General Gaming Article

General Gaming Article


Qualcomm Preparing Quad-Core Arm Chips For Ultra-Thin Windows 8 Smartbooks

Posted: 01 Apr 2012 02:33 PM PDT

QualcommX86 based processors dominate the laptop & desktop markets, while ARM based chips rule the phone and tablet world. This has been the natural order of things for as long as we can remember, however Windows 8 could finally turn the tide for ARM. According to Rob Chandhok, senior vice president at Qualcomm, the company is preparing a quad-core version of its Snapdragon S4 ARM chip to run in future thin and light Windows 8 laptops. 

When asked to clarify "thin and light", Chandhok responded by claiming they would be a huge improvement over what Intel defines as an Ultrabook, and even the Macbook Air. The lines between high-end smartphones, where Qualcomm's chips are normally found, and laptops has started to blur, Chandhok said. The S4 chips will enable smaller laptops with high-resolution screens, longer battery life and always-on connectivity, he said. 

The new S4 will be manufactured on a 28-nanometer process which should improve power efficiency and performance vs. earlier Snapdragon designs, though they will still lag Intel significantly when it comes to raw processing power and compatibility.  If the Metro interface in Windows 8 takes off however, and apps written in the new metro friendly WinRT follow suit, ARM could well be closing in on a date where consumers don't care what chip runs their laptop since all their apps are compatible with both platforms.  

Would you ditch desktop app compatibility for a laptop that makes the Macbook air look chubby and doubles your battery life? Let us know in the comments below.

OMGPOP CEO Bashes Ex-Employee Over Twitter Then Apologizes Over Backlash

Posted: 01 Apr 2012 01:07 PM PDT

SorryDan Porter, chief executive of OMGPOP, has gone from having less than $2,000 in his bank account, to somewhere around $180 million in less than one month. That sort of money would make just about anyone feel invincible, but as he learned this week, Twitter is the great equalizer

The Porter controversy surrounds the only member of the OMGPOP development team who didn't make the transition to Zynga, and it's hard to not sympathize with his plight. Shay Pierce was told his employment offer from Zynga was conditional on him pulling his personal side project Connectrode from the iOS App Store, and he refused. Along with his termination he received a brutal round of taunting from Porter, along with a retraction and apology less than one day later.

dantweet

Notch

The debate surrounding how much a company should be able to control side projects you pursue during your free time is an interesting one, but that certainly doesn't give him the right to defame Pierce so publically. According to Pierce "I never received any indication from my manager or company that I was performing poorly and 'about to be let go,'" Pierce told GamesBeat. "An offer of employment was extended to me, thus I assume that they must have wanted to hire me."

Porter's apology seems sincere, but let us know what you think in the comments below.

sorry

Justice Department Close to Settlement With Apple & Several Publishers over E-Book Price Fixing

Posted: 01 Apr 2012 12:10 PM PDT

JusticeApple's legal team has been waging a war for years now against Android OEMs, and if Reuters sources are to be believed, they probably should have spent a bit more time reviewing e-book negotiations instead. Word on the street is that the Justice Department is close to reaching a settlement agreement with Apple, and several of the major book publishers will probably be on the hook as well.  The allegations began several years ago when Apple launched iBooks, and Steve Jobs boldly declared to the world how he planned to take on Amazon. 

The idea at the time was to switch the industry to a "wholesale model" where discounts to bulk purchasers of content such as Amazon would be based on volumes, to an "agency model", where the publishers sets the price themselves, and the retailer simply takes a commission. This transition was key to Apple's plans since, as far as we know, they never deviate from the standard 30% commission. Nobody knows for sure what Amazon was making on average per e-book sale, however it's doubtful it was anywhere near 30%. Without this shift Apple would have been forced to charge more than the ultra-aggressive Amazon, and could jeopardize adoption of the iBook platform.  

By allegedly colluding with book publishers to switch to an agency model where the publisher set the price, they could also enforce a "most favored nation clause" that would prevent publishers from selling e-books at a lower price anywhere else on the web. Even if Amazon wanted to give you a better deal than iBooks, they couldn't do it. Jim Friedland, an analyst at Cowen & Co estimated that the switch back to a wholesale model could increase Amazon's revenues by $1.1 billion this year and $1.6 billion in 2013. This assumes Amazon would go back to offering big discounts, a move that consumers would no doubt welcome. 

Just to be clear the agency model itself is legal, however working with Apple and rival publishers to make it the new standard for e-book is not. In the Steve Jobs Biography written by Walter Isaacson it seems pretty clear what the goals are, and it seems the justice department might agree. Isaacson quotes Jobs as saying: "So we told the publishers, 'We'll go to the agency model, where you set the price, and we get our 30 percent and yes, the customer pays a little more but that's what you want anyway.' ... So they went to Amazon and said, 'You're going to sign an agency contract or we're not going to give you the books.'"

