General Gaming Article

General Gaming Article


New Far Cry 3 Trailer Is A Very Special Brand of Insane

Posted: 21 Mar 2012 08:52 PM PDT

And by special, we mean magical jelly beans! That's what those are, right? Certainly not small objects of a more hallucinogenic and sinister nature. Goodness, no. Why, next thing you know, they'll be putting knives and guns and knifeguns in these things. But that'd just be-- oh. Oh gracious. Did he just stab that man in the... What about his family? Who will make payments on their home? ...Which just exploded. But look, hang-gliding! Isn't that nice? So, to conclude, Far Cry 3 is about jelly beans and hang-gliding and paying off loans on time with no complications. Yep. That's it. Check out the full trailer after the break. Click gently, though. The trailer's a docile creature. Don't want to frighten it. 

BioWare Concedes to Angry Fans, Promises "Clarified" Ending Content for Mass Effect 3

Posted: 21 Mar 2012 08:12 PM PDT

You can't please everyone. It's an adage that's been true for as long as there's been more than one human being on earth, but BioWare's doing its damndest to prove it wrong. Via a winding apology letter, the developer's promised that its game about a thwarting Reaperpocalypse that'll leave less than one human being on earth is in for some major updates. These "content initiatives" will "provide clarity for those seeking further closure to their journey." So basically, the relentlessly demanding fans – some of whom even complained to the FTC – got their way. 

"As co-founder and GM of BioWare, I'm very proud of the ME3 team; I personally believe Mass Effect 3 is the best work we've yet created," wrote BioWare co-founder Ray Muzyka. "So, it's incredibly painful to receive feedback from our core fans that the game's endings were not up to their expectations. Our first instinct is to defend our work and point to the high ratings offered by critics – but out of respect to our fans, we need to accept the criticism and feedback with humility."

"To that end, since the game launched, the team has been poring over everything they can find about reactions to the game – industry press, forums, Facebook, and Twitter, just to name a few. Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You'll hear more on this in April. We're working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we've received." 

Which all sounds nice enough, but it's not hard to read between the lines: Fans got mouthy, and BioWare caved. And we can discuss the minutiae of Mass Effect's over-promised, under-delivered focus on choice and player control or the actual content of the ending all we want, but the fact is that a massive temper tantrum was massively effective. Will BioWare's eventual rewrites be detrimental to the story? It's too early to tell. But games are both an art form and a product. If artists are too afraid to honestly express themselves because it might make consumers upset, then we've got a much, much bigger problem on our hands.

 

Build It: A Powerful All-Purpose Rig for $830

Posted: 21 Mar 2012 12:16 PM PDT

Putting together an all-purpose rig under a strict budget is the best way to keep a PC builder on his or her toes

THE MISSION

Building expensive, over-the-top machines is easy. It's when you dip below the $1,000 mark that it gets difficult. This month, I undertook the challenge of building the best all-around PC I could for less than $850. To me, that meant a machine good at multithreaded tasks as well as gaming. We've said it before, and we'll stick to our guns: Intel's Core i5-2500K is the sweet spot for price/performance. Unfortunately, that price is too high for this configuration. That left me pondering whether to do yet another Core i3 box or another AMD box.

Readers have been ragging on us about what fantastic deals Phenom II procs currently are. I looked high and low and, surprisingly, I did find some e-tailers selling Phenom IIs way below the list price. For just $139, you can net a 3.5GHz Phenom II X4 970. That gives you four cores, a much larger cache, and a fully unlocked part for not much more than the Athlon II X4 has been going for. The Phenom II X4 isn't always a clear-cut winner against its Intel counterpart, the 3.3GHz Core i3-2120, but it does hold its own in multithreading tasks and game-related chores, which are all about the GPU.

Picking the Other Parts

I initially picked Nvidia's GeForce 560 Ti card for this build, but later decided to swing ATI because our motherboard, a Gigabyte GA-970A-UD3, only offers CrossFireX support. To get SLI on an AMD board, you need to pony up for a 990FX chipset, which would have broken my budget. The best deal seems to be the Radeon HD 6950 card. The 6950 is a cut-down Radeon HD 6970 made to rain on the GeForce 560 Ti's parade. Gigabyte's GV-R695UD was about the cheapest I could find at the time, and it features enhanced cooling over a stock card.

When it came to the other components, I had one thing working for me and another against me. Working for me was system RAM. RAM is so cheap that building a rig with even 32GB is doable (provided you have eight DIMM slots). However, 4GB is about all you really need in a budget box—and all I could afford. Yes, 8GB would have been nice, but I had to save pennies for something really out of control: the hard drive.

Here's how dire things are right now: In August 2011, we built a $667 PC that had a 1TB WD Caviar Blue drive for $60. This year, I was happy to get a bare 500GB Western Digital Blue drive for $99. In fact, the drive I snagged for this build had already risen 30 percent in price by the time I finished building my rig. The same hard drive six months ago sold for $34! 

