General Gaming Article

General Gaming Article


Build a PC on Any Budget: Three Builds from $500 to $2000

Posted: 02 May 2012 12:58 PM PDT

Note: This article originally ran in the May 2012 issue of Maximum PC--some pricing information may have changed since.

We won't blow smoke up your PSU: Spending more money on a PC generally gives you a better computing experience. But that doesn't mean that anything short of an exotic $7,000 PC can't be fun and fulfilling, and it doesn't mean that folks on a very lean budget are doomed to a piss-poor computing experience. So for anyone who isn't flush with cash, we've laid out three nicely configured PCs—one for every budget.

The first is a sub-$500 rig that offers more gaming performance than a top-of-the-line gaming GPU... from 2007. The second PC, for just $1,300, is an everyman's PC that's sure to make Joe the Nerd a happy camper. The third PC is an honest-to-goodness enthusiast-class PC at the down-to-earth price of $2,100.

If you're itching to build a rig, the time to do it is now!

Pick Your PC Poison 

The beauty of a PC is scale—in both performance and price

The What Recovery?! PC

We all have friends who will stand in line for hours and lay down top dollar for the latest brushed-aluminum gadget, but the truth is, for a lot of people, the recovery ain't here—not by a long shot. 

The light at the end of the economic tunnel might just be a train.

For these folks, every dollar is precious and even a $700 PC seems extravagant. But we didn't want tough times to quash the hopes of an aspiring PC builder. Thus we set out to see what's possible at the $500 mark. Mind you, this would be the second-cheapest PC we've ever spec'd out. The cheapest was the $340 Ultra Budget PC from the September 2011 issue, but that was essentially a calculator on steroids. For this box, we wanted better‑than‑integrated graphics, if possible. We'll admit right now that hitting our goal was a tall task given today's hard drive prices and the cost of the OS, but we thought it a worthy effort. What's interesting is that once you get into the $500 range, every component has to be weighed carefully and justified. Were there corners cut and risks taken? Certainly. You can't eat Doritos without getting synthetic cheese all over your hands, but the final product ain't bad.

The Sweet Spot PC

Have you heard of that PC hacker named Goldilocks? She wandered into the Maximum PC Lab one day when no one was around, started using the What Recovery?! box, and immediately proclaimed it was "too damned low-budget for her needs." She then wandered over to the high-end Tax Refund PC and again turned up her nose in disapproval. "Why the hell would I pay a premium for LGA2011 when I'm never going to need quad-channel memory or buy a $600 hexa-core chip?!?"

As Goldilocks would say, "It's just right...."

Well G-locks, the Sweet Spot PC is just the right PC for you, and most enthusiasts, for that matter. At roughly $1,300, it's fast without being overkill, it's stylish without being ostentatious. It also hits all the modern enthusiast must-haves: must have super-fast SSD, must have upgrade path to next-generation CPUs, and must have support for a future multi-GPU upgrade. Hell, it even overclocks nicely without disturbing the church-mouse‑quiet nature of the box. This is a sweet box for the price and probably enough machine for 80 percent of folks. It's so nice, in fact, that most of you probably don't need to look at the Tax Refund PC at all.

The Tax Refund PC

We didn't know when we started spec'ing out our high-end build that the average tax refund in the United States is $2,100. So when our PC ended up at that price point, we knew the configuration was right on target. Sure, those of you whose heads were turned by the promise of our Sweet Spot PC are scoffing at the frivolity of the extra cubits we dropped on this box. But we actually think of the Tax Refund PC not as the PC you need, but the PC you want.

The PC you want, not the PC you need.

First, it's faster. From compute-bound chores to gaming, that extra $800 gets you eight threads instead of four, the current reigning champ in single-GPU graphics, and the ability to play and burn Blu-rays. This is also the only machine here that will let you run more than four cores. Granted, not everyone needs six cores, but if you're the kind of person whose livelihood relies on a speedy PC, having the ability to upgrade to a six-core Sandy Bridge-E processor today or even an eight- or 10-core with Ivy Bridge-E tomorrow, makes this box worth its weight in silicon. If that's not enough… it's red!

Keep reading for full parts lists, our decision making process, and the benchmarks!


 

The What Recovery?! PC

At this price, most people expect sucktastic integrated graphics, but we prove you can get your (moderate) game on for less than five Benjies.

PSU/Case

The first compromise you always make with any budget box is the PSU. Here, we go with a bundled Rosewill 450‑watt PSU that came free with the Rosewill R218 case. We don't normally trust free power supplies, but we're comforted by the fact that the unit carries a one-year warranty and the website is based in the U.S.

CPU

To get below $500, a budget CPU was key. For that, we turned to Intel's 2.4GHz Celeron G530. We know, you're thinking, "Celeron! Whaa?" Relax, this isn't a warmed-over Pentium III core; it's actually a Sandy Bridge chip. Well, a Sandy Bridge chip with a lot switched off—there's no Hyper-Threading, no QuickSync, and no Turbo Boost 2.0. The cache is also a bit smaller at 2MB vs. 3MB for a standard dual-core SNB part, but it's not a bad CPU.

GPU

Integrated graphics is normally a typical component of ultra-budget boxes. While Intel and AMD's integrated graphics have come a long way, they still, well, stink when compared to a discrete card. Gigabyte's HD 7750 easily makes a monkey out of any integrated graphics out today—and it sips power, which is crucial given our freebie PSU. 

Motherboard

We had to make a compromise with our Gigabyte GA-H61 mobo, but it's probably fine. The problem relates to Intel's H61 chipset, which deletes support for SATA 6Gb/s speeds (thanks, Intel!). However, the board does get us into LGA1155 for $54, and is someone with an ultra-budget box really going to buy a $200 SSD, anyway? Probably not.

RAM

A pair of 2GB Kingston DDR3/1333 DIMMs does the job. The Celeron actually throttles the RAM to DDR3/1066, but it's tough to even find that clock RAM today.

Hard Drive

For $20, we could have doubled our capacity with a WD Caviar Green, but we opted for a 500GB WD Caviar Blue because we believe that having a 5,400rpm primary boot drive is too painful. No, it's not a Black drive, but at least it runs at 7,200rpm.

OS

Today's youths probably wonder why the tech world once trembled at the mere mention of Microsoft's name. Our budget build lays it out nicely, though: When broken out as a percentage, the $99 spent on Windows 7 Home Premium is 20 percent of the system budget. 

Keep reading for the Sweet Spot PC, the Tax Refund PC and the benchmarks!

 


 

The Sweet Spot PC

This rig is just right for most people's budgets, offers just the right amount of performance, and just the right acoustics, too

Heatsink

Cooler Master's Hyper 212 Evo continues to offer the best cooling at a price that doesn't break the bank, or the ears, and lets us maintain our 4GHz overclock in peace and quiet.

CPU

On Valentine's Day we sent flowers and chocolate to Intel's 3.3GHz Core i5-2500K. Yes, we love it that much for giving us so much joy and happiness for so little money. We took the chip from its stock 3.3GHz to a very moderate overclock of 4GHz to keep within our plan for a fast and quiet PC.