When the iBooks platform launched on iOS two years ago Amazon controlled 90 percent of the e-book market. Today the hold about 65 percent market share, with Barnes & Noble sitting at 20 percent, and Apple at 10 percent.

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Nintendo Dubstep Experience 3D Looks to Reinvent the Rhythm Genre

Posted: 01 Apr 2012 09:48 AM PDT


Max Payne and I go way back. Throughout the series’ first two installments, I was
wholly immersed in its stark shadows, smoky atmosphere, and hard-boiled
dialogue. I brandished my pistols and dove sideways more times than I
could count.
I cherished the horror and violence of his revenge as if it were
written by Raymond Chandler himself, and yet, a place that I’d never
experience Max Payne’s world was online. That void was quickly remedied
when I got my hands on a small slice of the multiplayer portion of
Rockstar’s next effort, Max
Payne 3
.

MP3 is attempting to destroy
the barriers between single and multiplayer in a wide variety of ways. We’ve
written about the solo portion before
,
but this time we got to spend some time in the online Gang Wars.
The story in Gang Wars, the most fleshed out mode of multiplayer, runs
alongside that of the solo campaign. The skirmishes you take part in
online will oftentimes be set moments before Max’s arrival to a
location during the story, or sometimes in the charred remains of where
his whirlwind tour of revenge previously swept through. While third-person works fine offline, the perspective can oftentimes lead to
ineligent combat that feels more like a frantic crapshoot than a
strategic faceoff; even phenomenal titles like Red
Dead Redemption
suffer in
moments of intense action. While I was a bit worried that MP3′s
multiplayer would stall under the same stress, I’m happy to report that
the impeccable energy from the series’ singleplayer campaigns transfers
over quite well into the online arena. Yes, there were still a handful
of moments where it seemed like my opponent and I both cracked under
pressure, especially once combat became an up close affair, but the
game remained a controlled experience for the most part.

Rockstar showed off a slew of
game matches, most of which were slight variations on genre classics
like team deathmatch and king of the hill. One unique mode is called
Payne Killer, which starts off as a free-for-all until someone scores
the first kill. After this occurs, the killer becomes Max Payne, while
the victim transforms into his singleplayer sidekick Passos. These two
characters come equipped with special weapons, higher health, and
unique abilities. It then becomes the task of the remaining players to
work together in taking down these two protagonists. Whoever scores the
kill against Max or Passos earns the right to play as the powerful
hero. This mode encouraged players to work together in short spurts to
take down the two powerhouses, but those alliances you make will
quickly be severed once one member gets the kill and joins the other
side.

Find similar article at: http://www.1up.com/previews?cId=3186934

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Jersey Shore’s Snooki Has Games, Apps Coming to Facebook and iOS

Posted: 01 Apr 2012 08:23 AM PDT

 Jersey Shores Snooki Has Games, Apps Coming to Facebook and iOS

Nicole Polizzi, better known as Snooki on Jersey Shore, has agreed to a deal with a developer to release a number of apps and games starting next month.

The deal is with Apps Genius Corp, a company whose lone game on iOS is Slap a Friend, an app where you can plaster someone’s face onto a character and proceed to beat them around with a bat, drop bowling balls on them, and so on. It’s an appropriate partnership as I can imagine Snooki’s face has been used in this game a number of times.

The other iOS release from Apps Genius is Bed Bug Alert, an app that allows you to keep track and report bed bug infestations. (No, it’s not a game.) Its website lists some of its Facebook projects, which include Bruisers (a “turn based strategy war game” with pirates and ninjas), Drama Llama (“Now you can track who causes the most drama among your friends and family”), and My Mad Millions (a game where you must spend $300 million and have nothing left over at the end).

The deal allows Apps Genius to develop and distribute as many as eight social games and mobile apps featuring Snooki. These are planned for release on iOS, Android, Facebook, and Google+. Four apps or games will be released within the next year, with the first coming up at the end of November.

“These games and applications are my new favorite accessories, and I love them to death,” Snooki said in today’s press release. “Having worked on these from the beginning, I know Jersey Shore viewers and my other fans will love them. I can’t wait to release the first one that we have been working on with Apps Genius.”

Snooki made it big on Jersey Shore, an MTV reality show that debuted in 2009 and is just wrapping up its fourth season this week. She released a book, A Shore Thing, earlier this year, which today’s press release reminds us of by referring to her as a New York Times bestselling author. The book initially sold quite poorly but did make the the Times’ extended bestseller list in January.

