General Gaming Article

General Gaming Article


Old School: Overclocking Your CPU

Posted: 15 Aug 2011 05:27 PM PDT

Overclocking a PCU today is about as exciting and risky as driving to the grocery store to pick up milk. Back in the 1990s though, overclocking or "speed-margining" was a black art and strictly verboten. But just what if you wanted to OC your Pentium or 486 a bit? Fortunately, boot breaks it down for you. 

overclock one

 

overclock two

 

overclock three

 

Redefining Mobile: A Moving Wi-Fi Network Made of Cars

Posted: 15 Aug 2011 03:19 PM PDT

I'm extremely impressed, and maybe a little nervous, about the automotive industry's fascination with "intelligently networked cars."

The principle is simple: Our actual vehicles become the nodes for a massive, moving Wi-Fi network, one that would bounce data around between points, i.e. that trusty four-door or other car, all while alerting onboard computers of any problems up ahead. But this isn't your run-of-the-mill Wi-Fi, like you've got at Starbucks or at home. It's more like a souped-up, high-powered, encrypted ad-hoc network.

Imagine a car (or several) slamming on their brakes due to an accident up ahead. A system like this would instantly know that this took place, and could communicate that to all other oncoming autos for half a mile. It's not hard to see why this concept has gotten tremendous support from the likes of the National Highway Traffic Safety Administration, which has already said it would like to see all cars outfitted for such a system by 2013. And Ford Motor Company is actively exploring this technology. The latter is no surprise; Ford has spent the past year touting its Sync Destinations cloud-sourced traffic data solution. This would be like a progression from that, one that wouldn't shock a consumer market already acquainted with integrated GPS/satellite and cellular networks.

The primary use of this intelligent network would be to offer real-time, instantly accessible data that could ease congestion, save lives and, at the least, burn less fuel (as fewer cars would be hanging around, waiting in colossal cluster fumps of traffic). But there's also potential in a secondary use-case: lifestyle apps.

For example, imagine parking structures rigged up to communicate with this network. Drivers would more easily be able to contact their destination, reserve a space, and even get directions that guide them to a specific spot. Intelligent roads could warn drivers of pothole maintenance ahead, so they could adjust their routes. Toll booths would be able to let people know the lines in front are jammed, or how much their toll is, and even accept an instant credit card payment ahead of time. And there are many more benefits for safety purposes, government works or emergency response.

There are literally endless ways to use this type of technology, much of which can't even be imagined yet. And that's where I get a little nervous.

What happens if we increasingly rely on such systems? Would they become targets for a tech wunderkind to tunnel into? Sure, this version is highly encrypted, but that hasn't stopped hackers from breaking their way into other "locked-down" networks. And given that we're talking about our transportation routes, the stakes could be really high. In the hands of kids, hacks could turn into irritating, inconvenient pranks that go from funny to dangerous in a heart beat. That alone is scary. Now imagine about what could happen if the hacker wasn't just some rambunctious kid, but a genuine terrorist. I shudder to think.

What's your take on this? Do the benefits of intelligent cars outstrip the risks? Or should the potential security vulnerabilities end this concept before it even really gets underway?

[via Connected Planet Online]

tb 
TechnoBuffalo.com is a technology site created by a team of professional writers that are self-proclaimed tech-enthusiasts. Their articles cover a breadth of technology-related issues and topics from the everyday uses to the business side of the industry.

June 2011: Google Power Guide

Posted: 15 Aug 2011 12:55 PM PDT

In the PDF archive of the June 2011 issue you can find:

  • Google Power Guide
  • Build a Home Theater PC
  • How to Hack Microsoft Kinect to work with Win7
  • Solid-State Drive Roundup
  • Deathmatch: iPad 2 vs. Motorola Xoom
  • Ask the Doctor
  • Best of the Best
  • 10 Biggest PC Failures
  • And a whole lot more!

Click the cover image on the right to download the PDF archive today!

Chrome Web App of the Week: Kindle Cloud Reader

Posted: 15 Aug 2011 12:49 PM PDT

When there's twenty minutes left until the end of the work day and you can't stand the thought of crunching another number, there's nothing better than obliterating any chance you might have had at being productive with a little light reading from fine sites like--dare we say it--PC Gamer or Maximum PC. That said, there's also times when nothing else will do but to dig your teeth into the meat of a good book. If you neglected to tuck a paperback, e-reader or tablet into your bag, Amazon and Google have you have you covered, thanks to Kindle Cloud Reader, our Chrome Web App of the Week.

