|   The Road to Mordor: Three ways LotRO could encourge rerolls     Posted: 27 Jul 2013 10:00 AM PDT Filed under: Fantasy, Lord of the Rings Online, Classes, Opinion, Free-to-Play, The Road to Mordor   You're either an altoholic or you're not, and if you're not, then you're probably not too concerned about what your next journey will look like. For those of us who love to fill up our character screens to the max and have rarely gone a week without thinking of sampling a new class, race, or approach we haven't tried before, then a game that provides excellent reasons to do so is essential to our long-term interest.     I've made many a new alt in Lord of the Rings Online  over the years, and some of those alts even survived the reality show-like elimination process to make it to high levels. Well, at least until Moria, after which the Balrog probably got them. In 2013 alone I've made good attempts at three alts, the highest of which is level 51.     However, my enthusiasm for alting in LotRO  is on the wane. I feel as though I've seen and done everything in those low levels to death, and Turbine  isn't giving me good enough reasons to go back through it again. That's unfortunate because alting extends our interest in a title and gives us something to do once we've run out of new content to devour. So here are three ways that Turbine could encourage players to reroll more often in the future. Continue reading The Road to Mordor: Three ways LotRO could encourge rerolls Permalink The Road to Mordor: Three ways LotRO could encourge rerolls originally appeared on Massively on Sat, 27 Jul 2013 12:00:00 EST.  Please see our terms for use of feeds. 
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    |   Defiance drops to $10 for PC version     Posted: 27 Jul 2013 09:00 AM PDT | 
    |   WRUP: Casualness and modes thereof edition     Posted: 27 Jul 2013 08:00 AM PDT Filed under: Massively Meta, Miscellaneous   I like Fire Emblem Awakening , but I'd really like to know what bright spark on the localization team decided to call the mode where your characters aren't constantly dying forever "casual mode." Guys, I like your games. I even like the idea that actions have consequences and throwing away three units on your flank to protect your charge might mean they don't get to have dinner tonight. But not wanting to reset the same battle dozens of times because a random generic enemy gets one of the series' trademark instant-kill critical hits out of the blue doesn't mean I'm playing casually, it means that I am a human being whose time on this planet is preciously  short.     Really, your game is plenty hard even without making every failure an ongoing cascade for the rest of the game. Give it a rest.     Not entirely coincidentally, it's time for this week's installment of WRUP , in which the Massively staff members discuss what we'll be playing over the weekend. Check out our plans past the break, and let us know what you'll be up to down in the comments! Continue reading WRUP: Casualness and modes thereof edition Permalink WRUP: Casualness and modes thereof edition originally appeared on Massively on Sat, 27 Jul 2013 10:00:00 EST.  Please see our terms for use of feeds. 
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    |   The Daily Grind: Why do you play a tall race?     Posted: 27 Jul 2013 06:00 AM PDT Filed under: Culture, Opinion, The Daily Grind, Races, Humor, Miscellaneous   Let me put my capital-b Bias up front and center here: Tall races are awesome . From Draenei to Roegadyn, Norn to Bahmi, I'm always  tempted to play a race that towers above the others. My characters in Champions Online  and DC Universe Online  both tend to be elevated above the crowd, which can occasionally prove problematic when attempting to slip into smaller passageways. Even the shorter characters I play are on the tall side for their races.     Why do I do it? A lot of the time I just prefer the overall demeanor of the taller races, compared to smaller races that often come across as overbearing (Guild Wars 2 's Asurans) or annoying (World of Warcraft 's Gnomes). Aside from that, taller races have an easier time conveying a variety of attitudes from body language, posture, and dress. And I'm relatively tall myself, so there's a touch of familiarity there.     There's no shortage of players who take playing diminutive races as a point of pride, but people who play taller races don't have that same sort of community. So today I say stand up, look down, and tell everyone: Why do you  play a tall race?      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! Permalink The Daily Grind: Why do you play a tall race? originally appeared on Massively on Sat, 27 Jul 2013 08:00:00 EST.  Please see our terms for use of feeds. 
