General Gaming Article

General Gaming Article


Reddit Blackout Coming January 18th to Protest SOPA

Posted: 10 Jan 2012 03:32 PM PST

redditThe public outcry over the Stop Online Piracy Act (SOPA) and the Protect IP Act (PIPA) is not about to die down. Popular discussion board and social news site Reddit has just announced that it will be blacking out on January 18th from 8AM-8PM EST in protest of the likely passage of the legislation. In place of the user-generated madness that is Reddit, the site will host a simple message about how SOPA and PIPA would negatively affect sites like Reddit.

Both pieces of legislation, SOPA in the House and PIPA in the Senate, would give unprecedented power to copyright holders to force websites offline. A site found to be hosting any copyrighted content could find its domain name blocked, even if that content was uploaded by a user. Search engines and ISPs would be forced to scrub offending websites from listings without judicial review. Clearly a site like Reddit would be especially vulnerable. Many experts on Internet infrastructure also have concerns that some provisions in SOPA/PIPA would make the net less secure.

Reddit is estimated to get over 20 million unique visitors each month. If even a fraction of those users call up their members of Congress, it might actually make an impact. Do you support the blackout? 

Google Search Gets Social with Google+ Integration

Posted: 10 Jan 2012 03:04 PM PST

googIt was only a matter of time, and now Google has rolled Google+ social results into its search engine in a big way. The new system is called "Search Plus Your World," and it's the biggest change to Google search in years. The new social search will surface content on the web, as well as on Google+. Everything from posts, to photos, to shared links will be taken into account from here on out.

Users will have to be logged into Google+ for the new social content to show up, but it appears to be the default view. A new search settings bar at the top allows you to quickly toggle the customized results off and get just general web content. The Plus-ified version of search indicated with a small person icon the links that are specifically from your Google+ circles or posts. 

Private material will show up in results, but only for those people it has been shared with. People and pages from your Circles will also auto-complete on Google now. The change is live now, and should be available to everyone in the coming days. Google's personalized search can be permanently disabled in the settings. Will you leave the personalized search on?

D-Link Announces New Routers of All Shapes and Sizes

Posted: 10 Jan 2012 02:47 PM PST

d-linkThe market for routers is pretty well established at this point, but that isn't stopping companies from trying to build in new features to get you to upgrade. D-Link's newly announced routers are looking to connect you in a variety of ways, and at a variety of price points. The company is offering up a low-cost cloud router, a pricey media-enabled option, and more networking goodies. 

The DIR-605L is being billed as the first sub-$50 802.11n router with cloud services built-in. The mydlink service will allow users to share content, and manage their network remotely with mobile apps on Android and iOS. A bit more up-market from this device is the newest router in the Amplifi series, the HD Media Router 3000. This little beauty has all the bells and whistles including 802.11n (up to 900Mbps), powerline networking, bandwidth monitoring, and cloud-based sharing through SharePort. 

One less noticed addition to D-Link's line up is the confusingly named All-in-One Mobile Companion. The Mobile Companion is essentially a travel router with some useful extras like mobile device charging, mass storage via USB, and Wi-Fi protected setup. D-Link also showed off a new networked webcam we're sure they would like you to pair with some of these devices. Keep an eye out for these products in the coming months. 

The 10 Star Wars PC Games Every Fan Should Have Played

Posted: 10 Jan 2012 02:34 PM PST

The Force has long been with fans of the Star Wars movies. To celebrate the launch of the series' second massively multiplayer online game, we're recapping the top ten titles that had the biggest impact on the Star Wars genre at large. And, no, you don't have to let the Wookiee win in these if you don't want to.

Star Wars: TIE Fighter

Many who have come before us have dubbed Star Wars: TIE Fighter – the space sim that puts you right in the cockpit for everyone's favorite Galactic Empire – as one of the greatest Star Wars games in existence, if not one of the greatest games of all time. Why's that? It's simultaneously challenging and geektastic to fly alongside star destroyers (and even Darth Vader himself) in a variety of the Empire's best and worst ships, set to a soundtrack that shifts based on combat actions. Toss in a great plot, a host of secret bonus goals, and the sheer joy of chasing down Y-Wings in a TIE Defender, and you have one of the defining games of the Star Wars franchise. Can has brand-new sequel?

Star Wars: X-Wing vs. TIE Fighter

While Star Wars: X-Wing vs. TIE Fighter lacked a definitive storyline until the game's expansion pack, Balance of Power, the original title introduced the big feature that fans had been anticipating since their first joyride in a TIE Fighter: multiplayer. No longer were you constrained to blowing up legions of the Empire's (or Alliance's) dumbest computer-controlled pilots. You could now exact your revenge on your friends via customized space deathmatches or objective-driven missions. And we also love that this was the first of the Star Wars space sims to introduce a destroyable Super Star Destroyer. Those things must cost a fortune.

Star Wars: Rebel Assault

Don't judge this game based on modern-day standards. Time travel back to November of 1993, a time when owning an optical drive (let alone a game designed for its use) was much more of a rare occurrence than it is now. Star Wars: Rebel Assault was LucasArts' first such title, and it allowed a player to perform a crude, movie-enhanced run through of most of the major events of Star Wars: A New Hope – complete with a canon-breaking save of Luke Skywalker right before he blew that thing and went home.

Star Wars: Dark Forces/Star Wars Jedi Knight: Dark Forces II

This one's a toughie. We give massive historical points to Star Wars: Dark Forces, the very beginning of the Star Wars first-person-shooter landscape. However, it wasn't until the game's sequel, Star Wars Jedi Knight: Dark Forces II, that players were finally given the option to swing a lightsaber around and ruin the careers of many of the Empire's finest stormtroopers. The game also included the addition of Force powers, which left plenty of geeks cackling with glee as they Force-choked everything they could get their hands on.

