Defiance previews the next DLC pack, Gunslinger Trials Posted: 13 Feb 2014 09:30 AM PST Filed under: Sci-Fi, Previews, News Items, Consoles, MMOFPS, Defiance, Buy-to-Play Some of the early story threads from Defiance's launch haven't been addressed. The nature of the Biodyne Project and control of the Earth Republic are both questions with no answer, but that's all changing in March with the release of the game's next DLC pack, Gunslinger Trials. Players will explore three new quest lines involving members of Von Bach Industries, leading to events that see both the revival of Biodyne and a look at the power gaining strength behind the scenes of the Earth Republic. The DLC content isn't limited to story developments, though. Players will also be taking on new four-person challenges in which a group of hunters struggle to reach the end of a course, killing and progressing as quickly as possible. And raw damage isn't all that matters; teamwork and coordination will play a major role in clearing the end. Gunslinger Trials is planned for release in March, so get your trigger fingers ready if this sounds like your sort of fun. Defiance previews the next DLC pack, Gunslinger Trials originally appeared on Massively on Thu, 13 Feb 2014 12:30:00 EST. Please see our terms for use of feeds.
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Perfect Ten: MMO features that were hyped but never delivered Posted: 13 Feb 2014 09:00 AM PST Filed under: World of Warcraft, Age of Conan, City of Heroes, EVE Online, Guild Wars, Warhammer Online, Opinion, Ultima Online, Vanguard, Humor, Champions Online, Perfect Ten, Miscellaneous Developers like to talk a big game. It's expected, it's encouraged by all parties, and it's part of the fun. When a game or big expansion is coming up, the spokespeople for studios like to hop on stage, grab that mic, and start proselytizing for all they're worth. And while some promises come to fruition, others are various shades of white lies, and still others never come to be at all. These are the features that studios would much rather you forget were mentioned in the first place, although this is the internet and the internet never forgets. Well, players who latch on to everything devs say as absolute truth never forget. Sometimes things happen along the way in development. Studios run out of time to get in all of the features and have to prioritize which make the cut and which do not. Features end up not testing as well as hoped and the studio quietly drops them because the PR hit for the features not going in is much less than the disaster that they might cause. And some developers like to flap their gums and spout brainstorm ideas that send the actual programmers and designers back at the company into spasms of agony when they try to figure out how to make them work. Today let's go through 10 features that were talked up but never delivered in MMOs! Continue reading Perfect Ten: MMO features that were hyped but never delivered Perfect Ten: MMO features that were hyped but never delivered originally appeared on Massively on Thu, 13 Feb 2014 12:00:00 EST. Please see our terms for use of feeds.
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The Guild Counsel: How to find a good pre-launch guild Posted: 13 Feb 2014 08:00 AM PST |
EQN Landmark livestream highlights new building mats, hints at co-op harvesting Posted: 13 Feb 2014 07:00 AM PST Filed under: Betas, Fantasy, Video, Game Mechanics, New Titles, News Items, Free-to-Play, EverQuest Next, Livestream, Housing, Player-Generated Content In a fortuitous bit of timing, last night's EverQuest Next Landmark livestream highlighted some of the very changes that players saw right after the latest alpha patch went live. Besides a notable list of bug fixes, the patch introduced a separate loot chat tab, eight new prop recipes, and 12 new building materials, including various sandstones, stucco, plaster, and even sand. On top of that, players who have fallen victim to the clever traps of others will be glad to know that the evac to safety feature is now fully operational. During the stream, Producer Terry Michaels also mentioned upcoming features currently in development, such as cooperative harvesting, attached claims, caves, permissions, and groups. The show then wrapped up with the announcement that these official streams, newly christened Landmark Live, will be a weekly occurrence from here on out. Watch the full livestream below, and read up on the latest alpha additions in the patch notes. Continue reading EQN Landmark livestream highlights new building mats, hints at co-op harvesting EQN Landmark livestream highlights new building mats, hints at co-op harvesting originally appeared on Massively on Thu, 13 Feb 2014 10:00:00 EST. Please see our terms for use of feeds.
