General Gaming Article

General Gaming Article


Bitcoin Developer Denied Entry to US by Confused Customs Agents

Posted: 27 Jul 2011 02:47 PM PDT

btcIt's no great surprise that most people are confused when they first hear about the amorphous digital currency known as Bitcoin. Some customs agents in Seattle were more than a little confused when they screened a well-known Chinese Bitcoin developer. "Doctor Nefario" arrived with just $600 in cash. Agents determined he could not fund his two month stay in America, so they shipped him home, but not before asking him some questions.

Doctor Nefario was planning to work with entrepreneurs Mike Koss and Peter Vessenes at the StartPad offices in Seattle. He had already paid for the work space he would be using; in Bitcoin of course. Nefario says he was questioned for hours by Customs agents about how Bitcoin worked, where he got them, and how he traded Bitcoin for legal tender. Despite informing agents that he was going to be exchanging some Bitcoins for $1500 (in real money) the next day, he was sent home.

Before sending Nefario on his way, US Customs did seize his phone and iPad in order to copy all the data before returning them. The StartPad guys were understandably bummed to not get to foster Nefario's Bitcoin project, but were good enough to transfer his Bitcoins back. 

The White House Twitter Account Just Rickrolled Someone

Posted: 27 Jul 2011 02:31 PM PDT

rickGovernment bureaucrats have a reputation for being stodgy and without a sense of humor. Well, the aid tasked with running the @whitehouse Twitter account might have just proved that wrong. The White House just Rickrolled a user that complained about the entertainment value of recent Obama briefings. Take that!

"Sorry to hear that," the Tweet began. "Fiscal policy is important, but can be dry sometimes. Here's something more fun." The link that followed was that infamous YouTube favorite "Never Gonna Give You Up" by Rick Astley. A year or two late, but somehow its funny all over again when the government is Rickrolling citizens on Twitter.

We cannot be certain if this is truly a burn on the user, or if maybe the White House actually thinks the video is fun. What do you think?

The Game Boy: The Future of Gaming As Predicted by E3 2011, Pt 2

Posted: 27 Jul 2011 02:05 PM PDT

Last week, I dusted off my crystal ball and took a long, hard look at the future of gaming. This week, I'm doing it again, because the remainder of Time As We Know It is sort of a lot of ground to cover. On the docket this time around? Everything from games that may actually justify forging your own Dream Machine with parts from the Heavens to the industry's continued, none-too-pretty war against the hacker menace. Read the full thing after the break!

Bringing Sexy Back

Now: Battlefield 3. Metro: Last Light. Far Cry 3. Those are the names of major triple-A releases that are eschewing the conventional "all PC gamers are pirates and also probably horrible racists" mantra in favor of a PC-first mentality. Sure, it's not much, but it's a start.

The Forecast: Slowly but surely, major developers are beginning to take interest in our humble (read: greatest) platform in the world again. Why? Oh goodness, let me count the ways. I mean, they've got tons of potential – and now well-tested – business models to work with, for one. Gaming is, after all, a business foremost and when a green pasture presents itself, your "???" suddenly transforms into "profit."

Also, there's the matter of showcase potential. Modern top-of-the-line PCs are experimental hotrods to consoles' cars from The Flintstones, and there's no better way to wow a crowd than by aiming for the top. Plus, with new consoles just beyond the horizon, PC is the perfect testbed for new development techniques. No, PC's not suddenly going to become every triple-A title's lead platform again, but a modest crop of new benchmark bench-pressers is definitely on the way. 

Toss in indie overnight success stories like Minecraft, Amneisa, and Terraria, and you've got a platform that sends a very clear message: thar's gold in them thar hills. Or, translated out of cartoon prospector, PC gamers do spend money after all. Oh, and PC's installed base eclipses that of consoles and then hurls it into the sun. Ignoring it, then, would be astonishingly foolish.

And have I mentioned Facebook yet? I haven't? Hmmm. That's a problem. Wait, what's this? The next entry's devoted to it almost entirely? How convenient!


Call of Duty: Elite Copycats

Now: Social features. Social features everywhere. Soon, your toaster will feature full Facebook integration. People will be to follow a live feed of your bread's journey in search of crispy nirvana. This is a brave new world we live in. And one in which hundreds of eyes are watching you always.

The Forecast: Social networks have – quite obviously – changed the way we communicate and go about our day-to-day lives. Facebook, especially, has zillions of its own games – most of them incredibly cutesy to cover up the cold, black heart of capitalism. But those games didn't show up at E3. Instead, the real story was core gaming's newfound love affair with all things social. Call of Duty: Elite led the charge – binding the absurdly popular series together with a host of near-OCD stats, group features, and Facebook options – but it was hardly alone. EA unveiled similar feature sets for its Madden and Need for Speed franchises – in addition to its Origin marketplace, which it hopes will serve as a hub for its entire operation.

The take-away? No matter where you are, you will be connected to the games you play and the people who play them. However, these services walk a very thin line between always having your back and never leaving you the hell alone. As time goes on, the industry will begin to establish standards in this area. Fingers crossed that they tend more toward the former.   

Small Games, Big Innovation

Now: It's a good time to be a smaller developer. E3 gave premium real-estate to not-so-big-budget hits like Minecraft, Bastion, Papa and Yo, Journey, and many more, and – for many attendees – they were the most exciting games of the show.

The Forecast: For years, people have predicted the rise of small-time development as a fertile soil for creativity, but this year's E3 absolutely drove the point home. Fact is, most modern triple-A games simply can't afford to throw caution to the wind and hedge their bets on an idea that might send piggybanks squealing for the hills. So – both financially and creatively – a lot of developers are simply finding the prospect of smaller teams more attractive. A recent spat of lay-offs and studio closures all across the industry has only fed the fires of that movement. Also – and I can't stress this enough – Bastion looks f***ing incredible.

That said, E3 didn't even come close to capturing the full impact of the indie and small-scale development scene. Having attended the Game Developer's Conference earlier this year, the difference for me was night-and-day. While GDC was absolutely bursting at the seams with excitement, passion, and optimism, E3 just seemed to be going through the motions – treading water desperately just to stay afloat. Make no mistake, however: I'm not penning an obituary for big-budget gaming. Rather, I think the picture of the industry that E3 paints is now entirely inaccurate, and the show's mounting irrelevance is just further evidence that the gaming industry is in the middle of a huge transition. As for how that'll wind up, it's almost impossilble to say at this point. One thing's for sure, though: it certainly won't be boring. Having paid attention to this year's E3, however, you could be forgiven for thinking differently.  


