New Games

New Games


Sega seems up for Yakuza and Persona on PC

Posted: 16 Jun 2017 11:00 AM PDT

Sega has made a lot of strides with porting over Japanese made games to PC. Just this year we've seen ports of Bayonetta and Vanquish, so it looks like the sky is the limit when it comes to series. In an interview with PC Gamer, John Clark (Sega's senior VP of commercial publishing) said, "If I asked you to write me a list of ten games you want Sega to bring out on PC, it probably isn't any different from the list [we have]."

In regards to Yakuza, Clark started, "It's on that list. Of course something we're talking about it… that would just be incredible to bring that to the PC audience." As for Persona? "Of course, of course...We don't feel that anything is off the table in terms of these conversations."

So will we see these games by the end of the year? Only time will tell, but its looking more likely that Sega's niche titles will be arriving to PC at some point. If Bandai Namco can make a success out of Dark Souls on PC, then I'm sure any off-kilter game has a fighting chance.

Yakuza and Persona are 'on that list' of games Sega wants to bring to PC [PC Gamer]

Sega seems up for Yakuza and Persona on PC screenshot

Review: Arms

Posted: 16 Jun 2017 10:00 AM PDT

Nintendo has an uphill battle when it comes to convincing people it can do competitive play right -- both in general terms with online play and in the eSports arena. They've traditionally shied away from it, but with the explosion of Splatoon and the writing on the wall from nearly every other publisher, it made sense to start laying that foundation.

The funny thing is Arms, which came out of nowhere, does have the makings of competitive fighter with legs. It'll just need some updates to become the best it can be.

Review: Arms screenshot

Read more...

Big Bethesda sale supplementing E3 hype: from Fallout 4 to Wolfenstein II

Posted: 16 Jun 2017 09:30 AM PDT

It's been almost a week since Bethesda made its Sunday E3 announcements. To capitalize on the "excitement" that's still ongoing, a few PC gaming retailers are running Bethesda title sales with discounts up to 70% off.

GamersGate has your traditional PC gaming Bethesda sale with the cheapest ever Fallout 4. Its fall to $14.99 beats any previous offers and is now 50% off the recently reduced $30 list price.

For those looking for upcoming Bethesda titles such as Fallout 4 VR? Head over to GMG's E3 sale where about half of the offers are upcoming Bethesda titles. Doom VR, Wolfenstein II: The New Colossus, The Evil Within 2, and more are all 21% off after coupon. Just login or create an account to get the best "VIP" savings price, then enter code E3OFFER at checkout.

While not explicitly stated, we're fairly certain if you pre-purchase Wolfenstein II at GMG, you'll receive the inevitable pre-order bonus for the title. If it's anything like The New Order - the bonuses may be quite lame in nature, but the real incentive is the discount.

GamersGate Bethesda Sale

GMG Bethesda E3 Deals

Use Code: E3OFFER

Both sales expire on Monday, June 19.

Deals from Dealzon. Sales help support Destructoid.

Big Bethesda sale supplementing E3 hype: from Fallout 4 to Wolfenstein II screenshot

Nintendo Badge arcade is on life support, not getting more badges

Posted: 16 Jun 2017 09:00 AM PDT

It was known for quite a while, but it looks like the North American arm of the Nintendo Badge Arcade is no more -- sort of, at least.

On June 22 the service will get its last batch of badges, and beyond that there will be no more updates. You can keep playing and keep giving Nintendo your cash, you just won't get any more content. This US shutdown joins both Europe and Japan.

It had a good run that lasted nearly two years. I never once felt compelled to spend money on it, and I got a few cool little icons for my 3DS home screen in the process. It was more than a win-win situation for me, but I can understand why people were turned off by the free-to-play scheme.

Rest in piece, Badge Arcade.

Nintendo Badge arcade is on life support, not getting more badges screenshot

Read more...

Legendary Final Fantasy creator Hironobu Sakaguchi to unveil new Mistwalker game next week

Posted: 16 Jun 2017 08:00 AM PDT

Hironobu Sakaguchi is one of those people who has been around long enough where if you don't immediately remember his name, you've probably heard of it. He created the Final Fantasy series way back when, and after working for Square Enix he founded his own studio, Mistwalker, in 2004. Even if you're a youngin' you've probably heard of a few of the games he helped produce under that banner, like Blue Dragon, Lost Odyssey, and The Last Story.

Well outside of Terra Battle it's been a while since they've contributed to the gaming scene at large, but that's likely to change very soon. As announced by way of a Niconico livestream Mistwalker is revealing their new game next week on June 22, at 20:00 JST. Final Fantasy composer Nobuo Uematsu will be present, and is likely contributing to the project. I just hope it's not something mobile related!

Famitsu [Niconico via Gematsu]

Legendary Final Fantasy creator Hironobu Sakaguchi to unveil new Mistwalker game next week screenshot

Reggie: 2018 isn't the end of the line for the 3DS

Posted: 16 Jun 2017 07:00 AM PDT

When the Switch rolled around, Nintendo vowed to support the 3DS throughout 2018.

