Weekly GM events announced for Eudemons Posted: 22 Jul 2011 01:19 PM PDT As part of a celebration for the release of their Edge of Night expansion that added the new vampire class to the game, Eudemons Online will be hosting weekly GM events. At least one GM event will be held each week, including Find the GM (disguised as a Pigephant), Hide and Seek, and other events that include all sorts of challenges for players. All of these challenges will reward players with gifts for their participation and, of course, for winning. Eudemons Online is published by TQ Digital, which also publishes Conquer Online and Crazy Tao. Eudemons Online Gameplay Screenshot Source: GMs Coming Online for Vampires! http://eo.91.com/content/2011-07-20/20110720221826131.shtml The exciting, free-to-play MMORPG Eudemons Online has just released a new expansion, Edge of Night! The Vampire class has brought so many new players in, and called the heroes of old back to experience the new wave of action in Cronus. But not only that, the GMs are coming to this gothic celebration, too! For MMO players, what they care most about is a good gaming experience. That doesn't only require great graphics, interesting quests, and interactive community in game, but also offline events on the forums, Facebook, and in real life are just as important! People tend to enjoy the games which are more alive and vibrant. Therefore good events are essential for a successful game! These few weeks, players in Eudemons Online have been crazy about the GM online events. We've got some exclusive news that there will be one GM event each week, in EO. Being inspired by the new expansion, Eudemons Online has come up with many novel ideas. GMs in EO take the shape of the cute, blue Pigephant, are easy to find and talk to, and they will be coming online to giveaway tons of gifts! There are different ways to get these gifts, each with exciting rules and are sure to be full of fun! Some of the events will test your knowledge of the new expansion, some will have you compete with your intelligence and speed, and others are just for some random fun! According to the official news, there is going to be another GM online event, Hide and Seek, coming very soon. Players can go out and look for GMs and get something nice! However, the important part of GM events is not just the rewards, but the fun of communication with active GMs. GM online events provide a great chance for GMs to get to know the people in game, their ideas and advice they have in mind, and then figure out what to do next. While at the same time, players can have fun with GMs, share their problems in game, and talk to them like friends! Eudemons Online has made these events successfully, and will continue to bring up more interesting and exciting GM online events in the future! |
CrimeCraft Posted: 28 Oct 2009 11:09 AM PDT CrimeCraft is a 3D third-person shooter with MMORPG elements. In a not so distant future, the world lies in anarchy with gangs having replaced governments. Players are forced to join up with a street gang for mutual protection and to earn a living. With high quality visuals, single & multiplayer game modes, gun customization and crafting options, CrimeCraft is a unique MMOFPS. Publisher: Vogster Entertainment Playerbase: Low Graphics: High Quality Type: MMO EXP Rate: Fast PvP: Multiple Modes Filesize: 3000+ MB Pros: +Amazing graphics based on the Unreal 3 engine. +14 maps, 7 game modes. +PvE missions provide single player content. Cons: -Free players face too many restrictions. -Shallow single player content. -RPG elements have no depth, plays almost identically to a lobby based shooter. -Some F2P Restrictions.
OverviewCrimeCraft OverviewCrimeCraft was originally released as a retail, subscription based MMOFPS but has since relaunched as largely a free to play game with a cash shop. A large, persistent city acts as the game’s lobby where players can form gangs, accept missions, buy new weapons and more. The actual gameplay elements of CrimeCraft are similar to many other MMO shooters available with some of the major differences being the third person camera angle and the inability to jump. CrimeCraft uses the Unreal 3 engine which help the game stand out in the free to play arena. The game currently supports 7+ game modes which are: Turf War - Two teams battle for control of five strategic locations. The first team to control all five points or the team to control the most when time runs out is the winner. Snatch N’ Grab - A capture the flag game mode involving two teams. Robbery - Each team starts with a safe containing 100k in cash. Players must steal money from the opposing team’s safe and bring it back to their own. The team with the most cash at the end of the round wins. Shootout - Team deathmatch. Two teams compete to score the most kills in the allotted time. Riot - Deathmatch or FFA mode. The player with the most points at the end of the round is declared the winner. Safegaurd - A PvE mode that pits a group of players against a wave of AI controlled rogues. Players must protect a weapons cache until the timer runs out. Stockpile - A PvE mode where players must recover supplies held by AI rogues. While players cannot hurt each other in this mode, they do not share the loot the accumulate. CrimeCraft ScreenshotsCrimeCraft Featured VideoClick here to view the embedded video. Full ReviewCrimeCraft ReviewBy, Erhan Altay New Updates: Since the time of this review CrimeCraft has steadily released new content including its bleedout expansion. Listed below are some of these updates. Character Customization – New character customizable options have been added along with refinements to player professions and skills. New Weapons and Abilities – 6 new abilities including an LMG turret, flashbang grenade and rockets! Leaderboard Stat Tracking - Reputation leaderboards complete with personalized player signatures, titles and rewards. New Maps - New PvP maps have been added allowing you to take the fight into multiple new areas including a heavily guarded financial fortress! CrimeCraft was originally released on August 25, 2009 by Vogster Entertainment as a retail game requiring a monthly subscription. Built on the Unreal 3 engine and promising gritty gang warfare in a MMORPG setting, CrimeCraft went so far as to declare itself as belonging to a new genre, a 'persistent world next-gen shooter' or PWNS for short. Needless to say, expectations were elevated and the final product failed to deliver on all the promises. Fortunately, the developers have released a new patch that, among other things, which made the game largely free to play. Some aspects of the game still require players to spend real money, but the game is mostly free to play. I Survived the Apocalypse The game is set in a near-future alternative reality in which the United States and other major governments across the world have collapsed, leaving behind small municipal localities and gangs to handle the crucial role of governance. An animated introductory cinematic does a decent job of explaining this setting though the cause of the collapse is not revealed. Backstory or lore is not the focus in CrimeCraft and it is obvious that this intro is just meant as a backdrop to get the ball rolling. Before getting any further, it's important to discuss the relatively large client size of the game. With the installer clocking in at around 3 GB and the final installation, with patches