Hackers

Now: Hollywood-style hackers didn't access E3's kitchen appliances and terrorize attendees with magical toasters or anything, but the specter of hacking certainly loomed heavy over the show. Sony, especially, had to publically yank its pants back up after hackers caught the publisher with said trousers around its ankles for a painfully lengthy month. 

The Forecast: Sad to say, hackers didn't send the gaming world an apology cookie basket and ride off into the sunset after pulling the plug on PSN. Nope, that whole debacle pretty much painted a target on the gaming industry's back, and in just a few weeks, hackers (by which I mean mostly LulzSec) have punched nice, big holes in Nintendo, Epic, Eve Online, Minecraft, BioWare, Battlefield Heroes, and more. You'd think, then, that reading between the lines would be simple. But since hackers keep barging in with relative ease, it's evidently not. So here, let me spell it out: Get better security. Dig a moat. Plant landmines. Breed a giant, three-headed dog. But don't just leave customers' data flapping about in the breeze. This sort of creaky complacency kills user trust, and in an increasingly online-centric environment, that may as well be a death sentence.

As for Sony itself, I can't complain too much. Yet. Initially, the console-maker dropped the ball, grabbed a shovel, and attempted to direct the ball into the center of the earth, but it at least acknowledged its screw-up. After that, Sony smartly dedicated most of its press conference to a solid-ish game lineup, forgoing a two-hour grovel-fest in the process. Because, seriously, what would have been the point? You can only say "sorry" so many times before everyone decides you're an extremely broken record (See also: Microsoft's track record with Games for Windows). On top of that, the gaming industry is – for better or for worse – quite forgetful. As a result, a large number of gamers are quick to forgive, even if they don't mean to, per se. So then, depending on where you're standing, Sony's either moving forward or sweeping its problems under the rug. Maybe a little of both. Regardless, it looks to be on a decent (if not exactly mindblowing) track so far.      

Absurd Accessibility

Now: Quick! Press "A" or this paragraph will throw snakes at your face! Oops, too late. But it's OK, because a roving honey badger snatched the snakes out of the air at the last possible second. So what was the point of all that again?

The Forecast: For years, gamers and critics alike have derided "pointless" mechanics like quick-time events. For years, the gaming industry has somehow misconstrued that as "Oh yeah, we totally love those stupid, terrible things. We also enjoy punches to the gut and long walks on the beach shortly after having our legs broken." During this year's E3, though, things reached a fever pitch, with games like Need for Speed: The Run upping the ante with "variable quick-time events." In other words, even if your fingers grab a nearby phone and dial 911 for crimes against decent game design instead of hitting the "A" button in time, the QTE still goes on – just with a slight variation. Oh no! Your character sustained a minor wound, etc. Meanwhile, Tomb Raider was an especially harrowing series of QTEs and – shortly before the show – LA Noire frustrated players with oftentimes nonsensical "everybody wins anyway" interrogation sections.

Why? Why do these things at all? Sure, I'm all for cinematic flair and allowing a wider audience to experience your game, but this is just lazy. Instead of designing an engaging game, you're just putting the whole thing on autopilot. If you're so worried about non-gamers dropping dead and then dropping their controllers, you could always make some sort of optional QTE-heavy "cinematic" mode. But don't use accessibilty and whatnot as an excuse to skip out on the part of game design where you, you know, design a game.          

How to Migrate Your Facebook Account and Data to Google+

Posted: 27 Jul 2011 01:03 PM PDT


Photo remixed from an original by Shutterstock.

You may not be ready to ditch Facebook for good, but now that you've had a chance to kick the tires on Google+, you might be ready to make it your go-to social network. The problem: You've built up a lot of friends, photos, videos, and other data on Facebook over the years, and you don't want to simply lose all that data. Here's how to migrate it all from Facebook to Google+.

When Google+ came out, it's success was very much up in the air (remember Google Buzz?). However, it seems a lot of people have already thrown themselves into Google+ full force—Facebook may have 750 million users, but Google+ has already crossed the 20 million user milestone in only 30 days. If you're ready to give it a shot as your main network, here's what you need to do.

Migrate Your Friends

A social network is nothing without a group of friends with whom to talk, so the first thing you'll want to do is migrate your friends. Not everyone you know is going to be on Google+ yet, but it's a good idea to make sure you don't leave anybody out—and you can always send those other late adopters an invite to encourage them.

The easiest way to migrate your Facebook friends is to import them through a Yahoo email address. I know that sounds awful, but hear me out: While a few people have created browser extensions and other migration methods, Facebook shuts them down pretty quickly, since they don't like non-partners pulling friend data. In addition, the non-Yahoo methods usually add your Facebook friends to Google Contacts, which you probably don't want. You may not have a Yahoo account, but that's what makes this method great—no need to fill up your main address book with Facebook junk. Plus, it really does only take a few minutes.

To do this, head to mail.yahoo.com and click the Create New Account button (if you already have a Yahoo or Flickr account, you can skip this step). Once you've created an account, sign in and head to the Contacts tab. Click on "Import Contacts" and choose the Facebook option. You should now see all your Facebok friends in your Yahoo address book.

Lastly, head to Google+ and go to the Circles tab. Click "Find and Invite" and click the Yahoo button. It'll add all your Yahoo Contacts (or Facebook Friends, in this case), to the Find and Invite page and you can add your Facebook friends to your circles. I, for one, was shocked at how many of my friends were already using Google+ without me knowing.

Migrate Your Photos

Migrating your photos is ridiculously easy with the previously mentioned Move Your Photos Chrome extension. Install it, click on its icon in the extension bar, and log in to your Facebook account. Select the photos you want to transfer and click the upload button at the very bottom of the page. You'll see the progress in the lower right-hand corner. Don't log out while it works, just let it do its thing.

When it's done, you'll see those albums in Google+. By default, they won't be public, and you can adjust each album's privacy settings by going into them and clicking on the "Edit" link under "Visible To".

