General Gaming Article

General Gaming Article


Quality Issue Restricts SSDs With SandForce SF-2000 Series Controllers To 128-Bit AES Encryption

Posted: 11 Jun 2012 02:40 PM PDT

Kingston's just sent a note our way with some news we thought was worth sharing. As it turns out, the company's SSDNow V+200 and KC100 SSD drives don't actually encrypt at 256-bit AES claimed; instead, they use 128-bit AES encryption. That's a bummer, but not necessarily catastrophic -- but the problem isn't limited to Kingston SSDs alone. In fact, Kingston and LSI say that the encryption confusion extends to each and every SSD using the SF-2000 series SandForce controller. Intel's confirmed that the SF-2281 found in the Intel SSD 520 (and the OCZ Vertex 3, and the Kingston HyperX, and…) is similarly affected.

The issues were identified during routine QA audits and all parties are working hard to correct the problem and enable full 256-bit AES encryption on the respective SSDs. In fact, LSI says that "the necessary hardware and firmware updates are currently in process to enable full 256-bit encryption for those customers who need it," although Anandtech says that Intel's issue can't be fixed by a simple firmware push.

For now, however, both Kingston and Intel have relabeled their products to correctly call out their true 128-bit encryption capabilities. Remember that any SSD that uses and SandForce SF-2000 or SF-2281 controller will suffer from the same issue; the SSDs named above are not the only ones.

If 256-bit encryption is near and dear to your heart, Intel and Kingston encourage you to reach out to their support teams for assistance. Kingston promises to ensure their customers are "taken care of" and will be able to swap out drives when true 256-bit AES encryption becomes available, while Intel's offering a full refund to anybody who bought an Intel SSD 520 prior to July 1st, 2012 and contacts the company before October 1st.

One final note: Kingston's press release notes that "Feedback from Kingston's customer base regarding the SSDNow V+200 and KC100 model SSDs does not indicate that the encryption feature is critical or widely used in most deployments."

What, encryption isn't important to most folks? How many of you encrypt your hard drive? Do you consider the lack of the supposed 256-bit encryption to be a massive let-down or a mild annoyance?

Image credit: Techpowerup.com

Crytek To Focus Solely On Free To Play Titles After "Crysis 3" Ships

Posted: 11 Jun 2012 11:35 AM PDT

With all the launch-day DLC, upgradeable options, premium packs and "microtransactions" permeating games these days, sometimes it feels like the $60 you plunk down for a new game is just the down payment. Do microtransactions hurt less if the game is free to play to being with? Crytek's betting on just that; the company plans to go the Tribes: Ascend route and focus solely on F2P titles sometime in the future, after its current slate of big box games -- like Crysis 3 -- are finished and shipped.

"Right now we are in the transitional phase of our company, transitioning from packaged goods games into an entirely free-to-play experience," Cevat Yerli, Crytek's CEO, told Videogamer.com. "What this entails is that our future, all the new games that we're working on, as well new projects, new platforms and technologies, are designed around free-to-play and online, with the highest quality development."

The drive will be based around Crytek's GFACE social F2P service, the publication reports. Yerli says the games will continue to be top-notch, with $10 million to $30 million budgets.

It's an intriguing move by a solidly established developer. Do you think fraggers will flock to Yerli's F2P vision of the future, e-wallets in hand and clamoring to pay for small fees for weapons upgrades, or will switching solely to F2P mean game over for the crew at Crytek?

Noctua and Rotosub's Active Noise-Cancelling Fan Gets Detailed and Videotaped

Posted: 11 Jun 2012 10:48 AM PDT

Remember the active noise-cancelling fans Noctua promised to have on display at the Computex exhibition last week? Well, said cooling technology was indeed available, along with new information about pricing and release info for the products. So does Rotosub's ANC technology actually quiet things down as much as promised? Noctua's posted a video of the noise-cancelling fan in action so that you can judge for yourself.

