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Comments of the Week 05: The Best There Is(?!?!?!?)

Posted: 19 Jun 2017 12:00 PM PDT

Hey there dudes and dudettes! It's your friendly neighborhood loaf of bread, Lawman, here to provide you with another week of heart-pounding, head-kicking comments! You'll laugh! You'll cry! You'll scream bloody murder! You'll do all of the above! Or maybe none of it! I don't know, I'm not hiding in your bushes outside your window watching what you do on your own computer. I'm in one of the trees instead, and from this angle it's really hard to make anything out.

Now I know that people love their comments segmented, compartmentalized, split and stripped and cuffed and - I might be going a bit too far here. Either way, I have your comments separated into handy-dandy sections! We'll start with:

Comments of the Week 05: The Best There Is(?!?!?!?) screenshot

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2064: Read Only Memories headed to Switch next year

Posted: 19 Jun 2017 11:30 AM PDT

It feels like forever ago, but 2064: Read Only Memories (which was originally known as Read Only Memories) shipped nearly two years ago on PC. Since then developer Midboss has made its mark on PS4, and as of next year, Switch.

Low key announced during E3, the cyberpunk Neo-San Franciscan adventure will be arriving on Nintendo's newest console sometime in 2018. Now that all of the indies are coming out of the woodwork and seeing that the Switch is a viable platform, expect to see a lot more of these kinds of announcements.

The real test is if publishers like Ubisoft will actually stay in beyond a one original game commitment, or if firms like EA will dip their toes in the water at all.

2064 [Twitter]

2064: Read Only Memories headed to Switch next year screenshot

Vote now for Destructoid's E3 2017 Community Choice Award!

Posted: 19 Jun 2017 11:15 AM PDT

Whew - another year, another E3! It seems like moreso this year than any previous in recent memory, the developers, publishers, and whatever the hell you'd call The PC Gaming Show really hunkered down and focused not on flashy presentations and forced attempts at meme-appropriation, but instead on the games themselves. Whether or not you found that to make for a particularly memorable show, it was at least refreshing to see actual games in the spotlight again.

Now that we've had time to settle down and let the hype, reaction, over-reaction, denial, anger, sexual longing, and acceptance (The Seven Stages of E3 Grief, as it were) pass over us, let's start arguing again! Tell us, dear Destructoid Community: Which game is your Dtoid Community Choice winner?!

Vote now for Destructoid's E3 2017 Community Choice Award! screenshot

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Far Cry 5's story will need to do the heavy lifting

Posted: 19 Jun 2017 11:00 AM PDT

"Have you played Far Cry before?"

That was the first thing a Ubisoft rep asked me behind closed doors as I picked up a controller, selected a gun-fetching dog as my companion, and waited to load into Hope County, Montana.

"Most of them," I said, before attempting to tally them up one by one.

"Wait, actually, what was the last one? Was it Primal? Yeah. I've played them all."

It's easy to forget. From Far Cry 3 on, everything blurs together in my mind. It's really just the individual stories and settings that spark my memories, not the running, gunning, hunting, and outpost clearing that make up so much of our time in these worlds. Far Cry 5 will be the same way for me.

Far Cry 5's story will need to do the heavy lifting screenshot

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You'll have a separate save for Zelda: Breath of the Wild's 'Master Mode'

Posted: 19 Jun 2017 10:30 AM PDT

For some unexplained reason, playing through Zelda: Breath of the Wild only allows you one save per profile, thus making restarts a bit of a chore. You either have to kiss your current progress goodbye or create a new profile on your Switch/Wii U to replay the intro. Next week's DLC pack for the game not only includes a brand new difficulty mode, but allows you to make separate progress in said mode.

I don't know why Nintendo isn't just putting out an update to allow for multiple saves, regardless of DLC ownership, but this is better than having to jump through weird hoops to try out the "Master Mode". It would be kind of ridiculous to have people pay for a new mode and then erase their previous saves, so thankfully Nintendo isn't being too pea-brained.

Zelda: Breath of the Wild hard mode has its own save slot [Eurogamer]

You'll have a separate save for Zelda: Breath of the Wild's 'Master Mode' screenshot

EA is giving out Medal of Honor: Pacific Assault for free on Origin

Posted: 19 Jun 2017 10:00 AM PDT

It may be one of the lesser known and liked games in the series, but Medal of Honor: Pacific Assault was an okay time. Even if the game did nothing to innovate on the plethora of World War II shooters we had seen back in the day, it provided a look at the Pacific Theater that rarely gets discussed in media. It also wasn't the trash fire that is Medal of Honor: Rising Sun, so it gets points for being playable.

If you fancy brushing up on your history of historical gaming before the launch of Call of Duty: WW2, then EA has got a treat for you. Starting today, you can nab Pacific Assault for free on Origin through EA's "On the House" promotion. I'm mostly surprised to hear that still exists, but free is free.

Dealing with Origin may not be great, but the service has improved a lot over the years. I don't know that EA will ever make for a proper competitor to Valve's Steam service, but at least they're trying. Its better to be weak than to let one company form a monopoly.

