MMO News

MMO News


Ruined Online Gameplay – First Look HD

Posted: 02 Jul 2011 02:34 PM PDT

To Learn More About the Game, Check out our Ruined Online Page.

Ruined Online is a 3D browser based MMO shooter published by BigPoint – the same company behind Dark Orbit, Farmerama, Seafight, Damoria, Deepolis, War of Titans, and numerous other free to play games. Graphically speaking – Ruined Online looks great for a browser based title. Gameplay wise Ruined Online is a bit like S4 League and GunZ, except a bit slower paced. To learn more about Ruined Online check out the official MMOHut Ruined Online page which includes a detailed review, tons of screenshots, and additional videos.

Combat Arms celebrates third anniversary

Posted: 01 Jul 2011 04:30 PM PDT

Nexon’s Combat Arms is celebrating three years live, with lots of loot up for grabs.

The June update launched in time with the anniversary adds a new Daily Job system, which rewards players with equipment and weapon extensions for completing tasks assigned to them each day. A new weapons upgrade system will let players upgrade certain weapons after completing special tasks, and then trade it in for a Mark 2 weapon.

New third anniversary gera and weapons will be available through various events, including a special dog tag hunt where players can earn an epic weapon.

Nexon also publishes Vindictus, Mabinogi, and Dungeon Fighter Online.

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Combat Arms Gameplay Screenshot

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Combat Arms, the fast-paced online first person shooter from Nexon, is celebrating its third year in style this week with loads of anniversary-themed events and prizes up for grabs.

Players will be able to sport third anniversary-branded gear and weapons  after participating in various events throughout the June update, which is available now. The largest anniversary event is a dog tag hunt; special dog tags will be strewn about the game and will collectively spell out the phrase 'COMBAT ARMS 3RD.' Players can redeem the dog tags for special third anniversary prizes, including an epic weapon.

Also included in the June update is a brand new Daily Job system, where players will be given a new set of tasks every day upon logging in, rewarding players with weapons, equipment, and free extensions on NX weapons. These small tasks can range anywhere from  playing certain matches to capturing a few flags, so players should be on the lookout for in-game notices and messages.

For those players looking to upgrade some items in their vintage collection, a weapons upgrade system will also be featured in this update. Soldiers can upgrade specific weapons after completing certain tasks; for example, after getting 100 kills with one of the upgradable guns, players can trade it in for a Mark 2 version, adding power and versatility to their arsenal.

For more information on Combat Arms, or to download and play for free, go to www.combatarms.nexon.net.

To follow Combat Arms on Facebook, go to http://www.facebook.com/combatarms

Orson Scott Card to write story for Firefall

Posted: 01 Jul 2011 03:54 PM PDT

Firefall, a free-to-play science-fiction (self described as a “team based action shooter”) game published by Red 5 Studios, has announced that the famous author Orson Scott Card will help write the story of the game.

Orson will be joined by his daughter, Emily Janice Card, to co-write a Firefall Manga (illustrated by Joe Ng). The manga will include a story that mirrors the player experience, and will be available as a free download.

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Firefall Gameplay Screenshot

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Today, Red 5 Studios is proud to announce its collaboration with legendary science-fiction writer Orson Scott Card who is helping write the story of Firefall. Card is lending his creative talents to aid in shaping the Firefall universe and, along with daughter Emily Janice Card, is co-writing a Firefall manga novel to be masterfully drawn by Joe Ng and the talented artists at UDON Entertainment.

"It's an absolute honor to welcome Orson Scott Card to the Red 5 family as an honorary member of The Tribe," gushes Red 5 Studios CEO Mark Kern. "Orson understands us as a studio, what we represent and gets the vision we have for Firefall. I truly believe that gamers will be surprised by how rich and engaging the Firefall world is and am confident that this partnership will give birth to a story that rivals any major sci-fi franchise."

The manga details a story parallel to the player experience within Firefall and gives a deeper understanding of the game's expansive universe. Staying true to Red 5's support of free-to-play entertainment, this UDON Entertainment-created comic will be made available later this year as a free download.