That's...about a year and some change left on the system, based on that statement alone -- but speaking to IGN at E3, Nintendo of America boss Reggie Fils-Aime stated that they plan on helping it out beyond that. Seemingly meaning what he said that Nintendo sees the 3DS as an entry level device that will stick around in spite of the Switch (seemingly, because he's said a lot of things in the past), he stated: "We're going to continue to bring new content, and that's what's going to keep this device vibrant and keep it going well into 2018 and beyond."

Going on, he said: "We say that it’s a home console that you take with you and play with anyone, anywhere, anytime. It really is meant to deliver that great home console performance, you just happen to be able to undock it and take it with you, which is a key innovation. But look, in the end, what we want is we want the consumer to call it their device, right? Their preferred gaming device that they can play fantastic Zelda, Mario, third-party content, all of their favorite franchises brought to life on the platform. That’s what we want. And we’re greedy and we want Nintendo 3DS right alongside it."

Fair enough. Just like the "extra stock of NES Classics" and "we aren't discontinuing the Wii U" claims (which weren't necessarily from Reggie, but Nintendo heads in general), it's a wait and see kind of game. But on paper, I'm totally cool with the 3DS sticking around for a while. Maybe Nintendo is waiting too -- to see if the Switch approaches 60 million units sold in a few years (or is on pace), and then they'll pull the plug.

E3 2017 [IGN]

Reggie: 2018 isn't the end of the line for the 3DS screenshot

Read more...

Level-5 isn't keen on a tablet only Layton game for Switch

Posted: 16 Jun 2017 06:00 AM PDT

Professor Layton is a god! The dude is calm under duress, always witty and willing to help those in need of obtuse puzzle solutions. He does it all and looks dapper while doing it. It seems, though, that Level-5 can't quite figure out how to bring the Professor's English charm to the Switch, as noted in an interview they gave with Eurogamer.

When questioning series producer Akihiro Hino on the possibility of Layton coming to Nintendo's hybrid console, Hino stated, "I played Zelda. I love the Switch. I think it's amazing hardware. The problem is, the Layton series does a lot with the touchscreen and pointing. So, the problem with the Switch is, if you play on handheld you can do it, but if you put it on the dock... we're trying to figure out how that would play into it."

While the easy solution would be to go the route of Voez and make it tablet only, it looks like Level-5 doesn't want to lock anybody out of enjoying the random ass puzzles that Layton always seems to encounter. Seriously, why does literally everyone in those games have their nose buried in some kind of quandary?

My suggestion would be to utilize the motion controls of the joy-con, seeing as how they can sort of replicate touching a screen. It isn't exactly the same, but it also means you don't have to create multiple solutions to a single puzzle for player specific needs. I think it would also work wonders with Layton, which doesn't feature touch sensitive puzzles so much as just shifting things around.

Hino concluded with, "If we can get around that and figure out a way of doing it, definitely we're looking into putting the next Layton onto the Switch," so at least all hope isn't lost.

Level-5 is trying to make a Layton game work on Nintendo Switch [Eurogamer]

Level-5 isn't keen on a tablet only Layton game for Switch screenshot

Review in Progress: Final Fantasy XIV: Stormblood

Posted: 16 Jun 2017 05:00 AM PDT

Having played Final Fantasy XIV since the very first 1.0 E3 demo nearly a decade ago, it would take me ages to describe how much it's evolved.

I've seen it go from a tepid little thing that was somehow a step down from XI in every way to a monstrous project that become one of my favorite MMOs of all time. It's still amazing that director Yoshi-P and his crew were able to turn this franchise around, and that Square Enix footed the bill -- it will go down as one of the biggest Cinderella stories in gaming.

That said, this A Realm Reborn incarnation has been playing it relatively safe since 2013. While the team has delivered on their promise to make it the most frequently updated MMO ever, the themepark-esque grind of the endgame has become a little too much for some.

On the upside the the newest expansion, Stormblood, breathes more life into this already beautiful game.

Review in Progress: Final Fantasy XIV: Stormblood screenshot

Read more...

Pokemon Go's next big thing is an overhaul for gyms

Posted: 16 Jun 2017 04:30 AM PDT

In the very game industry specific time frame of "soon," gyms in Pokemon Go are going to undergo some changes.

Developer Niantic calls it "remodeling," and in the meantime said gyms are going to be closed. Niantic cites it as something that they've always wanted to improve, which makes sense as they're all basically dominated by the same power users who have high-level Pokemon. For casual folks they may as well not even exist.

There will be "more to come" on what that alteration entails, but for now just know that they're going to close up in the near future and any assigned creatures will return to your party. Get ready and grab those last few rewards!

Gym [Niantic]

Pokemon Go's next big thing is an overhaul for gyms screenshot

Ever Oasis isn't what I thought it would be

Posted: 16 Jun 2017 04:00 AM PDT

As I write this, my save file for Ever Oasis is at the seven-hour mark. This is the point where the game is just starting to become fun. The story is progressing, the action is stepping up and I’m really getting into the flow of this unusual adventure.

Unfortunately, I can’t talk about any of this. Per my instructions, this preview can only cover the first five hours, most of which is not exactly what I’d call spellbinding. Ever Oasis has a slow beginning much like the Zelda titles developer Grezzo ported to the 3DS, drip-feeding me information on the many different facets of the game. But, just like with ZBBOTW – Zelda Before Breath of the Wild - once I get past the beginning it really starts to show its colors.