Medal of Honor: Pacific Assault is free on Origin [Rock, Paper, Shotgun]

EA is giving out Medal of Honor: Pacific Assault for free on Origin screenshot

Here are the nominees for Destructoid's Game of the Show at E3 2017

Posted: 19 Jun 2017 09:30 AM PDT

If there's one defining thing about E3 2017, I don't think it's the obvious answer: That this is the year the convention opened its doors to the public. That was notable, but it didn't really change the show. It was more packed, yes, but this is clearly the direction things are headed. With some PAX-style crowd management, E3 might feel close to normal next year if they find a way to make everything less disorganized.

Instead, I think the defining thing is that this is the year that (nearly) every major publisher and platform-holder figured out how to hold an E3 conference. Just about every event was good, especially given where the bar has been set in recent years. This is a much-welcomed development that hopefully turns into a trend.

The winning formula for a good E3 conference? Show us games. Crazy, huh? E3 2017 had a ton of games, which meant that we were scrambling around the show floor to see as many as we possibly could. It was no easy feat, but we're confident that we saw the best of the best.

Which brings us to this list. Here are Destructoid's nominees for Game of the Show at E3 2017 as chosen by our editors. No categories sprawling all genres this year. Just the best of the best, 12 games that we were most impressed by. We'll hold a staff vote and announce the winner in the near future. They're all winners in our minds, but The Robot demands we choose only one.

Here are the nominees for Destructoid's Game of the Show at E3 2017 screenshot

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A second opinion on Final Fantasy XIV: Stormblood

Posted: 19 Jun 2017 09:00 AM PDT

[Chris already gave us his thoughts on Stormblood, but now that early access has cooled a bit, here's another opinion.]

To say Final Fantasy XIV: Stormblood caught the eye of newcomers, intermediate and advanced players alike might be an understatement. Four weeks ago, my mid-population server of Lamia saw an influx of new and returning players and as of Friday's early access the place is so packed there are waiting queues to log in. Not long in my case, but still there.

Stormblood is a big turning point for the FFXIV saga and the addition of Samurai and Red Mage only makes it more enticing. From the inception of FFXIV, the plight of Ala Mhigo and its refugees has been known to players. The nations of Eorzea have not been in a strong position to push the Garlean Empire from Ala Mhigo when the Empire and primals  (Ifrit, Titan, Shiva, etc.) have been threatening their own lands from the original release to present.

As the Warrior of Light, you even become something of a refugee yourself in the Heavensward expansion. At the close of the story, you are found innocent of your alleged crimes, have gained the Eorzean Alliance a new ally in Isghard and due to someone instigating a fight with the Empire, the Alliance has been dragged into a direct conflict and now seeks to liberate Ala Mhigo.

As with the initial attempt to liberate Ala Mhigo, the Stormblood early access was not without its tremendous roadblocks.

A second opinion on Final Fantasy XIV: Stormblood screenshot

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A Dragon Quest XI Nintendo Direct is coming this week

Posted: 19 Jun 2017 08:30 AM PDT

To keep up the momentum of its Direct-esque Spotlight during E3, and its numerous miniature Directs before it, Nintendo is dropping another Japanese Direct on us this week. It debuts on June 21 at 8PM JST, will clock in at 14 minutes, and will deal with none other than Dragon Quest XI. Evidently this one will focus on the 3DS edition, but either way we've yet to officially see Switch footage.

Dragon Quest XI is aiming to be Square Enix's next big thing while the Final Fantasy VII Remake and Kingdom Hearts III are still in the hopper, and launching it on the 3DS, PS4, and the Switch, three of the most popular systems out right now, is a very smart move. Right now the former two are due out next month, but the Switch version is still in limbo in terms of a firm release date.

Nintendo [Twitter]

A Dragon Quest XI Nintendo Direct is coming this week screenshot

Dream Daddy is a hot dad-on-dad dating sim from Game Grumps

Posted: 19 Jun 2017 08:00 AM PDT

Dream Daddy: A Dad Dating Simulator was announced yesterday on Daddy's Da--erhm, Father's Day (thankfully I get gifts on both). It is exactly what it sounds like. From the Steam page: "you play as a Dad and your goal is to meet and romance other hot Dads."

You're a dad and you've just moved to a small neighborhood where, by coincidence, everyone else is also "a single, dateable Dad." Dads abound in Dream Daddy. "Teacher Dad," "Goth Dad," "Bad Dad." You can ask any one of them if you can borrow a feeling. Now, whether or not any of these dads eat crackers, I don't know, and frankly I don't want to know.

Here's what Dream Daddy boasts:

  • 7 dateable Dads
  • Dad character creator - Create your Dadsona!
  • Multiple endings per-Dad
  • Voiced by the Game Grumps and friends
  • Written by Vernon Shaw and Leighton Gray
  • Artwork and pinups by Shanen Pae, J.N. Wiedle, Anna Pan, Tyson Hesse, Ellen Allsop, Evan Palmer, Ego Rodriguez, and many more!
  • Original score by Jesse Cale
  • Dad-themed mini and micro games throughout each date path
  • So many Dad puns. Like, to the point where it made us all uncomfortable
  • Secretssssssss.

Dream Daddy will be out out July 13.