Motherboard

News flash: You can get a cheap LGA1155 board, but you can't get a cheap board that supports SLI and CrossFireX. Gigabyte's GA-Z68XP-UD3 is about the lowest-cost board around that still gives us the capability to run SLI or CrossFireX while offering all of the Z68-goodness such as QuickSync and SSD caching.

GPU

EVGA's GeForce GTX 560 Ti 448 is perhaps the best bang for the buck right now without leaping beyond $300 for a GPU. Ours, for example, can be found on sale or with rebates for $269. Don't confuse it with the FTW or Classified editions, which fetch a bit more.

PSU

Corsair's TX750M gives us enough juice to support a second GPU in the future, and with rebates it's a darn good deal.

RAM

A pair of 4GB Patriot DDR3/1600 DIMMs hits the price/performance ratio for us and is low‑profile enough to fit under the cooler.

SSD

What's not to love about the OCZ Agility 3 drive? It packs 120GB of MLC NAND, has a SandForce 2 controller, and can be found for a mere $130 after rebates.

HDD

With the OS running off of our speedy SSD, we fell back on an affordable and quiet 2TB WD Caviar Green drive for storage duties.

Case

It used to be that $99 got you a razor blade shaped like a case, but Fractal Design's R3 (on sale from $109) is simply an amazingly well-designed, elegant case that's quiet as hell. 

OS

For this config, we're going to save $30 by buying 64-bit Windows 7 Home Premium, but anyone who expects to run more than 16GB should buy Windows 7 Professional instead.

Keep reading for the Tax Refund PC and the benchmarks!


 

The Tax Refund PC

They say money won is sweeter than money earned. If that's true, then any tax "refund" is about as tasty as okra covered in cod liver oil. Still, we can't complain about the PC we get out of it.  

Cooler

The push-pull configuration of NZXT's Havik 120 gives our Tax Refund PC top-notch cooling at an affordable price. With the auxiliary cooling we're running, we pushed our Core i7-3820 to 4.7GHz effortlessly. 

CPU

Intel's 3.6GHz Core i7-3820 gets us to LGA2011-land without having to sell pints of blood, and despite its lack of a "K" or "X" designator, it still overclocks nicely. We took our chip from its stock 3.6GHz to 4.7GHz on air with no issues in our benchmarks at all.

Motherboard

X79-based motherboards aren't cheap, but at least you get features. Asus's Sabertooth X79 gives us multi-GPU support, a nifty BIOS update feature that doesn't require a CPU, and a ton of thermal sensors. 

GPU

AMD's Radeon HD 7970 gives us the single-fastest GPU in the Tri-state area, is the first to offer native PCIe 3.0 speeds and DX11.1 support, and can even be considered power-friendly for its class. 

Case

It's hard not to see the NZXT Phantom 410 and think of the Emperor's badass Royal Guard. A Royal Guard who doesn't take a coffee break while he's being thrown down an exhaust shaft, that is. The Phantom offers front-panel USB support, fan options galore, and tidy cable routing, too.

ODD

If you spend more than 2K for a box, it would be a shame not to be able to play Blu-ray discs; this LG drive lets us do that, and burn BD-Rs at 12x and DVDs at 16x.

RAM

In a really fun world, we'd be running 32GB using four 8GB DIMMs, but 8GB DIMMs have pulled a Where's Waldo act on us. Until they surface, we'll settle for the 16GB of Corsair DDR3/1600 Vengeance RAM using four 4GB DIMMs.

HDD/SSD

To keep our budget within reason, we simply cloned the storage options from our Sweet Spot PC. Yes, a much larger SSD would be attractive, but we think the 120GB SSD plus 2TB HDD combo is pretty tough to beat for the cash today.

PSU

Corsair's new 850HX is a single-rail design, offers 80 Plus Silver certification, and, more importantly, should provide enough horsepower to run two Radeon HD 7970 cards if you ever want to up your frame rate.

OS

Both of the lower-end rigs tap 64-bit Windows 7 Home Premium, but for any eight-DIMM motherboard, we recommend investing a bit more for 64-bit Windows 7 Professional, which doesn't have an artificial limit of 16GB. With 4GB DIMMs and eight DIMM slots, we don't want to leave memory capacity on the table.

Read on for the benchmarks!


 

Our Builds Meet the Benchmarks

Price lists are all well and good, but performance is where a config pays off

First, let's talk about how we priced our PCs. The figures we used are not made up. They were live prices from various etailers at the time of purchase. We also factored in rebate savings. Yes, some of you may cry foul at that, but if you do your part, rebates can actually save you money. The prices will also vary. For example, the Fractal Design R3 was on sale at a certain web store for $99. In fact, it's often on sale, but by the time you read this, it's possible it could have climbed up by $10. The prices of hard drives, too, can fluctuate greatly from day to day, and sometimes hour to hour. Still, the pricing templates are pretty close to what you can get and you can perhaps do even better.

For performance, we ran our standard system benchmark suite against all the PCs and also ran an additional battery of tests on the low-end PC so we could compare it to the more economical builds we've done over the last year or so.

The What Recovery?! PC

Of the three boxes here, the lowest-cost PC was the most challenging. There are simply so many compromises made to get it under $500 that most would say it's almost not worth the sacrifice in features. In fact, for many folks, taking our $667 PC from the August 2011 issue and upgrading it with a Radeon HD 6850 and an Asus P8H67-M (the original Gigabyte board is no longer offered) will yield better general performance for just a couple hundred bucks more than this budget box. You should also take a good look at our AMD-based machine from the March 2012 issue, which takes the budget to about $830 for a very respectable PC. But recognize that $830 is a world away from $480 to many people.

For what it's worth, our sub-$500 PC ain't bad. It slaps around the $340 box we built in September 2011—if you think $500 is tough, $340 is a serious kick in the performance nads. The Sandy Bridge-based Celeron G530 eats the $340 machine's Fusion APU as an appetizer and uses its single stick of RAM as a toothpick. In encoding, the Celeron G530 takes a quarter of the time as the $340 box, and in gaming it saw about eight times the performance as the integrated chip. But how does WR?! compare against something stouter? Say, the Core i3 2100-based $667 PC? Not exactly great. The Celeron G530 is about 30 to 50 percent slower than a Core i3 part in most of our application and encoding tests, and its lack of Hyper-Threading hurts it. You've got to take the Celeron for what it is: It isn't agonizingly Atom-slow, but it's certainly no Core ix chip. If we had more cash to spend, that would be one of our first upgrades. 

If you're wondering whether an integrated GPU would make more sense, we'd say it depends on your needs. AMD's A8 X4 3850 probably has the best IGP out today, yet it still only hits 3,702 in 3DMark Vantage. The HD 7750 spits out 8,664, which puts it in a better ballpark for light-duty gaming. For comparison, we dug around on the Internet and found people with scores of 7,000 using overclocked Core 2 Quads and Radeon HD 3870 x2 cards. We also found people reporting 3DMark Vantage scores in the 5,500 range with GeForce 8800 GTX cards. 

