General Gaming Article

General Gaming Article


Noctua, RotoSub Developing Fans With Integrated Noise-Cancelling Technology

Posted: 31 May 2012 10:17 AM PDT

Running a silent PC isn't possible if you've got a rig that generates a lot of heat -- at least, it isn't possible today. The cooling specialists at Noctua have announced that they've teamed up with a company called RotoSub to create the world's first fan with Active Noise Cancellation, and they plan on showing off a working prototype of a Noctua NF-F12 running the tech at Computex next week.

Engadget first pointed us towards the news, but Noctua has also written a press release about the joint venture. Said press release includes a short primer on the tech behind the active noise cancellation:

Active Noise Cancellation is the technique of using sound waves to reduce noise by means of an effect called phase cancellation or destructive interference.

Basically, ANC uses sound waves to cancel out other sound waves. Rotosub has developed a system that lets the fan itself emit a sound that largely cancels out the, um, actual fan sound. To us, it sounds a bit trippy (if nevertheless scientifically valid), but Noctua thinks that with the RotoSub ANC technology its NF-F12 fan will be able achieve 80 percent more airflow and 120 percent more static pressure while maintaining its current noise level. Not too shabby, that.

RotoSub hopes to have the fan-based ANC fine-tuned and ready to ship within the next year. The Rotosub website has a brief animated graphic showing how its fan technology works as compared to traditional ANC methods if you're interested.

Accidental Blog Post Says Windows 8 Release Preview Will Launch Today UPDATE: It's Here!

Posted: 31 May 2012 09:45 AM PDT

Microsoft's been promising to launch the Windows 8 Release Preview during the first week of June for a while now, but an accidentally published (and quickly retracted) Microsoft blog post says that the latest build of the company's new operating should actually hit the Internet today. Hey, tomorrow's June 1st -- that makes this the first week of the month, right?

The article, penned by Chuck Chan (aka Vice President on the Windows Development team) was only live on the Windows Hardware and Driver Developer Blog for a few minutes yesterday, but several people saw it in that time frame -- and Neowin was conscious enough to snap a quick screenshot of the slip-up. The article, post-dated for today, says that Microsoft is "very excited to make available today the Windows 8 Release Preview on the Windows Dev Center."

Check out the full text in the Neowin-provided screenshot below, and be on the lookout for that Release Preview; Neowin's sources say that it should indeed go live later this afternoon.

UPDATE: ....aaaaaand here it is! We'd love to hear your thoughts about the Release Preview, so feel free to share 'em below.

Global Wi-Fi is Intel's Ace in the Hole for Ultrabooks

Posted: 31 May 2012 07:14 AM PDT

Shakespeare's Juliet famously said "that which we call a rose by any other name would smell as sweet," which is good news for AMD, seeing as how the Sunnyvale chip maker isn't allowed to call its own thin and light notebooks 'Ultrabooks,' a term Intel created for a new generation of laptops that follow specific design guidelines, one of them obviously being the use of Intel processors. There's nothing stopping AMD from promoting its own equivalent, but Intel may have a trump card.

According to Gigaom.com, Intel struck an agreement with Devicescape to use its connection manager technology so that Ultrabook owners can have access to Wi-Fi hotspots around the globe. Of course, Intel doesn't build its own Ultrabooks or tablets, but it does provide manufacturers with reference blueprints and Wi-Fi radios.

The licensed software works automatically when it detects a Wi-Fi hotspot, regardless of whether the system is awake or in sleep mode.

"Smart Connect will work on lid open and lid closed scenarios," Devicescape CEO David Fraser told Gigaom in an email. "So, you'll be automatically connected no matter the state of your PC."

It's not yet clear if Intel plans to charge users for the service or include it au gratis, the latter of which could be a deciding factor for users torn between an Intel-based or AMD-based laptop or tablet.

Image Credit: Flickr (Dana Spiegel)

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NBA 2K13 Ships to PC and Consoles October 2; Wii U at 'Later Date'

Posted: 31 May 2012 06:40 AM PDT

2K Sports said it plans to ship NBA 2K13, the twelfth installment of its NBA videogame simulation franchise and the followup to NBA 2K12, on Tuesday, October 2, 2012 in the U.S. for the Xbox 360, PlayStation 3, PSP, Wii, and our beloved Windows PC. Noticeably absent from that list of systems is Nintendo's upcoming Wii U console, which 2K Sports promised to support at "a later date" sometime during the system's launch window.

Fans of the franchise who pre-order NBA 2K13 for the Xbox 360 or PS3 will receive bonus content in the form of a new downloadable All-Star package. The add-on will let gamers host their own NBA All-Star game along with side events like the Three Point Shootout, BBVA Rising Stars Challenge, and Slam Dunk Contest.

"The NBA All-Star package is our way saying 'thank you' to fans for their ongoing love of the NBA 2K series," said Jason Argent, vice president of marketing for 2K Sports. "This content provides a ton of depth and value to our fans, and it's just the beginning of a lot of big news about NBA 2K13."

As the to Wii U version, 2K Sports pegged the "holiday season" as a timeline for the game's release on that platform. That's a pretty strong indication that Nintendo plans to release the console this year, with an announcement likely coming at E3 in June. It's at E3 that Nintendo also plans to announce a list of launch titles.

"Guess what the initial game releases will be for th Nintendo's new home console, Wii U? Soon we'll scratch off to reveal the names!," Nintendo posted on its Wii U Facebook Timeline.

Asus, HTC Unlikely to Join Google's Chromebook Party

Posted: 31 May 2012 06:11 AM PDT

Google this week announced a second generation Chromebook model from Samsung, the Series 5 550, which dispenses with the previous generation Chromebook's Atom N570 processor and replaces it with a dual-core Celeron B867 chip sporting Sandy Bridge DNA. That's well and good if you're into Chromebooks, except that companies like Asus and HTC aren't tripping over themselves trying to launch second generation Chromebook models of their own.

Just the opposite, actually. Citing sources entrenched in the upstream supply chain, DigiTimes claims both Asus and HTC have backed off of plans to cooperate with Google in launching their own brand Chromebooks. The reason has nothing to do with Chrome OS specifically and everything to do with lackluster sales. According to DigiTimes, Samsung and Acer never managed to crack 200,000 (each) first generation Chromebook sales.