Kindle Cloud Reader provides users with the ability to access their library of Kindle books through their PC (as well as Linux and Mac, if you must), without having to install any additional applications, as well as any bookmarks or notes you may have. In addition being able to scarf down the tomes you already own, it's also possible to purchase new content from Amazon's constantly growing collection of over 950,000 books.

Best of all, Kindle Cloud Reader has been designed to let you take your literary show on the road, making it easy to download content for offline reading. While it might not be as portable as a Kindle reader or smartphone, having your favorite books available to read on your laptop during your next cross country flight is nothing but win.

Be sure to check back every Monday for another edition of Maximum PC's Chrome Web App of the Week.

May 2011: Ultimate Guide to Digital Media

Posted: 15 Aug 2011 12:18 PM PDT

In the PDF archive of the May 2011 issue you can find:

  • Ultimate Guide to Digital Media
  • How to Build and Overclock a Fast, Cheap AMD System
  • Antivirus Shootout! 10 Antivirus programs put to the test
  • Webcams: Upgrade your videochat with 6 superior HD cams
  • Deathmatch: x86 vs. ARM
  • Ask the Doctor
  • Best of the Best
  • 7 Libations Nerds Love
  • And a whole lot more!

Click the cover image on the right to download the PDF archive today!

Firefox to Lose Version Numbers

Posted: 15 Aug 2011 12:16 PM PDT

ff

We all know that Chrome has become famous for its light-speed update cycle. The Mozilla foundation has been hard at work to emulate that model, and is now in the process of taking a big step that even Google has yet to make. Firefox will be losing its version number. This comes in addition to the Chrome-esque Nightly, Aurora, and beta channels.

Technically, there will still be build number details, but they will be buried deep in the code where only developers and enthusiasts will see them. The new About window will just indicate the date of the last update, and whether or not the install is current. Users that need the version for support or development uses will find be able to find it in the about:support page. 

With Chrome's Dev Channel around version 15, we have to admit the numbers are getting a little pointless. But is removing them from the About page the right path for users?

Malware Operators Pay Big Bucks For Access To US And British PCs

Posted: 15 Aug 2011 10:18 AM PDT

When someone says the word "Zombies," we immediately mutter the word "Cool" in a low voice and think back to the fun zombie-killing action in Shaun of the Dead or Dead Rising 2. But while zombie movies and video games may strain the outer edges of awesome, zombified computers just suck. If you live in the US or UK, we have bad news: a recent report studying malware distribution claims that your computers are the most valuable compromised computers in the world.

That's right; not all computers are created equal. Researchers report that infected British and American computers command top dollar on the malware market, with the pay-per-install groups that "own" the compromised PCs selling access to them at $110 to $180 per 1,000 machines in those markets. Network World reports that access in other European countries clocks in at less than half that price, at $60 per 1,000 machines. Tapping into infected PCs in the rest of the world is downright cheap; $10 will net you access to 1,000 machines. In other terms, that's just about the cost of a Triple Whopper meal.

The article suggests that while some malware, such as the now nearly dead Rustock spam network, can operate from any IP address, other malware, such as SecuritySuite, accesses the infected PCs in order to convince its owners to purchase things like fake antivirus programs. That requires pitches tailored to the specific markets – hence the higher price for US and UK machines as opposed to, say, Asian and African PCs.

Image credit: memeburn.com

Intel Expands Its Upgrade Service Offerings To Include More CPUs

Posted: 15 Aug 2011 10:11 AM PDT

When it comes to add-ons, EA and its nickel-and-dime strategy to expandable video game content is generally considered king of the unlockable roost. But adding functionality via paid downloads doesn't only work for Xbox 360 games – it works for CPUs, too! Intel introduced the idea of boosting CPU performance via a software upgrade last year with the Pentium G6951. It must've been a success, because the chipmaker's offering the same service for three more of its products.

AnandTech pointed us to the "Intel Upgrade Service" page on Intel's website, which supplied the details. Check out the chart above to see what upgrading the Core i3-2312M, Core i3-2102M and Pentium G622 achieves. Intel ran the processors through a number of benchmark tests both before and after enhancement and reported anywhere from 10 – 23 percent increases in speed, with the Pentium seeing the most drastic changes. You can check it all out on the Upgrade Service page.

