General Gaming Article

General Gaming Article


Battlefield 3 Review

Posted: 17 Jan 2012 04:56 PM PST

Behold the Chimera!

There is a creature in Greek mythology known as the Chimera. The Chimera was an unholy patchwork of a beast, a combination of lion, snake, and goat. Battlefield 3 is the software equivalent of a Chimera—a beast of a game stitched together from disparate parts.

Battlefield 3's single-player campaign is undoubtedly the goat. The game resorts to every dirty funneling trick to keep you on its chosen path, ranging from invisible walls to flat-out killing you and forcing a reload if you wander. You'll spend much of the game running a high-speed conga line with your AI squad mates, dashing from one checkpoint to the next.


Battlefield 3 offers an expansive battlespace that can go from desolate to crowded in a heartbeat on 64-player maps.

The action remains maddeningly scripted when you reach those checkpoints. Ever-present mortar, grenade, and rocket explosions, combined with seemingly random enemy spawns, leave you waiting behind cover while the game essentially plays itself. Make your presence felt and your AI squad mates will do their best to get you killed by bumping into you, shoving you out of "their" cover, and getting in the way of your shots, all while the enemy seems to target you exclusively.

And if ever there was a game you didn't want to play staring at teammates' backs, it's Battlefield 3. This game boasts the most photorealistic graphics we've ever seen, with crisp textures, smooth animation, and almost no texture pop-in, a feat made all the more impressive by the game's high fidelity and remarkable draw distance. The Frostbite 2 engine's hyper-realistic volumetric effects add to the visual wow factor: Black smoke belches from burned-out tanks, sand blows across desert wastelands, and every explosion ejects chunks of dirt and plumes of dust skyward.

EA's digital-distribution and DRM system, Origin, plays the part of the snake, slithering into your Battlefield 3 experience whether you want it or not. While we suffered no technical or stability problems with Origin, the client is wholly unremarkable. It gets the job done, but it pales in comparison to Valve's well-established and feature-rich Steam. EA's Battlelog, the web-based launcher that serves as BF3's main menu, is equally unimpressive: Managing and communicating with friends is cumbersome, voice chat is absent, and trying to set up a game with a large group is nigh impossible.


The Frostbite 2 engine delivers unparalleled lighting effects and stunning, near-photorealistic environments.

Thankfully, Battlefield 3 roars where it matters most: Multiplayer is nothing short of sublime. Classes are extremely well balanced, weapons are varied, and the leveling and unlock trees entice you to keep playing without overwhelming new players. The game features five competitive modes: squad deathmatch, team deathmatch, rush, squad rush, and conquest. In typical Battlefield fashion, vehicles play a big role, especially in the larger maps. The spectacle of 32 or 64 players firing devastating tank rounds, crashing helicopters, and shooting down jets leads to jaw-dropping "wow" moments of emergent, chaotic goodness.

So, is the Chimera that is Battlefield 3 held back by its worthless goat element and its sneaky snake component? Yes, but not all that much. Battlefield 3's unparalleled immersion factor and fantastic online modes render it the go-to multiplayer FPS well into the foreseeable future.

$60, www.battlefield.com/battlefield3
ESRB: M

20 Key Stages in the Evolution of the Internet

Posted: 17 Jan 2012 02:12 PM PST

The Internet's 43 years old this year—that's the same age as The RZA and Patton Oswalt—putting 1969 in the running for Best Year Ever. But for all we know about the Wu-Tang Clan and KFC Famous Bowls, the mass majority of users surfing the interwebz know next to nothing about its history. To get you up to speed we've put together a pictorial timeline of 20 of the most significant events in the history of the Internet, from its inception right up to the meme, kitteh and rickrolling phenomenon it is today.

Fast Forward: Multiple Multicore Manifestations

Posted: 17 Jan 2012 12:37 PM PST

It's been about 10 years since multicore processors burst on the scene, and we're now seeing several innovative variations. At first, chip designers simply replicated CPU cores, filling their silicon with copies of the same brain. Now they are exploring alternatives—and these variations will change the way we benchmark performance and compare processors.

A basic symmetric or homogeneous design has two or more CPU cores of the same type running at the same clock speed. As the number of cores grows, however, this approach becomes less power-efficient, and the software struggles to use all the cores. So AMD and Intel introduced "turbo" technology that can run the CPUs at different clock speeds, which saves power and scales performance with demand.

AMD's Bulldozer processors have pairs of cores that share some internal resources. They are similar to Intel's multithreaded cores, and both techniques will continue to evolve. Some embedded processors have four or more threads per core.

