General Gaming Article

General Gaming Article


Notch Announces MineCon, Coming to Las Vegas in November

Posted: 03 Aug 2011 04:46 PM PDT

BlizzCon, QuakeCon, Genghis Khan – what's next? As with all things, Notch has the answer. Coming soon to a Las Vegas near (or incredibly far away from) you: MineCon. It's a convention! About Minecraft! If you thought your meticulous cosplay of Minecraft's main character was a unique work of human ingenuity, prepare to be severly disappointed.

"For me, MineCon is about celebrating the full release of Minecraft," Notch told PC Gamer. "I'm really looking forward to getting up on stage and pushing the button to upload the final build."

"We'll just go back home and keep working on Minecraft directly after MineCon, but it does represent a huge milestone where the game finally leaves beta, something we'd never been able to do without our fans, so it feels natural to celebrate it with them."

Notch has picked Mandalay Bay as his venue, and the convention will run from November 18-19. Tickets and details are set to go live next week.

Now then, if you'll excuse us, we have to get back to work on our block costume. It's simple, topical, and only 40 percent duct tape. There's a chance we might be mistaken for Solid Snake, but that's a risk we're more-than-willing to take.     

Borderlands 2 Officially Announced, Set for Release Next Year

Posted: 03 Aug 2011 04:08 PM PDT

After dropping enough hints to fill up the original Borderlands' entire gun roster, Gearbox has finally stopped being coy. Borderlands is officially getting a sequel. Will there be more guns? Click past the break for the shocking (read: not shocking) answer!

"Combining invention and evolution, Borderlands 2 features all new characters, skills, environments, enemies, weapons and equipment, which come together in an ambitiously crafted story," said Gearbox's announcement. "Players will reveal secrets, and escalate mysteries of the Borderlands universe as they adventure across the unexplored new areas of Pandora."

So basically, it's a videogame sequel. But that's definitely not a bad thing in this case. Borderlands was a noggin-blasting, OCD-sating good time in its own right, but the game's wasteland sort of lived up to its name – and not in a good way. Point is, there was plenty of untapped potential, and Borderlands 2 is shooting to realize it.

The game's getting a full reveal at Gamescom next week, and it's set for launch sometime in 2012. To tide you over, though, here's this video of Claptrap dancing. Just remember, folks, he's dancing. He's dancing.

Skype Moving to VP8 Codec for Video Calls

Posted: 03 Aug 2011 03:06 PM PDT

skypeSkype has announced today that it is preparing to adopt Google's open source VP8 codec for all video calls. The upcoming Skype 5.5 Windows client will use VP8 for 1-to-1 calls as well as group calls, which have used VP8 for some time. This is definitely a boost to Google's WebM open video initiative.

Google announced WebM back in May of 2010. VP8 is the video portion of that package. It is not widely used as H.264 continues to flood the market. Google hopes that the open WebM can overtake the patent-encumbered H.264 in time. MPEG-LA, the patent pool that licenses H.264, is keen to point out that they are forming a patent pool for WebM, which they claim does infringe patents. 

This contradictory information has led some companies to hold back on VP8 use. Google claims there is no reason to worry about patent issues with VP8. We have to say Skype lends some credence to that. Microsoft is in the process of acquiring the company, and that gives WebM a little more credibility.

Future Tense: The Big Bang Theory

Posted: 03 Aug 2011 01:34 PM PDT

I stopped watching sitcoms when Mary Tyler Moore and M*A*S*H went off the air. When half-hour shows turned into rude people taking cheap shots at each other, they stopped being funny. And I stopped watching.

Several years ago, I was in Florida for a convention and a shuttle launch. I spent a few days with one of my nephews. One night, all discussion stopped immediately after dinner so we could watch a new sitcom he had become enamored with. Suffering from an untimely attack of good manners, I kept my mouth shut and prepared to suffer through 22 minutes of inanity. Instead, I laughed out loud. The show was The Big Bang Theory, and I immediately recognized it was about me, all of my friends, and most of the readership of MaximumPC. Returning to the left coast, I set the DVR to record every episode.

A few months later, I was at Comic-Con, exhausted and hiding behind a large stack of tribbles (www.tribbletoys.com) resting my feet, when I heard a voice asking, "Is David Gerrold here?" Being too tired to deal with fannish questions about anything at that moment, I sunk lower behind the tribbles. Until the voice said, "My name is Bill Prady and I'm a producer on The Big Bang Theory—"

—at which point, I came shooting up out of my chair like a whale breaching from fifty fathoms. "Big Bang Theory? That's the best-written show on television!" I must have startled him and several others in the immediate vicinity. But it was the beginning of a genuine friendship—or at least, a very healthy mutual admiration society.

See, way back in the B.C. era (Before Computers), I wrote a book about writing for Star Trek. It was a love-letter to a great television show. I was privileged to share a small part of that particular adventure and I wanted to share it. In those days, there were no VCRs or DVDs and I expected the show to be quickly forgotten. Who knew? Right. But I didn't expect the book to sell as well as it did—and I didn't expect that it would end up as a textbook in college classes. I was still a beginner myself. I was just sharing what I was learning.

wrong

Uh....no, the other Big Bang Theory.