After watching (and listening) to the video, our ears report that the ANC tech manages to dull the noise of the fans by quite a bit. The soft, soothing quiet is thanks to a team effort by a mic, a signal processor and a metal band in the center of the fan. As the fan spins, the microphone feeds the noise to the signal processor, which does its frequency-finding magic and then delivers a signal to magnets embedded in the tip of the fan blades. The magnets make the blades quiver oh-so-slightly in response to the metal band in the center of the fan, which creates a sound that largely cancels out the noise of the fan itself.

Now for the bad news: Noctua told the Verge than ANC-enabled fans are at least a year away from retail shelves, and the initial versions may be bulky, as they won't necessarily have the mic and signal processor integrated into the body of the fan itself. The fans are also expected to cost somewhere between $40 and $50 bucks, whereas the currently available Noctua NF-F12 can be found for between $20 and $25, depending on where you're shopping.

So, hearing (or not -- ha!) all that, are you still intrigued by active noise-cancelling fans, or does the anticipated price point cool down your enthusiasm?

New Technology Brings On-Demand, Tactile Buttons To Touchscreen Devices

Posted: 11 Jun 2012 10:20 AM PDT

Just in case you didn't get the hint from the tablet-tastic Windows 8 Metro UI and those 900,000 Android devices activated each and every day: the world is turning into an increasingly touch-focused place. Touchscreens are nice and all, but we prefer our QWERTY to be a little more… tactile. Enter the appropriately named Tactus Technology: while most of our attention was focused on E3 and Computex last week, Tactus stole the show at the Society for Information Display's (SID) conference in Boston with new technology that can create dynamic physical buttons over a touchscreen display on-demand.

According to the white paper Tactus reps sent us, the multi-layered Tactus display technology sits on top of a device's touch sensors and has "micro channels" comprised of multiple tiny holes in predetermined locations; when physical buttons are needed, an optically clear fluid rises up from a lower layer of the Tactus sheet to fill the holes and create the on-demand physical interface. When physical buttons aren't needed, the fluid exits and the display flattens back out, as you can see in the video below.

Tactus claims the technology doesn't add any additional thickness to the touchscreen, as the 0.75mm to 1mm Tactus display replaces the topmost layer of glass or plastic found in current touchscreens. The buttons raise and lower in less than a second. Buttons of virtually any shape and varying heights can be created with the technology, but given its design, the buttons will be limited to whichever keys OEMs choose to include, such as the numeric dialer and QWERTY keypad found in phones. 

The company also claims that the morphing display uses very little additional energy, as it only draws power when altering the fluid pressure to initially raise or lower a button. By contrast, vibrating haptic displays suck down juice whenever a button is pressed.

Tactus showed off a prototype of the morphing touchscreen display on an Android tablet at SID and Engadget got its hands on the goodie, proclaiming it to be "truly impressive" despite giving the display a look that's "a mash-up of matte and glossy."

The first Tactus technology-enabled devices aren't expected to ship until next year, but we gotta say, the idea of a Windows 8 tablet or AIO with a dynamic, on-demand tactile keyboard is definitely intriguing. What do you think?

LinkedIn Aims for Transparency, Updates Members on Security Snafu

Posted: 11 Jun 2012 08:34 AM PDT

By now most everyone with an Internet connection and even a passing interest in technology news knows about LinkedIn's recent security breach, the one in which 6.5 million LinkedIn hashed passwords were swiped from the site's servers and posted on a Russian website. LinkedIn has been in full damage control ever since, including a post over the weekend outlining steps it's taking to protect its members.

One of those steps involves "working closely with the FBI as they aggressively pursue the perpetrators of this crime." LinkedIn also claims it has put together a "world-class security team," with one of the major goals being a transition from a password database system with hashed passwords to a system with both hashed and salted passwords, providing an extra layer of protection.

That's all well and good going forward, but what about the 6.5 million compromised accounts?