To conserve power in mobile phones and tablets, ARM and Marvell have designed asymmetric or heterogeneous CPU clusters. ARM calls its strategy "big.LITTLE"—a big core sleeps while a little core handles routine chores. When the user needs more performance, the big core awakens and helps little brother. Someday, PC processors will do this, too.

Freescale and Texas Instruments have chips that combine conventional CPU cores with a digital-signal controller (DSC) or digital-signal processor (DSP). The CPU runs application software while the DSC or DSP controls a motor or decodes wireless signals. PC processors could do this, too, although DSP instruction-set extensions may be an acceptable substitute.

As these and other variations proliferate, processor benchmarking and comparisons will become more difficult. But for PCs, smartphones, tablets, and other devices running highly variable workloads, the power efficiency of asymmetric multiprocessing will override other considerations.

HTC Starts Scrubbing Carrier IQ From Sprint Phones

Posted: 17 Jan 2012 11:29 AM PST

Long before legislation was dominating the headlines, the Carrier IQ controversy raised the hackles of tech geeks and privacy advocates around the world. Even though the software didn't turn out to be quite as nefarious as was originally reported, carriers and manufacturers still started distancing themselves from the tracking and diagnostic software. Along those lines, HTC is starting to roll out updates designed to scrub Carrier IQ off of its Sprint phones, starting with the HTC EVO 3D.

In fact, Android Central reports that some EVO 3D users have already gotten the update. Sprint stopped collecting Carrier IQ data a while back, so the move is more house cleaning than anything else. The Verge tapped HTC for comment, and they said updates for other phones will be forthcoming:

HTC can confirm that we're working with Sprint to provide maintenance releases that will remove Carrier IQ and provide security enhancements and bug fixes beginning in January.

Between this and SOPA possibly being shelved, it's starting to look like complaining on the Internet can actually be constructive!

Sony Launches Sexy SuperSpeed USB 3.0 Flash Drive

Posted: 17 Jan 2012 10:39 AM PST

With native SuperSpeed USB 3.0 chipsets on the horizon and a whole host of USB 3.0-capable motherboards already on the market thanks to NEC, Marvell, and other third-party chip makers, there's no reason to saddle yourself with a USB 2.0 storage device, not unless it comes down to cost. Dollars and cents aside, Sony's new Micro Vault MACH USB 3.0 flash drive is a looker and a scorcher.

Available in capacities from 8GB up to 64GB, the Micro Vault MACH whips your data to and fro at up to 120MB/s for reads and up to 90MB/s for writes. Of course it's backwards compatible with USB 2.0, so even if you can't take advantage of the added speed right away, you can still own one of the better looking thumb drives, if that matters. That's because it's housed in a sleek, solid aluminum body with a brushed design.

The Micro Vault MACH series will ship sometime this month and includes a five-year warranty. Pricing has yet to be announced.

Image Credit: Sony

Google Joins Tomorrow's SOPA Protest, Tells Admins How To Black Out The Right Way

Posted: 17 Jan 2012 10:38 AM PST

Even though SOPA's odds of worming through into law are looking increasingly slim, it's still a threat, as is PIPA, its sister bill in the Senate – and websites are lining up to combat it. After Reddit announced it would be blacking out on January 18 to protest the bill, a host of other organizations followed suit, culminating in Wikipedia's announcement that it, too, would shut down tomorrow. Today, Google said it would lend its voice to the cause – but not with a full-fledged blackout. One of its employees also outlined how websites can blackout in a search-friendly way.

Tomorrow, some of the most valuable virtual real estate on the 'Net – Google's home page – will include a link to a page that outlines Google's opposition to SOPA and PIPA. It's not a blackout, but given Google's giganticness – my grandmother actually calls Google the Internet, in a naïve rather than ironic way – it's a strong move nonetheless.

"Like many businesses, entrepreneurs and web users, we oppose these bills because there are smart, targeted ways to shut down foreign rogue websites without asking American companies to censor the Internet," a Google spokeswoman told CNET. "So tomorrow we will be joining many other tech companies to highlight this issue on our US home page."

Meanwhile, Google Webmaster Trends Analyst Pierre Far explained how websites who want to temporarily shut down – "Perhaps for server maintenance or as political protest" – could do so without adversely affecting their search rankings. Basically, you'll want to use a 503 HTTP status code, but if you want more details, be sure to check out Far's post on Google+. (Note, also, that he posted the information on his personal account, so it isn't officially sanctioned by the search giant.)

Twitter's CEO, on the other hand, says calls to shut down that service are "just silly." Check out the tweet below.

Microsoft Reveals Next Generation File System in Windows 8 (for Servers)

Posted: 17 Jan 2012 10:09 AM PST

Much of the focus on Windows 8 has been centered on the Metro UI and whether or not it will translate well to non-touch devices, like your typical desktop PC or notebook computer. Dig a little underneath the hood, however, and you'll find a nifty nugget in the form of a next generation file system. It's called ReFS (Resilient File System), a newly engineered file system built on the foundations of NTFS.