Bill Prady had bought my book as a teenager and (according to him), it opened his eyes to the whole process of how television works, how a story becomes a script becomes an episode. He told me that it was one of the things that inspired him to go into television himself. (And I'm glad he did.)

I appreciate good writing. I respect it. I admire it. I am in awe of it, because I know how difficult it can be. Good writing is about surprising the reader with every chapter, every page, every paragraph, even every sentence. Good storytelling is about creating a reality more fun and more compelling than the chair the reader or viewer is sitting in. Good writing is taking the audience on a marvelous journey of adventure, discovery, and emotional involvement. (All of which is why I don't watch a lot of television and I'm skeptical about most movies and favor good novelists like Spider Robinson and Terry Pratchett.) Good writing is why The Big Bang Theory stands out as such a remarkable show. The writing staff of The Big Bang Theory consistently demonstrates a mastery of character and comedy that others would do well to study.

Bill Prady invited me to a taping of the show. I had so much fun, I kept coming back—and I started bringing friends. You can hear me on the laugh track. The scene where Penny gives Sheldon an napkin with Leonard Nimoy's autograph—that's me howling so loudly in the background. The show does not use a laugh track.

Watching a movie being made is boring. It looks like everybody is mostly standing around and waiting most of the time—because they are. Cameras have to be put in position, props have to be readied, practical effects have to be prepared, costumes and hair and makeup have to be adjusted and tweaked, lights have to be rigged, camera moves have to be rehearsed, and once in a while you even get some actors in place to give a meaningful look, open a cabinet, react to something, and maybe even speak a line of dialog.

But a sitcom is produced like a play. Each scene is done straight through from beginning to end with multiple cameras following the action, each from a different angle. Under the guidance of a skilled director (Hi, Mark Cendrowski!) the process looks effortless. He'll shoot a scene twice—once to get it in the camera, once for insurance—and occasionally go back for a pickup from a different angle or because the producers have decided to change a line. More than once, those last-minute tweaks have resulted in hysterical improvements.

creeper

In front of the camera, the show has a remarkably talented and very likable cast. My personal favorite is Kaley Cuoco (Penny) because she's so much fun to watch. She can say more with a single facial expression than some performers can say in a whole monolog. Johnny Galecki continues to make the character of Leonard Hofstader the most likable sad-sack on television. Simon Helberg (Howard Wolowitz) demonstrates how to live in a delusional mind-set of chauvinism and questionable fashion-sense without ever being cringe-worthy. Kunal Nayyar (Raj Koothrappali) brings a delicious creepiness to his own sidereal nerdiness. And of course, Emmy-winning Jim Parsons has made Dr. Sheldon Cooper a cultural archetype—kind of like Mr. Spock, but without the pointed ears and the seven-year sex drive.

Other great cast members include Carl Ann Susi as the unseen Mrs. Wolowtiz, Melissa Rauch as Bernadette, Howard's girl friend, and Mayim Bialik as Amy Farrah Fowler, Sheldon's friend who is also a girl, but not a girl friend, although….

While most audience members come to watch the show, I also love watching the crew behind the cameras. This production company has the best morale I've seen on any TV series since the original Star Trek. It's not just that everybody here is good at their jobs—it's also that they're having a lot of fun doing their jobs.

Mary Quigley does a great job with costumes—each character has his or her own distinctive look. Just looking at what's on the hanger, you know who it's for. Scott L. London manages the props and it's fun to watch the prop team reset the scene before every take. Peter Chakos edits the series and occasionally directs an episode. Asst. Director Anthony Rich seems to be everywhere at once, coordinating all the myriad details of keeping the production on schedule. I like watching Jeannete and Megan handle the clapboard tasks, and Jamie, one of the cameramen, works weekends at the local Apple store genius bar. (Which is why the show occasionally does gags about the genius bar.) There are too many other good people to mention all of them here, look them up on IMDB.

Overall, this is a great team, and I think much of the credit has to go to Chuck Lorre, who is long overdue for an Emmy award of his own. A couple years ago, Chuck Lorre was the keynote speaker at the Science Fiction Writers of America Nebula Awards banquet and he gave one of the funniest speeches I've ever heard at any banquet. He said he was honored to be in the same room with so many writers he admired.

motivation

But there's another reason for acknowledging The Big Bang Theory. This is a show about geekery and nerdiness carried to the extreme. It is an avalanche of in-jokes—references to comic books, board games, science fiction movies, TV series, computer technology, high-level science and math, and everything else in nerdspace. This is because the writers and producers are geeks and nerds themselves—they are writing from their own experience. That the show has become the number one sitcom in America, even surpassing Chuck Lorre's other big hit (Two And A Half Men) is evidence that geekiness has finally become mainstream. More than that, it has become fashionable.

The Big Bang Theory represents a tectonic shift in the cultural landscape. It is a show about intelligent people with intelligent and esoteric interests. At first glance, it seems as if it's ridiculing braininess—but the characters are so well-drawn and so likable and the actors who play those characters are so likable and fun that they have changed the national perception of geeks and nerds. We are real human beings now, with real goals and real feelings. More than that, tech-freaks and sci-fi geeks are becoming the new hip.

What do you think?

