General Gaming Article

General Gaming Article


Nokia Maps Coming To Other Phones, No Voice Prompts Included

Posted: 02 Nov 2011 02:53 PM PDT

nokiaWhen Nokia showed off its new Windows Phone wares at Nokia World last week, we all wondered if the software features shown off would arrive on other devices. Well, the answer appears to be "kinda." The most interesting Nokia app was the turn-by-turn Nokia Maps, and other Windows Phone 7 devices will get access, but without voice prompts in navigation.

Nokia Drive fills in a real feature gap in Windows phone, which lacks voice prompts or live routing in its navigation app. The Nokia Maps app will show up in the Windows Phone Marketplace in the next few weeks, but it's not going to offer much more than the existing integrated Bing Maps. This sets Nokia's Lumia phones apart from the rest of the Windows Phone lineup.

Microsoft said that Nokia would be a special partner on Windows Phone, and this is the first manifestation of it. Microsoft has been unable to implement a feature, instead leaving it up to Nokia, which reasonably wants to promote its own phones. Do you think Microsoft should develop its own turn-by-turn technology for Windows phone, or let Nokia have this differentiator?

The Game Boy: The Future Will Be Randomized

Posted: 02 Nov 2011 02:44 PM PDT

I don't know if you've heard, but Minecraft is pretty great. Now, maybe (read: probably) I'm crazy, but building towers that scrape – nay, grievously paper cut – the sky and versions of Mt. Rushmore with the faces of Rush band members actually isn't my favorite part of the game. Truth be told, that award goes to the simple act of cracking open a fresh world and seeing the sights. Minecraft's random generator is a subtle master of "Ooooo, what's that over there?" and each unique world is a joy to explore. Towering, snowcapped mountains, glorious seaside vistas, winding cave mazes that feel thousands of years old (as opposed to seconds) – each one's a Costco bulk bag of block-shaped eye candy. 

Meanwhile, when most gamers hear "randomization," they probably think "Diablo loot," or – if you've been around the block/are a clinically diagnosed masochist – "roguelikes." That, I think, needs to change. 

Now, don't get me wrong. Randomization's not the solution to all of gaming's greatest ills. BioWare, for instance, probably couldn't fire its entire writing staff and hire a bunch of Magic Eight Balls. But randomization is an incredibly powerful tool that consistently collects dust in many developers' arsenals. I mean, I'm sure you've contemplated running through a level of Modern Battle War on the Homefront blindfolded while making all the sound effects and pinning a tale on a donkey before. Or maybe not... that, but you know what I mean. Here's the thing, though: For modern videogame randomization techniques, adding a few branches to that excessively linear path is only the tip of the iceberg.

Let's start our tour with Civilization. Granted, Sid Meier's time-transcending opus has far fewer factors to randomize than, say, a triple-A shooter, but that's precisely why it works so well. Civilization's core design thrives on randomness. Where will key resources end up? How about each major faction? Depending on just a few deft pokes and prods from the invisible hand of fate, your entire in-game story changes radically. I'll never forget my Japanese nation's centuries-spanning war with the Spanish, but it could have easily been a hug and handshake convention for the ages if the dice had landed a couple ticks differently. Either way, though, it's my story and nobody else's.  

Moving into more complex territory, there's the likes of Dwarf Fortress and Love. Both games use algorithms and randomization to generate entire worlds. But while Love hasn't quite found its footing just yet, Dwarf Fortress is legendary for spawning tales that are equal parts epic and epically hilarious. Depending on innumerable factors – from individual dwarven dispositions to freaking soil erosion – you might end up with anything from an inspirational tooth-and-nail battle against the odds (and, you know, a genocidal murder monster) to a single dwarf suddenly going mad and smelting another dwarf into armor. There are entire websites devoted to this stuff, and with good reason: It's videogame storytelling in its purest, most emergent form, and – more importantly – it's really, really good.


You may be wondering, however, what's happening in Big-Budget Land beyond Diablo III and its ilk. Unfortunately, the answer's currently "not a whole lot." Can you really blame the Activisions and EAs of the world, though? I mean, building a game like Dwarf Fortress with the scale and fidelity of, say, Battlefield 3 would be a task on the level of creating a second Great Wall of China made out of Sistine Chapels and ancient Egyptian Pyramids. There are simply too many variables to take into account.

That said, a couple games are carefully tossing in a few dashes of dynamic tech to spice up otherwise tried-and-true formulas. Foremost, there's Left 4 Dead, whose AI Director bases enemy timing and placement on what's most frightening and oh god there are Witches everywhere and my whole world has been engulfed in fire and despair. Er, sorry about that. But, yes, the end result of all that randomization tends to be a perfectly delicate, utterly unique snowflake of bloody, screaming chaos. As such, Left 4 Dead's at its best when everything goes horribly, horribly wrong. "We succeeded" is a boring story. "Everyone died" is far more fascinating when Left 4 Dead's telling the tale.

The Elder Scrolls V: Skyrim, meanwhile, is probably playing the quietest variation on the randomization theme.  Basically, depending on where you are in the game world, Skyrim will kidnap a character – probably somehow using dragons – from a nearby town and toss them into whatever quest or storyline you encounter. It's a tiny twist, sure, but the hope is that it'll ultimately lead to more believable, personal stories.

It's also a perfect example of how deeply these dynamic systems can run. They don't have to be the backbone of an entire game to make a big difference. You may not even notice until you're talking it over with a friend, but really, that's the beauty of it. Plus, it's friggin' Skyrim. There are already reports of chickens-turned-law-enforcers and newlywed NPCs cheating on their wedding nights. Drop even the teensiest pinch of randomization into that cauldron of crazy and you're likely to get a full-on explosion of hilarity.  

I feel, then, that the gaming industry's sitting right on top of this wellspring of potential, but mostly opting to pass by it in favor of dry, cracking hand-me-downs from other mediums. Many people seem to see randomization as this place where intricate game mechanics – especially those involved in storytelling – go to die. That mentality, however, couldn't be further from the truth. I'm tired of roller coaster rides masquerading as games. I want the whole damn theme park.                

RIM Is Worth More Dead Than Alive

Posted: 02 Nov 2011 02:36 PM PDT

rimIt hasn't been easy for RIM these last couple of weeks. There was that nasty outage, more CEO shenanigans, and only passing notice of the company's announcement of the BBX platform. In the wake of all this, RIMs stock price has dropped again, which (sadly) isn't usually news these days, but this time the company has crossed an important threshold. RIM is now worth less than the net value of its property, patents and other assets.

This number is called "book value", and can be a useful indicator of the health of a company. RIM's share price is now $18.91, but if you work out the value of RIM's assets, it's worth $18.92 per share. It could be said at this point, that RIM is worth more dead than alive. If a private firm were looking to buy RIM and possibly sell it off, the book value would be an important part of the calculation. 