I'm still sticking to the $99 price, as that was the price when I originally configured the machine, but by the time you read this, the hard drive could be $500, and we'll be living in a dystopian world where people are scrounging e-waste dumps looking for 32MB USB keys discarded in 2003. I'll pull up in my busted‑up $830 PC and some dirty, toothless PC mechanic will marvel at the "last of the 500GB Interceptors! A piece of history!"

Assembling the Hardware

1 Install the Brains

To keep things easy, I installed the Phenom II X4 970 with the board out of the case. First, drain any built-up static electricity by touching a large metal object. Unlock the AM3+ socket by lifting up the arm. Match the gold triangle in the CPU's corner with the white corner marker on the motherboard.

Gently lower the chip into the socket until it rests flush with the socket. Now lock the arm in place, and you've just installed your CPU.

2 Install the Cooler and RAM

I went with the amazingly cheap ($20!) Cooler Master Hyper 212 Plus. It offers far more performance than the stock fan. To install it, first remove the stock mounting bracket from the motherboard by using a Phillips‑head screwdriver to remove both of the plastic brackets on top.

The metallic backplate on the back should now pop off. Reassemble the bracket and place this in your motherboard box in case you need it in the future. Now place a small dab of thermal paste on the CPU heat spreader. You can use a plastic bag as a makeshift glove to spread the paste on the heat spreader's surface.

The Hyper 212 Plus comes with a backplate, which you will have to hold in place while you install the bracket. With the bracket in place, install four of the nut‑and‑screw assemblies to hold the bracket in place. Now use the included tool to lightly torque the screws in place.

Don't over tighten, as it could chew into the motherboard. Remove the fan from the cooler, and spread the X-shaped bracket through the base of the cooler. Now, using a screwdriver, attach the x-bracket to the four exposed nuts with the four spring screws.

Once the cooler is firmly attached, snap the fan back in place and hook up the fan to a fan header. For my configuration, I set the fan to blow air through the cooler where it would be exhausted through the case's rear fan. 

While the board is out, you might as well install the RAM by matching up the notches in the RAM with the notches in the slots. On this board, I installed the pair of 2GB modules in the two blue slots.

If you're not using this board, you should consult your manual to see how to install the RAM for dual-channel mode.

 


 

 

3 Prep the Case

Install the optical drive in the bay of your choice, which will be the top bay for most people, since the system will likely sit on the floor. At this point, you should also install the hard drive in one of the bays that will clear the GPU, as the hard drive will jut out quite a bit in this BitFenix case. You should now install the PSU, as well. I chose to face the fan intake toward the bottom of the case—that way, air is sucked in through the bottom and vented out the rear.

4 Mount the Motherboard

The BitFenix case is a bit unusual in that it features an inverted design that flips the guts of the case. Remember to knock out the rear metallic I/O panel that's in the case before you mount your board. When you mount your board, make sure you use as many screws as you have mounts in the case. If you have nine mounting points, you should use nine screws or you will need to remove the board and start all over again. You should know that the BitFenix case is a bit shallow, and the Hyper 212 Plus is a little tight in the case. The side panel will fit, but it will be right up against the cooler.

5 Mount the GPU

The Gigabyte version of the Radeon HD 6950 features three fans to keep it cool—and in my case, they're flipped over so the warm air is directly vented out the top. Remember, since the case is inverted, you'll be installing it in the x16 PCIe slot that is the lowest in the board.

6 Connect the Umbilical Cables 

Connect the main power connector, the ATX12V, and pipe power to the GPU, HDD, and ODD. You should also take the time to connect the power switch, LED, and reset switch, and plug in the USB and front audio panel headphone jack.

Budget Burner or Just Burnt?

Our budget burner doesn't set any benchmark records. Nor would we expect it to at a mere $830. Even up against our old zero-point system with its 2.6GHz Core i7-920 overclocked to 3.5GHz, the $830 rig didn't win any battles (mind you, our zero-point cost north of $2,500 when originally constructed). 

Where the $830's talents come into play is against far more modest machines. For example, when put up against the $667 rig we built in August 2011, the extra cash helps out. That 3.1GHz Core i3-2100 box takes a back seat in our multithreaded tests, and the Radeon HD 6950 eats the $667 Radeon HD 6790's lunch, as well as dinner. 

In the interest of full disclosure, I did decide to give the $830 a little extra edge by overclocking the Phenom II X4 970 to 4.1GHz. Since I paid $20 for the Cooler Master Hyper 212 Plus, I figured I'd make it work for a living. But what about last month's $1,500 AMD FX-8150 Bulldozer box? The $830 box's four cores couldn't hang with the Bulldozer's eight cores, but in gaming benchmarks, the Radeon HD 6950 isn't that much slower than the Radeon HD 6970 in the pricier box. In STALKER, I'm only giving up 7 percent, and Far Cry 2 saw a mere 5 percent delta between the two rigs. That ain't bad when you're looking at $830 vs. $1,500. To be fair, that Bulldozer rig also didn't have Microsoft's new hotfix that specifically addresses Windows 7's scheduler issues with the Bulldozer chip, so there's a good chance that last month's machine is even faster today.