applied, at a 5.5 GB it's best to leave this one running over night. It's also important to remember that free players will only get limited access to CrimeCraft with many of the features locked. The first of these restrictions that players will run across is the single character slot on the only live server, titled Exeter. The second restriction is the inability of free players to customize their character's appearance. Instead, players must simply chose their gender then spam 'random' until they get the physical attributes they desire. Welcome to Oceanside Oceanside is the first of three cities that make up the main areas of CrimeCraft. These are the only non-instanced locals and they serve as the game's lobby/social hangout. A series of simple quests (or missions) serve as CrimeCraft's tutorial and mostly involve talking to one NPC after another. The game uses the W,A,S,D keys to control movement and holding down the shift key enables players to run which is a vital time saver. Oceanside is quite large and walking from one side to the other can take quite some time. Fortunately, the graphics are stunning. CrimeCraft has brought me closer to feeling like I'm walking through an actual city than any other video game. The character models and most of the animations look decent at best; other shooters like Huxley and A.V.A are definitely on par but for some reason CrimeCraft really pulled out all the stops with the city landscapes. The first taste of combat players get is a PvE mode called Stockpile in which players face off against AI controlled bots and collect various materials. For the purposes of the tutorial, players only need to kill a single bot to complete the mission objective. I played out the entire 5 minute round but those who prefer can get the 1 kill then hit escape and return to town. Missions will throw players into these PvE modes from time to time and they never get any better. The Bot AI seems to be really primitive; they won't shoot targets in plain sight provided they're an adequate distance away. The Daily Grind After the initial missions, players are introduced to several of the game's other features including the gun shop, gun customization, and the payphone. Each of these missions involves talking to another NPC and rewards copious amounts of experience. Just by doing these talk quests, players can easily hit level 7. Considering the fact that free players only receive 1/10 the experience that premium users get, this is pretty rapid progression. Like other shooters, CrimeCraft has all the standard gun types including pistols, SMGs, shotguns, rocket launchers, assault rifles, and snipers. The latter three are available almost immediately but the others have slightly higher level requirements. Players can upgrade their guns using add-ons which can be purchased or crafted using the material gathered from the 'Stockpile' PvE game mode. Grinding for these materials is the opposite of fun, especially because of the uneven drop rates. The payphone acts as a sort of task assigner, similar to the radio in Drift City. The tasks accepted from the payphone are like achievements; they involve dealing X amount of damage with a certain weapon type or getting X number of kills. These tasks provide additional quest and cash rewards. Gang Related Violence Even though CrimeCraft bills itself as a persistent world, the truth is that it is much closer to a game like Guild Wars where the action takes place in instanced zones. There are currently 14 maps and 7 game modes available but the best way to find a match is to simply click 'p' from anywhere in the city to automatically join the quick play queue. CrimeCraft hasn't had much success so far and the server population is generally very low. It took me about 5 minutes to get into a 3v2 Turf War match but it quickly filled out as the game progressed. Perhaps as a consequence of the limited population, player will find themselves facing off against much higher level opponents. Personal play skill is by far the most important element in combat but that doesn't mean higher level players don't have huge advantages. Besides access to bigger and better guns, veteran players possess special abilities. As I was shooting an opponent, he jumped up and stabbed me with a knife, instantly killing me. After experiencing that humiliation, I took a moment to learn more about CrimeCraft's skill system but ran into more stumbling blocks. Nickel & Dimed to Death It was on October 26, 2009 that CrimeCraft revealed its new tiered subscription model. The unlimited free trial offers basic access but doesn't allow players access to several key features. Besides the ones I listed earlier, free players are denied use of: PvP rankings, the mail system, the bank, voice chat (and even text chat is limited), gang creation and even crafting is off-limits. Those who want to upgrade their account privileges have two options. Standard membership starts at $4.99/month while Premium membership is $9.99/month which is what CrimeCraft was charging upon release for all users. Oddly, even premium subscribers are expected to make use of the game's microtransaction system to purchase additional clothes and appearance customization options. As a further gimmick, the cities of CrimeCraft are filled with billboards advertising AMD, Razor, and other real life brands. A clever poster here and there wouldn't hurt, heck it may even enhance the experience (like in MGS2), but when the same six or so ads appear 100 times across the same area, it's obvious the developer have sold out. CrimeCraft still has a small but passionate community, the forums are alive with chatter, but as it stands this is a difficult game to recommend. When gangs are crime are mentioned, gamers think GTA but the truth is CrimeCraft plays a lot more like a traditional shooter. I don't want to dismiss it just yet but the dev team has a lot of work to do. Players looking for a more 'cops vs robbers' themed game should probably check out APB. Final Verdict: Good CrimeCraft could have been so much more than a lobby based third-person shooter with forgettable RPG elements. As it stands, early game PvE is dull and late game gang related features are nonexistent. Since the game originally released though, Vogster has added a ton of content to the game. Even though the game lacks polish, it’s still worth checking out for its uniqueness. ScreenshotsCrimeCraft Screenshots System RequirementsCrimeCraft RequirementsMinimum Requirements: OS: Windows XP / Vista CPU: Pentium 1.6 GHz RAM: 1024 MB HDD: 5.5 GB Graphics Card: GeForce 7600 / ATI Radeon X1600 Recommended Specifications: OS: Windows XP / Vista CPU: Intel Dual Core RAM: 2 GB or more HDD: 5.5 GB or more Graphics Card: GeForce 8800 or better |
Iris Online Posted: 17 Aug 2010 11:21 PM PDT Iris Online is 3D fantasy MMORPG with a gypsy theme. Players can chose between three races and can explore the anime-inspired world of Arcana. Experience a unique environment centered on 22 tarot cards, including The Fool, The Chariot, and Wheel of Fortune. Publisher: gPotato Playerbase: Medium Graphics: High Quality Type: MMORPG EXP Rate: Medium PvP: Duels / Colosseum Matches Filesize: ~ 2400 mb Pros: +3 playable races, 6 starting classes. +Unique tarot card feature. +Transform into monsters using cards. +Themed instanced dungeons. Cons: -Limited inventory space. -Familiar gameplay and character progression. -Visual style may not appeal to some players.