If you don't want to use Chrome, you can grab a similar extension for Firefox, but you have to transfer albums one by one. If you have Chrome installed, I recommend using the Chrome extension just this once because it's much faster.

Migrate Your Videos

The only way to migrate your videos, unfortunately, is to download the entirety of your Facebook data and re-upload them. To do this, head to Account > Account Settings, and scroll down to "Download Your Information". Hit the "learn more" link and hit he Download button. It will take awhile to gather your info, but you'll receive an email when it's done, and you can download a ZIP file full of your photos, videos, and profile information.

Strangely, when I did this, one of my two videos was missing from the "videos" folder in the ZIP file. However, I was still able to download that video from Facebook by installing the Video Download Helper extension for Firefox, navigating to the video you want to download, playing it, and clicking the arrow next to Download Helper's icon in the add-on bar.

Once you've wrangled all the videos you want to move to Google+, you'll just have to upload them one by one. Head into Google+, click on your profile, and go to "Videos". Hit the "Upload New Videos" link and re-upload your videos to your Google+ profile.

Update and View Both Networks at Once

Now that all your data's been migrated, you can enjoy using Google+ as your main social network. However, chances are you still have a few friends on Facebook you want to keep up with. The best way to do this is with the Start Google Plus extension for both Chrome and Firefox. Once you install it, you'll see a Facebook and Twitter icon in the upper right-hand corner, which you can click on to connect your other accounts. Once your Facebook account's been linked, every status update you make on Google+ will have the option of posting to Facebook as well, just by clicking on the Facebook icon. It'll take with it any links, pictures, or other data that the status contains.

Start Google Plus will also plug your Facebook feed into your Google+ feed, so you don't even need to check Facebook anymore. Just check your Google+ feed, and it'll show you all of Facebook's news feed as well, with links to comment if you so desire.

If you prefer to not use an extension, you can also update your status on both networks at once using Facebook's "Upload via Email" feature. Just head to Facebook's mobile page, copy your Upload via Email email address, and add it to its own "Facebook" circle on Google+. From now on, when you update your status on Google+, you can just include your Facebook circle to send that status to Facebook as well. This method isn't perfect, however: it'll only work with statuses of up to 50 characters, and it doesn't work with photos. However, it does work over mobile, which is nice, and without any extensions. There are other extensions out there like Start Google Plus, as well.

There isn't a foolproof, one-step way to migrate your data, but this should help make the process quite a bit easier for you Google+ fans out there. Got any of your own migration tips to share? Let us know in the comments.

Gizmodo is the world's most fun technology website, focused on gadgets and how they make our lives better, worse, and more absurd.

Windows Phone 7 App of the Week: Battle.net Authenticator

Posted: 27 Jul 2011 11:53 AM PDT

Blizzard Entertainment, World of Warcraft, Starcraft II…are you interested yet? With their consistent string of blockbuster titles and enduring hits, Blizzard is one of the biggest names in computer gaming. As one of the first social gaming platforms, Battle.net was ahead of its time, and helped turn Blizzard into the monster it is now. But with all of the time and money you put into your Battle.net account there's nothing worse than finding out your account got hacked or your roommate sold that item you spent the last three weeks acquiring.

Enter the Battle.net Authenticator for Windows Phone 7. This app for Windows Phones will provide you with two-step authentication to your Battle.net account, protecting it from unauthorized access. After registering the authenticator app with your Battle.net account, the app will create an eight character code that will be entered alongside your password. The idea here is that an unauthorized third party may have guessed your password, but they would be much less likely to have both your password and your phone.

One word of caution, if you intend to stop using the mobile authenticator for any reason (changing phones, too much hassle, etc.) make sure you disable the mobile authenticator in your Battle.net profile before doing something you may regret later. Be sure to check back next week for another Windows Phone 7 App of the Week!

Could Cloud Servers Heat Homes In The Future?

Posted: 27 Jul 2011 11:18 AM PDT

Now that the space shuttle program has flown its last mission*, the only things left skyrocketing in America are fuel prices and the number of companies hopping on the cloud services bandwagon. Some forward thinking engineers at Microsoft have proposed a radical new system that taps into the disadvantages of both of those issues, and hey! it's a Green one, too. Rather than stuffing OPEC's pockets to heat our homes in the winter, why not turn to the heat generated by all those cloud servers?

Microsoft's research paper on the subject is titled "The Data Furnace: Heating Up with Cloud Computing." At the moment, it doesn't sound very feasible; Microsoft admits that the temperature exuded by servers doesn't get hot enough for long-range transport, so its solution is to replace the heating unit in a home with a "micro-datacenter" of between 40 and 400 computers. It's suggested that using data furnaces, server farms could offer "free heat" to people who agree to host micro-datacenters in their home. The report says cloud operators and home owners alike could see significant cost savings from such a setup. Server farms often require robust cooling systems that wouldn't be need in the data furnace scheme.

*On a totally unrelated note, did you see they're looking to crash the International Space Station into the Pacific in 2020?

Image credit: amaronline.com

New 802.22 Standard Delivers Long-Range Broadband Using TV "White Space"

Posted: 27 Jul 2011 10:45 AM PDT

If you're looking for relaxation, nothing beats living in the country. Even Steve Ballmer would chill out and unwind after spending a lazy day in the shade of a tree with nary a neighbor to be seen. Of course, rural living has a couple of downsides, too, not the least of which is poor broadband penetration. The IEEE wants to tackle that problem. Today, the group announced the publication of the 802.22 WiFi standard, which usurps the "white space" in analog TV frequencies to deliver high speeds over long ranges.

The new standard for wireless regional area networks is capable of providing up to 22Mbps per channel over a distance of 100km (or just about 63 miles). "This technology is especially useful for serving less densely populated areas, such as rural areas, and developing countries where most vacant TV channels can be found," the IEEE says in its press release.

How'd they do it? By taking advantage of the unused "white space" in traditional VHF and UHF TV frequencies. Those once-dead airwaves now hold the key to spreading high-speed broadband to the countryside. The standard has been carefully developed and should not interfere with television signals.

