General Gaming Article

General Gaming Article


Analyst Estimates Amazon Rakes in over $130 per Kindle Fire

Posted: 22 Jan 2012 08:23 PM PST

Kindle FireWhen Amazon announced that the Kindle Fire would launch below $200, the audience literally erupted in applause. Getting that first number down to a one, even if only by a penny, has important psychological consequences on consumer behavior. Even more surprising were the analyst reports that circulated around the same time suggesting Amazon was paying around $210 to build each unit. Taking a $10 loss might not sound like much for a company with such deep pockets, but multiply that by millions of devices sold and its one heck of a risky move.

Amazon doesn't share much information publically about revenues from the Kindle division, however a new analyst report is suggesting not only is the $199 price point a smart move, the company is raking in massive revenues on content sales. According to RBC Capital analyst Ross Sandler, sales of books, videos, and apps have been strong, and have validated Amazon's approach to sell the devices on the cheap, but make it up in content sales. "Our assumption is that Amazon could sell 3-4 million Kindle Fire units in Q4, and that those units are accretive to company-average operating margin within the first six months of ownership. Our analysis assigns a cumulative lifetime operating income per unit of $136, with a cumulative operating margin of over 20 percent."

Sandler attributes most of the average $136 profit per device to e-book sales, citing statistics that show 80% of Fire buyers having purchased at least one book, and 58% buying more than three titles within the first two months of ownership. The overall average he claims works out to about five e-books, three apps, and several movie and music tracks purchased per user each quarter.

Only Amazon knows for sure, but if Sandler is right Jeff Bezos has proved once again he's not to be second guessed. 

Ubisoft Loosens Anno DRM Restrictions To Allow GPU Upgrades

Posted: 22 Jan 2012 04:40 PM PST

Anno 2070We've almost completely given up discussing Ubisoft DRM here at Maximum PC, and with good reason. Just about every PC release seems to ship with some draconian and insanely punishing copy protection mechanism designed to drive paying customers insane. Anno 2070 was no different, releasing with an activation system that limited you to a total of 3 lifetime activations, ohh and upgrading your video card, as discovered by Guru3D, counts against this total.

After briefly toying with the idea of completely excluding all future Ubisoft titles from graphics card benchmarks, Guru3D did the right thing, and decided only by reporting on the issues would any action ever be taken to improve the situation. Thanks in no small part of their efforts, Ubisoft has lightened up a bit on its restrictions, now allowing users to upgrade graphics cards without triggering an additional activation. 

Swapping out your motherboard, CPU, or of course formatting Windows still counts, and no, you still can't manually deactivate to reset your total. The only option is to call customer service and beg forgiveness, ohh or buy another copy that works too. 

Arctic Planning To Sue AMD Over “Fusion” Branding

Posted: 22 Jan 2012 04:20 PM PST

fusionComing up with new and hip brand names isn't an easy task, that is unless you take the easy road and just stuck "I" in front of everything.  For those most part these days marketing departments are finding all the reasonably catchy buzz words have been snatched up, and much to the surprise of AMD, so was Fusion. According to Arctic (formerly Arctic Cooling), the brand name Fusion is already used to promote the companies power supplies, and the trademark was acquired long before AMD came along. 

Normally this would be a pretty cut and dry case of trademark infringement, but at least in this case, there is a bit of an interesting twist. AMD doesn't use "Fusion" as a brand name on anything other than internal documents, and its main slogan "The future is fusion". Outside AMD, Fusion APU's are branded under the Vision processor family, giving AMD the opportunity to argue the use of "fusion" in its name is merely a descriptive verb.

AMD has even renamed its "fusion architecture" to "heterogeneous architecture", so Artic has a bit of an uphill battle on this one. 