Ever Oasis isn't what I thought it would be screenshot

Read more...

Following break from Square Enix, Hitman developer goes independent

Posted: 16 Jun 2017 03:30 AM PDT

After Square Enix announced that it was dropping subsidiary IO Interactive, all eyes were on the Hitman series. Sure IO has done a few extra projects in the past like Mini Ninjas (funnily enough I was playing this on PC yesterday) and the Kane & Lynch series, but Hitman is their bread and butter, and it could have been lost to the nether forever.

Thankfully, Square Enix has seemingly worked with IO to release them without too much difficulty, as they're now an independent studio and have retained the rights to the Hitman IP by way of a buyout. The company's CEO calls it a "watershed moment," and they now have absolute control over the studio and the IP. Given that the Hitman series is still out and is eliminating the episodic element, it seems like they still have life in them yet. And there's always room for a Hitman Season 2.

The Future of IO [IO]

Following break from Square Enix, Hitman developer goes independent screenshot

I played Assassin's Creed: Origins and I found a Dark Souls boss

Posted: 16 Jun 2017 03:00 AM PDT

A year in hiding seems to have done wonders for Assassin's Creed. Ubisoft stepping away from its flagship franchise was unexpected, but that time away has Assassin's Creed: Origins feeling like a game that's familiar but still different enough to have my attention. It has been a while since Assassin's Creed struck that same balance with a new installment.

It seem as if, at least partially, Ubisoft borrowed from elsewhere to improve Assassin's Creed: Origins. Advance scouting is possible by sending a pet hawk into flight, a mechanic that's reminiscent of Far Cry Primal. There's a sprawling abilities tree, making this more role-playing game than any previous entry.

I played Assassin's Creed: Origins and I found a Dark Souls boss screenshot

Read more...

Mega Man Legacy Collection 2 has more man, less mega

Posted: 16 Jun 2017 02:00 AM PDT

Putting it simply, you know what you're getting with Mega Man Legacy Collection 2. Essentially sharing the same package as its predecessor, Collection 2 gathers Mega Man 7 through 10 in one place. Nevertheless, curiosity persisted and I had to see whether or not it would be a fun time later down the line. 

It pretty much is, but there's a little bit less excitement this time around. 

Mega Man Legacy Collection 2 has more man, less mega screenshot

Read more...

Detroit: Become Human is as problematic as you want it to be

Posted: 16 Jun 2017 01:00 AM PDT

In the Detroit: Become Human hands-off theater demo we were shown at E3 2017, we got to see some of the iconography that will define the android/human conflict at the heart of the game's story. The androids' much-lauded digital graffiti featured a single fist, raised to the sky in defiance. Some old-fashioned paint-based graffiti from the anti-android group depicted three raised fists, also raised to the sky in defiance.

Using a symbol traditionally associated with marginalized groups for both sides of a conflict is a curious design decision, which is why I was both relieved and concerned to hear that it was not actually a design decision. According to Detroit director David Cage, the iconography of the resistance can be defined by the player, so you could pick something different for your digital graffiti flag but not the human graffiti.

That's where the concern comes in – so much of Detroit: Become Human is racially coded that it becomes uncomfortable when two different groups are fighting over a visual language that the story implies should belong to the androids. The androids keep referring to themselves as "slaves," and all androids must wear blue armbands to designate themselves as machines. When I asked Cage why the raised fists were an option for both sides, he declined to explain in the hopes of letting players form their own thoughts about the game. "I don't want to explain things, I just want people to play the game," Cage said. "We're not going to tell you what to think."

Detroit: Become Human is as problematic as you want it to be screenshot

Read more...

GTA Online shark cards and bundles on sale thanks to new update

Posted: 15 Jun 2017 11:00 PM PDT

This week of E3, we were treated to goodies such as $499 Xbonex, and a ton of games that seemingly all release in 2018... Assuming of course if they all aren't delayed, which seems to happen more and more often these days. At the same time, Rockstar updated Grand Theft Auto V with the new "Gunrunning" update patch which makes you an arms dealer. The patch also adds flying motorcycles to the game. Sure, why not.

"But wait," you may say, "I don't own GTAV" or "I don't have time to grind in-game cash to buy one of those sweet sweet airbikes in GTA Online." Well, friends, as long as you're a PC gamer with loads of cash, your problems are solved. From GTA V bundles to pay-to-win shark cash cards - all items are on sale for the weekend and some of them are quite cheap.

The best prices are at GMG in their aptly titled "Grand Theft Auto V Sale." Discounts fly as high as 74% off and, despite the name of the sale, even GTA IV Complete is at one of its best prices ever.

GTA Online Shark Cash Card Deals

GTA V (and IV) Deals

If you're buying GTA V for the first time, the game is half price with a drop to $30.29 for the Rockstar Social digital copy of the game. That said, you really should just spring for an extra $2 and get the GTA V Great White Shark Bundle for $32.30 and you'll receive an extra $1.25 million in-game GTA Online cash.