How To Disable Google+ Notifications

Posted: 27 Jul 2011 10:28 AM PDT

Google+ is kind of like Darryl Hannah in Attack of the 50 Foot Woman: sexy, wealthy, and growing at an exponential rate. The search giant's stab at social media brings a lot of really cool things to the table, like the almost-BBS stylings of Stream, the almost-RSS approach to Sparks, and the oh-so-awesome video chat power of Hangouts. As nifty as the service is, there's one thing we abso-freakin'-lutely hate about Google+; the inbox flood that comes with it. Hey Google, we don't need an email notification every time somebody comments on a Stream thread!

Google+'s inbox flood in action

Until Google gets the message, you only have a few options available in the fight against the G+ flood. You could set up a complex system of filters, folders and junk mail tags, but it's a lot easier to simply disable the notifications. The method isn't very obvious on Google+, but we'll lay it out for you here.

The Process

Sign in to your Google+ account to start the process. Once you're logged on, click on your name on the right-hand side of the Google notification bar at the top of the screen. Click on "Account Settings."

A face only a mother could lov... erm, tolerate

On the Google Accounts screen, click on "Google+" in the column on the left side of the page. A Google+ notification-free inbox is so close, you might even be able to taste it.

The Google+ option is to the left of your picture

Scroll down the page of Google+ options and uncheck the boxes next to each option under the "Receive Notifications" header. You'll can fine-tune whether or not to receive email notifications whenever certain post, Circles, photo and Huddle criteria are met. The settings automatically save after you make any changes.

Remove the check in each box to disable email notifications completely

And that's it! Kick back, relax and enjoy your Stream, secure in the knowledge that your clean GTD-inspired inbox will never again be sullied by a flood of Google+ notifications.

UK Police Arrest Alleged LulzSec Spokesman

Posted: 27 Jul 2011 10:08 AM PDT

Setting sail on the Lulz Boat with a of glass of wine in one hand and a wide-brimmed top hat protecting him from the harmful UV rays, a hacker might actually start to believe that life is all laffs and SQL injections. Here's a shocker: things aren't quite so sunny in the slam, jackass. British police are the ones lulzing in the Shetland Isles after arresting a 19-year-old man they say is Topiary, the smarmy LulzSec hacker responsible for the group's satirical Tweets.

Graham Cluely at Sophos reports that the man is now being brought to a police station in central London while police go over his house with a fine-toothed comb. If he does turn out to be Topiary, this is a major blow against LulzSec's operation – half of the group's "allure" is its verbal smoothness (The other half being its strong pwnage capabilities). Topiary reportedly handled LulzSec's finances as well as its Twitter account.

It's not surprising police tracked down Topiary first: USA Today described him as "reportedly the least skilled hacker, but he's a quick-witted wise cracker willing to take risks." Looks like the dice came up snake eyes this time.

LulzSec has yet to comment on the arrest on its Twitter account, which makes sense if the man is actually Topiary.

Update: Check out Topiary's personal Twitter feed. All the messages have been erased except one: "You cannot arrest an idea."

First Run Ultrabooks to Cost More than $1,000

Posted: 27 Jul 2011 09:18 AM PDT

Intel has big plans for its Ultrabook concept. These thin and light machines built around Intel's Ivy Bridge platform are supposed to combine the performance of mainstream laptops with tablet-like features, and if Intel's Sean Maloney is able to see the future, Ultrabooks will eclipse 40 percent of the notebook market by the end of 2012. The big challenge is in getting the price tag to where Intel wants it, which is below $1,000.

As much as Intel wants that to be the case, it isn't going to happen right away. According to news and rumor site DigiTimes, production costs are just too high. Come late September or early October, Asus plans to launch its 11.6-inch UX21 and 13.3-inch UX31 Ultrabooks priced between $1,000 and $1,600.

This isn't an issue that's only facing Asus. According to Italian website notebookitalia.it, Acer's also planning to launch a handful of Ultrabooks, and like Asus, these will cost more than $1,000.

Image Credit: Asus

MMO News

MMO News


Realm of the Titans begins closed beta

Posted: 27 Jul 2011 01:37 PM PDT

Aeria Games’ new MOBA (massively online battle arena), Realm of the Titans, has begun closed beta today.

Realm of the Titans features 5v5 arenas across two PvP maps, multiple heroes, additional Titan Skills that can be swapped and attached to any hero, hero mounts, and more. The game’s closed beta will feature several events to reward players for their time in game.

Aeria Games also publishes Wolf Team and Last Chaos.

realmofthetitans-cb-begins-3

Realm of the Titans Gameplay Screenshot

Source:

Realm of the Titans Enters Closed Beta Testing

SANTA CLARA, Calif. – July 27, 2011 – Aeria Games, a leading global publisher of free-to-play online games, today announced that Realm of the Titans (ROTT), its latest DotA-inspired action strategy title, has officially entered Closed Beta testing (CBT).

Realm of the Titans delivers tantalizing new content and features to the cutting-edge Massively Online Battle Arena (MOBA) genre. Hailed by critics as the next great successor to Defense of the Ancients (DOTA), Realm of the Titans enters the market loaded with a robust line-up of heroes and two PvP maps, both decked with unexpected tricks and traps. In a time with few quality titles for MOBA enthusiasts, ROTT promises hours of thrilling 5v5 action for veterans and novices alike.

ROTT's features include:

  • Intense PvP Matches – Test your teamwork in 5-player units. ROTT rewards strategy and cooperation – adapt as a team to survive and win!
  • Innovative Content – Experience the all-new AMP system, epic hero mounts, and a 2nd map option loaded with boosts and tricks.
  • Epic Heroes & Skills – Choose from a powerful roster of heroes, each equipped with four unique skills. Once in-game, further boost your hero with a selection of Titan skills.
  • Exciting CB Events – The Realm of the Titans team has prepared a packed schedule of exciting closed beta events with real prizes. Find out more on the forums: http://www.aeriagames.com/forums/en/viewtopic.php?t=1299143

Visit the Realm of the Titans website to watch streaming video of industry experts duking it out on the ROTT battlefield. On the website, you'll also find a helpful game guide, hero spotlights, wallpapers and other fun media: http://realmofthetitans.aeriagames.com.

Uncharted Waters Online introduces Ottoman Empire

Posted: 27 Jul 2011 11:47 AM PDT

A new nation has arrived in Uncharted Waters Online: the Ottoman Empire. Players can join this new nation as part of a new patch released today.