MMO News

MMO News


MMOHut Weekly Recap #70 Jan 22 – Eden Eternal, Seven Souls, DDO, & More

Posted: 22 Jan 2012 12:36 PM PST

MMO Weekly News #70 – Mabinogi, Wakfu, & More

Weekly MMO News summary for the week ended January 22 (Jan 16 – Jan 22). A quick look and discussion for every major announcement and update during the week! This week we discussed updates from the following games: Eden Eternal, Seven Souls Online, Luvinia, Dungeons and Dragons Online, Lime Odyssey Online, Allods Online, Combat Arms, League of Legends, Silkroad-R (Silkroad Online R), and Star Trek Online. The biggest news this week is the open beta launch of the once pay to play MMORPG gone free to play Star Trek Online. Since Cryptic Studios was purchased by Perfect World Entertainment, they have been re-releasing all of their titles as F2P games. You can view all the individual news articles mention over at the MMOHut.com News section.

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Diablo III Changes Mean More Waiting, But the Delay Should Pay off

Posted: 22 Jan 2012 05:35 AM PST

For me, Mass Effect 3 happens to be a sort of déjà vu moment from nearly a decade ago. Specifically, this is the second time that BioWare has taken a consistent player character across three games. Back in 1998, I rolled a little half-elf ranger for Baldur’s Gate; by that game’s conclusion, I took special care to transfer the character save over to a 3.5-inch floppy. Holding onto said floppy proved handy for Baldur’s Gate II’s release in 2000, where I turned that scrappy half-elf into a ranger worthy of Strider/Aragon — able to lead a band of warriors, wizards, and animals into a victorious battle against a wizard who could bend time itself. And I rounded out this ranger’s tale with Baldur’s Gate II: Throne of Bhaal in 2001 — where he became a sort of god-king that could call in elementals and beasts when he’s not slinking in the shadows like some sort of forest ninja. So the idea of taking a character that I have slavishly developed over three games to a grand conclusion again is what excites me about Mass Effect 3 the most.

But what sort of Shepard am I playing for the conclusion to this crazy grand sci-fi saga? That ranger eventually retired to a quiet life in his cabin surrounded by wolves, rabbits, and other fauna. That was the last time I followed the “good” path in an RPG. Since then, I’ve generally played evil — I was the Devil in Fallout 3; and I grew horns and featured sickly skin in Fable 2. I reserved Jennifer Hale’s excellent acting for a proper heroic Paragon female Shepard, and in line with my “I play asshole fellows” mentality, I created a male Shepard. The result: while Jeremy played Yukiko Shepard with a healthy amount of meticulous thinking, Hobo Shepard (I also don’t take character names seriously) played fast and loose. For nearly every red dialog choice or Renegade interrupt, I promptly chose that option — with exceptions being in rare times where I personally didn’t want the result (more on that in a bit). Since Jeremy and I both played as Infiltrators, our general styles showed two sides of the sniper Shepard space coin.


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Nexon acquires global rights for Shaiya

Posted: 22 Jan 2012 05:35 AM PST


In what I see as a really bizarre business move, Nexon Korea just purchased the global IP rights for Shaiya, which is developed by ChoiRock Games (formerly Sonov). With this deal, the 30-odd team members behind Shaiya will now move and work under the Nexon brand. Note that ChoiRock Games is not being bought over, but just the Shaiya team and the game rights.


In service since 2006, Shaiya is currently in service around 16 countries, with the North American server currently under Aeria Games (link). Perhaps the extensive global outreach and the game’s success is what Nexon banked on. It is unknown if Shaiya 2, currently under development, is included in the deal.


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PC Is The Future

Posted: 22 Jan 2012 05:35 AM PST

Paradox Interactive has pitched in with his own prediction of the end of console, and the future of PC gaming. "The next generation of consolePC Is The Future hardware will probably be the last," said Paradox CEO Frederik Wester to journalists at the Paradox annual showcase, "I'd be surprised if we see another generation after that."

The Stockholm-based company publishes PC titles like Mount Blade, Cities In Motion and the Majesty series, and launched major digital distributor GamersGate in 2006. Since its founding in 1998, Paradox has gone from strength to strength to become a major player in the PC market.

This could explain, in part, the PC bias of Wester's statements, though he went on to explain his belief that digital would replace boxed retail and mobile platforms would be big part of the games industry's future. Which in the current climate, isn't such a mind-blowing statement.


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Civilization V: Game of the Year Edition Includes a Lot, But Leaves Out Some Recent DLC

Posted: 22 Jan 2012 01:28 AM PST

Civilization V

Almost exactly a year after it first came out, 2K Games will be releasing a Game of the Year Edition of Civilization V on September 27.