Reading the site, it seems like the process will be the same for the new upgrades as it was for the Pentium G6951; you'll need to purchase a physical upgrade card at a store, then run Intel's installer and enter the scratch-off code manually. Intel hasn't released pricing for the new upgrades, but if they're in line with the Pentium G6951 offering, expect the service to cost around $50.

Intel Engineers to Flip a Firmware Fix at SSD 320 Series Owners

Posted: 15 Aug 2011 09:21 AM PDT

Hold up a minute playa, before you go tossing that shiny Intel 320 Series SSD on Ebay with a big, bold warning about how it's a bug ridden storage device with an identity crisis, there's a fix! Intel over the weekend announced that new firmware is in the final validation testing phase and will be released within the next two weeks, if you can hang on that long.

"Intel has reproduced, identified root cause, and developed a firmware update which addresses the Bad Context 13x Error being discussed on the Communities site and elsewhere," Intel said in a statement.

That "Bad Context 13x Error" is a bad one indeed, causing some 320 Series SSDs to report a capacity of 8MB under certain circumstances. Owners found the bug a tough pill to swallow, considering they're already paying a premium for SSD storage over a mechanical hard drive. But hey, if you can hold out for two more weeks, this will all be just a bad memory.

Image Credit: Intel

MSI: CR430 Laptop Offers More Bang for Your Buck (Take Our Word for It)

Posted: 15 Aug 2011 09:01 AM PDT

Ah, the bang for buck angle. It's one of the reasons AMD stays relevant even when it has a hard time catching up with Intel in performance, and it's the tried and true method for piecing together a system on a budget. It's also the angle MSI taking with its new CR430 multimedia laptop built around -- drum roll please -- AMD's E-450 accelerated processing unit (APU).

Is it any surprise AMD's E-series Fusion platform would be behind MSI's bang-for-buck claim? The E-450 APU consists of two Bobcat cores clocked at 1.65GHz and is assisted by AMD's Radeon HD 6320 discrete class graphics with DirectX 11 support. Other features this 14-inch laptop bring to the table include:

  • 1366x768 resolution
  • 320GB/500GB/640GB SATA HDD (5400RPM)
  • DVD burner
  • 802.11b/g/n Wi-Fi
  • Multi-card reader
  • 2 x USB 2.0; 1 x USB 3.0 (optional); HDMI; GbE LAN
  • SRS PC Sound
  • HD webcam
  • 6-cell battery
  • Windows 7 Home Premium

Now about that bang-for-buck claim. We're down with that, but, uh, hey MSI, don't you think it'd be helpful to announce an actual price to back that up? Just a suggestion...

Image Credit: MSI

MMO News

MMO News


MMOHut Weekly Recap #47 August 14 – Age of Conan, Eden Eternal, & More

Posted: 14 Aug 2011 05:25 PM PDT

MMO Weekly News #47 – Age of Conan, Eden Eternal, & More

Weekly MMO News summary for the week ended August 14 (Aug 8 – Aug 14). A quick look and discussion for every major announcement and update during the week! This week we discussed updates from the following games: World of Warplanes, Dungeons and Dragons Online, Earth Eternal, Ether Saga Online, Eden Eternal, Forsaken World, End of Nations, BRawl Busters, MapleStory, L.A.W., Drakensang Online, and Try Online. . You can view all the individual news articles mention over at the MMOHut.com News section.

MMO Updates

MMO Updates


Flameseeker Chronicles: Sylvari week wrap-up

Posted: 15 Aug 2011 10:30 AM PDT

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Flameseeker Chronicles
Guild Wars 2 Sylvari week is over, much to the relief of abused F5 keys everywhere. We've finally seen the redesign, we've read the lore, we've gotten more details about the culture, we've watched new videos, and best of all, we've talked the subject to death.

Now that it's all over and we've had a chance to process the infodump, it's time for my standard post-race-week Flameseeker Chronicles analysis. Follow along after the jump, where I'll recap a few of the high points of Sylvari week.

Continue reading Flameseeker Chronicles: Sylvari week wrap-up

MassivelyFlameseeker Chronicles: Sylvari week wrap-up originally appeared on Massively on Mon, 15 Aug 2011 12:30:00 EST. Please see our terms for use of feeds.

