General Gaming Article

General Gaming Article


Internet Explorer 10 To Enable "Do Not Track" By Default

Posted: 01 Jun 2012 11:40 AM PDT

Are you messing with us, Microsoft? For every controversial aspect of Windows 8 -- the Metro UI, limiting ARM users to Internet Explorer, et cetera -- you toss in something cool, like the new way the OS handles chkdsk operations. Today's tidbit brings good news that's a win for the little guy; by default, IE10 will have the "Do Not Track" opt-out signal enabled to keep white hat marketers and web masters from tracking users across the Net.

Do Not Track is a voluntary standard, so nefarious advertising networks can still ignore the request, but having it enabled by default in the browser that ships with the world's most popular OS is a major step forward for privacy advocates. (Conversely, it's a big step back for Internet marketers.) Virtually all major browsers include a DNT feature, but IE10 will be the first to have it running out of the box.

Oddly enough, Microsoft didn't tout the Do Not Track feature in its just-published look at web browsing in Windows 8 RP over on the mainstream Building Windows 8 Blog; instead, the news only popped up in a post on the Internet Explorer team's blog.

Tribes: Ascend Review

Posted: 01 Jun 2012 11:19 AM PDT

Jetpacks are back in style

IF THEY HAVE first-person shooters in martial arts Valhalla, we're pretty sure Tribes: Ascend is the one Bruce Lee plays. First and foremost, it's a game about movement. In a split second, you have to judge where your jetpack-propelled, lightning-quick opponent is, where they're going to be, and what you should do about it. You have to instinctively go with the flow, all the while never missing a beat. You must, well, be as water. Water with a jetpack. As a result, Tribes simply feels wonderful—not to mention unlike anything else on the market. Sure, it's basically a shinier Tribes 2, but you won't hear any dismayed cries of "Shazbot" coming from us.

What worked in previous Tribes games is in top form here. Footing it from place to place is—as you'd expect in a game subtitled "Ascend"—suicidal, so forward motion is all about deftly mixing aerial acrobatics and inertia-based "skiing." In short, your jetpack can only play little-engine-that-could-defy-physics for a few seconds, at which point gravity rudely yanks you into free fall. Combined with Tribes' trademark hilly terrain, however, that velocity can be transformed into your best friend instead of transforming you into paste. Simply hold the space bar to ski—typically at speeds in excess of 100 mph—in whatever direction you were headed. Shouting "wheeeeee" while going down ultra-steep inclines is optional, but encouraged.

Staying airborne increases your chances of living.

Granted, those geographical curves create a steep learning curve for first-timers, and the tutorial could be better. But once you get the hang of skiing, the simple act of movement becomes addictively compulsive—not to mention a key part of combat strategy. Battles are essentially explosive airborne jousting matches, with players circling, swooping, and chipping away at each other's health—again, for emphasis, typically at speeds in excess of 100 mph. As a result, predicting where your target's going to be and drilling them with a perfectly placed shot is like scoring a hole-in-one in golf. Sure, a high degree of skill is required, but the resultant blend of adrenaline, relief, and sheer satisfaction more than justifies it.

Colossal, open maps, meanwhile, allow each of the game's nine classes to assume all sorts of roles on-the-fly and also while flying. A speedy Pathfinder, for instance, might find themselves swiping flags, chasing enemy flag carriers, or destroying enemy defense turrets depending on the situation. And while CTF is definitely the main event, Capture and Hold mode's spread-out nature forces many classes—for instance, indoor-friendly heavy types—to adopt entirely different strategies. By comparison, other modes (TDM and Arena) fall a bit flat, but they're hardly boring.

Ascend's real problems, then, stem from both the presence of more modern shooter standbys and a lack thereof. Foremost, Ascend is free-to-play, and while every class and upgrade can be unlocked with the congealed elbow grease that is XP, it's a painfully slow process. Admittedly, buying all the classes and upgrading a couple will only clip your piggy bank's wings to the tune of $30 or so, but there's something wrong about putting the world's slowest‑level treadmill in its fastest multiplayer shooter. Moreover, while the rank system generally provides options—not extra pay-to-win power—a couple of classes (like the Spinfusor-less Soldier) are basically useless without their unlockable firearms.

Ascend also falls disappointingly short in the teamwork department, with only a tiny handful of team-centric incentives and no voice chat. On top of that, team-oriented classes like the base-defending Technician are locked by default, so most players tend to go Rambo McLoneWolferson, which seems like a huge waste in a game rife with as many potential tactics as Tribes.

It's encouraging, however, to see such an otherwise strong start from a game that'll probably continue buzzing around the public eye for quite some time. Hi-Rez has shown tremendous dedication thus far, and we look forward to watching Ascend evolve. Even as is, however, it's likely the best shooter on the free-to-play block. Our thumbs are definitely in the direction jetpacks go. (That's up, in case you were wondering.)

