MMO and SEO News from Gameforumer.com

MMO and SEO News from Gameforumer.com


Street Cricket Champions 2 out now for PS2, PSP

Posted: 29 Sep 2012 08:25 AM PDT

Gully cricket title Street Cricket Champions 2 is out now for PS2 and PSP, Sony has announced. Developed by Mumbai-based Trine Games, it is the follow-up to 2010's Street Cricket Champions, which was also released for PSP and PS2, and Move Street Cricket for PS3, which released earlier this year. Street Cricket Champions 2 features [...]

Adobe Digital Certificate Used to Sign Malware

Posted: 29 Sep 2012 02:20 AM PDT

Adobe is no stranger to seeing vulnerabilities in its software being targeted in the wild, but it's not every day that the company comes across malware masquerading as Adobe software using a valid code signing certificate. Adobe recently received not one, but two such malicious utilities, the company revealed Thursday. Upon being convinced of the [...]

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Street Cricket Champions 2 out now for PS2, PSP

Posted: 29 Sep 2012 08:25 AM PDT

Gully cricket title Street Cricket Champions 2 is out now for PS2 and PSP, Sony has announced. Developed by Mumbai-based Trine Games, it is the follow-up to 2010's Street Cricket Champions, which was also released for PSP and PS2, and Move Street Cricket for PS3, which released earlier this year. Street Cricket Champions 2 features [...]

Adobe Digital Certificate Used to Sign Malware

Posted: 29 Sep 2012 02:20 AM PDT

Adobe is no stranger to seeing vulnerabilities in its software being targeted in the wild, but it's not every day that the company comes across malware masquerading as Adobe software using a valid code signing certificate. Adobe recently received not one, but two such malicious utilities, the company revealed Thursday. Upon being convinced of the [...]

Ashes Cricket 2013 announced

Posted: 28 Sep 2012 08:25 AM PDT

Out of nowhere, 505 Games has announced that it will release the official Ashes Cricket 2013 game next year. Aussie studio Trickstar Games, who developed International Cricket 2010 under the Codemasters banner, will handle development. Ashes Cricket 2013 will feature official licenses for the Australian and English cricket boards. While 505 hasn't announced if other [...]

MMO Updates

MMO Updates


The Road to Mordor: Why LotRO's classes need a shakeup

Posted: 29 Sep 2012 10:00 AM PDT

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The Road to Mordor Why classes need a shakeup
In a recent post about the Riders of Rohan beta, blogger Doc Holiday wrote a criticism of LotRO's lackluster class development: "Think about it, what have our characters actually gotten since Moria? Outside of revamps (which are always needed as games age and don't really count) there's been almost no progression of our characters outside of gaining morale."

For this I have two words in response: hear, hear!

I've been thinking about this a lot since last week's imaginary restart scenario and even before. There's a reason that rerolling a character in Lord of the Rings Online has such appeal, even with a mountain of content behind it. It's a character that actually develops noticeably before your eyes, not slugs through content.

Today I want to examine why I agree with Holiday about the stagnation of high-level classes and how the devs can shake up the status quo to make character development exciting once more.

Continue reading The Road to Mordor: Why LotRO's classes need a shakeup

MassivelyThe Road to Mordor: Why LotRO's classes need a shakeup originally appeared on Massively on Sat, 29 Sep 2012 12:00:00 EST. Please see our terms for use of feeds.

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    WRUP: Not now, I have a headache edition

    Posted: 29 Sep 2012 08:00 AM PDT

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    This store looked like trouble from the start.  Why did I shop there?
    Wait, is it the weekend already? I need to do a WRUP for the week? Not now. I have a headache right now; this is a terrible time. Look, I understand that things need to happen, but this is a really bad headache. Can it wait for just a few days? A few hours? I don't know how long I'm going to have this headache.

    You don't have some ibuprofen I could cage off you? Better yet, some Excedrin? I hate having a headache.

    All right, all right, I'll just focus on WRUP. This week's installment is about whether or not the F2P switch of basically every game in the world gives you added financial headaches compared to the old style of subscription games. Oh, and it covers what we'll be playing over the weekend. So check out our plans past the break, and let us know what you'll be up to in the comments.

    Continue reading WRUP: Not now, I have a headache edition

    MassivelyWRUP: Not now, I have a headache edition originally appeared on Massively on Sat, 29 Sep 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Is farming ruined forever?