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Planetside 2 may feature space-based gameplay

Posted: 15 Aug 2011 10:00 AM PDT

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Planetside 2 - soldiers
A few more Planetside 2 details have emerged thanks to a presentation given by Sony Online Entertainment's John Smedley and Matt Higby at a recent SyndCon gathering. The duo explained how Planetside 2's dynamic weather system will affect combat and that smoke resulting from prolonged firefights will also play a role. The catch here, according to FPSguru, is that these features "may not be in at launch, but [are] definitely in the long-term plan."

Speaking of iteration, Smedley also drew comparisons to EVE Online's "outside-in" approach (specifically, the fact that CCP began with a space game and added planet-based gameplay at a later date). Planetside 2 will reverse this process, beginning with a single continent, "then add[ing] more continents and eventually, planets," Smedley said. Plans for space-based gameplay are also on the table.

There's a bit more to the article including riffs on certifications (i.e., skills) and the inevitable cash shop. Head to FPSguru for more details.

MassivelyPlanetside 2 may feature space-based gameplay originally appeared on Massively on Mon, 15 Aug 2011 12:00:00 EST. Please see our terms for use of feeds.

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LEGO Universe goes F2P today

Posted: 15 Aug 2011 09:30 AM PDT

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LEGO Universe - F2P
Free-to-play conversions have been in the news a lot lately, with games as diverse as Age of Conan and Champions Online throwing open their doors with various flavors of free access. LEGO Universe is the latest freemium convert, and today is the official kickoff for the brick-building MMORPG's new membership tier.

So what can you do for free in LEGO Universe?

Two adventure zones and one player property area are available for starters, and the game also offers up a decent selection of free mini-games, build options, and basic functionality (including the ability to sample faction gear and collect up to 10,000 coins). The LEGO Group is clearly looking to entice gamers to upgrade to a full membership, though, as it only costs $10 a month and it unlocks the full game including over 15 adventuring zones, access to upcoming expansion content, and the ability to join in competitions and community events. Head to the official LEGO Universe website for a full listing of free-to-play offerings and subscriber benefits. You can also click past the cut to see a new free-to-play trailer featuring gameplay and world-building highlights.

Continue reading LEGO Universe goes F2P today

MassivelyLEGO Universe goes F2P today originally appeared on Massively on Mon, 15 Aug 2011 11:30:00 EST. Please see our terms for use of feeds.

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New Origins sandbox MMO wants your creature concepts

Posted: 15 Aug 2011 09:00 AM PDT

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Origins - concept art
There's a new indie sandbox in town -- or at least in development -- and the team at Origins is looking for a few good fan submissions to help them populate the game. Actually the devs are looking for one good submission, but that didn't have quite the same ring to it. Anyway, the Origins website was recently updated with a new Create a Monster contest, and the lucky winner will get to see his design incorporated into the gameworld (and the lore) of Burning Dog's upcoming MMORPG.

Submissions should be in the form of artwork, images, or text, and are limited to a single entry per person. You'll also need to like Origins on Facebook or follow the game's Twitter feed prior to submitting your work. The contest is currently accepting entries and it runs through September 14th, so don't delay if you think you've got what it takes to make your MMO mob concepts a reality.

MassivelyNew Origins sandbox MMO wants your creature concepts originally appeared on Massively on Mon, 15 Aug 2011 11:00:00 EST. Please see our terms for use of feeds.

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Live like royalty with a Wizard101 Massive Fantasy Palace from Massively!

Posted: 15 Aug 2011 08:00 AM PDT

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Massive Fantasy Palace in Wizard101
Wizard101 has been a big fan favorite in the MMO world thanks in large part to the wide range of player accessories, including housing.

The Massive Fantasy Palace is the biggest house in Wizard101, available only as part of the Toys R Us Epic Bundle Card... until now. The team at KingsIsle Entertainment has given us 15 Massively Fantasy Palace codes to share with you, our readers.

Simply leave a comment below and tell us your favorite thing about housing in Wizard101 by noon EDT on Wednesday, August 17th. Once the deadline arrives, we'll draw 15 winners at random and email codes to the winners. Ready to enter? Just check out our contest rules and leave your comment before the deadline. Best of luck!