As for the GTA Online Shark Cards, the Great White Shark Card alone is discounted from $20 to $12.74. Even the insanely expensive "Megalodon Shark Cash Card" ($8 million GTA Online cash) is 42% off with a mark down to $58.49. Of course, the Megalodon cash card is a pricey purchase when you factor in the Megalodon Bundle with the game is $12 cheaper. So our take is that if you're going to grab a Megalodon card, you might as well get the bundle with the game.

This GTA sale will last through the weekend and they official end on Monday, June 19 at 8am Pacific.

GTA Online shark cards and bundles on sale thanks to new update screenshot

Amazon.in: Bestsellers in Bags, Wallets & Luggage

Amazon.in: Bestsellers in Bags, Wallets & Luggage


#4: American Tourister 21 Lts Ebony Purple Casual Backpack (Ebony Backpack 04_8901836132779)

Posted: 16 Jun 2017 07:59 PM PDT

American Tourister
American Tourister 21 Lts Ebony Purple Casual Backpack (Ebony Backpack 04_8901836132779)
by American Tourister
(66)

Buy:   1,850.00   617.00
2 used & new from   617.00

(Visit the Bestsellers in Bags, Wallets & Luggage list for authoritative information on this product's current rank.)

#7: Laurels Titan II Light Brown Men's Wallet (TT II-10)

Posted: 16 Jun 2017 07:59 PM PDT

Laurels Titan
Laurels Titan II Light Brown Men's Wallet (TT II-10)
by Laurels
(19)



(Visit the Bestsellers in Bags, Wallets & Luggage list for authoritative information on this product's current rank.)

#8: American Tourister Crete Polyester 77cms Black Softsided Suitcase (49W (0) 09 003)

Posted: 16 Jun 2017 07:59 PM PDT

American Tourister
American Tourister Crete Polyester 77cms Black Softsided Suitcase (49W (0) 09 003)
by American Tourister
(140)

Buy:   10,100.00   5,050.00
5 used & new from   5,050.00

(Visit the Bestsellers in Bags, Wallets & Luggage list for authoritative information on this product's current rank.)

MMO News

MMO News


Star Trek Online Xbox One Fluidic Antiproton Wrist Lance Giveaway

Posted: 16 Jun 2017 05:00 PM PDT

To celebrate the console launch of Star Trek Online: Season 13 – Escalation, we're teaming up with Perfect World Entertainment and Cryptic Studios to give 50 lucky winners a rare ground weapon for the game on Xbox One, the Fluidic Antiproton Wrist Lance.

Star Trek Online Xbox One Fluidic Antiproton Wrist Lance Screenshot

Star Trek Online is a free-to-play massively multiplayer online game where players can pioneer their own destiny as Captain of a Federation starship, become a Klingon Warrior and champion the Empire through the far reaches of the galaxy, or rebuild the Romulan legacy as the commander of a Romulan Republic Warbird. In Star Trek Online, players have the opportunity to visit iconic locations from the popular Star Trek universe, reach out to unexplored star systems and make contact with new alien species. Star Trek Online is currently available on PC, PlayStation®4 and Xbox One.

Season 13 – Escalation is now live on PC, Xbox One and PS4! Learn more about this update by visiting here.

Fluidic Antiproton Wrist Lance

Undine weaponry utilizes cohesive antiproton streams to damage foes. These streams are known to sometimes knock their opponents away while dealing additional physical damage. The primary fire of this particular wrist-mounted antiproton lance is similar to those adapted into Assault weapons that use this same energy technology. The secondary fire is radically different however, incorporating something akin to the "focused beam" technology sometimes seen in use on Undine starships. It can charge up a massive blast that will scar the surface of whatever the foe is standing on, sending out antiproton energy ripples that cause additional damage to anything they cross paths with.

To Redeem Your Code on Xbox One:

 

  1. Install Star Trek Online from the Xbox One marketplace.
  2. Upon launching Star Trek Online, you'll have the option to link your gamertag with an Arc account. This will open the Internet browser on your Xbox One and you can complete the account linking process there. If you skip it now, you'll have another opportunity later.
  3. Once you're in Star Trek Online, select the Arc option.
  4. Install Arc. (You can also search for Arc in the Xbox One Marketplace)
  5. Launch Arc and hit the X button.
  6. Enter your code in the field and select "Redeem."
  7. Visit the C-Store. Rewards can be found on the tab marked "Promotions."

*These codes are only eligible for the Xbox One version of Star Trek Online and can only be redeemed by one character on a single account. The weapon is bound to character upon pickup.

Codes expire December 30, 2020.

Note: Unfortunately ad blockers are breaking functionality of our site. if you experience any issues, please disable them.

The post Star Trek Online Xbox One Fluidic Antiproton Wrist Lance Giveaway appeared first on MMOHuts.

E3 2017 Thursday Recap Part One: Path of Exile and Dauntless

Posted: 16 Jun 2017 04:24 PM PDT

Energized by a Blend of Liquefied Hot Tamale and Poor Life Decisions

After downing a very questionable 5 Hour Energy supplement, I’m here to continue the reporting on the most impressive online multiplayer titles I got my hands on at E3. In fact this last batch of games are so happily fighting for “best in show” I’ve got to separate them into two articles before a fight breaks out. To say that my thoughts going into E3 this year were much different than when I left is an understatement, and I’m glad it turned out this well. Enough of the comments though, and let’s get straight to today’s couple: Path of Exile and Dauntless.