It's going to be introduced only as part of Windows Server 8, which is a bit of a bummer for home users, but it's also the same approach Microsoft has taken each time it's introduced a new file system, the company said in a blog post.

Designed from the ground up, ReFS maintains a high level of compatibility with a subset of NTFS features. In case it's not obvious by the name, ReFS is intended to be more resilient and features meta data integrity with checksums; support for large volume, file, and directory sizes; data striping for performance; disk scrubbing for protection against latent disk errors; and a whole bunch of other things outlined in great detail here.

Cooler Master Shows Off New "Vertical Vapor Chamber" Heatsink Technology

Posted: 17 Jan 2012 10:05 AM PST

Plan on buying a Cooler Master heatsink sometime soon? If so, you could be buying into a new cooling design the company's dubbed "Vertical Vapor Chamber Technology." Cooler Master claims that by tinkering with the traditional heatsink design, Vertical Vapor Chambers run cooler and quieter than traditional cooling solutions.

So how, exactly, does "Vertical Vapor Chamber Technology" work? Cooler Master details the technology in its press release:

Vertical Vapor Chambers feature less than half the air resistance by reducing airflow vortexes and noise generated by air streaming through a heatsink. At the same time vertical vapor chambers exhibit 3 times the fin contact area, enabling faster and more efficient transfer of heat from the vapor chambers to the fins, and overall more efficient use of the available fin surface area.

No word yet on pricing details, but TechPowerUp reports that the first heatsinks packing the new design are scheduled to hit the streets soon after the CeBIT trade show in March.

Hacker Group Backs Down from Releasing Symantec Source Code...For Now

Posted: 17 Jan 2012 09:49 AM PST

An Indian hacking group known as "The Lords of Dharmaraja" celebrated swiping the Norton antivirus source code from Symantec earlier this month and promptly began releasing fragments to the public before promising to upload the full Monty on January 17, 2012. That's today, but rather than release the source code in its entirety, the hacking group decided now is not the time.

"We've decided not to release code to the public until we get full of it =) 1st we'll own evrthn we can by 0din' the sym code & pour mayhem," a hacker known as Yama Tough posted to this Twitter account yesterday.

Even if the group does decide to release the source code, Symantec isn't terribly worried about it, saying that the digital bits relate to a discontinued enterprise version of the software dating back to 2006.

"The code that has been posted for the 2006 version poses no security threat to users of the current version of Norton Utilities," Symantec said in a statement. "Furthermore, we have no indications that the code disclosure impacts the functionality or security of any of Symantec's other solutions. Lastly, there are no indications that customer information has been impacted or exposed at this time."

Based on comments in Yama Tough's Twitter feed, it appears the reason Symantec was targeted in the first place was because of a class action lawsuit accusing the security firm of using scareware tactics to sell its products.

Image Credit: mygaming.co.za

NZXT Announces Switch 810 Hybrid Full Tower Case

Posted: 17 Jan 2012 09:25 AM PST

There are more computer cases to choose from than you can shake a Shake Weight at, many of which are purpose built with a particular goal in mind, like sound proofing or extreme cooling performance, a pair of tasks that are often in conflict with each other. The new Switch 810 hybrid full tower chassis from NZXT is built with flexibility in mind for a variety of scenarios.

"Built for the hardcore PC enthusiast, Switch 810 is the most versatile and highly adaptable full tower chassis to date. It enables you to easily modify cooling performance from extreme liquid cooling, to superb airflow, or whisper-quiet silence," NZXT claims.

NZXT founder Johnny Hou calls it "one of the most unique designs" his company has ever created. All that hype translates into a full tower case with nine expansion slots for installing up to EATX motherboards with Quad SLI or Tri-CrossFire, space for up to seven hard drives, a hard drive dock, SD card reader, two USB 3.0 ports, tool-less installation, and ten 120/140mm fan mounts, four of which are included (140mm).

The Switch 810 has four watercooling cutouts and supports liquid cooling solutions with up to three fans. That's part of the ballyhooing over the case's hybrid design, though the main attraction are the fins that you can close to minimize noise and dust accumulation, or open up for better airflow.

The Switch 810 is available now for $170.

Switch 810 Product Page

MMO News

MMO News


Star Trek Online now Free-To-Play

Posted: 17 Jan 2012 11:19 AM PST

The free-to-play version of Star Trek Online is now live today for all gamers to enjoy.

