General Gaming Article

General Gaming Article


Comic Con 2011: A Video Tour

Posted: 22 Jul 2011 05:07 PM PDT

Just in case you haven't noticed--Maximum PC is at Comic Con 2011, giving away our awesome Star Trek PC. Not sure what Comic-Con is all about? Here's a quick video look at what you're missing!

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Researcher to Demo Apple Hack That Destroys Batteries

Posted: 22 Jul 2011 02:46 PM PDT

batteryAt the upcoming Black Hat Security conference in August, a researcher by the name of Charlie Miller plans to completely ruin a MacBook. The way he's going to do it is the real story, though. Miller will demo a new attack that can be used to take control of the battery in Apple laptops and completely destroy them, even causing them to catch fire. 

The problem discovered by Miller is that modern laptops use some very smart batteries, and Apple was being a bit lax. There are controller chips that monitor the battery state and tell it when to stop charging, when to turn off, and so on. Apple ships these chips with their passwords set to the default. So if an attacker gains access to this part of the system, they can ruin the computer at will. The battery could even be sabotaged to explode. Malware could also be left on the chip to infect the computer over and over again. 

Miller discovered the vulnerability by dissecting a 2009 Apple MacBook update file. Many security analysts have asked Miller to stop his work, as it could prove too dangerous, but Miller is forging ahead. he plans to release a program for Apple to implement called Caulkgun that changes the firmware password on the chips to a random string of numbers. Do you think Miller should back off, or should the information be public?

Image credit: everymac.com

Second Winklevoss vs Facebok Case Dismissed by Judge

Posted: 22 Jul 2011 02:25 PM PDT

fbAnd just like that, our long national nightmare is over. The Winklevoss twins have seen their second case against Facebook dismissed by a US District court judge. They were seeking to increase their original $65 million settlement from Zuckerberg and company.

The Winklevii filed suit a few years back claiming that they were the ones that came up with the idea for Facebook and simply hired Zuckerberg to do the coding of the site. They believe that he took the idea, then put them off until Facebook was founded. The 2008 settlement was supposed to be the end of it, but the Winklevii claim they were misled about the value of Facebook. However, their original $65 million share has ballooned to several times its initial value. 

This is the second case the Winklevii have brought, having abandoned the first before is could reach the US Supreme Court. The judge on the new case accepted Facebook's assertion that the twins' case had already been heard and rejected by the courts. The lawyer for the Winklevii made a few noises about a post-judgement motion, but it is not clear if they will continue to push their luck. 

Comic Con 2011: 20 Photos From Day Two

Posted: 22 Jul 2011 12:47 PM PDT

The madness called Comic-Con continues to rage in San Diego, with brave field agents Alan and Nathan reporting live from the chaos. This first batch of Comic-Con 2011 pictures went live yesterday afternoon, and already we're already back with another helping of photographic evidence. 

Read on to check out the crazy costumes and crowds of Comic-Con!

Cool Site of the Week: Stolen Camera Finder

Posted: 22 Jul 2011 12:38 PM PDT

While cellphones might be the go-to photographic device for many people these days, Many of us choose to stick with a mission-specific device to capture the moments of our lives. Whether it's a fancy DSLR that cost us more than our first car or a trusty point-and-shoot that simply gets the job done, the investment of time and money that a photographer outs into their camera is substantial enough that seeing it lost or stolen is unthinkable. Should such a crisis ever arise, you can curse the gods of photography for not equipping your shooter with GPS transmitter, or you can attempt to track it down using Stolen Camera Finder, our Cool Site of the Week. 

Stolen Camera Finder is a site dedicated to--you guessed it--locating stolen cameras. Users are invited to drag and drop a photo taken with their missing camera to the website's interface. Once the image has been uploaded, Stolen Camera Finder will attempt to read the camera serial number information stored in the photograph, matching it against the serial numbers of images found elsewhere online. If you're lucky, a serial number match may lead back to user name or image service account, giving you some vital information to feed to the authorities for investigation. 

If you've no photos to submit to the service, Stolen Camera Finder also allows for manual input of your camera's serial number--provided you're lucky enough to have it on file.

Straight forward and easy to use, Stolen Camera Finder is a must bookmark site for all shutterbugs. Be sure to check back every Friday for another edition of Cool Site of the Week.

 

PayPal UK Joins British Copyright Enforcement Coalition

Posted: 22 Jul 2011 10:30 AM PDT

As law enforcement and content associations alike slowly recognize the fact that trying to track down and prosecute millions of illegal file sharers is nothing more than a high-tech game of whack-a-mole (that they're losing), they're turning to commercial help in combating the threat of piracy. American ISPs have already voluntarily signed as copyright cops. In Britain, the real copyright cops – i.e. the London Police – are relying on payment processors to help put a halt on music sold without proper licenses. Yesterday, PayPal UK announced it had signed on to the coalition.

Paypal joins MasterCard and Visa as part of the team working with the London Police and the International Federation of the Phonographic Industry (the global equivalent of the RIAA) to combat the illegal sale of music online. The IFPI's press release outlines the process:

"IFPI anti-piracy investigators are able to supply the City of London Police's Economic Crime Directorate with evidence of illegal downloads made from an infringing site. Once the police have verified the evidence, they are able to notify the payment providers who can then take action... PayPal will require the retailer to submit proof of licensing for the music offered by the retailer. PayPal will discontinue services to retailers in cases where licensing appears to be inadequate. "

The alliance started in March and has bagged 24 websites so far. The targets, for the most part, come from the Wild Wild Western hemisphere, namely illegal Russian and Ukrainian download sites. The announcement of PayPal's involvement came the day after police in the US and Britain rounded up 15 alleged Anonymous hackers who supposedly were involved in the PayPal bruhaha back in December. Funny timing, no?

Linus Torvalds Releases Linux 3.0 Kernel

Posted: 22 Jul 2011 10:20 AM PDT

Once in a lifetime events don't happen very often – you could even say they happen once in a lifetime. When one of them sneaks up and bites us in the butt, it tends to be something that sticks with the group consciousness; think the moon landing, Princess Diana's death or the first time you played Doom. Another milestone event landed in our laps last night, though no one but the staunchest of geeks probably noticed it. Yes, the Linux 3.0 kernel is here.

Don't pick it up looking for the next big thing, though. When Linus Torvalds introduced Linux 3.0 RC1 a couple of months ago, he said the name change was more for laffs and a milestone effect in celebration of Linux's 20th anniversary. He stayed true to his word; the new changes are mostly tweaks and technical details, like improving the Btrfs filing system, introducing a new implementation of the Berkeley Packet Filter and allowing Xen hypervisor Dom0 priveleges. No KDE-4 here.

Linus' Google+ announcement of the release was so brief, we almost missed it: "3.0 pushed out." He went into more detail in the lkml.org group. You can check out Linux 3.0 yourself by heading over to kernel.org.

Google Dumps Toolbar Support For Firefox

Posted: 22 Jul 2011 10:13 AM PDT

Firefox is walking an awkward rope with Google. Mozilla receives – and has always received – a lot of funding for Firefox from the Big G, but analysts have expected Google to drop its sugar daddy status ever since the launch of the Chrome browser. So far those analysts have been disappointed, but on Thursday, Google announced it would no longer include support for new versions of Firefox with its Google Toolbar. Was it the first volley fired in a new browser war?

In a word, no. Google's dropping the support because Firefox already offers most of the benefits of Google toolbar, either natively or through the staggering number of add-ons offered for the browser. Google's being very gracious about the drop; it's continuing to offer Google Toolbar for older version of Firefox, and even set up a Web page designed to help former Google Toolbar users find similar functions in Firefox 5 and above.

Check out the Google Toolbar blog for the full announcement.