—————

David Gerrold is a Hugo and Nebula award-winning author. He has written more than 50 books, including "The Man Who Folded Himself" and "When HARLIE Was One," as well as hundreds of short stories and articles. His autobiographical story "The Martian Child" was the basis of the 2007 movie starring John Cusack and Amanda Peet. He has also written for television, including episodes of Star Trek, Babylon 5, Twilight Zone, and Land Of The Lost. He is best known for creating tribbles, sleestaks, and Chtorrans. In his spare time, he redesigns his website, www.gerrold.com

Puget Systems Serenity Mini Review

Posted: 03 Aug 2011 01:28 PM PDT

Is it on?

As any system builder knows, there's a constant yin-and-yang balancing act between performance and noise. When you crank up performance, you crank up the noise. And as you bring down the acoustics, so goes the performance.

That's the delicate line Puget Systems attempts to walk with its Serenity Mini desktop system. For this task, Puget configured the Serenity with a 3.3GHz Intel Core i5-2500K, an Asus P8H67-M EVO motherboard, 8GB of low-profile Kingston DDR3/1333, a Gelid Tranquillo cooler, two Intel 320 Series 80GB SATA 6Gb/s drives, a 2TB WD Caviar Green drive, and a Power Color Radeon HD 5750 videocard.

All this is packed into an Antec Mini P180 case. The Antec P series is already tuned for acoustics, but Puget added some additional touches, such as AcoustiPack sheets in various spots, to make the case even quieter.

The Serenity Mini is the quietest performance machine we've ever tested.

In performance, the Serenity Mini's numbers are fair. They're not benchmark chart-ripping scores, but they're not bad either. Much of that is thanks to the Core i5-2500K chip. Its stock speed is 3.3GHz but Puget overclocks it to 4.5GHz. This helps the 2500K overcome the overclocked Core i7-920 in our zero-point system in most of our application benchmarks. The Serenity Mini also does reasonably well against the similarly priced CyberPower LAN Party EVO (reviewed in July), which features a stock-clocked 3.4GHz Core i7-2600K. The CyberPower outpaces the overclocked Puget Systems in our Lightroom 2.6 test, but even with its Hyper-Threading, loses to the Serenity Mini in the rest of our benchmarks.

When we get to gaming, though, the CyberPower's GeForce GTX 580 shows who is in charge. It's simply a beatdown, putting a passively cooled card up against the fastest single-GPU card available.

But let's be honest, the Serenity Mini is not designed primarily as a gaming rig. Yes, a Radeon HD 5750 is certainly capable of some gaming duties at lower resolutions, say, 1680x1050, and even some games at 1920x1080, but it's not a card you'd pick if you're expecting to play Battlefield 3 on a 30-inch panel at 2560x1600. Instead, you want this GPU and this machine for its acoustics.

Is the Serenity Mini really that quiet? Yes. The rig is dead silent, which is more of a mind-bender than anything. You expect a system running at 4.5GHz to make some noise, but this is a black hole of silence.

We originally thought the CyberPower LAN Party EVO was quiet, but not in comparison to this. You move your head closer and closer to the machine in an effort to hear it until your head is against the case. Even then, you can still barely hear anything. That's quite an achievement.

Puget really hit the mark in noise management, but there's still that vexing question: Would a gamer give up the performance? We're not totally sold on that point. If gaming was a factor in the machine's life, we'd pass on the Serenity Mini in favor of something with more graphical heft, such as the aforementioned LAN Party EVO, which, while not as silent, is fast and also quite small.

But if you're looking for a deadly quiet machine for your cave, and the primary purpose is either content creation or application use, we don't think you can get a more peaceful machine than the Serenity Mini.

$2,565, www.pugetsystems.com

Corsair Rolls Out The Quiet 8GB SE Arctic White Vengeance Low Profile Memory

Posted: 03 Aug 2011 10:48 AM PDT

Corsair's Vengeance LP line of DDR3 memory was made for big builds (with big cooling systems) stuffed into little cases; these low-profile kits clock in at an itty-bitty 1.03 inches, nearly half the height of most of the other memory out there. The newly available Corsair Special Edition Arctic White Vengeance Low Profile memory targets a couple other niches, too. It's still short, but the Low Profile White also runs at a scant 1.35V that Corsair claims makes it perfect for whisper-quiet PCs or builds suffering from low voltage constraints.

Want specs? We got specs. The 8GB kit consists of two "rigorously-screened 4GB DDR3 DRAM modules, guaranteed to operate at 1600MHz with a tested latency of 9-9-9-24," according to the company's press release. You can buy it now on Corsair's website.

To coincide with the launch of the memory kit, the company posted an article on its blog in which they whipped together a whisper-quiet custom PC using – you guessed it – the  Corsair Special Edition Arctic White Vengeance Low Profile memory, along with a host of other parts (for, you know, everything else). Check it out for an interesting read.

HP Launches Pair of Space Saving Compaq Monitors

Posted: 03 Aug 2011 10:22 AM PDT

Hewlett Packard's targeting display hunters short on real estate with a couple of new HP Compaq branded monitors, the LA2206xc and LE2002x. The 21.5-inch LA2206xc is a thin form factor monitor with LED backlight and built-in 720p HD webcam that, along with HP's MyRoom software, is supposed to make videoconferencing a snap. Also an LED monitor, HP says the 20-inch LE2002x sports a small footprint with a slim profile.