Still, I'm not unhappy with the performance of this machine, especially the frame rates I'm seeing. Not everything is perfect, though. It's hard to believe that I had to fall back to a 500GB HDD to make budget, and it would have been nice to run 8GB of RAM instead of the 4GB of DDR3/1333. I also must note that there have been negative comments regarding the reliability of budget Rosewill PSUs, but I'll take the risk because they're low-cost and, more importantly, have a U.S.-based website where you can actually use the two-year warranty. You can't say that for a lot of budget PSUs, where the warranty is in name only.  

New MSI Afterburner Beta Introduces Kepler Support For Intrepid Overclockers

Posted: 21 Mar 2012 11:12 AM PDT

If those spiffy new Kepler-based GTX 680 graphics cards do in fact end up hitting the streets tomorrow, as has been widely rumored, enterprising overclockers will no doubt be looking to tweak their new hardware to even higher levels of performance. Boosting core frequencies should be a cinch for owners of MSI-brand GTX 680s; the company joined forces with Guru3D to release a new Beta version of its Afterburner overclocking utility, complete with support for Kepler GPUs.

Here's a list of changes in the MSI Afterburner 2.2.0 Beta 15, according to its download page on Guru3D:

  • Added NVIDIA Kepler graphics processors family support
  • Added GPU power consumption monitoring for NVIDIA Kepler series graphics cards
  • Added, core clock offset, memory clock offset and voltage offset support for dynamic overclocking on NVIDIA Kepler series graphic cards
  • Fixed issue preventing applying new settings from control shared memory
  • Fixed issue with video capture timer display, causing hours to be incremented erroneously after each 6 minutes of videorecording
  • Skin format reference guide has been updated to v1.5 to document new indicator types support
  • Added new "Force fan speed update on each period" option to the "Fan" tab. New option may improve compatibility of software automatic fan speed control mode with some bugged display drivers, overriding manually programmed fan speed under certain conditions

That's well and good, but in a forum thread created to support the Beta, developer Alexey Nicolaychuk said that this will likely be the last public Beta for any Afterburner offerings. Future updates will probably be official releases only, with all beta testing taking place in private.

Image credit: Guru3D.com

Want To Vibrate When Grandma Calls? Nokia Applies For Haptic Tattoo Patent

Posted: 21 Mar 2012 10:48 AM PDT

If you own a cellphone, there's a good chance you've encountered phantom vibrations; you know, when you could've sworn you felt your phone vibrating in your pocket when it really wasn't. Nokia's poised to either eliminate phantom vibrations completely or take them to new (and possibly somewhat creepy) heights with a new patent application for haptic tattoos that vibrate when your phone rings.

UnwiredView's Vlad Bobleanta noticed the application almost a week ago, but we noticed it when the article hit the front page of Slashdot earlier this morning. The theoretical process involves being tattooed with ferromagnetic inks that have been superheated in order to become demagnetized. (Another, less cool/frightening version involves an adhesive stuck to your skin.)

The inks then listen for specific magnetic fields emitted from your electronic device -- the patent lists mobile phones as a possible transmitter, but also a ton more, including laptops and game consoles -- and vibrates when it receives the signal. Nokia says it could be used to notify users not only about incoming calls and notifications, but also when, say, you launch an application or get too close to the transmitting device. The patent also says that different vibrations can be associated with different types of content, so you could theoretically shake one way when your significant other calls, another way when your grandma calls, and a third way when you receive a Facebook notification.

Nokia certainly is onto something interesting, but is it something you're interested in? Would you want to live in a world where your skin vibrates with every call and homeless people have been transformed into wandering 4G hotspots? No matter what your answer, we suggest browsing through the patent for an interesting read -- assuming you don't mind technicalese legal speak, that is.

Antec Rolls Out High Current Pro 1000 Platinum Power Supply

Posted: 21 Mar 2012 10:14 AM PDT

Kick ass gaming rigs need kick ass power supplies; we're guessing that a stock PSU just won't cut it when faced with a new GTX 680. Antec's catering to power users with its new High Current Pro 1000 Platinum PSU, the company's first kilowatt power supply that's efficient enough to rock an 80 Plus Platinum certification.

In addition to that high-level power efficiency, the press release Antec shipped around says the High Current Pro 1000 Platinum sports "four +12V rails (that) deliver 40A of output each with low ripple and noise levels and an output ratio of up to 100 percent." The PSU's modular cabling consists of darkened wires designed to blend into the case and not be seen when they're installed properly. (Antec somewhat amusingly calls 'em "Stealth Wires.") There's a 135mm fan on board, and the unit's 8-pin connectors plug into dual 16-pin sockets. Antec says the 16-pin socket design leaves the door open for even bigger connectors somewhere down the line.