The change to a free-to-play model lets players download and play Star Trek Online without a retail copy or subscription. Free players will have some restrictions on guild creation, Energy Credit storage, Dilithium Refinement, character slots, bridge officer slots, free inventory, chat, mail, forums, and respecs. Free players will also be restricted from the Foundry without a purchase. The game’s store will offer additional unlockable content for free players at a fee.

Star Trek Online is published by Cryptic Studios, which also publishes Champions Online.

Star Trek Online: F2P Launch Trailer

Source:

STAR TREK™ ONLINE FREE-TO-PLAY NOW LIVE

Update to Popular Sci-fi MMO Offers a Galaxy of Free Gameplay to all Players

(Foster City, CA) January 17, 2012 — Perfect World Entertainment Inc., a wholly owned U.S. subsidiary of Perfect World Co., Ltd. (NASDAQ: PWRD), and Cryptic Studios, Inc., an acclaimed MMORPG developer, along with CBS Consumer Products, today announced the launch and immediate availability of the highly anticipated Star Trek Online Free-to-Play.

“We couldn’t be more excited,” said Jack Emmert, CEO, Cryptic Studios, Inc. “Updating Star Trek Online to the popular free-to-play model removes those barriers of entry that previously kept fans and casual gamers away. Anyone can download and play Star Trek Online at no cost. There’s no better way to see how sitting in the captain’s chair feels.”

With the launch of Star Trek Online free-to-play, anyone can download and play the game for free without a retail copy or subscription. All players may enjoy Star Trek Online’s many features for free.  Players do, however, have the ability to access additional optional features through a virtual store.

In Star Trek Online, the Star Trek universe truly comes to life on a massive scale. Players captain their own starships as part of the Federation or Klingon Empire in a persistent online universe, journey to strange new worlds and take part in epic ground and space missions.

The Universe is Your Only Limit — Play as much as you like for as long as you like at no cost. No subscription is required, nor is payment of any kind required.

Episodic Gameplay – Experience new weekly episodes that feature story-based gameplay and put your captain’s ability to command to the ultimate test.

Your Captain, Your Crew, Your Destiny – Become a captain, seek out new life and new civilizations and encounter hostile beings as you advance to maximum level for free.

Familiar Places, New Experiences – Travel to Starfleet Academy, Deep Space Nine, The First City of Qo’noS and many other iconic locations and notable worlds from the beloved Star Trek universe.

The Foundry — Create and build brand new missions and stories to share with the entire Star Trek Online community.  Use the specialized toolset to create missions in space or on the ground.  Create custom missions, or design an entire series of episodes from the ground up.

To download and play Star Trek Online, or to join the Star Trek Online community, please visit the official website: http://www.startrekonline.com/

MMO Updates

MMO Updates


SOE readying new EQII prestige homes

Posted: 17 Jan 2012 10:00 AM PST

Filed under: , , , , , ,

EverQuest II - Storm Tower Isle
Looking for a new place to call home in the world of Norrath? Sony Online Entertainment has a couple of new prestige houses on the way that offer plenty of space and plenty of scenic views.

First up is the Storm Tower Isle, an evil-themed island refuge with a Tower of Bone replica and a bunch of pristine beach, salt spray, and stormy atmospherics. Next is the Secluded Sanctum, and long-time EverQuest II players will recognize it as a portion of Sullon Zek's dungeon. SOE left the canopy beds and raised dais in place, and we can't wait to see what some of Norrath's premier interior decorators do with the place. Both homes will be available in the Station Cash store very soon, and you can get a guided video tour after the cut.

Continue reading SOE readying new EQII prestige homes

MassivelySOE readying new EQII prestige homes originally appeared on Massively on Tue, 17 Jan 2012 13:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Nexon signs agreement with Unity Technologies for development platform

Posted: 17 Jan 2012 09:30 AM PST

Filed under: , , , ,

Nexon logo.  It's hard to screencap a business agreement.
If you know MMOs, odds are good you know what Nexon is -- one of the biggest free-to-play publishers in South Korea with a stable of several games that have been quite successful in the US as well. You may not know of Unity Technologies, however. That may well change, as Nexon has just signed a license agreement with Unity Technologies to allow the company the rights to utilize the Unity development platform for further projects.

The Unity platform is meant to allow easier deployment of applications to alternative platforms, with the platform being in place for browsers, iOS, Android, and other systems. Nexon's agreement with Unity allows them full rights to the software for any and all subsidiaries, as well as the right to modify and alter the source code as necessary. Which projects Nexon has in the pipeline that might utilize this technology are unknown at this time, but it seems that the company is dedicated to branching out into alternative platforms.