Starting with the smaller of the two, the LE2002x features a 3,000,000:1 dynamic contrast ratio, 170/160-degree viewing angles, 5ms response time, DVI-D and VGA inputs, tilt adjustability, cable management clip, 250 nits brightness level, and a 1600x900 native resolution.

The LA2206xc boasts similar specs, but with a Full HD (1920x1080) resolution, 1,000,000:1 contrast ratio, and the aforementioned videoconferencing features. It also comes with two USB ports, USB cable, dual-microphones, and audio jacks.

HP tells us the LE2002x and LA2206xc are both available now for $140 and $225, respectively.

Image Credit: HP

IQ Hoax Proves The Rest Of Us Are Just As Dumb As IE Users

Posted: 03 Aug 2011 10:15 AM PDT

While we may question the sanity of anybody still clunking around the Web with the decade-old Internet Explorer 6 – even Microsoft wants that dinosaur to die – we wouldn't go as far as to say that the people who use IE are stupid. That didn't stop AptiQuant Psychometric Consulting from doing it, though. Last week, the group released a report that claimed that IE users had the lowest collective IQ of users of any browser. Stop chuckling, "Like"-clicking Chrome and Firefox fans – it turns out we're the idiots. The whole thing was probably a hoax.

BBC News dug a little deeper into the story after it received widespread media attention (including, um, from us), and it turns out that AptiQuant smells a bit fishy. The company's website has been around for less than a month, and the images of employees on the site were pulled from the website for Central Test, a French research company. The names of the employees have been changed, and Central Test doesn't know anything about AptiQuant. No one answered at AptiQuant's contact number when the BBC rang them up.

To be honest, we should have seen it coming when the supposed CEO of AptiQuant said "I just want to make it clear that the report released by my company did not suggest that if you use IE that means you have a low IQ, but what it really says is that if you have a low IQ then there are high chances that you use Internet Explorer."

Image credit: zgeek.com

Google+ Tops 25 Million Visitors In Its First Month

Posted: 03 Aug 2011 10:09 AM PDT

Haters been hating on Google+. Sure, maybe it's just the Goog's attempt to draw advertisee eyeballs from Facebook, and okay, the invite system kinda sucks, and yeah, sometimes it feels like you're talking to yourself in a big, empty room. Those are all perfectly valid complaints. But G+ brings a lot of new things to the table, and despite the naysayers, an unprecedented number of people have been lining up to give the service a whirl. We're only one month in to the Google+ experience and 25 million visitors have already tested the waters.

The number comes courtesy of comScore, an authority in all things Internet traffic-related. By comparison, Facebook took three years and Twitter took 30 months to reach the big 25 mil (That's visitors, not users, just to be clear). Reuters reports the number's growing by an additional million each and every day, too. The US tops the list with 6 million people having checked out G+, while India is second with 3.6m visitors.

The rapid growth may not be a good thing, comScore VP Andrew Lipsman told the LA Times during a conference call. Remember that haters hating thing? Lipsman says that Facebook saw the most stable growth of any of the social media services thanks to its slow start and deliberate pace of expansion – a theory that Google obviously doesn't agree with.

By the way, if you're a new adopter, be sure to check out our handy-dandy guides on how to drag your Facebook data over and disable G+'s annoying email notifications.

Yahoo Mail Goes Down (for Some), Gmail Users Offer Apathetic Condolences

Posted: 03 Aug 2011 09:39 AM PDT

A glitch in the Matrix (or some other calamity) has some Yahoo email users shaking an angry fist at the god of electronic messages today. Others have found it more therapeutic to voice their frustrations on Twitter in succinct 140-character or less outrages. Those having trouble accessing their Yahoo email account see an error message stating "This webpage is not available," while others have noted "Error 501 (net::ERR_INSECURE_RESPONSE): Unknown Error," along with other messages. Unfortunately, Yahoo isn't much more enlightening on what's going on.

"Some Yahoo services are currently inaccessible to some users in certain locations," Yahoo said in a statement provided to Mashable. "We are working to correct the issue and restore all functionality immediately. We know that this may have caused some inconvenience and we apologize to our users who might be affected."

How long the outage has been going on isn't known, though a CNet reader claims Yahoo's been having "severe outage issues for the last 24-hours plus." Based on the Twitter complaints, the email woes don't appear to be region specific.

Image Credit: youjustmademylist.com

MMO Updates

MMO Updates


ArcheAge videos show off PvP

Posted: 03 Aug 2011 10:30 AM PDT

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Following ArcheAge here in the West often involves copious use of Google Translate as well as wading through tons of difficult-to-decipher web postings. Fortunately, the player community likes to post gameplay videos from the sandpark title's various Korean closed betas, and today we've stumbled across a couple of noteworthy clips that aren't subject to the whims of online translation.

Both clips center around PvP, and though ArcheAge will feature world PvP in certain areas, the game also boasts battlegrounds for those who prefer less randomness. The first video features a Mage/Bard/Archer player in a skirmish against an invading pirate guild. The second clip takes place inside a battleground and features the same class combo again. There's quite a bit more footage on this one, though, and the 13-minute running time gives us a pretty good look at what it's like to siege a castle. You'll find both videos after the cut.

Continue reading ArcheAge videos show off PvP

MassivelyArcheAge videos show off PvP originally appeared on Massively on Wed, 03 Aug 2011 12:30:00 EST. Please see our terms for use of feeds.