Microsoft's Windows Revenue Falls Flat, Still Posts Record Quarter

Posted: 22 Jul 2011 09:41 AM PDT

Windows and Windows Live Division revenue dipped 1 percent for the fourth quarter ended June 30, 2011, and was down 2 percent for the year even though Windows 7 sold more than 400 million licenses, Microsoft announced. Nevertheless, the Redmond software giant posted big numbers overall, with $17.37 billion for the quarter, an 8 percent increase from the same quarter one year ago. For the fiscal year, Microsoft reported record revenue of $69.94 billion, a 12 percent jump from last year.

"Throughout fiscal 2011, we delivered to market a strong lineup of products and services which translated into double-digit revenue growth, and operating margin expansion," said Peter Klein, chief financial officer at Microsoft. "Our platform and cloud investments position us for long-term growth."

Disregarding the flat Windows revenue, these are strong numbers for Microsoft, whose Entertainment & Devices Division picked up the slack with a whopping 30 percent growth in the fourth quarter, and 45 percent for the full year "due to the ongoing momentum of the console, Kinect, and Xbox Live."

Strong, but not strong enough to beat Apple, which posted $28.57 billion for the quarter, and according to TechCrunch is now a $100 billion-a-year company.

Image Credit: rob.crapples.net

Remember Jammie Thomas? Judge Reduces Verdict from $1.5 Million to $54,000

Posted: 22 Jul 2011 08:53 AM PDT

Jammie Thomas-Rasset, the woman who made numerous headlines for taking on the RIAA in a losing battle over file sharing, may want to heed the advice of Kenny Rogers. Among his more notable lyrics, Kenny Rogers sang "You got to know when to hold 'em, known when to fold 'em, know when to walk away, and know when to run." Now that a federal judge has again lowered Thomas-Rasset's verdict, this time from $1.5 million to $54,000, it might be time to run.

"Court in Jammie Thomas-Rasset case reduces 3rd verdict from $1.5 million to $54,000, from $62,500 to $2,250 per song," Ben Shefnnner, a lawyer and copyright blogger who first broke news of the verdict, wrote in a Twitter post.

This is a case that dates all the way back to 2006. Found guilty of illegally sharing 24 songs, Thomas-Rasset was first ordered to pay $222,000 in statutory damages in a trial that ended in 2007. She was granted a request for a new trial over an error in jury instructions over what actually constitutes copyright infringement when it comes to sharing files, and subsequently nailed with a $1.92 million dollar verdict ($80,000 per song).

In 2009, Thomas-Rasset convinced a court that the damage award was disproportionate and unconstitutional. It was subsequently lowered to $54,000 after Judge Davis found the original damages "monstrous and shocking." Following the verdict, the RIAA's lawyers proposed a $25,000 settlement, which she rejected. Yet another trial bumped up the damages to $1.5 million, or $62,500 per song. And so here we are again with Thomas-Rasset once more legally on the hook for $54,000.

"The Court is intimately familiar with this case. It has presided over three trials on this matter and has decided countless motions," Judge Davis wrote in his decision. "It has grappled with the outrageously high verdict returned in a case that was the first of its kind to go to trial. The Court is loath to interfere with the jury's damages decision. However, the Constitution and justice compel the Court to act."

Judge Davis went on to the call the "award of $1.5 million for stealing and distributing 24 songs for personal use" as "appalling," calling it "so severe and oppressive as to be wholly disproportioned to the offense and obviously unreasonable." The $54,000 award is "punitive and substantial" and intended to act "as a potent deterrent."

You can read the rest of the decision here (PDF).

MMO News

MMO News


Weekly GM events announced for Eudemons

Posted: 22 Jul 2011 01:19 PM PDT

As part of a celebration for the release of their Edge of Night expansion that added the new vampire class to the game, Eudemons Online will be hosting weekly GM events.

At least one GM event will be held each week, including Find the GM (disguised as a Pigephant), Hide and Seek, and other events that include all sorts of challenges for players. All of these challenges will reward players with gifts for their participation and, of course, for winning.

Eudemons Online is published by TQ Digital, which also publishes Conquer Online and Crazy Tao.

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Eudemons Online Gameplay Screenshot

Source:

GMs Coming Online for Vampires!

http://eo.91.com/content/2011-07-20/20110720221826131.shtml

The exciting, free-to-play MMORPG Eudemons Online has just released a new expansion, Edge of Night! The Vampire class has brought so many new players in, and called the heroes of old back to experience the new wave of action in Cronus. But not only that, the GMs are coming to this gothic celebration, too!

For MMO players, what they care most about is a good gaming experience. That doesn't only require great graphics, interesting quests, and interactive community in game, but also offline events on the forums, Facebook, and in real life are just as important! People tend to enjoy the games which are more alive and vibrant. Therefore good events are essential for a successful game!

These few weeks, players in Eudemons Online have been crazy about the GM online events. We've got some exclusive news that there will be one GM event each week, in EO. Being inspired by the new expansion, Eudemons Online has come up with many novel ideas. GMs in EO take the shape of the cute, blue Pigephant, are easy to find and talk to, and they will be coming online to giveaway tons of gifts! There are different ways to get these gifts, each with exciting rules and are sure to be full of fun! Some of the events will test your knowledge of the new expansion, some will have you compete with your intelligence and speed, and others are just for some random fun!

According to the official news, there is going to be another GM online event, Hide and Seek, coming very soon. Players can go out and look for GMs and get something nice! However, the important part of GM events is not just the rewards, but the fun of communication with active GMs.

GM online events provide a great chance for GMs to get to know the people in game, their ideas and advice they have in mind, and then figure out what to do next. While at the same time, players can have fun with GMs, share their problems in game, and talk to them like friends! Eudemons Online has made these events successfully, and will continue to bring up more interesting and exciting GM online events in the future!

CrimeCraft

Posted: 28 Oct 2009 11:09 AM PDT

CrimeCraft is a 3D third-person shooter with MMORPG elements. In a not so distant future, the world lies in anarchy with gangs having replaced governments. Players are forced to join up with a street gang for mutual protection and to earn a living. With high quality visuals, single & multiplayer game modes, gun customization and crafting options, CrimeCraft is a unique MMOFPS.

crimecraft-resident

Publisher: Vogster Entertainment
Playerbase: Low
Graphics: High Quality
Type: MMO
EXP Rate: Fast
PvP: Multiple Modes
Filesize: 3000+ MB

Pros: +Amazing graphics based on the Unreal 3 engine. +14 maps, 7 game modes. +PvE missions provide single player content.

Cons: -Free players face too many restrictions. -Shallow single player content. -RPG elements have no depth, plays almost identically to a lobby based shooter. -Some F2P Restrictions.

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Overview

CrimeCraft Overview

CrimeCraft was originally released as a retail, subscription based MMOFPS  but has since relaunched as largely a free to play game with a cash shop. A large, persistent city acts as the game’s lobby where players can form gangs, accept missions, buy new weapons and more. The actual gameplay elements of CrimeCraft are similar to many other MMO shooters available with some of the major differences being the third person camera angle and the inability to jump. CrimeCraft uses the Unreal 3 engine which help the game stand out in the free to play arena. The game currently supports 7+ game modes which are:

Turf War - Two teams battle for control of five strategic locations. The first team to control all five points or the team to control the most when time runs out is the winner.

Snatch N’ Grab - A capture the flag game mode involving two teams.

Robbery - Each team starts with a safe containing 100k in cash. Players must steal money from the opposing team’s safe and bring it back to their own. The team with the most cash at the end of the round wins.

Shootout - Team deathmatch. Two teams compete to score the most kills in the allotted time.

Riot - Deathmatch or FFA mode. The player with the most points at the end of the round is declared the winner.