The update also introduces a new imperial quest connecting the Mediterranean and Red Seas, the new Turkish Galley, the new Turkish culture, and the ability for players to find deserted islands and transform them into a private farm.

Uncharted Waters Online is published by Netmarble, which also publishes Mini Fighter Online.

uncharted-waters-online-raining

Uncharted Waters Online Gameplay Screenshot

Source:

CJ E&M, the leading global entertainment company, today announced that the all-new Ottoman Empire is joining the six existing nations in the seafaring MMO  Uncharted Waters Online™. This new contender has the best military resources, and is thus a huge threat to the Western European Nations. Players will have the option to stick with their current nation, or defect now and join the ranks of the powerful Ottoman Empire. With brand new quests, ships and cultures to explore, it's a great day to dive into Uncharted Waters!

Current players now have an important choice to make: stay with their original nation and fight against the Ottoman military or defect to this powerful new empire. But the Ottoman won't just accept a landlubber from the docks: defectors must meet a variety of qualifications before joining the Ottoman ranks. If successful, they'll gain support from a vast army, but their former Western European allies will become their new sworn enemy!
Check the website for details on Secret Defection: LINK

New Quest
A new imperial quest that opens a new route connecting the Mediterranean and Red Seas is now available! Prior to this discovery, European voyagers had to travel all the way around the southern tip of Africa in order to reach resource-rich India. This new route will significantly shorten both distance and time.

New Ship
The Ottoman Navy is no stranger to battle, with a highly-refined collection of ships. With massive sails and countless strong paddles, the Turkish Galley will inspire fear across all of Western Europe. With the long body of the current Heavy Galley and a sharp, narrow bow, the Turkish Galley has better mobility and turning radius for quick (and deadly) maneuvers.

New Cultures
The vast territory ruled by the Ottoman Turks will introduce new customs, climate, and Turkish clothing never before seen in Western Europe. Newly introduced men's and women's clothing are made with dazzling ornamentation and fancy embroidery. These fancy clothes are sure to bring a high price at market!

Your Own Private Island
Players may now develop a deserted island as their own private production base. This is an invaluable asset that won't cost players a cent! To get your own island, you simply need to explore the ocean, discover a suitable island and declare it for your own! Like the apartment system, all players are eligible to own their own private farm.

The Ottoman Empire marks a major shift in the Uncharted Waters battlefield. For more on the recent update, visit the promotion page.

To start playing Uncharted Waters, visit the homepage: http://global.netmarble.com/uwo/

Dragon Nest Gameplay – First Look HD

Posted: 27 Jul 2011 11:45 AM PDT

To Learn More About the Game Check out our Dragon Nest Page.

Dragon Nest is a 3D brightly themed anime MMORPG published by Nexon – the same company behind MapleStory, Vindictus, Mabinogi, Combat Arms, and a few other titles. Gameplay wise – Dragon Nest plays a lot like Vindictus – as combat is action oriented and the world outside of towns are instanced. Players can complete each area outside town in multiple different difficulty settings. Dragon Nest began its open beta in the U.S. through Nexon on July 26, 2011. To learn more about Dragon Nest check out the official MMOHut Dragon Nest page which includes a detailed review, tons of screenshots, and additional videos.

Dragon Nest begins open beta

Posted: 26 Jul 2011 08:58 PM PDT

Dragon Nest has begun open beta for the United States, Canada, and Oceania regions.

The open beta test raises the level cap to 24, and has introduced new dungeons, new bosses, and a guild system. All open beta participants will earn a thank-you gift of in-game currency for the cash shop. Players will also earn cash shop items as they level up and complete special in game achievements. The game is expected to launch in August.

Dragon Nest is published by Nexon, which also publishes Vindictus and Mabinogi.

dragon-nest-party

Dragon Nest Gameplay Screenshot

Source:

Dragon Nest Open Beta Test Now Live

Players can sign up and begin to play immediately

Nexon America officially launched the open beta test of Dragon Nest today, and servers are now open for residents of the United States, Canada and Oceania to play the award-winning* action MMORPG from Eyedentity Games for free.

To enter the Dragon Nest open beta test, players need to create a Nexon passport ID, which can be quickly obtained by visiting the official Dragon Nest website: http://dragonnest.nexon.net. The website also brings together everything fans need to stay up to date on the latest game developments:

  • A listing of upcoming in-game events, including special events taking place during the OBT
  • Community forums
  • Videos and screenshots
  • Developer blogs
  • Guides to character classes, NPCs, dungeons and more

The open beta test allows players to access a slew of new content, including new dungeons and bosses, a guild system and a higher level cap of 24. As a way of saying "thank you" to all the players who are helping make Dragon Nest the best game possible, Nexon will reward all OBT participants with in-game currency that can be used to purchase convenience items from the cash shop. Nexon will also reward players with cash shop items for leveling up and completing other in-game activities.

Currently, servers for the East coast and West coast are open, and players are encouraged to select the server closest to their location for the best performance.

Launching this August for the PC in the United States, Canada and Oceania, Dragon Nest combines fast-paced action with an engaging story and distinct art style, and will be free to play. Dragon Nest follows the story of a band of adventurers as they battle the corrupt dragons and their followers in order to save Verathea, the once pure and beautiful world created by the goddess Althea.

For the latest news and information on Dragon Nest, visit http://dragonnest.nexon.net.

*Best PVP of E3 2011, MMORPG.com

MMO Updates

MMO Updates


LotRO rides through the Gap of Rohan and into Orthanc with new screenies

Posted: 27 Jul 2011 10:00 AM PDT

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The long wait for Lord of the Rings Onine's third expansion is coming to a middle, but it seems even longer every time Turbine teases us with a few inside glimpses of Saruman's zip code. Today we've been treated to six new pictures from Rise of Isengard: three from the Gap of Rohan, and three from the tower of Orthanc (spoiler alert, it's one of the titular "Two Towers").

The Gap of Rohan shots primarily show off the various types of camps in the zone, whether they be friend or foe, whereas the Orthanc pictures demonstrate the twisted grandeur of the white wizard.

These pictures come hot on the heels of another trio of screenshots showing off the expansion's third zone, Dunland. Rise of Isengard is slated for a September 27th release, but the closed beta begins today!