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Looking for the hit formula: NCsoft's Jeremy Gaffney on creating successful MMOs

Posted: 03 Aug 2011 10:00 AM PDT

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Jeremy Gaffney knows MMOs, having spent a great portion of his life working at Turbine and NCsoft, so when he speaks about building successful games, he's not just spitballing -- he's got experience in his back pocket and forward-thinking in the palm of his hand. Speaking with Develop, Gaffney gave clear, practical advice about how MMO studios can pull ahead and succeed in this cutthroat market.

Like many gamers, Gaffney is concerned with the growing aversion to risk-taking that studios exhibit as MMO gaming's gone more mainstream. "I worry, for example, that mass market equals mass budget equals risk aversion equals conservative design. The great thing about the early MMOs - games like Asheron's Call, Ultima Online, EverQuest and Lineage - was the fact they experimented; they weren't afraid to take different directions," he says.

Even so, Gaffney is excited for the possibilities in the industry, simply because there are so many of them. Whether studios choose to develop for the mainstream or niche, console or mobile markets, using free-to-play or subscription business models, he sees avenues for success in all of them: "The common denominator will always be the gamer. And with gamers comes diversity, especially now."

Gaffney's Carbine Studios is hard at work on an as-of-yet unnamed MMO which will be revealed at Gamescom later this month.

MassivelyLooking for the hit formula: NCsoft's Jeremy Gaffney on creating successful MMOs originally appeared on Massively on Wed, 03 Aug 2011 12:00:00 EST. Please see our terms for use of feeds.

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Enter at Your Own Rift: One-point-four

Posted: 03 Aug 2011 09:30 AM PDT

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Last week, Karen provided an excellent analysis on Trion Worlds' broad, eight-page State of the Game address as the company outlined its plans for the game's long-term future. This week, we're still going to cast our eyes to the present. As we wrap up the final phase of RIFT's Waves of Madness (how much fun is water bladder throwing, huh?) and raid guilds bang their way through Hammerknell, it's the time to revel in a brand-new content update: patch 1.4.

Yes, another patch. I think people are still in disbelief that Trion is able to pump out updates as rapidly as it has, and the current naysayer theory is that the company is merely polishing up content it wanted to get for launch but had to hold back for whatever reason. There's probably a kernel of truth to that, but it doesn't hold up from what we know. We know that Trion has parallel teams -- up to six of them -- working on live development, which includes world events and content updates. We know that some of the features we've seen in previous patches were a direct result of post-launch player feedback, so it can't all be capping off unfinished projects.

Say what you will, but from where I'm standing, Trion's putting its actions where its mouth is by continuing a hot-and-heavy updating streak without showing any signs of slowing down. It's smart, too; by providing faster updates than most MMOs on the market and giving players incentive to stay, return, and try the game for the first time, Trion's firming up its position as an MMO that's here to stay -- not one that's going to fold up shop when future titles hit.

So let's take a peek through the highlights of patch 1.4 as I offer my award-winning commentary on each of the points!

Continue reading Enter at Your Own Rift: One-point-four

MassivelyEnter at Your Own Rift: One-point-four originally appeared on Massively on Wed, 03 Aug 2011 11:30:00 EST. Please see our terms for use of feeds.

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En Masse delaying TERA launch to 2012

Posted: 03 Aug 2011 09:00 AM PDT

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En Masse Entertainment has finally broken its silence about TERA's launch window, and there's both good and bad news for fans of the upcoming fantasy game. The bad news is that there's still no definitive launch date. The good news is that the time window has been narrowed considerably.

In a new press release issued this morning, En Masse says that TERA will release sometime in the spring of 2012. That should put to rest months of speculation as to whether the game would reach North American shores in 2011 (as well as whether it will be competing for launch customers with The Old Republic, which BioWare expects to release prior to the end of the year).

En Masse publishing vice president Chris Lee comments on the launch delay, indicating that the extra time will result in a more polished product. "The game's action combat and depth has generated a lot of interest, and we are committed to making sure every aspect of the game lives up to our standard of quality," he said.

MassivelyEn Masse delaying TERA launch to 2012 originally appeared on Massively on Wed, 03 Aug 2011 11:00:00 EST. Please see our terms for use of feeds.

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Not So Massively Extra: Hi-Rez talks Gamescom plans and shows off first SMITE screens

Posted: 03 Aug 2011 08:00 AM PDT

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Gamescom is just around the corner, and Hi-Rez Studios is gearing up to show off two new titles at the Cologne trade show on August 17th. The makers of Global Agenda are bringing a demo version of Tribes: Ascend to the event and will also be unveiling SMITE, a MOBA announced last April that features battles between gods from various mythologies.

Hi-Rez COO Todd Harris will also be talking up the future of Global Agenda, and senior designer Travis Brown will be answering SMITE-related questions as players get their hands on the initial demo version of the title. SMITE is built on the Unreal Engine 3, and Hi-Rez has released the first two screenshots of the game which we've got for you after the break.

Continue reading Not So Massively Extra: Hi-Rez talks Gamescom plans and shows off first SMITE screens

MassivelyNot So Massively Extra: Hi-Rez talks Gamescom plans and shows off first SMITE screens originally appeared on Massively on Wed, 03 Aug 2011 10:00:00 EST. Please see our terms for use of feeds.

