General Gaming Article

General Gaming Article


Facebook Now Rotating Ads Users Want To See

Posted: 28 Sep 2013 01:18 PM PDT

Facebook Ads

Facebook changing up ad algorithms

Facebook can't leave well enough alone, what with video ads, new search methods, and the various changes the social network juggernaut is continually kicking around. Now it at least appears to be attempting to alleviate the sting of ads by showing users only the ads they want to see. Thank you Facebook, as your "targeted" ads were more than a little insulting, more often than not.

PC World reports Facebook is willing to take the risk of losing ad exposure to help users see only the ads they're interested in by changing its ad algorithms. This should provide users with much more relevant advertisements to, in turn, increase revenue. Facebook already utilizes info from marketers and its audience when attempting to better place ads. The system is now going to depend more on user feedback to improve the ads shown on a rotating basis.

Users who hide certain ads or users who share, comment or like specific ads will be actively participating in this new feedback system. With this and the series of changes Facebook has introduced to news feeds over the past few months, it's safe to say we're looking at a brand new face of the network. Hopefully, like this one, any changes introduced in the near future will be positive ones.

Xi3 to Reveal Additional Details About Piston Gaming PC on Monday

Posted: 28 Sep 2013 01:16 AM PDT

Xi3 Piston Console

Unveiled at CES 2013, the Piston console has long been suspected to be a Steam Machine

Utah-based modular computer manufacturer Xi3 created a lot of buzz when it trotted out the diminutive Piston console at CES 2013, leading many to speculate whether it was actually a Steam Machine (or "Steam Box," as was the preferred term back then). The company's chief marketing manager David Politis played it coy when online editor Jimmy Thang probed him on the matter. Now, the company says it will reveal additional details about the Piston on Monday, September 30.

"Prominently highlighted today on Xi3's Website is a gray scale illustration featuring an outline of the iconic shape of the PISTON Console with an equals sign floating in the middle of the outline," the company said in a press release Friday. "Above the PISTON silhouette is a headline that reads, 'The wait is over' with the date 09.30.13 featured below the image."

This is interesting because the modular gaming PC has been up for pre-order since March and many of its vital specs have been in the public domain all along. So what is it that Xi3 is so excited about all of a sudden? Could this have something to do with Valve's recently announced Steam OS and Steam Machine initiatives?

Xi3 Piston

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MMO Updates

MMO Updates


The Game Archaeologist: WAR's biggest battle was with itself

Posted: 28 Sep 2013 10:00 AM PDT

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The Game Archaeologist WAR's biggest battle was with itself
Who would have thought that on WAR's fifth anniversary and just days after I dropped a few favorite things about the game, Mythic would be announcing a closure instead of an exciting celebration? While we can all say it that Warhammer Online's upcoming sunset was expected, nobody predicted that the news would go down on its fifth birthday. Maybe someone over there likes order more than chaos and sees a nice symmetry in this. Personally, I think it felt a little bit mean to do that to the remaining community that was patiently sitting there hoping that the studio would toss them even a small bit of recognition.

But facts are facts, and after December 18th, the game of public quests, the Tome of Knowledge, "bears, bears, bears," Slayers and Marauders, RvR and scenarios, exploding squigs, and drunken Dwarves will be no more.

There are a few months left to experience the game if one so desires, but the end is finally here. It's caused many of us who were invested in the game back in 2008 to take stock of our memories and deal with the last chapter of this strange, wild rollercoaster that started with a strong IP, a studio steeped in PvP MMO development, and a pair of white sunglasses. In the end, WAR's biggest battle was with itself -- and it lost. Today, let's look at the whys, the what ifs, and the community reaction.

Continue reading The Game Archaeologist: WAR's biggest battle was with itself

MassivelyThe Game Archaeologist: WAR's biggest battle was with itself originally appeared on Massively on Sat, 28 Sep 2013 12:00:00 EST. Please see our terms for use of feeds.