Dream Daddy is a hot dad-on-dad dating sim from Game Grumps screenshot

What? Atari is working on a new console

Posted: 19 Jun 2017 07:30 AM PDT

A lot of you probably didn't even know Atari had put out a teaser for a new console, much less confirmed it at E3, but that's just what they did. According to CEO Fred Chesnais in an interview with VentureBeat, Atari is "back in the hardware business" with a new machine dubbed (for now) the "Ataribox." Yes, that video earlier this month hasn't a hoax.

While we're set to get details "at a later date," Chesnais explains that they've been making a lot of moves lately, including licensing their name for Blade Runner 2049 that you undoubtedly saw in the trailer. We don't know much about the box yet other than that it's PC-based, or what it'll even play, but it exists.

It's probably not even worth disparaging at this point, but Atari might be back in some capacity at some point? I don't know I'm still processing all of this, and the decline of Steam Boxes, which were supposed to be the next big thing.

Ataribox [Atari]

What? Atari is working on a new console screenshot

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We administered the ultimate gamer quiz to E3 attendees

Posted: 19 Jun 2017 07:00 AM PDT

With E3 open to the public this year, I figured this was a great chance to talk to the people. To ask the real, salt of the earth gamers: what's on your mind? Why did you come to E3? What has impressed you so far?

I immediately shelved that idea when I realized I could instead ask people, "What sound does Mario make?" because it made me laugh.

Kenny helped me brainstorm a few more questions -- an important one of which was left off, due to time constraints, but here's a hint -- and I sent him and Myles out on the showfloor to pull aside unwitting strangers and grill them on some of the hardest questions that only a true gamer can answer.

How did you do?

We administered the ultimate gamer quiz to E3 attendees screenshot

Devil May Cry director's project 'progressing smoothly,' apologizes for no show at E3

Posted: 19 Jun 2017 06:30 AM PDT

Hideaki Itsuno is a pretty interesting guy. He directed the "we generally don't acknowledge this exists" Devil May Cry 2, but learned from his mistakes and ended heading up Devil May Cry 3, one of the best action games ever made. He then went on to helm Devil May Cry 4 and the beloved Dragon's Dogma. My dude has low key worked on a ton of great games, and is constantly pitching ones I want to see, like new entries for Capcom vs. SNK and Rival Schools.

Another one that's in the rumor mill is Devil May Cry 5, which Itsuno may be working on, and was expected at E3 this year. Well, nothing came of that, and Itsuno himself took to Twitter to announce, "Sorry to not announce anything at E3. Please wait as my project is progressing smoothly." Good news to be sure, but we'll have to wait and see what that actually is.

Hideaki Itsuno [Twitter]

Devil May Cry director's project 'progressing smoothly,' apologizes for no show at E3 screenshot

Dragon Ball FighterZ could come to Switch if demand is high

Posted: 19 Jun 2017 06:00 AM PDT

The jaw-dropping Dragon Ball FighterZ (it's good!) from Arc System Works (Guilty Gear, BlazBlue) is coming to PS4, Xbox One, and PC in "early 2018." It may also come to Nintendo Switch, but if it does, it'll come late. And only if fans demand it.

Speaking to French outlet GameBlog, Dragon Ball FighterZ producer Tomoko Hiroki explained that porting Dragon Ball Xenoverse 2 has been smooth and that it isn't a lack of power that kept Arc System Works from developing this new fighter for Switch. If fans demand it, it'll be done (there's an online petition with over 1,800 signatures at time of writing), but it understandably will not release at the same time as the PS4/Xbox One/PC version. For fans of recent Nintendo consoles, feeling like a third-party afterthought might be familiar. 

Dragon Ball FighterZ : Roster, mode histoire, version Switch, la productrice nous répond [GameBlog]

Dragon Ball FighterZ could come to Switch if demand is high screenshot

Capcom and Bandai Namco join forces yet again, this time for online play

Posted: 19 Jun 2017 05:30 AM PDT

Years back, and I mean around five years ago, Capcom and Bandai Namco teamed up for Street Fighter X Tekken. Despite not hitting sales goals the two firms seemed to enjoy their partnership, including the announcement of Tekken X Street Fighter (which is on hold now) and the inclusion of Akuma in Tekken 7. In other words, in the last five years they've maintained a good relationship, which includes this new development this week,

Capcom has announced that they've entered a "cross-licensing agreement" with Bandai Namco, specifically as it relates to "online matching" in games like Street Fighter. According to Capcom, "The purpose of this agreement is to improve the user experience while accelerating the production of titles and reducing development costs for both parties. Further, with this cross-license for online matching, Capcom aims to effectively utilize the patents it has been granted in game series such as Street Fighter in order to deliver even more exciting content to game players."

Whatever behind the scenes deal this might entail, that's probably good news for all of us. Plus, it might lead to more crossovers in the future, which is fine with me.

Capcom enters into cross-licensing agreement [Capcom]

Capcom and Bandai Namco join forces yet again, this time for online play screenshot

Catch all the E3 2017 spectacle with our video walking tour

Posted: 19 Jun 2017 05:00 AM PDT

E3 was more crowded than ever this year with it being open to the public. If you didn't shell out the cash to brave perpetually-under-construction downtown Los Angeles, that's okay! I took some time from my packed schedule to do a full video tour. In fact I took multiple times, because sounds issues made the first one unusable. At least I had Skateallday101 give the back of my head an emergency line up the day before I flew out. I did not anticipate anyone having to look at it this much.