Safegaurd - A PvE mode that pits a group of players against a wave of AI controlled rogues. Players must protect a weapons cache until the timer runs out.

Stockpile - A PvE mode where players must recover supplies held by AI rogues. While players cannot hurt each other in this mode, they do not share the loot the accumulate.

CrimeCraft Screenshots

CrimeCraft Featured Video

Click here to view the embedded video.

Full Review

CrimeCraft Review

By, Erhan Altay

New Updates:

Since the time of this review CrimeCraft has steadily released new content including its bleedout expansion. Listed below are some of these updates.

Character Customization – New character customizable options have been added along with refinements to player professions and skills.

New Weapons and Abilities – 6 new abilities including an LMG turret, flashbang grenade and rockets!

Leaderboard Stat Tracking - Reputation leaderboards complete with personalized player signatures, titles and rewards.

New Maps - New PvP maps have been added allowing you to take the fight into multiple new areas including a heavily guarded financial fortress!

CrimeCraft was originally released on August 25, 2009 by Vogster Entertainment as a retail game requiring a monthly subscription. Built on the Unreal 3 engine and promising gritty gang warfare in a MMORPG setting, CrimeCraft went so far as to declare itself as belonging to a new genre, a 'persistent world next-gen shooter' or PWNS for short. Needless to say, expectations were elevated and the final product failed to deliver on all the promises. Fortunately, the developers have released a new patch that, among other things, which made the game largely free to play. Some aspects of the game still require players to spend real money, but the game is mostly free to play.

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I Survived the Apocalypse

The game is set in a near-future alternative reality in which the United States and other major governments across the world have collapsed, leaving behind small municipal localities and gangs to handle the crucial role of governance. An animated introductory cinematic does a decent job of explaining this setting though the cause of the collapse is not revealed. Backstory or lore is not the focus in CrimeCraft and it is obvious that this intro is just meant as a backdrop to get the ball rolling. Before getting any further, it's important to discuss the relatively large client size of the game. With the installer clocking in at around 3 GB and the final installation, with patches applied, at a 5.5 GB it's best to leave this one running over night. It's also important to remember that free players will only get limited access to CrimeCraft with many of the features locked. The first of these restrictions that players will run across is the single character slot on the only live server, titled Exeter. The second restriction is the inability of free players to customize their character's appearance. Instead, players must simply chose their gender then spam 'random' until they get the physical attributes they desire.

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Welcome to Oceanside

Oceanside is the first of three cities that make up the main areas of CrimeCraft. These are the only non-instanced locals and they serve as the game's lobby/social hangout. A series of simple quests (or missions) serve as CrimeCraft's tutorial and mostly involve talking to one NPC after another. The game uses the W,A,S,D keys to control movement and holding down the shift key enables players to run which is a vital time saver. Oceanside is quite large and walking from one side to the other can take quite some time. Fortunately, the graphics are stunning. CrimeCraft has brought me closer to feeling like I'm walking through an actual city than any other video game. The character models and most of the animations look decent at best; other shooters like Huxley and A.V.A are definitely on par but for some reason CrimeCraft really pulled out all the stops with the city landscapes. The first taste of combat players get is a PvE mode called Stockpile in which players face off against AI controlled bots and collect various materials. For the purposes of the tutorial, players only need to kill a single bot to complete the mission objective. I played out the entire 5 minute round but those who prefer can get the 1 kill then hit escape and return to town. Missions will throw players into these PvE modes from time to time and they never get any better. The Bot AI seems to be really primitive; they won't shoot targets in plain sight provided they're an adequate distance away.

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The Daily Grind

After the initial missions, players are introduced to several of the game's other features including the gun shop, gun customization, and the payphone. Each of these missions involves talking to another NPC and rewards copious amounts of experience. Just by doing these talk quests, players can easily hit level 7. Considering the fact that free players only receive 1/10 the experience that premium users get, this is pretty rapid progression. Like other shooters, CrimeCraft has all the standard gun types including pistols, SMGs, shotguns, rocket launchers, assault rifles, and snipers. The latter three are available almost immediately but the others have slightly higher level requirements. Players can upgrade their guns using add-ons which can be purchased or crafted using the material gathered from the 'Stockpile' PvE game mode. Grinding for these materials is the opposite of fun, especially because of the uneven drop rates. The payphone acts as a sort of task assigner, similar to the radio in Drift City. The tasks accepted from the payphone are like achievements; they involve dealing X amount of damage with a certain weapon type or getting X number of kills. These tasks provide additional quest and cash rewards.

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Gang Related Violence

Even though CrimeCraft bills itself as a persistent world, the truth is that it is much closer to a game like Guild Wars where the action takes place in instanced zones. There are currently 14 maps and 7 game modes available but the best way to find a match is to simply click 'p' from anywhere in the city to automatically join the quick play queue. CrimeCraft hasn't had much success so far and the server population is generally very low. It took me about 5 minutes to get into a 3v2 Turf War match but it quickly filled out as the game progressed. Perhaps as a consequence of the limited population, player will find themselves facing off against much higher level opponents. Personal play skill is by far the most important element in combat but that doesn't mean higher level players don't have huge advantages. Besides access to bigger and better guns, veteran players possess special abilities. As I was shooting an opponent, he jumped up and stabbed me with a knife, instantly killing me. After experiencing that humiliation, I took a moment to learn more about CrimeCraft's skill system but ran into more stumbling blocks.

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Nickel & Dimed to Death

It was on October 26, 2009 that CrimeCraft revealed its new tiered subscription model. The unlimited free trial offers basic access but doesn't allow players access to several key features. Besides the ones I listed earlier, free players are denied use of: PvP rankings, the mail system, the bank, voice chat (and even text chat is limited), gang creation and even crafting is off-limits. Those who want to upgrade their account privileges have two options. Standard membership starts at $4.99/month while Premium membership is $9.99/month which is what CrimeCraft was charging upon release for all users. Oddly, even premium subscribers are expected to make use of the game's microtransaction system to purchase additional clothes and appearance customization options. As a further gimmick, the cities of CrimeCraft are filled with billboards advertising AMD, Razor, and other real life brands. A clever poster here and there wouldn't hurt, heck it may even enhance the experience (like in MGS2), but when the same six or so ads appear 100 times across the same area, it's obvious the developer have sold out. CrimeCraft still has a small but passionate community, the forums are alive with chatter, but as it stands this is a difficult game to recommend. When gangs are crime are mentioned, gamers think GTA but the truth is CrimeCraft plays a lot more like a traditional shooter. I don't want to dismiss it just yet but the dev team has a lot of work to do. Players looking for a more 'cops vs robbers' themed game should probably check out APB.

Final Verdict: Good

CrimeCraft could have been so much more than a lobby based third-person shooter with forgettable RPG elements. As it stands, early game PvE is dull and late game gang related features are nonexistent. Since the game originally released though, Vogster has added a ton of content to the game. Even though the game lacks polish, it’s still worth checking out for its uniqueness.

Videos

CrimeCraft Videos

CrimeCraft Opening Cinematic

Click here to view the embedded video.

CrimeCraft Character Creation

Click here to view the embedded video.

CrimeCraft Beginner Gameplay

Click here to view the embedded video.