Yes, a fatter GPU almost always helps, but it's not always that simple. Dropping in a fatter GPU means having to think about a fatter PSU, too. Once you've crossed that line, you start to upgrade the case, the motherboard, and, well, you might as well build our Sweet Spot PC instead, or the $830 PC from our March 2012 issue.

Don't let this totally get you down. We ran our normal benchmarks on this budget box and were frankly surprised we could run everything. Both of our gaming benchmarks, for example—Far Cry 2 and STALKER: CoP—are run at 2560x1600. The HD 7750 managed both—not with stellar frame rates, mind you, but managed nonetheless. We don't even attempt these tests on machines with integrated graphics. 

The Sweet Spot PC

This PC is pretty much perfect just as it is. Sure, a 480GB SSD would be nice, as would a 7,200rpm drive, but this machine is just right for most enthusiasts who don't want to sink two paychecks into a PC. OK, if we had to throw a bit more cash at it, a Core i7-2600K/2700K and its extra threads would really help with the multithreaded task battle. Lack of Hyper-Threading, in fact, is probably the main contributor to the performance delta between this machine and the Tax Refund, and the reason even our elderly (but admittedly far more expensive) zero-point box holds its own in some tests against the Sweet Spot. As it is, the Sweet Spot is from 11 percent to 32 percent slower than the Tax Refund PC in our application tests. The biggest gap is in Sony Vegas, which is a thread monster. 

In gaming, it's also a given that a $270 GPU is not going to outbox a $570 GPU. In our STALKER: CoP test, the GeForce 560 Ti 448 was at a 41 percent disadvantage. In Far Cry 2, where it's more about the CPU, the GeForce 560 Ti 448 was only 27 percent slower. What would be a nice step up in graphics for this moderate machine? We'd probably spring for the Sapphire Radeon HD 7950 OC card that's reviewed on page 80. At $480, it's the cheaper alternative to Nvidia's top-end GeForce GTX 580 and not as cost-prohibitive as a full-tilt Radeon HD 7970 card. Beyond that, we'd probably look at amenities such as the same Blu-ray burner used in the Tax Refund PC. 

The Tax Refund PC

There is no free lunch, and getting performance costs money. If you want a faster computer, you have to pay for it. Thus, it's no surprise that the fastest PC here also happens to be the most expensive. But how much faster?

Compared to the Sweet Spot, the Tax Refund PC gave us up to 47 percent faster rendering times in Sony Vegas Pro 9, as well as 33 percent more speed in Lightroom and 31 percent more out of MainConcept in video encoding. In gaming we saw a 69 percent bump in STALKER: CoP and 38 percent in the more CPU-limited Far Cry 2 benchmark. We also ran an overall 3DMark 2011 on Xtreme and the Tax Refund PC produced 44 percent higher frame rates. Heaven 2.5 saw a 144 percent boost in frame rates. But you know this, man: More money spent on hardware means more performance.

We know what you're thinking, though: What else would we do with this box? Since anyone interested in the Tax Refund PC is already pushing his or her PC pretty hard in content creation tasks, a natural step would be to reach for a six-core Core i7-3930K chip. The only reason we didn't run with it now is because of the price premium it's fetching today. The chip would normally be less than $600 but a mysterious shortage of the CPUs has seen the 3930K selling for more than $725 on the few stores you can even find it. The usual storage updates also apply here, such as a 480GB SSD and 7,200rpm HDD, but those are mostly personal choices. If you're looking for pure fun, filling all eight DIMM slots with 32GB of RAM and running a 24GB RAM disk isn't quite as crazy as it sounds. Those bent on high-resolution gaming at 2560x1600 may want to consider dropping in a second Radeon HD 7970 card.  

Blizzard Drops Diablo III Teaser Trailer, In-Game Auction House Details

Posted: 02 May 2012 10:37 AM PDT

With May 15th less than two weeks away, it's no surprise that the Diablo III hype train is starting to chug along at full speed. Blizzard opened the game's doors to everybody with a Battle.net account for an open beta a couple of weekends back, and in the past few days, the company has released a slick new TV trailer and unveiled the fee structure for Diablo III's controversial auction house item-selling feature. (You know, the one that "forced" Blizzard to invoke always-on DRM, even for single player mode.) Are you ready to get gouged?

The how-to and FAQ pages Blizzard set up for the auction house contain a ton of nitty gritty details and a lot of fine print, but here's the gist of things: If you're selling weapons, armor, accessories or other unique items for real-world money, Blizzard will take one real-world dollar for every item sold. If you're selling gold, gems, dyes or other commodities for either real-world cash or in-game gold, the company yoinks 15 percent of the final sale price for the lot.

The company won't charge you if the item doesn't sell within its 48 hour auction window, but Blizzard will charge you an additional 15 percent of any real-world cash you transfer from your Battle.net account to a third-party payment provider like PayPal. That doesn't include any fees charged by the payment provider, either. (See what we mean about being gouged?) If you want to skip the transfer charges you can use your Battle.net balance to buy in-game items or other Blizzard products, instead. 

Your Battle.net account has a soft $250 cap; once a sale pushes you over that total, you can't list any more items until you bring your cash reserve back down below that amount. That $250 figure is the most an item can sell for in real-world cash, as well. Sellers will be able to have 10 different items or commodities up for auction simultaneously. If you sell items for in-game gold rather than real-world cash, Blizzard still takes 15 percent of the final sale price off the top, even for unique items.

Buyers, meanwhile, can pay for items with their Battle.net balance or using a credit card or PayPal account associated with their Battle.net account.

But enough financial talk! Have a gander at the awesome trailer Blizzard whipped up for Diablo III, which doesn't appear to contain any in-game footage whatsoever. (Boo!)

Verizon To Start Delivering 4G LTE Broadband To Rural Houses Across America

Posted: 02 May 2012 10:03 AM PDT

If this was Twitter, we'd be tempted to slap a #firstworldproblems hashtag on all our complaints about data caps and download speeds. There's two problems with that idea, though: 1) This isn't Twitter, and 2) data speeds can't even be called a #firstworldproblem when plenty of folks in the rural U.S. don't have access to broadband Internet whatsoever. Verizon's looking to change that tomorrow, however, with the rollout of its "HomeFusion Broadband" service, which brings Big Red's mobile 4G LTE network to stationary homes across the nation.

The concept's pretty simple: a $200 4G LTE antenna gets slapped on the side of your house and delivers the connection to a broadband router that acts as your home's gateway to the Internet. Verizon says customers can expect download speeds between 5 and 12 Mbps and upload speeds between 2 and 5 Mbps. Not too shabby for folks who can only receive dial-up Internet in their location! (Assuming the signal holds up, of course.)