Path of Exile: A Glimpse at Act 8

We've been going hard on Path of Exile the last few weeks. With both Proxzor and Colton in beta, and the developers themselves confirming that our guys spent the most time on the beta server than any of the other press given access, you might say we have some serious megafans on staff. But just when I assumed that my crew had to have seen it all, Grinding Gear pulled the rug out from beneath me, busting out both their 4K visual overhaul preview alongside a first look at Acts 7 and 8.

But first, the catch-up for the slow ones. If you haven't given Path of Exile the time of day lately, you are probably unaware that the game now has a 10 act system coming into place. Seriously. No longer 4 followed by repeated grinding of the same procedurally generated maps with slightly higher difficulty. Now you will be getting to experience a full blown 10 act story! They claimed that the previous grind was killing off quite a bit of player retention, and initial findings show that this new 10 act mega update is just what the doctor ordered to ensure that sweet sweet long term gamer addiction.

Path of Exile Solaris and Lunaris Screenshot

Solaris & Lunaris

So what's going on with the story in these new acts? Well those culty slaves you helped earlier, thinking they couldn't possibly be worse than that Nazi-ish empire from the start? Yea… they kind of summoned their god, Kitava, as an avatar in his own statue. You might think you're tough enough but the end of Act V will assure you that you are not. To fight a god like Kitava, you have to be a god like Kitava. So begins your journey to revisit the lands of the first few acts, now progressed into the future and firmly in the stranglehold of the gods that have risen across the land. Which I mean… is kind of ideal. Why not go god hunting to attain their power so you can come back to rematch Kitava next time with pride?!

With 4K visuals, overhauled areas, and Grinding Gear's new number wizard unleashing unbelievable fractal lighting on water scenes, the return to Wraeclast will be a spectacular looking journey fitting for 2017. Grinding Gear confirmed that it's also ready to go for Xbox One X, so if you'd prefer your return to be on console, they are working overtime to make sure that no one will tut tut you with their PC Master Race commentary.

There was no better way to showcase just how insanely beautiful the game is becoming though than the preview of the final showdown of the yet unseen Act 8, Solaris and Lunaris. As you traverse their temple, you will witness a grand battle between blue and red sentient ribbons showcasing the war between the sun and moon goddesses. This is the first time in Path of Exile that they've taught the AI to battle each other independently of the player. But with new light and shadowing technology, Grinding Gear has outdone themselves by transitioning the temple from the middle of night to the bright of day as you draw closer to the epic final battle. It's some real eye candy to behold, but pales in comparison to the actual goddesses themselves!

Path of Exile Solaris and Lunaris Battle Screenshot

This boss battle is beyond epic.

In the same fashion as their ribbons, Lunaris and Solaris will burst from their statues and engage in immortal combat for dominance. This is where it gets really interesting. You're free to interfere, and whichever side you deal the bulk of your damage to, they will retreat back into the power orb to rain their unholy magic upon the battlefield as you duke it out with the stronger goddess. As the battle progresses, the sun and moon goddess will tag team out with each other, constantly changing up the tactics you'll need to survive. The day night cycle will also rotate as this happens. It's a true work of art to behold.

If you have the skills to actually push to the end of this final Act 8 boss battle (Chris actually died during the demo so I didn't get to see it), the goddesses will put aside their differences to unite against you in a terrifying all out battle. Pray for safe corners and lucky dodges from their spike damage, because the punishment these two can deal out is no joke!

The Fall of Oriath draws ever closer, and we can only imagine what unbelievable surprises Grinding Gear has in store for Path of Exile's ninth and tenth acts. Stay tuned as coverage will continue leading up to the final reveal!

Dauntless: Tech Demo Showdown

Dauntless is a game that adheres closely to the mantra that less is more. While an action MMORPG in the tradition of big ass monster hunting games before it like TERA, you won't find complex three bar skill hotkey lines here. Combat comes down to sprinting, dodge rolling, well timed item usage, friendly revives, and a variety of left and right mouse click combinations that, depending on your weapon, allows for a few connected attacks to really bring the pain when a target's defenses are down.

With the fluid system of changing your playstyle as easily as changing your weapon, Dauntless has to do something far more challenging than simple flashy spells and pretty armor crafting to set itself apart from the competition. How does it set itself apart? Well, beyond the gorgeous Pixar-esque cel shading visuals, it's the monster AI that really sold this game for me. The two more challenging hunts that we were allowed to record offered battles in which the bosses gave me that same feeling of intimidation and uncertainty as one would feel when facing off with a highly skilled opponent in a PvP game. With a serious of tells and personality extruding animations to bring home the point, and brutally punishing attacks to drive the fact home, I found approaching a boss to be a… daunting experience.

Dauntless E3 Footage Drask Corpse Camping

Reported for Corpse Camping.