"First, it's important to know that compromised passwords were not published with corresponding email logins," LinkedIn posted on its blog. "At the time they were initially published, the vast majority of those passwords remained hashed, i.e. encoded, but unfortunately a subset of the passwords was decoded. Again, we are not aware of any member information being published at any time in connection with the list of stolen passwords. The only information published was the passwords themselves."

Some users have wondered why they weren't notified immediately following the breach. LinkedIn says it launched an investigation as soon as it learned of the theft, and once confirmed, began addressing its members. LinkedIn also claims it disabled passwords that had been decoded.

Image Credit: LinkedIn

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AT&T, Verizon Opt Out of 50GB Dropbox Promotion for Samsung Galaxy S III

Posted: 11 Jun 2012 07:42 AM PDT

Remember when Samsung and Dropbox announced some time back that Galaxy S III smartphone owners would enjoy an extra 48GB of online storage courtesy of Dropbox, which amounted to 50GB after factoring in the 2GB of free storage everyone gets? Well, if that's a selling point for you, be careful selecting a wireless carrier, because not all are willing to participate.

"Select carriers have opted-out of the promotion on phones otherwise eligible. Unfortunately, AT&T and Verizon are among these carriers not currently participating," Dropbox now states on its promo page.

Sprint, T-Mobile, and U.S. Cellular are all planning to offer the Galaxy S III in the next few weeks, and so far there's nothing stating that each and every one of them won't participate. On the bright side, even if all U.S. carriers pull the plug, it's not the end of the world, as the additional storage space wouldn't last forever anyway.

"When the 2-year promotion period ends, the user's Dropbox service will automatically downgrade to the current amount of free storage space offered to all users with free accounts plus an additional 3 GB of storage space, unless the user signs up for a Dropbox Pro or Teams subscription," Dropbox says.

Still, this is a crummy thing for AT&T and Verizon to do, and one would hope it's not being done out of spite towards Samsung for disallowing carrier-customized versions of the Galaxy S III.

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Cyber Criminals Overwriting Sophisticated Flame Virus to Cover Tracks

Posted: 11 Jun 2012 07:23 AM PDT

Back in May of this year, Kaspersky Lab announced the discovery of a "highly sophisticated malicious program" called Flame that's capable of stealing valuable information from targeted systems, including audio conversations. Kaspersky Lab later referred to Flame as "the most complex cyber-weapon to date," and following in-depth research, has discovered that the criminal minds behind it are in cahoots with the developers of Stuxnet and Duqu.

As the evidence piles up, the ones responsible for igniting the Flame virus are trying to remotely wipe the code from infected systems, presumably to prevent victims from ever realizing their data was stolen, the Los Angeles Times reports. As you read this, computer experts are trying to reverse engineer the code to figure out how best to protect PCs from the infection, and possibly to identify the attackers responsible.

Vikram Thakur, a security guru with Symantec, tells the L.A. Times that it's a move to "cover their tracks in any way they can." The interesting thing about it, he says, is that they're even "willing to take the risk of connecting to the servers, which could be watched."

Apparently, the cyber crooks know they're being watched and created a cleanup command weeks ago, one that overwrites infected disks with a bunch of random code.

Image Credit: SecureList

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Google: Android Notches 900,000 Device Activations Each Day

Posted: 11 Jun 2012 06:01 AM PDT

No, Android co-founder and current senior vice president of Mobile at Google isn't leaving the sultan of search to join a startup called CloudCar. Reports to the contrary are nothing more than rumors and speculation, all plucked from Richard Scoble's recent Google+ post, in which he clearly acknowledged news of Rubin's departure could very well be a rumor (and has since been updated to confirm that it was). Rubin cleared the air on Twitter and Google+, and also took the opportunity to drop a staggering statistic about Android.

"No plans to leave Google," Rubin tweeted. "Oh, and just for meme completeness -- there are over 900,000 Android devices activated each day."

Android activations could top a million devices per day by the end of the year, and if not by then, likely soon after. If we look back, Rubin said Android activations stood at 850,000 per day in February of this year, and 700,000 daily activations in December 2011. Perhaps Android is just getting started and not "peaking" as International Data Corporation recently predicted.