Unless the folks in Waterloo get back on their game, RIM is going to have trouble pulling out of this tailspin. The stock price has dropped nearly 10% in the last quarter, and 67% in the past year. Do you think RIM still has a shot?

Google Posts Then Pulls Gmail iOS App

Posted: 02 Nov 2011 02:21 PM PDT

gmailIt's easy to forget sometimes that Google is not a giant monolithic entity that eats your search data, but is in fact, run by people. And people can make mistakes; like for instance releasing a much anticipated app with a crippling bug. That's what's going down today as Google has had to pull the just released Gmail iOS app after a bug was found that rendered notifications non-functional. 

Just hours after the app appeared, Google's Gmail Twitter account posted, "The iOS app we launched today contained a bug with notifications. We have pulled the app to fix the problem. Sorry we messed up." The flaw also throws an error message each time the app is opened. Google claims that the problem is actively being worked on, but no ETA for an update was given.

The Gmail app has been high on every iPhone user's 'want' list since the platform launched. The app features conversation view, stars, labels, and at some point, notifications. We suspect that some Googlers are going to be burning the midnight oil tonight. 

How To Set Up Lightning-Fast RAID the Simple Way

Posted: 02 Nov 2011 01:22 PM PDT

RAID—redundant array of inexpensive disks—is one way of either getting more capacity or more data security out of your storage system. If you're willing to commit enough disks, you can get both speed and performance improvements. Today, though, we're going to show you how to set up a simple RAID setup. The only choice offered will be either RAID 0 (technically not RAID, but we'll get to that shortly) or RAID 1.

We'll take a look at the RAID controllers built onto motherboards, and delve briefly into Microsoft's software RAID. Finally, we'll show you how to set up the most recent use of Intel's RAID controller, which enables SSDs to act as big hard drive caches—provided you have a Z68 chipset and Sandy Bridge CPU.

Motherboard RAID Controllers

In general, motherboard RAID controllers come in two flavors: integrated into the chipset and third party controller chips. Both of these can be set up through either EFI BIOSes or BIOS setup programs. These support soft RAID – while the controller has some smarts, much of the computation load for managing the RAID arrays is in the driver. A few, very expensive motherboards designed for workstation class systems may have fully accelerated RAID controllers that offload RAID compute chores from the CPU. For most home users, standard motherboard RAID is reliable, and if you're not frequently rebuilding the RAID array, then you won't notice the minor CPU usage.

RAID Modes

First, let's talk about RAID 0. Technically, it's not really RAID, since RAID 0 isn't redundant. Instead, two drives are striped together so that reads and writes happen alternately. Both read and write performance is theoretically doubled over a single drive, but overhead does bring it down to a little under 2x speed.

Unless you absolutely, positively must have the fastest possible reads and writes, you should avoid RAID 0. If a RAID 0 array crashes, all the data is lost. The exception is SSDs, which tend to be more reliable. But even SSDs have their own share of issues, mostly with firmware problems, so it's still possible to lose a RAID 0 array even with SSDs. If your SSDs are running solidly, though, they'll likely run well in RAID 0 mode, too.

RAID 0 Diagram - Image Credit eusso.com

RAID 1 duplicates data across two drives. So a pair of 2 TB drives creates a single, 2TB RAID 1 volume. Redundancy is the key advantage with RAID 1; if one drive fails, your data is fully available on the second, presumably good drive. You do gain a little read speed, but lose a little write speed, but the differences are fairly small. Note that RAID 1 is not a replacement for doing backups. You can still completely lose a RAID 1 array through external problems, like giant power surges frying your PC.

RAID 1 Diagram - Image Credit eusso.com

Also available with most motherboard RAID solutions are RAID 5 and RAID 10. RAID 5 requires a minimum of three drives. RAID 5 uses a parity stripe, which is a way of ensuring data integrity without completely duplicating all the data. It's both redundant and striped, so data stored on a RAID 5 array is usually safe if one drive fails, but read times are substantially faster. However, because of the need to calculate and write the parity stripe, write times can be noticeably slower. RAID 10, sometimes called RAID 1 + 0, combines both RAID 1 and RAID 0 to give you both speed and redundancy – but you'd need four 1TB drives to create a single 2TB RAID 10 volume. RAID 10 takes a group of RAID 1 volumes and stripes the data across multiple drives. It's expensive in terms of the number of drives you need, but does give you both data integrity and speed. Again, though, RAID 10 is not a replacement for a good backup strategy.

RAID 5 Diagram - Image Credit eusso.com

This is only a partial list of RAID modes, but these also cover the most commonly available modes built into motherboard RAID solutions.

There's one other RAID "mode" we'll discuss, but it's not precisely RAID. The latest Intel Z68 motherboards from Intel support SSD caching through Intel's Rapid Storage Technology. The SSD is used as a very large cache for the hard drive. The maximum size of the SSD is 64GB currently. Both drives must be in RAID mode to use this feature.

Now let's walk through a quick setup guide. I'll be setting up a RAID 1 array in one case, and in the second example, use an SSD as a hard drive cache using Intel's Rapid Storage Technology features. I'll be using Intel ICH10R RAID controllers. Marvell and other controllers are similar, but read the documentation – every manufacturer offers different user interfaces and jargon.

What about Windows RAID?

The software RAID built into Microsoft Windows since Windows XP works fairly well, but there are some caveats that prevent it from widespread use. (Note that XP can't create mirrored or RAID 5 volumes, however.) What's not an issue is performance, assuming you're using a current generation CPU. And it does have its place, such as systems with no built-in RAID controller.

One critical limitation is the need to convert the drives used in Windows RAID to dynamic disks. Once a drive is converted to a dynamic disk, you can't make it a basic disk without completely wiping the volume – it's a one-way street. In general, Windows RAID is useful when other RAID controllers aren't available, but with the widespread availability of Intel and other third party RAID controllers, it's generally better to use those.

Before BIOS Setup

Before you dive into BIOS setup, first take a close look at the drives you plan on using. There are a few rules of thumb to follow.

  • If you plan on using RAID 0 (really only suggested with SSDs), make sure the drives are identical. With SSDs in particular, make sure all of them are running the latest firmware.
  • If you plan on using RAID 1, it's still a good idea to use identical drives. If you use RAID 1, and attempt to use drives with different capacities, the capacity in a dual drive RAID 1 setup will be the same as the lowest capacity drive.
  • Avoid RAID 5, unless you're just building a backup solution. Write performance is substantially lower, and calculating the parity stripe can affect CPU performance slightly.
  • If you use RAID 10, make sure you have adequate power to support four or more drives.
  • Whatever version of RAID you use, make sure there's adequate airflow over the drives before you fire it all up. Hard drive lifetimes can be substantially reduced if they get too hot, and error rates increase.