My allies, two other members of the gaming press and one developer… were seemingly immune to this fear. They also were repeatedly smashed into the ground for their aggressive playstyle, which in one hunt turned out to be a bad thing as each time you revive an ally, your ally will rise with less and less HP. Eventually if you have to revive too many times, your squad will be forced to retreat, ending the hunt unsuccessfully. This means everyone on a hunt HAS to be on their game and play for the long haul of dealing damage while getting out unscathed. A Herculean task, I assure you.

Despite the size of the monsters, you have to realize that they move fast. They have unpredictable attack patterns. They have buffs, power-ups, and even a fatigue system. You can cut off key appendages with enough focus fire to ease the challenge of a fight. They will flee from you when a situation is dire. They will taunt and show their bravado to make you second guess yourself on attacks. Meanwhile your character is slow. Only melee weapons are available, meaning all four of your team have to find an opening in close proximity to a foe to start racking up the damage. Many attacks have a decent wide-up and post-attack animation that means if you choose to attack, you are leaving yourself vulnerable to counter attack. There's no auto attack cancels and instant animation roll breaks to bail out of a bad situation. All this to consider, plus the fact that it seems there are partial 'winged' attacks where a direct hit will wreck you, while a partial dodge will still damage you, but only with a minor scratch. It makes you really respect and celebrate pulling off a well-timed dodge to avoid certain death, and thankfully I captured some great moments of what this looks like in the footage we were allowed to capture.

Dauntless E3 Footage Pangar Slain

The moment you work so hard for.

Another element of that intimidation I mentioned comes from the fact that your target has no HP bar. You can sort of get a sense of the stage of battle they're in from the visual indicators, or knocking off a body part, but you can't just all charge in when a boss is at 10% health for the kill because you just won't know when the boss is that low. With enough experience veteran hunters will probably be able to gauge it roughly, but for newbies like us we were fighting blind in what often seemed like a hopeless and endless struggle.

The battles are long too. If you want epic fights, you'll get them. Even in the few runs when we were allowed to use over leveled gear, it still took us a solid 7-10 minutes to bring our target down. Add in another 4 or 5 minutes of tracking the beast across the gorgeous flying islands with various climates and wild life, and you have a truly engaging experience. There is still much work to be done, and sadly the post-battle UI was in an unfinished state so we couldn't really see who excelled where for bragging rights, but for now the base gameplay for Dauntless is in a very solid state. I can't say this is a game for everyone, but for those looking for that real Dark Souls visceral combat with a bit more of a cartoony vibe and the fun of an online community, Dauntless seems to have a big of a monopoly on it heading into the near future.

Oh, and you can check out that glorious gameplay from E3 right here.

Excited yet? Well hang in there – because Part Two will cover two equally impressive contenders in the E3 2017 showcase.

The post E3 2017 Thursday Recap Part One: Path of Exile and Dauntless appeared first on MMOHuts.

E3 2017 – Spellforce 3 Multiplayer – First Look

Posted: 16 Jun 2017 03:18 PM PDT

Darren got to try the Multiplayer mode for Spellforce 3, and he shares his thoughts through Colt.

MMOHuts has over 1,000 free to play MMOs & MMORPGs for you to browse through!

Visit us at: http://mmohuts.com

Make sure to register and post on the MMOHuts forums at
http://mmohuts.com/forums

Music courtesy of OCRemix.org

The post E3 2017 – Spellforce 3 Multiplayer – First Look appeared first on MMOHuts.

E3 2017 – Hunt: Showdown Overview

Posted: 16 Jun 2017 02:04 PM PDT

The MMOHuts team learned all about the lost shooter from Crytek! previously known as Hunt: Horrors of the Gilded Age, this competition focused shooter will test your skills as well as your nerves. Colton has the overview for you all so you too can learn all about this ambitious new project.

The post E3 2017 – Hunt: Showdown Overview appeared first on MMOHuts.

Copia Open Beta Pack Giveaway

Posted: 16 Jun 2017 01:22 PM PDT

MMOHuts has partnered with R2Games to welcome the Open Beta of its newest MMORPG, Copia!

Jump right into the action with Copia – A fun and simple mix of RPG, card, and strategy mechanics. Watch the battle unfold as you draw cards and cunningly play them onto the battlefield for devastating combo attacks to devastate your enemies. Then take your skills online against other players in the ultimate test of wits.

A brand new adventure awaits you, young Hero – Take on the world of Copia, and prove yourself to be the toughest challenger around!

Open Beta Gift Pack Includes:
Gold*500000
Mana*5000
Diamond Draw Ticket*1

To Redeem your Key:

  1. To receive your gift code, first select your server and click the Redeem Code button above.
  2. First, click the shop button located at the underface of your screen.
  3. Enter your code into the input field and click the Collect button to see Gold credited instantly to your account.

Note:

  1. Each R2Games.com account is eligible for one Gold Card per character, to be redeemed on R2Games' Copia servers.
  2. Each Copia Gold Card may only be redeemed once only.

Note: Unfortunately ad blockers are breaking functionality of our site. if you experience any issues, please disable them.

The post Copia Open Beta Pack Giveaway appeared first on MMOHuts.

E3 2017 Developer Interview – Total War Arena

Posted: 16 Jun 2017 12:20 PM PDT

Darren caught up with Rob Ferrell, lead artist for the Total War games at E3!

MMOHuts has over 1,000 free to play MMOs & MMORPGs for you to browse through!

