game has attracted over 530,000 registered players in the past year, according to a new press release. More info on the game is available at the official website, and you can also download the client and start playing for free.

MassivelyLand of Chaos Online celebrates first anniversary with free stuff originally appeared on Massively on Mon, 29 Aug 2011 13:00:00 EST. Please see our terms for use of feeds.

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Darkfall blog talks crafting update, forthcoming relaunch timeline

Posted: 29 Aug 2011 10:30 AM PDT

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Darkfall - crafted axe designs
There may be a little light at the end of the Darkfall 2.0 tunnel if the latest Aventurine blog update is any indication. The entry bills itself as a crafting system update, but it spends the first paragraph or so giving fans an update on the revamped siege system (which is now scheduled to be done in about a week). After that, producer Tasos Flambouras says, "We'll go into more detail about more relaunch features and the production schedule."

So anyway, crafting.

In a nutshell, the new Darkfall tradeskilling system places greater importance on rare ore, unique item appearance, more customization options, and "more opportunities to excel as a crafter." The new system will offer mastery skills as well as a choice between six distinctive base designs for each weapon type. You can read all about it at the game's official website, linked below.

MassivelyDarkfall blog talks crafting update, forthcoming relaunch timeline originally appeared on Massively on Mon, 29 Aug 2011 12:30:00 EST. Please see our terms for use of feeds.

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