“Being a long time fan of UDON's comics and artwork, I’m super excited about the chance to collaborate with them on an original graphic novel for Firefall," explains Red 5 Art Lead Adam McMahon. “If that wasn’t enough, I have the pleasure of working directly with Joe Ng whose work on the Street Fighter IV comic series is inspirational and fits with our own art style. This just feels right, like a perfect match, and I can’t wait to share our collaborative creation with the rest of the world.”

Dungeon Fighter Online Act X now live

Posted: 01 Jul 2011 03:28 PM PDT

Act X: Rebirth is now live on Dungeon Fighter Online servers.

The update adds a new playable character, the Thief, who serves as the fastest character in the game with two subclasses – Rogue and Necromancer. Seven new dungeons are available at the port city of Bahn Hafen, and the level cap has been raised to 70 with new specialized skills.

More specially, this patch also decreases the amount of experience required to level up by about 40%, redesigns the item shop, and replaces the Fatigue Point system with the Blitz Points system. Blitz Points gather the longer you play, and reward additional experience.

Dungeon Fighter Online is published by Nexon, which also publishes Combat Arms, Mabinogi, and MapleStory.

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Dungeon Fighter Online Gameplay Screenshot

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Thief class, massive world expansion and level rebalancing now available in Dungeon Fighter Online

Nexon has announced that Dungeon Fighter Online's Act X: Rebirth content update is now live, giving players the opportunity to experience a complete rejuvenation of the game.

The much anticipated Thief is a swift, cunning, and deadly character class. As the fastest character in Dungeon Fighter Online, the Thief will be a force to be reckoned with. Her two subclasses, Rogue and Necromancer, will give players a chance to fight through dungeons with some of the most versatile character hierarchies in the game.

Not only is Arad unleashing a new class upon dungeon fighters today, but the world of DFO is expanding at a rapid pace. Several new dungeons are now available beyond the town of Arad and Empyrean to the port city of Bahn Hafen, an oceanic transport hub that serves as home to the Oceanic Express mystery train. While Kartel Agents left Bahn Hafen in ruins ages ago, this once proud cultural center of the Ospins Islands has been restored by Empyrean's Imperial Army. But continuing invasions from both the Kartel and myriad sea abominations that lie hidden beneath the city's murky depths have weakened Bahn Hafen's defenses, leaving the city and the Oceanic Express vulnerable to even more attacks. Seven brand new dungeons and never-before-seen enemies await players to expand their DFO adventure.

As a response to player feedback, DFO's leveling system has been completely rebalanced to adequately reflect the time and energy spent battling through dungeons. For the Act X: Rebirth update, the level cap has been raised to 70, and the amount of EXP needed to level up will significantly decrease, which means it will be 40 percent easier and more efficient to level up.  As an additional response to player feedback, the DFO item shop has been revamped and will now sell avatars to players who want to customize their look. Not only will players be able to choose the avatar's style and color, but they can pick the exact stat option that will create the optimal character according to play preference. Thanks to the Item Shop renovation, avatar items will be displayed more efficiently, allowing players to compare and contrast different garments while modeling their favorite styles.

Players can also look forward to the new Blitz Points system which will replace the Fatigue Points system as the primary method of leveling up. The Blitz Point System will allow players to fight through the DFO world for as long as they want, and will further be rewarded with additional EXP points as they continue to spend time exploring the game. This will be particularly helpful for DFO's new Specialized Skill System, which allows players level 50 and above to strengthen and reinforce various stats such as Strength, Vitality, Intelligence, Spirit, Hit and Evasion Rate.

To experience the all new Dungeon Fighter Online,  please visit http://dungeonfighter.nexon.net/rebirth/#.

To "like" Dungeon Fighter Online on Facebook, visit http://facebook.com/dungeonfighteronline.

Skill system detailed for Scarlet Legacy

Posted: 01 Jul 2011 01:39 PM PDT

Scarlet Legacy’s skill system (“Martial Arts”) has now been detailed, explaining how players will get skills, talents, and stances.