Visit us at: http://mmohuts.com

Make sure to register and post on the MMOHuts forums at
http://mmohuts.com/forums

The post E3 2017 Developer Interview – Total War Arena appeared first on MMOHuts.

Warpportal Welcomes Record of Lodoss War

Posted: 16 Jun 2017 11:39 AM PDT

Warpportal is proud to welcome Record of Lodoss War! Heroes band together in this hit fantasy-themed MMORPG based on the classic anime, novel, and manga!

Wander the island of Lodoss with your companions Parn, Deedlit, Etoh and many others as you take on the role of an Esquire, Oracle, Magic User or Rogue! Journey deep into the dangerous Expedition Dungeons as you point and click to blast monsters and enemies with strong attacks! Adventure is always happening in Record of Lodoss War!

Play Record of Lodoss War through Warpportal!

The post Warpportal Welcomes Record of Lodoss War appeared first on MMOHuts.

SMITE Cu Chulainn God Reveal

Posted: 16 Jun 2017 10:31 AM PDT

SMITE offers a full reveal of Cu Chulainn, Hound of Ulster and the newest hero arriving in SMITE Patch 4.11.

The post SMITE Cu Chulainn God Reveal appeared first on MMOHuts.

Vainglory Ride or Die Skye Preview

Posted: 16 Jun 2017 10:16 AM PDT

Vainglory showcases the new Ride or Die Skye skin in-game.

The post Vainglory Ride or Die Skye Preview appeared first on MMOHuts.

DOFUS Time Update 2.42: The Sidimote Rovers

Posted: 16 Jun 2017 09:47 AM PDT

Dofus breaks down changes to the Sidimote Moors and two new dungeons in Dofus Update 2.42.

The post DOFUS Time Update 2.42: The Sidimote Rovers appeared first on MMOHuts.

Amazon.in: Bestsellers in Books

Amazon.in: Bestsellers in Books


#9: Think and Grow Rich

Posted: 16 Jun 2017 02:01 PM PDT

Think and
Think and Grow Rich
Napoleon Hill
(1507)

Buy:   150.00   70.00
67 used & new from   70.00

(Visit the Bestsellers in Books list for authoritative information on this product's current rank.)

MMO Updates

MMO Updates


Ex-Bungie developers crafted the most promising VR adventure yet

Posted: 16 Jun 2017 09:31 AM PDT

It's hard not to love Quill, the swashbuckling mouse heroine of Moss, an upcoming PlayStation VR game from Polyarc Games. She's adorable, with huge ears, a fetching adventurer's bandana and an ever-so-tiny backpack. And she kicks butt -- thanks to a...

Atari is indeed working on a new console, says CEO

Posted: 16 Jun 2017 09:10 AM PDT

When Atari first revealed its Ataribox project at E3 this year, the announcement was met with skepticism as to whether the teaser was even real. The company hadn't made a home game console in more than 30 years and yet it was choosing 2017 to get bac...

The best kids headphones

Posted: 16 Jun 2017 09:00 AM PDT

By Lauren Dragan & Brent Butterworth This post was done in partnership with The Wirecutter, a buyer's guide to the best technology. When readers choose to buy The Wirecutter's independently chosen editorial picks, it may earn affiliate commissio...

Facebook showed terrorists the profiles of people moderating them

Posted: 16 Jun 2017 08:34 AM PDT

Have you ever wondered who takes on the grueling, unforgiving task of combing Facebook's groups and personal profiles for terrorist activity? Meet Community Operations workers, who are often paid low wages for highly specialized and difficult work. A...

Engadget at E3: Making virtual reality accessible for everyone

Posted: 16 Jun 2017 08:15 AM PDT

Virtual reality is changing gaming. If it works for you, that is. The technology adds a wearable component to gaming input, and this brings new (occasionally insurmountable) challenges to gamers with disabilities. Amy Kneepkens, head video creator at...

The CIA has been rooting around in your WiFi router

Posted: 16 Jun 2017 07:52 AM PDT

A recent Wikileaks document dump revealed that the CIA has been hacking wireless routers. The documents suggest it has been going on for years and as many as 25 devices from 10 different manufacturers were targeted.

Ai Weiwei's 'Hansel & Gretel' is a surveillance playground

Posted: 16 Jun 2017 07:30 AM PDT

Should you Instagram an art exhibit? Taking an art selfie might mean participating in the aesthetic experience, hacking and remixing it with your presence. Then again, maybe commoditizing the affair for likes detracts from art's ability to make us s...

Netflix will join net neutrality 'Day of Action' after all

Posted: 16 Jun 2017 07:11 AM PDT

After being on the front lines of net neutrality action for years, Netflix CEO Reed Hastings recently declared that it is no longer its "primary battle ... because we're big enough to get the deals we want." That caused a lot of consternation among f...

Engadget at E3: Checking in on indie game development in 2017

Posted: 16 Jun 2017 07:00 AM PDT

The indie-video-game industry is massive, churning out mainstream hits and padding the marketplaces on Xbox One, PlayStation 4, PC, mobile and even Nintendo Switch. But the one thing that makes indie development so flexible -- true independence from...