Kenny Redublo came out from behind the camera to help me with our shambling, already-exhausted play-by-play and the much taller Myles Cox managed an impressive piece of camera work, only running into two people, tops. If static images are your bag, we have a lil gallery, too.

Catch all the E3 2017 spectacle with our video walking tour screenshot

Dragon Ball Xenoverse 2 dated for Switch in Japan

Posted: 19 Jun 2017 04:30 AM PDT

Dragon Ball Xenoverse 2 already came and went on multiple platforms last year, but Bandai Namco has revealed that the Switch version is now set for a firm September 7 release date in Japan. Wait, Switch version? Yeah, I forgot all about that one! Don't worry, it's confirmed for the west too and will likely drop around that same timeframe.

According to the V-Jump magazine reveal it'll have the Time Patrol campaign DLC packed-in, as well as a quick unlock for all 70-ish characters. It's a bummer that it's not all of the DLC though. Seeing as this is basically a GOTY edition a year later it really should have everything -- and there's been a lot of DLC so far (four major packs, to start, one of which is still incoming according to PC datamining).

Dragon Ball [V-Jump via Siliconera]

Dragon Ball Xenoverse 2 dated for Switch in Japan screenshot

Here's concept art, music from the Final Fantasy creator's new game

Posted: 19 Jun 2017 04:00 AM PDT

The "father of Final Fantasy" Hironobu Sakaguchi is still making Japanese RPGs, albeit no longer with Square Enix, but with the company he founded in 2004, Mistwalker (Lost Odyssey, The Last Story). As we reported last week, the company will unveil its newest project since the cell phone game Terra Battle on June 22, but here's some concept art and some music to hold you over.

The woman's name is Sara. There's also three sometimes-crying-boys called "The Triplets" who look too young to crack open a cold one with, unfortunately. Hopefully the 3D elements in the art (versus the fully 2D Terra Battle) imply a new console RPG. The art does seem to line up with concept art debuted a year and a half ago that was, according to Sakaguchi, a current gen console game that'd probably be revealed in a year's time.

Here's concept art, music from the Final Fantasy creator's new game screenshot

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The saga of Take-Two versus Grand Theft Auto modders continues

Posted: 19 Jun 2017 03:30 AM PDT

Recently, Take-Two did the unthinkable -- it dropped the hammer on its modding community. Well it's not really that unfathomable given that the publisher noted that it wanted to monetize its userbase more, but people are understandably pissed.

The key issue? Take-Two has been handing out cease and desist letters out of nowhere to modders and modding groups, citing issues with security measures and the sanctity of Grand Theft Auto Online, which the publisher understandably wants to regulate. Unfortunately they went a step further and put sanctions on single player mods, which is where most people draw the line.

This lead to a deluge of negative Steam reviews, and now the entire outfit is in damage control. Speaking to Game Informer, Rockstar (who has previously promoted mods on their official channels), has stated, "Take-Two's actions were not specifically targeting single player mods. Unfortunately OpenIV enables recent malicious mods that allow harassment of players and interfere with the GTA Online experience for everybody. We are working to figure out how we can continue to support the creative community without negatively impacting our players."

At the very least they're looking for a solution that perhaps benefits all parties, and mods might be back in action at some point. Or maybe not. It depends on if Take-Two and Rockstar decide that it's worth to delineate between solo and multiplayer mods within the framework of their game. Whatever the case it's an ill portent for Red Dead 2.

Rockstar Issues Statement On Shut Down Of Grand Theft Auto Modding And Cheat Tool [Game Informer]

The saga of Take-Two versus Grand Theft Auto modders continues screenshot

Dragon Ball FighterZ feels like playing the show

Posted: 19 Jun 2017 03:00 AM PDT

While I haven't played anything from Arc System Works since 2012's Persona 4 Arena and haven't watched a full episode of Dragon Ball Z since VHS was the go-to home video format, I was immediately jazzed for Dragon Ball FighterZ. Some of it is nostalgia. After all I was pretty high on that awesome fan-made, sprite-based DBZ fighter.

But let's put it this way: at least three times last week did Brett make a point to mention how cool DBFZ (yep, I'm going with that) looked despite the fact that: 1) Brett doesn't like anime and 2) Brett doesn't like fighting games. And after playing DBFZ -- having just played Marvel vs. Capcom: Infinite a couple hours earlier -- we left with the same feeling we went in. This game is dope as hell.

Dragon Ball FighterZ feels like playing the show screenshot

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Niantic announces raids for Pokemon Go

Posted: 19 Jun 2017 02:30 AM PDT

It seems Niantic not only drip feeds updates to its once mega-popular Pokémon Go, but also likes to doll out news about updates in the same manner. We now know that the big summer update for the game doesn't exactly remove gyms, but transforms them into raids. Up to 20 players can now participate, at once, to topple ultra strong Pokémon with a chance to capture it for the player who downed it.

To join a raid, you'll need a raid ticket. Those can be picked up from Pokéstops, but you'll only receive one a day. Obviously you can buy more, because this is a mobile game after all. Participate in enough raids and you'll eventually earn a "special" raid ticket, which allows you to battle at a certain gym for the chance to earn a Legendary Pokémon.