Configuring Intel RAID

First, let's look at setting up a RAID configuration on an Intel X58 motherboard. In this case, I'm setting up two SSDs as a RAID 0 striped array. Setting up RAID 1 is similar; you just need to choose the RAID 1 option in the BIOS, but bear in mind that the final capacity of the RAID 1 volume is the same as the smallest drive in a two-drive array.

First, set up the system BIOS to configure drives as RAID. Note that you can do this even if you don't use RAID at all. That can be useful, as you'll then have the RAID driver installed, and if you decide to use RAID at a later date, configuration headaches are minimized. Going from a system where drives are configured as IDE to RAID mode often results in blue-screen errors and may require a repair or complete reinstall of Windows.


Configure drives as RAID in the BIOS

If you have an EFI style BIOS, as is common in P67, H67, and Z68 motherboards, setup is similar, but the screen may look different.


Configuring RAID in an EFI BIOS.

Once that's done, reboot and then enter the Intel RAID configuration BIOS by hitting CTRL-I as the system is booting. You'll add the drives to the array by first marking them will the space bar, then selecting "Create RAID volume." In general, I leave the stripe settings at default. Don't forget to check to see that the drive is bootable, if you plan on making this your primary boot volume.


This is how it looks for any of the RAID modes—the "RAID level" setting will look different, though.

That's pretty much it. You'll reboot once more, and then you can start installing Windows. If this is a data drive, you'll boot into Windows, and then use the Windows disk management tools to configure partitions and format the volumes.

If you're using Marvell, here's a quick screen shot of what the Marvell BIOS setup looks like.


The steps to configure Marvell RAID arrays differ slightly; you have to add drives to a "virtual disk" first.

Z68 SSD Caching

Configuring an SSD cache drive on a Z68 motherboard is a little different than configuring other Intel RAID volumes. While you do need to set up the drives in RAID mode as the first step, you don't use the Intel ICH RAID BIOS to configure the cache. Instead, you install the Intel Rapid Storage Technology software in Windows, then use that to configure the cache drive.


You use the Intel software to configure an SSD cache.

If you reboot and check the Intel RAID BIOS, you'll see the cache drive configured—and you don't need to make any changes in the Intel RAID BIOS.


This is how the SSD cache and main drive looks to the Intel RAID BIOS.

Only Scratching the Surface

In the past, I've configured secondary volumes as RAID 1 volumes using a pair of identical drives, but now I simply have two 2TB drives—one for data and the other for a nightly backup. Once a week, all my data gets backed up over the network to a home server.

If I were into heavy duty video editing, however, I'd probably set up an SSD RAID 0 array as my boot drive and for applications. I'd set up a second data drive using RAID 10. If I were a professional video guy, I'd probably have a dedicated RAID controller for those secondary RAID 10 volumes—and I'd likely have more than one. Video can eat up both storage capacity and bandwidth in a hurry.

For my uses, though, fast boot and app load times are my main consideration. I am a fairly heavy Photoshop user, but having 12GB of RAM mitigates the need for a fast secondary array.

In the end, it's all about how you plan on using the system. What RAID level you use and the risk you take all depend on how you plan on using the drive. The RAID 0 array I've been using, which consists of a pair of Corsair 240GB SSDs, has been solid. Boot times are incredibly fast and application load times are minimal. Your needs and risk assessment, however, may be quite different.

Creative Sound Blaster Recon3D Review

Posted: 02 Nov 2011 12:50 PM PDT

Creative hedges its bets

Is Creative buying into the notion of the post-PC world? The Sound Blaster Recon3D is a powerful USB audio device based on Creative's all-new Sound Core3D chip. But you can also connect the Recon3D to an Xbox 360, PS3, or even an Intel-based Mac. Creative tells us the Sound Core3D doesn't boast the naked power of the company's previous-generation audio processor, but that it is extremely efficient—it draws all the power it needs from a single USB port.

The Recon3D has an optical S/PDIF input, a 1/8-inch audio output to drive a pair of speakers or headphones, and a 1/8-inch input to support a wired headset's microphone. It can also be upgraded to support Creative's new Tactic3D Omega wireless headset. All the cables you might need are included in the box.


The Recon3D puts basic controls—like volume control, mute, and mic volume—close at hand.

We found that the Recon3D delivers plenty of bang for the buck, especially for gaming. While it's technically not a soundcard—the Sound Core3D chip at its heart consists of several digital signal processors; a 24-bit, six-channel DAC (digital-to-analog converter); and a four-channel ADC (analog-to-digital converter), but no waveform generators—the Recon3D can perform amazing tricks with whatever audio you feed it. Creative, for its part, describes the device as a "USB audio enhancer."

The Recon3D can decode a Dolby Digital bit stream, and it runs several audio-processing programs, including THX TruStudio Pro, Crystal Voice, and Scout Mode. THX TruStudio Pro is a software suite consisting of programs for producing virtual surround sound on stereo devices, such as headphones; for enhancing the sound of compressed audio material, such as iTunes tracks and MP3 files; for enhancing the dialog in movie soundtracks; and for boosting bass response for playback on small speakers. Crystal Voice is great for online games and VoIP calls. It has a noise-reduction algorithm that we found to be extremely effective at blocking background noise—from cooling fans to keyboard taps—from being picked up by our headset mic. An echo-cancellation feature prevents echoes during Skype sessions, and if you swing from speaking in hushed, tense whispers to violent outbursts, Smart Volume will equalize your voice so that it comes across at a consistent level. Lastly, there's a real-time effects mode that can transform your voice to match your character—your game character, that is.


You can customize your audio profile with the included software, and then use that profile on any device—no drivers necessary.

Scout Mode is one of the Recon3D's most original features. Designed primarily for FPS players, this algorithm boosts faint sounds in games—such as the footsteps of an enemy sneaking up on you. We found the effect somewhat noticeable, but not immediately useful. Pro gamers looking for the slightest edge might find Scout Mode more satisfying, but regular Joes shouldn't expect it to deliver miracles.

We like the audio-processing suite, and if you're using onboard audio, you'll absolutely hear a difference when you plug in the Recon3D. Onboard audio has improved considerably over the years, but we still prefer discrete hardware. And on that score, a true soundcard—such as Creative's X-Fi Titanium Fatal1ty Pro—doesn't cost much more, provides most of the same features, and delivers slightly better sound quality.

But if your primary computer is a laptop, or if you frequently game on a laptop, Recon3D is a great choice. The same goes for PS3 or Xbox 360 gamers and those who play on both PCs and consoles, because it's possible to create user profiles on the device that work on both platforms.

All that makes it difficult to assign a final verdict, so you should consider this a qualified buy recommendation. The Recon3D is a solid audio solution; but if you have an open PCIe slot in your machine, stick with a true soundcard.

$130, www.creative.com

Byte Rights: Music Copyright Vs. Basic CS 2

Posted: 02 Nov 2011 11:45 AM PDT

Good news, everybody! The courts have upset music label EMI with a ruling that not only preserves the DMCA safe harbor, but acknowledges basic laws of physics.