Star Wars Jedi Knight: Jedi Academy

A quasi-customizable plot line? First person combat? New Force powers? Double-bladed lightsabers? Crazy multiplayer, saber-swinging slugfests? If Dark Forces invented the Star Wars FPS genre, then Star Wars Jedi Knight: Jedi Academy was the grand finale. Although the AI in the game was weak even for a Star Wars title – poor stormtroopers – the lightsaber combat (split across three different "stances" for single-blade fighters) did a great job of breaking the hack-and-slash stereotypes of previous titles.

Star Wars Galaxies

Star Wars Galaxies had a tumultuous existence, including its great gameplay shift from "Jedi are rare and sacred" to "Everyone's a Jedi!" – otherwise known as the "New Game Enhancement" update. But we'll give the game credit in its attempt to throw everything and the kitchen sink into the first massively multiplayer Star Wars universe. You could be a dancer; You could be a space pilot; You could hang out with Admiral Ackbar. Heck, you could even create and manage your own city, or even play a Star Wars-themed card game within the MMO itself.

Star Wars: Knights of the Old Republic

Star Wars: Knights of the Old Republic was BioWare's first big RPG title that had no connection whatsoever to the Dungeons and Dragons universe. And, to gamers' delight, the company knocked this one out of the park. To say the story is simply "epic" would be doing it a disservice, but to say anything more would spoil a series of twists that you owe it to yourself to experience. Whether you run light side or dark side in this sprawling title, you at least owe it to yourself to enjoy every single word that your companion droid, HK-47, has to say. Meatbag.

Star Wars: Battlefront II

 

You got your Battlefield in my Star Wars -- specifically, Star Wars: Battlefront II, an action-packed title that delivered heavy on the "multiplayer war" angle by supporting up to 64 concurrent players in a single map. But the gameplay was similar in both multiplayer and Battlefront II's single-player campaign: You picked from one of four classes to wage war in objective (or deathmatch-based) battlegrounds. The better you did, the closer you got to unlocking two special "hero" classes to play as – typically of the lightsaber-swinging variety, we note. Space combat and a Risk-like "Galactic Conquest" mode made this shooter just that much sweeter.

Lego Star Wars II

It's cute, okay? But more than that, the Lego Star Wars titles – and Lego Star Wars II: The Original Trilogy, particularly – are chock-full of little geeky head-nods and plenty of fun unlockables for Star Wars aficionados of all ages. Ever wonder what would happen if, say, the Emperor himself was chasing Jawas through the Tatooine deserts? With more than 50 playable characters to choose from across the game's many levels, Lego Star Wars II delivered hours of simple fun (and thousands of destroyed Lego blocks).

Star Wars: Empire at War

Many Star Wars-themed real-time strategy games have come, and many have fallen (Rebellion, anyone?) But Star Wars: Empire at War was perhaps the least-flawed of them all. The galaxy-spanning Galactic Conquest mode was fun without being needlessly complex, allowing you to play through scenarios like "Destroy the Death Star" via both ground- and space-based combat. We confess; blowing up AT-AT Walkers or Republic landspeeders wasn't nearly as fun as using Interdictor cruisers and Star Destroyers to spring epic traps on your enemies.

Star Wars: The Old Republic Review

Posted: 10 Jan 2012 02:13 PM PST

A fabulous single-player experience in a massively multiplayer online game

Star Wars: The Old Republic (TOR) comes with a buffet of a story for an MMO, but you only get to fill your plate once. From decisions as significant as choosing your character's class specialization to events as trivial as responding to dialog options, much of what you do during your character's main story has a lasting and permanent effect. We like the feast: BioWare's masterful use of instanced environments creates more captivating gameplay for the solo quester than most any other MMO.

But this is BioWare's first foray into the massively multiplayer world, and it shows. TOR is more a role-playing game you play alongside 999,999 friends than a true MMO. BioWare either poorly integrates or completely misses the mark on many of the elements that define an MMO. On the upside, the beautiful blend of voice acting and dialogue options in each of TOR's many quests should earn the game a celebratory parade through the Yavin 4 throne room. And while the scripted quests (occasionally punctuated by John Williams's familiar score) are immersive, they make the rest of the game's environments seem stale by comparison. TOR's non-instanced "generic" areas just aren't very player-interactive. The Nar Shadda casino, a cold and lifeless location that cries out for mini-games and interactivity, is just one example. And don't get us started on TOR's cantina music.


Keep an eye out for clickables (or killables) during normal quests, and you could earn some tasty experience from self-updating bonus objectives!

Whoever designed TOR's sprawling landscapes (and transportation flowcharts) deserves to be Force choked. Traveling feels like marathon training until you gain the Sprint power at level 15, or player vehicles at level 25. Even then, you can probably alt-tab out and watch the full Battle of Hoth while you auto-run your journey between planets, space, and your ship to fulfill various missions.

TOR isn't designed so you can amass armies of friends to take out a faction leader, nor is it even really geared for generic player-versus-player prior to level 50. It's telling that even on a PvP server, it took us until level 27 (out of 50) to encounter our first enemy player in the wild. TOR's instanced PvP matches are simple and fun—yes, even Huttball—but BioWare's decision to have power-boosted lowbies play alongside top-level characters is baffling.