CrimeCraft Gameplay Footage

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Links

CrimeCraft Links

CrimeCraft Official Site

System Requirements

CrimeCraft Requirements

Minimum Requirements:
OS: Windows XP / Vista
CPU: Pentium 1.6 GHz
RAM: 1024 MB
HDD: 5.5 GB
Graphics Card: GeForce 7600 / ATI Radeon X1600

Recommended Specifications:
OS: Windows XP / Vista
CPU: Intel Dual Core
RAM: 2 GB or more
HDD: 5.5 GB or more
Graphics Card: GeForce 8800 or better

Iris Online

Posted: 17 Aug 2010 11:21 PM PDT

Iris Online is 3D fantasy MMORPG with a gypsy theme. Players can chose between three races and can explore the anime-inspired world of Arcana. Experience a unique environment centered on 22 tarot cards, including The Fool, The Chariot, and Wheel of Fortune.

iris-online-overview

Publisher: gPotato
Playerbase: Medium
Graphics: High Quality
Type: MMORPG
EXP Rate: Medium
PvP: Duels / Colosseum Matches
Filesize: ~ 2400 mb

Pros: +3 playable races, 6 starting classes. +Unique tarot card feature. +Transform into monsters using cards. +Themed instanced dungeons.

Cons: -Limited inventory space. -Familiar gameplay and character progression. -Visual style may not appeal to some players.

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Overview

Iris Online Overview

Iris Online is a free-to-play MMORPZG developed by Eyasoft, the same studio behind Luna Online. Like Luna, Iris boasts a cute, anime-inspired visual style. But don’t let the graphics fool you, Iris Online is a full-feature MMORPG with a unique gypsy theme. Tarot cards effect much of the world, including the twenty-two instanced dungeons, each of which have a different theme based off one of the cards. Players can collect monster cards off almost any enemy in the game and use them to transform into those monsters. PvP battle zones pit up to fifteen players near the same level against each other. Players progress by gaining experience and skill points. The game has a variety of races and classes to choose from.

Human - Easily adaptable race that possess great strength and excels at technology.

Fighter - Fighters rely on brute strength and large weapons to deal heavy damage at melee range.

Mage - Arcane spellcasters who fight from a distance. They can buff allies, but are fragile in combat.

Hybrid - Half-human, half-animal. Hybrids have high strength and stamina, though their knowledge of magic is limited.

Warrior - Equipped with heavy armor, warriors are always at the forefront of battle where they can defend their allies.

Rogue - Shrewd combatants that rely on speed and cunning. Rogues exploit vulnerabilities in their opponents.

Elf - Elves are the oldest race in Arcana. They have unmatched knowledge and an affinity for nature

Ranger - Trackers and outdoorsmen. Rangers are masters of stealthy movement and the gun. They can also use daggers.

Shaman - Masters of fire, air, earth, and water magic. Shamans can summon elementals to aid them.

Iris Online Screenshots

Iris Online Featured Video

Click here to view the embedded video.

Full Review

Iris Online Review

By Erhan Altay

Most anime-themed fantasy MMORPGs tend to be very similar, but once in a while a game like Iris Online comes along and adds a new twist to the genre. Iris Online is developed by the Korean studio Eyasoft and published in North America on Gala-Net's gPotato portal. Eyasoft is behind a number of anime styled games including Luna Online and the recent Legend of Edda, but Iris Online is different from those titles. It has a 'Gypsy' theme, which means the world is filled with tarot cards, carnivals, and circus themed areas and instances. Behind the brightly colored visual style is an in-depth MMORPG with varied races, classes, PvP options, and other features.

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Races of Arcana

Iris Online entered beta testing in the middle of October in 2010, and with a 2.4 gb client size, its a fairly large game. Each account has five character slots per server, which is almost enough to cover the six starting classes. There are three playable races to chose from: Human, Hybrid, and Elf. Each of these has two distinct classes available, for a grand total of six. There are a few face, hair, and hair color options, but appearance customization is very limited overall. The character models themselves look great. After character creation, the game prompts players with an option to take part in the tutorial. It's short, and explains some of the original features found later in the game. There's also a reward for completing it, so new players should run through it at least once.

iris-online-night-time

Sign Up for the Circus

The tutorial in Iris Online takes place in a circus-themed zone where players are introduced to a new aspect of gameplay in each room. The game supports both keyboard (W,A,S,D) and point-and-click controls which will please many gamers. Better still, the keyboard controls actually feel fluid. This is one of the few Asian developed free-to-play MMORPGs where I felt more comfortable using W,A,S,D over the mouse. Players can even jump by hitting the space bar, but this propels them far into the air and is rarely practical. After learning to move, the next quest explains a bit about the game's lore. Most gamers will skip past this, but just remember that the world is called Arcana, and the races had to work together to defeat some evil force long ago. Next, players can choose between three cat mounts. Mounts come in all shapes and sizes in Iris Online including giant cats, crabs, and so on. Newbies won't be able to keep their tutorial mount, it only serves to show them how to use one. The interface in Iris Online is simple, the map is opened by hitting 'M', the quest log opens with the 'L' key, and inventory with the 'I' key. The only major complaints with the interface are the limited inventory space of twenty-five slots that new players start with, and the inability to view maps beside the one a character is currently in.

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Fortune Telling

One major feature that distinguishes Iris Online from other free-to-play games is its Gypsy theme. Tarots cards, which are still used by fortune tellers today, have perhaps the most well known aspect of Gypsy culture. These cards, and especially the twenty-two major ones, play an important role in Iris Online. Each of the original twenty-two instanced dungeons in the game are based off one of the twenty-two major Tarot cards. Veteran gamers may have come across these cards before in other games like the Persona or Ultima series. They include cards like 'The Fool', 'Judgment', and 'The Emperor.' The order that a person draws these cards is supposed to reveal something about their fortune, but in Iris they play a role in weapon customization, crafting, and monster summoning. The tutorial explains most of these features, but its important to note that besides the twenty-two major tarot cards, there are fifty-six minor ones. On top of that, nearly every monster in the game (including raid bosses) have a chance of dropping cards. The cards monsters drop come in two forms: one type can be attached to equipment Ragnarok Online style, while the other kind is used to temporarily transform into the particular monster that dropped it. Each monster has a unique set of skills, and buffs. Cards are also used in crafting and can be combined with other items to create completely new items.

iris-online-interface

Character Growth

Progression in Iris Online is fairly linear. Players gain experience by hunting and completing quests, but they also gain SXP (skill experience) independently of their base experience. When the SXP bar fills, players are rewarded with a skill point which can be distributed among the multple skill trees each class has. Each starting class has access to two or more weapon/spell types, and each is represented by its own skill tree. Rogues, for example, can use rifles or dual daggers. Shamans can specialize in divine or offensive magic. Fighters can specialize in two-handed swords, dual swords, or sword & shield skills. All classes have a passive skill tree which contains permanent boosts to health, damage output, or particular stats. It is possible to spread skill points across multiple specializations, but this is not recommended. Players can a free skill reset at level 30, when they can make their first job change, but must use a cash shop item if they mess up before or after that time. Base experience is a lot simpler. Players don't receive stat points as they level, they increase automatically and can be raised further with magic equipment and buffs. Besides skills, there is one extra layer of customization in the form of an elemental 'Force.' There are four forces to chose from: Helen (fire), Nero (water), Annes (wind), Dera (ground.) Why does Nero represent water? I'm not quite sure, but there are several translation quirks throughout the game and this may just be one of them.

iris-online-tarot-divination

Point A to Point B

Gameplay in Iris Online is heavily quest-based, and players are usually lead from one zone to the next in a linear path. New players start in the town of Terminus, which is in perpetual night and progress to hunting grounds that are at different times of the day. The assortment of quests should be familiar to MMORPG fans; kill quests, item gathering quests, and talk to NPC X quests. To auto-move to a location, players must bring up the map and click on a certain area. There's no quest objective to quest objective auto-navigation, which is actually a good thing since too much automation can make a game boring. Combat relies on actively using a variety of skills, as they usually have cool downs of a few seconds. Luckily, every class is equipped with an assortment of skills and mana regeneration is pretty high. Interestingly, spells and skills cost a percent of total mana, not just a set amount. This makes the MP recovery rate a very important stat for every class. The constant use of skills keeps combat exciting, and monsters in Iris Online start aggroing at an early level, which makes things more challenging. Early quests reward players with dozens of HP/MP potions, but these will run out eventually. There's no death penalty until level 10, and players are free to spawn right where they died. After level 10, death carries a small exp penalty, and resurrecting where you fell causes a debuff for several minutes.