It is kind of shabby for anyone with any other broadband options, however, namely because of two glaring #firstworldproblems: hard data caps with a sky-high cost. Sixty bucks nets you a whopping *cough* 10GB of data a month; dropping $90 and $120 ups the cap to 20GB and 30GB, respectively. Overage charges clock in at $10 per GB. Plus, you have to sign up for a two-year plan to get HomeFusion, but hey, Verizon will up your data allowance by 50 percent for the first two months of your subscription.

Nevertheless, HomeFusion could be a handy option for would-be rural Internet users. You can find more information on the Verizon website (somewhat ironically). HomeFusion goes live nationwide tomorrow, on May 3rd.

Now that 4G is making it into homes, we have to ask: isn't there supposed to be a mobile bandwidth crunch?

Sony Announces Vaio T11/T13 Ultrabooks, Available Early June 2012

Posted: 02 May 2012 07:00 AM PDT

Sony's taking its sweet time punching a ticket on the Ultrabook bandwagon, but come early June 2012, it will hop aboard with the Vaio T13. The Vaio T13 is Sony's first Ultrabook model and show up to the party wearing a "tough magnesium and aluminum" shell with a brushed aesthetic. Vaio T13 models rocking a solid state drive (SSD) will boast up to 9 hours of battery life on a single charge, and up to 90 days in Sleep Mode.

It will have a 13.3-inch display with a 1366x768 (16:9) screen resolution, an Intel Core i3 2367M processor, 4GB DDR3-1333MHz memory, optional hybrid storage (320GB HDD + 32GB SSD), Intel HD Graphics 3000, 802.11b/g/n Wi-Fi, Bluetooth 4.0, a single USB 2.0 port, a USB 3.0 port with USB charge, HDMI output, media card reader, GbE LAN, 1.3MP webcam, and of course Windows 7 Home Premium 64-bit.

Sony will also release the Vaio T11, an 11.6-inch Ultrabook model with as-yet unannounced specs. No word on how much either model will cost.

Image Credit: Sony

Asus Sets Ambitious Goal of Ruling the Android Tablet Roost by Year-End

Posted: 02 May 2012 06:43 AM PDT

Somebody went and spiked the water cooler that Asus CEO Jerry Shen drinks from, which is the only logical conclusion as to why he suddenly believes he has a shot at making Asus the world's largest Android tablet PC maker by the end of the year. Crazier things of happened -- Think Like a Man is No. 1 at the box office for two weeks running, for example -- but unless Amazon makes a series a serious missteps, it's hard to imagine the Kindle Fire being usurped.

First things first. According to DigiTimes, Mr. Shen told investors that his company is on track to grab the most global Android tablet PC market share by the end of 2012. He has eight months left to make good on that prediction, and it's a bold one. How so?

Well, comScore recently laid out the figures, and according to the research firm's data, the Kindle Fire dominates the U.S. Android tablet market with a 54 percent share, followed by the entire Samsung Galaxy Tab family in a distant second (15.4 percent), Motorola Xoom (7 percent), and finally the Asus Transformer (6.3 percent). Granted, these figures only represent the U.S. market, but it's a big one, and Asus has a lot of ground to make up.

Things aren't much different globally. According to International Data Corporation (IDC), the Kindle Fire holds a 16.8 percent share of the entire tablet market (all OSes), well behind the iPad (54.7 percent) and ahead of all other Android tablet players, including Samsung (5.8 percent). IDC didn't even mention Asus, presumably because it's a blip on the radar.

Some will argue that the Kindle Fire isn't really a tablet, that's it more of a glorified eBook reader, and there's some merit to that argument. Perhaps that's how Mr. Shen sees it, too. Semantics aside, the Kindle Fire is the world's leading Android tablet or tablet-like device, and it doesn't appear that's going to change within the next several months.

Image Credit: Asus

Instagram Surges to 50 Million Users, Growing a Clip of 5 Million Per Week

Posted: 02 May 2012 06:08 AM PDT

Facebook's $1 billion adopted baby is growing up fast and may end up making the social networking site look like savvy parents with an real eye for potential rather than a silly entity that spent ten figures on a camera app with social features baked in. Before we get too far ahead of ourselves, however, let's look at what Instagram has done, starting with its fast growing userbase.

According to Mashable, Instagram now has more than 50 million users and is adding news ones at a rate of 5 million per week. Instagram's growth is staggering, especially in light of the fact that it had 30 million users at the start of April and 15 million users at the start of the year.

Realistically, it will be difficult for Instagram to maintain that momentum over the long haul, and it's also worth mentioning that the app was only recently made available for Android after sitting pretty on the iOS side of the fence for two years. Still, at this rate, Instagram should end the year with 100 million members, and perhaps many more, depending on what Facebook does with it. Perhaps spending a billion dollars wasn't such a silly idea, after all.

Motorola Convinces German Court to Ban Windows 7, Xbox 360 Console

Posted: 02 May 2012 05:51 AM PDT

Motorola Mobility has won an injunction against several Microsoft properties in Germany, including Windows 7, Internet Explorer, Windows Media Player, and even the Xbox 360 game console. After initially postponing the ruling, Judge Dr. Holger Kircher of the Landgericht Mannheim (Mannheim Regional Court) issued his ruling on four of Motorola's complaints against Microsoft, ultimately awarding the mobile device maker an injunction against Microsoft on two patents.

Foss Patents, which first reported on the ruling, says the patents pertain to an "adaptive motion compensation using a plurarlity of motion compensators" and an "adaptive compression of digital video data." These are a pair of old patents that are tied into the H.264 video codec standard.

Winning the injunction came easy, according to Foss Patents, and the real challenge will be in actually enforcing the ban of Microsoft's four popular products named above. It's a given that Microsoft will appeal ruling, and by doing so, Motorola would be on the hook for any damages that arise from a premature enforcement if a court later decides the injunction was bogus. If Motorola wants to take that risk -- and it's a big one -- the company would have to pony up a security bond worth "hundreds of millions of euros."

Foss Patents had plenty more to say on the matter, which you can read here.

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Diablo 3 Launch Events

Posted: 02 May 2012 09:15 AM PDT

Diablo 3 will launch on Tuesday 14 May to quite some fanfair. Here's the lowdown on the Diablo 3 Oxford Street HMV launch event, London:Diablo 3 Launch Events

Blizzard developers Julian Love and Leonard Boyarsky will be on-had to sign copies, including Collector's Editions, "attendees will have a chance to participate in organized activities and win great prizes," reads the Blizzard events page. That's not to be sniffed at: Oxford Street HMV midnight launches have a history of giving away some very tasty prizes, from rare and sought-after in-game goodies to expensive electronics.

Blizzard will host similar events across Europe in Berlin, Stockholm, Paris, Warsaw and across the world in the U.S., Southeast Asia, Korea and Taiwan.

Similar Article can be found at: http://www.totalpcgaming.com/latest-pc-news/diablo-3-launch-events/

Torchlight II – Pre

Posted: 02 May 2012 09:15 AM PDT



[Pre-order here] A major investor in Runic Games and the owner of Cryptic Studios,
Perfect World Entertainment is now cross-promoting Neverwinter and
Torchlight II. By pre-ordering Torchlight II, gamers will have guaranteed access to Neverwinter’s Closed Beta phase. However, note that access might not necessarily be CBT 1, but perhaps during CBT 2 or 3.