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    WRUP: Grand Theft Auto V does exist edition

    Posted: 28 Sep 2013 08:00 AM PDT

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    I also can't help but see this man as Harvey Pekar and it's really wrecking the mood.
    So, Grand Theft Auto V. It's a thing. You can ride bikes and shoot at people, you can cause mayhem, there's criminal stuff going on. I guess that's a thing? I mean, the gameplay is more refined than ever, but I've been pulling people out of cars and then driving those cars on the sidewalk since back in 2001. People love it and I don't know how to muster much more than shrugging acknowledgement. Maybe Saints Row IV spoiled me on the promise of mayhem without a dubstep gun and superpowers, I don't know.

    Statistically speaking, you are probably playing Grand Theft Auto V right now, so you probably don't care what I have to say. That's fine; WRUP is about the entire staff of Massively and what we're playing for the weekend. Check it out past the break, and let us know what you'll be up to down in the comments.

    Continue reading WRUP: Grand Theft Auto V does exist edition

    MassivelyWRUP: Grand Theft Auto V does exist edition originally appeared on Massively on Sat, 28 Sep 2013 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: What games do you like even though you didn't play them much?

      Posted: 28 Sep 2013 06:00 AM PDT

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      Reopening wounds for the past year or so.
      I only played Warhammer Online seriously for the six weeks of my first Choose My Adventure stint. There's no way I could call myself a big fan without being a liar. But despite that -- and despite the fact that the game had been in a steady downward trajectory ever since the first day I started working at Massively -- I still had a lot of affection for the title. I was sad to hear it would be shutting down, because it appealed to me, even if I didn't want it to be my main game.

      I think we've all had a game or two that we tried or played for a little while without really falling for it. Sometimes we move on peacefully, and other times we still cheer for the game from the sidelines. So what games do you like even without being a big-time player? Are they games you used to play that you eventually moved on from or ones that just strike you as somehow worthy?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: What games do you like even though you didn't play them much? originally appeared on Massively on Sat, 28 Sep 2013 08:00:00 EST. Please see our terms for use of feeds.

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        MMObility: Battle Dragons and Tiny Tycoons make for light fun

        Posted: 27 Sep 2013 07:00 PM PDT

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        Tiny Tycoons screenshot
        This week I would like to mention two titles that only recently came across my desk, Battle Dragons by well-known mobile MMO developer Spacetime Games and Tiny Tycoons, a semi-social, real-world game that is published by The Tap Lab. Which is possibly the cutest company name, ever. Both games shine a light on the current mobile market, even though they do not represent every genre that is popular on mobile devices right now. Both games show off just how well-made many mobile games can be and both design's help illustrate why mobile gaming has gained such a large piece of the gaming pie.

        We'll start with Battle Dragons, the more MMO-like game of the two. Perhaps because it was created by a studio that has dominated the mobile MMO space for the last several years, Battle Dragons works perfectly on a mobile device.

        Continue reading MMObility: Battle Dragons and Tiny Tycoons make for light fun

        MassivelyMMObility: Battle Dragons and Tiny Tycoons make for light fun originally appeared on Massively on Fri, 27 Sep 2013 21:00:00 EST. Please see our terms for use of feeds.

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          Betwatch: September 21 - 27, 2013

          Posted: 27 Sep 2013 06:00 PM PDT

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          A Warcraft to play when you're not playing Warcraft?
          Playing a beta means you're going to see your progress evaporate. So it can't come as much of a surprise to Hearthstone players that everything is getting wiped away with all real money spent on the game being reimbursed. Still, you can't help but feel a little twinge of regret at the hours of progress gone in a moment's notice.

          After being told that Black Desert was nearing its test stage, we've finally got a date of October 17th for the first Korean closed beta. And while we mostly cover games rather than expansions in here, it's worth noting that Lord of the Rings Online was giving away beta codes for the game's next expansion on Facebook. It's first-come first-served, so they might still be there, even!

          Oh, and there's the list past the break like always. As usual, if something has slipped in a cash shop without us noticing, please let us know so we can check it out ourselves.

          Continue reading Betwatch: September 21 - 27, 2013

          MassivelyBetwatch: September 21 - 27, 2013 originally appeared on Massively on Fri, 27 Sep 2013 20:00:00 EST. Please see our terms for use of feeds.

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            Storyboard: Sharing the spotlight

            Posted: 27 Sep 2013 05:00 PM PDT

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            Truth is gonna give up the world if you could give up the stage.
            We roleplayers tend to be a little... self-centered. Kind of the nature of the game, seeing as how you're creating a persona and then trying to flesh out an entire life story for that persona. It's natural that you'd want to be on the center stage a little more often.