Skills are the basic actions players can take based on their role, and are unlocked every even level. Skills cap at level 10. Talent trees will let players spend a talent point for each level after level 10, to earn both free and chained abilities. Players can also learn offensive and defensive stances, which max out at level five but can be improved by discovering their secrets through special means, including killing monsters.

Scarlet Legacy will be published by GamesCampus, which also publishes Heroes in the Sky, Legend of Edda, and Shot Online.

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Scarlet Legacy Gameplay Screenshot

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MARTIAL ARTS CLIMBS TO NEW HEIGHTS AS GAMESCAMPUS REVEALS THE SKILL SYSTEM OF SCARLET LEGACY

Upcoming Fantasy MMORPG Sheds Light On Its Martial Arts-Based Skills, Stances and More!

Sunnyvale, Calif. (June 30, 2011) – Leading online game publisher, GamesCampus.com (www.GamesCampus.com), today unleashed the details behind Scarlet Legacy’s new skill system.  Fittingly named “Martial Arts”, players must use their experience to train up in each of the three revealed categories: Talents, Skills, and Stances to create a character unique to their tastes and abilities. Players can sign up now for a chance to get a spot in the game’s upcoming closed beta test which is scheduled to start August 4, 2011 at http://scarletlegacy.com/

Skills are the basis of the player’s repertoire in Scarlet Legacy; these actions include a variety of moves good for all classes depending on which role that they are undertaking.  These abilities are unlocked simply by rising in the ranks at each even level.  Skills max out at level 10, though higher ranks need a higher level to unlock.  War Stomp, Impact Stab, and Ridicule make up just a small portion of the many skills that will be unlocked as the players become hardened veterans.

Talents unlock once a player reaches level 10 and one talent point is awarded for each level the player gains after that.  Trees contain a mix of free-floating abilities and chained abilities, where the precursor must be learned before the more advanced ability can be taken.  Talents give players the ability to customize their skills, with increased power, reduced cool downs, increased critical rates and more.  Goofed and put a talent in the wrong tree?  Most Martial Arts trainers can reset a player’s talents!

Last in the training triumvirate is Stances, which are used for both offensive and defensive purposes.  While stances max out at level five, their secrets are hidden in a variety of places: hidden with monsters throughout the world, or otherwise discovered.  More information will be revealed about Stances as the game’s launch approaches.
For more information about GamesCampus.com or Scarlet Legacy, please visit www.GamesCampus.com or www.ScarletLegacy.com

Age of Conan Free-to-Play today

Posted: 01 Jul 2011 01:15 PM PDT

The free-to-play version of Age of Conan, published by Funcom, is available today.

The game offers the original content (minus expansion) for free, with a limitation of character slots and classes available for free. Further gear, mounts, and content must be purchased in the game’s store, with an optional subscription available. The update also shifts Age of Conan to Unrated, allowing them to add more mature content to the game.

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Age of Conan Gameplay Screenshot

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'AGE OF CONAN'  NOW FREE TO PLAY!

- The best-selling and critically acclaimed MMO based on the world of Conan the Barbarian is now FREE-TO-PLAY around the world -

Durham, USA – July 1st, 2011 – "No man should live in chains," proclaims Conan the Barbarian in the new, upcoming Hollywood production set to release later this year. With the words of the most legendary fantasy hero of all time in mind, Funcom today released an all-new, free-to-play version of its critically acclaimed massively multiplayer online game titled 'Age of Conan: Unchained'. The new version replaces the existing version of the game, and players everywhere will now be able to freely explore the sexy, savage, and brutal world of Hyboria with their friends – and enemies.

"After 1.4 million copies sold, having experienced fantastic critical acclaim, and still to this day going strong with a large active player base embarking on thousands of daily adventures, there is no doubt that 'Age of Conan' has made a significant impact on the online gaming genre," says Senior Vice President of Sales & Marketing Morten Larssen. "The great potential provided by the hybrid business model, and with the ever growing interest for free-to-play games, bringing 'Age of Conan' into this market is undoubtedly the logical next step for the title."