      Posted: 29 Sep 2012 06:00 AM PDT

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      Mists of Pandaria farming pic, in honor of Shawn :)
      One of my favorite things to do in games is farm. No, not the kind of farming that involves killing zillions of mobs for mats and money -- real (virtual) farming. Like when you buy seeds and plant them in the ground and wait for them to grow and then collect the literal fruits of your labor.

      Think I'm talking about FarmVille? Nope. Lord of the Rings Online, actually. And Ultima Online and Glitch and hopefully, someday, ArcheAge. MMOs actually implement farming so much better than the social game that seems to have redefined it. In UO, I can grow decorative plants and buff petals; in LotRO, I can mass-produce crops that are used by cooks to make food; and in Glitch, I grow flowers and herbs used by tincturers. I suppose even in Star Wars Galaxies, I was farming up corn and tubers in my oversized industrial extractors.

      But I have to wonder whether the FarmVille-induced stigma attached to farming as a gameplay concept has ruined it for MMO fans forever. Even when we discuss ArcheAge's amazing farming system, we can't help but crack jokes about tractors, jokes we wouldn't make about big, burly, angry Orcs practicing their fine tailoring skills in World of Warcraft. What do you think -- is farming in MMOs ruined forever?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Is farming ruined forever? originally appeared on Massively on Sat, 29 Sep 2012 08:00:00 EST. Please see our terms for use of feeds.

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        Betawatch: September 22 - 28, 2012

        Posted: 28 Sep 2012 07:00 PM PDT

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        Betawatch
        It's been a relatively quiet week on Betawatch. Oh, except for the fact that World of Warcraft: Mists of Pandaria emerged from beta and launched officially. Then there was that rumor about DUST 514 possibly launching in October. And we also found out that Age of Wushu is launching next May, rather than next month, with beta periods coming up in November and December.

        So I guess it was a pretty good week after all! Clicky clicky for the complete Betawatch roundup.

        Continue reading Betawatch: September 22 - 28, 2012

        MassivelyBetawatch: September 22 - 28, 2012 originally appeared on Massively on Fri, 28 Sep 2012 21:00:00 EST. Please see our terms for use of feeds.

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          MMObility: Mobile devices might breathe new life into older MMOs

          Posted: 28 Sep 2012 06:00 PM PDT

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          Conquer Online screenshots
          One of the greatest things about the mobile market is the reappearance of older, single-player titles that are now being introduced to a new generation. Tablets and smartphones are quickly becoming go-to gaming devices offering not only more powerful processors and bigger screens but access to the internet and huge stores of digital goodies. Recently, I've been playing through titles I've missed, like Broken Sword, a point-and-click adventure game from 1996. Touch devices are proving to be perfect for many older-style games. We're simply replacing the mouse with the finger, and the move feels natural.

          When I interviewed the Ultima Online team during a livestream this week, I asked Producer Bonnie Armstrong about a mobile version of the game. After all, I've played games, like Conquer Online, that look almost identical to Ultima Online, so I know it can be done. Her answer?
          I would love to, personally. I think it would be pretty cool. I think somebody kind of joked around and said you know when somebody's 90 years old, they're going to be in an old folk's home playing UO on their phone. [...] That kind of sums us up.
          There are many MMOs that I could see offering a mobile version. Would it be better or worse for these classic titles?

          Continue reading MMObility: Mobile devices might breathe new life into older MMOs

          MassivelyMMObility: Mobile devices might breathe new life into older MMOs originally appeared on Massively on Fri, 28 Sep 2012 20:00:00 EST. Please see our terms for use of feeds.

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            Storyboard: Making character relationships work

            Posted: 28 Sep 2012 05:30 PM PDT

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            People staring intently at something, volume twentysomething.
            Character interrelationships are the heart of roleplaying. The interesting part of your character isn't his background or his personality; it's what happens when you put him in a room with several other people and let the whole thing move from there. You're trying to create an entirely different person who will build an entirely different set of relationships in an entirely different world.

            Unfortunately, some of those relationships can feel a bit... forced -- as if you're trying to find a connection where none exists, or as if you've jumped past some important elements of characterization that would make everything seem clearer. In short, a lot of your relationships feel as if they were cut from the Star Wars prequels.