While the idea of a Snooki game of some sort sounds disastrous, it’s not as if the iOS App Store doesn’t already have its fair share of junk on it.

Find similar article at: http://www.1up.com/news/jersey-shore-snooki-games-coming-facebook-ios

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World of Warcraft (KR)

Posted: 01 Apr 2012 03:48 AM PDT

5c2db mists World of Warcraft (KR)

I am sure you guys have read about the recent Scroll of Resurrection Blizzard was giving out, with current players able to send one to a former-active player, granting him some unique items and a permanent level 80 fully-equipped character. While many see this as a big opportunity for the MMO giant to recoup some of it players, the folks in Korea are not so forgiving about the game’s stale content.

With not many biting the bait, World of Warcraft Korea will be shutting down 10 servers come 15th April, transferring the players to the more populous ones. Since July last year, there were already a few reports claiming the number of players in the game is in a steady decline. Some events and raids apparently can’t be carried out due to the lack of players.

Similar to TERA, World of Wacraft in Korea currently ranks at No.9/ 10 in the Internet PC cafe chart, about 1/5 the popularity of current and long-running champion, Aion.

Find similar article at: http://www.mmoculture.com/2012/04/world-of-warcraft-kr-gamers-not-biting.html

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1UP Community Feature: Gaming Problems of the ’90s

Posted: 31 Mar 2012 09:48 PM PDT

The year was 1998 and I had finally saved up enough money to get a used PlayStation and a copy of Final Fantasy VII.
I got a ride to the local game store and went home with a huge smile on my face. Soon after returning home, two issues surfaced.
The red, yellow, and white cords didn’t plug in anywhere on the old TV in my room, and the game was prompting me for a memory card
that I did not have. This meant that I couldn’t save my progress and I had to take turns using the TV in the family room. It took
two weeks to finally get an RF adapter, and another two weeks to finally get that first memory card. Finally, I could progress
past the Train Graveyard.

Here at 1UP we’ve spent some time recently talking about the ’90s. Saving your game progress on a cartridge or external card isn’t
exclusive to that decade, but now it seems almost archaic — something few gamers will miss. Nowadays our consoles have
built-in storage and cloud saves, and you don’t normally worry about those things called “memory cards.” Let?s take a look at some
of the 1UP Community’s ’90s Video Game Problems.

2b144 913 1UP Community Feature: Gaming Problems of the 90s

3rd Party Memory Cards

…when I first got my PlayStation, I let the dude talk me into getting a Mad Catz memory card, ’cause you know, five bucks cheaper.
Penny-wise and pound foolish is more like it. I got Valkyrie Profile and Final Fantasy IX at about the same time, made it halfway through
both games… and my memory card simply quit working. The PlayStation wouldn’t recognize that there even was a memory card inserted. After that,
I stuck with Sony memory cards. — San Andreas

No Data

During the PS2 days, i got a demo disc in the mail from Sony that had a bug in it. If you played to the end of the Viewtiful Joe 2 demo,
it would reset and erase EVERYTHING on any memory card that was inserted in the system. Unfortunately, I did not know this at the time, so I lost a
lot of stuff. I did complain about it, and they sent me a free game (I think it was Sly 2), but somehow that didn’t seem to make up for it.
To this day I’m a little more leery about Sony products. — Cary Woodham

2b144 914 1UP Community Feature: Gaming Problems of the 90s

The A-Team

My little brother was possibly the most dedicated Final Fantasy Tactics player ever. He grinded through every job for every character. His
characters were so powerful that he could only play for 10-15 minutes at a time before the game would crash. He gave a copy of his “B-Team”
data (only halfway through capping every job) to our friend who was a Square Enix QA Manager. He said my brother had hit levels that nobody
in the company had. Which made it easy for his team of testers to fly through the game. My little brother laughed, “You should see my
A-Team data.” — BigMex

That One Friend…

My very first experience of losing my game progress came from Breath of Fire II for the SNES, one of my favorite games of all time (if you
haven’t figured that out yet). I was seven years old and quite proud of the four or five hours I put into the game after I got it for my birthday.
My memory?s a little hazy, but I recall letting a friend borrow the game while I borrowed his copy of Donkey Kong Country 2. I distinctly remember
telling him not to copy or erase my save, to just use his own slot and stick to it. Fast forward a few days later: He comes to my doorstep with
his mother, who tells me that my save game got accidentally deleted when he tried to copy a save. He brought his mom over because he was afraid
to tell me the truth himself. — Nuka_Cola via his
feature

Find similar article at: http://www.1up.com/features/1up-community-feature-90s-gaming

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Vessel Review

Posted: 31 Mar 2012 09:48 PM PDT

Fluid dynamics is one of the toughest, most mentally taxing facets of physics. When Creative Assembly was making Empire: Total War for example, it took the studio an entire year just to accurately model the sea and the dynamic way it would react to multiple 3afd7 322188 200x150 Vessel Reviewships passing through it.