As for CloudCar and how Rubin got linked to it, he explains on Google+.

"How a rumor gets factualized: CloudCar are a group of friends who I give free office space to in my incubator in Los Altos," Rubin clarified on Google+. "Revel Touch (Mar Hershenson's company: www.reveltouch.com) is another cool company that shares this space. I'm not joining either one and I don't have any plans to leave Google. See you on the 27th!"

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MMO News

MMO News


SD Gundam Capsule Fighter Online Introduces New Missions and Units

Posted: 11 Jun 2012 02:21 PM PDT

OGPlanet has announced the latest update for SD Gundam Capsule Fighter Online.

The update adds two new scenario missions for players to experience. Also added are two new S rank units, the Destiny Gundam and F91 Gundaom; plus new units for the Custom Capsule Machine, including the Gundam Age and Windam (CR Rank) Gundams.

OGPlanet also publishes Rumble Fighter and Lost Saga.

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SD Gundam Capsule Fighter Online Gameplay Screenshot

Source:

OGPlanet’s SD Gundam Capsule Fighter Online Implements New Missions and Units

Gundam Age , Windam, Destiny Gundam and F91 Gundam Units Report For Duty

Torrance, Calif.-June 11, 2012- OGPlanet, an innovative provider of Free-to-Play multiplayer online games, announced today that they have released two new scenario missions, implemented two new S rank units, and updated the Custom Capsule Machine for their popular multiplayer third-person shooter game, SD Gundam Capsule Fighter Online.

On top of the exciting missions that SD Gundam Capsule Fighter Online currently offers, two new scenario missions have been added for players to enjoy. Additionally, players can now enjoy a whole new experience with units exclusive to the Custom Capsule Machine, including the brand new Gundam Age and Windam (CR Rank) Gundams! And if that wasn’t enough, two new S rank units have been released. Players can put their Newtype controls to the test and pilot both the Destiny Gundam and the F91 Gundam.

“Based on the overwhelmingly positive response we’ve received since the game’s launch, we have decided to continue with the trend of giving back to our users by implementing even more Gundam content,” said OGPlanet marketing manager, Eugene Choi. “We are working diligently to provide our players with the best online Gundam experience possible, which includes continuously adding new content and fine-tuning existing gameplay.”

Since the North American release of SD Gundam Capsule Fighter Online, OG Planet has been constantly releasing new content for the game, including new arenas, Gundam units, items, and even a free Gundam VoD service that has been integrated directly into the SD Gundam Capsule Fighter Online website.

To check out the game for free or for more information on SD Gundam Capsule Fighter Online, please visit the official game page located at   http://sdgo.ogplanet.com/en/main.og. And for up to the minute news, events, contests, and giveaways, please visit and “Like” the official SD Gundam Capsule Fighter Online Facebook page located at http://www.facebook.com/SDGONA.

Pockie Pirates Announced For Summer

Posted: 11 Jun 2012 01:19 PM PDT

NGames has announced that Pockie Pirates will arrive on their Game321 portal this summer.

Pockie Pirates is based on the One Piece anime, and lets players quest to become the ultimate Pirate King. The game will be a horizontal side-scrolling RPG, featuring both strategy and tactics with action gameplay. Players will be able to run their ship, build a fleet, and claim their own exotic island in search for the greatest treasures. Closed beta is planned to start in June.

NGames also publishes Pockie Ninja, based on Naruto and Bleach.

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Pockie Pirates Gameplay Screenshot

Source:

One Piece inspired “Pockie Pirates” Launching this Summer

Brand new Pirate MMORPG setting sail soon.

Publisher NGames have announced an exciting new addition to their line of anime-inspired “Pockie” games – Pockie Pirates. Based on the popular “One Piece” anime, Pockie Pirates lets players roam the seas on an epic quest to become the ultimate Pirate King.