            I harp on verisimilitude a lot in this column, but that's precisely because roleplaying depends on the illusion of reality in each interaction. If your relationships in roleplaying feel real, it does wonders for grounding the characters and their interplay in reality and giving substance to everything else you do. So I think it's worth noting some obvious stumbling points and some ways to help relationships feel more organic.

            Continue reading Storyboard: Making character relationships work

            MassivelyStoryboard: Making character relationships work originally appeared on Massively on Fri, 28 Sep 2012 19:30:00 EST. Please see our terms for use of feeds.

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              Firefall devs talk about dynamic events

              Posted: 28 Sep 2012 05:00 PM PDT

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              Firefall devs talk about dynamic events
              Just how dynamic is Firefall? Not dynamic enough, according to Red 5 Studios. In an effort to up the dynamism of the game, the development team is introducing some changes -- specifically, dynamic world events are going to be added to the world. They're so dynamical, it's even part of the name.

              These new events come in two big categories: local and global. Both the local and global flavors can be world events, which are automagically activated by the game, or on-demand events, which are triggered by players. Global dynamic events are meant to reinforce the large themes of Firefall, while local events are all about what's going on in a specific region. The team is developing events to be engaging, varied, accessible, cooperative, and connected to the story of the world and regions in a meaningful way.

              For a look at the type of events the team is working on, hit up the official blog post.

              MassivelyFirefall devs talk about dynamic events originally appeared on Massively on Fri, 28 Sep 2012 19:00:00 EST. Please see our terms for use of feeds.

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              Star Wars: The Old Republic Galactic Encyclopedia due out October 12th

              Posted: 28 Sep 2012 04:30 PM PDT

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              Everyone knows that the most failtacular games are the ones that get books.
              Those of you who want a more detailed look at the story behind Star Wars: The Old Republic are going to get your wish on October 15th with the Star Wars: The Old Republic Galactic Encyclopedia. The book contains a full rundown of the game's historical events, classes, persons of interests, ships, hardware, races, and so on. And it has a new trailer as of today because apparently books now get video trailers.

              Clocking in at 352 pages, the hardcover volume is penned by several members of the SWTOR writing team and explores the nuances behind the universe as presented in the game. The book is set to feature a full timeline and a number of pages on important events, useful for piecing together the full story from somewhat fragmented in-game lore. It can be pre-ordered now on Amazon and should be more than worth the value for roleplayers or dedicated lore hounds. Take a look at the trailer just past the cut.

              Continue reading Star Wars: The Old Republic Galactic Encyclopedia due out October 12th

              MassivelyStar Wars: The Old Republic Galactic Encyclopedia due out October 12th originally appeared on Massively on Fri, 28 Sep 2012 18:30:00 EST. Please see our terms for use of feeds.

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              MMO Blender: Eliot's online brother from an offline mother

              Posted: 28 Sep 2012 04:00 PM PDT

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              No, more online than that.
              We don't need to go online to have a good time, oh no.

              Obviously Massively's writers like us some online games. I am no exception to the rule. But I also started playing video games back when the internet existed only in its most nascent form. I started out by liking video games, period, and the online component came much later, with a lot of benefits, to be sure, but I still love some offline action just as well.

              I don't feel the need to bring every game into the online arena. There are games that just don't work as well in a multiplayer environment. But there are also a lot of offline games that translate quite well to an online space, and I'm not just talking about ones that play like MMORPGs stripped of the first three letters. Today's MMO Blender is taking inspiration only from games that do not have a primary online component. Let's see about making a nice big MMO from single-player offline offerings.

              Continue reading MMO Blender: Eliot's online brother from an offline mother

              MassivelyMMO Blender: Eliot's online brother from an offline mother originally appeared on Massively on Fri, 28 Sep 2012 18:00:00 EST. Please see our terms for use of feeds.

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                Some Assembly Required: The newer-is-better fallacy

                Posted: 28 Sep 2012 03:00 PM PDT

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                Some Assembly Required 27
                There's this idea that old-school MMO players don't know what they want.

                I've an inkling that the folks espousing this idea have little experience with the old-school games they purport to be evolving beyond. This doesn't stop them from claiming that old-schoolers are in love with a time period instead of a game, though, which in turn intimates that old-schoolers' minds are too muddled to know exactly what they do and do not prefer.

                Regardless of how you feel about old vs. new, sandbox vs. themepark, or world vs. game, it's easy to see that conflating someone's personal preference with nostalgia results in a perspective that's of limited usefulness at best.