The game on its own could last you quite a long time, and much — but not all — of the available downloadable content is included. For $49.99, you get the game, a digital soundtrack, and the following DLC: Civilization and Scenario Pack: The Mongols; Civilization Pack: Babylon; Cradle of Civilization Map Packs: Mesopotamia, Americas, Asia and Mediterranean; Double Civilization and Scenario Pack: Spain and Inca; Civilization and Scenario Pack: Polynesia; Civilization and Scenario Pack: Denmark – The Vikings; and Explorer’s Map Pack. The DLC alone would run you about $40 on Steam, in addition to the game itself for $29.99 — although it was on sale for just $12.50 a few days ago.

What you don’t get in this GotY Edition is a pair of DLC releases from August: the Wonders of the Ancient World Scenario Pack and the Civilization and Scenario Pack: Korea. Those cost $4.99 each on Steam, though they’re hardly required to play the game.

Civilization V GOTY


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How Diablo Saved the Computer RPG

Posted: 21 Jan 2012 05:33 PM PST

It’s safe to say that by 1995, the computer role-playing game was dying. RPGs were losing traction to the wave of games modeled after two recently innovative titles: 1992′s Dune II: The Building of a Dynasty and 1993′s Doom. After the success of those two titles, the computer game industry as a whole shifted to producing more real-time strategy games and first-person shooters. The dwindling audience that enjoyed turn-based role-playing games full of mechanics, simulations, and obscure details were then being swayed by turn-based strategy games like Civilization II.

By this time, traditional first or third-person RPGs were still being released, but pretty much no one except Europeans bought them. One of the bigger successes in the genre came from a small studio in Maryland: The Elder Scrolls II: Daggerfall from Bethesda Softworks. Yet that was more of an anomaly — Bethesda saw better traction from shooters like Terminator: Future Shock and its sequel SkyNET. Even the stalwart Ultima series — Lord British’s saga of isometric RPGs in a fully fleshed-out fantasy universe — abandoned its core principles in pursuit of the action-driven market. Ultima fans generally felt betrayed when Ultima VII Part Two: Serpent Isle — a party-based RPG with a vast world — was followed up with Ultima VIII: Pagan — which featured a lone hero in a much smaller setting that bizarrely featured platforming elements (most likely in pursuit of luring action and even console gamers to the Ultima series).

Ultima VIII

Though, a happy side note for Ultima is that Origin, Ultima’s publisher, saw some success with its first-person Ultima Underworld spin-offs. Said spin-offs were produced by Blue Sky Productions — a company that would transform into the critically acclaimed Looking Glass Studios. A subject for another article, Looking Glass would eventually close down, but in its wake, begat companies such as Ion Storm Austin, Harmonix Music Systems, and Irrational Games.

As the market abandoned RPGs in favor of faster and more action-oriented titles, one small studio almost produced another RPG victim. This studio, Condor Games, was started by two brothers (Max and Erich Schaefer) and their friend (David Brevik). After porting some sports and platforming games, the developers at Condor started drafting up a new project codenamed “Diablo”: a claymation-style turn-based single-player RPG inspired by Moria (a title that was itself a clone off of seminal RPG Rogue, a dungeon crawler that, along with Angband, is often considered the primary influence behind Diablo). But who would publish this new original RPG?


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F.E.A.R.: Origin Online

Posted: 21 Jan 2012 01:27 PM PST


Back in September 2010 (link), I first posted about the F.E.A.R. series of console and PC games going the online gaming direction. The popular horror franchise has since been in stealth mode, silently being developed by the guys over at Korean studio, Inplay Interactive. After 2 years, the game’s debut trailer is finally here! It is more of a teaser, with an actual gameplay trailer coming “soon”.

F.E.A.R.: Origin Online promises to have several PvE and PvP modes, with a few new ones not found in any other FPS titles. Teased in the trailer above will be the 4 players co-op mission mode. The mobs’ high level AI is also one of the features touted as well. The co-op’s storyline is about having an internal revolt within the Armacham Technology Corporation, the company responsible for all the ongoing experiments.


