General Gaming Article |
- EVGA GeForce GTX Titan Review
- Zombie Games Roundup
- Enermax Posts List of PSUs Compatible with Haswell Processors
- Column: The Dangers of Deep Packet Inspection
- Intel's Iris Technology Will Get You Excited About Integrated Graphics
- Internet Explorer is Killing Chrome in Browser Wars, But Also Losing - Huh?
- YouTube Now Serving Up 6 Billion Hours of Video Each Month
- Newegg Daily Deals: WD My Passport Edge 500GB, Rosewill Stallion 700W PSU, and More
Posted: 02 May 2013 05:15 PM PDT EVGA GeForce GTX Titan ReviewFastest single-GPU card? Yep. Fastest GPU? Nope If aliens ever land and say, "Take us to your single-GPU leader," you'll have to find a GTX Titan that's available for a viewing. The Titan is without a doubt the fastest single-GPU card available today, but it's not the fastest single video card, as that distinction still belongs to dual-GPU behemoths such as the Asus Ares II and the Nvidia GTX 690. A lot of people don't enjoy messing with SLI and CrossFireX, though, and for them the Titan offers the highest level of performance possible at this time without any dual-card shenanigans. It also brings some new technology to the table, has a smaller form factor and lower TDP than the GTX 690, and includes heavily revamped tuning software designed for quiet operation, making it one of the most well-rounded and impressive GPU packages we've encountered in recent memory. As with the GTX 690, both EVGA and Asus offer Titans that are 100 percent Nvidia's design inside and out. The Titan has existed for more than a year in the supercomputer world in the form of the Telsa K20X, which costs around $5,000. It's Nvidia's Big Kepler GPU, meaning it's the most powerful implementation of the company's current architecture, and for context it's almost double everything compared to a GTX 680 GPU. It has twice the transistors, almost double the CUDA cores, triple the frame buffer, a wider memory bus, better double-precision performance for compute, and totally revamped tuning software. Given its massive parallelism and size the card runs at a much slower clock speed than a GTX 680, however, moving along at 836MHz compared to the 680's 1,006MHz clock speed. It's a half-inch longer than the GTX 680, but is a worthy successor to the flagship cards we tested last year, as it offers a sizable performance increase over all of them, dual-GPU cards excluded, of course. In terms of new technology, its tuning software now lets you dictate a maximum temperature for the card, which helps keep it totally silent at all times. Out of the box it's set to 80 C but you can nudge it up to 95 C if you're feeling saucy; the card can handle it. You can also over-volt the Titan, which is a first for a "stock" card from Nvidia. The GeForce GTX logo is now controlled by software, too, so you can make it breathe and tweak its brightness level. It will supposedly also let you "overclock" your display's refresh rate, allowing you to bypass VSync to achieve higher frame rates. In testing, we saw the Titan reign supreme over its single-GPU competitors, but it could not topple the Ares II, Radeon 7990 Devil 13, or GTX 690 cards. It's also not as fast as dual-card SLI and CrossFireX configurations, which isn't surprising, but the Titan is close to them despite using only one GPU, which is quite impressive. It also requires exactly half the power requirements, needing just one 6-pin and one 8-pin PCIe connector. Overall it's a good 10-15 percent faster than the GTX 680, which is great and all, but not for double the price. In the end, the main goal of the Titan is twofold: to provide a kick-ass GPU to fit inside the increasingly popular SFF rigs, and to convincingly take the single-GPU crown back from AMD's HD 7970 GHz edition. On both of these fronts it's definitely Mission Accomplished, which can mean only one thing: It's your move, AMD! Price $1019, www.evga.com
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Posted: 02 May 2013 03:05 PM PDT In the zombie apocalypse, your worst enemies might actually be humans.The rules used to be simple: Don't get bitten; destroy the brain. Zombie games like Left 4 Dead, Killing Floor, and Resident Evil shared a vaguely similar approach, even as they offered terrific takes on one of horror's most ubiquitous subgenres. But zombie games have matured. They've mutated beyond simply being zombie-themed shooters, and redefined what we know as the zombie FPS into more of a genuine survival game. You still have to get headshots and avoid getting gnawed, but there are new threats to manage. Thirst. Hunger. Darkness. Scarce resources. Untrustworthy strangers. Who knew trying to survive the zombie apocalypse could be so fun? A gun can't solve every problem you have in DayZ, The War Z, and No More Room In Hell, in other words. These zombie games demand different skills: communication, leadership, a knack for navigation over open terrain, nerves of steel, and even a little deception will help you survive. In short, they're the zombie games we've dreamed of: demanding and realistic survival simulations that ask a lot of you, but reward players with unforgettable, self-authored stories of