OverviewIris Online OverviewIris Online is a free-to-play MMORPZG developed by Eyasoft, the same studio behind Luna Online. Like Luna, Iris boasts a cute, anime-inspired visual style. But don’t let the graphics fool you, Iris Online is a full-feature MMORPG with a unique gypsy theme. Tarot cards effect much of the world, including the twenty-two instanced dungeons, each of which have a different theme based off one of the cards. Players can collect monster cards off almost any enemy in the game and use them to transform into those monsters. PvP battle zones pit up to fifteen players near the same level against each other. Players progress by gaining experience and skill points. The game has a variety of races and classes to choose from. Human - Easily adaptable race that possess great strength and excels at technology. Fighter - Fighters rely on brute strength and large weapons to deal heavy damage at melee range. Mage - Arcane spellcasters who fight from a distance. They can buff allies, but are fragile in combat. Hybrid - Half-human, half-animal. Hybrids have high strength and stamina, though their knowledge of magic is limited. Warrior - Equipped with heavy armor, warriors are always at the forefront of battle where they can defend their allies. Rogue - Shrewd combatants that rely on speed and cunning. Rogues exploit vulnerabilities in their opponents. Elf - Elves are the oldest race in Arcana. They have unmatched knowledge and an affinity for nature Ranger - Trackers and outdoorsmen. Rangers are masters of stealthy movement and the gun. They can also use daggers. Shaman - Masters of fire, air, earth, and water magic. Shamans can summon elementals to aid them. Iris Online ScreenshotsIris Online Featured VideoClick here to view the embedded video. Full ReviewIris Online ReviewBy Erhan Altay Most anime-themed fantasy MMORPGs tend to be very similar, but once in a while a game like Iris Online comes along and adds a new twist to the genre. Iris Online is developed by the Korean studio Eyasoft and published in North America on Gala-Net's gPotato portal. Eyasoft is behind a number of anime styled games including Luna Online and the recent Legend of Edda, but Iris Online is different from those titles. It has a 'Gypsy' theme, which means the world is filled with tarot cards, carnivals, and circus themed areas and instances. Behind the brightly colored visual style is an in-depth MMORPG with varied races, classes, PvP options, and other features. Races of Arcana Iris Online entered beta testing in the middle of October in 2010, and with a 2.4 gb client size, its a fairly large game. Each account has five character slots per server, which is almost enough to cover the six starting classes. There are three playable races to chose from: Human, Hybrid, and Elf. Each of these has two distinct classes available, for a grand total of six. There are a few face, hair, and hair color options, but appearance customization is very limited overall. The character models themselves look great. After character creation, the game prompts players with an option to take part in the tutorial. It's short, and explains some of the original features found later in the game. There's also a reward for completing it, so new players should run through it at least once. Sign Up for the Circus The tutorial in Iris Online takes place in a circus-themed zone where players are introduced to a new aspect of gameplay in each room. The game supports both keyboard (W,A,S,D) and point-and-click controls which will please many gamers. Better still, the keyboard controls actually feel fluid. This is one of the few Asian developed free-to-play MMORPGs where I felt more comfortable using W,A,S,D over the mouse. Players can even jump by hitting the space bar, but this propels them far into the air and is rarely practical. After learning to move, the next quest explains a bit about the game's lore. Most gamers will skip past this, but just remember that the world is called Arcana, and the races had to work together to defeat some evil force long ago. Next, players can choose between three cat mounts. Mounts come in all shapes and sizes in Iris Online including giant cats, crabs, and so on. Newbies won't be able to keep their tutorial mount, it only serves to show them how to use one. The interface in Iris Online is simple, the map is opened by hitting 'M', the quest log opens with the 'L' key, and inventory with the 'I' key. The only major complaints with the interface are the limited inventory space of twenty-five slots that new players start with, and the inability to view maps beside the one a character is currently in. Fortune Telling One major feature that distinguishes Iris Online from other free-to-play games is its Gypsy theme. Tarots cards, which are still used by fortune tellers today, have perhaps the most well known aspect of Gypsy culture. These cards, and especially the twenty-two major ones, play an important role in Iris Online. Each of the original twenty-two instanced dungeons in the game are based off one of the twenty-two major Tarot cards. Veteran gamers may have come across these cards before in other games like the Persona or Ultima series. They include cards like 'The Fool', 'Judgment', and 'The Emperor.' The order that a person draws these cards is supposed to reveal something about their fortune, but in Iris they play a role in weapon customization, crafting, and monster summoning. The tutorial explains most of these features, but its important to note that besides the twenty-two major tarot cards, there are fifty-six minor ones. On top of that, nearly every monster in the game (including raid bosses) have a chance of dropping cards. The cards monsters drop come in two forms: one type can be attached to equipment Ragnarok Online style, while the other kind is used to temporarily transform into the particular monster that dropped it. Each monster has a unique set of skills, and buffs. Cards are also used in crafting and can be combined with other items to create completely new items. Character Growth Progression in Iris Online is fairly linear. Players gain experience by hunting and completing quests, but they also gain SXP (skill experience) independently of their base experience. When the SXP bar fills, players are rewarded with a skill point which can be distributed among the multple skill trees each class has. Each starting class has access to two or more weapon/spell types, and each is represented by its own skill tree. Rogues, for example, can use rifles or dual daggers. Shamans can specialize in divine or offensive magic. Fighters can specialize in two-handed swords, dual swords, or sword & shield skills. All classes have a passive skill tree which contains permanent boosts to health, damage output, or particular stats. It is possible to spread skill points across multiple specializations, but this is not recommended. Players can a free skill reset at level 30, when they can make their first job change, but must use a cash shop item if they mess up before or after that time. Base experience is a lot simpler. Players don't receive stat points as they level, they increase automatically and can be raised further with magic equipment and buffs. Besides skills, there is one extra layer of customization in the form of an elemental 'Force.' There are four forces to chose from: Helen (fire), Nero (water), Annes (wind), Dera (ground.) Why does Nero represent water? I'm not quite sure, but there are several translation quirks throughout the game and this may just be one of them. Point A to Point B Gameplay in Iris Online is heavily quest-based, and