EMI was suing Mp3tunes.com, a music cloud service founded by Michael Robertson, who also founded the first music locker, Mp3.com—that one was sued out of existence by Universal Music Group in 2000. Plenty of major players like Amazon, Google, and Apple were watching Robertson's round two after launching their own services. Because moving media from one format to another is a fair use, some cloud services had purportedly stored a copy of the song for every user on the system with that song in their library to protect themselves from labels. Let that sink in for a second: Under this legal theory, if Amazon sold 100,000 of Justin Bieber's "U Smile" for use in its cloud service, it had to keep 100,000 individual identical digital copies on disk at all times.

It doesn't take a lot of tech savvy to figure out why that is insane. It's a misunderstanding of what a digital copy is, as well as 100,000 copies of "U Smile." The court saw this, and ruled in favor of Mp3tunes, decency, and CS 101 classes everywhere.

Beyond wanting to require pointless environmental and cultural waste, EMI wanted Mp3tunes to lose its safe harbor on user-uploaded content that might infringe because Mp3tunes didn't proactively filter what people uploaded. The courts did ding Mp3tunes for not doing enough to comply with take-down requests, but still didn't require proactive filtering, since that's the literal opposite of what the law requires.

Robertson's first baby, Mp3.com, was killed by a lack of understanding of digital technology. Eleven years later its much younger sibling was saved by the fact that the justice system can learn.

Logitech Mini Boombox Unchains Your Audio

Posted: 02 Nov 2011 11:33 AM PDT

Logitech's new Mini Boombox is a combination mobile speaker and speakerphone rolled into one. The idea is to let users rock out to awesome tunes without any cords getting in the way by pairing with smartphones, tablets, and other Bluetooth enabled devices.

"The Logitech Mini Boombox rises to the occasion to bring an immersive sound experience wherever you go," said Azmat Ali, vice president of tablets and mobile for Logitech. "Now that mobile devices also act as cinemas, concert stages, game consoles, and conference centers, people want sound quality to match - and the Logitech Mini Boombox delivers."

The Mini Boombox works with devices that support Bluetooth Advanced Audio Distribution Profile (A2DP) and phones that support Bluetooth Hands-Free Profile (HFP 1.5). There's an internal battery that charges via USB and is good for up to ten straight hours of rock and roll  (or rap or country or whatever).

Logitech is currently accepting preorders for the Mini Boombox in black or red, both priced at $100. It will ship later this month.

Image Credit: Logitech

LG: Relax Optimus 2X Owners, You'll Get Your Ice Cream Sandwich

Posted: 02 Nov 2011 11:12 AM PDT

Every Android user with the requisite hardware is craving them some Ice Cream Sandwich right about now, and why not? ICS, or Android 4.0, is a major update to the Android platform filled with delicious new features, and when LG Optimus 2X owners heard they wouldn't be able to partake, they were understandably miffed. Not to worry, LG says -- ICS is coming your way.

"LG firmly denies the rumors that claim LG will not be providing the Ice Cream Sandwich (ICS) OS update for the LG Optimus 2X," LG posted on its official Facebook wall. "These rumors are NOT true. LG is currently in the process of planning the ICS OS update for the LG Optimus 2X as well as other LG high-end smartphones. Detailed information on the ICS OS update schedule for specific models will be announced, once the ICS OS is publicly released by Google. Please stay tuned for more updates from LG."

That's great news for Optimus 2X owners, obviously, and perhaps even better news for other LG smartphone owners with lesser spec'd devices, though it remains to be seen where LG will draw the line between high-end and not-quite-high-end-enough for ICS.

Survey Shows Businesses Already Interested in Windows 8

Posted: 02 Nov 2011 10:43 AM PDT

Are you concerned that Windows 8 with its radically redesigned UI and Metro style Start menu will be too much to swallow on the desktop? It's a valid concern, though it doesn't appear to be scaring off businesses and IT departments, both of which are already showing strong interest in Microsoft's upcoming OS well ahead of its 2012 launch.

InformationWeek surveyed 973 tech professionals working at business IT organizations and found that many of them have already started mapping out plans for deployment.

"We were surprised that, even at this early stage, Windows 8 is already on the radar for many IT organizations," said Art Wittmann, VP and director of research and reports at InformationWeek.

Windows 8 is a bit of a gamble for Microsoft. Even though it will be possible to work within a traditional Windows Explorer desktop, it's clear Microsoft is targeting tablets and touch interfaces in general. At the same time, the Redmond software giant is making sure to include IT-friendly features like native support for desktop virtualization and Secure Boot technology.

MMO News

MMO News


DC Universe Online Gameplay – First Look HD

Posted: 02 Nov 2011 07:16 PM PDT

To Learn More About the Game, Check out our DC Universe Online Page. [Page coming soon]

DC Universe Online is a 3D superhero themed MMORPG published by Sony Online Entertainment – the same publisher behind EverQuest, EverQuest 2, Pirates of the Burning Sea, and many other free to play titles. Like Champions Online and City of Heroes, DC Universe Online is a superhero themed MMORPG – but unlike these two older titles, DC Universe Online is set in the epic DC world. The game originally launched in January, 2011 as a pay to play game and officially went free to play on November 1, 2011. The game offers a huge persistent game world, amazing character customization, and much more! Some of the F2P restrictions do feel a bit unnecessary though. To learn more about DC Universe Online check out the official MMOHut DC Universe Online page which includes a detailed review, tons of screenshots, and additional videos.

DC Universe Online goes Free-to-Play

Posted: 02 Nov 2011 01:32 PM PDT

Sony Online Entertainment has announced that DC Universe Online has been switched to a free-to-play model as of today.

The game offers three different levels of content.  Free access players can play any of the base content from the DCUO world, including all raids and alerts not included as downloaded content.  Premium access is given to players whom purchase a minimum of $5 of in-game items.  This will unlock more character slots, additional inventory space, and the ability to hold more money.  Finally, Legendary access is available for a monthly fee of $14.99 with multi-month discounts available.

Legendary access includes all DLC packs, more than 16 character slots, 60 inventory spaces and the ability to form Leagues (the game’s guild system).

Sony Online Entertainment also publishes EverQuest II, Pirates of the Burning Sea, and Free Realms.

dc_universe_online_evilstar

DC Universe Online Gameplay Screenshot

Source:

DC UNIVERSETM ONLINE NOW FREE-TO-PLAY

SAN DIEGO – November 2, 2011 – Sony Online Entertainment LLC (SOE) today announced that players can now download and play its popular massively multiplayer online (MMO) action game DC Universe™ Online (DCUO) for free. Starting today, all PC and PlayStation®3 computer entertainment system players can create their own legendary superhero – or villain – and join forces with their favorite DC Comics characters, including Superman, Batman and the Joker to either save – or destroy – the planet.