Players now get to choose whether they want to experience the free offering, or become a Premium member with access to even more game content. An in-game store also allows both free players and Premium members to purchase in-game goods such as weaponry and mounts. For more detail about the differences between the free and Premium offering, visit the new 'Age of Conan: Unchained' website.

Download – Age of Conan: Unchained Trailer

Youtube – Age of Conan: Unchained Trailer

"For the team working on the game, going free-to-play is great because it opens up this great fantasy world to an even larger audience," says Creative Director and Executive Producer Craig Morrison. "Not only can players now enjoy the content for free, we will continue to add new gameplay features and new content and make improvements to the game. 'Age of Conan: Unchained' will offer a fantastic experience for both new customers and players who have already roamed the online world of Hyboria. An engrossing story, brutal combat and savage world is waiting for those who dare explore the lands of Hyboria."

Since the game launched three years ago, 'Age of Conan' has undergone several changes and a huge amount of new content has been added. Funcom is already in the process of developing new locations, monsters, equipment and storylines for 'Age of Conan: Unchained'. This includes the movie tie-in adventure that will introduce content and characters from the upcoming 'Conan the Barbarian' movie.

MMO Updates

MMO Updates


The Anvil of Crom: Unchained, free at last, and some initial observations

Posted: 03 Jul 2011 10:00 AM PDT

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Timing, as they say, is everything, and so I'd like to take a brief moment to thank Funcom for fouling up my carefully laid column plans this week. Also, it's a rare day that I'm not prowling the interwebs in search of news for our fair website, so of course, the second day out of the last six months that saw me take some time off was naturally the very same day that Funcom decided to launch Age of Conan: Unchained.

And yeah, I said Unchained, not Unrated, and if you think you're going to have trouble referring to the game as such after cozying up to the former moniker for the last month, console yourself with the fact that you now have David Lee Roth careening around inside your head for the foreseeable future. You're welcome.

In all seriousness, though, Age of Conan is free at last, free at last, thank God almighty it's free-to-play at last (even if it was a little sudden).

Continue reading The Anvil of Crom: Unchained, free at last, and some initial observations

MassivelyThe Anvil of Crom: Unchained, free at last, and some initial observations originally appeared on Massively on Sun, 03 Jul 2011 12:00:00 EST. Please see our terms for use of feeds.

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Global Chat: We're only human edition

Posted: 03 Jul 2011 08:00 AM PDT

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Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat!

This week's edition of Global Chat focuses on combat styles and playable races. Follow along after the jump to see what our readers had to say this week!

Continue reading Global Chat: We're only human edition

MassivelyGlobal Chat: We're only human edition originally appeared on Massively on Sun, 03 Jul 2011 10:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: What game has your favorite instanced PvP?

Posted: 03 Jul 2011 06:00 AM PDT

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In some ways, it's much easier to design an open PvP environment than an instanced battlefield. All one needs for the former is a world wherein anyone can attack anyone else, but creating an instanced map requires a set of objectives for players to fight over, an interesting layout to create diverse battles, and a balance so that every side within the instanced map will have a fair chance out of the gate. It's similar to creating a solid map for a first-person shooter, but with far more variables at play and much wider ranges of abilities for all participants.

Despite the obstacles, the instanced PvP map has become one of the most common features of games with any sort of PvP system. So which games offer the best instanced PvP experience? Is it Warhammer Online's diverse and varied Scenario maps? RIFT's balanced Warfronts with specialized PvP-only character builds? What game makes instanced PvP feel the most vibrant and interesting in play?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What game has your favorite instanced PvP? originally appeared on Massively on Sun, 03 Jul 2011 08:00:00 EST. Please see our terms for use of feeds.

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Not So Massively Extra: Our impressions of Vorp!'s DotA mode

Posted: 02 Jul 2011 06:00 PM PDT

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At E3, developer END Games showed off the Vorp! alpha, a fully 3-D Facebook game with Asteroids-esque controls and action-based gameplay. Built in the Unity 3D engine, much of Vorp!'s gameplay involves steering, aiming and accurately modeled physics interactions. The game's developers revealed that the ultimate aim was to produce a sci-fi Defense of the Ancients style game with iconic space ships and pilots instead of fantasy heroes. Until now, Vorp!'s multiplayer has been limited to a simple deathmatch mode. With the game's planned DotA mode now live, deathmatches have been replaced by classic DotA-style team gameplay with a twist.