Some Dreams Never Die

As One Piece protagonist Monkey D. Luffy once said: “One day I’ll have a ship and crew better than yours! And we’ll have the biggest hoard of treasure in the world! Yeah, I’ll become the Pirate King!”

This is the premise of Pockie Pirates, a thrilling, graphically lush new game from publisher NGames – best known for their popular Naruto and Bleach inspired MMO, Pockie Ninja.

Closed beta launching late June

Pockie Pirates is the first horizontal side-scrolling RPG released on the Game321 network.

Based on the popular “One Piece” anime, players take on the role of a young pirate determined to find the Legendary Treasures and become the King of the Pirates.

A plethora of fun, yet challenging tasks await on the quest to dominate the high seas. There are no shortage of enemies roaming the Pockie Pirates oceans, all of them hell bent on claiming the valuable undersea treasures for themselves – and by any means possible!

Pockie Pirates mixes a refined blend of strategy and tactics with an entertaining game plot. Cute characters based on the One Piece franchise, dazzling skills and abilities, and quality-designed backgrounds promise to bring a charming, exciting adventure game world to life.

MMORPG, Pirate and One Piece fans alike can team up with trustworthy buddies to run a pirate ship, build fleets, and even claim an exotic island of their very own to store treasures and share stories of their adventures.

Become the king of the Pirates and join Pockie Pirates on Game321 this summer. You can pre-register at the official website here: http://pirates.game321.com/

Facebook: http://www.facebook.com/PockiePirates
Twitter: https://twitter.com/#!/PockiePirates

Renaissance Heroes Introduces Weapons Overview

Posted: 11 Jun 2012 12:42 PM PDT

ChangYou has released a new video highlighting weapons in Renaissance Heroes.

The video gives a quick, action-packed glimpse at four types of weapons: Rifles (which are mid-range and rapid fire), Crossbows (which are long-range and feature zoom), Melee (which are close range and include bombs), and Special weapons (which include heavy weapons and explosives).

Renaissance Heroes is an MMOFPS set in a re-imagined 16th century Renaissance Europe. You can check out more in our Renaissance Heroes First Look.

Renaissance Heroes: Weapons Video

Source:

Renaissance Heroes Weapons Overview Video Now Available


One of the best parts of Renaissance Heroes is walking up to an enemy and blasting them to a bloody pulp! The new Weapons overview video shows just a few ways you can decimate your opponents.

Renaissance Heroes is a brand new online multiplayer first-person shooter (FPS) developed by Bridea and published in North America by ChangYou (US). The game is set in the beautifully re-imagined world of the 16th century Renaissance Europe and combines classic multiplayer action with unparalleled visual realism powered by the Unreal Engine 3 technology to deliver the fun of fast-action shooters to a new generation of gamers. Renaissance Heroes invites players of all skill levels to experience the adrenaline-pumping action coupled with easy accessibility in a completely free to play environment later this year.

For the latest information on the game, please visit the official website at www.RenaissanceHeroes.com or the Facebook page at www.facebook.com/RenaissanceHeroes

PlanetSide 2 E3 hands-on preview – MMOHut

Posted: 11 Jun 2012 12:19 PM PDT

There were few titles at this year's E3 that had me itching to play again and again but PlanetSide 2 proved that it could still scratch that obscure but profound itch I've had for all these years. I am of course talking about the itch that can only be satisfied by engaging in battles with thousands of other players simultaneously.  Not only are the battles massive in PlanetSide 2, but so is its level of persistence.

There is no lobby system in Planetside 2. PlanetSide 2 is an open world MMOFPS and a free one at that. Not many games have succeeded or even tried to reach its level of scale in the past and one of the only ones that has was its predecessor. It's a daunting task to place so many players in one persistent world and something altogether different when you consider that these aren't players using hotskill abilities but in fact aiming and shooting thousands of rounds of ammunition with real time bullet tracking.