                Continue reading Some Assembly Required: The newer-is-better fallacy

                MassivelySome Assembly Required: The newer-is-better fallacy originally appeared on Massively on Fri, 28 Sep 2012 17:00:00 EST. Please see our terms for use of feeds.

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                  CCP announces new tournament with a prize pool of $10,000

                  Posted: 28 Sep 2012 02:00 PM PDT

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                  CCP announces new tournament with a prize of $10,000
                  EVE Online is getting its first cash tournament. After the tremendous success of the Alliance Tournament X in July, own3D began talking about possibilities for a new tournament with the fine folks at CCP.

                  Rather than focusing on Alliances as all previous EVE tournaments have done, this tournament will be team-based. Each team will have between eight and 24 players, and there will be a total of 32 teams in the tournament. Teams will have to be created on the official signup page (which will open October 12th) and enter through an online auction. Players may only belong to one team, regardless of how many accounts they own. A team may accept multiple characters from one person, but that person joining multiple teams is prohibited.

                  If you're interested in joining, be sure to read the full blog post for information about ship bans, tournament rules, and the modified double-elimination system.

                  MassivelyCCP announces new tournament with a prize pool of $10,000 originally appeared on Massively on Fri, 28 Sep 2012 16:00:00 EST. Please see our terms for use of feeds.

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                  Age of Conan dev letter talks new content, scheduling

                  Posted: 28 Sep 2012 01:00 PM PDT

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                  Age of Conan dev letter lays out update schedule
                  Age of Conan's monthly dev update is here, and Funcom's Craig Morrison uses the latest installment to talk about the fantasy title's content release schedule.

                  The near future will bring an update to the Amphitheatre of Karutonia aimed at level 80 players. Tweaks for the Conqueror and Bear Shaman classes should make the cut as well. After that it's on to The Secrets of the Dragon's Spine updates, which Morrison says will release in stages over the end of 2012 and the first quarter of 2013. The long-awaited tradeskill update also falls into this release window.

                  Finally, Funcom is planning to revamp several of AoC's old-world dungeons as well as add a new PvP minigame and a new raid. More updates are in the planning stages, too, but you'll need to head to the official AoC website for more details.

                  MassivelyAge of Conan dev letter talks new content, scheduling originally appeared on Massively on Fri, 28 Sep 2012 15:00:00 EST. Please see our terms for use of feeds.

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                  Hard work, not magic, is key to Blizzard's success

                  Posted: 28 Sep 2012 12:00 PM PDT

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                  Blizzard's success isn't magic just hard work and open minds
                  Should the success of World of Warcraft over the years be accepted as an aberration, encased in glass and set high up on a pedestal, untouchable and impossible to duplicate? Not according to an editorial on GameIndustry.biz, which suggests that other companies could find success by following Blizzard's methods instead of just mimicking the product.

                  The article discounts the magic secret formula hypothesis and attributes Blizzard's success to hard work, aggressive utilization of player activity data, and a focus on the casual player instead of hardcore endgame types. The piece noted that Blizzard essentially provides players with a whole new game with each expansion by changing systems dramatically. It further stated, "Blizzard... sees its successful game as a moving target, and uses data to allow it to make bigger gambles and more drastic changes."

                  MassivelyHard work, not magic, is key to Blizzard's success originally appeared on Massively on Fri, 28 Sep 2012 14:00:00 EST. Please see our terms for use of feeds.

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                  Get The Secret World for half price this weekend

                  Posted: 28 Sep 2012 11:00 AM PDT

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                  Get The Secret World for half price this weekend
                  Funcom is slashing prices on The Secret World's client this weekend. Well, technically there's only one price, and for the next couple of days it's half off the usual figure.

                  That's $24.99 if you're looking for specifics, and it also includes 30 days of gameplay. If you haven't been following TSW lately, it's worth noting that Funcom has recently released the second and third major content updates which in turn have added dozens of missions to the base game. New avatar customization options are also available, as is an improved lair system and a new weapon (the rocket launcher).

                  [Source: Funcom press release]

                  MassivelyGet The Secret World for half price this weekend originally appeared on Massively on Fri, 28 Sep 2012 13:00:00 EST. Please see our terms for use of feeds.