So give a hand to inventor M. Arkwright, the genius inventor who hasn't merely predicted the way water moves, but created the Fluro: an automaton made entirely out of any liquid (making them entirely replacable) and who's predictable and malleable nature means they can be put to work on almost any task.

Only these watery new beings, born of Arkwright's new turbine device, aren't as mindless as they were initially thought. Some are actually quite wilful and have locked Arkwright out of his workshop, so he sets out to wrest control back from the Fluros and get his workshop back.

Seminal indie Braid has inspired a generation of similarly conceptual platform-puzzlers and Vessel is most definitely among them. It has a broody art style, much of the story including the introduction is implied and it's punctuated by occasional journal entries.

The way Vessel gets around being explicit about anything, including the control system, is by using precedent and a gently paced difficulty gradient.d51f3 322190 200x150 Vessel Review

We instinctively know to use the arrow keys and space bar to move and jump, for example, and having been shown that 'E' grabs and manipulates objects, a world of levers and switches opens up to us. Thus, the basis of Vessels puzzle mechanics are formed. The linchpin of Vessel is the Fluros of course.

These are created by hitting switches for Arkwrights magic turbine devices found all over the factory: fill them up, hit the switch and a few seconds of whirring and glowing later, the fluid will pour out and pull together into an amorphous blob with eyes.

Arkwright can't control it directly, but most of the time they will help him out by getting to places he can't reach and performing tasks (like hitting switches) he's unable to do himself.

Later levels of Vessel introduces new types of Fluro that can explode or glow for a total of five different types, which lend themselves to increasingly sophisticated puzzles in a difficulty curve that's very well-paced.

Vessel isa d51f3 322187 200x150 Vessel Review linear puzzler so unlike Braid, if you do get stuck then there's no popping out to a hub to try something else and coming back to the puzzle later. Although, with these inevitable comparisons to the Jonathan Blow classic, Vessel's puzzles are nowhere near as fiendishly clever or creative.

The Fluros themselves are quite charming though, they're never entirely predictable: some will help, some will hinder – either by directly attacking Arkwright with lava or explosive properties, or by countering our efforts – and they'll rarely go about the task we hope they'll perform in the way we expect them too.

It's a well executed and polished puzzler, even if it doesn't quite live up to the promise of its initial presentation. 7/10

Find similar article at: http://www.totalpcgaming.com/reviews/vessel-review/

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Champions Online MMORPG Review

Posted: 31 Mar 2012 08:23 PM PDT

Champions Online is a 3D, superhero-themed MMORPG.  Create a unique hero using the game's amazing character creation system and play through the game's well-crafted story arcs.  Champions Online boasts a powerful graphics engine that makes use of cel-shading and other interesting features to present a unique visual style.

 

 

 Champions Online MMORPG Review

 

Publisher: Cryptic Studios
Playerbase: High
Graphics: High Quality
Type: MMORPG
EXP Rate: Medium
PvP: Strong scenarios / PvP regions
Filesize: 2500 MB

Website: http://www.champions-online.com

Pros: +In-depth character creation. +Unique colorful artstyle. +Fast-paced, action-oriented gameplay. +Tons of variety between characters.

Cons: -Odd use of instancing & save points. -Balance issues. -Few missions to complete, lots of grind.

 

Champions Online is a 3D superhero themed fantasy MMORPG set in Millennium City. The game used to be pay to play with a free trial, but officially went fully free to play with a cash shop and subscriber option on January 25, 2011. For gamers with a love for deep character customization and fast, smooth gameplay, the Champions Online is definitely a solid choice.

There are no classes in Champions Online; players are free to choose any power from any powerset to realize whatever vision they have in mind for their characters. These powers are organized into theme frameworks, which are listed below:

Might: Your standard super-strength powerset. For characters looking to imitate the biggest and the burliest heavy hitters, though your character need not appear large!

Munitions: A framework containing just about every conventional firearm imaginable, from rocket launchers, to gatling guns, to shotguns, to grenades, and to a number of very cool looking "gun kata" style dual pistol attacks.

Martial Arts: Choose from unarmed, claws, single blade, or dual blade within the martial arts frameworks, each with unique advantages.