Massively got some hands on time with DotA mode this week during a brief dev testing session this week. Skip past the cut for our views on the Vorp! alpha and its new gameplay mode, and head over to Facebook to give the game a try and see what it's like for yourself.

Continue reading Not So Massively Extra: Our impressions of Vorp!'s DotA mode

MassivelyNot So Massively Extra: Our impressions of Vorp!'s DotA mode originally appeared on Massively on Sat, 02 Jul 2011 20:00:00 EST. Please see our terms for use of feeds.

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Not So Massively: Character reveals, e-sports tournaments, and legal battles

Posted: 02 Jul 2011 04:00 PM PDT

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Welcome to Not So Massively, our weekly roundup of the top news from popular multiplayer online battle arenas (MOBAs) and other multiplayer online games that aren't quite MMOs. Published every Saturday, the column covers games such as League of Legends, Heroes of Newerth, Rise of Immortals, Bloodline Champions, and more.

Last week we saw the end of Dreamhack with some huge prizes being handed out to the winners of competitive MOBA tournaments. We got to see what high-end competitive gameplay looks like in League of Legends, Heroes of Newerth and Bloodline Champions thanks to the recorded Dreamhack matches with live commentary. We also got a look at League of Legends' new champion Yorick the gravedigger in a new champion spotlight, and we checked out Realm of the Titans' new hero HaZ'zard. We then introduced a recent dev interview with Rise of Immortals' lead designer Amanda Flock.

In this week's Not So Massively, we examine the recent legal battle between FireFall developer Red 5 and its publisher Webzen. Competitive tournament play is also still buzzing this week, with both Heroes of Newerth and Bloodline Champions looking into new sponsored tournament deals for players. League of Legends players look forward to upcoming female tank champion Leona, while Heroes of Newerth shows off its upcoming ranged anti-juking hero Emerald Warden. As it nears open beta, Rise of Immortals also revealed Balak this week, a ranged agility hero with an extremely fast attack animation.

Continue reading Not So Massively: Character reveals, e-sports tournaments, and legal battles

MassivelyNot So Massively: Character reveals, e-sports tournaments, and legal battles originally appeared on Massively on Sat, 02 Jul 2011 18:00:00 EST. Please see our terms for use of feeds.

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One Shots: Flying high

Posted: 02 Jul 2011 02:00 PM PDT

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Today's One Shots comes to us from Massively reader and EVE Online player Angrymatt. Incarna and character creation might be the the buzzwords lately, but the ships are still where it's at:
This is Ellohem Daehedra standing in front of her pride and joy, Elemiah II, an Amarr Anathema covert ops frigate. I acquired her mostly by running missions until I saved up the 9 mil needed to purchase her.

I know this is a pitiful sum for a lot of
EVE players, but this is by far the coolest ship in my inventory. I've been playing for about three months now, steadily working the game with a handful of friends. I know some old guard are bemoaning the Incarna thing, but I find I pretty cool to get to see my character walk about and observe her ship in dock.
We're wrapping up gear week here on One Shots, and it's time to get those pet pictures in. Snap a screenshot of your favorite pet and send it to oneshots@massively.com. Let us know your name, the name of the game, and how you came by your furry, feathered, or scaled friend!

MassivelyOne Shots: Flying high originally appeared on Massively on Sat, 02 Jul 2011 16:00:00 EST. Please see our terms for use of feeds.

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CCP responds to monoclegate, reaches consensus with players

Posted: 02 Jul 2011 01:15 PM PDT

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This has been a difficult week for EVE Online developer CCP Games, with massive controversy hitting the media surrounding what should have been a momentous expansion release. The first stage of the eagerly awaited Incarna expansion went live this month, bringing with it the new captain's quarters. Unfortunately, simple complaints over some very overpriced microtransactions soon escalated into outright panic and even in-game riots with the release of an internal company newsletter and subsequent internal email casting doubt on the game's vanity-only microtransaction policy and its development direction in general.