Is Chrome OS and the concept of cloud computing to blame? It's tough to say. First generation Chromebook devices didn't come out of the gate with particularly tantalizing hardware, in part because the platform relies so heavily on the cloud, but they also saw intense competition from the then-booming netbook sector. Now that netbooks are almost out of the picture, Chromebooks may have a better shot at finding buyers who aren't willing to step up a more expensive Ultrabook model.

Image Credit: Acer

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Gigabyte Raises Ultrabook Ante with Full Carbon Fiber X11 Laptop

Posted: 31 May 2012 05:55 AM PDT

Someone must have handed Gigabyte the gauntlet, which the Taiwanese hardware manufacturer plans to throw down in the Ultrabook category with a new thin and light model constructed entirely of carbon fiber. Gigabyte's upcoming X11 laptop is supposedly the lightest Ultrabook this planet has ever seen, barely budging the scale at 975g (about 2.1 pounds) and measuring 0.3cm (about 0.12 inches) at its thinnest point.

Thin and light as it is, the X11 still rocks an 11.6-inch LED display with a 1366x768 resolution, 3rd Generation Intel Core processor options (Ivy Bridge), 4GB of DDR3 memory, Intel HD 4000 graphics, 128GB solid state drive, USB 3.0 and 2.0 ports (one each), a combo audio jack, microSD card slot, GbE LAN, 802.11b/g/n Wi-Fi, Bluetooth 4.0, 1.3MP webcam, and a Windows 7 (Home Premium or Professional). Prices will range from $1,000 to $1,300 when the X11 starts shipping in July.

Also on the mobile front, Gigabyte announced a pair of 14-inch laptops, the U2442 and U2440, both of which cross Ivy Bridge with Nvidia's mobile Kepler in tow. These models will ship in June starting at $700.

Image Credit: Gigabyte

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MMO News

MMO News


Forsaken World Update Launches

Posted: 31 May 2012 01:35 PM PDT

Forsaken World has just launched an update, featuring tougher bosses, better loot, and a brand new system.

Players at or above level 60 may now use the new system: Combat Assist.  This will allow players to automate some more tedious aspects of common MMOs, and let them focus on active gameplay elements.

Several new bosses have been added to the Gauntlet of Storms raid-boss dungeon.  Yggdras, Golz, Vianne, Vulkas, and Balberith all await players, and have some of the most powerful items in the game in their possession.

Forsaken World is published by Perfect World Entertainment, who also publishes Perfect World International and Rusty Hearts.

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Forsaken World Gameplay Screenshot

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Tougher bosses, better loot and a brand new system designed to ease the MMO grind are coming to Forsaken World with the latest content update.

Players at or above level 60 can now take advantage of the Combat Assist system. With this new character progression system, players can focus more on active gameplay while automating some of the more monotonous “housekeeping” aspects common in most MMOs.

Some of the most challenging boss encounters in the game have also been added to the Gauntlet of Storms boss-raid dungeon, including: Yggdras, Golz, Vianne, Vulkas, and Balberith. The extra challenges these new bosses bring also come with some of the most powerful item rewards yet.

For more details on the new challenges and rewards in store for players–and the new Combat Assist system, head to the official Forsaken World website.

World of Warplanes Launches Closed Beta Testing

Posted: 31 May 2012 01:24 PM PDT

Wargaming.net has announced that World of Warplanes has launched into Closed Beta, inviting players to experience the increased amount of content.  New planes, maps, and other features previously unavailable will be there for testing.

Testers may choose between one of four classes of planes:  fighters, ground-attack, heavy fighters, and carriers.  59 different aircraft in total are represented, from Germany, the United States, and U.S.S.R.  Testing will involve four unique maps, and players can utilize a variety of weapons to bring down their competition.  New players are encouraged to go through the brand new tutorial as well.

Wargaming.net also publishes World of Tanks.

World of Warplanes Closed Beta Trailer

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World of Warplanes Flies into Closed Beta

31st May 2012 — Wargaming.net, the award-winning game publisher and developer, today announced that its highly anticipated free-to-play MMO title World of Warplanes has taken to the skies for its closed beta, inviting players to experience an expanded amount of in-game content, including new warplanes, maps and other features.

Eligible closed beta pilots in Europe, North America and Russia will be able to get into the cockpit and take control of the skies with four warplane classes, including fighters, ground-attack planes, heavy fighters and carrier-based aircraft spanning 59 different warplanes from Germany, the United States and the U.S.S.R.

Across four unique maps, pilots can unleash devastation on their competition with new weaponry, including bombs and rockets, and against new ground targets such as anti-aircraft guns. New players can also take part in an in-game tutorial to polish their skills.

Wargaming.net plans to actively recruit pilots during the entirety of the closed beta to further incorporate player feedback and better improve the gameplay.

"It's an exciting day for the entire World of Warplanes team," said World of Warplanes Producer Alex Zezulin. "The launch of the closed beta will help us give players the most polished and enjoyable gaming experience possible and we're looking forward to getting their feedback."

Pilots interested in signing up for the closed beta can do so by visiting www.worldofwarplanes.com.

Spirit Tales Reveals 1v5 Boss Battle PvP Trailer

Posted: 31 May 2012 01:17 PM PDT

KoramGame has released a new trailer, showing off the 1v5 boss battle PvP mode set to be released soon.

One lucky (or unlucky) player gets to become a dungeon boss and face off against five other challengers.  Players must understand what the boss can do, and couple it with the unpredictability of another player controlling said boss.  The winning players will receive more powerful equipment.

Players who participate in the battles also have a chance to win various gaming peripherals and more.  The update is set to go live on June 6.

KoramGame also publishes Dragon Born.

Spirit Tales 1v5 Boss Battle PvP Trailer

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Spirit Tales 1v5 Monster Boss PvP Trailer Unleashed
See the 6-player Epic Dungeon Boss Competition in Action

** FOR IMMEDIATE RELEASE **

Sunnyvale, Calif. — (May 31, 2012) — KoramGame Ltd., a leading developer and publisher of free-to-play online games, today released a trailer for the new 1v5 Monster Boss Player versus Player (PvP) that is part of the upcoming content update for Spirit Tales, a cute 3D fantasy MMORPG.

The revolutionary 1v5 Monster Boss PvP will give players the chance to compete in an epically fun battle as a massive dungeon boss, or as 1 of 5 daring challengers ready to take up arms in the face of annihilation. Comprised of a 6-player all out fight for survival, players must race against the clock to defeat their competition for a chance to obtain stronger, more powerful equipment.