TOR's general combat is challenging and interactive. It includes targetable combustibles that can deal significant damage to nearby enemies, and pop-up bonus objectives that give players more of a reason to fight. That said, the boss fights of TOR's group instances, or Flashpoints, aren't very impressive through mid-game: The strategies are simple and the tanking and spanking is prevalent.

And then there are the omissions: TOR's space combat system is more Rebel Assault than TIE Fighter, and it's pathetic to see no Flashpoint matchmaking system beyond shouting "LFG" in general chat. There's no true guild support beyond just having one, no in-game achievements for the boastful, and absolutely no UI customization or add-on support to speak of. The game's Legacy features—beyond granting a player access to a last name around level 30 or so—are even labeled within the game with a big fat "coming soon." Come on.

But no MMO can go from Padawan to Jedi Master (or Darth) in a single launch window: If BioWare can complement the game's excellent single-player experience with more of the MMO genre's successful staples (including a stronger implementation of the features we enjoyed in, say, Star Wars: Galaxies), then The Old Republic could very well be the "prequel" that beats out some of the MMO landscape's big original titles. How many times do you get to say that about anything Star Wars?

$60 (Standard), $80 (Digital Deluxe), or $150 (Collector's Edition); plus $14.99 per month
www.swtor.com
ESRB: T

Comic Book to Outline "Complex Personality" of Steve Jobs, Bill Gates Bio on Tap Too

Posted: 10 Jan 2012 01:28 PM PST

Later this week, the late Steve Jobs and Magneto will have something in common -- both will have appeared in comic book form. We're sure you can think of other similarities, unfortunately the full potential of Apple's iconic co-founder caricatured in a comic will never be reached, not without Stan Lee and Jon Stewart tag teaming the project (they're not), though Bluewater Production did promise to capture the many sides of his "complex personality."

"Admire him or dislike him, Jobs' vision and business acumen revolutionized the world," said writer CW Cooke "Between he and Microsoft founder Bill Gates, you would be hard pressed to find someone with greater influence over how we communicate, interact and do business over the last 30 years."

Yep, Bill Gates is getting a comic book too, joining the ranks of Steve Jobs, Mark Zuckerberg, and Spider-Man. As for Steve Jobs, the comic book was written prior to his death (penciled by Chris Schmidt with cover art by DC artist Joe Phillips), so it won't include his untimely passing.

Maximum PC Deputy Editor Gordon Mah Ung shared his thoughts about the super tech duo appearing in comic book form.

"It's just sad. No Repulsor, Ultimate Nullifier, or Adamantium. But maybe if they introduce each of them at a time, they can eventually do an 'Avengers' movie with all them together in unstable molecule uniforms," Gordon mused.

We're obviously biased on this one, but wholeheartedly agree.

The 32-page Steve Jobs comic book biography will go on sale tomorrow for $3.99. Bill Gates' bio will follow in March.

Image Credit: Bluewater Production

Razer Revs into CES Waving a Radical PC Gaming Tablet Design

Posted: 10 Jan 2012 12:40 PM PST

Tablet PCs have flirted with mobile gaming, and there are some fun titles out there that are playable on higher end Android and iPad devices. But it's not a true gaming platform, at least not yet. Give Razer a chance to shake things up. The gaming peripheral maker is throwing its hat into the tablet ring with its "Project Fiona PC Gaming Tablet" (from here on out it's just "Fiona"), a concept slate designed to play today's most popular PC games with a funky (Razer says "intuitive") control setup.

You won't find a Tegra chip inside or any other ARM-based variant, and it's not rocking an Atom processor. Nope, the Fiona brings a fully fledged Core i7 processor to the tablet party, giving it more in common with a PC than a tablet, Razer says. It also makes it easy for game developers to write apps for the device, considering x86 has been around since the Tyrannosaurus Rex roamed the Earth.

Fiona features a dual-game controller design with ultra precise accelerometers and a highly sensitive multi-touch screen, according to Razer. It looks funktastic, yet oddly promising (see photo gallery below).

"While multi-touch screens have become the de facto user interface for tablets, they are not the right interface for serious PC gaming," said Min-Liang Tan, CEO, Razer. "The user interface we have designed for Project Fiona allows all existing PC games to be played right out of the box and also provides game developers new opportunities as they develop next-gen games on a highly-intuitive platform. Both developers and gamers are going to love the new user interface that combines the best of a gamepad, multi-touch screen and accelerometers for an all-new gaming experience on-the-go."

Force feedback is also part of the package. All this fun will come at a cost -- somewhere in the neighborhood of $1,000 (less, not more, Razer says). Razer expects to ship Fiona in the fourth quarter of this year.

Image Credit: Razer

Android App of the Week: TaxCaster

Posted: 10 Jan 2012 12:33 PM PST

If you weren't aware of it already, and we're sorry to be the ones to remind you, but it's that time of year to pay our dues to Uncle Sam. Paying taxes isn't anyone's idea of fun but the pain can be reduced by having an idea of what to expect, which brings us to this weeks Android App of the Week, TaxCaster by TurboTax.

taxcaster 01   taxcaster 02

Many of you will be familiar with TurboTax, Intuit's tax preparation software. TaxCaster doesn't allow you to do your taxes from your Android device, but it does allow you to enter in your information and come up with an estimate on your tax return or what you may still owe the government. TaxCaster will also suggest which version of TurboTax is best suited for your needs based on sources of income, deductions, and credits. Even if you're not a TurboTax user, TaxCaster is a useful tool for getting a general idea of your income tax situation, a useful tool for anyone who doesn't want to be surprised in April.

taxcaster 03   taxcaster 04

TaxCaster by TurboTax is available as a free download from the Android Market, and is also available for other platforms such as iOS and Windows Phone 7.

taxcaster qr

Dell UltraSharp U3011 Review

Posted: 10 Jan 2012 12:25 PM PST

Exceptional Price/Performance Ratio

Dell's 30-inch U3011 features an anti-glare hard coat to reduce reflections, and the 2560x1600 display tilts, swivels, and is height adjustable, but it can't pivot into portrait mode. The monitor is outfitted with two HDMI and two DVI ports, as well as one analog VGA and one DisplayPort input. USB hubs are always convenient, and Dell obliges with one upstream and four downstream USB 2.0 ports, along with a seven-in-one multicard reader in the side of its bezel.