I am sure you have read about Neverwinter, the MMORPG currently in development by Cryptic Studios of Champions Online and Star Trek fame. Bought over by Perfect World Entertainment last year, Neverwinter was sent back to the drawing board for a re-development due to the Free to Play direction. Last I heard, the game will sport action combat. What about Torchlight II?

Developed by Runic Games, Torchlight II is essentially a Diablo-style game, yet with quite a number of differences. The list is kind of long to post here, but you get the drift. Though a single-player setting in the original game, there is now co-op features in the sequel including LAN )local area network) and online. Unlike Diablo III, Torchlight II can be accessed offline during single-player sessions.

Note that this deal is for pre-orders via the official site only. If you pre-order through Steam, you will only get a free copy of Torchlight (the prequel). Below is quote from the official press release:

We’re excited to announce that pre-orders for Torchlight 2 are available today!

As an added bonus to the purchase, anybody who pre-orders Torchlight 2 will receive access to Dungeon and Dragons Neverwinter when it enters closed beta later this year. Torchlight players will be among the first to receive a closed beta key to enter the realm of one of the year’s most anticipated MMOs.

Players can expect to receive an email containing their beta code around the time Neverwinter closed beta kicks off.

(*Beta key holders are not guaranteed immediate first access to Neverwinter closed beta but will be granted entrance dependent on testing needs*)

Similar Article can be found at: http://www.mmoculture.com/2012/04/torchlight-ii-pre-order-and-access.html

Queen’s Blade Online (KR)

Posted: 02 May 2012 09:14 AM PDT



[More info] As with most Korean games, there is usually a spokesperson if budget allows. They can range from actress to actors, singers to athletes and most recently, politicians. Well, the most common is still models, and developer Liveplex (Dragona fame) confirmed that China car show model, 艾尚真 (Ai Shang Zhen), will be representing Queen’s Blade Online in Korea. This will be the first time a Chinese model is collaborating with a Korean game developer as a product spokesperson.



While I was skeptical at first, a quick google proved that she is more than capable of the task at hand, seeing that she has no qualms showing off some skin in her modelling career. Hopefully her cosplay photos of Queen’s Blade Online’s character are out soon ^__^




Similar Article can be found at: http://www.mmoculture.com/2012/04/queens-blade-online-kr-spokesperson.html

The Unfinished Swan Brings a New Angle to First-Person Puzzlers

Posted: 02 May 2012 09:14 AM PDT

Remember the Halo Reach sniper rifle shot heard (and bounced) around
the world? The one that ricocheted in such a crazy way that it
actually went through the head of the very fellow who fired it in the
first place
? Bizarre as that situation may sound, it can serve as one of many crazy
ways to assassinate someone in Dishonored. During the tail end of
a recent hands-off demonstration, co-creative directors Harvey Smith and Raf
Colantonio briefly went quiet as a Bethesda staffer playing showed off a
particularly slick method of taking out multiple targets: Having the
player character, Corvo, slow down time before laying down a spring razor
trap and using his Blink ability to teleport a short distance
away just in time to see the trap detonate when time resumes
flowing at a normal rate. To get back to Reach’s unintentional
suicide, Smith explained, “Sometimes, when you activate Bend Time,
you can actually see the bullet in the air; you can actually then
Possess the guy who shot it and walk him around to the front. When
time resumes, the bullet kills him and he has this very shocked
expression on his face.”

Smith has previously described Dishonored as an action-stealth title in
terms of its overall genre, but he cites titles like Far Cry 2, Ultima Underworld, System Shock, Thief, and Deus Ex as examples of what he,
Colantonio, and the rest of the developers at Arkane are going for with their new creation: An
open-ended game driven more by systemic interaction than by
scripted spectacle. In other words, they want to simply provide a
suite of tools, and objective, and then let players go at it. Corvo has
a number of tools — including gear such guns, daggers, traps, grenades
and weird steampunk treasure detecting devices as well as more supernatural
abilities such as Bend Time, Possession, and Windblast — and his task is simply to find his targets and neutralize them. This can be as simple as
stabbing someone in the face; as odd as possessing fish and mice to
navigate through the sewers below until you find said target before
possessing him to make him jump out a window; or as elaborate and
non-lethal as arranging to have his identity stolen in order to condemn him to work in the very same salt mine that he owns.

Similar Article can be found at: http://www.1up.com/previews?cId=3187061

Will LittleBigPlanet Karting Fulfill Our Mario Kart Wish List?

Posted: 02 May 2012 09:14 AM PDT

Remember the Halo Reach sniper rifle shot heard (and bounced) around
the world? The one that ricocheted in such a crazy way that it
actually went through the head of the very fellow who fired it in the
first place
? Bizarre as that situation may sound, it can serve as one of many crazy
ways to assassinate someone in Dishonored. During the tail end of
a recent hands-off demonstration, co-creative directors Harvey Smith and Raf
Colantonio briefly went quiet as a Bethesda staffer playing showed off a
particularly slick method of taking out multiple targets: Having the
player character, Corvo, slow down time before laying down a spring razor
trap and using his Blink ability to teleport a short distance
away just in time to see the trap detonate when time resumes
flowing at a normal rate. To get back to Reach’s unintentional
suicide, Smith explained, “Sometimes, when you activate Bend Time,
you can actually see the bullet in the air; you can actually then
Possess the guy who shot it and walk him around to the front. When
time resumes, the bullet kills him and he has this very shocked
expression on his face.”

Smith has previously described Dishonored as an action-stealth title in
terms of its overall genre, but he cites titles like Far Cry 2, Ultima Underworld, System Shock, Thief, and Deus Ex as examples of what he,
Colantonio, and the rest of the developers at Arkane are going for with their new creation: An
open-ended game driven more by systemic interaction than by
scripted spectacle. In other words, they want to simply provide a
suite of tools, and objective, and then let players go at it. Corvo has
a number of tools — including gear such guns, daggers, traps, grenades
and weird steampunk treasure detecting devices as well as more supernatural
abilities such as Bend Time, Possession, and Windblast — and his task is simply to find his targets and neutralize them. This can be as simple as
stabbing someone in the face; as odd as possessing fish and mice to
navigate through the sewers below until you find said target before
possessing him to make him jump out a window; or as elaborate and
non-lethal as arranging to have his identity stolen in order to condemn him to work in the very same salt mine that he owns.

Similar Article can be found at: http://www.1up.com/previews?cId=3187060

SimOcean: The New Sim Game From Maxis?

Posted: 02 May 2012 03:18 AM PDT

SimOcean: The New Sim Game From Maxis?

SimOcean has been registered as a new trademark by SimCity developer Maxis. While there's a chance that it's just a placeholder, a case of Maxis protecting any future expansion of the Sim franchise, it seems unlikely.