Experience the new Spirit Tales 1v5 Monster Boss PvP and be entered for a chance to win gaming peripherals and more. For more information visit: http://forum.koramgame.com/thread-61331-1-1.html

Runescape Announces Diamond Jubilee

Posted: 31 May 2012 12:57 PM PDT

Jagex has invited players around the globe to join the world’s largest virtual jubille in Runescape.

Players may partake in traditional British fare, such as cream teas, fish ‘n’ chips, steak and kidney pies, and a full English breakfast.  They are also encouraged to collect a variety of items, such as corgis, unique treasures, various souvenirs, and the Union Jack flag.  Her Majesty The Queen will also grace players in a resplendent carriage of gold, drawn by four unicorns.

The company was honored with the Queen’s Award for Excellence last April.  The team wanted to give back that recognition with the party.  The street party will take place on July 2 in the Royal City of Varrock.

Jagex also publishes 8Realms and War of Legends.

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Runescape “Diamond Jubilee” Gameplay Screenshot

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QUEEN BESTOWS ROYAL OPENING ON THE world's largest street party

her majesty permanently immortalised for diamond jubilee Celebration in online world

 Thursday 31st May Cambridge, UK – Hundreds of millions of people around the globe are invited to the world's biggest virtual Jubilee party in RuneScape.com, the brain-child of British online games company Jagex, to celebrate HM the Queen's Diamond Jubilee.

Coinciding with celebrations around the world this weekend, people will enjoy a feast of British classics such as cream teas, fish 'n' chips, steak and kidney pies and the breakfast of champions, the full English breakfast, no matter where they are, via the virtual world of RuneScape.com – the Guinness World Record holder for the world's largest free to play Massively Multiplayer Online Game.

People can also freely collect a plethora of cherished Jubilee content such as the Queen's favourite Corgis, unique treasures, royal souvenirs and the staple crowd pleaser – the Union Jack. The Queen will grace people in truly spectacular style in a custom built Jubilee golden carriage, drawn by four of the finest unicorns in the Realm.

In April 2011 RuneScape developer and publisher Jagex was honoured by the Queen at Buckingham Palace when it was awarded the Queen's Award for Innovation in Enterprise, the only games developer to be presented with this accolade. It won the award for the continuous development, innovation and success of RuneScape as well as the proprietary online technology that powers RuneScape.com.

"The Jagex team and I were incredibly honoured last year when we were recognised for our continued success over the past decade by receiving the Queen's Award for Excellence," commented Mark Gerhard, Jagex CEO. "We thought it was only appropriate to return our appreciation and admiration by immortalising the Queen's monumental 60-year achievement by providing an online platform for hundreds of millions of people around the world to come together. Friends and family will share in the fun and celebrations of this very special day celebrating her Diamond Jubilee, by hosting what may be the first, but certainly will be the world's largest, virtual street party. Everyone is invited, especially her Majesty."

He continued: "RuneScape is quintessentially a British medieval adventure and we're proud of our British roots as a continuing source of inspiration."

The virtual street party will take place on 2nd July in RuneScape.com at the Royal city of Varrock.

Jade Dynasty Celebrates Third Anniversary

Posted: 31 May 2012 12:31 PM PDT

Perfect World Entertainment has announced the three year anniversary of Jade Dynasty.  To commemorate the occasion, players will have a month long celebration in June.  Various events, prizes, and contests are being planned.

The game has also released an interesting demographic of various player statistics collected throughout the three years the game has operated.  Things like total levels gained and characters created are represented, as well as some amusing statistics such as marriages per year and years worth of seven-day smilies purchased.

Perfect World Entertainment also publishes Forsaken World and Perfect World International.

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Jade Dynasty Infographic

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Jade Dynasty Celebrates Three-year Anniversary

Prizes, gifts, contests, and events planned for fans

(Redwood City, CA) May 31, 2012 — Perfect World Entertainment today announced the three-year anniversary of its MMORPG, Jade Dynasty. To celebrate this tremendous milestone, fans can look forward to a month-long celebration this June with prizes, contests and in-game events. Players are invited to visit the official Jade Dynasty anniversary site, where they can look forward to more updates and surprises as the party continues.

“The anniversary celebration is our way of saying thanks to our loyal fans for three amazing years of questing, clearing dungeons, and leveling up,” said Dean Sakurai, Product Manager for Jade Dynasty.”We want to make the month of June an unforgettable experience and invite both veterans and new players to join the festivities. With free gifts for everyone, rare in-game prizes, PvP tournaments, and special events and contests for our community, the Jade Dynasty anniversary will have something of interest for all.”

Over the last three years, players have helped make Jade Dynasty one of the largest and most popular MMORPGs in the world, collectively logging in a total of over 186 million hours of playtime and gaining over 69 million level-ups since the title first launched. See the infographic below for more noteworthy achievements and statistics.

For more details on Jade Dynasty, head to the official website.

It’s been a great three years for Jade Dynasty. Here’s to many more!

Heroes in the Sky Launches Occupational War

Posted: 31 May 2012 12:18 PM PDT

GamesCampus has launched a new battleground for Heroes in the Sky titled Occupational War.  The battleground is the largest yet in the game, challenging players to conquer parts of the map and defend them from their enemies.

In a special event, European gamers will be challenging American gamers on the map, to see who will prevail.  From 5/31 to 6/3, at three times during the day, these battles will be fought.  When specific kills, assists, and/or deaths are reached by an individual, they will receive a random item.  Since no aircraft may be above level 90, players will be able to access a gear lab on the U.S. servers to tune their planes to level 90 standards.

GamesCampus also publishes Tank Ace and Scarlet Legacy.

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Heroes in the Sky “Occupational War” Gameplay Screenshot
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HEROES IN THE SKY FIGHTS AN OCCUPATIONAL WAR

 

Europe Competes Against The U.S.A. In The Biggest Battle Yet!

Sunnyvale, Calif. (May 31, 2012) – Leading online game publisher, GamesCampus.com (www.GamesCampus.com), announced today the newest battleground for their Massively Multiplayer Online Third Person Shooter (MMOTPS) Heroes in the Sky, Occupational War! Combining together a high intensity PVE story with fast paced PVP, Heroes in the Sky challenges players to become top Ace in a World War II setting. Pilots should fly straight over and register for their account at http://his.gamescampus.com/

Occupational War is the biggest battlefield that Heroes in the Sky offers to players. Pitting Allies against Axis, players can compete and acquire territories within the map, and then must defend them against the hordes of the enemy. GamesCampus will be presenting a global twist to the map during the Occupational War Event, which pits the world’s best against each other regardless of faction, but by region!

