MMO and SEO News from Gameforumer.com |
- Ex-EA COO thinks Nintendo will stop making consoles
- Super Motherload isn't coming to WiiWare anymore
- LIC Q1 new business premium rises by 8pc to Rs 14,451 cr
- LIC to pay Rs 6.5L for "deliberately" rejecting claim
- AEGON Religare Life launches online health plan iHealth
- Hands On With Square Enix's Sleeping Dogs
- Talking God of War: Ascension’s Direction With Todd Papy
- Final Fantasy Versus XIII Not Canceled
- FIFA 13 Loads On More Features
- 100W Power Delivery Spec Approved For USB 2.0 And 3.0
Ex-EA COO thinks Nintendo will stop making consoles Posted: 24 Jul 2012 05:01 AM PDT
Remember back when the GameCube was trailing behind its competition, and people thought the company would go the SEGA route, focusing purely on software? Well, those pre-Wii days are back again, with respected industry chap Bing Gordon ringing the death-knell for Nintendo's hardware business. "I think Nintendo's already on track to become primarily a software company," the former EA COO told GI.biz. "We saw that with Sega back in the day; Sega made some missteps and became primarily a software company. Nintendo hasn't really made missteps, Nintendo probably has better creative talent and better leadership now than Sega did. It's got the most robust business model, the best creative talent; Miyamoto's still the best in the business. "Apple's most directly competitive with Nintendo. So far, when Miyamoto makes a perfect game, in his career he makes games worth $200 -- it's worth buying a system for. I think the handheld is going to be under a lot of pressure. I can imagine a day when Nintendo wonders -- and maybe it's generational change -- when Nintendo wonders if they ought to take some of their best games and make them apps." I think it would behoove Nintendo, and the other platform holders, to take advantage of mobile gaming in a cooperative, rather than competitive way. I don't know about almost abandoning hardware as Bing suggests, but Nintendo could make a killing if it put some quality iOS apps out there. The only thing stopping it is the thing that stops a lot of good gaming ideas ... pride. | |
Super Motherload isn't coming to WiiWare anymore Posted: 24 Jul 2012 05:01 AM PDT
Remember nearly two years ago, when Super Motherload was announced? Of course you don't! All signs point to you never having heard of the game, but nonetheless, it's the latest project to have a cancelled WiiWare version. Evidently the WiiWare version was cancelled not only because they finally realized that the Wii was on it's last legs, but also because they wanted to shift towards one 1080p version of the game. Apparently the game will still be coming to the PC and "alternate major consoles." Whatever the case may be, with a number of other developers jumping ship from the platform, I hope somehow that Retro City Rampage's WiiWare edition doesn't get cancelled at the last minute. Super Motherload in HD, no longer coming to WiiWare [Super Motherload.com] | |
LIC Q1 new business premium rises by 8pc to Rs 14,451 cr Posted: 24 Jul 2012 05:01 AM PDT Country's largest insurer Life Insurance Corporation (LIC) has recorded a growth of 8.3 per cent in new business with premium collection of Rs 14,451 crore in the first quarter ended June 30, 2012. | |
LIC to pay Rs 6.5L for "deliberately" rejecting claim Posted: 24 Jul 2012 05:01 AM PDT LIC of India has been directed by a consumer forum here to pay Rs 6.5 lakh to a widow for rejecting her insurance claim on her late husband's policy "deliberately and arbitrarily". | |
AEGON Religare Life launches online health plan iHealth Posted: 24 Jul 2012 05:01 AM PDT Private insurer AEGON Religare Life Insurance (ARLI) today launched an online health plan iHealth targeted at the 'new age' customer, who prefers a direct and convenient process while buying any financial product. | |
Hands On With Square Enix's Sleeping Dogs Posted: 24 Jul 2012 05:01 AM PDT I spent three hours tooling around Hong Kong in Square Enix's upcoming title, Sleeping Dogs. | |
Talking God of War: Ascension’s Direction With Todd Papy Posted: 24 Jul 2012 05:01 AM PDT How does God of War: Ascension’s new combat system work? Why did Sony decide to make a God of War prequel? Will Kratos ever explore another mythology? We pose these questions, and more, to God of War: Ascension game director, Todd Papy. Why did you guys decide to make the next God of War game a prequel? Since we already know where the character ends up do you feel like we still get that narrative arc? We know that the Furies are the new antagonists. How do they tie into the game? Gameplay wise, what are the big things that you wanted to focus on with Ascension? And what’s different about combat? You also have something called world weapons in the game, where people can pick up weapons from the environment and use those. How does that work? You’ve also showed off the Life Cycle power, which allows Kratos to rewind time and reset the state of certain objects. How does that work? How will it work on environments? It has been rumored for a long time that Kratos might venture off into other mythologies. Did you guys consider that this time around? Do you think the God of War franchise will ever head in that direction? | |