[Source: Nexon/Unity Technologies press release]

MassivelyNexon signs agreement with Unity Technologies for development platform originally appeared on Massively on Tue, 17 Jan 2012 12:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    Ex-Trion SVP David Reid joins CCP for DUST 514

    Posted: 17 Jan 2012 09:00 AM PST

    Filed under: , , , , ,

    DUST 514 - planetary concept art
    CCP's newest hire is none other than David Reid, formerly of Trion Worlds and NCsoft. Reid steps into the role of chief marketing officer for DUST 514, and Gamasutra reports that he'll also shape the publicity strategy for CCP's upcoming World of Darkness title.

    Reid helped launch Trion's RIFT MMO in 2011, and was instrumental in the development of its "we're not in Azeroth anymore" campaign. "We had a great launch with RIFT and I have nothing bad to say about it," Reid explains. "But I have kept my eye on CCP for a very long time."

    MassivelyEx-Trion SVP David Reid joins CCP for DUST 514 originally appeared on Massively on Tue, 17 Jan 2012 12:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

    Age of Conan opens up the House of Crom

    Posted: 17 Jan 2012 08:30 AM PST

    Filed under: , , , , ,

    My house!  Okay, technically Crom's house, but he lets me stay here rent-free as long as I clean the gutters.
    Whether you've been playing Age of Conan since launch or you just recently jumped on board with its transition to free-to-play, today will give you a reason to be excited. Today marks the launch of the House of Crom update, offering players a chance to explore the eponymous structure that sprawls through two enormous dungeons. But that's just the tip of the iceberg in terms of lore, with the two dungeons giving players two different ways to explore the new content.

    One of the two dungeons is an instanced dungeon, but the other one is a social dungeon, allowing multiple groups to explore it at the same time and reap the rewards for braving its perils. Players will be tasked with exploring the structure left by the ancient Atlanteans, hoping to discover the evil that befell this ancient race of people. You can check out the latest screenshots of the update in the gallery below, or you can log in and start exploring the dungeons now.

    [Source: Funcom press release]

    MassivelyAge of Conan opens up the House of Crom originally appeared on Massively on Tue, 17 Jan 2012 11:30:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      Xsyon architecture gallery shows off unique player-made structures

      Posted: 17 Jan 2012 08:00 AM PST

      Filed under: , , , , , , , , ,

      Xsyon - player town
      Xsyon's PR machine is shifting into high gear of late, and the post-apocalyptic sandbox title from Notorious Games has released another batch of screenshots. This isn't your typical 10-screenshot blast, either, but rather an entirely new gallery section on the official website devoted exclusively to user creations.

      Notorious is intent on showing off what it calls player architecture, as Xsyon is one of the few games on the current MMO market that actually allows for unique creations in terms of buildings, structures, and even town layouts. You can see a few of the choice shots in our Xsyon gallery below, but you'll need to head to the game's official website to see them all.

      [Source: Notorious Games press release]

      Gallery: Xsyon

      MassivelyXsyon architecture gallery shows off unique player-made structures originally appeared on Massively on Tue, 17 Jan 2012 11:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      LotRO Update 5.1 shoots Saruman in the knee

      Posted: 17 Jan 2012 07:30 AM PST

      Filed under: , , ,

      LotRO
      Lord of the Rings Online is bringing its servers down today to apply Update 5.1 across the board. While it's certainly not a content patch like its predecessor, it does have a sizable number of fixes and tweaks that should improve quality of (game) life for all.

      Some of the changes include eliminating dyes from lootboxes, a nerf to Minstrel codas, many tweaks to the Tower of Orthanc raid, the option to timestamp chat messages, and small improvements to the treasure hunt. The devs have also posted an updated list of known issues for the game.

      As always, it's worth going through the patch notes to try to find the funny asides. In this update? "Addressed a number of typos. Probably added some new ones."

      MassivelyLotRO Update 5.1 shoots Saruman in the knee originally appeared on Massively on Tue, 17 Jan 2012 10:30:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      Chris McDonough talks about the development of the World of Darkness

      Posted: 17 Jan 2012 07:00 AM PST

      Filed under: , , , , ,

      Personally, I was hoping for the first game to be Hunter: The Reckoning.  Just for shock value.
      With layoffs having hit CCP, there's been a lot of apprehension about whether or not World of Darkness would continue in development or suffer a quiet death. But a recent interview with Senior Producer Chris McDonough makes it clear that the title is still very much in development and very much following in the footsteps of its older brother, EVE Online. Both games will share the single-shard setup, and McDonough states that several technologies developed for World of Darkness have been incorporated into EVE Online (something many players suspected about player avatars from the beginning).

      McDonough also talks in depth about turning the game into an MMO, claiming that a pen-and-paper game naturally translates into an MMO better than other properties because of the lack of iconic characters who players wish to play. The challenge, of course, is bringing over some of the feel of a tabletop setting into an online environment, with McDonough explaining that several of the computer games such as Vampire: The Masquerade -- Bloodlines have been used as a point of common reference. Click past the break to see the full interview.