Players will be able to register by opting into the Occupational War via the character screen. European players will be suiting up against players from the U.S.A. to determine once and for all which region has the most firepower. Special events for the worldwide Occupational War take place on the following days and at the following times, 5/31 to 6/3:

  1. 10:00-12:00 PST / 19:00-21:00 CEST
  2. 15:00-17:00 PST / 00:00-02:00 CEST
  3. 22:00-00:00 PST / 8:00-10:00 CEST

Rewards will be based on the number of kills/assists/deaths each player acquires; 3 kills, 6 assists or 9 deaths. A player’s recorded kill will grant them an item from a random set, including Techs, specialty-items and more. The winners’ side, whether it is Europe or U.S.A., will have a server-wide EXP/GEM/Drop Rate Event after the tallies have been finalized. The participants on the losing service will be rewarded with similar in-game and cash items, in reduced amounts.

While all pilots are welcome to join into the event, to ensure the most even playing field, items and aircrafts must be below level 90 to qualify, including premium aircrafts. To help players get geared up, a Gear Lab event will run on the U.S. servers that allow players to create, strengthen, and refine their pre-90 gear!

Heroes in the Sky is an intense airborne MMOTPS that combines high impact PVE and fast paced PVP as it chronicles the events from the beginning to the end of World War II. PVP combat is taken to a new level as players must not only worry about the basic dangers from the front, behind, and sides, but also from above and below. Heroes in the Sky is dog fighting at its finest; cannon fires, machine gun blasts, missiles, and bombs flood the skies as up to 16 players shoot it out for air superiority! Featuring some of the most famous WWII aircraft in history, players will soar across the sky as they bomb cities, sink boats, burst blimps and more– all this and more unfolds as players compete to become the top Ace in Heroes in the Sky. Players will choose from a variety of intense and realistic planes including both experimental and field tested all while reliving history and participating in intense aerial combat.

For more information about Gamescampus.com or Heroes in the Sky, please visit http://his.gamescampus.com

Dragon Crusade Enters Closed Beta

Posted: 31 May 2012 12:04 PM PDT

Aeria Games has announced that Dragon Crusade has officially begun closed beta testing.

The game allows players to control the growth of their civilization, and seek about the downfall of others.  Dragon Crusade features six playable races, each with their own unique abilities, buildings, and units.  Players can form alliances to share resources, equipment, and more.

The game will be offering various events throughout the beta test.  Players will have a chance to earn things like custom gear and unique items by winning these events.

Aeria Games also publishes Golden Age and Call of Gods.

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Dragon Crusade Gameplay Screenshot
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New Eagerly Anticipated Browser-Based MMORTS, Dragon Crusade, Enters Closed Beta

Fantasy-Themed Strategy Game joins Aeria Games' Stable of Free-to-Play Titles

 

SANTA CLARA, Calif. – May 31, 2012 – Endless combat, construction, and competition await, as Aeria Games, a leading global publisher of free-to-play online games, announced today the massively multiplayer online (MMO) strategy game Dragon Crusade has begun closed beta testing. The game will allow players to govern their civilization's rise to prominence while reducing rival kingdoms to dust with hordes of monstrous minions—all from within the ease and comfort of their own web browsers.

Dragon Crusade allows players to craft their own tales of the rise and fall of empires in an absorbing medieval world. An ever-evolving landscape forces players to adapt and grow if they want to stay ahead of the competition, building and maintaining not just one, but multiple cities forming extensive kingdoms—as well as the powerful armies necessary to protect them.

Dragon Crusade also offers an incredible level of customization rarely seen in browser games. Six playable races—from Dark Elves to sturdy Dwarves to the necromantic Azraen—make for very different gaming experiences through their unique buildings, troops, and abilities. In addition, highly customizable heroes level up through battle, allowing players to distribute their stat points, as well as equip them with better gear. A hero's skills can be boosted even further with the addition of mounts and pets.

Several features encourage both cooperation and competition between players. They can form alliances with each other to take on the rest of the world as a united front, sharing key resources, technology, and buildings. When in a fighting mood, players can also pit heroes against each other in gladiatorial arena matches or send their heroes into a dungeon to search out spoils and glory.

Many fun events are planned for the closed beta to bestow prestigious awards like unique items and custom gear upon the most dedicated players. These events include challenges to produce the most resources, obtain the strongest equipment, and form one of the top five alliances. Even more prizes will be offered through surprise challenges that change daily!

Dragon Crusade is entirely browser-based and does not require a download, and like all Aeria Games titles, it is free-to-play. Players can register for the closed beta today at http://dragoncrusade.aeriagames.com.

Arctic Combat Opens Beta Sign-ups

Posted: 31 May 2012 11:18 AM PDT

Webzen has announced that beta sign-ups for Arctic Combat are now open.

Applications are being accepted for the first user beta test, nicknamed “Task Force 613.” Signups will be available until June 6, and only a limited amount of people will be accepted.

The first beta test will welcome a wide range of PC users, and feature the game’s core mechanics with team-based and clan-based strategic battles with tactical perks, weapons, and more.

Webzen also publishes Continent of the Ninth and MU Online.
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Arctic Combat Gameplay Screenshot

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Enlistment for the First Beta Test of ‘ARCTIC COMBAT' has Begun

WEBZEN Inc. (WWW.WEBZEN.COM), the Next Generation of Free-to-Play Online Games, announced the first user beta test sign-up for the for the modern military FPS game 'ARCTIC COMBAT'.

Today, WEBZEN opened the beta sign-up page for 'ARCTIC COMBAT' accepting applications for the first user beta test, 'Task Force 613'. The sign-up will continue until the 6th of June and will only accept a limited amount of users through the official website (ac.webzen.com).

During the first beta test, selected testers will be able to experience the realistic warzone effects and battles based on team/clan strategic gameplay involving tactical perks, weapons, and equipment. The game engine is optimized for the full spectrum of PCs, without compromising graphical quality allowing a wide range of users to enjoy the game.

Jihun Lee, Head of Global Publishing, said, "Arctic Combat is an FPS game that both new and skillful players can enjoy with its many features." Also he said, "We hope many users will participate in the first beta test to feel the intense battlegrounds of Arctic Combat."