In PlanetSide 2 you choose from one of three factions to play as, the Terran Republic, New Conglomerate, and the Vanu Sovereignty. Each faction posses faction specific armor, weapons and vehicles. From here you will fight over territory over dozens of square kilometers of seamless gameplay space. PlanetSide 2 battles can last for days as your faction struggles to conquer the enormous maps. To do this you capture bases which solidify your foothold in an area of the map. The more bases you own the more bonuses you get ranging from ammo bonuses to tech bonuses and more.

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At E3 we tasted just one area, an area that could be considered a mere blip on the enormous PlanetSide 2 map. Yet this area alone was at least twice the size of a Battlefield 3 64 player map and offered plenty of space of players so shoot those of the enemy factions as infantry or in vehicles. Bringing me to my next point, THIS GAME HAS TONS OF VEHICLES!

As a huge Battlefield fan I always love it when shooters implement vehicles. In PlanetSide 2 vehicles aren't a gimmick or just another source of transportation. These vehicles range from small ATVs to tanks, gunships, mobile outfit and spawn stations and even robotic exoskeletons all armed to the teeth with customizable weapons and abilities.

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I found myself spending the most time in a MAX suit. A MAX suit is sort of a pseudo vehicle class that spawns you inside a faction specific mechanical exoskeleton. You are a fair bit larger and slower then everyone else but you posses 2 weapons mounted on each arm as well as increased health. Depending on what my team needed I would often spawn in with double infantry machine guns or opt for a machine gun/rocket launcher combo. This allowed me to either be completely focused on crushing the enemy infantry or help deal with incoming tanks. While the MAX suit may make you feel like you are a one man army, you are still susceptible to focused gunfire and enemy rockets and you cannot initiate the capture of a base. This makes the MAX class more suited for providing defense to your team mates.

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One of the most important things to find out about a new title going F2P is its pricing structure. Thankfully PlaneSide 2 won't be offering any sort of Pay 2 Win alternatives. Everything ingame that affects gameplay will be purchasable via resources earned in-game through actual gameplay. Players can choose to pay real money to unlock cosmetic camouflage patterns and armor paint jobs as well as the typical XP boosts.

Overall PlanetSide 2 is shaping up to be the most innovative shooter this year. To say I am excited for PlanetSide 2 would be a gross understatement, I am ecstatic! For more PlanetSide 2, check out the latest PlanetSide 2 screenshots below or the official MMOHut PlanetSide 2 game profile.

 

PlanetSide 2 Screenshots

MMO Updates

MMO Updates


SD Gundam Capsule Fighter Online adds new missions, units

Posted: 11 Jun 2012 10:00 AM PDT

Filed under: , , , ,

SD Gundam Capsule Fighter Online adds new missions, units
Ready for new SD Gundam Capsule Fighter Online content? We hope so, because there's a lot of it on the way. The third-person shooter boasts two new scenario missions as well as new Gundam Age, Windam, Destiny, and F91 Gundams.

OGPlanet says this is merely the latest salvo in a barrage of content released since the game's launch. Updates have included new arenas, Gundam units, items, and extensive changes to the title's website. If any of that piques your interest, you can head over to the site to learn more about the game and sign up for a free OGPlanet account.

[Source: OG Planet press release]

MassivelySD Gundam Capsule Fighter Online adds new missions, units originally appeared on Massively on Mon, 11 Jun 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Crafting in The Repopulation unveiled as a viable playstyle

    Posted: 11 Jun 2012 09:00 AM PDT

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    The Repopulation screenshot
    Few gaming features can claim such vastly different implementations as crafting. To the disappointment of dedicated MMO crafters, few games offer in-depth systems. Even worse, when trade skill systems are present, they are often near pointless as mass-produced generic goods or superior loot drops destroy the market. Not so for The Repopulation -- Above and Beyond Technologies just unveiled details of the game's in-depth crafting system mentioned in the End of May report.

    First and foremost, crafting will be a primary game type; crafters can succeed in their trade without combat. The system will also be very in-depth, involving tools and commanding players' attention in order to succeed.