F.E.A.R.: Origin Online’s main storyline is based on F.E.A.R. 2: Project Origin which was developed in 2009 by American developer Monolith. An enhanced Jupiter FX engine was used to create this online version as well. Before I forget, expect tons of blood and gore. More information to be posted when available! If you are curious about the F.E.A.R. series of games, read up the wiki here (link).


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Star Trek Online

Posted: 21 Jan 2012 11:32 AM PST


(Register now) As you would have read, Star Trek Online just gone Free to Play a couple of days ago under the stewardship of the developer (Cryptic Studios)’s new owner, Perfect World Entertainment. Though I have had no qualms paying a month to try the game out back then, the game apparently did not have the final “pull” factor for me to do so. Hearing the game going Free to Play (F2P), I almost immediately gave it a try.

I got to confess, I am pretty impressed with the first hour or so of trying this game. Star Trek Online is nowhere near the colossus which is The Old Republic, but getting to try out space flight and combat early in the game (almost immediately) is something which pleased me. Yes, it may lack the many features which The Old Republic has, but the development budget is no where near, hence it is an unfair comparison.

Like most maneuvering of  vehicles in online games, such as rowing the boat, I am pretty bad at this. The combat, both space and ground, in Star Trek Online might not be anything ground-breaking, but I actually enjoyed it, even if I stayed at a spot while firing at enemy ships without the need to move about dodging them.

There are 4 sections of your ship, in layman terms the front, back, left and right, which can be damaged. The strategic thing to do is to position yourself properly after a side takes too much damage from a source.

I am actually glad to give this game a go before I go overseas in a couple of hours to visit my relatives. This is certainly a game I will be playing more of over the next few days of my holidays once I return. Free to Play is really good move for Star Trek Online, and I will recommend those who are looking for some (free) space adventures to try it out.


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MMO Updates

MMO Updates


Rise and Shiny recap: Thirst of Night

Posted: 22 Jan 2012 09:00 AM PST

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Thirst of Night screenshot
I love my MMORTS games, for sure. I've had to work on my ability to look at them with the freshest eyes that I can possibly muster, mainly because I see so many of them. It really is a genre of details. The gameplay in different titles is often almost exactly the same, but little details will set them apart. Thirst of Night, a new MMORTS by Kabam, tries hard to set itself apart from the pack, but does it do enough?

I also have to consider that, for many players, these experiences I go through every week are brand-new experiences. For a good number of people, the games I cover are their first or second ones. While it is hard for me to fathom, I have to keep that in mind. So while I saw a game this week that was lacking and tired in some areas, I know that those same areas would be pretty exciting to a new gamer.

Like I said, I'm working on it.

Continue reading Rise and Shiny recap: Thirst of Night

MassivelyRise and Shiny recap: Thirst of Night originally appeared on Massively on Sun, 22 Jan 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Previously on MV TV: Week of January 16th, 2012

    Posted: 22 Jan 2012 07:00 AM PST

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    Rusty Hearts
    Welcome to Previously on MV TV! Our livestreaming schedule has picked up a lot over the past few weeks, and our readers have busy lives, so we know it's impossible to watch every single streaming event live. Fortunately for you, we save all of our streams all for posterity on Massively's Twitch TV channel so that you can view them at your leisure. Even better, we've got a roundup of a few of last week's MV TV highlights from the livestream team. Follow along after the jump for the best of the best!

    Continue reading Previously on MV TV: Week of January 16th, 2012

    MassivelyPreviously on MV TV: Week of January 16th, 2012 originally appeared on Massively on Sun, 22 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: How do you define MMO?

      Posted: 22 Jan 2012 05:00 AM PST

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      My taxonomy is completely incomprehensible!
      Defining "MMORPG" isn't difficult: it means "massively multiplayer online roleplaying game." It's an acronym. But drawing the line between what is and is not an MMO is significantly more difficult. Guild Wars has persistence and shared areas, for instance, but as soon as you leave a town, you're in an instance unique to you and your party. There are elements of persistence in games like League of Legends. Heck, there was a time when people wondered if you could call World of Warcraft an MMO with its instanced dungeons and lack of housing.