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Brad McQuaid looks for 'angel investors' for Pantheon Posted: 13 Feb 2014 06:00 AM PST Filed under: Betas, Fantasy, MMO Industry, Crowdfunding, Subscription, Pantheon: Rise of the Fallen With less than half the funds raised for Pantheon: Rise of the Fallen and only eight days to go in his Kickstarter campaign, Visionary Realms CEO Brad McQuaid appears to be looking for alternate sources of funding for the game. "If anyone knows an angel investor or other type of investor who might be interested in investing in [Visionary Realms], please let me know," McQuaid tweeted on Wednesday. Even with this plea, McQuaid said that he and his team would not abandon the project even if the Kickstarter goal isn't met: "NOT giving up on [Kickstarter]! People are super excited about Pantheon, as are we. This game is going to be developed one way or another! Whether we meet [the Kickstarter goal] or not, we will have all of the [Kickstarter] info on our site and the ability to pledge there. Pantheon has amazing momentum behind it right now, and we're going to keep it that way!" Brad McQuaid looks for 'angel investors' for Pantheon originally appeared on Massively on Thu, 13 Feb 2014 09:00:00 EST. Please see our terms for use of feeds.
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The Daily Grind: Do layoff announcements affect your MMO gameplay? Posted: 13 Feb 2014 05:00 AM PST Filed under: Fantasy, Dungeons and Dragons Online, Lord of the Rings Online, Business Models, MMO Industry, Opinion, Free-to-Play, The Daily Grind Yesterday's Turbine layoff announcement wasn't particularly surprising, given the fact that the firm has tied its MMO fortunes to a couple of third-party IPs and has been giving away access to its games for the past few years. Regardless of whether or not we believe Warner Bros. "normal strategic alignment" statement, layoffs are layoffs and they reflect negatively on an ongoing game service to some extent. What that extent is varies from player to player, of course, and that's where today's Daily Grind comes in. Do MMO studio layoff announcements cause you to rethink the amount of time or money you spend on a given game, or is it just business as usual? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!The Daily Grind: Do layoff announcements affect your MMO gameplay? originally appeared on Massively on Thu, 13 Feb 2014 08:00:00 EST. Please see our terms for use of feeds.
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The Stream Team: New Bloom continues in Dota 2 Posted: 12 Feb 2014 05:30 PM PST Filed under: Fantasy, Video, Patches, PvP, Free-to-Play, Massively Meta, Hands-On, Livestream, MOBA, The Stream Team Dota 2's New Bloom update is still in full swing, with players from across the globe trying to make the most of two new heroes and dozens of meta changes. Tonight, Massively's Mike Foster again leaps into the fray, seeking to destroy the enemy's ancient before they can destroy his. He'll be showing off the New Bloom map variant; though changes on the map are aesthetic, they sometimes seem to affect the way in which players attack the game's objectives. Tune in at 8:30 p.m. EST for all the action. Game: Dota 2 Host: Mike Foster Date: Wednesday, February 12th, 2014 Time: 8:30 p.m. EST Enjoy our Stream Team video below. Continue reading The Stream Team: New Bloom continues in Dota 2 The Stream Team: New Bloom continues in Dota 2 originally appeared on Massively on Wed, 12 Feb 2014 20:30:00 EST. Please see our terms for use of feeds.
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The Art of Wushu: Getting yourself a bounty Posted: 12 Feb 2014 05:00 PM PST Filed under: Historical, PvP, Opinion, Free-to-Play, Age of Wushu, The Art of Wushu, MMORPG We all know what side of the law I fight on in Age of Wushu: the bad guy side. However, there's a marked difference between being a professional criminal and an indiscriminate mass murderer. Being a criminal means that you need to be more discreet in which targets you kill. If I don't have a bounty, a kill that doesn't get me a bounty is pointless. Infamy is a resource, and if I ramp it up too much, I could be looking at jail time without even getting a bounty. Nothing is more frustrating than having to idle for hours in some out of the way place because my infamy shot up over 2000, but it's pretty easy to get there. Being selective in whom I kill helps prevent those kinds of mistakes. Continue reading The Art of Wushu: Getting yourself a bounty The Art of Wushu: Getting yourself a bounty originally appeared on Massively on Wed, 12 Feb 2014 20:00:00 EST. Please see our terms for use of feeds.