MassivelyLotRO rides through the Gap of Rohan and into Orthanc with new screenies originally appeared on Massively on Wed, 27 Jul 2011 12:00:00 EST. Please see our terms for use of feeds.

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Age of Wulin videos reveal interesting skills, non-combat gameplay

Posted: 27 Jul 2011 09:00 AM PDT

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Age of Wulin hasn't gotten a lot of press in western markets as of yet, but the free-to-play martial arts title is one that bears watching. Aside from its appealing visuals, ancient Chinese setting, and Wuxia-style story elements, the game boasts quite a few departures from the standard MMORPG formula.

The most obvious is a progression system that lacks traditional levels, but according to a preview at MMO Culture, that's not Age of Wulin's most interesting feature. The title reportedly makes use of a life skills system which includes gathering, fortune-telling, crafting, fishing, and begging (as well as 12 other skills that have yet to be revealed).

Yes, we said begging, and the mechanic apparently involves a degree of anonymity when dealing with fellow players. Age of Wulin also features epic quests tied in to something called the miracle system, as well what looks to be a fairly deep guild and territory control minigame. Click past the cut to view a few gameplay videos including footage of combat, training, miracle, begging, and guild systems, and keep an eye out for players involved in unusual MMO activities including drawing and Chinese chess.

Continue reading Age of Wulin videos reveal interesting skills, non-combat gameplay

MassivelyAge of Wulin videos reveal interesting skills, non-combat gameplay originally appeared on Massively on Wed, 27 Jul 2011 11:00:00 EST. Please see our terms for use of feeds.

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M-O-U-S-Eeeeeden Eternal releases new Zumi trailer

Posted: 27 Jul 2011 08:00 AM PDT

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A while back we covered Aeria Games' announcement that some devilishly cute little rodent-people known known as Zumi would soon be making their way to the land of Eden Eternal. Now, we've got a new trailer that shows off the mice in action.

Don't be fooled by their precious ears and buckteeth, though; The Zumi are masters of the scientific, and they create all variety of gadgets and gizmos to help make the world a better place. Well, either that, or to make a quick buck. To see the Zumi in all of their animated glory, head on past the cut for the new trailer.

Continue reading M-O-U-S-Eeeeeden Eternal releases new Zumi trailer

MassivelyM-O-U-S-Eeeeeden Eternal releases new Zumi trailer originally appeared on Massively on Wed, 27 Jul 2011 10:00:00 EST. Please see our terms for use of feeds.

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How fat are your tubes? Pando Networks studies average US net speeds

Posted: 27 Jul 2011 07:00 AM PDT

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Pando Networks, a content delivery provider for a variety of free-to-play MMOs such as Lord of the Rings Online and MapleStory, has released a study on the average download speeds across the United States. To do this, the company tracked the download speeds of 4 million gamers' games and patches from January to June 2011.

So what were the findings? Well, the fastest state in the US was Rhode Island, with an average of 894 KBps. The slowest state, with a download speed nearly a third of Rhode Island's, was Idaho, which came in with a rather paltry average of 318KBps. Perhaps unsurprisingly, the study also found that download speed averages tended to be highest in "fairly affluent, metropolitan suburbs," such as the prosperous Andover suburb of Boston. On the other end of the spectrum there are cities such as Yuma, AZ, Mission, TX, and Pocatello, ID, where speeds don't break 290 KBps.

The study also got a look at the average speeds of major ISPs, with Comcast at the top spot with an average speed of 890KBps, and with Verizon (788KBps) and Cox (757KBps) coming in close behind. Roadrunner is the caboose of the group with a download speed average of 673KBps. Curious about how fat the interweb tubes are in your city or state? Jump past the cut for some spiffy interactive maps courtesy of Pando.

Continue reading How fat are your tubes? Pando Networks studies average US net speeds

MassivelyHow fat are your tubes? Pando Networks studies average US net speeds originally appeared on Massively on Wed, 27 Jul 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: What little thing kept you away from an otherwise great MMO?

Posted: 27 Jul 2011 06:00 AM PDT

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The other night in RIFT guild chat we were talking about other MMOs we have played. Despite the rancor this subject can inspire among some, ours were mostly positive memories -- yes, it's entirely possible to pay allegiance to more than one game! Shocking!

While we learned the MMO biographies of each of our members, one guy had a few strong words for Lord of the Rings Online. "Great game, no doubt -- but I just couldn't play it," he said. "The follow camera drove me nuts and made me nauseous. So that's that."

It made me think: While we may assume that players eschew games for big reasons, that's not always the case. Sometimes the reasons are small, almost petty -- but nevertheless "deal-breakers," each and every one.

So has a little thing kept you away from what you recognize as being a great MMO?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What little thing kept you away from an otherwise great MMO? originally appeared on Massively on Wed, 27 Jul 2011 08:00:00 EST. Please see our terms for use of feeds.

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Final Fantasy XI brings out another Mumor event for the summer

Posted: 26 Jul 2011 07:00 PM PDT

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Summer means different things for different people, but if you're familiar with Final Fantasy XI events of years past, you know it includes a summer event out of place anywhere other than Vana'diel. Fantastic Fraulein Mumor is coming around once again on August 2nd through August 14th, and just like previous years, there are plenty of fun activities for adventurers of all ages at this seasonal stage show. And just like with previous years, the stakes of the lore have been upped just a little more this time around...

But that's not the biggest draw for most players -- that would be the variety of cosmetic rewards and seasonal minigames that the event brings with it. This year is no exception, with players able to take part in the stage show to help ensure Mumor and Uka emerge victorious against demonic forces. Successful participants will earn a new yukata to show off participation, as well as unlocking new levels of challenge in the goldfish scooping minigame. And really, if you're a fan of FFXI, isn't the promise of taking part in the yearly magical girl event reward enough?

MassivelyFinal Fantasy XI brings out another Mumor event for the summer originally appeared on Massively on Tue, 26 Jul 2011 21:00:00 EST. Please see our terms for use of feeds.