The PSU also includes Over Current Protection (OCP), Over Voltage Protection (OVP), Under Voltage Protection (UVP), Short Circuit Protection (SCP), Over Power Protection (OPP), Over Temperature Protection (OTP), Surge & Inrush Protecion (SIP), No Load Operation (NLO) and Brown-Out Protection (BOP), according to its listing at Newegg.

Intrigued? The High Current Pro 1000 Platinum is on sale now for $270.

Does Apple's New iPad Really Have a Heat Issue?

Posted: 21 Mar 2012 07:19 AM PDT

Apple CEO Tim Cook talked a lot about the post-PC era when introducing the new iPad tablet, but if reports are true that the device tops 100F in some situations, and you're male, you may want to steer clear of resting it on your lap, lest you fry your little swimmers and we start talking about the post-human race era. Or not. Conflicting reports abound on just how hot the new iPad gets.

Consumer Reports kicked things off by claiming it recorded temperatures as high as 116 degrees Fahrenheit on the front and rear of the new iPad while playing Infinity Blade II for 45 minutes. Ambient room temperature was a controlled 72 degrees, well below Apple's upper threshold recommendation of 95 degrees.

That's fairly hot, but it's not going to set your hand or lap on fire, and it's cooler than most laptops. It's also on the extreme high-end of what other outlets are reporting.

CNET, for example, noted a high of 94 degrees on the opposite speaker corner after running Infinity Blade II at full brightness, which is still 10 degrees hotter than what it measured the iPad 2, but 22 degrees less than what Consumer Reports noted.

The fellas over at Tested saw even lower temperatures. After running Infinity Blade II for 15 minutes, the new iPad ramped up to 82 degrees, slighter hotter than the iPad 2 at 78 degrees, and 34 degrees less than what Consumer Reports recorded, albeit the game ran for only a third of the time.

For what it's worth, Apple is denying the iPad has an overheating issue, telling All Things D that "The new iPad delivers a stunning Retina display, A5X chip, support for 4G LTE plus 10 hours of battery life, all while operating well within our thermal specifications. If customers have any concerns they should contact AppleCare." Or maybe you're just holding it wrong.

Alternately, you could just do what we did - problem solved!

HP Merges Printer and PC Businesses as Part of Major Restructuring Effort

Posted: 21 Mar 2012 06:36 AM PDT

Hewlett-Packard today announced that it's shaking things up in a big way. As part of what the company calls an "organizational realignment," HP has decided to combine its Imaging and Printing Group (IPG) and its Personal Systems Group, or printer and PC businesses, into a single entity. At the same time, executive vice president of IPG, Vyomesh Joshi, is calling it quits after serving 31 years with the company.

HP President and CEO Meg Whitman had some nice things to say about Joshi on his way out, words that were well deserved after he helped grow IPG's revenue from $19 billion to $26 billion during his time as VP, as well as doubling operating profit to around $4 billion. She also discussed the decision to merge the company's lucrative printer and ink business with its market leading (but much less profitable) PC division.

"This combination will bring together two businesses where HP has established global leadership," said Whitman. "By providing the best in customer-focused innovation and operational efficiency, we believe we will create a winning scenario for customers, partners and shareholders."

HP nearly severed its PC business under the previous leadership of Leo Apotheker, a software guy who was run out of town, and that option was still on the table when Whitman took over. She wasted little time in deciding it was in HP's best interest to maintain its market leading PC business, and the company believes this merging of the titans will speed up decision making, increase productivity, improve efficiency, and ultimately provide a simplified customer experience.

Image Credit: Flickr (donjd2)

Hey Look, Razer's Blade Notebook is Back in Stock

Posted: 21 Mar 2012 06:19 AM PDT

The Razer Blade gaming laptop is back in stock and available to purchase, though there's no guarantee it will stay that way. More often than a not, a visit to the Blade's product page showed that it was out of stock, somewhat surprising when you consider the item's $2,800 price tag. But that's how it's been up to this point, so if you've been itching to cut loose with the Blade, now is your chance to get it.

Razer's Blade, if you recall, is a 17.3-inch gaming laptop with a full aluminum chassis. It has a Core i7 2640M processor (2.8GHz, 4MB cache), 8GB of DDR3-1333 memory, Nvidia GeForce GT 555M graphics, 256GB SATA III solid state drive, integrated digital 7.1 surround sound, a single USB 3.0 port, two USB 2.0 ports, HDMI output, GbE LAN, 802.11b/g/n Wi-Fi, Bluetooth, 2MP webcam, and Windows Home Premium 64 bit.

The main feature, however, is the Switchblade user interface with 10 dynamic adaptive tactile keys for easy access to in-game commands. An LCD screen sits beneath those keys and can either be used as a trackpad, or to display in-game information when using a USB mouse.

As an apology of sorts for shipping delays that plagued the Blade's initial release, Razer is including an Orochi Blade Edition gaming mouse with every Blade purchase, for a limited time.