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MMO Family: Winter fun and cool cash in Roblox Posted: 12 Feb 2014 04:00 PM PST Filed under: Kids, MMO Family, Family, Miscellaneous, Sandbox EverQuest Next Landmark might be generating a lot of buzz over the impressive creations that players are putting together, but Roblox has been doing it for years, and many of those creating are still in grade school. Indeed, Roblox has continued to improve the structure of the game and give players great tools to become amateur developers. Recently, the developers showed off those tools with a series of winter games. But the real excitement is found in their Developer Exchange system, which now allows arm-chair developers to earn up to $2,000 a month from the games they create. Let's take a look at what Roblox has been up to this winter in this week's MMO Family. Continue reading MMO Family: Winter fun and cool cash in Roblox MMO Family: Winter fun and cool cash in Roblox originally appeared on Massively on Wed, 12 Feb 2014 19:00:00 EST. Please see our terms for use of feeds.
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Pantheon Kickstarter updated with info on two stretch goal races Posted: 12 Feb 2014 03:30 PM PST Filed under: Fantasy, MMO Industry, News Items, PvE, Crowdfunding, Subscription, MMORPG, Pantheon: Rise of the Fallen Brad McQuaid and Visionary Realms have updated the Pantheon: Rise of the Fallen Kickstarter project. The latest post dives deeper into the lore behind the T'Jinn and the Vrilaska, both races that will be included with the game should it reach a stretch goal of $2.5 million. For reference, Pantheon is currently sitting at $382,298 raised of its $800,000 funding goal with nine days remaining. For what it's worth, the T'Jinn are magic beings composed of arcane particles who were previously bound into servitude by mages but earned freedom thanks to the efforts of a goddess. The Vrilaska are reptilian humanoids of great agility and strength who were among the first to arrive in Terminus. The Kickstarter campaign for Pantheon: Rise of the Fallen ends February 22nd, 2014. [Thanks to Josh for the tip] Pantheon Kickstarter updated with info on two stretch goal races originally appeared on Massively on Wed, 12 Feb 2014 18:30:00 EST. Please see our terms for use of feeds.
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The Stream Team: Checking out creativity in EQN Landmark Posted: 12 Feb 2014 03:00 PM PST Filed under: Betas, Fantasy, Trailers, Free-to-Play, EverQuest Next, Livestream, Sandbox, Housing, The Stream Team, Player-Generated Content The player creativity shown in EverQuest Next Landmark is absolutely amazing, and Massively's MJ doesn't want you to miss out on any of it! So with no impending voxel wipes to spoil her plans, she's going to take you on a tour through some of the various houses, statues, and other assorted constructions dreamed up by fellow fans. Join us live at 6:00 p.m. for a look at what's being built in alpha. Game: EverQuest Next Landmark Host: MJ Guthrie Date: Wednesday, February 12th, 2014 Time: 6:00 p.m. EST Enjoy our Stream Team video below. Continue reading The Stream Team: Checking out creativity in EQN Landmark The Stream Team: Checking out creativity in EQN Landmark originally appeared on Massively on Wed, 12 Feb 2014 18:00:00 EST. Please see our terms for use of feeds.
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Free for All: Can roleplay rise above the sexy stuff? Posted: 12 Feb 2014 02:30 PM PST Filed under: Business Models, Culture, Game Mechanics, Opinion, Roleplaying, Free for All, Miscellaneous, Sandbox, MOBA Recently I logged some time in Velvet Sundown, a new pseudo-MMO that places players into small, instanced roleplay groups of 11 characters aboard a ship in order to solve a mystery or to otherwise "win" a roleplay session. It sounds strange, but it really is a very interesting idea. Each character has a different angle on the game, and depending on how that character interacts with the others, he or she also has many different ways of achieving goals. The game also offer a decent text-to-speech tool that gives more life to the characters. I logged in and was assigned to play the character Malik, who was something of a wise man. My apparent goal was to find a spy, hire a thief to steal secrets, and look for other players who were from the same background. I was also assigned the task of blessing people in the hopes of gaining new disciples. Excited, I logged in and approached a group of players. Almost as soon as I did, I was disappointed. Within minutes several players were talking non-stop about women's underwear. At first I thought it was part of the story, but then I realized it was simply another great roleplay opportunity taken down by a few jerks. Continue reading Free for All: Can roleplay rise above the sexy stuff? Free for All: Can roleplay rise above the sexy stuff? originally appeared on Massively on Wed, 12 Feb 2014 17:30:00 EST. Please see our terms for use of feeds.