"We are confident that going free-to-play will expand the action combat experience of DC Universe Online by making the game more accessible to every type of player so they can choose to play the game their way," said John Smedley, President, Sony Online Entertainment. "With a portfolio that includes three successful free-to-play games – EverQuest II: Extended, Free Realms and Star Wars: Clone Wars Adventures – we have extensive knowledge and experience to apply to DCUO and are thrilled to be taking the game free-to-play today."

There are three access levels in DCUO: Free, Premium and Legendary. All three levels will provide access to the game and include all game updates and fixes to the game, with each level offering differing game options and features. DLC content and features will also be included for Legendary players, and can be purchased by Free and Premium players.  The levels include:

·         Free Access: New players now have access to the base game content in DC Universe Online, including Gotham City, Metropolis, and all current raids and alerts outside of DLC packs.  Free Access provides players with the ability to create two characters, join a League and many other benefits. Free level players can also purchase DLC packs, additional character slots, and more in-game.

·         Premium Access: Any player who has spent at least $5 USD (including former paid subscribers and new players who have purchased $5 of in-game items) qualifies for the Premium Access level. Premium level players have more benefits available to them than the Free level player, including additional character slots, additional inventory slots, and higher cash limits. DLC packs, additional character slots, and more can be purchased in-game. All previous subscribers are granted Premium Access automatically.

·         Legendary Access: Legendary Access provides the most content, features and benefits of the three access levels.  Loaded with enhanced features, Legendary Access is available for a $14.99 USD monthly fee (multi-month discounts are available) and includes access to all DLC packs at no cost, more than 16 character slots, over 60 inventory slots, the ability to form Leagues, and many other benefits.

DC Universe Online combines  the ability to explore legendary DC Comics environments pulled from the pages of the comic books, popular movies and animated series and fascinating story arcs with fast-paced, physics-based combat, allowing players to pick up buses and other objects in the environment, fly into the air and throw them at enemies; run up the sides of buildings to engage in melee brawls while shooting flames of fire from their hands; or cling to the side of buildings while using a grappling hook to pull flying opponents out of the sky – all while fighting alongside or against the legendary characters of DC Comics and building their own legacy as they embark on  their own path to legendary.

DC Universe Online is licensed by Warner Bros. Interactive Entertainment on behalf of DC Entertainment. For more information about DC Universe Online, visit www.DCUniverseOnline.com.

More information on the DCUO free-to-play access levels can be found here: dcuniverseonline.com/free.

For press assets, including box art, trailers and screenshots, visit: http://bhimpact.gamespress.com/product_page.asp?i=903.

Avalon Heroes Announces New Tanks and Scenarios

Posted: 02 Nov 2011 01:23 PM PDT

Avalon Heroes, published by alaplaya, has announced the release of new tanks and scenarios.

Marshal Kroo is the new tank for the Aeonia forces, and Karodon represents Oriens.  Both are designed to take hits for their teammates to help their team reach objectives faster.  Also part of the update is the sixth chapter in the game’s scenario, giving players access to the continuation of the story for both sides.  This scenario also offers players in game currencies as well as new heroes.

alaplaya also produces S4 League and Land of Chaos Online.

avalon-heroes-creeps

Avalon Heroes Gameplay Screenshot

Source:

Avalon Heroes: New tanks and scenario chapters revealed

Munich, Germany, November 2, 2011
Battles in the free-to-play online RTS RPG Avalon Heroes just got even more exciting. The online games portal alaplaya.net is now offering all players a new update including two new tank heroes and an additional chapter in scenario mode.

Collecting, leveling up and mastering warriors’ skills is a key feature of Avalon Heroes. Now two new, fearless fighters join the ranks of the heroes. “MarshalKroo” offers his services as a tank to the entire Aeonia team, drawing enemy attacks and countering them with fierce melee attacks of his own. “Karodon” enters the battle on the side of Oriens, and also represents the tank class. The close-range fighter initiates team battles and consistently protects his allies from hits. Thus, both newcomers provide the best support possible to their whole team on the battlefield.

The scenario mode also has more to offer now, whether you play for Aeonia or Oriens: Avalon Heroes players can now immerse themselves in the sixth chapter of the single-player campaign and experience the continuation of both factions’ stories. Those who master the scenarios well can look forward to earning Aron, Kin points, and even new heroes.

Avalon Heroes is free to play.

For more information, please visit www.avalonheroes.alaplaya.net or the alaplaya Facebook page (http://www.facebook.com/alaplaya).

The game client is available for free download at www.avalonheroes.alaplaya.net/download.

Perfect World Launches The Trials

Posted: 02 Nov 2011 11:58 AM PDT

Perfect World Entertainment is releasing an update to Perfect World International today.  Dubbed, “The Trials,” the expansion offers players a vast new array of options and content to enhance their gameplay.

Nine faction trials are available for up to 100 players to undertake unique boss encounters and challenges.  New areas and quests are available as well.  The game’s best armor is also upgradeable to be even better than the best now.

Perfect World Entertainment also publishes Battle of the Immortals, Jade Dynasty and Heroes of Three Kingdoms.

perfect-world-gameplay.jpg

Perfect World Gameplay Screenshot

Source:

PERFECT WORLD INTERNATIONAL: THE TRIALS
LAUNCHES NOVEMBER 2, 2011

Survive Nine Trials in the Largest PvE Experience Yet

(Foster City, CA) November 1, 2011 — Perfect World Entertainment Inc., a wholly owned U.S. subsidiary of Perfect World Co., Ltd. (NASDAQ: PWRD), today announced the imminent launch of Perfect World International: The Trials, the latest free update to Perfect World International, now one of the most popular free-to-play MMORPGs on Earth with over 50 million players.

The Trials launches November 2, 2011. To prevent the Grand Demon Lord from utterly destroying Perfect World, players must survive and conquer nine deadly perilous trials.

“The Trials is another terrific free content update for Perfect World International and reaffirms our commitment to supporting our amazing, and amazingly large, community of players with new and unique gaming experiences,” said Derick Chan, Product Manager, Perfect World Entertainment Inc. “The Trials even brings with it the largest and most challenging player versus environment experience yet, which includes a spectacular 100-person raid.”

Additional features in Perfect World International: The Trials include:

•    The Nine Ultimate Faction Trials
Band together with 99 others and undertake rescue missions, monster assaults, unique boss fights and tower defense challenges to stop the Grand Demon Lord’s evil schemes.

•    Travel to Exotic Places, Reach New Heights
Unravel the mystery of Elysium Village, complete high-level quests and experience a couple’s love – a power that could unite or destroy the entire world.

•    The Best Armor Gets Better
Acquire new items to complete the perfect armor set, re-forge powerful gear with brand-new materials and access the latest Rank 9 gear for the Earthguard race.

For more information about Perfect World International: The Trials, please visit the official website: http://pwi.perfectworld.com

MMO Updates

MMO Updates


Want to freelance for Massively? We want you!