OFFICIAL RULES

MassivelyLive like royalty with a Wizard101 Massive Fantasy Palace from Massively! originally appeared on Massively on Mon, 15 Aug 2011 10:00:00 EST. Please see our terms for use of feeds.

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MV Guide: August 15-21, 2011

Posted: 15 Aug 2011 07:00 AM PDT

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Drakensang Online -- MV Guide
MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel.

Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During livestream events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, livestream events are subject to the whims of outside forces like server-side gremlins once in a while.)

Follow along after the jump to see what's scheduled for this week!

Continue reading MV Guide: August 15-21, 2011

MassivelyMV Guide: August 15-21, 2011 originally appeared on Massively on Mon, 15 Aug 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: What are your thoughts on headgear?

Posted: 15 Aug 2011 06:00 AM PDT

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Not so much cool cap, bro.
In the real world, helms and hats are important bits of clothing, especially if you're talking about armor that includes a hefty chunk of metal complete with terrifying plume. So it makes perfect sense that pretty much every MMO set in a vaguely fantasy setting (i.e., nearly all of them) would feature a variety of important hats for characters to equip. But we also live in a society in which most men and women do not wear hats on a regular basis, and that's not even getting into the fact that most lower-level hats in MMOs look kind of dorky at best.

Some people like having hats on their characters; hats are part of those characters' appearance. But for many other players, the hat detracts from a character's distinct look, unless it's a purely cosmetic addition without any kind of stats. So what are your thoughts on headgear? Do you like the way it looks? Do you think it should be more freely customizable? Or do you just walk around with the display of said headgear permanently off and never give it a spare thought beyond the stat boosts it provides?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What are your thoughts on headgear? originally appeared on Massively on Mon, 15 Aug 2011 08:00:00 EST. Please see our terms for use of feeds.

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Week in Review: Treehugging

Posted: 14 Aug 2011 06:00 PM PDT

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Guild Wars 2 Sylvari
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. Miss a big MMO or WoW Insider story last week? You've come to the right post.

Whether you love Elves or hate them as much as Justin does, they're a staple of the MMO fantasy genre, and this week, ArenaNet revealed the long-awaited redesign of its version of a nature-loving, pointy-eared race. Guild Wars 2's Sylvari Week gave us a glimpse into the visuals, culture, starting zone, and personality of the newly beautiful and revitalized Tyrian treehuggers. Now, where's my Asuran Week?!

And over the weekend, Funcom deluged fans with Age of Conan goodies, including an interview with Silirrion and exclusive previews of Dead Man's Hand and the Savage Coast of Turan adventure pack.

Join us past the break for a look at this week's other top MMO stories!

Continue reading Week in Review: Treehugging

MassivelyWeek in Review: Treehugging originally appeared on Massively on Sun, 14 Aug 2011 20:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Flying the Dominix

Posted: 14 Aug 2011 04:00 PM PDT

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Flying The Dominix title image
Of all the ships I've flown over the years in EVE Online, the Gallente Dominix remains one of my absolute favourites. It's big, it's slow, and it looks like an upside-down mouldy shoe, but it's forever been one of the most versatile battleships in the game. With a massive bonus of 10% to drone damage and hitpoints per level of the Gallente Battleship skill, the Dominix can easily deal around 500 damage per second just with its drones. It can take on targets of any size by switching to medium or light drones and can field a full rack of six railguns or blasters to push its damage even higher.

In PvE, the Dominix can be set up as a long-range damage platform for blitzing missions, a salvaging platform relying only on drone damage, or even a heavily tanked ship that will take all the damage while your drones automatically kill everything in sight. For PvP, the Dominix can be used for short-range damage, sniping, remote repair support, electronic warfare support, spider-tanking, capacitor warfare, and other roles. It can shield tank or armour tank and can even be set up with a reasonable hull tank for a surprise factor.

In this week's EVE Evolved, I give two viable PvE fittings for the Dominix and two of my favourite PvP setups, along with advice on how to use each setup to its fullest.

Continue reading EVE Evolved: Flying the Dominix

MassivelyEVE Evolved: Flying the Dominix originally appeared on Massively on Sun, 14 Aug 2011 18:00:00 EST. Please see our terms for use of feeds.