    One of the more unique features is the crafting board: Instead of crafters tossing their wares into an auction house, customers post their order, including specifications and price, for crafters to fill. Also, due to the grade system, recipes gathered on the first day will still be valuable years later. Although not unique, harvesting is another interesting feature as necessary ingredients can be gained by manually gathering nodes, placing a structure, or extracting from kills.

    For more information, check out the full announcement.

    [Source: Above and Beyond Technologies press release]

    MassivelyCrafting in The Repopulation unveiled as a viable playstyle originally appeared on Massively on Mon, 11 Jun 2012 11:00:00 EST. Please see our terms for use of feeds.

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      Massively's E3 2012 awards and impressions

      Posted: 11 Jun 2012 08:00 AM PDT

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      Massively's E3 2012 awards and impressions
      E3 is a sweaty, seething mass of geekdom incarnate. There are other big-ticket gaming events, of course, but they don't quite compare. From its sunny, southern California locale to its tacky and omnipresent booth babes, there's the Electronic Entertainment Expo and then there's the rest of the circuit.

      And the people, oh-em-gee, don't get me started. The snippets of color you catch at a show like this are among the week-long highlights.

      "I love sushi," for example.

      This one exploded above the normal hum of conversation, it was heavily accented, and it drew hearty guffaws for minutes thereafter. Plenty of other noteworthies found their way onto my scribble pad, though tragically, none of these gems is printable. Oh, and next year, remind me to pack an extension cord, thanks. Anyhow, you're probably here to see Massively's Best of E3 2012 awards, yeah? Go on ahead past the cut; I've got to find a charging station.

      Gallery: E3 2012

      Continue reading Massively's E3 2012 awards and impressions

      MassivelyMassively's E3 2012 awards and impressions originally appeared on Massively on Mon, 11 Jun 2012 10:00:00 EST. Please see our terms for use of feeds.

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        MV Guide: June 11 - 17, 2012

        Posted: 11 Jun 2012 07:00 AM PDT

        Filed under: , ,

        MV Guide June 11  17, 2012
        MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV.

        Every week, the Massively Stream Team logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises each week, so you'll find a variety of titles to watch. During our streamed events, you can participate in the live chat, ask questions to learn about the game, or simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)

        Follow along after the jump to see what's on this week's schedule, and let us know if there's a specific game you'd like to see streamed next week!

        Continue reading MV Guide: June 11 - 17, 2012

        MassivelyMV Guide: June 11 - 17, 2012 originally appeared on Massively on Mon, 11 Jun 2012 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Should games bother innovating guild systems?

          Posted: 11 Jun 2012 06:00 AM PDT

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          Asheron's Call
          In-game support for MMO guilds has come a long way in the last 15 years. Ultima Online launched without guilds at all, let alone chat, so we tacked our guild abbreviations onto our character names. EverQuest's early months required guild leaders to petition GMs to form guilds. In fact, it wasn't until Asheron's Call that an MMO tried to break away from the "unofficial online shooter clan" mold and provide something different: a monarchy system that encouraged players to form official but dynamic allegiances, which provided an in-game benefit to patrons and vassals alike.

          But the genre didn't iterate on Asheron's Call's invention, instead preferring to bolster in-game guilds with perks like guild vaults and achievements -- cool stuff, but layered over a static, military style of guild structure with generic ranks. Most MMOs don't allow you to join multiple groups, either (Guild Wars 2 being a notable exception).

          So today I'm wondering whether you think there's room for innovation in MMO guild mechanics. Should studios design unique and flexible guild systems, or should they just get out of the way and let players decide how to organize themselves like we had to Back In The Day?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Should games bother innovating guild systems? originally appeared on Massively on Mon, 11 Jun 2012 08:00:00 EST. Please see our terms for use of feeds.