players are usually lead from one zone to the next in a linear path. New players start in the town of Terminus, which is in perpetual night and progress to hunting grounds that are at different times of the day. The assortment of quests should be familiar to MMORPG fans; kill quests, item gathering quests, and talk to NPC X quests. To auto-move to a location, players must bring up the map and click on a certain area. There's no quest objective to quest objective auto-navigation, which is actually a good thing since too much automation can make a game boring. Combat relies on actively using a variety of skills, as they usually have cool downs of a few seconds. Luckily, every class is equipped with an assortment of skills and mana regeneration is pretty high. Interestingly, spells and skills cost a percent of total mana, not just a set amount. This makes the MP recovery rate a very important stat for every class. The constant use of skills keeps combat exciting, and monsters in Iris Online start aggroing at an early level, which makes things more challenging. Early quests reward players with dozens of HP/MP potions, but these will run out eventually. There's no death penalty until level 10, and players are free to spawn right where they died. After level 10, death carries a small exp penalty, and resurrecting where you fell causes a debuff for several minutes. Carnival Games Iris Online has many small features that help round it out as a full-feature MMORPG. These include an auction house, the ability to open personal shop stalls, and a title system. Titles are earned in a variety of ways, the most common being consuming tokens dropped by monsters. Titles effect the stats of a character when equipped, and can have both positive and negative effects. A title geared towards casters may increase magic damage and intelligence, but may decrease strength. Iris Online also has several PvP modes on top of the standard duel. Every so often, players are prompted on whether they want to participate in a capture the flag or team deathmatch event. If enough players within a certain level range agree, everyone who chose to participate is teleported to an instanced Colosseum field where two sides (each with up to eighteen players) duke it out. The game keeps track of PvP stats, including total kills, deaths, and also rewards points towards the player's currently chosen 'Force.' Besides large-scale PvP events, players can also group up to clear instanced dungeons scattered across the world. You've Come a Long Way The visuals in Iris Online are very reminiscent of earlier anime-styled games, particularly Fiesta Online, Seal Online, and perhaps a bit of Rose Online thrown in. Being a newer game, it’s not much of a surprise that the graphics in Iris are better than those previous games. It’s a high quality title, and a slightly more mature alternative to Eyasoft's more chibi-oriented titles. Final Verdict: Great Iris Online may feel familiar at first glance, but it has a lot of depth and a unique theme. With three races and a large assortment of classes, Iris Online offers varied gameplay options but with a simple to understand progression system. Instanced dungeons, instanced PvP battlegrounds, and the multi-purpose card system all add up to make Iris Online a top-notch MMORPG. It doesn't breakthe mold enough to earn the top score, but it’s still a game well worth checking out. ScreenshotsIris Online Screenshots VideosIris Online VideosIris Online Cinematic Trailer Click here to view the embedded video. Iris Online Gameplay Trailer Click here to view the embedded video. Iris Online Gameplay – First Look Click here to view the embedded video. System RequirementsIris Online RequirementsMinimum Requirements: OS: Windows XP / Vista / Windows 7 CPU: Intel Pentium 4 2.0 Ghz RAM: 1 GB HDD: 3 GB Free Graphics Card: ATI Radeon 9500 / nVidia 5200 (128mb memory) Recommended Specification: OS: Windows Vista / 7 CPU: Intel Pentium 4 3.0 Ghz or better RAM: 2 GB or more HDD: 4 GB Free Graphics Card: Geforce 6600 GT / 256 mb video memory or better |
Loong: The Power of the Dragon Posted: 17 Mar 2010 06:00 PM PDT Loong: The Power of the Dragon is a 3D fantasy MMORPG set in ancient China. The game has an original art style, a classless progression system, and boasts over 1000 quests. Take part in epic PvP battles that support up to 500 players! Publisher: Gamigo Playerbase: Medium Graphics: High Quality Type: MMORPG EXP Rate: High PvP: Castle Siege / Duels Filesize: ~ 2270 mb Pros: +Quest driven progression. +Varied weapon types. +PvP combat supports up to 500 players. +High quality animations. -Fluid gameplay & interface. Cons: -Familiar setting. -Mobs offer little challenge. -Poor English translations. -Quests & combat feel repetitive.
OverviewLoong: The Power of the Dragon OverviewLoong: The Power of the Dragon is set in ancient China, but sets it self apart from other oriental themed MMORPGs with its unique art style and classless progression system. Chose from several weapon types, and learn skills from eight unique talent trees. Progression is heavily quest driven in Loong, and an auto-navigation feature makes traveling between objectives simple. Players unlock several skills during the first few levels, and also earn their first mount and pet early on. The game has fluid gameplay and controls that allow for keyboard and point & click movement. Weapon Types - Sword, Sabre, Polearm, Bow, Totem, Glove, Zither Talent Trees - Sword, Sabre, Polearm, Bow, Battle, Yang, Yin, Healing, Zither, Magic Loong: The Power of the Dragon ScreenshotsLoong: The Power of the Dragon Featured VideoClick here to view the embedded video. Full ReviewLoong: The Power of the Dragon ReviewBy, Erhan Altay Loong: The Power of the Dragon is an Asian developed MMORPG set in ancient China. The German publisher Gamigo is bringing the game to both the European and North American region. Despite the familiar setting, Loong is a high quality title with an original art style, innovative class system, and other interesting features. Not a Loong Wait Despite being released in China earlier this year, Loong is already ready for beta testing in the West. The game is a big budget project that is estimated to have cost over $10 million dollars to develop. Traditionally, MMORPGs took several years to move from Asia to the West, but the pace is definitely starting to pick up. Unlike most games out of China, Loong is a high quality MMORPG with great 3D graphics, cool attack animations, and high production value all around. At around 2.7 gb, the client size is pretty large, but the download shouldn't take long. Loong isn't Gamigo's first Chinese MMORPG. Martial Empires is an earlier high quality title, but that game is only open to European gamers. Luckily, Loong more than makes up for what we've been missing. Pick a Weapon, but not a Class The login screen in Loong is highly stylized and sets a good mood for the rest of the game. The loading screens are a bit odd, they include animated backgrounds and real images of ladies in sexy outfits. The character creation process is very streamlined. There are five hair styles, six hair colors, five face styles, and three outfits per gender. Several 'detail' options are also available which represent things like tattoos and scars. There's also an option to preview several high level armor designs on your character before creating it. Overall, appearance customization is rather slim, especially compared to some older MMORPGs like Martial Empires or Perfect World. Like Heroes of Three Kingdoms, players don't select a class in Loong. Instead, they