The U3011 turned in a solid performance as we ran it through our gauntlet of DisplayMate benchmarks, producing some of the crispest text we've seen in tests that examine font clarity and readability. The monitor also did well on pixel-tracking tests that expose digital noise, and it produced stellar results in color-ramp tests that evaluate the display's ability to produce smooth color gradations.

Dell's U3011 strikes a good balance between price, performance, and features.

Dell's monitor performed slightly better than NEC's pricier PA301W in the ringing and overshoot tests, but we did detect a small amount of moiré when we watched the Blu-ray version of V for Vendetta. The U3011 exhibited a small amount of noise in suits, faces, and background signs. This, and the fact that the monitor can't swivel to portrait mode, are enough to deny it a Kick Ass award. We didn't encounter any issues or flaws while playing games, though. All in all, Dell has produced a fine display with a very reasonable price tag.

$1,400, www.dell.com

 

Lenovo IdeaPad YOGA Is An Ultrabook With A Tablet Twist, Or Bend, Or Something

Posted: 10 Jan 2012 11:30 AM PST

Are Ultrabooks tablet killers? We pose that very question on the cover of this month's print issue. The debate rages on, but Lenovo is looking to skirt the issue with a newly unveiled offering. Rather than going the Eee Pad Transformer/Slider route and sticking a keyboard on a tablet, Lenovo instead got all bendy and twisty with the IdeaPad YOGA, a touchscreen Ultrabook with a 360 degree hinge on its lid. That little design tweak lets you use the YOGA as a tablet or a notebook. Heck, you can even give it a V-shape, stand it on its end and treat it like an all-in-one.

Buoying its tablet-like claims is its miniscule size; the YOGA clocks in at just 3.1 lbs. and 0.67-inches thick. Spec-wise, the YOGA rocks 8GB of RAM, a 256GB SSD, an Intel Core Processor and a 13.1-inch, 1600x900 capacitive touchscreen that can handle up to 10 points of contact. Why the touchscreen? The IdeaPad YOGA runs Windows 8, you see – which means we probably won't be seeing it for a while.

It's a nifty idea (and before you get any nifty ideas, you should know that Lenovo patented the dual-hinge design). Would multi-use notebooks like this make you more inclined to embrace Windows 8 with open ARMs?

MMO News

MMO News


Hedone

Posted: 10 Jan 2012 12:35 PM PST

Hedone draws its name from the word “hedonism,” a philosophy that pleasure is the greatest good. Join in a life-or-death combat game show aired to the world, striving for celebrity status while accessing the latest technology to gear and skill up.

hedone-oil-rig-action

Publisher: Acony
Playerbase: ??
Graphics: High
Type: MMOFPS
EXP Rate: ??
PvP: Multiple Modes
Filesize: ??

Pros: +Creative FPS setting. +High production value.

Cons: -Limited information available.

Overview

Hedone Overview

Hedone features a fast-paced climb to glory, set in a world where contestants battle on live TV in a gladiator-style competition for fame. The game features several game modes, including Team Death Match and Dominion (a King of the Hill with twists), with more creative modes planned. Players will also have access to a variety of weaponry including experimental and exotic weapons.

Hedone Screenshots

Hedone Featured Video

Click here to view the embedded video.

Full Review

Hedone Review

Coming Soon…

Screenshots

Hedone Screenshots

Coming Soon…

Videos

Hedone Videos

Hedone Official Trailer

Click here to view the embedded video.

Links

Hedone Links

Official Game Page

System Requirements

Hedone System Requirements

Coming soon. . .

Pockie Ninja launching Chapter 7

Posted: 10 Jan 2012 11:00 AM PST

Wednesday, January 11 brings a new stage in Pockie Ninja updates with Chapter 7.

The update introduces the Trial of Bravery, a 3v3 battle mode that offers prizes and points, and new Bloodline Limits. The Bloodline Limits will let players enhance different combat attributes and customize their ninja further, and a new NPC grants players another new option for customization.

Las Noches has also been streamlined down to 95 floors (from the previous 170), while it offers the same amount of experience. The new design offers bosses at every five floors until floor 75, where players begin to encounter a boss on every floor.

Special events in Pockie Ninja will run until January 25, including rewards for players who pray Bloodsouls between January 11 and 16 and players who synthesize Bloodsouls between January 11 and 25. Players who challenge Las Noches on the 11th or 12th will earn new prizes. There will also be log-in prizes given away.

Pockie Ninja is published by Ngames (Game321).

Pockie Ninja: Chapter 7 Trailer

Source:

Pockie Ninja: Chapter 7 update coming January 11th

Update with brand new Bloodline Limit quests and Trial of Bravery system out tomorrow

NGames have announced that Pockie Ninja: Chapter 7, the latest update for their Naruto and Bleach inspired MMORPG, will be released on January 11th, 10am CST.