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Marvel Universe reveals a mouthy merc

Posted: 03 Aug 2011 07:00 AM PDT

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Attention, Marvel Universe fans: if you missed some of the reveals at San Diego Comic-Con, we are here to help you catch up.

As we have mentioned in a prior article, the man behind the pen of the great Ultimate Spider-Man reboot, Brian Michael Bendis, is set to write the story behind this first-ever Marvel MMO. Although few other details of this highly anticipated free-to-play MMO have been revealed, we now know that a very iconic mutant will grace your screen when you play the game. This, of course, is none other than the Merc-with-a-mouth himself, Deadpool.

As the Editorial Director for Marvel.com, Agent M, announced, you will be able to don the secret identity of Mr. Wade Wilson. Will you be as indestructible and athletic as this wise-acre? We will have to wait and see. As more information is revealed, we will be sure to send it your way.

[Updated with Agent M's exact title. Thanks, Agent M]

MassivelyMarvel Universe reveals a mouthy merc originally appeared on Massively on Wed, 03 Aug 2011 09:00:00 EST. Please see our terms for use of feeds.

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Rumor: World of Warcraft's next expansion has been named

Posted: 03 Aug 2011 06:30 AM PDT

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First there was The Burning Crusade, then Wrath of the Lich King, and, most recently, Cataclysm. World of Warcraft's expansions have been the lifeblood of literally millions of gamers' playtime, which is why many fans are anxiously awaiting word of the fourth expansion pack to the hit MMO.

Today we may know the name of the expansion: Mists of Pandaria. According to MMO Champion, Blizzard filed a trademark with this title on July 28th, which is exactly in line with how the company has procured titles for the previous expansions. The trademark specifies that this is for "computer game software."

The Pandarens are one of the more light-hearted races in the Warcraft franchise, with kung fu panda bears from a secret empire somewhere in Azeroth. Despite being fan favorites, the Pandarens have been rarely seen in WoW, while Blizzard has used them in a couple different April Fool's jokes in the past.

We'll be keeping our eyes on Blizzard for any official confirmation.

MassivelyRumor: World of Warcraft's next expansion has been named originally appeared on Massively on Wed, 03 Aug 2011 08:30:00 EST. Please see our terms for use of feeds.

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The Daily Grind: What was your favorite experience as a healer?

Posted: 03 Aug 2011 06:00 AM PDT

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If you're going to play a game in which your allies will rush forward into their imminent death despite your best efforts, someone's going to need to take the task of keeping them from death. Sometimes the healer is up on the front lines like the Warrior Priests of Warhammer Online, but most often your job in the healer is to stand back and keep everyone alive in spite of their determination to stand in fire. It's not a glamorous job, but boy is it ever important.

From games like World of Warcraft that require a dedicated healer to games like City of Heroes where your "healer" may have no direct healing spells, the third part of the holy trinity sees the least direct action but still tables a lot of responsibility. So what's your favorite experience from taking on the role of the walking band-aid? Were you stuck in a group with members who couldn't keep themselves alive at all if not for your healing? Or is there a particular game that always made healing feel more fun than any other task in the game?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What was your favorite experience as a healer? originally appeared on Massively on Wed, 03 Aug 2011 08:00:00 EST. Please see our terms for use of feeds.

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Going behind the scenes of Guild Wars 2's sound team

Posted: 02 Aug 2011 06:00 PM PDT

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Listen for a second. Do you hear anything? Jets of flame being spewed by dragons, the sharp slide of metal on metal, the hard report of a gunshot? Of course you don't because you're not part of the Guild Wars 2 sound team, hard at work for yet another day. But then, even if you were, you wouldn't be hearing a dragon spitting flame -- you'd be figuring out how to make a sound that will tell players that this is a dragon spewing flame, which is a bit harder. (And safer.)

This short video documentary chronicles some of the methods that the team uses to draw players into the game world via just the sound, just to make each little echo sound as immersive and natural as possible. It's a look at one of the more ubiquitous aspects of MMOs that most players don't think about, so if you're at all interested in the design going on behind the scenes of Guild Wars 2, jump on past the break.

Continue reading Going behind the scenes of Guild Wars 2's sound team

MassivelyGoing behind the scenes of Guild Wars 2's sound team originally appeared on Massively on Tue, 02 Aug 2011 20:00:00 EST. Please see our terms for use of feeds.

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Paragon Market details unveiled for City of Heroes Freedom

Posted: 02 Aug 2011 05:00 PM PDT

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Amidst the excitement and apprehension surrounding the release of City of Heroes Freedom later this year, there's an obvious question that must be asked -- what is the cash shop like? After all, for all the features the new hybrid model is promising, it's not going to help much if the cash shop is ridiculous or counterintuitive. Answering precisely that concern, the development team for City of Heroes has put together a preview of the Paragon Market, showing players what to expect once the shop goes live.

Not only will the shop offer players a variety of old pieces at a discounted price (the entire Magic costume set clocks in at roughly $5, with individual pieces available as well), the market will also allow players to buy new features such as dual inspirations, new power sets, and new costume slots. In a game where individual creativity and character customization are king, the idea of adding a dozen more character slots and new costume slots should appeal to pretty much every player.