Sorcery: From black magic to white magic, from primal sorcery to arcane sorcery, this set contains a great deal of unique attacks and area-centric buffs. Plus, the arcane bolts just look cool!

Supernatural: Whether you choose to be a chain-swinging demon with toxic breath, or a creepy creature with supernatural, shredding claws, this set is a grab-bag for every imaginable kind of weirdness.

Telepathy: Powerful crowd-control, the best heals in the game, and arguably the best AoE attack in the game. Telepathy has a number of solid powers to choose from!

Telekinesis: A thematic favorite, TK is a set for people who want to have psychic blades, a la Psylocke from X-men, or even a Protoss zealot from Starcraft. Some of the best melee damage in the game is in these powers!

Gadgeteering: Orbital cannons, laser guns, robot minions, photon mines, shrink rays, resurrection serums… gauntlet chainsaws? Yep. It's all here.

Power Armor: You are Iron Man. Just don't name yourself that. Make a suit of awesome powered armor and go nuts. Or make a lizard person that shoots missles out of their chest for some reason. The choice is yours!

Archery: A number of surprisingly high-tech looking bow attacks, from arrows with explosives tied to them, to arrows that explode in a pretty sphere of energy. All archery attacks can be used and charged while moving!

Energy Projection: From flinging flames, to ice bolts, to lightining bolts, or force bolts. It's all in these four powersets. Set stuff on fire, encase enemies in icy prisons, place forcefields on your allies, or just annihilate whole armies with columns of electricity.

Darkness: Summon clouds of fear, attack enemies with blasts of pure shadow, lick at your foes with dark tendrils, drain life, and create nether voids. This set pretty much speaks for itself.

Celestial: The consummate "healer" set, many of the attacks in Celestial are pretty balls and beams of light, which can either damage enemies or heal friends.

 

 Champions Online MMORPG Review Champions Online MMORPG Review Champions Online MMORPG Review

 

Champions Online System Requirements

Minimum Requirements:
OS: Windows XP SP2/ Windows Vista/Windows 7
CPU: 2.5GHz Single Core or 1.8GHz Dual Core
RAM: 1 GB
HDD: 5.0 GB Free
Graphics Card: NVIDIA GeForce 7600 / ATI Radeon X700 / Intel GMA 4

Recommended Specifications:
OS: Windows XP SP2/ Windows Vista/Windows 7 (32 or 64-bit)
CPU: Intel E8400 Core2Duo or Better
RAM: 2GB or more
HDD: 5.0 GB Free
Graphics Card: NVIDIA GeForce 8800 or Better / ATI Radeon HD 3850 or Better

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The Worst Things About the ’90s

Posted: 31 Mar 2012 09:47 AM PDT

While it’s easy to look back at the ’90s with rose-tinted nostalgia, the decade still had its fair share of rough spots. Yes, the ’90s gave us great Japanese role-playing games like Chrono Trigger, edgier video games for a maturing audience on Sony’s PlayStation, and a slew of landmark titles in the year 1998, but these four things stood out as some of the worst events of the decade.

 The Worst Things About the 90s

Sega’s Decline

Sega ended the ’80s on a high note by launching a successful 16-bit console that made the 8-bit Nintendo Entertainment System look old and busted by comparison. This big win helped them finally penetrate Nintendo’s market dominance and, for Sega, the boisterous chest-beating wouldn’t stop there. “Genesis does what Nintendon’t” ads and the debut of their speedy blue mascot, Sonic, in 1991 helped the Japanese company continue to gain mindshare leading up the launch of the rival Super Nintendo Entertainment System. The head start helped Sega start the ’90s as hip and cool, fast and flexible, or so everyone initially thought.

By 1995, Sega flooded the market with add-ons that quickly undermined their vision for the next level of video games. These ill-fitting platforms appeared to be quick reactions meant to keep the company competitive against rival console makers. But the Sega CD and 32X both suffered from lack of software support. Developers abandoned working on the 32X in favor of developing software for Sega’s next big thing, the Sega Saturn. Yet, even the Saturn eventually lost huge ground to the Sony’s PlayStation for its quadrilateral-based rendering method, a contributing factor to the consoles’ early demise. These failed platforms lead to a lot of money problems down the road for Sega. Despite the Dreamcast being an amazing little system that helped carry the company into the next decade, Sega’s pockets weren’t deep enough to recoup their previous losses and the company later dropped out of the console manufacturing altogether.

 The Worst Things About the 90s

Failed Consoles and Ideas

It’s painful to think of the number of consoles that failed in the ’90s — although friends tell me that the ’70s and ’80s were just as bad — but the costs of these new systems hurt early adopters even more. The first 3DO console cost $699; the Neo Geo AES cost about $50 less; and the Sega Saturn debuted at $399 — a price point that would later become standard for consoles nearly a decade later.