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    |   Betawatch: July 20 - 26, 2013     Posted: 26 Jul 2013 06:00 PM PDT Filed under: Betas, MMO Industry, Betawatch, Miscellaneous   Depending on whom you talk to, ArcheAge  is either an upcoming sandbox game, the one true game that will convince everyone that sandboxes are the best thing ever (and we mean it this time), or a worse game than whatever pet game you're championing at the time. Whatever category you fall under, you can probably agree that it's taking its sweet time to get here, so fans should be happy that there's a status report available for all those waiting patiently  (or not-so-patiently).     Not a great deal has been happening in the beta space otherwise. The Phoenix Project  is aiming at a September Kickstarter pitch , which should be welcome news to former City of Heroes  players. Aeria Games  has opened signups for testing F.E.A.R. Online , which follows the time-honored tradition of taking an existing franchise and adding "online" to the title. And of course, there's our usual list of games in testing just past the break, as you do. It's a time-honored tradition. Continue reading Betawatch: July 20 - 26, 2013 Permalink Betawatch: July 20 - 26, 2013 originally appeared on Massively on Fri, 26 Jul 2013 20:00:00 EST.  Please see our terms for use of feeds. 
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    |   MMObility: Google's new Chromecast shows screen size does not matter     Posted: 26 Jul 2013 05:00 PM PDT Filed under: Screenshots, Business Models, Culture, Launches, Opinion, Browser, Miscellaneous, MMObility   If you missed Google's latest press conference, go check it out here  or spy on my own cute self  as I attempt to explain what was covered during the event. Either way, it was a nice chance to see how dedicated Google is to the mobile lifestyle. I'd argue that this "mobile" lifestyle that I continue to love will not be referred as "mobile" soon as more and more people adopt portable computers as mainstay devices, but for now we'll keep the moniker.     Despite the fantastic new Nexus 7 , the real announcement for me was the unveiling of the Chromecast , a simple HDMI dongle that plugs into your television and allows the wireless broadcast of all sorts of web content. Why is this a cool idea, and how isn't it just something that we're already able to do? I'll give my take on it but would love to hear from my readers as well. Continue reading MMObility: Google's new Chromecast shows screen size does not matter Permalink MMObility: Google's new Chromecast shows screen size does not matter originally appeared on Massively on Fri, 26 Jul 2013 19:00:00 EST.  Please see our terms for use of feeds. 
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    |   Storyboard: Are we still having fun?     Posted: 26 Jul 2013 04:00 PM PDT Filed under: Culture, Opinion, Roleplaying, Storyboard, Miscellaneous   Roleplaying events, like any other sort of roleplaying, require a bit of give and take. The person organizing the event puts in a lot of work coming up with a plan and being ready to adapt to changing circumstances, sometimes to great effect and sometimes to... less great effect. But it's not all down to the organizer.     If you're actively participating in the event, you have a certain level of obligation, just like you have an obligation to actively participate in a tabletop game. Nobody likes the guy who isn't paying attention and groans with exhausted relief when you finally  get to the part that he was waiting for.     Organizers are supposed to make sure that the road to the fireworks factory is neat, but what can you do as a participant to make sure that your interest stays up, even during the parts that drag before you get to the fireworks factory? As you've probably, guessed, I have several suggestions. Continue reading Storyboard: Are we still having fun? Permalink Storyboard: Are we still having fun? originally appeared on Massively on Fri, 26 Jul 2013 18:00:00 EST.  Please see our terms for use of feeds. 
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    |   Pearl Abyss releases new Black Desert trailer, screens     Posted: 26 Jul 2013 03:00 PM PDT Filed under: Fantasy, MMO Industry, New Titles, News Items, Sandbox, Black DesertPearl Abyss  has put up a new teaser website for its upcoming Black Desert  sandbox. Prior to today the fantasy title had no real web presence outside of its Facebook page, but now interested gamers can check out a selection of screenshots and a new teaser trailer on the game's official site!     The catch is that the site is in Korean, but that shouldnt stop you from oohing and ahhing over the visuals. Click past the cut for the teaser trailer.     [Thanks everyone who tipped us!] Continue reading Pearl Abyss releases new Black Desert trailer, screens Permalink Pearl Abyss releases new Black Desert trailer, screens originally appeared on Massively on Fri, 26 Jul 2013 17:00:00 EST.  Please see our terms for use of feeds. 
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    |   TESO introduces the scamp     Posted: 26 Jul 2013 02:00 PM PDT Filed under: Betas, Fantasy, Video, New Titles, News Items, The Elder Scrolls Online, MMORPG   The world of Elder Scrolls is filled with colorful, fantastical creatures, and The Elder Scrolls Online  is no exception. In the latest edition of Creating ESO , the team at ZeniMax Online  details the mischievous and dangerous scamp, a small Daedra who will be familiar to players of Morrowind and Oblivion .     Scamps can cast fire-based spells and have their own special language. And despite their small size, they are menacing foes for Tamriel  explorers caught with their defenses down. You can see the scamp in action after the break. Continue reading TESO introduces the scamp Permalink TESO introduces the scamp originally appeared on Massively on Fri, 26 Jul 2013 16:00:00 EST.  Please see our terms for use of feeds. 