MassivelyParagon Market details unveiled for City of Heroes Freedom originally appeared on Massively on Tue, 02 Aug 2011 19:00:00 EST. Please see our terms for use of feeds.

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The Game Archaeologist uncovers Shadowbane: The highlights

Posted: 02 Aug 2011 04:00 PM PDT

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Way back when I used to haunt the corridors of Gamestop and not shun the place due to its stinky evil, I remember being enticed with these fancy-pantsy "MMORPG" boxes when I'd see them on the shelf. I must have picked up Shadowbane a dozen or so times to check out the blurbs on the back, mentally weighing whether or not this would be the one to introduce me to online gaming, but ultimately it was not to be.

It's probably for the best, considering that Shadowbane was primarily PvP and I'm a PvE guy at heart. Plus, the title never really took off the way that publisher Ubisoft had hoped, spending most of its six years of operation lurking in the background of the MMO industry instead of sharing the spotlight.

But still, six years! That's far longer than any of the titles we've been talking about these past couple months, and considering that Shadowbane won last week's poll to become this month's topic, there are obviously strong feelings lurking among you. What did Shadowbane try to do differently, how did it stay alive as long as it did, and what was its downfall? Hit the jump to find out!

Continue reading The Game Archaeologist uncovers Shadowbane: The highlights

MassivelyThe Game Archaeologist uncovers Shadowbane: The highlights originally appeared on Massively on Tue, 02 Aug 2011 18:00:00 EST. Please see our terms for use of feeds.

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MMObility: Shadow Cities confuses the heck out of me

Posted: 02 Aug 2011 03:00 PM PDT

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I like unusual games. No, really, I love them. I would rather puzzle away at some oddball of a game than be forced to play the same old game that I have played before. I don't mind taking my time with a new title, learning its rules and lore. Of course, my goal is not to hunt down every morsel of information about a game, either. There is a fine balance between knowing how to play a game and practically keeping a cheat sheet next to my laptop or phone.

Sometimes a game comes along and makes me really scratch my head. It's rare, though, especially in this age of YouTube videos and newbie Q and A threads. Shadow Cities has given me more of a hard time than almost any other game in recent memory.

The question is: is this a good thing or a bad thing? Click past the cut and we'll discuss it.

Continue reading MMObility: Shadow Cities confuses the heck out of me

MassivelyMMObility: Shadow Cities confuses the heck out of me originally appeared on Massively on Tue, 02 Aug 2011 17:00:00 EST. Please see our terms for use of feeds.

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EVE is Real reaches first content milestone, Aurum gifted to active account holders

Posted: 02 Aug 2011 02:30 PM PDT

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A couple of weeks ago we told you about CCP's new EVE is Real web endeavor. The ad campaign essentially asks capsuleers to upload artwork, screenshots, videos, and other player-generated metagame content to a new web portal designed to show off EVE's emergent gameplay.

CCP kicked off the campaign by offering in-game incentives based on the number of player uploads, and today the company has sent out a PR blast touting the fact that the first milestone has been reached.

Players have uploaded over 1,000 pieces of content, triggering a gift of 1,000 in-game Aurum to every active EVE account (you'll recall that Aurum is the controversial new cash shop currency that surfaced with the Incarna expansion). So what will 1,000 Aurum buy your pod pilot at the Noble Exchange? As of today the pickings are somewhat slim. The only offering in that particular price range is a pair of black men's boots.

MassivelyEVE is Real reaches first content milestone, Aurum gifted to active account holders originally appeared on Massively on Tue, 02 Aug 2011 16:30:00 EST. Please see our terms for use of feeds.

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One Shots: No job too big, no job too small

Posted: 02 Aug 2011 02:00 PM PDT

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Earthrise is center stage for today's One Shots with a screenshot of a pretty impressive group effort. Earthrise players aren't limited to large structures, though. Knar, the reader character in the foreground, is also sporting some player-created items:
This is the first base built in Earthrise since the Territory War feature was implemented. All structures and walls in the base are player made, as well as the armor and weapon my character has equipped. It has a such a nice view of the mutated wasteland!
Now it's your turn to show off your items. This week's theme is Some Assembly Required -- a little nod to the newest addition to our column lineup. Some Assembly Required covers player-created content, so we want to see the best of what you've created.

Whether you've built a farm or village in Wurm Online, a particularly impressive ride in Fallen Earth, or something even bigger and better in any MMO, we want to see! Grab a screenshot, tell us a bit about what it is, and send it to oneshots@massively.com. We'll be featuring the best of these all week.

MassivelyOne Shots: No job too big, no job too small originally appeared on Massively on Tue, 02 Aug 2011 16:00:00 EST. Please see our terms for use of feeds.

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Heatwave opens free trials for Gods and Heroes

Posted: 02 Aug 2011 01:30 PM PDT

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Following fresh on the heels of Gods and Heroes' recent content update, Heatwave Interactive announced today that it is beginning a free trial promotion. The free trial gives three days of access to all of the game's currently available content.

Anthony Castoro, CEO of Heatwave Interactive, states, "The free trial unlocks the Gods & Heroes experience - it's our invitation for anyone passionate about mythology and legend to immerse themselves in this epic adventure of ancient Rome." If that sounds like your cup of tea, then you can access the new trial at the official site.