Unsurprisingly, most of the failed platforms had flaws. The Turbografx-16 required a multi-tap accessory just to plug in a second controller. Early CD-based consoles like the 3DO embraced Full Motion Video — video sequences filmed with real actors that were set to button prompts that simulated the act of playing a game — as the future of games, and despite FMV’s increased visual fidelity, their limited interactivity made them obsolete. Although the Atari Jaguar was advertised at the first 64-bit system, the 12-button phone keyboard grafted to the bottom of the controller made it overly complex. The Panasonic CDi had a few video games along with educational and self-help software, but infamously lives on as the platform that brought us the terrible Zelda games Wand of Gamelon, The Faces of Evil, and Link’s Adventures.

 The Worst Things About the 90s

Falling Out Between Square and Nintendo

Nintendo and Square represented the video game industry’s first loving couple, and this Sonny and Cher-caliber relationship delivered dozens of memorable software titles exclusively to Nintendo consoles. Games like Secret of Mana, Final Fantasy III (a.k.a. Final Fantasy VI), and Chrono Trigger are fondly remembered as some of the best software of the decade, and if you wanted the next great Square RPG, you had to have a Nintendo platform in order to experience it.

In 1996 all that changed and for reasons still debated to this day, Square broke ties with their longtime business partner and began publishing games on Sony’s PlayStation. This move put Final Fantasy VII — the biggest RPG of the decade — on a non-Nintendo system, and this falling out between the two companies wouldn’t be repaired until 2003.

 The Worst Things About the 90s

Image Credit: pjparlapiano.blogspot.com

Death of the Arcade

Arcades served as home to some of the best competitive video game experiences in the early part of the ’90s, and arcade culture grew as thousands of players across America duked it out in Street Fighter II and Mortal Kombat. Anyone who lived in the ’90s remembers the serenade of dissimilar electronic sounds mashing together the moment you stepped in the arcade and act of quartering up — where a player would place a quarter against a bottom portion of the screen — and wait in line to be the next challenger.

Sadly, arcades fell out of popularity thanks to the increased power of home consoles. This leap in technology brought ports of the most popular arcade games to your living room and slowly contributed to the eventual decline and death of arcades later in the decade.

Find similar article at: http://www.1up.com/features/worst-90s_2

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MMO Updates

MMO Updates


Rise and Shiny: Remanum

Posted: 01 Apr 2012 10:00 AM PDT

Filed under: , , , , , , , , , , ,

Remanum screenshot
This week I was lucky enough to come across a pretty cool browser-based MMORTS that offers no combat whatsoever. That's right -- this game is all about trading, conquering your neighbors with prices, and building a reputation that is better than everybody else's. Remanum is brought to us by the makers of the famous Travian set of games. Slowly, but surely, the developers are trying out different styles of gameplay that all offer an art style that is obviously their own. I was thrilled to see them again try out something different with Remanum.

So how boring is a game that offers nothing but trade wars? Well, that all depends on how much you care for scratching your chin, sitting back, and plotting. It's a game of patience and working with others. I never pretend that most MMORTS titles are supposed to move at the same pace as Vindictus or Guild Wars; games just have different styles. Remanum is a great game to enjoy any place and any time, from a few minutes to a few hours a day.

I had a few issues with the game, so let's cover those as well.

Continue reading Rise and Shiny: Remanum

MassivelyRise and Shiny: Remanum originally appeared on Massively on Sun, 01 Apr 2012 12:00:00 EST. Please see our terms for use of feeds.

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    One Shots: Botanical bliss

    Posted: 01 Apr 2012 09:00 AM PDT

    Filed under: , , ,

    Guild Wars 1
    This is a picture of a plant in Fisherman's Haven in Guild Wars, one of my favorite zones for accessing my storage vault when I'm /invisible and hiding out from my friends, who are probably trying to drag me along to vanquish zones or do Zaishen dailies or something. I mean, seriously guys, I think you forgot that MMOs aren't supposed to be about fun. They're supposed to be about spending $60 and then complaining on the forums and quitting in a huff.

    Behind me is a beautiful vista with gentle waves swirling on a beach nestled in an exotic cove, but you can't see any of those things because I chose to focus on this plant, darnit. It's my very favorite plant. I stand next to this plant while accessing the storage vault referenced earlier. I don't have to comport with your oppressive "beautiful screenshot" paradigm. This plant has deep meaning. Deep. Meaning. Something about standing alone in a wasteland of sand. It's about the very essence of MMOs, see?