The entirely free Pockie Ninja: Chapter 7 update promises a new Trial of Bravery system – an exciting, brand new 3v3 battle mode that players can enter for prizes, points and bragging rights – as well as several new Bloodline Limit quests that will allow players to boost their ninja stats to all new levels.

To celebrate the release, publisher NGames are launching a series of special in-game events, running from January 11th – 25th.

Train your Bloodline Limits

The new Bloodline Limits will allow players to customise their characters like never before, offering a deeper level of control on the battlefield. Every player character can use Bloodline Limits to enhance important combat attributes, such as agility, stamina, armour break, defence and HP.

In Pockie Ninja, finding and activating the right Bloodline Limits can elevate a ninja’s skills to the next level. But sometimes they also bring misfortune – or even the danger of bloody massacre.

From January 11th – 16th, players who pray Bloodsouls and get to the required level of Bloodlimits can win great in-game rewards, including trial credit scrolls and new Bloodsouls for their characters.
What’s more, those who seek, find and sythesize Bloodsouls as many times as possible between Jan 11th – 25th will earn plenty of free gifts for their efforts.

The effects of Bloodline Limits differ depending on the NPC who issues their quest. With Chapter 7 introducing a new NPC – increasing the selection of Bloodline Limit quest givers from 2 to 3 – players will have more choice than ever when Chapter 7 is released.

Chapter 7 also sees the towering Las Noches challenge streamlined and cut back from 170 to 95 floors. The total EXP on offer doesn’t change though. Instead, Las Noches will become a bruising 95-stage ascent that pits players against a boss on every 5 floors, with a boss appearing on every floor for the last 20 floors.

On January 11th – 12th, players who bravely challenge the new Las Noches and reach milestone levels will be awarded with a bounty of prizes, including the new Bloodsoul III Jar for ninjas who make it all the way to the 95th floor.

Other free gifts will be up for grabs for completing new quests and instances, such as the Valhalla multiplayer instance.

Even simply logging into the game can win players prizes, and 2 random lucky ninjas in every server will be given a brand new +0 outfit on January 11 and 12 between 20:00-21:00.

Eighth update launches for DC Universe Online

Posted: 10 Jan 2012 10:34 AM PST

DC Universe Online has launched its eighth major update today, offering a new feature for all players above level 10: Research & Development.

Research and Development includes collecting research plans, gathering exobytes and items, salvaging items into crafting materials, and collecting ingredients and plans from bosses. This new system, available through various stations throughout the game, lets players create Equipment Mods that socket into equipment to offer stat and combat rating boosts, offering further customization of gear. The system also lets players create new consumables that offer stat buffs, in addition to restoring health or power.

DC Universe Online is published by Sony Online Entertainment, which also publishes EverQuest and Free Realms.

dcuo-hall-of-doom

DC Universe Online Gameplay Screenshot

Source:

DC UniverseTM Online Introduces Research & Development System in Eighth Game Update
Game Update Also Adds Role-Less Mode for Group Combat Alerts

WHAT: Every hero (and villain) needs a finely-tuned arsenal to succeed, and now DC Universe Online has just the right system! All DCUO players now have access to the all-new Research & Development (R&D) system. This new system allows players to create new and powerful items.

Research & Development brings Equipment Mods – a new type of item that will socket into players' existing gear to give them a stat and combat rating increase. Players can use different Equipment Mods to increase various stats, allowing them to further customize their gear to suit their needs. In addition, players will be allowed to make superior consumables that not only restore health and power, but also provide a stat buff.

Upon reaching level 10, players will be directed to their respective faction's R&D contact in the Watchtower or Hall of Doom for an introduction to the R&D system. R&D parts, Stations and Vendors can be found throughout the game so that no matter what players do, they will be able to make use of the new system.

There are four elements of this system, including:

  • Finding and Researching: Plans to create Equipment Mods to upgrade gear and consumables can be collected throughout the world.
  • Gathering: Throughout the open world (including Gotham City, Metropolis and Central City), players (1-30) can find exobytes and other items.
  • Salvaging: Players can turn unused, uncommon or rare items into crafting materials, and they can recover a rare item and create a useful piece of new equipment.
  • Collecting: Bosses will drop useful ingredients such as Focusing Elements and Plans throughout the game.

More details about the R&D system can be found here: DC Universe Online Research & Development.

WHEN: The Research & Development game update is now available as a free download for players at all three access levels: Free, Premium and Legendary.

MMO Updates

MMO Updates


DC Universe Online crafting goes live today with Game Update 8

Posted: 10 Jan 2012 10:00 AM PST

Filed under: , , , , , , ,

DC Universe Online - Huge Strange likes to craft
It's patch day for DC Universe Online, and when the superhero title comes back up, denizens of Gotham and Metropolis will have a new research and development system to play with. The R&D mechanic is DCUO's answer to traditional MMO crafting, and characters at level 10 and above will want to head to either the Watchtower or the Hall of Doom for an introduction to the new mechanics.

The R&D system brings equipment mods and superior consumables to the game, and it's broken down into four major gameplay spheres: researching, gathering, salvaging, and collecting. Researching involves finding upgrade plans throughout the game world while gathering involves acquiring exobytes. Salvaging is all about turning items into crafting materials, and collecting hinges on getting drops from various boss mobs.

The new mechanics are free for all players via the game's eighth major update. The patch notes can be viewed on the official DCUO forums.

[Source: Sony Online Entertainment press release]

MassivelyDC Universe Online crafting goes live today with Game Update 8 originally appeared on Massively on Tue, 10 Jan 2012 13:00:00 EST. Please see our terms for use of feeds.