chose from seven weapons: Sword, Sabre, Polearm, Bow, Totem, Glove, or Zither. The initial weapon selection has no effect on character progression, players are free to switch between them freely. Eventually, players will have to select which weapons to specialize in by distributing talent points among specific skill trees. Dragon Village New players start in Dragon Village where a number of NPCs offer simple talk quests and describe some of the game's basics. Movement can be done with either W,A,S,D or point-and-click. While most Asian MMORPGs fail at pulling off fluid keyboard controls, Loong does it excellently. I found myself using keyboard controls throughout my whole experience. There's a very simple auto-navigation system that helps players get to and from quest objectives. This means travel very simple, and also ensures players won't have to read any of the quest flavor text. The rest of the interface is well organized, 'b' opens the inventory, 'q' opens the quest log, 'k' brings up the talent trees, and so on. It's not until around level 6 that players start earning talent points, but they will receive 2 stat points every level starting at level 2. Those who follow the beginner quest lines will find themselves leveling rapidly, even without having to kill more than a few monsters. At level 5, newbies quality to leave Dragon Village and enter the zone of Dragon Castle. This zone serves as the capital city, but the surrounding areas are also the primary hunting grounds for the first few dozen levels. One, Two, Three The early level quests do a great job giving players equipment and consumable items, but players must eventually decide which weapons to specialize in. There are a total of ten talent trees in Loong, and it is recommended to focus on one during the early levels. It is possible to reset talent point distribution quite easily, especially while under level 30. Each weapon has a primary and secondary stat, so be sure to distribute talent and stat points favorably. The six stats are: Physique, Strength, Qi, Spirit, Agility, and Skill. Simply hover the cursor over any of them to find out what they do. Before long, player will unlock several skills in their chosen talent tree and be off using them in combat. Even without skills, the monsters in Loong barely put up a fight. Difficulty seems to be something Chinese developers in particular seem to ignore. Simply spamming 2-3 skills is enough to fell any monster near your level range. You'll barely receive any damage in return. This means there's no need to rest between battles, and the fact that no mobs under level 20 seems to be aggressive add up to a low sense of challenge. Player will simply move from one hunting ground to the next, stopping long enough to kill a few defenseless critters before moving on. Ride a Pony Loong introduces players to the game's pet system early on. Pets are called 'spirit beasts' and come in a variety of rarities and skills. Some can be ridden, others can pick up loot for their master. Players can transfer, or 'pour', some of their experience towards their pets to help them level up, and pets can even be equipped with special items. Several stats track the potency of a pet including 'potential' which measures the amount of skills the pet can eventually learn and its growth rate. A pet may look cute and small, but when mounted it grows into a full size steed. This is but one of many interesting animations. If a player clicks on the ground to move there, a splat of ink appears and vanishes. The game's animations are realistic, but with an artistic touch. Jumping (space bar) also functions a bit differently. After jumping, players appear to glide down slowly. Like so many recent MMORPGs, Loong also has a title system where players can equip titles that they've unlocked by completing quests or performing other tasks. There are a ton of other small features which, added up, make Loong a much more in-depth game. Crafting skills are separate from the talent tree, and include both resource gathering skills (like mining) and production skills. Cramped Quarters The experience in Loong is well paced, handing it quests gives a burst of experience and there are always plenty of quests available. The quest log even lists available quests which players can auto-navigate towards. Some quests are repeatable, but the sense of grind doesn't kick in until mid level. The game encourages some player cooperation in the form of a mentor/apprentice system. Players have to be at least level 50 to be a mentor, but there's no real reason to even talk to another person during the early game since the PvE offers so little challenge. Before long, players will find themselves having to throw away items since their inventory fills up so fast. New characters start with 20 inventory slots, but can increase this by using 'auxiliary bags' obtained in the item mall. There are plenty of convenience items like this for sale in the cash shop, but nothing that dramatically effects balance. Like Soul Order Online and Forsaken World, there's an odd feature that rewards players with some freebie items every few minutes. It's called 'Dragon Blessing' and the small interface menu for it is located near the middle of the screen. Users playing Loong on a small resolution will want to turn all these extra menus off since it can cramp the gameplay area. Another box appears on the left of the screen every time a player earns new attribute or talent points. Speaking of resolutions, the graphic options in Loong can be a little confusing. I couldn't figure out how to play in windowed mode, but I did discover a new mode where the game is nearly full-screen but the taskbar is still visible and you can launch other programs with Loong remaining in the background. Final Verdict: Good Loong: The Power of the Dragon is a high quality MMORPG with a familiar oriental setting. The classless, talent tree driven progression helps set it apart from its competitors. There are also a lot of small features that, combined, give Loong a high production value. The only problem is that due to the lack of difficulty, much of the early level combat feels repetitive. Its definitely a game worth checking, just be ready for some grind. ScreenshotsLoong: The Power of the Dragon Screenshots VideosLoong: The Power of the Dragon VideosLoong: The Power of the Dragon Cinematic Trailer Click here to view the embedded video. Loong: The Power of the Dragon Gameplay Footage Click here to view the embedded video. Loong: The Power of the Dragon Gameplay Trailer Click here to view the embedded video. System RequirementsLoong: The Power of the Dragon System RequirementsMinimum Requirements: OS: Windows XP / Vista / 7 CPU: 2.4 Ghz Intel P4 or equivalent RAM: 512 MB HDD: 4 GB Free Graphics Card: GeForce 5200 / Radeon 9550 Recommended Specification: OS: Windows Vista / 7 CPU: Pentium Dual Core E2140 or better RAM: 2 GB RAM or more HDD: 5 GB Free Graphics Card: NVidia 7600 GT / ATI X1600 XT |
King of Kings 3 Posted: 08 Mar 2010 11:51 PM PST King of Kings 3 is a 3D, fantasy MMORPG with a strong emphasis on large-scale PvP battles. One of the most prominent features in King of Kings 3 is the unique city building system offered to guilds as they fight for control over regions in the game. Publisher: Gamigo Playerbase: Medium Graphics: Medium Quality Type: MMORPG EXP Rate: High PvP: Open / Guild Battles / RvR Filesize: ~ 1570 mb Pros: +Unique housing and city building system. +Very high level cap. +Flying mounts. +Varied PvP options. +Massive RvR battles. Cons: -Interface feels old. -Generic fantasy theme. -Limited PvE content.