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                    New Darkfall Unholy Wars screenshots released

                    Posted: 28 Sep 2012 10:00 AM PDT

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                    New Darkfall Unholy Wars screenshots released
                    With the new incarnation of Darkfall -- dubbed Darkfall Unholy Wars -- launching November 20th, fans have been interested in seeing what changes the game has undergone. Unfortunately, as of yet no real in-game footage has been released. However, to give players a visual taste in stills, Aventurine has released five landscape screenshots of the world of Agon. Check out the new images in the gallery below.

                    Players interested in returning to the game or checking it out for the first time can do so at a discounted sub fee during Darkfall's Ultimate Promotion. The promotion, which also includes increased drop rates and skill gains, ends when Unholy Wars launches.
                    [Aventurine press release]

                    MassivelyNew Darkfall Unholy Wars screenshots released originally appeared on Massively on Fri, 28 Sep 2012 12:00:00 EST. Please see our terms for use of feeds.

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                      General gaming

                      General gaming


                      Guest Column: Tales of the Starpath Supercharger

                      Posted: 28 Sep 2012 05:44 PM PDT

                      Feature

                      1UP COVER STORY

                      Header

                      1UP COVER STORY | WEEK OF SEPTEMBER 24 | 35 YEARS OF ATARI 2600

                      Guest Column: Tales of the Starpath Supercharger

                      Cover Story: We look back at the Atari 2600's greatest add-on.

                      P

                      eople that grew up with smartphones and memory cards size of a postage stamp containing orders of magnitude more storage than the computers that took men to the moon would probably look on the Starpath Supercharger as a quaint curiosity rather than the awesome leap in technology that those of us that were around when it was new believed it to be. The Supercharger was an add-on for the Atari 2600 developed by the Arcadia Corporation in 1982. Arcadia were later forced to change their name to Starpath due to trademark issues.

                      The Supercharger plugged into the cartridge slot of the 2600 and added a whopping 6K RAM. Given that the system only had 128 bytes (not K bytes, bytes) with most games having 4K ROM, this was a huge upgrade. The additional memory allowed the games that were developed for the Supercharger to have significantly better graphics than the standard cartridges released for the 2600. Unlike later add-ons, such as the 32X, it didn't have a slot for plugging in cartridges. Instead, the games were delivered on cassettes that were loaded by playing them in a cassette player which was connected to the Supercharger via a cable that plugged into the headphone jack.  All the games for the Supercharger were developed by Starpath and released in 1982.

                      The 5 Best and 5 Most Interesting Atari 2600 Games

                      Posted: 28 Sep 2012 04:30 PM PDT

                      Feature

                      1UP COVER STORY

                      Header

                      1UP COVER STORY | WEEK OF SEPTEMBER 24 | 35 YEARS OF ATARI 2600

                      The 5 Best and 5 Most Interesting Atari 2600 Games

                      Cover Story: The good and the fascinatingly strange of the world's first hit gaming console.

                      L

                      ists like this are never easy, and the discussion surrounding them often devolves into arguments over the games that were not included. The Atari 2600 hosted many great and important titles. Some people might decry the omission of Yar's Revenge, Donkey Kong, or Pong, and though those games were fun and/or important in the history of video games. That being said, when listing the best games for a system, I chose to ignore things like personal nostalgia (sorry Frostbite), historical importance (to a certain extent), and sales figures (because some of the worst 2600 games are among the best-selling). Instead, I focused solely on two things: How does the game compare to others of its time in terms of graphics, sounds, and gameplay? And how much fun is the game to play to this day?

                      Top 5 Best Atari 2600 Games

                      Hell Yeah! Review: Parts is Parts

                      Posted: 28 Sep 2012 03:59 PM PDT

                      Play Hell Yeah! Wrath of the Dead Rabbit for just a few minutes, and you'll notice that the game proudly wears its inspirations on its sleeve. Mix the platforming of Sonic the Hedgehog and the sprawling level design of Earthworm Jim into a framework that desperately wants to remind the player of Super Metroid, and you have an experience that's explicitly informed by the games its developers love. But the callbacks don't stop there; at times, Hell Yeah! will surprise you with just how far it goes to pay tribute to past classics with even the most minor of elements, from its Wario Ware-esque mini-games, to the way the protagonist explodes into a bunch of energy balls after touching spikes seemingly ripped straight from the world of Mega Man. Arkedo Studio definitely knows the essential parts of good platformers, and with Hell Yeah! they've set out to include as many as they can in this one -- even at the risk of robbing their game of its own identity.