sacrifice, horror, and survival. If you're unfamiliar with any of these games, make sure to read on to prepare yourself for the horro that's in store. DAYZEverything you learned about surviving the zombiepocalypse was wrong Initially, DayZ arrived with little fanfare. "I developed it, essentially, in secret and that removes a lot of ego, it removes a lot of promises," creator Dean Hall told PC Gamer last year. But DayZ would catch PC gaming by complete surprise. In just four months, it had drawn 1 million unique players. Hundreds of 50-player custom servers hosting the still-incomplete, alpha version of the mod sprung up in a matter of weeks. Almost 200,000 people were playing every day at the peak of the mod's popularity in August 2012. The zombie game that gamers had openly fantasized about on message boards - an open-world, do-anything, go-anywhere survival game—had appeared out of thin air, albeit in a rough and half-realized form. Even with placeholder animations, annoying bugs, and incomplete features, DayZ had a death-grip on gamers' attention. Relative to the zombie games that preceded it, it offered unprecedented freedom and made other facets of the apocalypse—including fellow survivors—as much of a threat as the undead. Its style of realistic zombie arose partly from the inspiration of its creator. Hall had originally pitched the mod as a zombie-less training simulator, having endured survival training himself during an exchange program with the Singaporean military. A lot of DayZ's appeal is owed to Arma 2, whose Real Virtuality engine forms a foundation for its authenticity. Arma 2's creators went to great lengths to create high-fidelity game technology, and DayZ benefits from sharing systems that model for vehicle fuel consumption and modular vehicle damage, a real-time night/day cycle, a working compass and detailed topographical map, voice chat that's affected by proximity, and an engine that can render objects over long distances. Loot is everything in DayZ. Your carrying capacity depends on the size of your backpack—a rare ruck can become a literal target on your back. DayZ's rigid and unintuitive inventory interface, unfortunately, is a well-documented shortcoming. A particular asset is Arma 2's ballistics modeling, which distinguishes it from every shooter in gaming. Bullets travel parabolically in Arma 2 and DayZ based on their caliber, so the behavior of a hunting rifle, revolver, and M4A1 assault rifle, for example, is all significantly different. Getting a knack for your weapon is as important as just finding one—someone that knows the nuances of a low-end gun like a Lee Enfield (a bolt-action WWI rifle) is arguably more dangerous than someone holding an AS50 anti-material sniper rifle but doesn't know how to dial-in its scope. Guns emit different amounts of noise, too—snipers usually find it safest to operate in teams for protection, as a single shot can ring a dinner bell for zombies two or three hundred meters away. For this reason, silenced sidearms and rifles are some of the most prized items in the game. Chernogorsk (aka "Cherno") is DayZ's largest death trap. Erm, city. To get your hands on high-end equipment, you need to scour the game world. You don't complete quests or levels or experience points in DayZ, so typically you're just worried about gathering useful gear—tools, food, and weapons—within the game's enormous sandbox. One of DayZ's masterstrokes is that the drive for gear always feels self-motivated; your needs and emotions naturally drive your goals. When you enter DayZ for the first time, you're unarmed. You instinctively want to find a gun, but to do it you need to put yourself in danger: weapons and items only spawn inside structures, and zombies lurk where structures dwell. Other survival mechanics operate as motivators too. You need to eat. You need to drink, but true to Arma's fidelity, you can't fill your canteen in the ocean. I've been in situations where I would've traded grenades for a can of pasta, or nightvision goggles for a soda. If you're injured, depending on your ailment, you'll need to find morphine, painkillers, or antibiotics. Surveillance is one of the pleasures of DayZ. It's a game that makes looking and listening a genuine skill. Scouting an area for dangerous players (which you'll need binoculars or a rangefinder for) is a good habit. This isn't a game where your health regenerates automatically, in other words. Actually, the quickest way to restoring your life in DayZ isn't even something that can be done by yourself. Eating food slowly restores any blood you've lost from injury, but in order to use a blood transfusion bag, you need another player—meaning friendship (or temporarily trusting another player, at least) is roadblock to healing yourself. And interacting with strangers in DayZ—other players that, like you, want to find better gear—is inherently dangerous. These intricate mechanics play out in one of gaming's most detailed worlds. DayZ borrows Arma 2's map, Chernarus, a 225km² country that's actually a satellite-modeled slice of the Czech Republic (see comparison photos and maps here). Basing Chernarus on real topographic data grants it a