Final Fantasy Versus XIII Not Canceled Posted: 24 Jul 2012 05:01 AM PDT Update: Square Enix CEO Yoichi Wada took to Twitter to dispel the rumor, saying the long-developed game is still in production. He noted he had just gotten out of a meeting about Versus where he saw a fresh presentation of a city location from the game. [Source: Andriasang] ----------------------- Original Story: Announced alongside Final Fantasy XIII over six years ago, Square Enix's Final Fantasy Versus XIII has been mysterious from the start. Updates on the project have been rare, and opportunities to see the game in action even rarer. If recent a rumor is to be believed, whatever was going on with Versus XIII has resulted in its cancellation. According to anonymous sources speaking to Kotaku, the troubled development of the game has come to an end. Allegedly, the project as it was originally conceived is dead, though the effort that has already been put into the game may be integrated into another upcoming Final Fantasy. The sources also claim that Square Enix is not planning to make a formal announcement regarding the cancellation, opting instead to simply stop talking about the game and letting it fade out of people's minds. In a statement to Kotaku, Square Enix said: "We have no information on the status of Final Fantasy Versus XIII, but will be sure to update you as it becomes available." Looks like we'll be hearing a lot of variations on that sentence in the months to come. | |
FIFA 13 Loads On More Features Posted: 24 Jul 2012 05:01 AM PDT When FIFA series developer EA Canada announced gameplay changes to the franchise earlier this year, including more dribbling control, expanded free kick options, and aggressive off-the-ball AI attacking, fans got excited. At a recent EA Sports event, the developer also revealed additional new features for FIFA 13. The one feature that should make fans anticipate the game's fall release the most?The integration of international play into the the normal club career. For Club and Country Whether you chose to play the game's career as a manager or a player (EA removed player/managers this go around), the world stage awaits. Players work their way into their country's national squad through good play, while managers can sign a contract to manage one of FIFA's many international squads. Participation includes friendlies, qualifying, regional tournaments, and a global, World Cup-like tournament that occurs every four years. Either way, the road is long and not easy. You must perform your normal club duties at the same time, and you only get offers from the top-tier national teams as a manager if your club has a high prestige rating and is performing well. Players have to work their way into the permanent lineup by first proving themselves in lower-priority international callups. Managers have national side objectives based on the relative prestige of each country's team, and you can be fired or your yearly contract not renewed if the qualifying campaign is looking grim. One aspect of the international experience that is not completely replicated is your manager's relationship with the players. Although FIFA 13's club career adds more intuitive AI where players are attuned to their roles on the squad (i.e. a bench player isn't going to bellyache if he's not in the starting eleven, but he will ask to be a sub or seek playing time for non-essential games), this is absent from your national duties. As manager you can, however, pick your squad for each game from a deep pool of that country's players. Other than the addition of international duties, new career mode improvements include tweaked player and club AI during the transfer windows. Players are worth more money if they are in good form, and clubs are smarter about letting players go instead of always taking the money. Teams can lure players with a promised role based on that player's ability, and in general, players are more attuned to their place in the overall organization of the team (see above). Finally, you can present counter-offers to teams to create more of a back-and-forth feel to negotiations, and cash-plus-player transactions are allowed.
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100W Power Delivery Spec Approved For USB 2.0 And 3.0 Posted: 24 Jul 2012 05:01 AM PDT One of the biggest pet peeves in a technology enthusiast's life is the plethora of proprietary power cables that plague the consumer market, each with a slightly different design. Can't we all just get along and charge via USB? That utopian vision took one step closer to becoming reality yesterday, as the USB 3.0/2.0 Promoter Groups announced a USB power delivery spec that makes the every-port capable of delivering up to 100W of pure power. Yep, your PC can now charge a notebook. Heck, a laptop could even theoretically charge another notebook. "The USB Power Delivery specification enables a switchable source of power without changing cable direction," the groups' press release states. There's a slight catch; in order to deliver the full 100W, you'll need to pick up special, beefier USB Power Delivery-certified cables. The USB cords you have shoved into your junk drawer will still charge auxiliary devices, but they'll pack a less potent electrical wallop. "We believe USB Power Delivery is the next big step in the USB evolution to provide high bandwidth data and intelligent power over a simple, single, ubiquitous cable," Robert Hollingsworth, Senior Vice President and General Manager of the USB Products Group at SMSC, says in the press release. Thunderbolt lovers may disagree with that "One cord to rule them all" assessment, however; while USB 3.0 now moves a lot of juice, Thunderbolt still moves more data than its counterpart. |
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