OverviewKing of Kings 3 OverviewKing of Kings is a 3D Fantasy MMORPG published by Gamigo with a strong emphasis on PvP battles. Players can create their own guilds and fight for control over land in the game world. Guilds that control territory are free to build their own cities. Graphically speaking, the game looks a bit dated, but it has a very strong emphasis on PvP. PvE fans aren’t completely ignored though, as the game boasts thousands of quests and a high level cap. Auto navigation features make progression simple, but players will have to wait until level 50 to make their first job change. Warrior - The most physically powerful class, able to carry the heaviest armor and most powerful weapons. Berserker - All out offensive fighters that can deal heavy damage at close range. Berserkers can dual-wield. Ranger - Versatile fighters that are masters of the bow and blade. Knight - Mounted fighters equipped with a lance and bow. Mage - Fragile in body, but powerful in mind. Mages can cast devastating spells from a distance. Sword Mage - Armed with crystal infused blades, Sword Mages can deal heavy damage but are still fragile. Conjurer - Conjurers can harness the power of nature to deal heavy damage to their opponents. Wizard - Masters of elemental magic, Wizards have high damage potential but rely on allies to project them. Cleric - A supportive class that can heal and buff allies during battle. Clerics are devout and benevolent soldiers. Scholar - True believers who are granted enormous healing abilities and the power of resurrection. Bishop - Bishops have learned from Mages and are capable of offensive and defensive abilities. Priest - The devotion of the Priest allows them to discharge pure holy light and call on angels for aid during battle. King of Kings 3 ScreenshotsKing of Kings 3 Featured VideoClick here to view the embedded video. Full ReviewKing of Kings 3 ReviewBy Erhan Altay Tired of Grindfests? Looking for an MMORPG with an oldschool feel? King of Kings 3 may be what you've been waiting for. While it has a typical fantasy theme, the gameplay is geared towards PvP, and more precisely RvR (realm vs. realm) combat. Join one of seven warring realms and conquer the world of Tangramia. A Shattered Realm After centuries of warfare, the once united world of Tangramia split into seven rival realms: Germania, Lutetia, Britannia, Mediterrania, Anatolia, Polonia, and the New World. That last one aside, its obvious that the Roman Empire was the inspiration for Tangramia. Players can chose between any of the seven realms during character creation, but first they'll have to get through Gamigo's clunky account creation process. The German publisher Gamigo holds both the European and American licenses for Kings of Kings 3. Each account has three character slots per server, which is enough to create one of each of the three base classes: Warrior, Mage, and Cleric. There are a number of appearance customization options including around eleven hair colors and styles per gender. There are also several face styles and 'features' to chose from. Features covers things like tattoos, makeup, scars, and so forth. Players are asked to set a character password before finishing character creation as an added security precaution. The password must be at least eight characters, which makes it more bothersome than the four digit pin some games ask for these days. The character designs themselves aren't very detailed, but that's because the graphics quality in Kings of Kings 3 is dated. Familiar Beginnings After logging in for the first time, players are met with several screens of text that explain the backstory of Kings of Kings 3. It scrolls pretty fast, and I'm no speed reader so I missed about a quarter of it. It didn't seem to exciting, but it helps that there is some lore to the game. Each realm has its own starting area, but the newbie experience is pretty similar regardless of region. Being the good Turk that I am, I chose Anatolia as my realm. For those of you who slept during class, Anatolia is the geographic region where most of modern day Turkey lies. Like many other recent Asian MMORPGs, King of Kings has an auto-navigation feature that makes traveling and questing a breeze. Players start next to a quest NPC, and gain their first level simply by talking to him. A series of quests that involve talking to various NPCs around town, and eventually fighting nearby creatures come next. Players are rewarded with ample HP/MP potions along the way, along with a new weapon and pieces of equipment. It is highly recommend that players complete this beginner chain of quests, as it will take them to level eight or so in no time. It's much, much faster than grinding. Retro Look & Feel As I went about my newbie chores, I noticed that the interface and art style looked somewhat familiar to those in the now defunct Turf Battles. The visuals are much sharper than Turf Battle's, and the resolution options go all the way up to 1920×1980. But, the health and mana meters next to the avatar portrait on the top left, and the character and backpack screens all look like something from a classic action RPG. There are some nice visual touches such as swaying trees, and light waves breaking on the shore. Overall, the best that can be said of the graphics in KoK3 when compared to other recent, free-to-play MMORPG releases is that they are functional. Everything is brightly colored, easy to see, and thankfully there's none of that trendy bloom effect that makes everything unbearably bright. King of Kings 3 supports both keyboard (W,A,S,D) and mouse (point and click) controls. There are two hotkey bars, one activated by the function keys (F1-F12), and a smaller one activated by the number keys (1-0.) Besides skills, players can assign items such as health and mana potions to these slots. The Path to Glory The experience rate in King of Kings 3 is pretty high, but only if players stick to questing. Each level, players are rewarded with 2 stat point which they can distribute among six stats: Strength, Dexterity, Intelligence, Willpower, Stamina, and Luck. Players can hover their cursor over each stat to see what it does. Besides