feeling of authenticity that isn't present in other virtual environments. Hills roll into unexpected ponds and forest valleys. Road signs are printed in Cyrillic. Powerlines run perpendicular to ruined castles. Villages and dense cities cling to the coast. The only downside is that Chernarus' realistic scale? To get where you want to go, you might have to run three or four kilometers in real time. DayZ's Chernarus map is actually one of several playable worlds available for DayZ. Modders have ported other player-made Arma 2 maps into the mod, including the tundra of Namalsk, the jungle of Lingor Island, and a dense urban desert called Fallujah. It's worth noting that modders—the ever-busy carpenter gnomes of PC gaming—have ported several Arma 2 custom maps into the game. A popular one is Namalsk, a connected by a half-kilometer railway bridge. You can spy it and the other four currently-available landscapes here. DayZ's biggest innovation is the trust it places in players to find their own fun. Compared to conventional shooters, it's barren of any cinematic content. But DayZ leverages complex systems and difficulty in a way that produces incredible stories and interactions that don't exist in other games. Banal tasks like watching another survivor through binoculars and trying to determine where they're going or if they're friendly are meaningful safety measures. YouTube is full of funny, scary, and fascinating interactions between strangers and survivor groups, bandits and self-described axe murderers, do-gooders and kidnappers. For the patient player, the search for water in DayZ can be just as heart-pumping as a shootout. It's the first zombie game to emphasize stories over shooting, and the first that makes human nature an implicit part of everything you do. Click the next page to read about The War Z |
Enermax Posts List of PSUs Compatible with Haswell Processors Posted: 02 May 2013 11:42 AM PDT |
Column: The Dangers of Deep Packet Inspection Posted: 02 May 2013 10:51 AM PDT
A case of Big Brother watching?Over the years, there's been talk on and off about a technology called Deep Packet Inspection, but apart from sounding like the title of sysadmin-themed porn, why should you care? Technically, DPI is what happens when an ISP looks past the headers, or metadata, of the packets that carry information all around the Internet and into the content. On its own, looking doesn't hamper the Internet, but only that packet header is required by the machines that need to pump the cats through the series of tubes. Could Internet service providers be watching you? Like all technologies, DPI isn't inherently good or bad, but potentially either. Good uses include cleaning up spam and viruses, and useful traffic shaping. Bad uses include dystopian control of digital expression and perfect totalitarian surveillance. But let's break that down a bit. Because DPI looks into each packet, it can be used, as in the case of the National Security Agency (NSA) warrantless wiretaps, to copy every packet. In the case of Comcast, it was used to identify Bit-Torrent traffic and disrupt it. In America, it's been used to very specifically target advertising. In other countries known to use DPI, like China and Bahrain, it could be (and likely is) used for specifically targeting political activists. DPI is the technology that allows violation of net neutrality, lets ISPs throttle competing services, and rights-holders to comb the net looking for content. But despite the dark side, given how easy and useful for companies it is, it's inevitable. Without rigorous legal protection, you'll never know if it's used on you. The only thing that slows down DPI at all is encryption, coded messages ISPs can look at but never make sense of. Fortunately, encryption tools are becoming available to everyone. DPI is the future of the net—and so is you encrypting your way back to free speech and privacy. |
Intel's Iris Technology Will Get You Excited About Integrated Graphics Posted: 02 May 2013 09:50 AM PDT |
Internet Explorer is Killing Chrome in Browser Wars, But Also Losing - Huh? Posted: 02 May 2013 09:14 AM PDT |
YouTube Now Serving Up 6 Billion Hours of Video Each Month Posted: 02 May 2013 08:40 AM PDT |
Newegg Daily Deals: WD My Passport Edge 500GB, Rosewill Stallion 700W PSU, and More Posted: 02 May 2013 08:15 AM PDT
Top Deal: Everybody should own a USB thumb drive, but what about those times when you need to take more data with you than your flash drive allows? One well-timed solution is today's top deal, a WD My Passport Edge 500GB USB 3.0 Portable Hard Drive for $70 with free shipping (normally $110). It's convenient, fast (courtesy of USB 3.0), and far more capacious than that 32GB flash drive in your pocket. Other Deals: Rosewill Stallion Series 700W Power Supply for $50 with free shipping (normally $80 - use coupon code:[EMCXSTX34]; additional $10 mail-in rebate) Rosewill 3.5mm Gold-Plated Connector Noise Isolating Rosewood Earbuds for $12 with free shipping (normally $20) Accessory Power GOgroove BlueSYNC EDG Portable Bluetooth Wireless Speaker for $30 with free shipping (normally $50) |
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