The Sims series is yet to branch out into sea and with Maxis coming to a close on XCOM: Enemy Unknown and the SimCity on the cards for 2013, it wouldn't surprise us if the studio has a sea-based Sim game is already in the pipeline.

YouTube Preview Image

Similar Article can be found at: http://www.totalpcgaming.com/latest-pc-news/simocean-the-new-sim-game-from-maxis/

MAZE: The Treasure Hunters (CN)

Posted: 02 May 2012 03:18 AM PDT



This game was actually revealed a couple of years ago to be in development over at G*Star (I think it was 2010), but since then nothing much was heard about it. This is MAZE: The Treasure Hunters, currently in development by Korean studio DreamExecution, the same folks who brought us War Rock (link). The artwork might be quite similar, but I can assure you that your opinion will be changed after watching the trailer below.

The trailer certainly reminded me of Tomb Raider (also The Mummy and Indian Jones), which of course is part of the marketing strategy now to promote this game. Players will be sent to different parts of the world to explore ancient crypts, tombs, underground mazes, labyrinths, pyramids and what not.



As seen in the trailer, there will be various adventure gadgets to use as well to get across platforms. MAZE is also touted as the mixture of 3 genres: AVD (Adventure Game) + RPG + FPS in an online environment.Team work is also very, very important due to some of the puzzles’ designs. This game is looking very unwelcoming for the newbs~!



ChangYou will be the publisher of the game in China, and MAZE is the company’s 3rd of 5 games revealed for 2012 and early 2013 in a campaign call “Game+”. You can view the other 2 games here (link), with God Slayer leaving a very positive impression as well. I am not sure what the screenshot below means, but it looks great… (^___^)v

Similar Article can be found at: http://www.mmoculture.com/2012/04/maze-treasure-hunters-cn-debut-trailer.html

Dungeon Striker (KR)

Posted: 02 May 2012 03:18 AM PDT



[More info] If you did not read about the game in my previous posts, here is a quick rundown. Dungeon Striker is the 2nd action MMO title from Korean developer Eyedentity Games, which is also the creator of the awesome Dragon Nest. The game is vastly touted as the “cute version” and SD (super deform) of the upcoming Diablo III by the media, and after watching a couple of videos below, I have got to agree with them.

I only have videos of 2 classes to show currently from the Korean forums, but you will get the juice of what Dungeon Striker is about (hint: it is in the name). Getting it release a couple of months after the Korean gamers are done with Diablo III and are having serious hangovers will be a good strategy in my opinion.

Similar Article can be found at: http://www.mmoculture.com/2012/05/dungeon-striker-kr-closed-beta-1-videos.html

Is Black Ops 2 America’s Metal Gear Solid?

Posted: 02 May 2012 03:14 AM PDT

Remember the Halo Reach sniper rifle shot heard (and bounced) around
the world? The one that ricocheted in such a crazy way that it
actually went through the head of the very fellow who fired it in the
first place
? Bizarre as that situation may sound, it can serve as one of many crazy
ways to assassinate someone in Dishonored. During the tail end of
a recent hands-off demonstration, co-creative directors Harvey Smith and Raf
Colantonio briefly went quiet as a Bethesda staffer playing showed off a
particularly slick method of taking out multiple targets: Having the
player character, Corvo, slow down time before laying down a spring razor
trap and using his Blink ability to teleport a short distance
away just in time to see the trap detonate when time resumes
flowing at a normal rate. To get back to Reach’s unintentional
suicide, Smith explained, “Sometimes, when you activate Bend Time,
you can actually see the bullet in the air; you can actually then
Possess the guy who shot it and walk him around to the front. When
time resumes, the bullet kills him and he has this very shocked
expression on his face.”

Smith has previously described Dishonored as an action-stealth title in
terms of its overall genre, but he cites titles like Far Cry 2, Ultima Underworld, System Shock, Thief, and Deus Ex as examples of what he,
Colantonio, and the rest of the developers at Arkane are going for with their new creation: An
open-ended game driven more by systemic interaction than by
scripted spectacle. In other words, they want to simply provide a
suite of tools, and objective, and then let players go at it. Corvo has
a number of tools — including gear such guns, daggers, traps, grenades
and weird steampunk treasure detecting devices as well as more supernatural
abilities such as Bend Time, Possession, and Windblast — and his task is simply to find his targets and neutralize them. This can be as simple as
stabbing someone in the face; as odd as possessing fish and mice to
navigate through the sewers below until you find said target before
possessing him to make him jump out a window; or as elaborate and
non-lethal as arranging to have his identity stolen in order to condemn him to work in the very same salt mine that he owns.

Similar Article can be found at: http://www.1up.com/previews?cId=3187062

MMO Updates

MMO Updates


MMO Family: How helpful are those ESRB ratings?

Posted: 02 May 2012 10:00 AM PDT

Filed under: , , , , , ,

ESRB Rating
Quick, what's the ESRB rating symbol of your favorite MMO of choice? And if you know that, what are the content descriptors that account for your game's rating? If you got them right, bravo! According to the ESRB's official poll, 85% of parents with children who play video games are aware of the ratings system. For those not familiar, here's the deal: The Entertainment Software Rating Board began in 1994 with the goal of providing a standard set of ratings and descriptors to help adults choose appropriate games for children.

But the real question is, are ESRB ratings accurate when it comes to MMOs? The poll also claims that 65% of parents regularly check a game's rating before making a purchase, but are those ratings as helpful when choosing an MMO for your children? Read on for a look at why the E, T, and AO symbols might actually deserve an F.

Continue reading MMO Family: How helpful are those ESRB ratings?

MassivelyMMO Family: How helpful are those ESRB ratings? originally appeared on Massively on Wed, 02 May 2012 12:00:00 EST. Please see our terms for use of feeds.

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    The Repopulation lets players customize outfits to their hearts' content

    Posted: 02 May 2012 09:00 AM PDT

    Filed under: , , , , , ,

    The Repopulation
    As The Repopulation is free from conventional MMO leveling and hews to skill-based progression instead, dealing with player gear is substantially more difficult than it would be otherwise. The team posted a five-minute dev video explaining how items, repair, and what it calls "fittings" work in the game.

    The long and the short of The Repopulation's gear system is that players will be able to pick the outfit (or "shells") that they like the best visually and then equip the stats they want on it. This is done through fittings, which is similar to socket systems found in other MMOs.

    As outfits take damage, the conditions of the fittings can and do degrade, reducing the stats associated with it. If it gets too bad, the fittings will either need to be repaired or replaced.

    You can check out The Repopulation's gear system after the break. The team is currently accepting signups for June's alpha testing.

    [Thanks to Halldorr and J.C. for the tip!]

    Continue reading The Repopulation lets players customize outfits to their hearts' content

    MassivelyThe Repopulation lets players customize outfits to their hearts' content originally appeared on Massively on Wed, 02 May 2012 11:00:00 EST. Please see our terms for use of feeds.