Meanwhile, WEBZEN will hold a press event with the '2012 C9 Tournament Championship' during E3 2012 in Los Angeles, U.S.A. Here, 'ARCTIC COMBAT' will reveal a new synopsis trailer along with an on-site tournament giving visitors the first chance to play.

More information on the modern military FPS game 'ARCTIC COMBAT' and beta sign-up can be found on the official Facebook page (www.facebook.com/ArcticCombat) and website (ac.webzen.com).

Luvinia Online Opens Doors To Yutaka’s Tomb

Posted: 31 May 2012 11:04 AM PDT

The Yutaka’s Tomb expansion has arrived in Luvinia Online.

The content update raises the level cap to 89. New content for players includes new bosses at Zendo Hunter’s Camp, the new Yutaka’s Tomb instance, and a new third floor in the Knowledge Pagoda, where players can scavenge for rare constellation materials. It also introduces a new enchanting system, new combat point system for PvP, new fashions, and more.

As a celebration, level 80+ players can take place in the E3 Fight Nights from June 4 through June 8 (5pm Eastern) to battle in faction versus faction battles for dungeon treasures and map ownership. Players can also redeem code LUVYUTAKA at the redemption page for a three-pack of Planar Essence.

Luvinia Online is published by Outspark, which also publishes Fiesta and Dark Blood.

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Luvinia Gameplay Screenshot

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Luvinia Celebrates Yutaka’s Tomb Expansion & Level Cap Raise with E3 Fight Nights
Thrilling Faction v. Faction Action Delivers Epic Looting and Chic Fashion

San Francisco, CA – May 31, 2012 – Today Luvinia Online released Yutaka’s Tomb expansion as part of a vast content update to its free-to-play fantasy MMORPG which includes a level cap raise to Level 89, new bosses for Zendo Hunter’s Camp, and Knowledge Pagoda’s mysterious third floor where players can scavenge for rare constellation materials in the Lost Library.

“This content update delivers something for everyone including PvP dungeons with the biggest loot drops in the game, extremely potent consumables as part of a new enchanting system, and very stylish fashions,” cheered Philip Yun, CEO, Outspark. “Many thanks to our developers Simo and Shanda Games for this fantastic assortment of fun-filled adventures for our players to enjoy.”

To celebrate the launch of Yutaka’s Tomb, Luvinia will be hosting E3 Fight Nights from June 4th through June 8th at 5pm ET where Level 80+ players can partake in GM-led faction v faction bloodbaths between the Empire and Federal Nations for epic dungeon treasures and glory of owning of the map. For event details and to play Luvinia Online for free, visit http://luvinia.outspark.com and redeem LUVYUTAKA for a three-pack of valuable Planar Essence at http://www.outspark.com/redeem?src=osk&aff=pr&kyd=code&cm=yutaka. There will also be exciting fan challenges for community to partake in on Facebook at http://www.facebook.com/outsparkluvinia and Twitter at http://www.twitter.com/luviniagame.

Ignited Games Welcomes Son Destan Players

Posted: 31 May 2012 10:34 AM PDT

Ignited Games, publisher of Rosh Online, have announced their welcome to Son Destan (Karos Online Turkey Version) players.

Joygame, publisher of Son Destan, has announced the shut down of the game by June 21. However, Ignited Games has announced that they will open a new server of Rosh Online for Turkish players, and will transition all items, characters, carats, and in-game assets to the new version. Likewise, Ignited Games has also pledged to offer content updates and regular events, including a special welcome to their new guests.

Ignited Games also publishes DarkEden.

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Rosh Online Gameplay Screenshot

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Here at Ignited Games, we would like to welcome the players of Son Destan (Karos Turkey Version) from JoyGame!

As JoyGame closes its Son Destan server, Ignited Games will be the new publisher of Son Destan with a brand new server for existing Son Destan players to transition into. We promise to take Son Destan to a whole new level and we can’t wait for you to become a part of this epic journey. We are committed to providing exciting events, content updates and exceptional customer support to service your needs. What’s more? All characters, items, carats and in-game assets will stay with your character, and we are preparing surprising benefits for you.

We look forward to making your transition from JoyGame to Ignited Games as fulfilling as possible. Make sure to register here to get the latest news and spread the words to all Turkey players!

MMO Updates

MMO Updates


Ex-Fallen Earth designer compares in-game locations to real life

Posted: 31 May 2012 10:00 AM PDT

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Fallen Earth - Sector Three, er, I mean Kaibab National Forest
Fallen Earth fans probably know that the post-apocalyptic MMO is one of the few massive titles to feature a real-world location. Despite its bombed-out futuristic stylings, the game takes place in the American southwest, or more specifically, the Grand Canyon and surrounding territories.

According to former Icarus Studios designer Joshua Peery, Fallen Earth's Grand Canyon isn't too far removed from the real thing. For starters, the devs used USGS satellite imaging as their world-building blueprint. Peery's latest personal blog entry says that driving through the real-world location leads to further appreciation for the work done by the game's artists and builders.

"Driving through the 'real' Sector Three's Kaibab Forest was like deja vu, with the only difference being I was in my SUV rather than in an interceptor, dirt-bike, horse, etc.," Peery writes. Peery's game tourism odyssey was part of a cross-country trek to a new job at Carbine Studios, for which Massively offers a hearty congrats.

MassivelyEx-Fallen Earth designer compares in-game locations to real life originally appeared on Massively on Thu, 31 May 2012 12:00:00 EST. Please see our terms for use of feeds.

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Elder Scrolls Online art director talks MMO limitations and stylistic influences

Posted: 31 May 2012 09:30 AM PDT

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The Elder Scrolls Online - concept art
What's up with the stylized visuals on display in The Elder Scrolls Online's recent screenshot and video reveals? It's all about marrying various takes on Tamriel with the limitations of MMORPGs, according to ZeniMax Online art director Jared Carr.

"We're not really at the technical state with MMOs to be able to pull off photorealism," Carr explains. He goes on to say that the target is 200 characters on screen for the game's massive battles, and he also notes that despite concessions to tech limits and travel times, TESO is heavily influenced by previous Elder Scrolls games, particularly Oblivion and Morrowind. Head to Game Informer for the full video dev diary.

MassivelyElder Scrolls Online art director talks MMO limitations and stylistic influences originally appeared on Massively on Thu, 31 May 2012 11:30:00 EST. Please see our terms for use of feeds.