      As with a lot of subjective categories, there's really no right or wrong place to draw the line, but pretty much everyone seems to think that there's a line to draw. More often than not, it's not even a matter of quality so much as a set of consistent characteristics. So what about you? Where do you draw the line between an MMO and something else? How do you define a game as being an MMO instead of a similar sort of game?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: How do you define MMO? originally appeared on Massively on Sun, 22 Jan 2012 08:00:00 EST. Please see our terms for use of feeds.

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        EVE Online reveals full Crucible 1.1 patch feature list

        Posted: 21 Jan 2012 06:00 PM PST

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        EVE Online title image
        The feature page for EVE Online's next major patch Crucible 1.1 has gone live, with a comprehensive list of the features we can expect when it's released on Tuesday January 24th. As the patch has probably now entered feature lockdown, the feature page is now a complete listing of the updates we can expect. The patch finalises the changeover of player owned starbases to the convenient new fuel block system, and the six changes revealed in Team BFF's last devblog will also be going into effect.

        The neocom will receive its big update with the patch, but the two biggest changes are issues that players have begged CCP to address since 2008. Tech 2 assault frigates are finally being rebalanced to bring them in line with other ships, and alliances will now be able to sign up for faction warfare. Other big changes include a boost to all sizes of Null blaster ammo and the release of new deadspace invulnerability fields for shield users. Head over to the official Crucible 1.1 feature page for a full list of changes.

        [Thanks to Knoodlepot for the tip!]

        MassivelyEVE Online reveals full Crucible 1.1 patch feature list originally appeared on Massively on Sat, 21 Jan 2012 21:00:00 EST. Please see our terms for use of feeds.

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        Diablo III senior producer leaves Blizzard

        Posted: 21 Jan 2012 05:00 PM PST

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        Diablo III - now with 100% less Steve Parker
        Blizzard's Steve Parker dropped a bit of a bomb via Twitter this weekend. The Diablo III senior producer is leaving the project and the company for reasons unknown. "I'm no longer working at Blizzard or on D3," Parker wrote. "I've had a great five years there and those guys are going to kill it with Diablo."

        While Blizzard is currently listing Diablo III as an early 2012 release, the company continues to make major changes to the hotly anticipated action title.

        MassivelyDiablo III senior producer leaves Blizzard originally appeared on Massively on Sat, 21 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

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        The Mog Log: Final Fantasy XI classes, round four

        Posted: 21 Jan 2012 03:00 PM PST

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        The Mog Log header image by A. Fienemann
        One of the funny things about writing a regular column is that sometimes, when you start out writing a series of connected columns on a topic, you have a point you want to make. Other times, you find a point making itself as you go, and you realize that it's a pretty good point. After our first three columns covering the various classes in Final Fantasy XI, that effect is on my mind, especially as I move into the fourth installment.

        As before, the standard caveats apply. Nothing below is meant to debate relative power levels or overall worth; instead, I'll judge the class solely on its own merits -- how much does it offer other jobs, does it have a unique mechanical identity or not, and how cool is the darn thing. With that in mind, let's round out the advanced jobs from the core game with Beastmaster, Summoner, and Bard!

        Continue reading The Mog Log: Final Fantasy XI classes, round four

        MassivelyThe Mog Log: Final Fantasy XI classes, round four originally appeared on Massively on Sat, 21 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

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          Captain's Log: Cryptic's Lead Designer responds to questions

          Posted: 21 Jan 2012 01:00 PM PST

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          STO Ds9 wallpaper resized header
          The weekend before Star Trek Online launched its free-to-play format, Cryptic Studios' Lead Designer, Al Rivera, responded to a lengthy list of player concerns, rants and questions via the STO community podcast PodcastUGC.

          PodcastUGC usually focuses its broadcasts on issues revolving around the game's user generated content tool, The Foundry, but as of late the co-hosts of the show (including me!) have been desperate for specific Foundry issues to discuss due to the lack of changes since last year.

          In the previous week's episode, I let my opinions fly along with my frustrations about what I felt was a severe lack of story-based content. I asked aloud, "What the hell have they been doing the past year?"

          To our surprise, we were contacted by Al Rivera, who set aside his day off to talk with us about just that.