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Double experience weekend postponed for City of Heroes

Posted: 26 Jul 2011 06:00 PM PDT

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Were you looking forward to heading out for a spin this weekend in City of Heroes and enjoying the promised double experience weekend? If so, well, we have some bad news for you. As it turns out, rather than giving players a chance to double their pleasure, this weekend will see experience rewarded at the usual rate after all. A bug has apparently cropped up in testing that has resulted in the weekend being postponed until the middle of August.

It's not all doom and gloom, of course -- to test the new build and ameliorate the bad news, the development team will be hosting a series of task force runs on the test server this Wednesday. Still, it's a shame to see one of the most popular recurring events in the game delayed due to technical issues. Here's hoping that the next set of dates go off without a hitch.

MassivelyDouble experience weekend postponed for City of Heroes originally appeared on Massively on Tue, 26 Jul 2011 20:00:00 EST. Please see our terms for use of feeds.

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EA proclaims SWTOR preorder breaks records

Posted: 26 Jul 2011 05:00 PM PDT

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Star Wars: The Old Republic set the new bar for EA's pre-order sales according the to the notes for the Q1 Fiscal Earnings Release. The previous bar was set by Battlefield 3, but according to President Frank Gibeau during the investor's conference call today, SWTOR far exceed BF3's pre-order sales. In fact, according to Gibeau the sales exceeded the company's expected sales curve, therefore breaking records no one at the game developing company could have expected.

As for the release date that everyone seems to be waiting for, CEO John Riccitiello explained during the call that although they have set a wide margin for the release date, they are confident in the projected release of holiday 2011. It is not uncommon according to Riccitiello for an MMO to withhold an exact release date until four to six weeks prior to launch. That said, Gibeau did say, "In September, we will be in a position to call the ball and give you a hard ship date" following the major beta testing push.

MassivelyEA proclaims SWTOR preorder breaks records originally appeared on Massively on Tue, 26 Jul 2011 19:00:00 EST. Please see our terms for use of feeds.

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The Game Archaeologist and the What Ifs: Imperator Online

Posted: 26 Jul 2011 04:00 PM PDT

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It's been a rollercoaster ride over these past two months bringing the maddening -- and fascinating -- topics of "what if?" MMOs to light. We've covered a wide range of promising titles that were cut down before their release, from True Fantasy Live Online to Mythica, and we've only scratched the surface. Unfortunately, the process of MMO development is rarely smooth and casualties can and do occur, which is why we now pay homage to these fallen games.

While I'd love nothing more than to continue this series, I also feel that it's time to return to our normal format starting next week. So today marks the last "what if?" for now, and I've picked a mind-boggler of a game, one that not only frustrates us with its potential but one that asks a "what if?" question of its own.

I'm talking about Imperator Online, the MMO from Mythic Entertainment that dared to ask "What if the Roman Empire never fell, but instead continued on to become a really radical futuristic online role-playing game setting?"

Continue reading The Game Archaeologist and the What Ifs: Imperator Online

MassivelyThe Game Archaeologist and the What Ifs: Imperator Online originally appeared on Massively on Tue, 26 Jul 2011 18:00:00 EST. Please see our terms for use of feeds.

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MMObility: is mobile at risk?

Posted: 26 Jul 2011 03:00 PM PDT

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It doesn't take much effort to see evolving and emerging trends in today's connected world. Memes, popular fashion, even popular methods of becoming inebriated -- basically if we humans hear, read or talk about it we will probably take it on as our own. It's just how we are, we need to fit in with each other a lot of the time in order to feel connected.

I suppose it should be no surprise that we do this with our video games as well. In fact, I would go so far as to say that most of the games I find borrow very heavily from each other, sometimes to the point that I wonder if the developers didn't literally just cover their game with a new title and skin and ship it out to players. This is a time in which the same-old same-old is shrugged off because developers "didn't promise anything revolutionary." That's right, we players have gone on to provide an excuse for shoddy development, so many developers don't even have to.

It happened with "social" gaming...everyone and their Aunt Tilly jumped into making a Farmville ripoff. The few fantastic titles were covered up by a sea of copycats. Now, is it going to happen in the mobile market? Can such a new market already be seeing it?

Click past the cut and let's talk about it.

Continue reading MMObility: is mobile at risk?

MassivelyMMObility: is mobile at risk? originally appeared on Massively on Tue, 26 Jul 2011 17:00:00 EST. Please see our terms for use of feeds.

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One Shots: That name rings a bell...

Posted: 26 Jul 2011 02:00 PM PDT

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There's something very familiar about today's One Shots, coming to us courtesy of Massively reader and Fallen Earth player R.W.:
I was going through some of my favorite wallpapers when I stumbled upon a screenshot of my old guild from Fallen Earth. It was none other than The Rolling Clones! A guild whose leader, Gator Boudreaux, was writing an article about the MMO for Massively, way back. My toon was/is Darkheart Ebonsoul. We had some good times.
We're enjoying free-for-all week here on One Shots, and we'd love to have you participate. Pick you favorite screenshot, be it funny, attractive, scary, or any brand of epic, and send it to us at oneshots@massively.com. Include your name, the name of the game, and a little description of the image, and we'll feature it here on Massively!

MassivelyOne Shots: That name rings a bell... originally appeared on Massively on Tue, 26 Jul 2011 16:00:00 EST. Please see our terms for use of feeds.

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Hyperspace Beacon: Nuna bites

Posted: 26 Jul 2011 01:30 PM PDT

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If you happened to be in San Diego this weekend then you may have noticed a large gathering of geekery known as Comic-Con. Usually, this mecca of nerdom focuses on comic book related publications. Although Star Wars: The Old Republic isn't exactly comic book gold, Dark Horse comics rose through the ranks of pulp royalty because of its vast library of Star Wars-related publications. It only seems right that TOR presents itself to this audience.

Besides the panel in Comic-Con proper, BioWare developers hosted three separate question and answer sessions focusing on Star Wars: The Old Republic. As with most Q&As, the majority of questions asked have been answered already in the past. If you were hanging out in Darth Hater's Ventrilo server like I was during the live broadcasts, then you heard a lot of "We knew that already." That being said, there were some pieces of juicy meat tossed to the crowd that we had not heard before. I will call them nuna bites, and you can find your slice after the break.

Continue reading Hyperspace Beacon: Nuna bites

MassivelyHyperspace Beacon: Nuna bites originally appeared on Massively on Tue, 26 Jul 2011 15:30:00 EST. Please see our terms for use of feeds.