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    |   WoW looks to the future as Blizzard stocks surge     Posted: 26 Jul 2013 01:00 PM PDT Filed under: World of Warcraft, Fantasy, Interviews, MMO Industry, SubscriptionBlizzard  might be weathering the sting of a 600,000 subscriber loss  in World of Warcraft  this quarter, but the studio's separation from Vivendi  could be the salve to soothe the hurt. Following the news that Activision Blizzard is buying back shares  to take away Vivendi's controlling stake, stocks have surged 18% in pre-market trading  this morning.     Baird Analyst Colin Sebastian  says this is nothing but good news: "This looks like a win, win, win for Vivendi and Activision  shareholders. It's a better outcome than a special dividend to Vivendi, and I expect Activision will function even better as an independent company without the overhang of a struggling parent."     Blizzard is also taking steps to counter its subscriber drop. VentureBeat reports  that the studio has increased its WoW development team, "lowered the barrier" for returning players to catch up to friends, and created an in-game proving ground so players can learn to heal or tank. We also have word that a new buff-centric class is being considered , although no specifics have been revealed. Permalink WoW looks to the future as Blizzard stocks surge originally appeared on Massively on Fri, 26 Jul 2013 15:00:00 EST.  Please see our terms for use of feeds. 
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    |   Second Wind: EverQuest II, part two     Posted: 26 Jul 2013 12:00 PM PDT Filed under: Fantasy, EverQuest II, Opinion, Free-to-Play, Second Wind   Hello again, friends, and welcome back to another installment of Second Wind . You might remember that last time around , I decided to jump into the world of Norrath by way of EverQuest II  and found the experience to be more than a little bit... mind-boggling, let's say. The game is so immense, in fact, that it couldn't be contained in a single feature, so I had to split it up into two parts. In part one , I took a look at some of the game's basic features and systems, such as progression, questing, and combat (which I thought were solid, lacking flow, and a bit clunky, respectively), but I didn't have the opportunity to tackle some of the game's deeper features, such as dungeons and crafting.     So now that everyone's up to speed, let's get down to business. I've spent a great deal of time in Norrath at this point, and I believe I'm finally starting to get a feel for the game. Of course, the fact that it's taken me this long to get to that point should tell you something, but I'll leave that for later. For now, how about jumping past the cut to find out what I've discovered during my recent adventures? Continue reading Second Wind: EverQuest II, part two Permalink Second Wind: EverQuest II, part two originally appeared on Massively on Fri, 26 Jul 2013 14:00:00 EST.  Please see our terms for use of feeds. 
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    |   Tamriel Infinium: The Elder Scrolls Online's community focus     Posted: 26 Jul 2013 11:00 AM PDT Filed under: Fantasy, Culture, Interviews, New Titles, Opinion, The Elder Scrolls Online, MMORPG, Tamriel Infinium   When interviewing developers for Massively over the last three years, I've taken many opportunities to chat up multiple community managers. And when I was running my own community, I read article after article about how to gauge the health of a community. Although I don't remember who said it or where I might have read it, I learned that one of the best ways to measure a healthy community is the amount of artwork that players make about your particular theme, or in the case of The Elder Scrolls Online , the game.     Of course, all game creators like to see players having fun and being inspired by what they are doing. The Elder Scrolls brings with it an existing community inspired by games like Skyrim  and Morrowind . The community has already fallen in love with ESO  and has drawn inspiration from everything that ZeniMax  has released about the game so far. One of these inspired individuals is Lisa Green , known as Aloucia on TESO-RP.com . She told me a bit about herself and the inspiration behind her painting that was featured in the latest Tamriel Chronicle . Continue reading Tamriel Infinium: The Elder Scrolls Online's community focus Permalink Tamriel Infinium: The Elder Scrolls Online's community focus originally appeared on Massively on Fri, 26 Jul 2013 13:00:00 EST.  Please see our terms for use of feeds. 
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    |   Hear the latest FFXIV news in next Producer's Letter Live     Posted: 26 Jul 2013 10:30 AM PDT |