Razer Blade Product Page

Image Credit: Razer

Want a Job? Fork Over Your Facebook Password, Employer Says

Posted: 21 Mar 2012 05:56 AM PDT

We get it, nearly everyone's on Facebook these days, some of whom reveal a little too much about themselves. You should be careful what you post. Why? Because employers check Facebook profiles of prospective job hires; that's old news. Alternately, go nuts with what you post and be selective in the people you allow to view your profile. But what happens when an employer asks for your username and password during a job interview?

Maybe you take yourself out of the running and walk out of there just as quickly as you arrived, which is what Justin Bassett, a statistician living in New York, did during a job interview, according to an AP report. Bassett willingly answered questions about his character and other standard fare queries, but as AP tells it, the interviewer tried to look up his Facebook profile only to find that it was set to private, so she asked him for his login credentials.

Bassett isn't the only one to run into this, AP says, and some people are in no position to decline. They can, of course, but when you're hard up for a job and there's potential work sitting right in front of you, it's difficult to get up and walk away. For the time being, this practice appears to be legal.

Proposed legislation in Illinois and Maryland want to make it illegal for companies to ask for login credentials to social networking sites, AP says. And what does Facebook think? The world's most popular playground tells AP that it forbids "anyone from soliciting the login information or accessing an account belonging to someone else."

Do you think employers should be allowed to ask for login credentials? What about law enforcement agencies, where the practice is supposedly more prevalent?

MMO Updates

MMO Updates


En Masse bringing TERA and sci-fi surprise to PAX East

Posted: 21 Mar 2012 11:00 AM PDT

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Screenshot -- TERA
PAX East 2012 is swiftly approaching, and that means that it's about time developers start announcing their plans for the show. Today, En Masse Entertainment joined that steadily growing roster with an announcement that the studio will be showcasing its upcoming action-based MMO TERA at the convention.

Attendees will be able to get a look at a never-before-seen area of the game, so fans of the title would do well to stop by En Masse's booth to have a go-'round in the world of Arborea. To top it all off, the studio ends the announcement with the cryptic remark that it "will also have some new details to share that are sure to excite fans of modern sci-fi." We're not sure if this means that TERA is going to be getting some sci-fi flavor or if En Masse has a new project to announce or what, but we can't wait to find out.

Of course, Massively will have its own presence at the show (including yours truly!) so even if you can't make it to Boston for the con, you can bet that we'll be bringing you all of the delicious, juicy TERA news that you could possibly ask for. In the meantime, though, just hang tight for a couple of weeks. We're sure it'll be worth the wait.

[Source: En Masse Entertainment press release]

MassivelyEn Masse bringing TERA and sci-fi surprise to PAX East originally appeared on Massively on Wed, 21 Mar 2012 13:00:00 EST. Please see our terms for use of feeds.

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    Free for All: Becoming a mediocre trader in several free titles

    Posted: 21 Mar 2012 10:00 AM PDT

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    Mabinogi ship banner
    I often find myself achieving little things in many different games while other gamer buddies of mine are busily conquering actual gods or dragons within one or two particular titles. Sure, I would love to join a group of battleworn adventurers as they took down one of the final bosses in almost any game, but I rarely find the time to work a character into the ranks of the ascended.

    OK, so I have time, but not if I wanted to do what I do here. That is to say, I am not dedicated to one game because it is my job to tell you readers about several games. About every game. About as many games as possible. I can't do that while maintaining a high DPS score. It's a give and take, but I love to explore, fortunately.

    Let me tell you about how I love to trade or craft in some of my favorite titles and why it's important to me.

    Continue reading Free for All: Becoming a mediocre trader in several free titles

    MassivelyFree for All: Becoming a mediocre trader in several free titles originally appeared on Massively on Wed, 21 Mar 2012 12:00:00 EST. Please see our terms for use of feeds.

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      Tencent grows its empire with SURA Online

      Posted: 21 Mar 2012 09:30 AM PDT

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      SURA Online - Bard shaman girl
      If you haven't heard of SURA Online yet, well, consider yourself enlightened. The online action title is renowned for its fast-attack combat system inspired by martial arts cinema, and ThisIsGame reports that SURA has been picked up for worldwide distribution by Chinese mega-publisher Tencent.

      SURA boasts three races and six classes, and TIG compares its fighting mechanics to the Tekken series (you can see an official gameplay trailer after the cut, below).

      Tencent is a major player in the global MMO market, and much of its revenue stems from the sale of virtual goods via its Q Coin currency. Interestingly enough, the company also acquired the ZAM Network in February.

      Continue reading Tencent grows its empire with SURA Online

      MassivelyTencent grows its empire with SURA Online originally appeared on Massively on Wed, 21 Mar 2012 11:30:00 EST. Please see our terms for use of feeds.

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      Blizzard beta FAQ explains how to test Mists of Pandaria

      Posted: 21 Mar 2012 09:00 AM PDT

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      World of Warcraft - Kung fu panda fighting
      Mists of Pandaria is right around the proverbial corner, and Blizzard has graced us with a beta FAQ that explains how to participate in the testing period.