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CCP cancels EVE's Quarterly Economic Newsletters

Posted: 26 Jul 2011 01:00 PM PDT

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EVE Online is often lauded for its complex player-run economy, which functions so like a real world economy that CCP even hired its own lead economist Dr. Eyjólfur Guðmundsson to analyse it. Dr Eyjo's findings are normally released four times per year in his Quarterly Economic Newsletter (QEN), detailing everything from subscription numbers and popular ships to price changes on the market. The economic report for the fourth quarter of 2010 was released back in April, but at the time players weren't aware that this would be the last QEN ever to be released.

In a new devblog yesterday, CCP Recurve posted the four main price indices normally contained in the QEN along with a graph of their development since October 2003. In response to player questions in the comments thread, Dr Eyjo revealed that the QENs for 2011 would not be published as usual. Instead, players will be getting monthly price index devblogs and the economic reports will likely be released once per year.

This comes as bad news for players who were looking forward to finding out the economic impact of April's controversial nullsec anomaly changes. It may also mean that details like subscription numbers, population distributions and ISK generation will only be made public a maximum of once every year and that a current snapshot of those metrics may never be released.

MassivelyCCP cancels EVE's Quarterly Economic Newsletters originally appeared on Massively on Tue, 26 Jul 2011 15:00:00 EST. Please see our terms for use of feeds.

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Indulge your phantasies with new Phantasy Star Online 2 info, screenshots, and videos

Posted: 26 Jul 2011 12:30 PM PDT

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Anyone with fond memories of jumping into Phantasy Star Online back on the Dreamcast (may it rest in peace) will surely be excited to hear that a bevy of new information, screenshots, and videos have been released for Phantasy Star Online 2. In PSO2, the player is part of a planetary investigation team known as the Arks. It would seem that the Arks are tasked with flying about the galaxy to strange new planets, meeting the inhabitants of said planets and killing them. Sounds fun, right? Right.

Right now, there are four confirmed weapons: swords and wired lances for Hunters, assault rifles for Rangers, and the gunblade-esque gun slash for all classes. Battlefields are randomly generated for each mission, keeping the gameplay fresh and exciting, and can include a variety of random events that are sure to keep players on their toes. PSO2 also introduces multi-party areas, which -- as the name would imply -- allow multiple parties to venture forth for fun and profit. Players are allowed a main class and a subclass, and instead of having overall character levels, the game utilizes class levels for each class the player has taken. There's much more information where this came from, so we recommend any players who are looking forward to PSO2 (or who are just feeling a bit nostalgic about the original) go check out the full posts. And lastly, for your convenience, all of the new screenshots have been collected in the gallery below, and the new videos are just past the cut.

Continue reading Indulge your phantasies with new Phantasy Star Online 2 info, screenshots, and videos

MassivelyIndulge your phantasies with new Phantasy Star Online 2 info, screenshots, and videos originally appeared on Massively on Tue, 26 Jul 2011 14:30:00 EST. Please see our terms for use of feeds.

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The Soapbox: Level the playing field

Posted: 26 Jul 2011 12:00 PM PDT

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Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

Levels exist in every single MMORPG on the market today. There are games that eschew the class-level format popularized from EverQuest onward, but even those games still feature levels of one variety or another -- your character in EVE Online might not be a Level Seven Warship Pilot, but she still has certain skill levels at the right levels to make her effective. Levels are a great way of marking character progress, of showing a character growing in power and competence over time.

They're also a great way to cause all sorts of problems, from PvP to PvE, from disparities in high-end play to the infinite frustration of having to gain twenty levels just so you can play with your friends. And unfortunately, the obvious solution of just removing the blasted numbers doesn't actually fix things. Levels are a great advantage to MMOs, even as they're also a big hindrance.

Continue reading The Soapbox: Level the playing field

MassivelyThe Soapbox: Level the playing field originally appeared on Massively on Tue, 26 Jul 2011 14:00:00 EST. Please see our terms for use of feeds.

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University deploys ninja tactics to research our MMO gameplay

Posted: 26 Jul 2011 11:30 AM PDT

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Welcome to 1984, MMO players! Researchers at the University of Minnesota have decided to launch Ninja Metrics, which is a software startup focusing on the analysis of data with the goal of "[identifying] key traits upon massive multiplayer online gaming communities." According to the researchers, this data will allow game developers to "identify each player's psycho-social motivations, and take action to help ensure enhanced user experience."

Jaideep Srivastava, co-inventor and cofounder of the startup company, claims that Ninja Metrics will be able to use the data it gathers in order to "identify user trends, target key players, and predict when a player may cancel their account." That's right, Ninja Metrics may know when you'll get burnt out on a game before you do! The key to this new analytical technique, according to Srivastava, is identifying the social influences of consumer communities and determining their effects on said communities. Should the startup prove successful, game developers may have another tool at their disposal with which to ensure their players are getting the best gaming experience possible. Just remember, Big Brother is watching!

MassivelyUniversity deploys ninja tactics to research our MMO gameplay originally appeared on Massively on Tue, 26 Jul 2011 13:30:00 EST. Please see our terms for use of feeds.

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Dragon Nest announces open beta events

Posted: 26 Jul 2011 11:00 AM PDT

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Take up your arms, adventurers, because Nexon's Dragon Nest begins open beta today! The cartoonishly adorable, combo-based action MMO has finally opened its doors, and Nexon is staging a series of open beta events to commemorate the occasion.

The first event is the Open Beta Legion, which runs from today, July 26th, to August 9th, and requires players to band together in parties for bonus XP, and which also gives 10 guilds the opportunity to win special prizes. The second event, The Dragon's Hoard, encourages players to log in to the game daily in order to reap a reward of Scales (the in-game item shop currency). The first weekend of the open beta will see the Charge! event, which grants players an additional 300 daily Empowerment Points for the duration of the weekend. These events, and a few more that just can't be crammed into a meager news post, await Dragon Nest players. So what are you waiting for? Get out there and remember this simple mantra: If it moves, kill it.

MassivelyDragon Nest announces open beta events originally appeared on Massively on Tue, 26 Jul 2011 13:00:00 EST. Please see our terms for use of feeds.

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