US Air Force launch costings give SpaceX all the marketing it needs

Posted: 16 Jun 2017 06:52 AM PDT

The US Air Force has revealed how much the government can save by having SpaceX launch some of its satellites instead of relying purely on United Launch Alliance. Launch prices used to be discussed in vague terms until the 2016 National Defense Autho...

Apple hires the executives who brought 'Breaking Bad' to Sony

Posted: 16 Jun 2017 06:31 AM PDT

Apple's push into television has been given a massive boost after the company announced it has hired two of the industry's biggest executives. Former Sony Pictures Television presidents Jamie Erlicht and Zack Van Amburg have jumped ship to lead Apple...

Amazon is buying Whole Foods for $13.7 billion

Posted: 16 Jun 2017 06:10 AM PDT

In a surprising turn of events, Amazon and Whole Foods Market announced this morning that they are merging; Amazon will acquire the high-end organic food company for approximately $13.7 billion cash. The deal is expected to close during the second ha...

Meet the people behind Engadget's $500,000 immersive art grant

Posted: 16 Jun 2017 06:00 AM PDT

Just over a month ago, I announced the Engadget Alternate Realities grant program, an initiative aimed at funding art projects that embrace new media and immersive technologies. With just two weeks left until our submission deadline (June 30th, 2017)...

'Vampyr' is more about who you kill than how you do it

Posted: 16 Jun 2017 05:30 AM PDT

Developer Dontnod has taken a sharp turn from its previous games Life Is Strange and Remember Me with Vampyr, but there's more to think about than just another angle on gender politics. We stopped by the booth and got a guided tour throughout a few s...

Eating a cookie of the future made with recycled bread

Posted: 16 Jun 2017 05:00 AM PDT

There's plenty of food to go around, but most of it is left rotting in the back of our cupboards rather than in the hands of those who need it. Imagine the scenes at a bakery at the end of a slow day, its shelves packed high with bread that's rapidly...

Three fined £1.9 million for weak 999 call handling system

Posted: 16 Jun 2017 04:50 AM PDT

As Britain's telecoms regulator, Ofcom's responsibilities include fining providers for serious service blunders. Three is the latest company to be hit with one of Ofcom's invoices, having been fined £1,890,000 today for failing to appropriately...

Amazon's new policy kills ad network that monetizes Echo Skills

Posted: 16 Jun 2017 04:25 AM PDT

When VoiceLabs debuted its interactive ads for the Amazon Echo, it had backing from big names like ESPN and Wendy's. For a while, it gave developers using the service called "Sponsored Messages" a way to make money from their Alexa Skills. Unfortunat...

Microsoft's Modern Keyboard hides a fingerprint sensor

Posted: 16 Jun 2017 03:30 AM PDT

Microsoft has quietly unveiled the Modern Mouse and Modern Keyboard, its next generation of Windows 10 input devices that match the latest Surface models in design and finish. Much like Apple's keyboard, the new model has "Chiclet"-style keys and alu...

The Morning After: Friday, June 16th 2017

Posted: 16 Jun 2017 03:00 AM PDT

It might only be Friday morning, but yesterday marked the end of the world's biggest gaming show, E3. Today, we're bringing you even more impressions from the biggest titles you'll be playing in the next 12 months or so, as well as Amazon's new Dash...

US funds tech giants' efforts to build next-gen supercomputers

Posted: 16 Jun 2017 01:20 AM PDT

The US government is giving six companies a total of $258 million in hopes that they can build an exascale supercomputer before China, Japan or anyone else does. A post on the Exascale Computing Project website has revealed that the Department of Ene...

Canada rules that all new cellphones must be unlocked

Posted: 15 Jun 2017 11:53 PM PDT

Canadians pay some of the highest wireless rates of any G7 nation, and to add insult to injury, they often have to shell out $50 or more to unlock cellphones when switching operators. However, the nation's wireless regulator, the CRTC, has now ordere...

Woman raped in India sues Uber for obtaining her medical records

Posted: 15 Jun 2017 09:44 PM PDT

The Uber passenger who was brutally raped by her driver in India in 2014 has sued the ride-hailing firm for improperly obtaining and sharing her medical records. See, while the company showed support for her plight and publicly declared that it will...

DirecTV Now tempts potential subscribers with free Roku box

Posted: 15 Jun 2017 08:23 PM PDT

AT&T's DirectTV Now over-the-top streaming television service came on strong last fall. Launched against heavy competition from Sling TV and PlayStation Vue, AT&T decided to sweeten the deal for subscribers by giving away a free Apple TV, a y...

China bounced an 'unhackable' quantum signal between cities

Posted: 15 Jun 2017 07:17 PM PDT

The field of quantum cryptography, which seeks to transmit encrypted information using entangled quantum particles like photons, could help lay the groundwork for tomorrow's quantum networks but it faces a significant physical hurdle: entangled photo...

Musical.ly debuts original mini-shows from NBC and MTV

Posted: 15 Jun 2017 06:17 PM PDT

Musical.ly debuts its first original shows today -- the first of a few it will be rolling out over the coming weeks. The company has signed original content deals with entertainment groups Viacom, NBCUniversal and Hearst Magazines.

Total Pageviews

statcounter

View My Stats