stat points, players receive a single skill point every level. Each class has its own skill tree consisting of 10 skills. Players must purchase skill books before they can place points in a given skill, along with meeting its other prerequisite. As with other MMORPGs, I find the need to go back to town to pick up a skill book totally pointless, but it is what it is. At level 50, each class can make its first class advancement to one of three available first classes. Warriors can become Berserkers, Rangers, or Knights. Mages can become Sword Mages, Conjurers, or Wizards. Clerics can become Scholars, Bishops, or Priests. Players are accompanied on their adventures by an Imamu, which is basically a fairy. These can perform a number of helpful tasks. They accumulate experience which they can transfer over to the player, and when they are summoned they can repair the player's equipment. Imamu can also automatically sell items in your backpack when your inventory is full. Players can set which items they want sold ahead of time so as not to lose rare drops. Besides Imamu pets, players can also collect a variety of mounts. Some quests reward players with temporary mounts, but more permanent ones can be purchased at higher levels. Lone Wolf King of Kings 3 has very linear progression, monsters are found in clumps and defeating these monsters boils down to spamming a single skill over and over again. There's no cool down to consuming HP or MP potions, and after the first dozen levels players will have to chug them during every fight. Those who can put up with the repetitive nature of early level gameplay can look forward to some pretty interesting PvP features. First and foremost, players can freely attack members of rival realms that intrude on their territory. It is also possible to disable the default peace mode which will allow a player to attack anyone they like, including members of their realm. The game discourages same-realm PKing (player killing) by increasing the chances of dropping items upon death for those who indiscriminately attack others. The game also keeps track of PvP victories and losses, and uses them to publish various ranking lists which are updated daily. Players can access these rankings via a button near their mini map on the top right of the interface. Founding a Kingdom Solo PvP is just the bottom layer in King of Kings 3. Players can go on to found guilds and participate in guild activities, including guild quests which pit guilds against each other. Players must be level 20 or higher to join or found a guild, and there are five guild ranks which determine how many members a guild can have (maximum of 28.) Once a guild reaches rank 3, its guild master can found a Legion. Legions are also ranked from 1-5, but are made up of entire guilds, not individual players. A rank 5 Legion can have up to seven guilds in it. Legions can also construct buildings on their own plots of land which provide benefits to all of its members. The leader of a Legion can embark of a series of quests to found his or her own Kingdom. Any would-be monarch will require a vast amount of resources, including gold and rare materials to found their Kingdom. Legion members can donate these resources to their leader who, if successful, will be rewarded with a unique royal mount, a monthly in-game salary, and the ability to fortify towns. Leaders of Kingdoms will also be able to populate their towns with NPC defensive workers, temples, workshops, and much more. Even players who don't have the time or stamina to work their way up this ladder can own a personal home that can be upgraded and decorated with an assortment of furniture. Find Your Niche The simple, but functional graphics make King of Kings 3 an approachable MMORPG for gamers whose computers might not be on the cutting edge. There are plenty of bonus features like a crafting system, and the ability to equip mounts with gear like saddles and armor, but the core PvE gameplay still involves taking turns swinging at stupid AI monsters. Players looking for an organized PvP experience will appreciate the detailed guild system in King of Kings 3, but the large number of factions worries me a little. Each server will need a lot of players to make it seem active, and whether or not King of Kings 3 can attract those numbers remains to be seen. Final Verdict: Good Despite a dated interface and graphic style, Kings of Kings 3 is a very functional MMORPG. The PvE content is not spectacular, but the PvP features make it worth the effort. The ability to organize large masses of players and participate in massive battles is appealing. Added extras like customizable player housing, and the ability to build entire cities are added bonuses. ScreenshotsKing of Kings 3 Screenshots VideosKing of Kings 3 VideosKing of Kings 3 Cinematic Trailer Click here to view the embedded video. King of Kings 3 Gameplay Footage Click here to view the embedded video. King of Kings 3 Official Gameplay Trailer Click here to view the embedded video. King of Kings 3 Gameplay – First Look Click here to view the embedded video. System RequirementsKing of Kings 3 System RequirementsMinimum Requirements: OS: Windows XP/ 2000 / 98 / Vista CPU: 1.0 GHz Intel P3 or equivalent RAM: 512 MB RAM HDD: 2 GB Free Graphics Card: Nvidia GeForce 5500 or better Recommended Specification: OS: Windows XP/ Vista CPU: 2.4 Ghz Intel P4 or equivalent RAM: 1024 MB (1GB) RAM HDD: 2 GB Free Graphics Card: Nvidia GeForce 6600 or better |
World of Tanks Posted: 25 Feb 2010 06:44 PM PST World of Tanks is a 3D, team-based MMO shooter where players take control of World War 2 era tanks. Gameplay in World of Tanks requires teamwork and strategy. With over a hundred tanks to choose from and up to sixty players per battle, WoT offers conflicts of epic proportions! Publisher: Wargaming.net Playerbase: High Graphics: High Quality Type: MMO EXP Rate: High PvP: Team Based / Clan Wars Filesize: 1100 mb Pros: +Over 150 armored vehicles to command. +Historically accurate tanks of American, German, and Soviet design. +Up to 60 players per battle. +Unique gameplay. Cons: -No single player or PvE modes. -Steep learning curve.