iris-online-snowy-fur-bear

Carnival Games

Iris Online has many small features that help round it out as a full-feature MMORPG. These include an auction house, the ability to open personal shop stalls, and a title system. Titles are earned in a variety of ways, the most common being consuming tokens dropped by monsters. Titles effect the stats of a character when equipped, and can have both positive and negative effects. A title geared towards casters may increase magic damage and intelligence, but may decrease strength. Iris Online also has several PvP modes on top of the standard duel. Every so often, players are prompted on whether they want to participate in a capture the flag or team deathmatch event. If enough players within a certain level range agree, everyone who chose to participate is teleported to an instanced Colosseum field where two sides (each with up to eighteen players) duke it out. The game keeps track of PvP stats, including total kills, deaths, and also rewards points towards the player's currently chosen 'Force.' Besides large-scale PvP events, players can also group up to clear instanced dungeons scattered across the world.

iris-online-skill-tree

You've Come a Long Way

The visuals in Iris Online are very reminiscent of earlier anime-styled games, particularly Fiesta Online, Seal Online, and perhaps a bit of Rose Online thrown in. Being a newer game, it’s not much of a surprise that the graphics in Iris are better than those previous games. It’s a high quality title, and a slightly more mature alternative to Eyasoft's more chibi-oriented titles.

Final Verdict: Great

Iris Online may feel familiar at first glance, but it has a lot of depth and a unique theme. With three races and a large assortment of classes, Iris Online offers varied gameplay options but with a simple to understand progression system. Instanced dungeons, instanced PvP battlegrounds, and the multi-purpose card system all add up to make Iris Online a top-notch MMORPG. It doesn't breakthe mold enough to earn the top score, but it’s still a game well worth checking out.

Videos

Iris Online Videos

Iris Online Cinematic Trailer

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Iris Online Gameplay Trailer

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Iris Online Gameplay – First Look

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Links

Iris Online Links

Iris Online Official Site

System Requirements

Iris Online Requirements

Minimum Requirements:
OS: Windows  XP / Vista / Windows 7
CPU: Intel Pentium 4 2.0 Ghz
RAM:  1 GB
HDD: 3 GB Free
Graphics Card: ATI Radeon 9500 / nVidia 5200 (128mb memory)

Recommended Specification:
OS: Windows Vista / 7
CPU: Intel Pentium 4 3.0 Ghz or better
RAM: 2 GB or more
HDD: 4 GB Free
Graphics Card: Geforce 6600 GT / 256 mb video memory or better

Loong: The Power of the Dragon

Posted: 17 Mar 2010 06:00 PM PDT

Loong: The Power of the Dragon is a 3D fantasy MMORPG set in ancient China. The game has an original art style, a classless progression system, and boasts over 1000 quests. Take part in epic PvP battles that support up to 500 players!

loong-overview

Publisher: Gamigo
Playerbase: Medium
Graphics: High Quality
Type: MMORPG
EXP Rate: High
PvP: Castle Siege / Duels
Filesize: ~ 2270 mb

Pros: +Quest driven progression. +Varied weapon types. +PvP combat supports up to 500 players. +High quality animations. -Fluid gameplay & interface.

Cons: -Familiar setting. -Mobs offer little challenge. -Poor English translations. -Quests & combat feel repetitive.

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Overview

Loong: The Power of the Dragon Overview

Loong: The Power of the Dragon is set in ancient China, but sets it self apart from other oriental themed MMORPGs with its unique art style and classless progression system. Chose from several weapon types, and learn skills from eight unique talent trees. Progression is heavily quest driven in Loong, and an auto-navigation feature makes traveling between objectives simple. Players unlock several skills during the first few levels, and also earn their first mount and pet early on. The game has fluid gameplay and controls that allow for keyboard and point & click movement.

Weapon Types - Sword, Sabre, Polearm, Bow, Totem, Glove, Zither

Talent Trees - Sword, Sabre, Polearm, Bow, Battle, Yang, Yin, Healing, Zither, Magic

Loong: The Power of the Dragon Screenshots

Loong: The Power of the Dragon Featured Video

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Full Review

Loong: The Power of the Dragon Review

By, Erhan Altay

Loong: The Power of the Dragon is an Asian developed MMORPG set in ancient China. The German publisher Gamigo is bringing the game to both the European and North American region. Despite the familiar setting, Loong is a high quality title with an original art style, innovative class system, and other interesting features.

loong-create-character-female

Not a Loong Wait

Despite being released in China earlier this year, Loong is already ready for beta testing in the West. The game is a big budget project that is estimated to have cost over $10 million dollars to develop. Traditionally, MMORPGs took several years to move from Asia to the West, but the pace is definitely starting to pick up. Unlike most games out of China, Loong is a high quality MMORPG with great 3D graphics, cool attack animations, and high production value all around. At around 2.7 gb, the client size is pretty large, but the download shouldn't take long. Loong isn't Gamigo's first Chinese MMORPG. Martial Empires is an earlier high quality title, but that game is only open to European gamers. Luckily, Loong more than makes up for what we've been missing.

loong-weapons

Pick a Weapon, but not a Class

The login screen in Loong is highly stylized and sets a good mood for the rest of the game. The loading screens are a bit odd, they include animated backgrounds and real images of ladies in sexy outfits. The character creation process is very streamlined. There are five hair styles, six hair colors, five face styles, and three outfits per gender. Several 'detail' options are also available which represent things like tattoos and scars. There's also an option to preview several high level armor designs on your character before creating it. Overall, appearance customization is rather slim, especially compared to some older MMORPGs like Martial Empires or Perfect World. Like Heroes of Three Kingdoms, players don't select a class in Loong. Instead, they chose from seven weapons: Sword, Sabre, Polearm, Bow, Totem, Glove, or Zither. The initial weapon selection has no effect on character progression, players are free to switch between them freely. Eventually, players will have to select which weapons to specialize in by distributing talent points among specific skill trees.

loong-world-map

Dragon Village

New players start in Dragon Village where a number of NPCs offer simple talk quests and describe some of the game's basics. Movement can be done with either W,A,S,D or point-and-click. While most Asian MMORPGs fail at pulling off fluid keyboard controls, Loong does it excellently. I found myself using keyboard controls throughout my whole experience. There's a very simple auto-navigation system that helps players get to and from quest objectives. This means travel very simple, and also ensures players won't have to read any of the quest flavor text. The rest of the interface is well organized, 'b' opens the inventory, 'q' opens the quest log, 'k' brings up the talent trees, and so on. It's not until around level 6 that players start earning talent points, but they will receive 2 stat points every level starting at level 2. Those who follow the beginner quest lines will find themselves leveling rapidly, even without having to kill more than a few monsters. At level 5, newbies quality to leave Dragon Village and enter the zone of Dragon Castle. This zone serves as the capital city, but the surrounding areas are also the primary hunting grounds for the first few dozen levels.

loong-character-info

One, Two, Three

The early level quests do a great job giving players equipment and consumable items, but players must eventually decide which weapons to specialize in. There are a total of ten talent trees in Loong, and it is recommended to focus on one during the early levels. It is possible to reset talent point distribution quite easily, especially while under level 30. Each weapon has a primary and secondary stat, so be sure to distribute talent and stat points favorably. The six stats are: Physique, Strength, Qi, Spirit, Agility, and Skill. Simply hover the cursor over any of them to find out what they do. Before long, player will unlock several skills in their chosen talent tree and be off using them in combat. Even without skills, the monsters in Loong barely put up a fight. Difficulty seems to be something Chinese developers in particular seem to ignore. Simply spamming 2-3 skills is enough to fell any monster near your level range. You'll barely receive any damage in return. This means there's no need to rest between battles, and the fact that no mobs under level 20 seems to be aggressive add up to a low sense of challenge. Player will simply move from one hunting ground to the next, stopping long enough to kill a few defenseless critters before moving on.