      Continue reading Chris McDonough talks about the development of the World of Darkness

      MassivelyChris McDonough talks about the development of the World of Darkness originally appeared on Massively on Tue, 17 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      TERA launching May 1st in North America [Updated]

      Posted: 17 Jan 2012 06:18 AM PST

      Filed under: , , , , ,

      TERA - High elf sorceress
      Well, it's officially official. En Masse Entertainment is launching its long-awaited TERA MMO on May 1st in North America. A posting on the game's website confirms the date, and it also mentions both standard and collector's edition offerings (the contents of which will be revealed in February).

      In the meantime, En Masse is accepting beta applications and the company also promises "lots more in store" for the month of January.

      TERA was originally developed by Bluehole Studio, and the title launched in Korea in early 2011. The game is a high fantasy MMORPG focused around action combat and featuring an endgame political system.

      [Update]: Frogster has also announced that the EU version of TERA will be available on May 3rd.

      MassivelyTERA launching May 1st in North America [Updated] originally appeared on Massively on Tue, 17 Jan 2012 09:18:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      That palette is fully operational: Jeff Dobson opens up about SWTOR's artistic side

      Posted: 17 Jan 2012 06:00 AM PST

      Filed under: , ,

      SWTOR
      Story may get all the press when it comes to Star Wars: The Old Republic, but the truth is that the final product was a team collaboration between many departments -- including the artists. Art Director Jeff Dobson sat down with Republic Trooper to talk about the process of shaping each of the game's many worlds and locales with BioWare's signature flair.

      It might astound you to realize just how many different type of artists work on MMOs such as SWTOR. Dobson said the team has "concept artists, character artists, environment artists, VFX artists, GUI artists, animators, and technical artists. The world design team is worth a mention here as well, because they participate a lot in the initial visual development of an area." And that doesn't include the separate teams that did the cinematic cutscenes or pre-rendered cinematics!

      Dobson said that the biggest challenge for the art team was the scale of the project. "The Old Republic has too many assets to even really take stock of how much there is. It is a lot of work to simply track this many assets as they go through the creation pipeline," he said.

      MassivelyThat palette is fully operational: Jeff Dobson opens up about SWTOR's artistic side originally appeared on Massively on Tue, 17 Jan 2012 09:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      The Daily Grind: Do you like need vs. greed loot distribution?

      Posted: 17 Jan 2012 05:00 AM PST

      Filed under: , ,

      Credit to the lovely and talented Ember Isolte
      MMO gaming: It's all about the loot.

      OK, maybe not all about it, but there sure is a lot of thought and angst devoted to the items that fall from various AI-creature piñatas -- who got the best stuff, who didn't get any stuff, and how it's not fair that he got better stuff than you did.

      Different games may offer different methods of loot distribution, like a round-robin option or Guild Wars' pre-assigned drops, but need before greed is still a long-standing and familiar method. So what do you think? Does the system, which relies largely on players rolling fairly, still work well, or has its time passed?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you like need vs. greed loot distribution? originally appeared on Massively on Tue, 17 Jan 2012 08:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        First major patch and maintenance delayed for Star Wars: The Old Republic

        Posted: 17 Jan 2012 04:30 AM PST

        Filed under: , , ,

        No word on whether or not rakghouls overran the programmers.
        Cleared your schedule later today to try out the new content in Star Wars: The Old Republic's first major patch? Well, we hate to disappoint you, but it looks like your adventures against hordes of space zombies will be delayed a little longer. According to an official announcement this morning, the scheduled maintenance has been delayed and patch 1.1 along with it, with the most definitive new information simply being some time next week.

        While the announcement doesn't go into details about the rationale, it notes that there were late-surfacing issues uncovered by players on the test realm that required additional maintenance to correct, forcing the team to bring the patch back and polish it a few more times. A definite time will be posted to the community as soon as it's available. It's disappointing, certainly, but the idea of putting out the game's first major patch before the game had even been out of retail release for a month may have been overly ambitious.

        MassivelyFirst major patch and maintenance delayed for Star Wars: The Old Republic originally appeared on Massively on Tue, 17 Jan 2012 07:30:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

        Not So Massively: LoL talks Sejuani, D3 drops cash AH in Korea and more

        Posted: 16 Jan 2012 05:00 PM PST

        Filed under: , , , , , , , , , ,

        Not So Massively title image
        This week, League of Legends revealed its upcoming tank champion Sejuani, a barbarian from the north who rides a boar and fights with the power of frost. Champion Jax was also completely remastered as part of the Sejuani patch, with his reliance on the dodge skill removed. Rise of Immortals released a champion spotlight on ranged damage-dealer Nyssus, and Firefall released a video of hilarious outtakes from last week's cosplay programme video.