OverviewWorld of Tanks OverviewWorld of Tanks puts players in command of their very own World War 2 era battle tank. WoT is a team-based game where two sides of up to thirty players each compete to destroy all opposing vehicles. With 150 combat vehicles of American, German, and Soviet design, World of Tanks offers an in-depth gaming experience. The publishers promise a historically accurate setting and action-oriented gameplay. RPG elements also make an appearance, as players will be able to upgrade their tanks with new parts and crew members. New recruits start with a light German or Soviet tank, but after accumulating experience and credits, they will be able to upgrade to heavier models. Additionally, it will be possible to upgrade individual parts such as turrets, chassis, engines, guns, radios, and ammunition types. World of Tanks ScreenshotsWorld of Tanks Featured VideoClick here to view the embedded video. Full ReviewWorld of Tanks ReviewBy Erhan Altay World of Tanks was first commissioned in 2009 and put into service in the second half of 2010. The tank-based shooter is developed by Wargaming.net, a Russian studio behind several other historically themed video games. World of Tanks is their first free-to-play title, and they've come in swinging strong. World of Tanks boasts great graphics, ease of play, and plenty of customization features. New Recruit World of Tanks is set during the World War 2 era but also encompasses the years preceding and following that infamous conflict. All of the vehicles, equipment, and environments are historically accurate and are drawn from the 1930s-1950s period. The client size comes in at a bit over 1 GB, but won't take long to download since multiple direct download links are provided. Players sign in using their email address and don't have to worry about character creation. All new players start with a Soviet MS-1 and a German Leichttraktor. These are light tanks and won't put up much of a fight, but they are versatile and enough to learn the ropes. There's no tutorial or trial round to worry about, either. Players can simply click the large red 'Battle!' button towards the top of the screen and get started. The Armory While World of Tanks is proud of its historic accuracy, it doesn't let history get in the way of gameplay. The game is easy to pick up and play, but difficulty to master. All matches involve two opposing teams of up to 30 players, for a total of 60 players per round. The most common game mode is team deathmatch, where players are randomly assigned to a team before the round begins. Other modes include capture the flag and clan deathmatch, but new players will generally find themselves in the standard random team deathmatch mode. World of Tanks supports a range of resolutions and gives players four graphic settings. There's also an option to play in either full screen or windowed mode. This is very helpful, since new players will spend a lot of their time dead, waiting for the round to end. Having World of Tanks open in a window will allow players to cruise the web during down time. Like NavyField, another war-themed MMO, newbies will find themselves dying in one hit, often unexpectedly. This can be frustrating, but remember that World of Tanks is striving for realism. This means driving full speed ahead at the enemy base by yourself is not a viable strategy. Instead, the game requires teamwork, making use of terrain, and ambushing opponents. Test Drive The gameplay in World of Tanks was inspired by the tank-based combat in World War 2 Online, a subscription-based MMORPG several years old. Fans of the Battlefield series will see similarities. Tanks played a large role in Battlefield 1942, and are present in the more recent Battlefield Heroes. In the Battlefield games, tank mechanics were almost arcade-like, and WW2 Online was a bit too complicated. World of Tanks strikes the middle ground between those extremes. Tanks are easy to control, but there's a lot of depth to their customization and stats. Players move their tanks with WASD and control the camera and their turret with the mouse. The default view is third-person, but can easily be changed by using the mouse wheel. The game utilizes an interesting aiming system where the crosshairs shrink or expand depending on the action of the player. While moving, the crosshairs expand making it difficult to hit a target. After entering a stationary positions, the crosshairs start to shrink making it much more practical to fire. The beginner tanks tend to move slowly, so it may take a while to make your way around the map. Maps themselves are large enough to allow depth of movement and ambush, but not so large that it becomes impractical to get from one end to another. A match ends either when one side is wiped out or if one team manages to capture the other side's base. There are no respawns in World of Tanks. If a player's tank is destroyed, they must spectate until the round ends. Customize and Accessorize At the end of each round players are rewarded with experience and credits whether they win or lose. Credits are the main in-game currency and can be used to purchase new tanks, NPC crew members, or new parts for your current tanks. There are five types of vehicles including light, medium, heavy, tank destroyers, and SPGs (artillery). Additionally, each individual vehicle has multiple slots including turret, chassis, engine, and gun ports. There are 2-6 versions of each part for each vehicle. Just purchasing these parts or vehicles isn't enough, as players must first use their accumulated experience points to research the appropriate technology. Each faction has its own tech tree. This means its best to focus on either the American, German, or Soviet tank lines. Distributing points across the three trees will just make it take longer to access powerful tanks and parts. Even after their first round, players will have enough to start upgrading their starter tank. The best place to start is probably with engine and track upgrades since these effect movement speed. In The Army Besides purchasing tanks and parts, players must recruit crew members to populate their vehicles. Crew members come in four types, Commander, Loader, Radio Operator and Driver. They gain experience with use and become more effective at their roles. The loader helps lower the cool down time between shots, the driver speeds up movement, radio operators increase the range at which the minimap displays enemy units, and the commander improves aiming. Players start with a full crew for their starter tanks, but must hire new recruits to populate additional tanks. Crew members are free to recruit at the lower tier, but premium ones cost either credits or gold, the game's premium currency. There are also multiple types of ammunition such as armor piercing and high explosive. Each type of ammo has multiple variants, some of which cost gold. Ammo is not infinite in World of Tanks! Players will have to replenish their stock after each round or risk running low during combat. Casualties of War Like in Battlefield Heroes, it can be difficult for friends to jump into the same game in World of Tanks. Sure, players can add each other as friends and try to join the same game, but the trouble with this is how fast matches fill up in World of Tanks. That's a testament to the game's popularity, but it can prove frustrating. The lack of a traditional lobby system definitely streamlines the process of finding a game, but comes at its own cost. Another small complaint concerns shooting. It’s difficult to tell where a shot lands, and this may be realistic, but it makes aiming that much more difficult. If I knew where my last hit landed, I could better calibrate for my next shot. New players should expect to die a lot, and to die a lot without scoring very many kills. Enemy artillery can prove especially frustrating since their range allows them to kill while remaining unseen by most other tanks. It's great to see the three major nations represented in WoT, but it would have been nice to see some tanks from the side of the British, Italians, or others. It remains to be seen how the Russian World of Tanks does against the similarly themed Korean Tank Ace. The two games will see final release at around the same time. What ever the outcome, 2010 will be a great year for free-to-play gamers who also happen to be WW2 buffs. Final Verdict: Good World of Tanks is an easy to approach, tank-based shooter that has layers of depth to unravel. Quickly jump into massive 30v30 battles, or take the time to customize one of the hundreds of tanks available in World of Tanks. The game can be enjoyed in short bursts, or more competitively as part of a clan. ScreenshotsWorld of Tanks Screenshots VideosWorld of Tanks VideosWorld of Tanks Light Tank Gameplay Trailer Click here to view the embedded video. World of Tanks Gameplay Trailer Click here to view the embedded video. System RequirementsWorld of Tanks System RequirementsMinimum Requirements: OS: Windows 2000 / XP /Vista / 7 CPU: Pentium 4 2.0 Ghz RAM: 1 GB RAM HDD: 3 GB Free Graphics Card: nVIDIA GeForce 6800 series Recommended Specifications: OS: Windows 2000 / XP /Vista / 7 CPU: Pentium 4 3.0 Ghz or faster processor RAM: 2 GB RAM HDD: 3 GB Free Graphics Card: nVIDIA GeForce 7600 GT series / ATI Radeon X1600 series or better |