loong-battle

Ride a Pony

Loong introduces players to the game's pet system early on. Pets are called 'spirit beasts' and come in a variety of rarities and skills. Some can be ridden, others can pick up loot for their master. Players can transfer, or 'pour', some of their experience towards their pets to help them level up, and pets can even be equipped with special items. Several stats track the potency of a pet including 'potential' which measures the amount of skills the pet can eventually learn and its growth rate. A pet may look cute and small, but when mounted it grows into a full size steed. This is but one of many interesting animations. If a player clicks on the ground to move there, a splat of ink appears and vanishes. The game's animations are realistic, but with an artistic touch. Jumping (space bar) also functions a bit differently. After jumping, players appear to glide down slowly. Like so many recent MMORPGs, Loong also has a title system where players can equip titles that they've unlocked by completing quests or performing other tasks. There are a ton of other small features which, added up, make Loong a much more in-depth game. Crafting skills are separate from the talent tree, and include both resource gathering skills (like mining) and production skills.

loong-npcs

Cramped Quarters

The experience in Loong is well paced, handing it quests gives a burst of experience and there are always plenty of quests available. The quest log even lists available quests which players can auto-navigate towards. Some quests are repeatable, but the sense of grind doesn't kick in until mid level. The game encourages some player cooperation in the form of a mentor/apprentice system. Players have to be at least level 50 to be a mentor, but there's no real reason to even talk to another person during the early game since the PvE offers so little challenge. Before long, players will find themselves having to throw away items since their inventory fills up so fast. New characters start with 20 inventory slots, but can increase this by using 'auxiliary bags' obtained in the item mall. There are plenty of convenience items like this for sale in the cash shop, but nothing that dramatically effects balance. Like Soul Order Online and Forsaken World, there's an odd feature that rewards players with some freebie items every few minutes. It's called 'Dragon Blessing' and the small interface menu for it is located near the middle of the screen. Users playing Loong on a small resolution will want to turn all these extra menus off since it can cramp the gameplay area. Another box appears on the left of the screen every time a player earns new attribute or talent points. Speaking of resolutions, the graphic options in Loong can be a little confusing. I couldn't figure out how to play in windowed mode, but I did discover a new mode where the game is nearly full-screen but the taskbar is still visible and you can launch other programs with Loong remaining in the background.

Final Verdict: Good

Loong: The Power of the Dragon is a high quality MMORPG with a familiar oriental setting. The classless, talent tree driven progression helps set it apart from its competitors. There are also a lot of small features that, combined, give Loong a high production value. The only problem is that due to the lack of difficulty, much of the early level combat feels repetitive. Its definitely a game worth checking, just be ready for some grind.

Screenshots

Loong: The Power of the Dragon Screenshots

Videos

Loong: The Power of the Dragon Videos

Loong: The Power of the Dragon Cinematic Trailer

Click here to view the embedded video.

Loong: The Power of the Dragon Gameplay Footage

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Loong: The Power of the Dragon Gameplay Trailer

Click here to view the embedded video.

Links

Loong: The Power of the Dragon Links

Loong: The Power of the Dragon Official Site

System Requirements

Loong: The Power of the Dragon System Requirements

Minimum Requirements:
OS: Windows XP / Vista / 7
CPU: 2.4 Ghz Intel P4 or equivalent
RAM: 512 MB
HDD: 4 GB Free
Graphics Card: GeForce 5200 / Radeon 9550

Recommended Specification:
OS: Windows Vista / 7
CPU: Pentium Dual Core E2140 or better
RAM: 2 GB RAM or more
HDD: 5 GB Free
Graphics Card: NVidia 7600 GT / ATI X1600 XT

King of Kings 3

Posted: 08 Mar 2010 11:51 PM PST

King of Kings 3 is a 3D, fantasy MMORPG with a strong emphasis on large-scale PvP battles. One of the most prominent features in King of Kings 3 is the unique city building system offered to guilds as they fight for control over regions in the game.

king-of-kings-3-overview

Publisher: Gamigo
Playerbase: Medium
Graphics: Medium Quality
Type: MMORPG
EXP Rate: High
PvP: Open / Guild Battles / RvR
Filesize: ~ 1570 mb

Pros: +Unique housing and city building system. +Very high level cap. +Flying mounts. +Varied PvP options. +Massive RvR battles.

Cons: -Interface feels old. -Generic fantasy theme. -Limited PvE content.

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Overview

King of Kings 3 Overview

King of Kings is a 3D Fantasy MMORPG published by Gamigo with a strong emphasis on PvP battles. Players can create their own guilds and fight for control over land in the game world. Guilds that control territory are free to build their own cities. Graphically speaking, the game looks a bit dated, but it has a very strong emphasis on PvP. PvE fans aren’t completely ignored though, as the game boasts thousands of quests and a high level cap. Auto navigation features make progression simple, but players will have to wait until level 50 to make their first job change.

Warrior - The most physically powerful class, able to carry the heaviest armor and most powerful weapons.

Berserker - All out offensive fighters that can deal heavy damage at close range. Berserkers can dual-wield.
Ranger - Versatile fighters that are masters of the bow and blade.
Knight - Mounted fighters equipped with a lance and bow.

Mage - Fragile in body, but powerful in mind. Mages can cast devastating spells from a distance.

Sword Mage - Armed with crystal infused blades, Sword Mages can deal heavy damage but are still fragile.
Conjurer - Conjurers can harness the power of nature to deal heavy damage to their opponents.
Wizard - Masters of elemental magic, Wizards have high damage potential but rely on allies to project them.

Cleric - A supportive class that can heal and buff allies during battle. Clerics are devout and benevolent soldiers.

Scholar - True believers who are granted enormous healing abilities and the power of resurrection.
Bishop - Bishops have learned from Mages and are capable of offensive and defensive abilities.
Priest - The devotion of the Priest allows them to discharge pure holy light and call on angels for aid during battle.

King of Kings 3 Screenshots

King of Kings 3 Featured Video

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Full Review

King of Kings 3 Review

By Erhan Altay

Tired of Grindfests? Looking for an MMORPG with an oldschool feel? King of Kings 3 may be what you've been waiting for. While it has a typical fantasy theme, the gameplay is geared towards PvP, and more precisely RvR (realm vs. realm) combat. Join one of seven warring realms and conquer the world of Tangramia.

king-of-kings-3-character-creation

A Shattered Realm

After centuries of warfare, the once united world of Tangramia split into seven rival realms: Germania, Lutetia, Britannia, Mediterrania, Anatolia, Polonia, and the New World. That last one aside, its obvious that the Roman Empire was the inspiration for Tangramia. Players can chose between any of the seven realms during character creation, but first they'll have to get through Gamigo's clunky account creation process. The German publisher Gamigo holds both the European and American licenses for Kings of Kings 3. Each account has three character slots per server, which is enough to create one of each of the three base classes: Warrior, Mage, and Cleric. There are a number of appearance customization options including around eleven hair colors and styles per gender. There are also several face styles and 'features' to chose from. Features covers things like tattoos, makeup, scars, and so forth. Players are asked to set a character password before finishing character creation as an added security precaution. The password must be at least eight characters, which makes it more bothersome than the four digit pin some games ask for these days. The character designs themselves aren't very detailed, but that's because the graphics quality in Kings of Kings 3 is dated.