            The problem here is obvious. Heck, you can see it in day-to-day life. If only one person thinks, "I'm the star," everything flows fine. If everyone thinks that, you're surrounded by a screaming cacophony of people who all think that their individual problems are more important than anyone else's problems. You have a band full of lead guitarists and no one on drums, a full team of pitchers without anyone at second base.

            You need to learn how to step away from the spotlight. To let someone else be important for a bit. To give up the spotlight and be the supporting cast for a while. So how and why do you do that? I'm glad you let me assume that you asked.

            Continue reading Storyboard: Sharing the spotlight

            MassivelyStoryboard: Sharing the spotlight originally appeared on Massively on Fri, 27 Sep 2013 19:00:00 EST. Please see our terms for use of feeds.

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              Second Wind: Final Fantasy XIV: A Realm Reborn, part two

              Posted: 27 Sep 2013 04:00 PM PDT

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              Second Wind Final Fantasy XIV A Realm Reborn, part two
              Welcome back to Second Wind, one and all. You may remember that a couple of weeks back, I published part one of my impressions on the recently released Final Fantasy XIV: A Realm Reborn. If you didn't read it, either because you didn't care (but for some reason care about part two) or because it was too long (sorry), you missed out on most of my feelings about Disciple of War and Magic progression in FFXIV, but not quite all of them.

              So here in part two, I'll be summarizing my seemingly endless thoughts on that subject as well as my thoughts on gathering and crafting, which should wind all this up and let me stop analyzing the game and start playing it. Maybe. At any rate, if you'd care to know more about high-level adventuring progression (which I've found to be markedly different from the low- and mid-levels) or the time-honored crafts of the Disciples of the Land and Hand, click past the cut and I'll do my best to satisfy your wonder.

              Continue reading Second Wind: Final Fantasy XIV: A Realm Reborn, part two

              MassivelySecond Wind: Final Fantasy XIV: A Realm Reborn, part two originally appeared on Massively on Fri, 27 Sep 2013 18:00:00 EST. Please see our terms for use of feeds.

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                Neo's Land voxel-based building demo now available

                Posted: 27 Sep 2013 03:30 PM PDT

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                Neos Land voxel-based building demo now available
                Did our Neo's Land preview whet your appetite for voxel-based MMO creativity earlier this month? If so, you'll want to know that starting today, you can log into the game's website and play around with a set of editing tools that allow for dungeon creation, terrain sculpting, house construction, and more!

                Though the building demo is web-based, developer NeoJac notes that the full game will feature a traditional client/server model when it launches in 2014. Don't forget that you can help fund Neo's Land via its ongoing Kickstarter drive.

                [Source: NeoJac press release]

                MassivelyNeo's Land voxel-based building demo now available originally appeared on Massively on Fri, 27 Sep 2013 17:30:00 EST. Please see our terms for use of feeds.

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                  Roberts debunks Star Citizen 'feature creep' theories, announces next stretch goal

                  Posted: 27 Sep 2013 03:00 PM PDT

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                  Roberts debunks Star Citizen 'feature creep' theories, announces next stretch goal
                  Star Citizen's crowdfunding total is chugging steadily past the $20 million mark. As such, Cloud Imperium boss Chris Roberts has authored a new letter from the chairman that outlines the next stretch goal and addresses a host of other interesting topics.

                  The goal in question is realistic facial capture technology, which will officially unlock at the $22 million mark. Roberts also took the time to debunk allegations of "feature creep" regarding Star Citizen's ambitious and expanding gameplay functionality. There are two types of stretch goals, he explained.
                  The first are goals that involve features we already have planned or have implemented, but we couldn't create content because of budgetary constraints. The first-person combat on select planets is a great example of this type of goal. We already have FPS combat as part of the game in ship-boarding, and we already have most of this already functional thanks to CryEngine, as we essentially have Crysis3 functionality out of the box. But creating all the environments and assets to fill them is a huge task, so we were planning on not doing any planetside combat initially, simply because of its cost, with the idea that we would slowly roll it out once the game is live. But with the additional funds we can now afford to create some of this content earlier rather than later.
                  The second sort of stretch goal is typified by the facial recognition functionality, "where [the devs] identify technology and equipment that will make the game better and allow us to be more nimble and economically efficient in continually creating content," Roberts explains. In both cases, he says, "we don't commit to adding features that would hold up the game's ability to go live in a fully functional state. Also remember that this is not like a typical retail boxed product -- there is no rule that all features and content have to come online at the same time!"