    Do you have a picture of a favorite MMO plant? The very first thing you should do is not send it in to us at oneshots@massively.com, along with your name, the game, and a description of the scene, and we won't publish it. Bring back One Shots!

    MassivelyOne Shots: Botanical bliss originally appeared on Massively on Sun, 01 Apr 2012 11:00:00 EST. Please see our terms for use of feeds.

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      Previously On MVTV: The week of March 24th

      Posted: 01 Apr 2012 08:00 AM PDT

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      Previously On banner
      Ah, spring is in the air. You know what that means! That means that we get to sit inside, away from all of the sunshine and pollen, and watch others play through video games that we just don't have access to or haven't given a chance yet. This week, we worked hard to bring you some more of our digital adventures and got some of our biggest viewership numbers ever! Remember, if you come across a game we haven't covered yet or want to see a certain title covered, take the time to tell us. Give us the website, why we should look at it, and any other information you think we need to know, and you just might see it live on MVTV!

      First Blake jumped into Global Agenda for his Lunchtime Livecast; then Richie took some time to try out the Mists of Pandaria beta for World of Warcraft. Adventure Mike explored some content in Final Fantasy XIV, while plain old Mike burned some space dust in EVE Online and cast many spells in RIFT. I decided to look at Nadirim because it's been a while and gave the Rise and Shiny treatment to Remanum.

      Be sure to bookmark our livestream MV Guide, a sort of TV Guide for our livestreams. That way you can blame only yourself when you miss one of our awesome streams!

      Continue reading Previously On MVTV: The week of March 24th

      MassivelyPreviously On MVTV: The week of March 24th originally appeared on Massively on Sun, 01 Apr 2012 10:00:00 EST. Please see our terms for use of feeds.

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        One Shots is back! Long live One Shots!

        Posted: 01 Apr 2012 07:00 AM PDT

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        One Shots is back!
        You made your voices heard and now we're listening. That's right, One Shots is back after enjoying a bit of a self-discovery period in the tropics with its secretary, and we're proud to kick off the screen-shotty goodness for you today.

        Throughout the day today, you'll see several entries from the new One Shots series. Be sure to let us know what you think of the new format!

        MassivelyOne Shots is back! Long live One Shots! originally appeared on Massively on Sun, 01 Apr 2012 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: What are your favorite jokes of the day?

          Posted: 01 Apr 2012 06:00 AM PDT

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          Bard and walrus man - still a better love story than Twilight.
          All right, we admit it, you probably haven't seen any April Fool's jokes just yet. It's early. But every year, MMO developers -- and the rest of the Internet -- delight in the absurd, the strange, and the blatantly false. Yes, the first of April is when everyone gets to troll the world just a little bit. And while some people are stalwartly opposed to a day during which you can trust no news and be sure of no announcements, the rest of us just accept nothing useful is getting done today and enjoy it.

          So go ahead and see what the various jokes are around the internet. Seriously, we'll wait. Then, let us know your favorites. Maybe it's something everyone loves, maybe it's something no one has seen yet, maybe you're just going to link something on YouTube. The point is, we want to know -- what's your favorite April Fool's joke this year?

          Every morning, the Massively bloggers meet to discuss the dark ritual required to summon back the most missed of all features: One Shots. So we're bringing it back today. If you can't trust the footer text today, then who can you trust? In other news, this is today's Daily Grind!

          MassivelyThe Daily Grind: What are your favorite jokes of the day? originally appeared on Massively on Sun, 01 Apr 2012 08:00:00 EST. Please see our terms for use of feeds.

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            Perpetuum expands the sandbox with player-built settlements

            Posted: 31 Mar 2012 07:00 PM PDT

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            Perpetuum
            Perpetuum's sci-fi sandbox is preparing to go from your basic Toys-R-Us plastic pool to a full-on professional playground setup in the near future. Its team of 10 developers are slaving away at creating 24 brand-new "Gamma" islands for players to colonize and fight over, as well as the tools with which to stake their claim.

            This chain of two-dozen islands will be the foundation for Perpetuum's Player-Built Settlements (or PBS, if you miss Sesame Street). Everything from the buildings to the land they're built on can be created and modified by players to make a real and lasting impact on the game world.

            Settlements will be color-coded to represent its parent corporation and are incredibly complex in regards to how the buildings are linked to each other. Of course, this being a PvP game, other corporations will certainly have motive to destroy and conquer enemy territory.

            [Thanks to Roy for the tip!]

            MassivelyPerpetuum expands the sandbox with player-built settlements originally appeared on Massively on Sat, 31 Mar 2012 21:00:00 EST. Please see our terms for use of feeds.