Niantic announces raids for Pokemon Go screenshot

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Here's what's on the horizon for Nintendo

Posted: 19 Jun 2017 02:00 AM PDT

Nintendo had a damn good E3, Diane. Damn good.

Now that the dust has settled they're keen on actually showing you everything that's coming out this year, and it's a hefty release schedule for the 3DS and Switch (RIP Wii U, I won't stop doing it, don't at me). While it's clear that Nintendo is more dedicated to growing the Switch at this time the 3DS isn't a slouch either, as it's getting several big RPGs, a new 2D Metroid, a set of mainline Pokemon games (albeit sequels), and several other big releases.

The Switch on the other hand has its hands full, and although several of the listings are ports of old games (really old in the case of Skyrim), there's a few huge ones on there like Mario Odyssey and Splatoon 2. There's probably no early adopter woes going on if you picked up a Switch.

Nintendo [Twitter]

Here's what's on the horizon for Nintendo screenshot

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Review in Progress: Nex Machina

Posted: 19 Jun 2017 01:00 AM PDT

A few seconds into Nex Machina, I knew Housemarque had nailed it. Fundamentally, it just works.

The studio has won over a lot of arcade lovers with games like Super Stardust HD and Resogun. I liked 'em and the team's newer title, Alienation, quite a lot. But Robotron: 2084 was always my main jam. That's what I wanted to see someone base their game on. That's what gets me fired up.

Nex Machina is the same "shoot the robots, save the people" concept but modernized through the lens of Housemarque and Robotron's own Eugene Jarvis, who served as a creative consultant. It rules.

Review in Progress: Nex Machina screenshot

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MMO News

MMO News


Copia

Posted: 19 Jun 2017 06:56 PM PDT

The post Copia appeared first on MMOHuts.

The Darwin Project

Posted: 19 Jun 2017 06:54 PM PDT

The post The Darwin Project appeared first on MMOHuts.

Deep Rock Galactic

Posted: 19 Jun 2017 06:53 PM PDT

The post Deep Rock Galactic appeared first on MMOHuts.

Dead by Daylight

Posted: 19 Jun 2017 06:50 PM PDT

The post Dead by Daylight appeared first on MMOHuts.

Dead by Daylight Console Launch Trailer

Posted: 19 Jun 2017 06:47 PM PDT

Evade death from a terrifying killer or become the very embodiment of horror, now on consoles.

The post Dead by Daylight Console Launch Trailer appeared first on MMOHuts.

E3 2017 Thursday Recap Part Two – Hunt: Showdown, Senran Kagura Peach Splash, and Spellforce 3

Posted: 19 Jun 2017 06:01 PM PDT

Time to wrap up our coverage of E3 2017! But we saved a variety of truly impressive looking games for last. Whether you like hunting monstrosities in a horror filled swamp, or just blasting off bikinis with over-pressurized water cannons, part 2 of our Thursday recap should have something to wet your whistle.

 

Showdown Screenshot

Darkness and guns make strange bedfellows.

Hunt: Showdown

For a time, we thought Hunt: Horrors of the Guilded Age was yet another extremely promising competitive online game scrapped to the wasteland of games that were too good to be true. The surprise  Crytek reveal of Hunt: Showdown offers a rare second chance for such a title to shine once more, and shine it does. Even in this unpolished tech demo state, Hunt: Showdown was easily one of the most promising, original, and downright fun looking titles of the E3 experience. But what is it? Let's break it down.

Hunt: Showdown isn't your baby's first arena shooter. This is the hardcore no nonsense adrenaline ride for you hardened gamers that have issues still feeling a pulse when you get into a gaming session. The basis is you, and a friend, or if you have a real masochistic nature, you by yourself, enter into a vast square kilometer of the early 90s Bayous of Louisiana alongside up to four other teams. The mission: use clues and your sixth sense Batman vision to hunt down a wild critter, seal its evil like a Japanese shrine maiden, and then haul your hard earned loot to the extraction point in one piece. The real mission: wade through a swamp filled with deranged hill billies, rabid dogs, zombies, and other Left 4 Dead rejects while not getting shot in the head by a greedy PvP focused rival team in the process.

Showdown Screenshot

Not even Bayou Billy can save us now!

Hunt: Showdown is all about the fear of loss and the high risk high reward gain playstyle. To instill a real sense of urgency and danger, they have introduced a permadeath system. While you do have an account bank to leave excess gear and weapons in, and some trivial experience gain can transfer over to a new character, if you get killed in a mission, get ready to reroll, losing all the gear you brought with you into the battle in the process. It makes you seriously second guess approaching an unknown enemy team for a gank with your hard earned character on the line. And with matches lasting between 30 and 60 minutes, you're going to have to play smart and seriously coordinate with your teammate if you want to leave an area in one piece. Leaving in one piece WITH a trophy to show for it is going to be cause for serious celebration!

In the true spirit of the hunt, Hunt: Showdown has a very reactive and realistic environment. Noise exists in a 3D spectrum, and even using the in-game VOIP to communicate with your ally can draw the AI's attention of a few nasty zombies if you're too loud and excited. Yup.. the VOIP is involved with gameplay mechanics to essentially get you fully immersed into the action by roleplaying, right down to the whispers. Taking queues from The Walking Dead, players who know trouble is lurking nearby may be forced to take the greater risk of bringing down a zombie with a knife rather than the much safer assault rifle method to keep their sound low.