Posted: 02 Nov 2011 10:00 AM PDT

Filed under: , ,

E3 APB dude
The thing about game journalism is that it can usually be done from anywhere in the world, but sometimes there are press events that call us out of our pajamas and into large crowds of gamers and developers. Here at Massively, we have staff working from all over the globe -- from Ireland to California to Alabama and many places in between. But that's not enough of a global presence to cover as much as we'd like, so we often miss out on studio tours and special events because we won't accept travel expenses paid from studios.

So to help alleviate that problem, we're looking to assemble a team of writers to cover these press events, tours, and conferences from their own backyards. These freelancers wouldn't be regular part-time or full-time staff, but only called upon for special events local to them.

Read on past the cut for complete details on what areas we're looking for and how to apply.

Continue reading Want to freelance for Massively? We want you!

MassivelyWant to freelance for Massively? We want you! originally appeared on Massively on Wed, 02 Nov 2011 12:00:00 EST. Please see our terms for use of feeds.

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    MMO Family: First impressions of Little Space Heroes

    Posted: 02 Nov 2011 09:00 AM PDT

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    Little Space Heroes
    In this week's MMO Family, I took a look at an adorable new game from Bubble Gum Interactive called Little Space Heroes. It's a free-to-play, animated, space-themed game aimed at children ages 6 to 12. The game is still in beta, but players can register and get a glimpse of this virtual universe right now.

    At first glance, I wasn't sure whether I'd even be able to get my two young "testers" interested in the game. They've tried similar-looking games like Club Penguin but never seemed to stick with them for very long. Surprisingly, not only did they enjoy it, but they pretty much took over, and my little space alien hero was shoved aside as we spent most of our time playing their two characters. Read on for some first impressions!

    Continue reading MMO Family: First impressions of Little Space Heroes

    MassivelyMMO Family: First impressions of Little Space Heroes originally appeared on Massively on Wed, 02 Nov 2011 11:00:00 EST. Please see our terms for use of feeds.

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      Free for All: The real damage of botting, in the words of a botter

      Posted: 02 Nov 2011 08:00 AM PDT

      Filed under: , , , , , ,

      RuneScape screenshot
      I received an interesting email from someone the other day, someone who wanted to let me in on the lifestyle of a botter. Frankly I was a little embarrassed for the guy since he seemed to believe me to be naive about the entire process. The truth is that I have met plenty of shady characters and heard stories that would make your eyes bug out of your head. I've heard these stories from the developers and players themselves. There truly is some nasty stuff going on in MMO gaming.

      The saddest thing is that cheaters honestly think that what they do cannot possibly result in much harm for the game they are botting in, cheating at, or hacking up. It's sad because the truth is that a cheater, as one person, might not have much of an impact on the game. Add up several thousands of these scam artists and the results are mindboggling. Drive by your local dump to see just how much trash can pile up, one person at a time.

      I want to shine some light on just how damaging botting can be. Click past the cut.

      Continue reading Free for All: The real damage of botting, in the words of a botter

      MassivelyFree for All: The real damage of botting, in the words of a botter originally appeared on Massively on Wed, 02 Nov 2011 10:00:00 EST. Please see our terms for use of feeds.

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        Richard Garriott blames Blizzard for ignoring the social gaming field

        Posted: 02 Nov 2011 07:00 AM PDT

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        Portalarium

        Richard Garriott, who heads up social games outfit Portalarium, publicly put the screws to Blizzard and other major MMO companies for overlooking the casual gaming space. In fact, he says that World of Warcraft's biggest challenger won't be from another AAA title, but from the "Zyngas of the world."

        Talking to Industry Gamers
        , Garriott accused Blizzard and EA of dropping the ball when it came to social gaming, which Zynga has since explored and exploited. "The only reason Zynga exists is because people like EA, people like Blizzard, failed to step in," he said.

        Garriott sees these small start-ups as having great potential in the near future. "I think within a few years, you'll see that's not really the case," he said. "I think you'll see that the quality level that comes up through the casual games will rival the quality of traditional massively multiplayer games and then, because it's not something you have to subscribe to, because it's something that virally spreads, and especially because, as people churn out of a big MMO they've got to go somewhere."

        Garriott's Portalarium is currently working on an upcoming project that is "much more like Ultima Online than people might expect."

        MassivelyRichard Garriott blames Blizzard for ignoring the social gaming field originally appeared on Massively on Wed, 02 Nov 2011 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: It's our 4th birthday and our wish is to hear your stories!

        Posted: 02 Nov 2011 06:00 AM PDT

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        Happy 4th Bday
        Today marks the 4th birthday of this wonderful website that you love so much, and we want to celebrate it by letting you discuss your favorite memories of Massively in today's Daily Grind.

        Normally we'd tell our own tales, or feature an article about our own experiences, but this time we want to showcase you, the readers.

        What was your favorite news post on Massively over the last four years? Favorite feature? Favorite column? Favorite blogger? Favorite community event? Favorite Editor-in-Chief? Hey, whatever favorite you have, we want to hear about it in the comments below!

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: It's our 4th birthday and our wish is to hear your stories! originally appeared on Massively on Wed, 02 Nov 2011 08:00:00 EST. Please see our terms for use of feeds.

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          Dungeons & Dragons Online to launch Update 12 on November 9th

          Posted: 01 Nov 2011 08:00 PM PDT

          Filed under: , , , , ,

          I wanted our headquarters to be in a building.  A normal building.  But no, Norman absolutely had to have a floating platform surrounded by spikes.
          Do you feel as if there's a hole in your Dungeons & Dragons Online experience, a hole that could only be filled by the launch of Update 12? Well, then, you're in luck. It looks like Update 12 will be going live on November 9th, just over a week from today, ushering in a new round of changes for players to enjoy. And not just changes -- the game is actually ushering in an entirely new class, the Artificer, unlocked as a favor reward by playing through content of this update and its predecessor.

          Not your speed? That's all right; there are plenty of other features listed on the official update page, including the new Challenges system, armor appearance kits, and new hirelings that outclass your character's raw level. It should bring quite a bit of entertainment to both subscribers and free players alike, so if you've been awaiting this patch with bated breath, best mark your calendar.

          MassivelyDungeons & Dragons Online to launch Update 12 on November 9th originally appeared on Massively on Tue, 01 Nov 2011 22:00:00 EST. Please see our terms for use of feeds.

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          Perfect World introduces The Trials content update

          Posted: 01 Nov 2011 07:00 PM PDT

          Filed under: , , , , , , , ,

          Perfect World banner
          Ready yourselves, Perfect World International players, because great trials are coming your way. The latest update to Perfect World Entertainment's trademark title brings players a new zone, known as Elysium Village, which will provide new quests and content for players level 100 or higher.