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            MMO Week in Review: Massively's E3 roundup

            Posted: 10 Jun 2012 06:00 PM PDT

            Filed under: , , ,

            MMO Week in Review E3 roundup - ArcheAge
            At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

            These are the good days, people! Days filled with delicious bits from E3 2012! PlanetSide 2! RIFT! The Elder Scrolls Online! Star Wars: The Old Republic! Clandestine meetings about ArcheAge! Let's let console fans quibble over whether this year's E3 sucked more than last year's; we MMO veterans know a feast when we see it.

            Join us past the break for a run-down of Massively's best MMO-centric E3 coverage and features as well as the usual smattering of non-con MMO posts!

            Continue reading MMO Week in Review: Massively's E3 roundup

            MassivelyMMO Week in Review: Massively's E3 roundup originally appeared on Massively on Sun, 10 Jun 2012 20:00:00 EST. Please see our terms for use of feeds.

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              EVE Evolved: EVE Online's top selling points

              Posted: 10 Jun 2012 04:00 PM PDT

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              EVE Evolved title image
              At E3 this year, EVE Online developer CCP Games said it wants the game to still be running decades from now, continuing its usual trend of steady growth. EVE has barely grown in subscriptions over the past year, and average concurrent logins have flatlined since 2010, but the Crucible and Inferno expansions helped start turning things around. Developers hope to get growth back on track and attract new people to the world of New Eden, but I have to wonder whether they're selling EVE to new people in the right way.

              EVE has always spread through word of mouth, with people being brought in by friends or starting fresh after hearing an epic story of in-game events or seeing an awesome video. More recently, existing online communities have been drawn to set up shop in the game and bring hundreds or thousands of members with them. People brought in by friends and people who join organisations in-game are more likely to stay in the game long-term, and it's this angle that I think CCP really needs to push. With its single-shard universe, awesome community, and massive scale PvP, EVE has some pretty huge selling points that no other MMO can match.

              In this week's EVE Evolved, I look at a few of EVE's biggest selling points and how CCP could use them to attract new players.

              Continue reading EVE Evolved: EVE Online's top selling points

              MassivelyEVE Evolved: EVE Online's top selling points originally appeared on Massively on Sun, 10 Jun 2012 18:00:00 EST. Please see our terms for use of feeds.

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                One Shots: Before and after

                Posted: 10 Jun 2012 02:00 PM PDT

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                One Shots
                Massively reader Drannos earns the One Shots spotlight today, having sent in not one but two Lord of the Rings Online screenshots: a before and after shot of Orthanc, the spire at the center of Isengard that's home to Saruman the White in the game's time period. Drannos writes in,
                Though I've yet to see the inside of Orthanc, I've been, shall we say, a guest. An involuntary guest. From a distance, it's very impressive, but up close, it's suitably intimidating as well! Having seen it both before and after Saruman's fall, I have to say that it also has an appropriate air of tragedy and despair.
                Both shots and two more from other MMOs await behind the break!

                Continue reading One Shots: Before and after

                MassivelyOne Shots: Before and after originally appeared on Massively on Sun, 10 Jun 2012 16:00:00 EST. Please see our terms for use of feeds.

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                  E3 2012: DUST 514 hands-on

                  Posted: 10 Jun 2012 01:00 PM PDT

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                  DUST 514 E3 2012 hands-on
                  Well, my first E3 is in the books, and though I got a good look at pretty much everything, I spent most of the time looking at shooters. MMO shooters came first, of course, and there was plenty of PlanetSide 2, Defiance, and even an 8v8 lobby title called Arctic Combat to be had (more on this last in an upcoming The Firing Line).

                  There was also CCP's DUST 514. This is a title that I'm rooting for both because of my affinity for EVE Online and because the design document is outrageously ambitious. While my first hands-on with the game featured its share of warm fuzzy moments, it also exposed a few concerns about CCP's grab for the casuals.

                  Continue reading E3 2012: DUST 514 hands-on

                  MassivelyE3 2012: DUST 514 hands-on originally appeared on Massively on Sun, 10 Jun 2012 15:00:00 EST. Please see our terms for use of feeds.

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