Showdown Screenshot

Fire and Bullets: Nature's Problemsolver.

But even if you take precaution, it will take a true mastermind of a hunter to sneak through the bayou without leaving a trace. Open doors, cracked branches, ammunition on the ground, cut fences, lights left on, slain enemies, knocked over furniture, burn marks, and of course sound are all subtle indications that your opponents can potentially use to shadow you in an attempt to bring you down. Hell, if you are a bit on the crazy side, they are considering written notes and other more obvious signs you can leave behind to taunt those that have fallen behind in the hunt.

Things get hectic when you consider the victory condition and current system for activating it. A map can have one to three beasts to hunt. With five teams present, you can imagine at least one team is likely losing a member in the process of trying to bag the grand prize. After collecting clues about your target's location, which in the case of the demo involved creating a psychic link to the monstrous spider in question to see their hiding spot through the monster's eyes as the final clue on where to find them, players will eventually have a showdown with these beasts. There's going to be a huge variety of beasties too, which are just as much of a danger to you as enemy players if you are caught unprepared or in a tight unfitting battle location.

Showdown Screenshot

We're gonna need more guns...

Bringing these beasts down gets all the harder with the attrition of a match, as you have three fatty health bars that regenerate, but as each health bar depletes fully, it will stop regenerating. Leaving you with a much smaller maximum health regeneration each time. Bleeding, poison, and other such effects will force you to use your limited supplies wisely as well, since you can only do so a number of times before your team is out of supplies. Luckily, with permadeath looming over their heads, the devs have at least offered a saving system where a downed ally can be revived by their teammate if the two can pair up fast enough after that health bar hits zero.

Once your target beast is down, the sealing system begins. While you don't have to stand in melee proximity of your target for the duration of the ritual, you have to stay within a relatively close range. Oh… and starting the ritual creates a giant burning hole in the map of every hunter in your match, a siren's call beckoning those lagging behind to rush in for a showdown and come from behind kill steal. What's more intense, is you won't know where your extraction point is until the ritual completes, so you literally have no way of planning for your escape until the time comes. One final real challenge is that Batman vision I mentioned will make whoever is carrying the beast corpse a giant glowing target in the night, meaning stealthing your way to the extraction point is never going to be an option. Hope you didn't waste all your limited bullet supply on zombies, because you likely have a 10 minute hike left after the beast is slain to make your escape.

Showdown Screenshot

I bet Batman never has these kinds of problems.

Customization is planned to be a big focus, with a variety of male and soon female hunters being added to the test demo. Though there is no class system, there is an open perk tree that you will continue the unlock as you survive multiple hunts in the process. Hunters will advance from an intern level, to a grizzled veteran state, to an ultimate survival status, unlocking improved gear and more perk points in the process. This can be as game changing as dual wielding weapons, or as subtle as gaining camouflaged gear to help you further blend in as a shadow of the environment.

There's still a lot of work in progress and testing to be done, so Hunt: Showdown has no confirmed public beta test date or launch date announced. But the dream clearly is still alive and strong at Crytek.

 

Spellforce 3 Screenshot

Choose your magical poison.

Spellforce 3

Spellforce 3 is one seriously complex game, but we're going to try to sum up the points relevant from the multiplayer perspective in as few words as possible. Essentially the primary gameplay in the single player game, which transitions over into a core element of multiplayer, is the hero system. Players get to build a custom hero from scratch, choosing to distribute perks between three of six available perk trees. You can lean heavy on a single true, or go full hybrid by splitting your points equally into all three chosen trees. With your typical fantasy tropes such as melee, ranged, black magic necromancy, elementalism, etc. Your support heroes also have unique trees to set them apart from your core character, and you can even unlock the ability to earn elven and ork heroes and unites to further diversify your forces.

Gameplay will feel natural for anyone familiar with online PvP RTS battles. There's currently 9 beautifully rendered and massive maps available, with six slots on the map for armies to begin at. You can assign teams, add AI with seven or so difficulty settings to fill extra slots, or even set up split control over an empire where say your friend manages your buildings and economy while you take full control of unit command for interesting twists on the typical team play formula. Then it's all about gathering resources, scouting the enemy, fighting against neutral monsters and enemy players to gain experience and upgrades for your hero units, and eventually conquering the world map.

Spellforce 3 Screenshot

Welcome to the jungle! We've got.. I'll stop now.

One major variation on Spellforce gameplay compared to most RTS though is the encampment system. You can only set up a base in each sector of the map. While your new bases will share the technology developed at your headquarters, they don't share the resources. If you want to rush a forward base construction faster than simply starting them over from scratch, you will have to send a resource caravan along roadways between your bases to share resources. Resourceful enemies may intercept these caravans and swipe a segment of the dropped resources for themselves, adding a new dimension of gameplay as you'll be forced to send a strong enough guard regiment with resources to ensure their safe arrival.