          But the main attractions of the new update are the new Faction Trials, which are "a set of nine teamwork-based missions that will challenge even the most powerful faction." Up to 100 players can take part in each trial, and the ultimate goal of said trials is to prevent the ominously named Grand Demon Lord from breaking through to the Perfect World. These aren't the only new features being introduced with the update, so head on over to the game's official site to see the full details, and don't forget to check past the cut for a new trailer.

          Continue reading Perfect World introduces The Trials content update

          MassivelyPerfect World introduces The Trials content update originally appeared on Massively on Tue, 01 Nov 2011 21:00:00 EST. Please see our terms for use of feeds.

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          Cryptic posts Champions Online's November state of the game

          Posted: 01 Nov 2011 06:30 PM PDT

          Filed under: , , , , ,

          Champions Online
          Cryptic Studios has just uploaded its most recent state of the game letter for Champions Online, and the post begins by reinventing itself. Rather than focusing on "answering all the questions about future development plans and the status of top issues and player concerns," the Champs team aims to use the SOTG to reveal what the team is working on right now. Long-term plans and feedback will be addressed instead on the forums as part of the UNTIL Field Report.

          The SOTG covers the pair of new archetypes, the Halloween event, new costume sets, and the archetype roation promotion before briefing players on the upcoming comic series 2, called Whiteout, which will "take your Hero on an adventure that is unique and exciting." The (apparently still growing) team is also working on the Alert system, the Winter event, two new frameworks (Earth and Wind), and tweaks to the Infernal framework and the Nemesis. And as promised, this month's UNTIL Field Report fills in the details of these development nuggets and more.

          MassivelyCryptic posts Champions Online's November state of the game originally appeared on Massively on Tue, 01 Nov 2011 20:30:00 EST. Please see our terms for use of feeds.

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          New interview with Tony Park talks about Firefall's post-release path

          Posted: 01 Nov 2011 06:00 PM PDT

          Filed under: , , , , ,

          Look!  That guy's flying!  Better shoot him.
          Firefall, the upcoming MMOFPS from Red 5 Studios, is aiming at heating things up with a release in the very near future. But perhaps you're not in the beta and still want to hear more information about the game before it goes live. You're in luck, then, as there's a new interview out today for future players and general enthusiasts to examine. Tony Park, head of the Singapore office, talks about where the team hopes to bring Firefall in the days and months following release as well as the current state of the game.

          Among the more interesting takeaways are the addition of a new class in the roster (the Dreadnaught) and talk about potential future e-sports participation within the game. Considering the activity level of e-sports in the eastern gaming world, it certainly makes sense that the team would have its eye on that as a potential future element of gameplay, especially with the game's setup lending itself to competitive play. While the release is just around the corner, it looks as if the game will still have plenty for players to anticipate even after launch arrives.

          MassivelyNew interview with Tony Park talks about Firefall's post-release path originally appeared on Massively on Tue, 01 Nov 2011 20:00:00 EST. Please see our terms for use of feeds.

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          EVE dev video shows work on engine trails, custom ship skins and more

          Posted: 01 Nov 2011 05:30 PM PDT

          Filed under: , , , , , , ,

          OMG engine trails
          If you're a fan of EVE Online, I apologise in advance for the funny looks you get when you jump out of your seat yelling "HELL YES!" while watching the latest In Development video. In this second part of CCP Games' new video devblog series, CCP Guard takes a live hand grenade into EVE Online's art department to show us just what's going on behind the scenes. We've already seen the impressive nebula effects and new Raven model due for release in the winter expansion, and today CCP showed off some massive shadow improvements, but those upcoming additions pale in comparison to what's planned for after the winter period.

          The latest In Development video shows that CCP is currently working on engine trails, custom ship skins, a new cyno effect, a new warp tunnel, and graphical upgrades for every single ship in the game. It's a tall order, one that's unlikely to be fulfilled in the winter expansion despite developers' recent laser focus on delivering new features. The video gives a sneak peek at the models for the Amarr and Caldari tier 3 battlecruisers, which were selected from fan-submitted entries to last year's design contest in a similar manner to the already revealed Minmatar Tornado and Gallente Talos.

          Read on to find out why custom ship skins are more work to implement than most of us realise and to watch the new video in HD.

          Continue reading EVE dev video shows work on engine trails, custom ship skins and more

          MassivelyEVE dev video shows work on engine trails, custom ship skins and more originally appeared on Massively on Tue, 01 Nov 2011 19:30:00 EST. Please see our terms for use of feeds.

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          The Game Archaeologist and the Classic MMOs in October

          Posted: 01 Nov 2011 05:00 PM PDT

          Filed under: , , , , , , , ,

          SWG
          Today we're going to start a new feature of this column in which we devote a week to catching up with previous Game Archaeologist spotlights and see what's going on in these classic MMOs. I figured that it was a shame to give these titles a big burst of publicity and then dump them like yesterday's news. After all, if these games' communities are still alive and kicking, and if the developers are churning out new content, then it's worth a monthly mention, don't you think?

          I won't just be regurgitating news here; I'll also peek at the various official forums to see what the community is talking about and highlight discussions and debates that are of interest. Not every classic MMO will be featured every month in this space, as I'll try to rotate around to make sure they all get their fair share of mentions.

          October was an interesting month for classic MMOs in that several of them produced extremely newsworthy stories that got front-page mention on Massively. On a special note, I won't be covering Asheron's Call today as we're prepping a special anniversary tribute for later this month!

          Continue reading The Game Archaeologist and the Classic MMOs in October

          MassivelyThe Game Archaeologist and the Classic MMOs in October originally appeared on Massively on Tue, 01 Nov 2011 19:00:00 EST. Please see our terms for use of feeds.

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            Hyperspace Beacon: Social gaming

            Posted: 01 Nov 2011 04:00 PM PDT

            Filed under: , , , , , ,

            Hyperspace Beacon: Social gaming
            As a roleplayer, I primarily do social things in MMOs. I take on a character, then via local chat, I communicate as if I were a smuggler attempting to swindle a gangster out of a few more credits. However, that's not the only kind of social gaming found in Star Wars: The Old Republic. Group activities of all sorts have sparked friendships that have lasted years. The people I adventure with mostly started in Star Wars Galaxies, then moved to City of Heroes, then went back to Galaxies, and now are headed to SWTOR. Because of the breadth of the internet, we have never met each other in person, but I still consider them close friends.

            The social dynamics have always been a byproduct of MMOs. However, few online games give direct rewards for being social. In fact, there was a time shortly after the Combat Upgrade when Star Wars Galaxies actually punished players for grouping up by giving less XP. Perhaps the reasoning was that the larger the group, the more mobs players could kill in the same amount of time, but at the time the solo XP far outweighed the loss in group XP. Thankfully, that was eventually fixed.

            In my recent venture into the SWTOR beta, I noticed several different social activities for which the game rewards players. Follow me past the cut and we will discuss them.