                      Guest Column: Adding On: The Peripheral Atari Experience

                      Posted: 28 Sep 2012 02:47 PM PDT

                      Feature

                      1UP COVER STORY

                      Header

                      1UP COVER STORY | WEEK OF SEPTEMBER 24 | 35 YEARS OF ATARI 2600

                      Adding On: The Peripheral Atari Experience

                      Cover Story: The 2600 didn't just pioneer game design; it also perfected the art of selling add-ons.

                      P

                      eople look back fondly on the Atari 2600 because of its games. Classic titles like Pitfall, Kaboom!, Yar's Revenge and Adventure not only defined a generation of gaming, but helped to lay the groundwork for what games would become over the next 35 years.

                      But the 2600 was also the home to a long litany of ambitious add-ons, expansions and peripherals. And while some of them might not have always worked, or been entirely practical, many of them were just as important to the success of the 2600 -- though others served as shocking examples of things to come for later generations of hardware.

                      MMORPG News

                      MMORPG News


                      Dragon Oath: Soul of the Sphinx Launches

                      Posted: 26 Sep 2012 06:24 PM PDT

                      Soul of the Sphinx Launches

                      ChangYou has announced that the Soul of the Sphinx expansion to Dragon Oath has officially launched. The expansion brings on board the Sphinx character class, new areas to explore, new instances, an increased level cap and more.

                      General: Three MMOs Kickstarted

                      Posted: 26 Sep 2012 07:26 PM PDT

                      Three MMOs Kickstarted

                      KickStarter has been a god-send to many companies working to see their vision for a great MMO brought to bear without the intervention of a "major" publisher. In today's Independency, we take a look at three successfully "Kickstarted" MMOs. Read on and then leave your thoughts in the comments.

                      End of Nations: Fully Localized Russian Version in the Works

                      Posted: 26 Sep 2012 06:19 PM PDT

                      Fully Localized Russian Version in the Works

                      Trion Worlds and Petroglyph have announced that End of Nations will be fully localized in Russian. The development team credits the Russian beta community for its passion for the game as the driving force behind the decision.

                      General: The Veteran MMO Devs Speak

                      Posted: 26 Sep 2012 05:35 PM PDT

                      The Veteran MMO Devs Speak

                      GDC Online seems to be right around the corner. We managed to corral the Advisory Board consisting of Eugene Evans, Gordon Walton, and Valerie Massey, hardcore MMO veterans all, to talk about the convention and about general online gaming trends. See what they had to say in this exclusive interview.

                      MapleStory: Champion Update Now Live

                      Posted: 26 Sep 2012 06:12 PM PDT

                      Champion Update Now Live

                      Nexon has announced that the latest MapleStory update, Champion, is now live on all servers. The Champion update brings revamped Warrior, Magician, Bowman, and Legends characters into the game as well as the Battle Arena.

                      DC Universe Online: Jens Andersen & The Hand of Fate

                      Posted: 26 Sep 2012 05:45 PM PDT

                      Jens Andersen & The Hand of Fate

                      DC Universe Online players recently saw the deployment of The Hand of Fate downloadable content. We managed to catch up with Creative Director Jens Andersen to talk about The Hand of Fate, its new features, Operations and much more. Read on!

                      General: Nexon & NCSoft Trying to Buy Valve?

                      Posted: 26 Sep 2012 06:09 PM PDT

                      Nexon & NCSoft Trying to Buy Valve?

                      According to VentureBeat.com, Korean gaming giants, Nexon and NCSoft, have been participating in buy out talks with representatives of Valve. According to the report, the buy out would cost nearly $900 million.

                      Continent of the Ninth Seal: The Ruined Empire Expansion Preview

                      Posted: 26 Sep 2012 05:28 PM PDT

                      The Ruined Empire Expansion Preview

                      Continent of the Ninth Seal, or C9, recently expanded with The Ruined Empire. We've got a hands on preview of the new content so keep reading! Let us know what you think in the comments.

                      Firefall: Dynamic Events Detailed

                      Posted: 26 Sep 2012 06:04 PM PDT

                      Dynamic Events Detailed

                      The Firefall blog has been updated with a new post by Red 5's Bryan Malloroy. In it, Malloroy discusses the notion of dynamic world events and bringing the PvE world of Firefall to life. From there, he goes on to discuss how dynamic events are created and what players can expect from the system.

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