          Continue reading Captain's Log: Cryptic's Lead Designer responds to questions

          MassivelyCaptain's Log: Cryptic's Lead Designer responds to questions originally appeared on Massively on Sat, 21 Jan 2012 16:00:00 EST. Please see our terms for use of feeds.

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            The Tattered Notebook: Plat, loot, and the morality of cash

            Posted: 21 Jan 2012 11:00 AM PST

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            EQII gold
            There's a dirty little secret going on in EverQuest II, and every now and then it bubbles up to the surface in forum complaints from players. With the arrival of Station Cash, the Marketplace, and Legends of Norrath cards, players have worked out a way to buy in-game coin with real money, without fear of getting banned. And with the transition to free-to-play, it seems like that practice has grown even more.

            The problem is that there are several things that factor into the plat-for-cash scenario, so it's impossible to find a quick fix. Are we at a point that SOE should just put plat on the marketplace and be done with it? Let's look at a few reasons for and against it.

            Continue reading The Tattered Notebook: Plat, loot, and the morality of cash

            MassivelyThe Tattered Notebook: Plat, loot, and the morality of cash originally appeared on Massively on Sat, 21 Jan 2012 14:00:00 EST. Please see our terms for use of feeds.

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              General gaming

              General gaming


              How Diablo Saved the Computer RPG

              Posted: 21 Jan 2012 05:04 PM PST

              Feature

              Header

              How Diablo Saved the Computer RPG

              We look at how twelve people created a click-heavy game that revitalized a dying genre.

              By: Thierry Nguyen January 21, 2012

              It's safe to say that by 1995, the computer role-playing game was dying. RPGs were losing traction to the wave of games modeled after two recently innovative titles: 1992's Dune II: The Building of a Dynasty and 1993's Doom. After the success of those two titles, the computer game industry as a whole shifted to producing more real-time strategy games and first-person shooters. The dwindling audience that enjoyed turn-based role-playing games full of mechanics, simulations, and obscure details were then being swayed by turn-based strategy games like Civilization II.

              By this time, traditional first or third-person RPGs were still being released, but pretty much no one except Europeans bought them. One of the bigger successes in the genre came from a small studio in Maryland: The Elder Scrolls II: Daggerfall from Bethesda Softworks. Yet that was more of an anomaly -- Bethesda saw better traction from shooters like Terminator: Future Shock and its sequel SkyNET. Even the stalwart Ultima series -- Lord British's saga of isometric RPGs in a fully fleshed-out fantasy universe -- abandoned its core principles in pursuit of the action-driven market. Ultima fans generally felt betrayed when Ultima VII Part Two: Serpent Isle -- a party-based RPG with a vast world -- was followed up with Ultima VIII: Pagan -- which featured a lone hero in a much smaller setting that bizarrely featured platforming elements (most likely in pursuit of luring action and even console gamers to the Ultima series).

              Retronauts Lunch Break: The Week in Review

              Posted: 21 Jan 2012 11:07 AM PST

              Every weekday, the Retronauts Lunch Break brings you a dose of classic gaming action, but there's no need to worry if you can't watch our livestream; every Friday, we'll feature a roundup of all the videos produced over the past five days. But if your lunch hour is free, make sure to come back (at 1:00pm PST) starting Monday the 23rd as we devote a new week of Lunch Breaks to LucasArts adventure games -- along with our regular Friday playthrough of A Link to the Past. And hey, why not subscribe to our Twitch.tv feed while you're at it?

              1/17/12 - Ghost House and Transbot

              MMORPG News

              MMORPG News


              Diablo 3: Senior Producer Exits Blizzard

              Posted: 21 Jan 2012 08:41 AM PST

              Diablo III Senior Producer Steve Parker has announced that he is leaving Blizzard after five years with the company.

              MMORPG Videos

              MMORPG Videos


              Rise of Immortals: Ukkonen Revealed

              Posted: 21 Jan 2012 05:42 AM PST

              MMORPG.com, Petroglyph Games and Trion Worlds have teamed up to give our readers a first look at Ukkonen, a new hero set to take the RoI game by storm. Check it out! http://www.mmorpg.com http://www.riseofimmortals.com

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