            Continue reading Hyperspace Beacon: Social gaming

            MassivelyHyperspace Beacon: Social gaming originally appeared on Massively on Tue, 01 Nov 2011 18:00:00 EST. Please see our terms for use of feeds.

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              The Soapbox: The battle for story

              Posted: 01 Nov 2011 03:00 PM PDT

              Filed under: , , , ,

              Storyteller
              Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

              When I was in grad school, one of my favorite classes spent a couple of sessions talking about the use and importance of story in teaching. It opened my eyes to the fact that stories are one of the most universal elements of the human experience, from antiquity to modern times, ranging from a little kid playing with toys to an adult penning a novel. We simply love to tell and listen to stories -- they grab our attention, spark our imagination, teach us valuable lessons, and create lasting memories.

              But somewhere along the years, something went horribly wrong when it came to MMOs and stories. MMOs were always supposed to be the ultimate platform for storytelling, as both developers and players could pitch in to weave epic sagas, and for a while that seemed to be the case. Lately, however, I've seen a movement that is thrashing hard against stories in MMOs, typically using one of the following two statements: "Get your stupid story out of my game!" or "Stories are better left to other forms of entertainment."

              It's made me a sad panda to realize that MMO storytelling is under attack by the very players who should embrace it, and often they're acting as if they're being dragged, kicking and screaming, into future MMOs where story is placed as a priority. Make no mistake: The battle for story is on, and the stakes have never been higher.

              Continue reading The Soapbox: The battle for story

              MassivelyThe Soapbox: The battle for story originally appeared on Massively on Tue, 01 Nov 2011 17:00:00 EST. Please see our terms for use of feeds.

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                NCsoft releases brief Lineage II F2P trailer

                Posted: 01 Nov 2011 02:30 PM PDT

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                Lineage II - skimpy armor
                Lineage II is going free-to-play. This isn't news (or rather, it's old news at this point, amirite?). We wish we could tell you when the stalwart fantasy title is flipping the free-to-play switch, but unfortunately NCsoft's big announcement earlier this afternoon made no mention of a release date.

                The company did unveil a new trailer that clocks in at just under a minute in length, and it boasts of 400 hours' worth of gameplay and optional leveling and quality-of-life enhancements from the L2 store. There's also a new section of the Lineage II website devoted to the "truly free" marketing campaign. Other than that, though, there are still more questions than answers, and your guess is as good as ours when it comes to release dates for the long-awaited Goddess of Destruction content and the business-model switcheroo.

                In terms of additional info, ZAM recently interviewed NCsoft bigwigs and wrangled some pricing-related details out of them (most items are in the one dollar range, with some as high as $15 depending on whether or not they're time-limited). We'll keep you update with more L2 F2P news bits as they happen.

                MassivelyNCsoft releases brief Lineage II F2P trailer originally appeared on Massively on Tue, 01 Nov 2011 16:30:00 EST. Please see our terms for use of feeds.

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                Burning Dog announces cross-platform plans for Origins of Malu

                Posted: 01 Nov 2011 02:00 PM PDT

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                Origins of Malu - landscape screenshot
                We've got some more Origins of Malu news today courtesy of the team at Burning Dog Media. A new press release on the sandbox MMORPG's official website is touting a partnership with Dell and Alienware that will generate awareness of the sci-fi title as it heads into its beta phase and eyes a 2012 launch. The release also mentions cross-platform functionality, and though it doesn't elaborate, we contacted lead developer Michael Dunham for clarification.

                As it turns out, the Origins team is aiming for both PC and Mac clients, and some sort of mobile/tablet functionality is in the works as well.

                We'll keep you up to date on that as we learn more, and in the meantime you can head to the Origins website to read up on the game. Before you go, be sure and check out Massively's exclusive interview with the dev team.

                MassivelyBurning Dog announces cross-platform plans for Origins of Malu originally appeared on Massively on Tue, 01 Nov 2011 16:00:00 EST. Please see our terms for use of feeds.

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                Perpetuum dev blog talks MMO complexity, implementation

                Posted: 01 Nov 2011 01:30 PM PDT

                Filed under: , , , , , ,

                Perpetuum - fitting screen
                Why don't those silly devs just fix it? It's a single line of code! It would take a few seconds! If you've played MMOs for a while, chances are you've uttered (or at least thought about) a variation on those lines at some point.

                We suggest a read-through of the latest Perpetuum dev blog, as it's a real eye-opener when it comes to the complexity that goes into seemingly simple fixes. Avatar Creations walks us through an example of the ricochet effect that can result from changing a single integer value, and while it's not light reading or intended for those of us whose eyes glaze over at the thought of anything technical, it's nonetheless an interesting peek behind the curtain.

                The dev blog also illustrates the Perpetuum team's allow-anyone-to-fix-anything-they-can mantra, and you can read the full text at the game's official website.

                MassivelyPerpetuum dev blog talks MMO complexity, implementation originally appeared on Massively on Tue, 01 Nov 2011 15:30:00 EST. Please see our terms for use of feeds.

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                DCUO's free-to-play rollout has begun

                Posted: 01 Nov 2011 01:00 PM PDT

                Filed under: , , , , ,

                DCUO
                Last week, Sony Online Entertainment chose November 1st for the arrival of free-to-play in Gotham City, and that day is upon us. According to the DC Universe Online Facebook page, the F2P rollout has begun; consequently, the game is currently down for maintenance "and will be for some time." Says DCUO's RadarX:
                It's incredible to see all this excitement surrounding Free to Play! We are still in the process of transitioning our systems and appreciate everyone's patience. We will have more information for you soon and a brand new website full of information about DCUO Free to Play.
                PC players who want to get a jump on the download can do so through the SOE launcher. We'll keep you posted when the revamp of the game and site is live!

                [Thanks to Eric for the tip!]

                MassivelyDCUO's free-to-play rollout has begun originally appeared on Massively on Tue, 01 Nov 2011 15:00:00 EST. Please see our terms for use of feeds.

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                Pick up a GhostX Ultimate gift pack from GameKiss and Massively

                Posted: 01 Nov 2011 12:00 PM PDT

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                GhostX Ultimate
                GameKiss made some waves yesterday by announcing its new title GhostX Ultimate. What makes it worthy of the "ultimate" moniker, you ask? GameKiss is hoping you'll jump into the game and find out for yourself, and they've sweetened the pot with a gift code.

                The team at GameKiss has given Massively a gift code to pass along to 75 of our readers. The code grants a VIP rookie package containing nanobot starter materials, double XP coupons, and some special equipment at levels 1, 7, and 15. To get a gift code, simply go to Shopping Town in the game, find the Gift Giver, and enter code MMORPG2436.

                The code will work for the first 75 people to apply it, so check out GhostX Ultimate with your new goodies, and have fun!

                MassivelyPick up a GhostX Ultimate gift pack from GameKiss and Massively originally appeared on Massively on Tue, 01 Nov 2011 14:00:00 EST. Please see our terms for use of feeds.

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