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    Reddit author offers custom SWTOR load screen mod

    Posted: 10 Jan 2012 09:30 AM PST

    Filed under: , , , ,

    Is your Star Wars: The Old Republic loading screen getting a bit stale? Have you always wanted to see your character's mug emblazoned with corporate branding from BioWare, Electronic Arts, and that killer old-school Star Wars font?

    Look no further than a cackle-worthy mod recently developed by a Reddit user named ranier511. It's basically a layered Photoshop file, ready and waiting for your avatar's closeup. All you have to do is rename it LoadingScreen.jpg and use it to overwrite the image in your Program files/Electronic Arts/Bioware/Star Wars - The Old Republic/swtor/retailclient/LoadingScreensfolder. PC Gamer has a few examples to get your creative juices flowing, and you'll find the original thread on Reddit.

    MassivelyReddit author offers custom SWTOR load screen mod originally appeared on Massively on Tue, 10 Jan 2012 12:30:00 EST. Please see our terms for use of feeds.

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    The Secret World's Illuminati week reveals backstory, ranking mission

    Posted: 10 Jan 2012 09:00 AM PST

    Filed under: , , , , , ,

    The Secret World - Inside Illuminati HQ
    Don't tell the Illuminati, but someone's been whispering its secrets in a very public place. Funcom has revealed a bit of backstory on the secretive faction, which is only natural since it's Illuminati week at The Secret World website.

    Funcom says that prospective Illuminati players will need to find the group's secret headquarters in New York City, as well as undergo "rigorous psychological tests." The group then molds its raw recruits into "focused and efficient Illuminati machinery," and the end goals are victory in the eternal war for influence, knowledge, and power.

    The article also hints at an Illuminati ranking mission that involves a young United States senator not yet under the group's thumb. Read all about that and more at MMORPG.com.

    MassivelyThe Secret World's Illuminati week reveals backstory, ranking mission originally appeared on Massively on Tue, 10 Jan 2012 12:00:00 EST. Please see our terms for use of feeds.

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    The SOPAbox: Defeating online piracy by destroying the internet

    Posted: 10 Jan 2012 08:00 AM PST

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    The Soapbox title image
    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

    Unless you've been living under a rock, chances are you've heard of SOPA and PIPA. The Stop Online Piracy Act and PROTECT IP Act are two radical pieces of copyright legislation currently being pushed through the US government. Although the stated intent of the new legislation is to provide companies with additional tools with which to combat piracy, the bill's loose wording has raised some serious alarm bells. Opponents to the proposed law say it would give corporations the ability to shut down any almost any website under the guise of protecting copyright infringement.

    Gamers will be affected worst of all, as the loose wording of the law makes any website with user-submitted content potentially vulnerable to a shut down order. That could include YouTube, Facebook, Twitter, any blog with a comment section, or even any online game with a chat system. Perhaps the scariest part is that you'll be affected even if you're not in the US, as one of the new law's enforcement mechanisms is to remove a site from the DNS records, a move that assumes the US has jurisdiction over the global Domain Name System. AOL is among many huge companies strongly opposing SOPA, and so naturally Massively opposes it too.

    In this week's massive two-page Soapbox, I make the case for why you should be worried about SOPA, and I suggest what can be done to tackle piracy in the games industry. Comments can be left on page two.

    Continue reading The SOPAbox: Defeating online piracy by destroying the internet

    MassivelyThe SOPAbox: Defeating online piracy by destroying the internet originally appeared on Massively on Tue, 10 Jan 2012 11:00:00 EST. Please see our terms for use of feeds.

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      Raising the quality bar: gamigo CEOs talk F2P success

      Posted: 10 Jan 2012 07:00 AM PST

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      gamigo
      If you want to get the full scoop on how to make a free-to-play publishing studio work, there are few better people to talk to than the guys running Germany-based gamigo. Co-CEOs Patrick Streppel and Rainer Markussen have had years to experiment and learn from the free-to-play market, as gamigo has been involved with dozens of titles across the globe.

      Speaking with GamesIndustry.biz, the duo says that the studio splits their attention between self-produced titles and already-made Asian MMOs that are transplanted to a different market, and the two are quite different indeed. "With our self-produced titles we are trying to merge the two branches, so in a game like Cultures Online you have traditional browser-game monetisation like saving time, spending a little bit of money here and there. But they also have the more Asian-style revenue streams like crafting, enchanting, and paying for increasing the probability of success," Streppel said.

      The CEOs state that F2P actually caters better to hardcore players since those players will presumably be around for a long time and F2P will save them money over subscriptions. They also discuss how gamigo's had to "raise the quality bar" to stay competitive. The free-to-play world isn't about cutting-edge graphics, Streppel says, but instead "balancing, more about features, about gameplay depth."

      Because of their experiences, the CEOs have said that they've had to abandon complete genres such as sports and racing that proved to be failures for the company. They also predict that F2P will be coming soon to consoles in a big way, just as the iPhone and iPad market has embraced it.

      MassivelyRaising the quality bar: gamigo CEOs talk F2P success originally appeared on Massively on Tue, 10 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Diablo III heading to a gaming console near you

      Posted: 10 Jan 2012 06:30 AM PST

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      Diablo III logo
      For some time, the Diablo franchise has been touted by PC-gaming purists as one of the landmark reasons that PC gaming is superior to all others. Well, not anymore! Though Blizzard has made numerous statements that they were "seriously considering" a console version of the title, CM Bashiok tweeted today that the upcoming Diablo III would be making the jump to consoles, giving us our first official confirmation. Josh Mosqueira, who has worked on such titles as Company of Heroes and Warhammer 40,000: Dawn of War, is heading the charge as the console version's lead designer. Aside from those small details, however, we know absolutely nil about the title's console version (or to which consoles it will be coming, for that matter), but now that the news is out and about, we imagine that Blizzard will be making an official announcement very soon, so keep your eyes peeled and we'll bring you the latest as it comes.