      If you have a Battle.net account with at least one attached Blizz title, you can opt in to the test via the beta profile page. After you do that, sit tight and wait for an acceptance email. If you have an annual World of Warcraft pass, you're automatically in, but Blizzard says that you might have a bit of a wait anyway due to its staggered invite waves.

      Finally, there's no NDA for WoW's newest expansion, so you'll be seeing plenty more screenshots, video, and commentary flooding the web in short order. Check out our sister site for the latest and greatest MoP coverage.

      MassivelyBlizzard beta FAQ explains how to test Mists of Pandaria originally appeared on Massively on Wed, 21 Mar 2012 11:00:00 EST. Please see our terms for use of feeds.

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      ArcheAge to feature Chinese-themed city, additional content

      Posted: 21 Mar 2012 08:00 AM PDT

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      ArcheAge - Chinese city and costumes incoming
      XLGAMES' new fantasy sandbox is a big deal in its native Korea, of course, but it's also looking to turn a few heads in the Chinese market. ArcheAge has a strong presence at this week's Tencent media event, and XL has revealed that its devs are working on a new "main city" that features Chinese culture and architecture inspirations.

      Additional Chinese-themed content is coming in the "near future," according to MMO Culture, and it will include costumes, dungeons, maps, and events. ArcheAge recently closed the book on its fourth Korean closed beta test, and XL's upcoming CBT5 phase will coincide with the first Chinese beta.

      MassivelyArcheAge to feature Chinese-themed city, additional content originally appeared on Massively on Wed, 21 Mar 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Blizzard and NetEase renew license deal for WoW in China

      Posted: 21 Mar 2012 07:00 AM PDT

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      World of Warcraft - Pandaren monk
      World of Warcraft may be bleeding subs in America thanks to newer competition, but don't tell that to Chinese publisher NetEase. The firm just renewed its licensing deal with Blizzard which will cover localization and operation considers through 2015.

      NetEase operates WoW in mainland China (and has since 2009), and it also handles Warcraft III, Starcraft II, and Battle.net distribution duties. GamesIndustry.biz notes that the deal was consumated "just ahead of the launch of the fourth WoW expansion, Mists of Pandaria, which is widely regarded as being designed with the Chinese market in mind."

      MassivelyBlizzard and NetEase renew license deal for WoW in China originally appeared on Massively on Wed, 21 Mar 2012 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Who was your MMO mentor -- and whom did you mentor?

      Posted: 21 Mar 2012 06:00 AM PDT

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      The Daily Grind
      No matter how many years we have played MMOs, we shouldn't forget that we all had to start somewhere. Yes, we were all noobies once, floundering through our first days in an online game and aggroing everything in sight without understanding what "aggro" meant. We all needed help and guidance, and some of us got it in the form of a friendly mentor.

      This mentor showed us the ropes, taught us the slang, gave us resources so we weren't as vulnerable, and helped us get our game footing. Maybe it was a guild leader, a real-life friend or family member, or even a now-forgotten Gnome who took time out of her day to take pity on a greenhorn such as yourself.

      Later on as you gained more experience in the ways of the MMO, you had opportunities to mentor others in return. You heard the pleas from the advice channel, roped in a buddy to play the game, or taught a significant other about your hobby. The student became the teacher, and you found yourself explaining that mass-aggroing 20 mobs at once was not beneficial.

      So tell us: Who was your MMO mentor -- and whom did you mentor?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Who was your MMO mentor -- and whom did you mentor? originally appeared on Massively on Wed, 21 Mar 2012 08:00:00 EST. Please see our terms for use of feeds.

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        Grab, smash, and burst: Champions Online summarizes Alerts

        Posted: 20 Mar 2012 07:00 PM PDT

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        Champions Online
        Champions Online's upcoming Alert system seems to be the perfect solution to Captain Immediate Gratification's urges. In the push of a few buttons, a primed and ready superhero can dive right into team vs. villain action.

        Executive Producer Rob Overmeyer writes an after-report of the Alert system from its recent stay on the public test server. His post provides a great overview and how-to guide of the system, starting with its three basic variations: GRAB Alerts (stopping villains from doing crime), SMASH Alerts (all-out brawls), and BURST Alerts (unstable environments necessitating instant action).

        Within the three versions of Alerts, all sorts of crazy events can occur. Players' nemeses may appear, and classic villains may team up to fight you. There are also specific rewards based on the Alert tackled; for example, Champions will give resources for GRAB Alerts and modifications for BURST Alerts.

        "Alerts are a great platform to offer a ton of gameplay with loads of variety," Overmeyer writes. "We're really excited to launch Alerts, and to see the feature grow with Champs over time."

        MassivelyGrab, smash, and burst: Champions Online summarizes Alerts originally appeared on Massively on Tue, 20 Mar 2012 21:00:00 EST. Please see our terms for use of feeds.

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        Howsabout another 5000 TERA closed beta keys?