                  MassivelyRoberts debunks Star Citizen 'feature creep' theories, announces next stretch goal originally appeared on Massively on Fri, 27 Sep 2013 17:00:00 EST. Please see our terms for use of feeds.

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                  SOE removing EverQuest II's F2P item restrictions

                  Posted: 27 Sep 2013 02:00 PM PDT

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                  SOE removing EverQuest II's F2P item restrictions
                  SOE is changing up EverQuest II's membership benefits on October 1st. First off, F2P and Silver-level accounts will no longer feature item restrictions or item unlocking. Also, Gold-level members will see permanent increases to both coin loot (15 percent) and mount speed (10 percent).

                  Furthermore, the devs are also parting out features from the game's Age of Discovery expansion to the item store, so if you've yet to experience the dungeon maker, mercenaries, tradeskill apprentices, reforging, or the Beastlord class, you can now pick and choose the particular functionality you'd like to unlock.

                  [Thanks Zjeven!]

                  MassivelySOE removing EverQuest II's F2P item restrictions originally appeared on Massively on Fri, 27 Sep 2013 16:00:00 EST. Please see our terms for use of feeds.

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                  Trion teases RIFT Mayhem in Mathosia details, hosts bonus XP weekend

                  Posted: 27 Sep 2013 01:00 PM PDT

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                  Trion teases RIFT Mayhem in Mathosia details, hosts bonus XP weekend
                  Trion has posted a bit more info about RIFT's upcoming Mayhem in Mathosia events. "Instead of an event that remains the same for several days, Mayhem in Mathosia will now travel through zones -- each phase will last two days and carry unique objectives, achievements, and loot including Lavender Hellbug and Sapphire Ki Rin mounts, Hellbug companion pets, and more," the company says.

                  Phase one starts Friday, October 4th in Silverwood/Freemarch.

                  In other Telaran news, there's currently a patron appreciation weekend happening, so be sure to log in and help celebrate the 2.4: Beyond Infinity release and soak up the 50 percent XP bonus!

                  MassivelyTrion teases RIFT Mayhem in Mathosia details, hosts bonus XP weekend originally appeared on Massively on Fri, 27 Sep 2013 15:00:00 EST. Please see our terms for use of feeds.

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                  Tamriel Infinium: Hybrid penalty, Elder Scrolls Online?

                  Posted: 27 Sep 2013 12:00 PM PDT

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                  Tamriel Infinium Hybrid penalty, Elder Scrolls Online
                  The Elder Scrolls Online intends to do some shaking up of the traditional MMO combat system. Other MMOs have done this same thing in the past with varying degrees of success. Class balance, however, seems to be the ever-present issue with any game that has to deal with cooperative or conflictive multiplayer gameplay, even more so if the game attempts to do both like most MMORPGs.

                  With the fast-action, limited ability, skill-based combat system ESO intends to produce, how do the developers at ZeniMax best prevent one of the most dreaded by-products: the hybrid penalty?

                  Continue reading Tamriel Infinium: Hybrid penalty, Elder Scrolls Online?

                  MassivelyTamriel Infinium: Hybrid penalty, Elder Scrolls Online? originally appeared on Massively on Fri, 27 Sep 2013 14:00:00 EST. Please see our terms for use of feeds.

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                    Dragon Ball Online has reached its final form

                    Posted: 27 Sep 2013 11:00 AM PDT

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                    Dragon Ball Online
                    Dragon Ball Online is officially on its way to the other world, as NetMarble has announced that the game will be shutting down in its two remaining territories. Korea's Dragon Ball Online server went offline September 26th and the Taiwan server is set for closure on October 31st. Once Taiwan goes dark, the Dragon Ball MMO will officially be no more.