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    CCP analyzes EVE's Jita player event

    Posted: 02 May 2012 08:30 AM PDT

    Filed under: , , , , , ,

    EVE Online - Jita heatmap
    If you warped into EVE Online's Jita merchant hub last week, chances are you didn't make it out alive. If you were plying your trade elsewhere in New Eden, the much-hyped "Burn Jita" campaign likely didn't even register on your radar.

    It registered on CCP's, though, as shown by the company's latest EVE-focused dev blog. As per usual, there are a bunch of pretty graphs and plenty of tech-speak. There's also some verbiage related to TiDi (time dilation), which is CCP's way of dealing with massive concentrations of players in its single-shard universe. It's worth noting that since the devs had advance warning of this particular player-run event, they were able to beef up EVE's server infrastructure to handle the increased load. You can read all the technical details on the game's official website.

    MassivelyCCP analyzes EVE's Jita player event originally appeared on Massively on Wed, 02 May 2012 10:30:00 EST. Please see our terms for use of feeds.

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    Farscape MMO plans from shuttered studio go public

    Posted: 02 May 2012 08:00 AM PDT

    Filed under: , , , ,

    Farscape MMO concept art
    So, Farscape fans, what would you say to an MMO based on your favorite IP that was designed by former members of Fallen Earth's dev team?

    If you answered yes please, we've got both good news and bad news. The bad news is that the game is dead in the water. The good news is that former Fallen Earth lead designer Lee Hammock has made a ton of information about the development process available on his blog.

    In a nutshell, Hammock and other Fallen Earth ex-patriots signed on with a startup company a couple of years ago. Said company claimed to have $150 million in funding, so the devs jumped into pre-production (which included a design document, over 200 pages of content iteration, and meetings with Farscape creator Rockne O'Bannon and Jim Henson Studios). After six months of work, funding dried up and the startup's CEO left the devs empty-handed.

    Former project lead Colin Dwan told us that the motivation behind releasing this information now is twofold. "We want people to see some of what goes into writing a design doc for a multi-million dollar MMO. We want to share the passion we had for a universe that was cut short without having a chance to see the light of day," he said. Head to Hammock's blog to see some concept art, storyline info, the project mission statement, and more.

    MassivelyFarscape MMO plans from shuttered studio go public originally appeared on Massively on Wed, 02 May 2012 10:00:00 EST. Please see our terms for use of feeds.

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    SWTOR on the rise and planning more PvP, endgame content

    Posted: 02 May 2012 07:00 AM PDT

    Filed under: , , , ,

    SWTOR
    Star Wars: The Old Republic's moon (that's no moon...) is waxing, not waning, says Daniel Erickson. BioWare's lead designer on the project said that rumors of the game's demise are incredibly premature -- and outright wrong.

    Following Update 1.2 and the Rakghoul Outbreak live event, Erickson reports that player activity in the game is increasing. He said that the studio is working hard to keep its customers happy: "The community has generally been excited about the direction the game is going as we finish up our last must-have quality of life features (group finder, etc) and can start concentrating full-time on creative things like the world events."

    Erickson said that the live event was kept a surprise to make it "feel organic" and not spoil everything in this age of instant internet sharing. He said that the team took a cue from World of Warcraft's Corrupted Blood plague that swept through the game in 2005 and tried to channel the player's actions to fun rather than griefing.

    He says that the team discovered that SWTOR had a huge PvP community and has since "turned a huge amount of resources" to developing more content for that side of the game. BioWare's also shifted several team members over to creating more endgame content as the players chew through the stories at an increasing rate.

    MassivelySWTOR on the rise and planning more PvP, endgame content originally appeared on Massively on Wed, 02 May 2012 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Does fighting multiple mobs at once make you feel heroic?

    Posted: 02 May 2012 06:00 AM PDT

    Filed under: , , ,

    City of Heroes
    One of BioWare's stated goals with Star Wars: The Old Republic was to make players feel more "heroic" by having them wade into packs of mobs more frequently than one-on-one encounters. The thinking here is that movie heroes often fend off whole groups at a time to showcase their prowess and tenacity, so why not game heroes?

    SWTOR isn't alone in tossing players into enemy packs and seeing how it turns out. Most of the superhero MMOs are notorious for doing this, but if a Batman can't lay waste to entire street gangs at once, why does he wake up in the morning?

    So we want to hear from you on this: Does fighting multiple mobs at once make you feel heroic? If you accidentally pull more than expected and live to tell the tale, does it fill your inner ego banks and make you flex and go, "Oh, I am bad, you know it, you know it!"?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Does fighting multiple mobs at once make you feel heroic? originally appeared on Massively on Wed, 02 May 2012 08:00:00 EST. Please see our terms for use of feeds.

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      League of Legends' World Championship is worth a cool three million bucks

      Posted: 01 May 2012 06:00 PM PDT

      Filed under: , , , ,

      League of Legends World Championship
      League of Legends' hold on the e-sports community appears to be going strong, especially if we're judging based on the sheer size of the prize pool up for grabs in this season's World Championships. How much money will players be competing for this time around? Something to the tune of three million bucks.

      The folks over at PC Gamer got the opportunity to sit down with Riot Games' Vice President of e-sports, Dustin Beck, to have a chat about the upcoming League of Legends World Championships and the competitive gaming scene as a whole. The interview includes some insight into the game's success in the e-sports circuit as well as some discussion on the various teams and strategies we can expect to see on the tournament level at this year's championships. For all of the sweet, juicy information, just head on over and check out the full article.

      MassivelyLeague of Legends' World Championship is worth a cool three million bucks originally appeared on Massively on Tue, 01 May 2012 20:00:00 EST. Please see our terms for use of feeds.

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      Diablo III offers global play, provides a guide to the auction house

      Posted: 01 May 2012 05:00 PM PDT

      Filed under: , , , ,

      What do you call a fire spell in France?
      As Diablo III gets ever closer to release, you've probably moved on from the question of what you're going to play and on to the question of who you're going to play with. If your friends live across the planet, that's going to make things a little more difficult, but with the new Global Play feature, not impossible. Players will be able to play in any region, although the real-money auction house will only be accessible in your home region and your characters from the home region won't transfer to the global service.

      You hadn't forgotten the real-money auction house, had you? Just in case you had, a new official guide is available detailing how the service will work, what regions can use what money, and of course the actual mechanics of buying and selling. Players using the global play feature will not have access to the real money house of other regions, but will have access to the regular auction house, so even if you're planning on a global jaunt, it's worth examining the particulars.

      MassivelyDiablo III offers global play, provides a guide to the auction house originally appeared on Massively on Tue, 01 May 2012 19:00:00 EST. Please see our terms for use of feeds.

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      TERA reveals launch trailers, provides update on account errors

      Posted: 01 May 2012 04:00 PM PDT

      Filed under: , , , , ,

      Screenshot -- TERA
      Today is a fateful day for Arboreans everywhere, as En Masse Entertainment's spankin'-new action-based MMO, TERA, is officially live. In celebration of the momentous occasion, the studio has released a shiny launch trailer for existing fans and potential players alike to feast their eyes upon. As one might expect from the game that coined the terms "big-ass monster" and "real action combat," the trailer is essentially a series of scenes of ass-kicking set to some suitably epic music, offering players a glimpse at the fast-paced combat they can expect from the title.