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SOE teases Landmark development plan, polls build contests Posted: 12 Feb 2014 02:00 PM PST Filed under: Fantasy, Polls, Game Mechanics, New Titles, News Items, PvE, Free-to-Play, EverQuest Next, Dev Diaries, Player-Generated Content, MMORPG Sony Online Entertainment director of development Dave Georgeson has posted a new update over on the official EverQuest Next Landmark forum outlining the team's plans for moving forward and asking players for opinions on possible upcoming build contests. In the post, Georgeson notes that SOE's first order of business with Landmark is focusing on communications, rating systems, and ways for players to better cooperate with one another. Teams will also be working on systems like combat, AI, and water. Additionally, Georgeson revealed that SOE is going to start running Landmark building contests. The first contest revolves around designing a landmark for island hubs, but future contests are left up to a poll in the post. Choices include homages to buildings in previous EverQuest games, new architecture for Norrath, and genre-specific contests that center on modern, sci-fi, or fantasy designs. You can vote for your preference on Georgeson's forum post. SOE teases Landmark development plan, polls build contests originally appeared on Massively on Wed, 12 Feb 2014 17:00:00 EST. Please see our terms for use of feeds.
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Former Free Realms lead outlines the dangers of metric-based design Posted: 12 Feb 2014 01:45 PM PST Filed under: Business Models, Game Mechanics, MMO Industry, News Items, Free-to-Play, Free Realms GamesIndustry.biz has published an interesting think-piece featuring SOE's Laralyn McWilliams. McWilliams, former creative lead on Free Realms, says that free-to-play firms relying heavily on metrics to define their development roadmap may come up short. "There's no measuring spoon for love. You can't quantify it," McWilliams explained to a Casual Connect Europe audience. "Retention is not the same as happiness." She went to detail how metrics can contribute to an illusion of control and confidence on the part of developers when in reality, "the point is that it's a mix of logic and emotion that goes into our decisions as game designers. That's why we can never design by metrics." Former Free Realms lead outlines the dangers of metric-based design originally appeared on Massively on Wed, 12 Feb 2014 16:45:00 EST. Please see our terms for use of feeds.
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Mark Jacobs promises stretch goals won't delay Camelot Unchained Posted: 12 Feb 2014 01:30 PM PST Filed under: Betas, Fantasy, Dev Diaries, Crowdfunding, Camelot Unchained, Subscription Camelot Unchained's Mark Jacobs penned an insightful piece today about how the possible dangers of stretch goals in crowdfunding. "Stretch goals are, in theory, generally a good thing for both players and developers," he wrote. "Unfortunately, while on the surface it looks all nice and serene, underneath the calm waters there is danger and that is the ever-looming problem of <insert theme from Jaws here> DELAYS." To avoid any future conflict with funders, Jacobs went on to list several principles that his studio will adhere to for stretch goals. He said that future stretch goals must add something very useful to the game, not be thrown in just to raise funding, not require adding too many new people to the team, and be added only if they don't conflict with other goals. Jacobs also indicated that he's perfectly fine with halting further stretch goals or waiting to put them in until the time is right and the team has already finished what it needs to do. Finally, Mark Jacobs made a sacred vow to fans: "I PROMISE, ON BEHALF OF CSE, NEVER TO ADD, OR ALLOW TO BE ADDED, STRETCH GOALS THAT ENDANGER THE ESTIMATED LAUNCH OF CAMELOT UNCHAINED IN DECEMBER 2015. Okay, now it's official." Mark Jacobs promises stretch goals won't delay Camelot Unchained originally appeared on Massively on Wed, 12 Feb 2014 16:30:00 EST. Please see our terms for use of feeds.