king-of-kings-3-leopard

Familiar Beginnings

After logging in for the first time, players are met with several screens of text that explain the backstory of Kings of Kings 3. It scrolls pretty fast, and I'm no speed reader so I missed about a quarter of it. It didn't seem to exciting, but it helps that there is some lore to the game. Each realm has its own starting area, but the newbie experience is pretty similar regardless of region. Being the good Turk that I am, I chose Anatolia as my realm. For those of you who slept during class, Anatolia is the geographic region where most of modern day Turkey lies. Like many other recent Asian MMORPGs, King of Kings has an auto-navigation feature that makes traveling and questing a breeze. Players start next to a quest NPC, and gain their first level simply by talking to him. A series of quests that involve talking to various NPCs around town, and eventually fighting nearby creatures come next. Players are rewarded with ample HP/MP potions along the way, along with a new weapon and pieces of equipment. It is highly recommend that players complete this beginner chain of quests, as it will take them to level eight or so in no time. It's much, much faster than grinding.

king-of-kings-3-mini-map

Retro Look & Feel

As I went about my newbie chores, I noticed that the interface and art style looked somewhat familiar to those in the now defunct Turf Battles. The visuals are much sharper than Turf Battle's, and the resolution options go all the way up to 1920×1980. But, the health and mana meters next to the avatar portrait on the top left, and the character and backpack screens all look like something from a classic action RPG. There are some nice visual touches such as swaying trees, and light waves breaking on the shore. Overall, the best that can be said of the graphics in KoK3 when compared to other recent, free-to-play MMORPG releases is that they are functional. Everything is brightly colored, easy to see, and thankfully there's none of that trendy bloom effect that makes everything unbearably bright. King of Kings 3 supports both keyboard (W,A,S,D) and mouse (point and click) controls. There are two hotkey bars, one activated by the function keys (F1-F12), and a smaller one activated by the number keys (1-0.) Besides skills, players can assign items such as health and mana potions to these slots.

king-of-kings-3-interface

The Path to Glory

The experience rate in King of Kings 3 is pretty high, but only if players stick to questing. Each level, players are rewarded with 2 stat point which they can distribute among six stats: Strength, Dexterity, Intelligence, Willpower, Stamina, and Luck. Players can hover their cursor over each stat to see what it does. Besides stat points, players receive a single skill point every level. Each class has its own skill tree consisting of 10 skills. Players must purchase skill books before they can place points in a given skill, along with meeting its other prerequisite. As with other MMORPGs, I find the need to go back to town to pick up a skill book totally pointless, but it is what it is. At level 50, each class can make its first class advancement to one of three available first classes. Warriors can become Berserkers, Rangers, or Knights. Mages can become Sword Mages, Conjurers, or Wizards. Clerics can become Scholars, Bishops, or Priests. Players are accompanied on their adventures by an Imamu, which is basically a fairy. These can perform a number of helpful tasks. They accumulate experience which they can transfer over to the player, and when they are summoned they can repair the player's equipment. Imamu can also automatically sell items in your backpack when your inventory is full. Players can set which items they want sold ahead of time so as not to lose rare drops. Besides Imamu pets, players can also collect a variety of mounts. Some quests reward players with temporary mounts, but more permanent ones can be purchased at higher levels.

king-of-kings-3-skarabare

Lone Wolf

King of Kings 3 has very linear progression, monsters are found in clumps and defeating these monsters boils down to spamming a single skill over and over again. There's no cool down to consuming HP or MP potions, and after the first dozen levels players will have to chug them during every fight. Those who can put up with the repetitive nature of early level gameplay can look forward to some pretty interesting PvP features. First and foremost, players can freely attack members of rival realms that intrude on their territory. It is also possible to disable the default peace mode which will allow a player to attack anyone they like, including members of their realm. The game discourages same-realm PKing (player killing) by increasing the chances of dropping items upon death for those who indiscriminately attack others. The game also keeps track of PvP victories and losses, and uses them to publish various ranking lists which are updated daily. Players can access these rankings via a button near their mini map on the top right of the interface.

king-of-kings-3-sword-mage-skills

Founding a Kingdom

Solo PvP is just the bottom layer in King of Kings 3. Players can go on to found guilds and participate in guild activities, including guild quests which pit guilds against each other. Players must be level 20 or higher to join or found a guild, and there are five guild ranks which determine how many members a guild can have (maximum of 28.) Once a guild reaches rank 3, its guild master can found a Legion. Legions are also ranked from 1-5, but are made up of entire guilds, not individual players. A rank 5 Legion can have up to seven guilds in it. Legions can also construct buildings on their own plots of land which provide benefits to all of its members. The leader of a Legion can embark of a series of quests to found his or her own Kingdom. Any would-be monarch will require a vast amount of resources, including gold and rare materials to found their Kingdom. Legion members can donate these resources to their leader who, if successful, will be rewarded with a unique royal mount, a monthly in-game salary, and the ability to fortify towns. Leaders of Kingdoms will also be able to populate their towns with NPC defensive workers, temples, workshops, and much more. Even players who don't have the time or stamina to work their way up this ladder can own a personal home that can be upgraded and decorated with an assortment of furniture.

king-of-kings-3-teacher-mary

Find Your Niche

The simple, but functional graphics make King of Kings 3 an approachable MMORPG for gamers whose computers might not be on the cutting edge. There are plenty of bonus features like a crafting system, and the ability to equip mounts with gear like saddles and armor, but the core PvE gameplay still involves taking turns swinging at stupid AI monsters. Players looking for an organized PvP experience will appreciate the detailed guild system in King of Kings 3, but the large number of factions worries me a little. Each server will need a lot of players to make it seem active, and whether or not King of Kings 3 can attract those numbers remains to be seen.

Final Verdict: Good

Despite a dated interface and graphic style, Kings of Kings 3 is a very functional MMORPG. The PvE content is not spectacular, but the PvP features make it worth the effort. The ability to organize large masses of players and participate in massive battles is appealing. Added extras like customizable player housing, and the ability to build entire cities are added bonuses.

Screenshots

King of Kings 3 Screenshots

Videos

King of Kings 3 Videos

King of Kings 3 Cinematic Trailer

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King of Kings 3 Gameplay Footage

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King of Kings 3 Official Gameplay Trailer

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King of Kings 3 Gameplay – First Look

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Links

King of Kings 3 Links

King of Kings 3 Official Site

System Requirements

King of Kings 3 System Requirements

Minimum Requirements:
OS: Windows XP/ 2000 / 98 / Vista
CPU: 1.0 GHz Intel P3 or equivalent
RAM: 512 MB RAM
HDD: 2 GB Free
Graphics Card: Nvidia GeForce 5500 or better

Recommended Specification:
OS: Windows XP/ Vista
CPU: 2.4 Ghz Intel P4 or equivalent
RAM: 1024 MB (1GB)  RAM
HDD: 2 GB Free
Graphics Card: Nvidia GeForce 6600 or better

World of Tanks

Posted: 25 Feb 2010 06:44 PM PST

World of Tanks is a 3D, team-based MMO shooter where players take control of World War 2 era tanks.  Gameplay in World of Tanks requires teamwork and strategy.  With over a hundred tanks to choose from and up to sixty players per battle, WoT offers conflicts of epic proportions!

world-of-tanks-battle

Publisher: Wargaming.net
Playerbase: High
Graphics: High Quality
Type: MMO
EXP Rate: High
PvP: Team Based / Clan Wars
Filesize: 1100 mb

Pros: +Over 150 armored vehicles to command. +Historically accurate tanks of American, German, and Soviet design. +Up to 60 players per battle. +Unique gameplay.

Cons: -No single player or PvE modes. -Steep learning curve.