      In addition to the launch trailer, the studio has posted the two final race videos; we've included all three after the cut.

      But of course, MMO launch days are always fraught with at least a few issues, and TERA's launch is no different. Many players are experiencing errors that are keeping them from getting into and enjoying the game, but En Masse tells those players to rest assured that the team is "actively working to resolve them." Players experiencing those issues should keep an eye on the official TERA site as well as the game's Twitter and Facebook pages, as any updates to the situation will be posted as they happen.

      Continue reading TERA reveals launch trailers, provides update on account errors

      MassivelyTERA reveals launch trailers, provides update on account errors originally appeared on Massively on Tue, 01 May 2012 18:00:00 EST. Please see our terms for use of feeds.

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      Storybricks starts Kickstarter campaign, welcomes aboard animators Don Bluth and Gary Goldman

      Posted: 01 May 2012 03:00 PM PDT

      Filed under: , , , , ,

      Storybricks
      Build-your-own-MMO toolset Storybricks is getting a major second wind today as the company's announced that it's brought on board legendary animators Don Bluth and Gary Goldman to assist in animation and character design. The two are well-known in both the film and video game industry for their work on The Secret of NIMH and Dragon's Lair (among many other projects).

      "We intend to bring our experience in animation and character design to help provide appealing, believable, thinking characters to Storybricks' founding partners' vision for gaming," Goldman said. The two join a dream team of advisors for the project that includes Richard Bartle, Liz Danforth, and Chris Avellone.

      Storybricks is also tapping the Kickstarter well to help fund the project. The team hopes to raise $250,000 in pledges by June 1st. "Though we have found the right people who share our mad (or perhaps inspired) vision of role-playing and storytelling in computer RPGs, we haven't been able to find enough people willing to write us a check," the team explains on the page. Sponsors can get copies of the game, beta keys, and even digital versions of themselves inserted into the final version.

      [Source: Storybricks press release]

      MassivelyStorybricks starts Kickstarter campaign, welcomes aboard animators Don Bluth and Gary Goldman originally appeared on Massively on Tue, 01 May 2012 17:00:00 EST. Please see our terms for use of feeds.

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      Hyperspace Beacon: Six things SWTOR and GW2 can learn from each other

      Posted: 01 May 2012 02:00 PM PDT

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      Hyperspace Beacon: 6 things SWTOR and GW2 can learn from each other
      As I'm sure most of you can guess by the title of this piece, I spent a little time in another MMO this weekend. That doesn't mean that I will be trading in my Jawas and Wookiees for Asura and Charr. However, I will admit that Star Wars: The Old Republic does not contain everything I want from an MMO. That's also not say that Guild Wars 2 has all those missing elements. But I believe there are quite a few things that both of these great MMOs can learn from each other to make the overall MMO experience better for everyone.

      Before I begin this breakdown, I should state that this is not a comprehensive list of everything that I liked and disliked from either game. At the same time, I want to also state that, besides the 20 or so minutes at trade shows I had with the game, this weekend marked the first time I've spent any serious time in Guild Wars 2. My opinion here is far from complete, and my experience is really based on the first 10 levels of GW2.

      Lastly, I'd like to say that Wookiees will always be cooler than Charr!

      Continue reading Hyperspace Beacon: Six things SWTOR and GW2 can learn from each other

      MassivelyHyperspace Beacon: Six things SWTOR and GW2 can learn from each other originally appeared on Massively on Tue, 01 May 2012 16:00:00 EST. Please see our terms for use of feeds.

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        The Game Archaeologist: When dead MMOs come back to life

        Posted: 01 May 2012 01:00 PM PDT

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        Hellgate Tokyo
        Maybe I'm alone in this, but my jaw just dropped when I came home this past week to see that Massively posted the news that Shadowbane is coming back to life. Granted, it's only going to happen in China, but still, that's pretty incredible. Shadowbane's been in the ground for three years now, and if I had to pick an MMO that deserved resurrection, this particular one would be farthest from my mind (no offense if you liked the game; it's just that there are so many others that are even more worthy).

        But how can this not give you hope? Many of us have lost an MMO we loved or at least had a decked-out character populating the character select screen, and the thought of that game coming back against all odds is a goosebump-rising one. It may also smack of justice served, as some MMOs fail not because of faulty gameplay but because of mismanagement by the studio, complex legal wrangling, or bad marketing.

        Today let's look at a few examples of dead MMOs that were brought back to life and what this may mean for the future of the industry. Zombie MMOs! Not, you know, MMOs with zombies.

        Continue reading The Game Archaeologist: When dead MMOs come back to life

        MassivelyThe Game Archaeologist: When dead MMOs come back to life originally appeared on Massively on Tue, 01 May 2012 15:00:00 EST. Please see our terms for use of feeds.

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          The Soapbox: The perils of passive gaming

          Posted: 01 May 2012 12:00 PM PDT

          Filed under: , , , , , , , , ,

          Couch potato cat
          Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

          My folks don't really understand my infatuation with video games (and MMORPGs in particular). "How can you sit there and play a game for two or three hours at a time?" my mom is fond of asking. Ironically, this usually happens on a visit that ends where most of our visits do: on the couch in front of the television.

          Don't get me wrong; she's no couch potato, and in fact she has the meanest green thumb you'll ever see. When the sun goes down, though, my parents (like most of their generation, I'll wager) park their butts in front of the TV. That I should park my own posterior in front of the computer is exceedingly strange to them even though online gaming is to the 21st century what television was to the 20th.

          I wonder, though, if games are starting to become more passive forms of TV-like entertainment.

          Continue reading The Soapbox: The perils of passive gaming

          MassivelyThe Soapbox: The perils of passive gaming originally appeared on Massively on Tue, 01 May 2012 14:00:00 EST. Please see our terms for use of feeds.

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            Elsword celebrates first anniversary with cake

            Posted: 01 May 2012 11:00 AM PDT

            Filed under: , , , , ,

            Elsword Online - gameplay screenshot
            It seems like every other day is an MMO anniversary around these parts. Next on the list is Elsword Online, the free-to-play side-scrolling manga actioner from Kill3rCombo.

            "As with any new business venture in North America, we were both apprehensive and hopeful that online gamers would receive Elsword as well as audiences overseas have," says Kill3rCombo CEO Ben Colayco. "Now, as we celebrate Elsword's first anniversary, we are proud that the game continues to grow and has found its niche within the gaming community."

            The firm is not only proud but in a giving mood if the in-game anniversary festivities are any indication. Players can enjoy reward-filled anniversary cubes, hit point recovery cake, limited edition coins, play-time bonuses, and increased drop rates. All of this is ongoing through May 8th, so log in now to join the celebration.

            [Source: Kill3rCombo press release]

            MassivelyElsword celebrates first anniversary with cake originally appeared on Massively on Tue, 01 May 2012 13:00:00 EST. Please see our terms for use of feeds.

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