        Posted: 20 Mar 2012 06:00 PM PDT

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        Don't spear me bro
        Massively's got a treat for those of you who were off doing something crazy like sleeping, eating, or working last Thursday, such that you missed out on grabbing one of the 10,000 TERA closed beta keys we gave away that very day in just under four hours. The treat is a picture of a centaur stabbing a dude with a spear! Just kidding -- it's 5,000 more keys!

        These keys will secure your spot in TERA's Closed Beta Test 4 for North American players only, which runs this weekend, beginning on March 23rd. Just click the button below, claim your key, and then copy and paste it into the appropriate section of your En Masse Entertainment account, which you can create at the official site. After you've verified your email address, click the "enter code" button on the right side of your account window and submit your key. You can download the TERA client via the button on the account overview tab.

        Don't forget to have fun!

        GET YOUR KEY

        MassivelyHowsabout another 5000 TERA closed beta keys? originally appeared on Massively on Tue, 20 Mar 2012 20:00:00 EST. Please see our terms for use of feeds.

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          Flameseeker Chronicles: Setting up for success

          Posted: 20 Mar 2012 04:00 PM PDT

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          Guild Wars 2
          Community Team Lead Martin Kerstein updated the ArenaNet blog a few days ago with some information about his team's plans for the Guild Wars 2 community. The two big bits of news were that there will be official forums (to the evident skepticism of the Guild Wars 2 Guru mods) and there will not be a typical fan site program. The most interesting bit, to me, is this:
          "Our goal is to use a scalable, inclusive ecosystem instead of a rigid fan site program that doesn't scale well and excludes large parts of the fan base."
          What I'm hoping this means is that the team members are opening themselves up to a lot more flexibility in which fan sites they support. This is great if it means that small blogs and niche communities can be more easily promoted; we already see this happening, as the Guild Wars 2 twitter feed is usually full of retweets pointing out various fan creations and posts. The flip side of this is equally true. In his article, Kerstein talks about wanting to promote a mature and helpful community, so hopefully the lack of a rigid structure in fan site support means the team members don't feel pressured to include and support toxic communities just because they've hit standardized milestones.

          I have high hopes for this scalable community engagement style, and I hope to see it pay off for a lot of smaller fan sites and projects. If the folks at ArenaNet want to demand more of the quality of their community, more power to 'em.

          Continue reading Flameseeker Chronicles: Setting up for success

          MassivelyFlameseeker Chronicles: Setting up for success originally appeared on Massively on Tue, 20 Mar 2012 18:00:00 EST. Please see our terms for use of feeds.

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            RIFT 1.8: Guild recruitment system preview

            Posted: 20 Mar 2012 03:00 PM PDT

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            RIFT
            RIFT's upcoming 1.8 patch will come in handy for players still caught in the search for a guild to call home, thanks to the guild recruitment system. Guild leaders will be able to (but don't have to) post listings to try to attract more players to their guilds. These listings can be customized with such information as the guild's category (RP, hardcore, PvP, dungeons, raiding, and more), the sort of roles that need to be filled (tank, heal, damage, and support), character level, and play schedule. There's also a description field that'll allow leaders to give a more in-depth description of guild services and outlook.

            Players will access the guild finder through their social menu and be able to sort through guilds by roles, availability, guild size, and category. They'll then see all posted information and be able to decide which guild they think is a good fit for them. A message button in the finder screen will allow players to contact guild leaders, and thus shall many happy matches be made.

            MassivelyRIFT 1.8: Guild recruitment system preview originally appeared on Massively on Tue, 20 Mar 2012 17:00:00 EST. Please see our terms for use of feeds.

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            BioWare: There is another (free TOR weekend trial)

            Posted: 20 Mar 2012 02:00 PM PDT

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            Star Wars: The Old Republic - You wanna buy some MMO story?
            Just when you thought last weekend's Star Wars: The Old Republic quickie was your only hope for a free MMO story fix, along comes BioWare to tempt you once again.

            The next Weekend Pass Free Trial period begins this Thursday, March 22nd, at 1:01 a.m EDT and ends on Monday, March 26th at 3:00 a.m. EDT. The company says its first open house was a smashing success, and just as they did last time, players will get to explore each class's origin world and faction capital. Pre-existing accounts are ineligible (as are accounts created during the first trial), and you can read all the details at the official SWTOR website.

            MassivelyBioWare: There is another (free TOR weekend trial) originally appeared on Massively on Tue, 20 Mar 2012 16:00:00 EST. Please see our terms for use of feeds.

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            Hyperspace Beacon: Gooey GUI

            Posted: 20 Mar 2012 01:00 PM PDT

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            Hyperspace Beacon: Gooey GUI
            As far back as my interview with Blaine Christine at PAX 2010, I have been concerned with the user interface of Star Wars: The Old Republic. Although the question did make it into that article way back when, I did ask him about the UI because at that time, it was mostly black and rather clunky. We knew that incarnation would not be the final product. Animations were being touted as innovative at the time; I had asked about the UI's drawing the player's attention to the center of the screen because that's where the action was happening. Of course, he answered that the ultimate goal with the UI was to enhance the player's overall experience. That's what all UIs should do, right?