      MassivelyDiablo III heading to a gaming console near you originally appeared on Massively on Tue, 10 Jan 2012 09:30:00 EST. Please see our terms for use of feeds.

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      John Smedley: EverQuest II seeing 'amazing growth' following F2P

      Posted: 10 Jan 2012 06:00 AM PST

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      EQII
      Following a rocky and often-troubling year for Sony Online Entertainment in 2011, it's got to be good to have a clear win for the team. So we certainly can't begrudge SOE President John Smedley from climbing to the mountaintops to trumpet EverQuest II's success following its full free-to-play transition last month.

      According to a series of tweets, Smedley says that the numbers are looking impressive: "We are seeing some amazing growth in EQII. 40% increase in daily logins since going F2P, 300% increase in new players, and 200% increase in item sales. Plus we have added a lot of new subs. All during the time that some really good competition hit the market."

      Smedley also says that SOE is "very excited" with its partnership with ProSiebenSat.1, which grants exclusive publishing rights in Europe to eight of the studio's titles, including EverQuest, DC Universe Online, and Star Wars: Clone Wars Adventures.

      MassivelyJohn Smedley: EverQuest II seeing 'amazing growth' following F2P originally appeared on Massively on Tue, 10 Jan 2012 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Are you a part of your game's community out of game?

      Posted: 10 Jan 2012 05:00 AM PST

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      Guild Wars
      The foundation of an MMO is people playing together. While there are plenty of soloers -- and the smart developer will make content for them as much as for the group players -- there's a definite community inside of an MMO.

      That community often continues after logout, though. Thanks to forums both official and not, social media groups, IRC chat, and even real-world meetups, players can continue the social interactions beyond guild or group chat. Of course, that's if they're comfortable with it. Players vary widely on this, so where do you stand? Do your in-game friendships extend beyond the walls of Azeroth, Telara, The Wasteland, or Tyria, or do you prefer that what happens in game stay in game?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Are you a part of your game's community out of game? originally appeared on Massively on Tue, 10 Jan 2012 08:00:00 EST. Please see our terms for use of feeds.

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        The Secret World's engine takes center stage

        Posted: 09 Jan 2012 07:00 PM PST

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        Maybe this will work out okay.  Maybe... maybe he just wants a friend.
        Unified engines for MMOs have long been a rarity, simply due to the time needed to develop a game and the number of different companies developing separate products. The Secret World manages to buck this trend, using the same core Dreamworld Engine as Funcom's Age of Conan. A recent interview with lead programmer Øystein Eftevaag discusses the way that the engine interacts with the newer game, how the unified engine helps both games, and what special features the game is using in a technical sense.

        Eftevaag explains that the Dreamworld Engine benefits chiefly from cross-pollination; improvements made in terms of optimization for Age of Conan can be imported to the engine on The Secret World with minimal extra legwork. The engine also uses a series of dynamic equations to determine what player characters should be able to see, subsequently leaving obscured areas blank to save on processor cycles. It's an interesting look under the hood at the technical side of Funcom's upcoming conspiracy and horror title, even if this particular dream world is tilted toward a nightmare.

        MassivelyThe Secret World's engine takes center stage originally appeared on Massively on Mon, 09 Jan 2012 22:00:00 EST. Please see our terms for use of feeds.

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        Dr. Greg Zeschuk talks about the launch of Star Wars: The Old Republic

        Posted: 09 Jan 2012 06:00 PM PST

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        An army of one.  Plus companion.
        It's been just about a month since Star Wars: The Old Republic began its early access period, throwing open the doors for players all around the world. But the release wasn't just an interesting point for the many players anticipating the game -- after all, it had been BioWare's big project for many years. Fan site TORwars recently had a chat with Dr. Greg Zeschuk about his thoughts on the game at launch and a look back at what could have gone differently.

        As Zeschuk says, there were definitely some aspects of the development that he would do differently if he could go back in time, including expanding the testing schedule and roster. He also shares his stories of getting his character going once the game went live, something that wound up being unexpectedly problematic. It's not filled with world-shattering revelations about the future of the game, but for players who are starting to look back over their first month with the game, it's certainly a nice look at the other side of the fence.

        MassivelyDr. Greg Zeschuk talks about the launch of Star Wars: The Old Republic originally appeared on Massively on Mon, 09 Jan 2012 21:00:00 EST. Please see our terms for use of feeds.

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        Not So Massively: Hints of a Diablo III release date and more

        Posted: 09 Jan 2012 05:00 PM PST

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        Not So Massively title image
        League of Legends kicked off the competitive year with the closing of 2011's final event and showed off some hilarious fan-made videos this week. Firefall continued its cosplay program video series with the inclusion of Hollywood actor Lee Reherman, and we finally got to see the finished mech suits for the game's signature characters Mourningstar and Typhon.

        Has Diablo III's release date been accidentally leaked? This week we saw compelling evidence to suggest that the highly anticipated title has finally got a release date -- and it's not far away! Heroes of Newerth fans foamed at the mouth with Patch 2.5.4's introducing a potentially overpowered new hero but none of the crash fixes or balance tweaks the game desperately needs. Rise of Immortals announced the winners of its holiday competition and released a new spotlight on Ichorr. Finally, Wrath of Heroes announced the next stage of its ongoing beta, which is scheduled to begin this week.