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Anthropologist delves into World of Warcraft as a parallel to religion in China Posted: 12 Feb 2014 01:00 PM PST Filed under: World of Warcraft, Fantasy, Culture, MMO Industry, News Items, MMORPG Ryan Hornbeck is a cognitive anthropologist who has recently completed an enormous dissertation on the subject of moral cognition and spiritual experiences in World of Warcraft in China. And according to Hornbeck, World of Warcraft's popularity combined with its communal structure and the way it creates opportunities unavailable to some in Chinese society makes the game similar in many ways to traditional religion and the experiences religion provides. Hornbeck explains that opportunities for moral expression are "largely restricted to the affordances of the education system" but World of Warcraft offers an opportunity to "experience strong upwellings of moral sentiment." Additionally, he offers numerous quotes from Chinese WoW players that express how the game has transcended gameplay and turned into something entirely different -- something with deep personal value. Here's one such quote: In the end, the most important thing I want to say is what we are playing is not merely a game. In this world we find a feeling of existence we cannot find in the real world. This does not mean we are escaping, nor that we can only play games. People who say this are not real players. Do not think playing games is a waste of time, because the game made up for something we lost. The full post is well worth a read. Anthropologist delves into World of Warcraft as a parallel to religion in China originally appeared on Massively on Wed, 12 Feb 2014 16:00:00 EST. Please see our terms for use of feeds.
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Turbine suffers another round of layoffs Posted: 12 Feb 2014 12:40 PM PST Filed under: Asheron's Call, Dungeons and Dragons Online, Lord of the Rings Online, MMO Industry, News Items, Miscellaneous, Infinite Crisis Gamasutra and Twitter are reporting that an unspecified number of Turbine employees have been fired today in a new round of layoffs. A Warner Bros. representative responded with an official statement: "As part of our normal business process, we're routinely looking at the strategic alignment of our company. Unfortunately, in order for us to invest in growth areas at Turbine, we have to eliminate some positions. These are always tough decisions, which we don't approach lightly, but it's crucial that Turbine is structured in a way that reflects the current and coming marketplace." Massively has reached out to Turbine for additional comments. Turbine suffers another round of layoffs originally appeared on Massively on Wed, 12 Feb 2014 15:40:00 EST. Please see our terms for use of feeds.
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RIFT Update 2.6 goes live Posted: 12 Feb 2014 12:30 PM PST Filed under: Fantasy, Patches, Free-to-Play, RIFT, Crafting RIFT players, get home from work and school and get patching: Update 2.6 is now live in the game! The update contains a hefty assortment of features, the most notable of which is the new Dream Weaver crafting profession. With 2.6 also comes unstable artifact sets, over two dozen new dimensions, pet skins, a bounty system, and the first part of the new Air Saga storyline. The patch coincides with the start of the love-themed Festival of Mariel-Taun. RIFT Update 2.6 goes live originally appeared on Massively on Wed, 12 Feb 2014 15:30:00 EST. Please see our terms for use of feeds.
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Infinite Crisis brings Star Sapphire into the fold Posted: 12 Feb 2014 12:00 PM PST Filed under: Betas, Super-hero, Video, Classes, Free-to-Play, MOBA, Infinite Crisis Just in time for Valentine's Day, Turbine has announced that the "champion of love," Star Sapphire, is coming to Infinite Crisis. Star Sapphire wields her namesake's ring, able to channel love and keep the Predator entity in check. In the game, she's a ranged damage dealer who's best kept out of immediate harm's way. She can choose to unleash the Predator to do damage or to keep it attached for a speed boost. Star Sapphire will be added to the game on February 26th. You don't have to wait until then to check out her moves, however, as we've got her champion spotlight video after the break! [Source: Turbine press release] Continue reading Infinite Crisis brings Star Sapphire into the fold Infinite Crisis brings Star Sapphire into the fold originally appeared on Massively on Wed, 12 Feb 2014 15:00:00 EST. Please see our terms for use of feeds.
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Age of Wushu updates with World of Contenders Posted: 12 Feb 2014 11:30 AM PST Filed under: Fantasy, Historical, Game Mechanics, Patches, PvP, News Items, Free-to-Play, Age of Wushu You could have been a contender. Wait, that's not right -- you could currently be a contender. You could be contending right now. After all, Age of Wushu's latest update is specifically titled "World of Contenders," odds are good that you could be one heck of a contender. So get in there and contend! Yes, the latest major update for the game is live, and it offers a lot of ways for players to contend with one another, most notably the Dragon and Tiger Tournament featuring a series of one-on-one duels in large arenas. You can also take part in the weekly battles between schools added with the School Rivalry system. Not really up for contention? There's still plenty to access with the addition of the fourth Internal skill and a new set of skills exclusive to married couples. Get patched up and get ready to contend just as much as you'd like, as it seems Snail Games is indeed looking out for you. Age of Wushu updates with World of Contenders originally appeared on Massively on Wed, 12 Feb 2014 14:30:00 EST. Please see our terms for use of feeds.