            One the sticking-points during my beta impressions centered around my having to stare at my UI as I waited for cooldowns. I know that it's not a new thing for MMOs. In fact, nearly every MMO I can think of has some sort of abilities that require cooldown. Generally speaking, I am OK with having to look at the UI for those cooldowns. However, the positioning of SWTOR's UI really drew my attention away from what was happening on the main part of the screen.

            Exactly three months after release, I have become comfortable with how the Star Wars whack-a-mole works, but with the changes in Update 1.2, I can dream of something better...

            Continue reading Hyperspace Beacon: Gooey GUI

            MassivelyHyperspace Beacon: Gooey GUI originally appeared on Massively on Tue, 20 Mar 2012 15:00:00 EST. Please see our terms for use of feeds.

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              Massively Speaking Episode 193: Happytime face smiles

              Posted: 20 Mar 2012 12:30 PM PDT

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              Massively Speaking
              Massively Speaking Episode 193 asks this question: If we had $25 million to spend on an MMO, how sarcastic would we make its quests? And would there be a special skill called "Fire One Shots!"? And would your character die if he or she were downvoted in a group raid? And would we ever look as happy as the guy in the picture above?

              Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

              Get the podcast:
              [iTunes] Subscribe to Massively Speaking directly in iTunes.
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              Listen here on the page:



              Read below the cut for the full show notes.

              Continue reading Massively Speaking Episode 193: Happytime face smiles

              MassivelyMassively Speaking Episode 193: Happytime face smiles originally appeared on Massively on Tue, 20 Mar 2012 14:30:00 EST. Please see our terms for use of feeds.

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                ArenaNet expands on microtransactions in Guild Wars 2

                Posted: 20 Mar 2012 12:00 PM PDT

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                Guild Wars 2
                ArenaNet has put up a new blog post with information about Guild Wars 2's cash shop system as well as some of the philosophy behind the game's microtransaction design. Mike O'Brien, ArenaNet president and Guild Wars 2 executive producer, started off the post by saying that the microtransaction system will be part of this month's closed beta event, then went on to talk about the hows and whys of the system.

                ArenaNet's approach is this: Microtransactions are run on a currency of gems, which are purchased with physical-world money and traded in various quantities for the goods and account services available. Players also have the option of trading their purchased gems for in-game gold -- and purchase gems with in-game gold.
                "If you want something, whether it's an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that's important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it."
                As to the micro-transaction items themselves, O'Brien steered away from specifics. He mentioned things like visual distinction and expression as well as account services (which we saw plenty of in the original Guild Wars) and "time-saving convenience items" while adding that ArenaNet is opposed to the idea of requiring players to spend cash in order to maintain an even playing field.

                MassivelyArenaNet expands on microtransactions in Guild Wars 2 originally appeared on Massively on Tue, 20 Mar 2012 14:00:00 EST. Please see our terms for use of feeds.

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                  BioWare talks SWTOR's 1.2 crew skill changes

                  Posted: 20 Mar 2012 11:30 AM PDT

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                  Star Wars: The Old Republic - crew skills chart
                  BioWare has laid its cards on the table with regard to the crafting changes coming in Star Wars: The Old Republic's 1.2 update. The tweaks are extensive, and designer Georg Zoeller has posted a lengthy summary on the game's official website.

                  Among the highlights are a large number of artifice schematics included with the patch. BioWare is keen on allowing players to choose their weapon color crystals without regard to the stats, and artificers will also be "the first profession to gain some dedicated PvP crafting."

                  Other highlights include various changes to gathering and reverse engineering mechanics as well as the ability for cybertech practitioners to sell any of their created vehicles on the auction house (the devs are removing the current bind restrictions). Get the full scoop at the official SWTOR website.

                  MassivelyBioWare talks SWTOR's 1.2 crew skill changes originally appeared on Massively on Tue, 20 Mar 2012 13:30:00 EST. Please see our terms for use of feeds.

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                  Gameloft bringing Order & Chaos Online to your Mac

                  Posted: 20 Mar 2012 11:00 AM PDT

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                  Order & Chaos Online - Two avatars fighting
                  It's been nearly a year since Gameloft released Order & Chaos Online to iOS and Android devices. The mobile fantasy MMORPG migrated to Facebook later in the summer of 2011, and now it's coming to a full-scale Mac near you.

                  Gameloft has just published a new trailer heralding Order & Chaos as "the MMORPG for Mac," and the video says that the client will be available for downloading in the Mac App store before the end of the month.

                  Order & Chaos features two playable factions and four classes, and you can get a glimpse of the promotional clip after the cut.

                  [Source: Gameloft press release]

                  Continue reading Gameloft bringing Order & Chaos Online to your Mac

                  MassivelyGameloft bringing Order & Chaos Online to your Mac originally appeared on Massively on Tue, 20 Mar 2012 13:00:00 EST. Please see our terms for use of feeds.

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