        Continue reading Not So Massively: Hints of a Diablo III release date and more

        MassivelyNot So Massively: Hints of a Diablo III release date and more originally appeared on Massively on Mon, 09 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

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          Taking a look at the world bosses of ArcheAge

          Posted: 09 Jan 2012 03:00 PM PST

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          Set players on fire (like a boss)!
          The upcoming sandbox game ArcheAge has turned quite a few heads with its design principles, graphics, and game mechanics. But mechanics alone don't make a game fun to play -- you need to have some content to make use of them, after all. Content like, say, a large number of bosses wandering the world for players to take up arms against. The folks over at Steparu have gone out and shown off precisely those bosses with a new series of videos, showing the latest beta build in action by demonstrating pitched fights against these enemies.

          As the preview indicates, defeating bosses rewards you with enchantments, equipment, and reputation, with the last being quite useful to gain access to new prizes through the game. The first of several videos is embedded past the cut, but if you want to see the full spectrum of enemies you can fight like a boss, you'll need to check out the full array of videos yourself and possibly join the legions of hopeful fans wondering when the game will get a stateside release.

          [Thanks to ArcheAge Fan for the tip!]

          Continue reading Taking a look at the world bosses of ArcheAge

          MassivelyTaking a look at the world bosses of ArcheAge originally appeared on Massively on Mon, 09 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

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          Bethesda and Interplay settle Fallout MMO lawsuits, Interplay's rights revoked

          Posted: 09 Jan 2012 02:30 PM PST

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          Bethesda and Interplay have been embroiled in a legal battle for quite some time now, arguing over whether or not Interplay had the rights to create a Fallout MMO. Well, that lawsuit has finally been settled and it appears that Bethesda has come out on top. In a press release today, Bethesda announced that "under the terms of the settlement, the license granted to Interplay to develop the Fallout MMO is null and void, and all rights granted to Interplay to develop a Fallout MMO revert back to Bethesda, effective immediately." Bethesda fails to make any mention of whether or not the studio will use its freshly re-acquired rights in order to actually make a Fallout MMO, however, so the future of the online wasteland remains in flux.

          [Source: Bethesda Game Studios press release]

          MassivelyBethesda and Interplay settle Fallout MMO lawsuits, Interplay's rights revoked originally appeared on Massively on Mon, 09 Jan 2012 17:30:00 EST. Please see our terms for use of feeds.

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            Leaderboard: Free-form space combat vs. on-the-rails shooter

            Posted: 09 Jan 2012 01:00 PM PST

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            Leaderboard
            If mankind's exploration into outer space has taught us anything at this point, it's that sooner or later we're going to need to strap big guns on our bubbles of life support and blast each other out of the cosmos. It's already a prevailing theme among MMOs, with titles like EVE Online, Star Trek Online, Star Wars: The Old Republic, Black Prophecy, and Battlestar Galactica Online allowing us to jump forward a few hundred years of technological growth so we can have some space shootin' fun.

            As of late there seems to be two camps developing regarding MMO space shooters. With the advent of SWTOR, some are warming up to the cinematic on-the-rails style of its space combat game. Tunnel shooters allow for a more scripted -- and potentially more exciting -- experience, and this type of combat has a long history in single-player games dating back to Starfox and before.

            Of course, the other camp just loathes rail shooters, much preferring the ability to fly anywhere one wants and engage in combat on one's own terms. The freedom of this style of space combat appeals to the inner individualist who doesn't want to conform to what everyone else is doing.

            In which camp have you struck your tent? Are you for free-form space combat or on-the-rails shooters? Let your vote be heard after the jump!

            Continue reading Leaderboard: Free-form space combat vs. on-the-rails shooter

            MassivelyLeaderboard: Free-form space combat vs. on-the-rails shooter originally appeared on Massively on Mon, 09 Jan 2012 16:00:00 EST. Please see our terms for use of feeds.

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              Wings Over Atreia: Happy Newb Year!

              Posted: 09 Jan 2012 11:00 AM PST

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              Wings Over Atreia header
              Oh, that feeling when a game is new and everything is an adventure! Say what you will, but I cherish those moments of still being a newb and getting to experience things for the first time while exploring a new world (mind you, that is newb as in "new person," not n00b meaning "hopelessly moronic"). The problem is, once you have been in a game for a while, that whole aura dissipates and you lose that feeling of wonder. I envy those just now coming to Aion, as those of us who have been here for the past two plus years have lost that initial excitement. And when you've lost that newbie feeling, then it's gone, gone, gone, whoa whoa whoa...

              Or is it?

              When you have played the game for a long period of time, you tend to settle into a rut that is hard to break out of. Log in, do dailies, do arenas, do dredge. Toss in a siege. Rinse and repeat. In the past, Wings Over Atreia has delved into some of the reasons to stay in game when things become a bit monotonous and we sludge through some of the more difficult times. But why should we sludge? Why not find ways to make Aion more interesting when you hit that plateau?

              Some players have done just that. A little creativity (and sometimes some really insane friends) can really make a difference and bring back that newbie feeling -- or at least make things interesting while adding some variety to gaming.

              Continue reading Wings Over Atreia: Happy Newb Year!

              MassivelyWings Over Atreia: Happy Newb Year! originally appeared on Massively on Mon, 09 Jan 2012 14:00:00 EST. Please see our terms for use of feeds.

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