                    Dragon Ball Online launched in Korea in 2010, followed by releases in Taiwan and Hong Kong in 2011. The game took place 216 years after the Dragon Ball manga series and was under the creative control of original Dragon Ball creator Akira Toriyama.

                    MassivelyDragon Ball Online has reached its final form originally appeared on Massively on Fri, 27 Sep 2013 13:00:00 EST. Please see our terms for use of feeds.

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                    Drakensang Online lands in Southeast Asia

                    Posted: 27 Sep 2013 10:30 AM PDT

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                    Drakensang Online lands in Southeast Asia
                    Players in Southeast Asia will now be able to leap into the world of browser-based dungeon-crawler Drakensang Online. Bigpoint announced the expansion of Drakensang's market today, noting that the release marks the first time a Western European developer has worked with Southest Asia's Friendster social gaming platform.

                    Drakensang Online will be offered as part of the Friendster X-Clusive series, which puts Bigpoint directly in contact with 115 million registered users across the region. The game has already launched in over 200 countries and boasts 19 million registered users.

                    Here's Bigpoint chief business officer Jeronimo Folgueira from the announcement:
                    As a region with increasing internet use and online gamer penetration, Southeast Asia comes with one of the most significant free2play markets worldwide. As a game changer in the region's business, Friendster is the right partner to deliver high-quality games to a sophisticated gaming community.
                    [Source: Bigpoint press release]

                    MassivelyDrakensang Online lands in Southeast Asia originally appeared on Massively on Fri, 27 Sep 2013 12:30:00 EST. Please see our terms for use of feeds.

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                      MMOGaming News

                      MMOGaming News


                      Final Fantasy XIV: ARR Cross-Class Guide

                      Posted:

                      Final Fantasy XIV: ARR Cross-Class Guide


                      One of the neat features of Final Fantasy XIV: A Realm Reborn is that you can be any class in the game and level them all up to level 50. What is even neater is that certain skills can be used across multiple classes, so you can cast Protect and Cure as a Lancer for instance.

                      Black Desert Gameplay Videos from Korean Lan Party

                      Posted:

                      Black Desert Gameplay Videos from Korean Lan Party


                      At yesterday's Black Desert Korean Lan Party, PearAbyss and Daum announced the first closed beta date for Black Desert Online and content previews. Today Korean media have shared their gameplay videos from the party.

                      [Exclusive] All Kinds of News Indicate Blade and Soul China Version's Non-Deleted-Account CBT and OBT

                      Posted:

                      [Exclusive] All Kinds of News Indicate Blade and Soul China Version's Non-Deleted-Account CBT and OBT


                      Recently, all kinds of information and news indicate the date of the next non-deleted-account CBT and OBT, which really makes me exciting. I am going to spill the beans and share with you what has happened related to my speculations of the dates.

                      Age of Wushu: Understanding the Sandbox Part 2

                      Posted:

                      Age of Wushu: Understanding the Sandbox Part 2


                      So this is a sequel to the part one I made all those months back. I wanted to get a bit more in depth with everyday life in the game. And show things that are said in game and have tutorials. But are still confusing until you see it actually done.

                      Rift: Hanging Out At 60 Ep.9 Infinity Gate Raid Downed In 3 days

                      Posted:

                      Rift: Hanging Out At 60 Ep.9 Infinity Gate Raid Downed In 3 days


                      This week we have congrats for Addiction and Legit. For taking down Volan in the new Infinity Gate raid. It was only out a few days and its already poof for them. You can see the full fights in the links below or click the buttons in the video

                      Warframe: Storm Files : Ep.36 PS4 Opportunities&Recruiting

                      Posted:

                      Warframe: Storm Files : Ep.36 PS4 Opportunities&Recruiting


                      With the announcement of PS4 coming soon. And the fact it will be a mirror image of the pc version. The only thing we have left to hope for is. Some kind of way to convert our current frames to ps4 frames. A password system may work, or way to imprint your work.

                      Calm Down! It Is No Need to Shout About Violent Video.

                      Posted:

                      Calm Down! It Is No Need to Shout About Violent Video.


                      Too many discussions on violent video games, right? Chris Person from Kotaku found CNN-wannabe HLN, Dr.Drew had a bunch of people on his show to talk about the Navy Yard Shooter. Of course, it finally developed into a shouting match.

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