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RuneScape throwing the Queen a royal celebration on June 2nd

Posted: 31 May 2012 09:00 AM PDT

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RuneScape
Royalty is coming to RuneScape on June 2nd, as Jagex is celebrating the Queen of England's Diamond Jubilee (that's 60 years on the throne, if you're wondering). Players in the game will be invited to join in a massive block party that will include sampling British cuisine, solving clues, petting the Queen's Corgis, and collecting numerous treasures scattered throughout the Royal city of Varrock. There's even a giant Queen Black Dragon to be defeated, but be warned: She's one of the toughest mobs in the game.

This celebration is partially in response to the honor (honour) that the Queen gave the studio in April of this year, as Jagex was bestowed the Queen's Award for Innovation in Enterprise.

"We thought it was only appropriate to return our appreciation and admiration by immortalising the Queen's monumental 60-year achievement by providing an online platform for hundreds of millions of people around the world to come together," said CEO Mark Gerhard. "Friends and family will share in the fun and celebrations of this very special day celebrating her Diamond Jubilee, by hosting what may be the first, but certainly will be the world's largest, virtual street party."

If you're wondering if the Queen will be there, well, Jagex did extend an invitation. You can watch the Jubilee Celebration trailer after the jump.

[Source: Jagex press release]

Continue reading RuneScape throwing the Queen a royal celebration on June 2nd

MassivelyRuneScape throwing the Queen a royal celebration on June 2nd originally appeared on Massively on Thu, 31 May 2012 11:00:00 EST. Please see our terms for use of feeds.

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World of Warplanes closed beta starts today

Posted: 31 May 2012 08:30 AM PDT

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World of Warplanes - Closed beta begins
It's officially closed beta time for World of Warplanes. Wargaming.net says it has expanded the title's content to include "new warplanes, maps, and other features." The current beta build boasts 59 aircraft from Germany, the United States, and the U.S.S.R. There are four battle maps, as well as new weaponry like bombs and rockets plus an in-game tutorial.

World of Warplanes is a lobby-based 15v15 arcade shooter featuring World War II-era aircraft. You can learn more about the game, as well as sign up for the closed beta, at the WoWP website.

[Source: Wargaming.net press release]

MassivelyWorld of Warplanes closed beta starts today originally appeared on Massively on Thu, 31 May 2012 10:30:00 EST. Please see our terms for use of feeds.

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    8BitMMO adds zombies, mega map, and more

    Posted: 31 May 2012 08:00 AM PDT

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    8bitMMO - the megamap
    What's better than 2-D massively multiplayer sandbox action? Why, 2-D massively multiplayer sandbox action with zombies, of course! 8bitMMO has updated with the brand new S8 patch, which brings lots of new features to the retro indie construction game.

    Chief among said new features are a playable zombie race, a mega map, additional permission controls for player cities, trading, and more avatar customization options.

    8bitMMO is the work of a single developer, and Robby Zinchak says that players can take his creation and run with it. "The community can participate as part of the game's development. In fact, many of the new features in the S8 update were inspired from the top voted player suggestions," he says.

    [Source: Archive Entertainment press release]

    Massively8BitMMO adds zombies, mega map, and more originally appeared on Massively on Thu, 31 May 2012 10:00:00 EST. Please see our terms for use of feeds.

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      RaiderZ releases dev diary on how to beat a monster to death with its own severed limbs

      Posted: 31 May 2012 07:00 AM PDT

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      RaiderZ, you know it's a cool game because of the Z.
      Admit it: Deep down, you dream about beating in-game monsters to death with their own severed limbs. Who doesn't? Happily, RaiderZ makes that dream a reality, as is demonstrated in the game's most recent developer diary.

      The video diary goes over tactics and playstyles for handling monsters out in the world. Most monsters have unique attack styles and players need to observe their foes in order to best exploit weaknesses of the monsters' timing and tactics. The video drops other strategy gems, like the clue that "melee players must get up close and personal with their adversaries" and have to consider the pros and cons of fast, lighter-damage attacks or slower, more powerful strikes. With no tab-targeting in the game, caster and ranged classes have to be sure to fire in the right direction and take full advantage of times that monsters leave themselves vulnerable. Most excitingly, there is the previously-mentioned ability to whack off monsters' horns and appendages for a chance to use them to pierce, bludgeon, and otherwise damage the beasties.

      Continue reading RaiderZ releases dev diary on how to beat a monster to death with its own severed limbs

      MassivelyRaiderZ releases dev diary on how to beat a monster to death with its own severed limbs originally appeared on Massively on Thu, 31 May 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do narcotics belong in MMOs?

        Posted: 31 May 2012 06:00 AM PDT

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        SWTOR. In SWG, someone once told my spice-crafting Smuggler that she was too cute to be a drug-dealer and that I needed to get a scar or something. I loved SWG.
        Be it a sci-fi cantina or a fantasy tavern, your MMO's local watering hole no doubt offers a very specific sort of drug: alcohol. But you might have noticed that non-alcoholic drugs aren't usually given the same chance to virtually corrupt you as do more comfortable vices like extreme violence, gore, thievery, and physics-defying cleavage.

        Immersion-centric players might argue that narcotics add to the gritty realism of many game worlds and aren't really different from other mind-and-body-altering substances like booze, but developers seem wary of wading into that territory. Star Wars Galaxies, for example, launched with canon-correct spice (complete with "downer" effects) but ended spice production with the NGE. And Lord of the Rings Online implemented Tolkien's famous pipeweed but has resisted bestowing beneficial effects on those who smoke it, probably for fear of encouraging "bad" behavior, triggering political drama, or jeopardizing its age rating.

        What do you think -- do narcotics belong in MMOs?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do narcotics belong in MMOs? originally appeared on Massively on Thu, 31 May 2012 08:00:00 EST. Please see our terms for use of feeds.

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          Dragon Crusade Enters Closed Beta

          Posted: 30 May 2012 09:00 PM PDT

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          Dragon Crusade
          Want to build up an empire and govern with an iron fist (or a gentle hand)? Ready to obliterate rival kingdoms with an overwhelming army? Then Dragon Crusade might be right up your alley.

          Dragon Crusade is a browser-based, MMO strategy game from Aeria Games that's also free-to-play. Players have the opportunity to choose from six different playable races ranging from Dark Elves to Dwarves to the necromantic Azraen, each with their own unique buildings, troops, and abilities.