The game also offers an advanced line of sight mechanism and elevation advantages. If archers are raining arrows down upon you from up a mountain and behind a stony cliff face, if you zoom in you'll get an idea of where the arrows are falling from, but won't actually be able to see the units until line of sight is established. This can allow a micromanagement specialized character the opportunity to sneak a small band of troops carefully into an enemy's base to cause havoc on those who don't properly set up scouts and watchmen units to prevent it from occurring.

Spellforce 3 Screenshot

From the same Architecht that brought you Minas Tirith.

The multiplayer is merely the tip of the iceberg of the complex and insanely forward thinking package that is Spellforce 3 though. Let's talk about the single player campaign… that ALSO offers co-op!

Akin to multiplayer, in single player you get to design your starting hero from the ground up. While we didn't get a very close look at the exact skills on offer, or how much we'd have access to from the start at level 1, it was clear that the tools are present to make extensively different characters from your friends as you play through the game. But what's better, as your story progresses and you unlock new allies, your friend will be able to jump into your game to play as one of your fellow heroes. There was no mention of difficulty spiking to adjust to having such a powerful ally on your side, but it's cool seeing co-op gameplay being considered in an extensive 30-100+ hour campaign.

Spellforce 3 Screenshot

Fans of Spellforce 1 will see some familiar sights.

So what sets the campaign apart from the multiplayer online modes? Well for starters, there is story. Spellforce 3 would perhaps be better labeled as Spellforce: Origins, as the timeline takes place prior to the building of the great city from Spellforce 1. Astute old school players may even recognize key figures of lore from that game appearing throughout the story quests. Once you are sufficiently advanced into the world, you will even take part in building said city from the ground up as a sort of headquarters for your continued operations!

That said, the majority of your time will be spent on the road, following quests that take you throughout human, Ork, and Elven lands. But it's not all about rolling up with your heroes and squashing a few goons. No Spellforce is far too complex for that. The world is rather open in how you approach it, and as the hero you can engage in lengthy dialogues with multiple outcomes, such as even allying with bandits you were sent to thwart, gaining command of their small army, and facing off against the real threat of the region. Every map is massive and hand crafted with love to constantly build a believable and coherent world for the player. It's just as much an exploration RPG as it is an RTS.

Spellforce 3 Screenshot

Online multiplayer is a necessity to keep this land safe and beautiful.

Granted occasionally the challenges will rise far above the threat level that a few hardy adventurers can handle. This particularly epic missions will feel like the online multiplayer, as you take up command of local allied armies, build units, expand your village into a township capable of forging higher tier units. But, here's the rather interesting part. Crushing the enemy forces isn't the end. You can hang out on these maps as long as you want, building up their township to epic proportions, and building your reputation in the region in the process! Or you can leave them as they are… weak and defenseless. Should you have to return to the region at a later time, they might have even been wiped out by new threats, as the world constantly evolves and changes throughout, not just where you happen to be! Heck, it's possible for smaller cities to develop into full-fledged 1,000 citizen townships. Which isn't just a random number. We mean between the workers, soldiers, and other peasants, there will be 1,000 NPCs living there!

Your decisions throughout the story can also temporarily or more permanently align you with Orks and Elves, allowing you to utilize some of their soldiers in certain areas of the world. While again, we're pretty in the dark about what the differences are in unit types, visually speaking they seem like night and day. It will likely add an extra layer of challenge learning how to utilize the strengths of all three racial factions to overcome the tougher late game challenges.

Spellforce 3 Screenshot

Side Quests might not be necessary, but they are worth it.

Another note on the sidequests. You might arrive in an area with the primary objective of escorting refuges from a warzone to somewhere safer to settle. You don't HAVE to do that at all. You can leave them to their own devices and wonder off seeking your own adventure. You might even run into a group planning an ambush and talk them out of the fight before it happens. Or discover secret boss monsters and other mysteries. Of course just because you don't have to do something doesn't mean you shouldn't. Your decisions, successes, and failures, will have ripple effects later on in the story that you might not expect.

Also on the note of your decisions, your allies will be watching how you act and may be more or less inclined to follow you as a result. Those that truly align with your choices may even unlock special abilities capable of unleashing their true power! Nice little surprises to find for those that play the game blind without a guide… people still do that these days right? Right?!

Spellforce 3 Screenshot

FAQs are for dorks, anyway. Explore and learn on your own!

Thankfully THQ Nordic was nice enough to share a few multiplayer beta codes with us so you can expect plenty more coverage of Spellforce leading up to launch later this year!

 

Senran Kagura: Peach Splash Screenshot

Third Person Splasher? Who writes this stuff!?

Senran Kagura: Peach Splash

One thing is certain about Senran Kagura. These developers are not afraid to experiment widely from their successes in the past. While primarily a third person action fighting game, they have done offshoot mobile RPGs, a cooking/rhythm game, a sidescrolling bullet hell, and now with Peach Splash, a TPS – Third Person Splasher.

Following the successes of Paladins and Overwatch, Senran Kagura is throwing their hat into the ring for a 5v5 arena shooter in which the largest character roster yet will do battle for school supremacy over summer itself. Each school will feature an extensive campaign, with it all totaling up to a longer campaign storyline than even Estival Versus. As you'd expect, each girl will level up from fighting these battles against AI controlled rival schools as well as the nameless minions that plagued Estival Versus, making hard mode a slog of unreal punishment. But with the name of the game being water guns, the way you fight has changed drastically.