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One Shots: Felice needs your help

Posted: 14 Aug 2011 02:00 PM PDT

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EverQuest II Felice Adae
We wrap up One Shots pop culture week with another EverQuest II entry and another very familiar name, thanks to Emily:
Felice Adae is a timid, red-haired Elven quest-giver in the Sundered Frontier. She's supposed to be learning more about the newly rediscovered city there but is too shy, so she sends you on a series of quests to investigate in her stead.
We're revisiting an old favorite theme all next week on One Shots: environments. The game world is an area that most developers put a huge amount of effort into, and it shows. Do you have a favorite landscape, particularly eye-catching weather effect, or hidden jewel in an out-of-the-way location? Snap a screenshot of your favorite MMO area, tell us a bit about what and where it is, and send it to oneshots@massively.com. We'll be featuring the best of them all next week!

MassivelyOne Shots: Felice needs your help originally appeared on Massively on Sun, 14 Aug 2011 16:00:00 EST. Please see our terms for use of feeds.

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Rise and Shiny recap: Free Realms

Posted: 14 Aug 2011 12:00 PM PDT

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Free Realms screenshot
This week I decided to revisit a game that has been covered and played by me (and this site) quite a bit before. In hindsight, Free Realms was a bit of a big deal when it was released. I have to admit that I thought it was going to be something different than it was, but I was pleasantly surprised at how it played and looked. It wasn't so long ago, but my, how things have changed in the game.

Critics have said that Sony Online Entertainment ruined certain systems while loyal fans have collected pets, decorated their houses, and had a pretty darn good time. Where do I fall along the spectrum? Well, I simply have not made as much time for the game as I would have liked lately, so I couldn't tell you. Early on, I was obsessed enough over the game to host a brief podcast about it and to level up several jobs. Fastforward to now, when I decided to take a week and revisit the game.

Click past the cut and I'll let you know what I found.

Continue reading Rise and Shiny recap: Free Realms

MassivelyRise and Shiny recap: Free Realms originally appeared on Massively on Sun, 14 Aug 2011 14:00:00 EST. Please see our terms for use of feeds.

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Choose your abilities with ArcheAge's custom class creator

Posted: 14 Aug 2011 11:00 AM PDT

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ArcheAge - character creator
ArcheAge's skill and class system is still something of a mystery to most folks in the West, due to both the language barrier and the fact that XL Games hasn't outlined all the particulars in detail. The company has updated its English-language website, though, and the ability-combination page gives a bit more insight into what players can expect when building characters in the upcoming sandpark title.

The page features a charted list of abilities that, when combined in groups of three, result in a particular class name being displayed. We're assuming that the resulting class will then get to select specific skills from each ability tree. For example, selecting the artistry, calling, and wild abilities results in a class called a Plainsrunner, and reading between the lines on each ability description indicates a Ranger-like class with a pet, stealth, support buffs, and ranged attacks.

If you're looking for a traditional fantasy class, XL provides premade Warrior, Priest, and Wizard templates just above the chart (as well as something called a Chaser), and you can also view brief videos of 10 of the listed abilities via the link in the left margin.

MassivelyChoose your abilities with ArcheAge's custom class creator originally appeared on Massively on Sun, 14 Aug 2011 13:00:00 EST. Please see our terms for use of feeds.

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The Anvil of Crom: An exclusive preview of Dead Man's Hand

Posted: 14 Aug 2011 10:00 AM PDT

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The Anvil of Crom - Special header
Welcome to a special edition of The Anvil of Crom. It's not often that I give up the captain's chair on this here column (in fact, today is the first time, if you want to get technical about it). In the interests of bringing you fine folk an exclusive Savage Coast of Turan content preview, though, it seemed like the prudent thing to do.

Today's installment will give you a first look at Dead Man's Hand, and no, I'm not talking about the unfortunate Xbox title that I once purchased in the hopes of playing Red Dead Redemption six years prior to Red Dead Redemption. No, this Dead Man's Hand is a new single-player instance in Age of Conan, and it's debuting shortly with all the rest of AoC's movie tie-in adventure pack content.

Head past the cut to join me in discovering what Funcom has to say about its latest dungeon endeavor (and oh yeah, I've got some exclusive screens and concept art for you as well).

Continue reading The Anvil of Crom: An exclusive preview of Dead Man's Hand

MassivelyThe Anvil of Crom: An exclusive preview of Dead Man's Hand originally appeared on Massively on Sun, 14 Aug 2011 12:00:00 EST. Please see our terms for use of feeds.

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