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Rhode Island House passes 38 Studios settlement bill Posted: 12 Feb 2014 11:00 AM PST Filed under: MMO Industry, Legal, Miscellaneous If you're playing along in the home version of 38 Studios Saga, we're deep in the trenches of Legislation Alley with the end of the game coming into sight. You're now allowed to move another piece forward as the Rhode Island House of Representatives voted to pass a bill to settle the 38 Studios quagmire. The House vote was the twin of the Senate bill that passed last month. The bill shields the ex-38 Studios defendants from being sued further, aiding a final settlement in the legal matter of the defaulted $75 million loan and the studio's subsequent collapse. Now the bill will be handed over to Governor Lincoln Chafee to sign. The lawmakers also discussed whether or not Rhode Island taxpayers should continue to pay off the $90 million that the state is responsible for. One representative said that the state should be solely repaid from funds recouped following this round of litigation. Rhode Island House passes 38 Studios settlement bill originally appeared on Massively on Wed, 12 Feb 2014 14:00:00 EST. Please see our terms for use of feeds.
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Leaderboard: What sort of MMO would you make? Part deux Posted: 12 Feb 2014 10:30 AM PST Filed under: Game Mechanics, MMO Industry, Opinion, Massively Meta, Sandbox, Leaderboard A couple of weeks ago we put on our designer caps and played a little game called Grossly Oversimplified MMO Development. I still haven't come up with a better title, but whatever, we're going to move ahead to phase two anyway. In round one, Leaderboard readers were asked to choose a primary focus for our MMO project. The simulation/virtual world choice won the day with 29.8% of the vote, followed by the PvE/combat progression choice and the PvE/crafting progression choice -- both with 19.5% of the vote. Now that we have a gameplay focus, we should probably pick a genre, don't you think? Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!Continue reading Leaderboard: What sort of MMO would you make? Part deux Leaderboard: What sort of MMO would you make? Part deux originally appeared on Massively on Wed, 12 Feb 2014 13:30:00 EST. Please see our terms for use of feeds.
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FlapMMO brings non-combat gameplay to new heights Posted: 12 Feb 2014 10:00 AM PST Filed under: Culture, Game Mechanics, News Items, Free-to-Play, Browser, Humor, Sandbox For years, players have sought MMOs that truly offered a combat-free experience. FlapMMO, a massively multiplayer version of the sadly defunct Flappy Bird (not officially sanctioned), is that rare gem that delivers precisely that. In fact, it delivers everything you could ask for in the genre -- no combat, no levels, and a wide-open world to simply explore. It even offers exclusively horizontal progression (since that's the way the screen scrolls, you can't go backward). If all this sounds too good to be true, you should consider also the fact that the game is entirely free-to-play without so much as a cash shop. Chat functions are currently limited, as is character customization, but there's no word from the developer on whether or not this is part of the design or something that will be addressed in the first expansion. You might want to consider giving this wide-open combat-free exploration simulator a try if you've got some free time on your hands. FlapMMO brings non-combat gameplay to new heights originally appeared on Massively on Wed, 12 Feb 2014 13:00:00 EST. Please see our terms for use of feeds.
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World of Tanks launches worldwide on the Xbox 360 Posted: 12 Feb 2014 09:30 AM PST Filed under: Galleries, Screenshots, Launches, News Items, War, Free-to-Play, Consoles, MMOFPS, World of Tanks Are you ready to blow up tanks on your Xbox 360? Probably; there have been roughly two million games released for the console based almost entirely around blowing up tanks. But are you ready to do so in World of Tanks? Because the game has launched on the console worldwide, complete with special Founder's Packs. The packs contain tanks, currency, ammo, and crews, but will be available for purchase only until February 28th. Before you run downstairs to fire up your console, keep in mind that you won't be able to play the game for free; an Xbox Live Gold subscription is required for continued play. All Xbox Live accounts do get a free trial of the game for seven days, however, so you can decide if it's worth subscribing to the service. You can also take a look at the gallery below to get a glance at what the game will look like on the TV. [Source: Wargaming.net press release] World of Tanks launches worldwide on the Xbox 360 originally appeared on Massively on Wed, 12 Feb 2014 12:30:00 EST. Please see our terms for use of feeds.
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