MassivelyHeatwave opens free trials for Gods and Heroes originally appeared on Massively on Tue, 02 Aug 2011 15:30:00 EST. Please see our terms for use of feeds.

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Fight for solitude in the newest DC Universe Online update

Posted: 02 Aug 2011 01:00 PM PDT

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Brainiac is back on the offensive in the latest DC Universe Online update, and this time his sights are set on Superman's Fortress of Solitude. Players must join forces with Superman and his reluctant ally Lex Luthor to fend off Brainiac, lest he use the Fortress' Kryptonian technology to destroy the Earth. Why Superman has Earth-destroying technology in his Fortress, we're not too sure. Just in case someone really pisses him off is our guess.

The Fortress of Solitude is an eight-man raid which will reward successful players with Marks of Distinction, which players can use to purchase powerful new gear. The update also includes new high-level armor sets, including sets for heroes featuring Superman's logo, and sets for villains emblazoned with a 'Z' for "Zod." New hard-modes are also making an appearance, in the form of the Batcave and Hive hard-mode alerts. All this new content is available now, so jump right in and fight for some peace and solitude!

MassivelyFight for solitude in the newest DC Universe Online update originally appeared on Massively on Tue, 02 Aug 2011 15:00:00 EST. Please see our terms for use of feeds.

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Hyperspace Beacon: Illusion of choice

Posted: 02 Aug 2011 12:00 PM PDT

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Before I begin this little rant about Star Wars: The Old Republic, there are a couple things I want to make clear: This edition of the Hyperspace Beacon will have a lot of spoilers, and I really like SWTOR as a whole.

First off, the spoilers mentioned here will be about the DragonAge and Mass Effect series of games. If you have not played through either one of those games and do not want to know how some of that story turns out, then you may not want to read this article. Secondly, SWTOR is a wonderful game. I have played it on a couple of occasions, and I believe it exhibits some of the qualities that have been missing from many of the current MMOs -- specifically, story. By no means do I want to discourage anyone from playing or pre-ordering this game, so if you're on the fence about this game, you may not want to read on because this article is not for you.

Surely, fans of BioWare have played games like Mass Effect and DragonAge, and I hope you have played Knights of the Old Republic. These games really define what BioWare is and the types of games it can make. However, given some of the most recent announcements, I have to wonder if some of the staples that made these BioWare games great are going to be missing in Star Wars: The Old Republic. Have BioWare games gone from having choice to just the illusion of choice?

Continue reading Hyperspace Beacon: Illusion of choice

MassivelyHyperspace Beacon: Illusion of choice originally appeared on Massively on Tue, 02 Aug 2011 14:00:00 EST. Please see our terms for use of feeds.

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The Soapbox: Rooting for the fail

Posted: 02 Aug 2011 11:00 AM PDT

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Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

I'm going to start this with a strange admission: I love MMOs. I love them as a lumpy, imperfect collective; I love specific ones immensely, and I love being a fan of the genre. I feel that I have to clarify my stance when I sometimes -- often -- see people who apparently follow MMOs quite closely become a neverending fount of bile and venom toward these games. Apparently, not all MMO fans love MMOs, and that perplexes me.

Odd as that may be, whatever, I can accept that we live in a topsy-turvy world. What I really don't get are the folks who hate specific games so greatly that their entire bodies and minds have been honed into a dedicated game-loathing entity. Mention that title anywhere on a forum, a blog, or in a post, and these people come out to scream through clenched teeth how this MMO sucks beyond the telling of it and that we are all fools, fools for getting anywhere near it.

They aren't just content to say their piece and be done with it, oh no; their vitriol literally knows no end. They will rant, they will attack, they will laugh with derision, and above all else, they will root for the fail. Their greatest desire in life is for this specific game to die so that they can rend their clothes and let out a blood-curdling victory howl. And I don't get it. I feel like an alien in their presence, perplexed at their rage and fixation. Why do people root for MMOs to fail with such intensity? What motivates them and what do they hope to achieve?

Continue reading The Soapbox: Rooting for the fail

MassivelyThe Soapbox: Rooting for the fail originally appeared on Massively on Tue, 02 Aug 2011 13:00:00 EST. Please see our terms for use of feeds.

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Silkroad Online's eighth expansion launches today

Posted: 02 Aug 2011 10:30 AM PDT

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The world of Silkroad Online just got a lot bigger, as Joymax has launched the free-to-play fantasy title's eighth expansion. The Mysterious Temple of Jupiter boasts a ton of new content including a level cap increase, new quests, and new community events.

The level cap has been bumped from 110 to 120, and each Silkroad class features brand new skill sets inspired by various Chinese and European arts. The expansion has also added upwards of 60 new quests to the game's ancient Chinese setting, and new hunting grounds for 111th level characters have also arrived.

New dungeons are available for low- and mid-level characters, as are over 100 new monsters and new mob AI that a Joymax press release says will "provide a more active, tactical experience." Finally, events including the Forty Thieves collection contest and the Famous event (wherein players are gifted items based on individual stat and ability increases) will be happening all through the month of August.

MassivelySilkroad Online's eighth expansion launches today originally appeared on Massively on Tue, 02 Aug 2011 12:30:00 EST. Please see our terms for use of feeds.

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