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            The Tattered Notebook: A scenic tour of the Withered Lands

            Posted: 31 Mar 2012 04:00 PM PDT

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            Withered Lands
            As we get closer to April 17th, more and more is being revealed about what's in EverQuest II's Game Update 63. Fortunately, much of it is on the test server, so players can pop in, check things out, and not have to worry about an NDA. I decided to head over, and since I already had a character test copied to the server, I was able to get in and see the new zones and some of the new additions to the game. Read on for highlights of my journeys through the Withered Lands and Skyshrine!

            Continue reading The Tattered Notebook: A scenic tour of the Withered Lands

            MassivelyThe Tattered Notebook: A scenic tour of the Withered Lands originally appeared on Massively on Sat, 31 Mar 2012 18:00:00 EST. Please see our terms for use of feeds.

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              The Mog Log: Ishgardbul, not Ala Mhigonople

              Posted: 31 Mar 2012 02:00 PM PDT

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              The Mog Log header by A. Fienemann
              There are three cities that players can select to call home in Final Fantasy XIV, but there are five cities of importance. Over the past few weeks I've looked at the former group, but that leaves two important places to be covered. At the same time, those cities are by necessity harder to talk about because we haven't set foot in either. Everything we know about them is secondhand, via quests and inference and in one case the ability to longingly gaze over an ornate stone bridge.

              Ishgard and Ala Mhigo both cast long shadows over Eorzea, but neither one is accessible to players. There are details about both swimming through the game, but it's always secondhand, always with one or two pieces gleaned from outside sources. In its own way, this makes both cities more alluring -- because one we know to be the heart of darkness and the other could be almost anything when the gates finally swing open. If, in fact, they ever do.

              Continue reading The Mog Log: Ishgardbul, not Ala Mhigonople

              MassivelyThe Mog Log: Ishgardbul, not Ala Mhigonople originally appeared on Massively on Sat, 31 Mar 2012 16:00:00 EST. Please see our terms for use of feeds.

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                The Road to Mordor: Will the instance finder take off?

                Posted: 31 Mar 2012 12:00 PM PDT

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                LotRO
                When World of Warcraft released its dungeon finder in late 2009, the online gaming community fractured into two distinct camps. There were those who loved and embraced the dungeon finder for its ease of grouping, its bonus rewards, and its accessibility. Then there was the other camp, whose members grew to loathe this system, claiming that it fractured the community (especially when it went cross-server) and trivialized the teamwork and bonding that dungeon groups cultivated in the past.

                Love it or hate it, the dungeon finder was a massive hit and quickly became a staple in many other MMOs, such as RIFT and yes, Lord of the Rings Online. I've always been a huge proponent of the system because LFG tools and channels are typically insufficient and inefficient. Plus, dungeon finders cater to those of us who aren't as naturally outgoing and chatty when it comes to finding or starting groups, and I think this is why it became so embraced. Many of us felt denied this content simply because we weren't in a gung-ho guild or weren't proactive enough to build a group, but this became a game-changer.

                Instead of releasing LotRO's instance finder in its full glory all at once, Turbine's rolled out the replacement to its lackluster LFF interface in stages. With Update 6, we now have an improved system to examine, although there's certainly work that needs to be done.

                Continue reading The Road to Mordor: Will the instance finder take off?

                MassivelyThe Road to Mordor: Will the instance finder take off? originally appeared on Massively on Sat, 31 Mar 2012 14:00:00 EST. Please see our terms for use of feeds.

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                  Massively Exclusive: Eligium's world history, chapter 1

                  Posted: 31 Mar 2012 11:00 AM PDT

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                  It's a bit of a fixer-upper.
                  Maybe you've been following Eligium since it was first announced. Maybe you've been interested after reading our impressions of the title from GDC. Maybe you're only just now hearing about it. Whatever camp you fall into, the game is continuing along with its testing and nearing an official release. And while some players might be interested only in leveling particularly involved mounts and enjoying some wide-open exploration, others want to know a little more about the world the game inhabits.

                  We've seen snippets of the game's lore from the various racial reveals, but the team at Frogster is putting together a series on the game world's history in more detail. The first installment gives a quick and broad overview of the pre-history of the game's setting; it's just after the cut. If you're interested in the game, enjoy, and keep your eyes peeled for future installments in the history updates.

                  Continue reading Massively Exclusive: Eligium's world history, chapter 1

                  MassivelyMassively Exclusive: Eligium's world history, chapter 1 originally appeared on Massively on Sat, 31 Mar 2012 13:00:00 EST. Please see our terms for use of feeds.

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