A devblog released in response to the issue only served to make things worse, so CCP opted to fly the game's democratically elected Council of Stellar Management to Iceland for a series of emergency meetings to get a handle on the situation. Those meetings were concluded yesterday, and both the CCP and CSM made statements today to clarify the decisions reached. During the meeting, the CSM negotiated on behalf of the playerbase to hammer out an agreement on EVE's microtransaction policy, overheating issues with the captain's quarters, and other recent hot topics.

Skip past the cut to watch the video accompanying the statement, and head over to the EVE devblog to read the official statements. If you have any further complaints or issues relating to the recent controversy, please mail them to brendan@massively.com or leave them in a comment and I'll do my best to ask the CSM delegates or pose your questions to CCP at Tuesday's upcoming press conference.

Continue reading CCP responds to monoclegate, reaches consensus with players

MassivelyCCP responds to monoclegate, reaches consensus with players originally appeared on Massively on Sat, 02 Jul 2011 15:15:00 EST. Please see our terms for use of feeds.

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Recruit-a-Friend program comes to EverQuest

Posted: 02 Jul 2011 12:00 PM PDT

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Sony Online Entertainment's Recruit-a-Friend program (otherwise known as the powerlevel-your-alts-with-multiple-accounts program) has been a hit in EverQuest II for quite some time now. It's only natural that the initiative make its way to the original incarnation of Norrath, and SOE's Piestro has posted a notice on the official EverQuest boards marking just such an occasion.

Recruits and recruiters will enjoy a wealth of benefits including in-game mounts, bonus Station Cash, Legends of Norrath booster packs, a unique title, and of course, loads of bonus XP. Check out all the details on the o-boards, then hit up the official RaF page to get started.

MassivelyRecruit-a-Friend program comes to EverQuest originally appeared on Massively on Sat, 02 Jul 2011 14:00:00 EST. Please see our terms for use of feeds.

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MMORPG News

MMORPG News


Dungeon Fighter Online: Act X: Rebirth

Posted: 02 Jul 2011 10:53 AM PDT

Act X: Rebirth launched on the 29th of June, but it launched with several issues having crept up into the game. Don't fret though, the Arad High Council are well aware of the issues and are working diligently to have them fixed. Check out the details.

Star Trek Online: This Weekend is Tribble Test Weekend

Posted: 02 Jul 2011 10:47 AM PDT

Are you itching to get your hands on the Season 4 update? This weekend, until 10AM PST on July 5th, join the testing party on the Tribble server as the devs test out season 4.

Gods and Heroes: Rome Rising: State of the Republic IV

Posted: 02 Jul 2011 10:44 AM PDT

The brand new State of the Republic has been released over at the Official Gods and Heroes: Rome Rising website and covers their plans moving forward, now that the game has launched. Check it out and be sure to let us know what you think of the game and the direction that it's taking.

CrimeCraft: Summer Update Delay

Posted: 02 Jul 2011 10:39 AM PDT

CrimeCraft's summer update, originally scheduled for a June 29th release, has been pushed back until the end of this long weekend.

City of Heroes: Galaxy's Last Stand: The New Turtorial

Posted: 02 Jul 2011 10:28 AM PDT

With all of the changes coming through the pipeline for City of Heroes: Freedom, one of the most talked about appears to be the upcoming and completely revamped tutorial for the game. This week on The Intrepid Informer, the CoH team takes a look at that new tutorial and gives you an introduction to it.

General: Prime: Battle for Dominus Classes Q&A

Posted: 01 Jul 2011 10:37 AM PDT

Prime: Battle for Dominus is setting itself up as a unique three-faction MMO that has landed on a lot of folks' radar recently. Yesterday it was announced that Prime would feature three factions, each with six classes for a total of eighteen classes! MMORPG.com Managing Editor Bill Murphy managed to corner Prime's Sanya Weathers for an exclusive Q&A all about the classes. Check it out and then let us know what you think!

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