        The big news is that Diablo III has finally solved its dispute with the South Korean rating agencies by removing the cash auction house in that country only. Bloodline Champions celebrated its first birthday, and Heroes of Newerth's HoNWars tournament fired up its second season with a $10,000 prize pool. Blacklight Retribution talked tactics in its latest developer diary, highlighting tactical use of the HRV that lets you briefly see enemies through walls. Finally, the latest Wrath of Heroes beta has been extended until tomorrow morning, and End of Nations talked capture points in a new Warfront video devblog.

        Continue reading Not So Massively: LoL talks Sejuani, D3 drops cash AH in Korea and more

        MassivelyNot So Massively: LoL talks Sejuani, D3 drops cash AH in Korea and more originally appeared on Massively on Mon, 16 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          Glitch wants to give you a free house

          Posted: 16 Jan 2012 04:00 PM PST

          Filed under: , , , , ,

          Glitch
          Massively went gaga for quirky Flash-based sandbox MMO Glitch when it launched last fall, so we were dismayed when it unlaunched just a few short months later. Who unlaunches a game? Tiny Speck, that's who. The company sent the game back into beta for systems overhauls, including more robust housing, as Tiny Speck's Stewart Butterfield told us back in December.

          This week, in a question-and-answer session on the official forums, Butterfield explains just how the new housing system will work. For starters, everyone will now begin the game as a homeowner. Existing players will be transitioned from their current, static homes into new base models, which can be upgraded (horizontally, vertically, and thematically) as players invest Imagination and undertake crafting projects. Players will even decide which types of gardens and animal pens will surround their abodes.

          There's a whole lot more to the Q&A, including bits about economy overhauls, player-generated content, and the end of Lord of the Rings Online-style neighborhoods, so sandbox aficionados should review it or the summary in person.

          [Thanks to Saucelah for the tip!]

          MassivelyGlitch wants to give you a free house originally appeared on Massively on Mon, 16 Jan 2012 19:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

          Wings Over Atreia: Boss world tour -- Eltnen

          Posted: 16 Jan 2012 03:00 PM PST

          Filed under: , , ,

          Wings Over Atreia header
          They're big! They're bad! They're da boss(es)! And they've got your loot!

          That's right: Lurking about all corners of Aion, powerful monsters beckon (lure?) Daevas with promises of tantalizing loot and illustrious glory. Who doesn't like the rush of downing a powerful foe or nabbing a coveted item?

          Previous tours of Heiron and Inggison scouted out said monsters and offered some tips as to who was worth fighting and who should be avoided when hunting alone. Those lands focused on higher-level players. However, with double XP weekends throughout January, there will undoubtedly be an influx of players in the lower levels. What better time to take stock of the bosses available to this crowd?

          This week, Wings Over Atreia takes a tour of Eltnen to expose the available bosses to treasure-hungry Daevas. Be warned, though: The opportunity to take on these behemoths may be short-lived during a time of double XP, especially when combined with mentoring. So before you move on to bigger, brighter lands, take a moment to stop and smell the roses -- or kill the bosses, as it were.

          Continue reading Wings Over Atreia: Boss world tour -- Eltnen

          MassivelyWings Over Atreia: Boss world tour -- Eltnen originally appeared on Massively on Mon, 16 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

            Flameseeker Chronicles: Efficient Hall of Monuments progress

            Posted: 16 Jan 2012 02:00 PM PST

            Filed under: , , , ,

            Make your Hall of Monuments look like this!
            Guild Wars 2 is drawing ever closer. It may not feel like it sometimes, but it's getting nearer each day. A lot of fans are easing the pain of the wait by playing through Guild Wars 1 in an effort to beef up their Hall of Monuments scores for the day GW2 arrives.

            The Hall of Monuments in GW might only award titles and cosmetic goodies, but we gamers do love our shinies, so lots of people are diving into present-day Tyria to make some HoM progress while they wait for GW2. I posted a series of Hall of Monuments guides almost a year and a half ago, and while most of it has stood the test of time very well, I want to revisit it.

            The reason I want to do this is to smooth the path a little more. So many people are still coming into Guild Wars for this reason, and starting from scratch with such an enormous goal can make a lot of them throw in the towel. Thankfully, ArenaNet has added some features into the game in the past few years that can make your Hall of Monuments progress more "hare" and less "tortoise," with the same prizes at the end. They all work together so you can get the most of your travels through Tyria in a much shorter time.