          There are several features that allow players to forge alliances and allow them to share key resources, technology, and buildings. But if you prefer to die by the sword, you can send heroes into gladiatorial arena matches or dungeon runs to bring back loot.

          The game is just entering closed beta, and you can register to participate. Those who do are eligible for unique items and custom gear. These events include challenges to produce the most resources, obtain the strongest equipment, and form one of the top five alliances. Even more prizes will be offered through surprise challenges that change daily!

          For more information, or to register for the beta, you can head to their official site.

          MassivelyDragon Crusade Enters Closed Beta originally appeared on Massively on Wed, 30 May 2012 23:00:00 EST. Please see our terms for use of feeds.

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            The Elder Scrolls Online designers talk combat and PvP in a new video

            Posted: 30 May 2012 08:00 PM PDT

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            Can we try the negotiation option?  Has that ship sailed already?
            For all the talk about the latest entries in The Elder Scrolls series being single-player MMOs, there are some pretty big issues translating the mechanics of the single-player games over to The Elder Scrolls Online. For starters, there's the simple fact that the combat in single-player entries is built around the idea that you can pause and pick out your abilities at a slower pace if necessary. A new interview with designers Brian Wheeler (lead PvP designer), Maria Aliprando (creature combat designer), and Nick Konkle (lead gameplay and combat designer) discuss how the team overcame these issues and what players can expect from the game's battles.

            In PvE, players will find that each given monster has a very unique set of behaviors that players can react to, as well as elements that play off one another in the environment. Rather than rewarding players simply for defeating monsters, players will be rewarded with a rating called "finesse" for how the monster is defeated, with greater rewards coming to players with high finesse scores. The goal is to make combat less a matter of winning or losing and more about defeating enemies skillfully. But that only scratches the surface of the full interview, so click on past the break for the full 17-minute discussion.

            Continue reading The Elder Scrolls Online designers talk combat and PvP in a new video

            MassivelyThe Elder Scrolls Online designers talk combat and PvP in a new video originally appeared on Massively on Wed, 30 May 2012 22:00:00 EST. Please see our terms for use of feeds.

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            Star Wars: The Old Republic developers detail 1.3, free trials, and free transfers

            Posted: 30 May 2012 07:00 PM PDT

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            You know what would be nice here?  Some backup.
            Have you been holding off on trying Star Wars: The Old Republic until the game offers a free trial? It looks like your wait is almost over. At the recent London Comic Con, the development team discussed the upcoming addition of a level-limited free trial. You'll be free to adventure up to a certain point, but to get the full game experience you'll need to subscribe.

            That's the smallest part of the game's upcoming additions, however -- the improvements for players to play together include upcoming free server transfers as well as expanding the existing server caps substantially. Patch 1.3 is also bringing the long-awaited group finder to the game to help get players away on party tasks in a timely fashion.

            1.3 won't just be about playing together, however, and the developers also spoke more on the addition of adaptive gear and new Legacy perks for characters. It's plenty to look forward to for players of the game, so if you haven't yet taken a peek at the upcoming changes, you may wish to do so.

            [Thanks to The_grand_nagus for the tip!]

            MassivelyStar Wars: The Old Republic developers detail 1.3, free trials, and free transfers originally appeared on Massively on Wed, 30 May 2012 21:00:00 EST. Please see our terms for use of feeds.

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            Embers of Caerus partners with Havok Engine, seeks more sandbox supporters

            Posted: 30 May 2012 06:00 PM PDT

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            Embers of Caerus concept art
            The good news continues to roll in for fans of emergent MMOs and the little-indie-sandbox-that-could, otherwise known as Embers of Caerus. Forsaken Studios has released a PR splash noting that it is making use of the Havok Vision Engine to power the forthcoming fantasy epic.

            If you've been keeping abreast of this story, you probably know that EoC is riding a wave of positive buzz following on from its successful Kickstarter campaign, which has already met its initial funding goal and then some with 19 days left to go.

            Forsaken is now seeking to galvanize additional sandbox fans, a demographic that creative director Rob Steele says is ready for EoC and games like it. "It just shows that the audience is out there, hungry for the kind of game that we're making -- one where the players take control of the world and make it their own," he says.

            [Thanks to flintwicktog for the tip!]

            MassivelyEmbers of Caerus partners with Havok Engine, seeks more sandbox supporters originally appeared on Massively on Wed, 30 May 2012 20:00:00 EST. Please see our terms for use of feeds.

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            A Mild-Mannered Reporter: It's all a Nemesis plot

            Posted: 30 May 2012 05:00 PM PDT

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            A Mild-Mannered Reporter header by A. Fienemann
            City of Heroes has a lot going for it, but it doesn't offer an easy nemesis for your character. Which is kind of a problem in a superhero game, but also a problem in the sense that you always want a nemesis in a game. You want someone that's just plain bad, a villain whose motives you don't need to understand in great depth. Every so often, it's nice to just have an adversary.

            I think that was, at one point, the goal behind Nemesis. But the group has wound up in a very different and much less entertaining place.

            At a glance, Nemesis isn't really all that overused in City of Heroes. Sure, there's the vague implication that he's behind a lot of different schemes, but for the most part that's just window-dressing. Despite the fact that I should adore a group of steampunk criminals in modern-day Paragon City, I feel my hackles raise every time Nemesis shows up, because the group and the leader are both massively overdone.

            Continue reading A Mild-Mannered Reporter: It's all a Nemesis plot

            MassivelyA Mild-Mannered Reporter: It's all a Nemesis plot originally appeared on Massively on Wed, 30 May 2012 19:00:00 EST. Please see our terms for use of feeds.

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              Choose My Adventure: Take it back

              Posted: 30 May 2012 04:00 PM PDT

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              Next time, I might do a Mega Man riff.
              Film trilogies rarely work out well. Either they're a case of a successful film spawning a successful sequel that leads into a try at a third film or they're a story stretched and hyped into unrecognizable shapes after several years. As a result, most third installments vary between "depends on personal taste" and "just plain bad." But here we are on my third run through Choose My Adventure, which means that for better or worse I'm looking at a trilogy.

              Let's hope this turns out slightly better than history might indicate.

              Beneath the cut are our nine candidates for the next game on the block, complete with explanations about why I've chosen those titles instead of other possibilities. Go ahead and read through the possibilities, then vote for your choice by Saturday if you want to be counted! Next week, tune in for a much more opinionated column as we kick off part three. And yes, the bonus polls are back.