Senran Kagura: Peach Splash Screenshot

Burst Mode? More like Bust Mode!

With all the girls starting in their Yin Burst Mode (Senran Kagura's fancy way of saying bra and panties), there is no longer a health management system to worry about. You only get one health bar this time, so make it count! As your health drops, you'll begin to experience some wardrobe malfunctions warning that you are nearly defeated. To fight back, you have to manage your water meter.

Your water tanks act as both your ammunition meter as well as your boost meter. You need water to boost into the air for double jump action, or rapidly move to get behind cover and avoid line of fire. You can boost while shooting, sure, but you will find your tanks on empty in no time at all. Once your tanks are empty, you have to stop and refill. This makes you more vulnerable for taking damage, as well as makes you must slower for the duration, so time your refills carefully and don't get caught in the middle of a warzone with empty tanks!

Senran Kagura: Peach Splash Screenshot

Some tanks are more full than others. I'm sorry.

Experience works very differently in Peach Splash compared to its prequel. Completing missions will unlock card packs ala the cards you collect in Paladins. Cards unlock various boosters and abilities to strengthen and customize characters. There's 800 in all, so good luck collecting the full set from randomized card packs. However, the bright side about getting duplicate cards is that is how the experience system works in the game. Meaning the more overall cards you've collected, the faster you'll be able to level up characters! Plus you will have the choice of a variety of water gun twisted versions of all the popular shooter staples to round out your roster, each with their own quirky positives and negatives. I personally was a huge fan of the water balloon grenade launcher as landing that giant splash is just so satisfying. The standard assault rifle was great for learning the mechanics though as it didn't chug water tanks down quite so quickly.

Senran Kagura: Peach Splash Screenshot

My mixed bag of emotions is deeper than this pool.

The one downside to this new system though is it kind of takes the originality of the girls away. In Estival Versus, one of the biggest selling points was that there was such a massive roster, and each girl brought their own fighting style and ultimate moves to the table to set them apart. Now every girl is just what you build them as, as while sure you still have tons of visual customization options you can purchase in the shop, their fighting style is basically a blank slate. I hope they can figure out some middle ground between now and launch to maintain some sort of unique trait to set each girl apart at least a little bit.

It's also clear that Peach Splash is meant as a casual relaxed take on the shooter genre. There's no complex aiming system as a guided aim helps you lock onto and follow targets. There's also no body hit registration so your well placed head-shots aren't any more valuable than tickling an enemy's toes. But if that stuff isn't important to you, you are probably the target audience for the killer fatality offerings in Peach Splash. Once you down an enemy to zero HP, you can gain a small boost by getting into melee range, and point blank blasting a girl's top off as she screams in indignant horror at what you've done. I won't lie. It's a satisfying moment.

With online team play being the primary focus of this title, it will certainly be exciting to see how well received the next edition of Senran Kagura really is.

Senran Kagura: Peach Splash Screenshot

Splash. I've run out of fanservice jokes. My tank is empty.

That sums up our written coverage of this year's E3 2017! Be sure to catch our Total Recap video though to get a quick highlight of all our coverage in one convenient spot!

The post E3 2017 Thursday Recap Part Two – Hunt: Showdown, Senran Kagura Peach Splash, and Spellforce 3 appeared first on MMOHuts.

E3 2017 News Recap – MMOHuts.com

Posted: 19 Jun 2017 04:34 PM PDT

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The post E3 2017 News Recap – MMOHuts.com appeared first on MMOHuts.

Dead by Daylight E3 2017 Console Launch and Beyond Interview + Raffle

Posted: 19 Jun 2017 04:08 PM PDT

Darren (DizzyPW) got a few minutes to talk with Mathieu Cote for Dead by Daylight at E3 2017. We discuss potential future IP partnerships, today’s console launch, improvements in gameplay since the earlier days of early access, and much more.

Dead by Daylight is a 4v1 online competitive arena title in which four survivors must band together to outsmart and outplay a fifth human player to escape from a nightmarish setting. Pulling inspiration from various horror films throughout the ages, Dead by Daylight offers an unparalleled adrenaline pumping setting with plenty of RPG progression elements to keep you coming back for more. A huge roster of survivors and killers offers tons of new ways to experience the game and discover new fun ways to survive, or trap your prey.

DeadByDaylight-E32017-Raffle

Ready to win a Steam unlock code or epic in-game cosmetics? Head over to our forums for further details.

The post Dead by Daylight E3 2017 Console Launch and Beyond Interview + Raffle appeared first on MMOHuts.

SMITE Lore: Who is Cu Chulainn?

Posted: 19 Jun 2017 12:44 PM PDT

Nevercake returns with his famous lore series to offer insight into the lore behind the latest SMITE god, Cu Chulainn.

The post SMITE Lore: Who is Cu Chulainn? appeared first on MMOHuts.

Fractured Space: Quickplay PVP Testing Update

Posted: 19 Jun 2017 12:39 PM PDT

The Fractured Space team talks over its recent tests on the new Quickplay PVP function.

The post Fractured Space: Quickplay PVP Testing Update appeared first on MMOHuts.

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