            This one's for the min-maxers, so follow along to read about three simple things you can keep an eye on to speed up your HoM progress!

            Continue reading Flameseeker Chronicles: Efficient Hall of Monuments progress

            MassivelyFlameseeker Chronicles: Efficient Hall of Monuments progress originally appeared on Massively on Mon, 16 Jan 2012 17:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

              RIFT's 1.7 patch filled with content, coming soon

              Posted: 16 Jan 2012 01:00 PM PST

              Filed under: , , , , , ,

              RIFT - some dragon or other
              What's next for RIFT? Well, the 1.7 patch, for starters. The update is called Carnival of the Ascended, and if it sounds a bit festive, it is. Telaran weddings are in the offing, as Trion is introducing a marriage mechanic to its fantasy MMO. There's also the new River of Souls Chronicle, which the official forums bill as an "undead adventure for two."

              A new master mode dungeon is coming too, as is an expert dungeon overhaul with more options and better loot for endgame avatars. Finally, there's a free weekend coming your way on January 19th, and you can return to Telara (or check it out for the first time) for no charge through January 22nd.

              MassivelyRIFT's 1.7 patch filled with content, coming soon originally appeared on Massively on Mon, 16 Jan 2012 16:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

              Traveller AR trailer promises the galaxy

              Posted: 16 Jan 2012 12:00 PM PST

              Filed under: , , , , ,

              Traveller AR
              Based on the long-running space-themed RPG, Traveller AR is coming soon to the iOS platform. The "AR" there stands for "augmented reality," as the title will use the much-ballyhooed AR feature to allow you to mingle the real and virtual world into one.

              Just as in EVE Online, players in Traveller AR will hop in a ship and fly out into the cosmos looking to make their fame and fortune. There will be three races and three classes (Scout, Spacer, Trader) to choose from at the start and well over 40,000 unique solar systems to explore and plunder.

              According to the game's trailer, Traveller AR space cadets can choose their own path to glory, including trading, missions, combat, and exploration. It looks like a crossbreed of a board game with a rudimentary space combat simulator, and the trailer gives a good overview of the UI and functionality in store for us.

              Hop past the break to see the future... today!

              Continue reading Traveller AR trailer promises the galaxy

              MassivelyTraveller AR trailer promises the galaxy originally appeared on Massively on Mon, 16 Jan 2012 15:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

              Leaderboard: Play the game vs. play the system

              Posted: 16 Jan 2012 11:00 AM PST

              Filed under: , ,

              Leaderboard
              Recently, MMO guru Raph Koster made some waves by lamenting the loss of immersion as a core game virtue. In a follow-up post to his first one, he clarified that he was speaking about the two different sides of game play and game development:
              "These are also two ways to play a game. You can come to it as purely a math puzzle to solve, or you can come at it as an experience. And ironically, with all the advances we have made in terms of presentation, it feels like more and more games are less about the experience and more about the acronyms and mechanics."
              So in today's Leaderboard, we're going to have it out: immersion versus statistics, the love of the game versus the love of the numbers. Do you play MMOs more for the experience of it -- to be immersed in its game world, reveling in the stories, characters, locales, and feel? Or do you find yourself gaming the system more and more, min-maxing to win at the numbers game while seeking the most efficient path through content?

              Vote after the jump and let your voice be heard!

              Continue reading Leaderboard: Play the game vs. play the system

              MassivelyLeaderboard: Play the game vs. play the system originally appeared on Massively on Mon, 16 Jan 2012 14:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

                Jagged Alliance Online adds in PvP for testers

                Posted: 16 Jan 2012 10:00 AM PST

                Filed under: , , , , , ,

                He shot my bike?  He shot my bike!  Why are you negotiating with the man who just shot my bike?!
                If you've been playing in the closed beta of Jagged Alliance Online thus far, the "Online" portion of that name has probably seemed to be something of a misnomer. Beta testers have been exploring the game mechanics from the point of set missions against AI opponents, but that's all about to change. Cliffhanger Productions and gamigo have just unveiled the game's new multiplayers modes, with three different modes and six different maps for players to take up arms against one another.

                The three modes consist of Deathmatch (self-explanatory), Bounty Hunter (a race to fight to a target and be the first to kill said target), and Search and Destroy (destroy three targets while protecting your own). Players will be matched via a matchmaker system based upon levels and position in the overall rankings, preventing unfair matches (in theory) and giving good players more substantive rewards for success. If you've got a need for some online turn-based strategy, it might be well worth keeping an eye on these features at they develop.

                [Source: gamigo press release]

                MassivelyJagged Alliance Online adds in PvP for testers originally appeared on Massively on Mon, 16 Jan 2012 13:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                  Total Pageviews

                  statcounter

                  View My Stats