              Continue reading Choose My Adventure: Take it back

              MassivelyChoose My Adventure: Take it back originally appeared on Massively on Wed, 30 May 2012 18:00:00 EST. Please see our terms for use of feeds.

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                Ultima Online publishes comprehensive player guide

                Posted: 30 May 2012 03:00 PM PDT

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                Ultima Online
                Older MMOs can often present a substantial barrier to entry with their complexity, foreign gameplay mechanics, and cumbersome UIs. However, the team at Ultima Online is looking to knock down the largest obstacle of all, lack of comprehensive information, with its brand-new play guide.

                The 19-section, 102-page guide is dedicated to walking new players through the first few days of the game as well as providing detailed resources for experienced players curious about a point or two. Topics covered include getting started, travel, pets, guilds, housing, and game terminology.

                The guide is available in three parts as a downloadable pdf document on the UO Herald website.

                MassivelyUltima Online publishes comprehensive player guide originally appeared on Massively on Wed, 30 May 2012 17:00:00 EST. Please see our terms for use of feeds.

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                Leeroy Jenkins gets his own movie

                Posted: 30 May 2012 02:00 PM PDT

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                Leeroy Jenkins
                Are you tired of the seven-year-old Leeroy Jenkins meme? You better not be, because it is never going to die. Not ever. You know why? Because now he's a major motion picture.

                Well, a minor motion picture. Director Finn O'Hara shot a short three-minute indie film called (of course) Leeroy Jenkins. The difference between the short film and the infamous YouTube World of Warcraft video is that Jenkins and his team have been transformed from a dungeon raiding party to a gang of bank robbers.

                The translation works surprisingly well, with the bulk of the film dedicated to the leadup to Jenkins' charge. The film was created for the Worldwide Short Film Festival, and you can watch it after the jump.

                Continue reading Leeroy Jenkins gets his own movie

                MassivelyLeeroy Jenkins gets his own movie originally appeared on Massively on Wed, 30 May 2012 16:00:00 EST. Please see our terms for use of feeds.

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                Korean government raids Blizzard over alleged Diablo III wrongdoing

                Posted: 30 May 2012 01:30 PM PDT

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                Diablo III
                Blizzard is on the hot seat as the Korean Fair Trade Commission raided the studio's Seoul office to gather evidence as to whether or not Blizzard violated the country's law. The FTC performed the raid due to allegations that Blizzard is refusing to refund players who purchased and were attempting to return Diablo III.

                Dissatisfied customers who couldn't log into the game were denied a full refund by Blizzard, which said that it was under no obligation to do so under the game's contract. The studio claims that it has a strict policy of "no refunds" in the country if a product is used.

                The players turned to the FTC for help, and the commission responded by launching an investigation. The investigation will sort through the seized documents and evidence to see if there is a possible violation of Korea's electronic commerce and commercial contracts law.

                The FTC confirmed that it had received "many complaints" from Diablo III players, but did not comment further on the investigation. Blizzard has since vowed to increase server capacity, but is not budging on the refunds.

                MassivelyKorean government raids Blizzard over alleged Diablo III wrongdoing originally appeared on Massively on Wed, 30 May 2012 15:30:00 EST. Please see our terms for use of feeds.

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                Wurm Online rewards loyal players with more new land

                Posted: 30 May 2012 01:00 PM PDT

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                Wurm Online
                When Wurm Online's website and wiki was hacked earlier this month, many players thought it meant the game itself was hacked and potentially posed a threat to their own computers. Since the game client is entirely Java-based, that worry was not entirely unfounded, but Wurm creator Rolf Jansson eases our concerns with a new announcement today.

                Not only is the website back online and safer than ever, according to Rolf, but players are also being rewarded for their patience with a brand new Freedom (PvE) server named Celebration. In the world of Wurm Online, servers are basically islands of virgin land, ready for exploration. Some server islands have various rules (such as open PvP), but they're all connected to each other through waterways or portals, which only increases the persistent world even further.

                Celebration will open its doors at 15:00 CET (9 a.m. EDT) tomorrow morning and will be accessible from the southern border of the Exodus server.

                MassivelyWurm Online rewards loyal players with more new land originally appeared on Massively on Wed, 30 May 2012 15:00:00 EST. Please see our terms for use of feeds.

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                  ArenaNet launches French and German wikis for Guild Wars 2

                  Posted: 30 May 2012 12:00 PM PDT

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                  Guild Wars 2
                  It's hard for some folks to imagine MMOs without wikis for looking up where the seventh Heart of a Stinky Womp Rat can be found or where that one dratted quest NPC is. ArenaNet has news for those people: In a blog post this morning, French Community Manager Stéphane Lo Presti introduced the official French and German Guild Wars 2 wikis.

                  The ever-growing official Guild Wars 2 English wiki already has over 4,700 articles and the new wikis will hopefully be caught up to speed quickly now that they're open for contribution. Because most ArenaNet employees aren't French- or German-speakers, the team is relying more heavily on user-generated content for these wikis. Lo Presti also brought out news of a Spanish wiki still in development. Once that's released, there will be official wikis for all the localized languages in the game.

                  MassivelyArenaNet launches French and German wikis for Guild Wars 2 originally appeared on Massively on Wed, 30 May 2012 14:00:00 EST. Please see our terms for use of feeds.

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                  MMO Family: Roblox CEO David Baszucki talks blocks, building, and learning through play

                  Posted: 30 May 2012 11:00 AM PDT

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                  Roblox
                  Robots and blocks are always lots of fun, both for kids and grown-ups who like to channel their inner-kid. So the combination of the two, in a sandbox, user-generated environment, makes perfect sense, and it's the concept behind Roblox. In short, it's a physics-based MMO that gives users the opportunity to be an armchair developer and push the bounds of creativity in building their own worlds. But the game goes beyond simple block-stacking, and offers enormous potential for learning in such disciplines as computer science, architecture, and even marketing.

                  In this week's MMO Family, Roblox CEO David Baszucki took the time to speak with Massively about the past, present and future plans for the game. He's taken a physics-based simulation and built up a successful and engaging game. Read on for highlights from the interview!

                  Continue reading MMO Family: Roblox CEO David Baszucki talks blocks, building, and learning through play

                  MassivelyMMO Family: Roblox CEO David Baszucki talks blocks, building, and learning through play originally appeared on Massively on Wed, 30 May 2012 13:00:00 EST. Please see our terms for use of feeds.

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