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Overview

World of Tanks Overview

World of Tanks puts players in command of their very own World War 2 era battle tank.  WoT is a team-based game where two sides of up to thirty players each compete to destroy all opposing vehicles.  With 150 combat vehicles of American, German, and Soviet design, World of Tanks offers an in-depth gaming experience.  The publishers promise a historically accurate setting and action-oriented gameplay.  RPG elements also make an appearance, as players will be able to upgrade their tanks with new parts and crew members.  New recruits start with a light German or Soviet tank, but after accumulating experience and credits, they will be able to upgrade to heavier models.  Additionally, it will be possible to upgrade individual parts such as turrets, chassis, engines, guns, radios, and ammunition types.

World of Tanks Screenshots

World of Tanks Featured Video

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Full Review

World of Tanks Review

By Erhan Altay

World of Tanks was first commissioned in 2009 and put into service in the second half of 2010.  The tank-based shooter is developed by Wargaming.net, a Russian studio behind several other historically themed video games.  World of Tanks is their first free-to-play title, and they've come in swinging strong.  World of Tanks boasts great graphics, ease of play, and plenty of customization features.

world-of-tanks-misc-items

New Recruit

World of Tanks is set during the World War 2 era but also encompasses the years preceding and following that infamous conflict.  All of the vehicles, equipment, and environments are historically accurate and are drawn from the 1930s-1950s period.  The client size comes in at a bit over 1 GB, but won't take long to download since multiple direct download links are provided.  Players sign in using their email address and don't have to worry about character creation.  All new players start with a Soviet MS-1 and a German Leichttraktor.  These are light tanks and won't put up much of a fight, but they are versatile and enough to learn the ropes.  There's no tutorial or trial round to worry about, either.  Players can simply click the large red 'Battle!' button towards the top of the screen and get started.

world-of-tanks-graphics2

The Armory

While World of Tanks is proud of its historic accuracy, it doesn't let history get in the way of gameplay. The game is easy to pick up and play, but difficulty to master. All matches involve two opposing teams of up to 30 players, for a total of 60 players per round. The most common game mode is team deathmatch, where players are randomly assigned to a team before the round begins.  Other modes include capture the flag and clan deathmatch, but new players will generally find themselves in the standard random team deathmatch mode.  World of Tanks supports a range of resolutions and gives players four graphic settings.  There's also an option to play in either full screen or windowed mode.  This is very helpful, since new players will spend a lot of their time dead, waiting for the round to end.  Having World of Tanks open in a window will allow players to cruise the web during down time.  Like NavyField, another war-themed MMO, newbies will find themselves dying in one hit, often unexpectedly.  This can be frustrating, but remember that World of Tanks is striving for realism.  This means driving full speed ahead at the enemy base by yourself is not a viable strategy.  Instead, the game requires teamwork, making use of terrain, and ambushing opponents.

world-of-tanks-fire

Test Drive

The gameplay in World of Tanks was inspired by the tank-based combat in World War 2 Online, a subscription-based MMORPG several years old.  Fans of the Battlefield series will see similarities.  Tanks played a large role in Battlefield 1942, and are present in the more recent Battlefield Heroes.  In the Battlefield games, tank mechanics were almost arcade-like, and WW2 Online was a bit too complicated.  World of Tanks strikes the middle ground between those extremes.  Tanks are easy to control, but there's a lot of depth to their customization and stats.  Players move their tanks with WASD and control the camera and their turret with the mouse.  The default view is third-person, but can easily be changed by using the mouse wheel.  The game utilizes an interesting aiming system where the crosshairs shrink or expand depending on the action of the player.  While moving, the crosshairs expand making it difficult to hit a target.  After entering a stationary positions, the crosshairs start to shrink making it much more practical to fire.  The beginner tanks tend to move slowly, so it may take a while to make your way around the map.  Maps themselves are large enough to allow depth of movement and ambush, but not so large that it becomes impractical to get from one end to another.  A match ends either when one side is wiped out or if one team manages to capture the other side's base.  There are no respawns in World of Tanks.  If a player's tank is destroyed, they must spectate until the round ends.

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Customize and Accessorize

At the end of each round players are rewarded with experience and credits whether they win or lose.  Credits are the main in-game currency and can be used to purchase new tanks, NPC crew members, or new parts for your current tanks.  There are five types of vehicles including light, medium, heavy, tank destroyers, and SPGs (artillery).  Additionally, each individual vehicle has multiple slots including turret, chassis, engine, and gun ports.  There are 2-6 versions of each part for each vehicle.  Just purchasing these parts or vehicles isn't enough, as players must first use their accumulated experience points to research the appropriate technology.  Each faction has its own tech tree.  This means its best to focus on either the American, German, or Soviet tank lines.  Distributing points across the three trees will just make it take longer to access powerful tanks and parts.  Even after their first round, players will have enough to start upgrading their starter tank.  The best place to start is probably with engine and track upgrades since these effect movement speed.

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In The Army

Besides purchasing tanks and parts, players must recruit crew members to populate their vehicles. Crew members come in four types, Commander, Loader, Radio Operator and Driver. They gain experience with use and become more effective at their roles.  The loader helps lower the cool down time between shots, the driver speeds up movement, radio operators increase the range at which the minimap displays enemy units, and the commander improves aiming.  Players start with a full crew for their starter tanks, but must hire new recruits to populate additional tanks.  Crew members are free to recruit at the lower tier, but premium ones cost either credits or gold, the game's premium currency.  There are also multiple types of ammunition such as armor piercing and high explosive.  Each type of ammo has multiple variants, some of which cost gold.  Ammo is not infinite in World of Tanks!  Players will have to replenish their stock after each round or risk running low during combat.

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Casualties of War

Like in Battlefield Heroes, it can be difficult for friends to jump into the same game in World of Tanks.  Sure, players can add each other as friends and try to join the same game, but the trouble with this is how fast matches fill up in World of Tanks.  That's a testament to the game's popularity, but it can prove frustrating.  The lack of a traditional lobby system definitely streamlines the process of finding a game, but comes at its own cost.  Another small complaint concerns shooting.  It’s difficult to tell where a shot lands, and this may be realistic, but it makes aiming that much more difficult.  If I knew where my last hit landed, I could better calibrate for my next shot.  New players should expect to die a lot, and to die a lot without scoring very many kills.  Enemy artillery can prove especially frustrating since their range allows them to kill while remaining unseen by most other tanks.  It's great to see the three major nations represented in WoT, but it would have been nice to see some tanks from the side of the British, Italians, or others.  It remains to be seen how the Russian World of Tanks does against the similarly themed Korean Tank Ace.  The two games will see final release at around the same time.  What ever the outcome, 2010 will be a great year for free-to-play gamers who also happen to be WW2 buffs.

Final Verdict: Good

World of Tanks is an easy to approach, tank-based shooter that has layers of depth to unravel.  Quickly jump into massive 30v30 battles, or take the time to customize one of the hundreds of tanks available in World of Tanks.  The game can be enjoyed in short bursts, or more competitively as part of a clan.

Screenshots

World of Tanks Screenshots

Videos

World of Tanks Videos

World of Tanks Light Tank Gameplay Trailer

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World of Tanks Gameplay Trailer

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System Requirements

World of Tanks System Requirements

Minimum Requirements:
OS: Windows 2000 / XP /Vista / 7
CPU: Pentium 4 2.0 Ghz
RAM: 1 GB RAM
HDD: 3 GB Free
Graphics Card: nVIDIA GeForce 6800 series

Recommended Specifications:
OS: Windows 2000 / XP /Vista / 7
CPU: Pentium 4 3.0 Ghz or faster processor
RAM: 2 GB RAM
HDD: 3 GB Free
Graphics Card: nVIDIA GeForce 7600 GT series / ATI Radeon X1600 series or better

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