Nvidia Says GTX 680 Shipments Outpace The GTX 580's Launch Availability By 60 Percent

Posted: 01 Jun 2012 11:13 AM PDT

For many would-be early adopters, trying to find a GTX 680 has been like trying to find a four-leaf clover; it can be done, but it takes some digging. (Hey, there's some EVGAs on Newegg right now!) Curious minds have wondered what the hold-up is. Manufacturing woes? Overbearing demand? We now have an idea. In a slide shown at an annual investors meeting, Nvidia claims that in the six weeks following the GTX 680's launch, it shipped and sold 60 percent more units than the GTX 580 did during its debut.

The keen-eyed folks at PC Perspective first noticed the error-filled and incredibly vague slide, which doesn't mention any actual numbers whatsoever. Nvidia confirmed with the publication that despite the odd "sold out" wording, the slide references total global shipments to distributors, including e-tailers like Newegg and boutique builders like Maingear and AVADirect, rather than actual sales to customers.

Basically, there are a lot more GTX 680s floating around than there were GTX 580s last generation. Then again, it's hard to make a definitive statement without definitive shipment numbers on the slide. Give us hard facts, dammit!

Image credit: Nvidia via PC Perspective

New AudioEngine Brings 7.1 HD Audio Support And More To XMBC Nightly Builds

Posted: 01 Jun 2012 10:41 AM PDT

Windows Media Center may not make it into Windows 8 installs, but the team of crack programmers behind the highly excellent XBMC media player is working hard to dull the pain. The newest addition to the open source software completely revamps XBMC's audio code and brings support for 7.1 HD audio formats, along with a lot of other goodies.

AudioEngine has been in development for over two years and took over 22,000 lines of code, the team explains on the XBMC blog. In addition to the new DTS-HD Master Audio, Dolby TrueHD and 24-bit audio support, the developers claim that "No matter the audio source, AE handles the decoding, resampling, transcoding, encoding and streaming of your media."

Here's a full list of the goodies AudioEngine brings to the table:

  • support for DTS-MA / Dolby TrueHD Bluray formats (OSX pending)
  • support for 24-bit and floating-point audio at up to 384,000hz
  • mixing of all streams including GUI sounds even when transcoding audio
  • start-up enumeration of hardware audio devices and their capablities with log output
  • bitstreaming support in PAPlayer (XBMC's music player)
  • upmixing of stereo to full channel layout
  • tighter syncing of A/V streams
  • floating-point processing of audio
  • 24-bit and floating-point decoding/handling of mp3
  • full support for ReplayGain
  • built-in sample-rate conversion and transcoding

The AudioEngine code was merged into the main branch last month and for now, it's only available in the nightly builds rather than the stable releases. "These builds are… are only for the brave users that do not fear bugs or crashes," the XMBC wiki warns, so be prepared to enjoy the improvements at your own risk.

Report: U.S., Israel Co-Developed The Devastating Stuxnet Worm

Posted: 01 Jun 2012 10:15 AM PDT

With the hyper-advanced Flame malware wreaking havoc in the Middle East, researchers are pondering if it's related to the Stuxnet worm that devastated Iranian nuclear facilities -- and trying to figure out who made the darned thing. Well, if Flame is related to Stuxnet, the second question can be answered with a fair amount of certainty, as the New York Times released a long, detailed report today claiming that Stuxnet is a joint U.S - Israeli venture created during Bush's time in office and continued by the Obama administration.

David E. Sanger received his information from "current and former American, European and Israeli officials involved in the program, as well as a range of outside experts," but all remain anonymous since the Stuxnet program is still highly classified and ongoing, the Times reports.

Stuxnet is a highly specialized worm that targets specific industrial controls that run Iran's nuclear program. According to the Times report, the NSA and a clandestine Israeli cyberunit began developing the worm in 2006 as alternative to air strikes Israel planned to make on the Iranian facilities. Obama sped up the program once he took office, though he considered shutting it down when a component of the worm leaked outside of the Iranian buildings in July 2010 and was subsequently discovered by security researchers. The administration was worried discovery of the worm would lead other nations and organizations to use similar computer-crackin' tactics.

As the U.S. didn't have a Plan B in place, President Obama decided to press on with the program, and the computers in Iran's main Natanz facility were hit with new variations of Stuxnet in the following weeks. The final version took over 1,000 uranium centrifuges offline -- a fifth of all the working centrifuges Iran was operating at the time.

Check out the New York Times report for a whole lot more information. The article is investigative journalism at its finest: Sanger names names, dates, agencies and locations. Neither the Israeli nor the U.S. government has issued a comment.

Image credit: Jorge Hernandez/Flickr

This week's hottest reviews on TechRadar

Posted: 01 Jun 2012 08:54 AM PDT

Galaxy Tab 2 7.0

It's been a busy time on the Android planetoid this week with plenty of handsets and tablets making their way through the TechRadar office.

The flood of Android tablets in 2011 has dried up considerably since the iPad failed to do anything other than #win, but we've seen a couple of good ones of late. The Galaxy Tab 2 7.0 is the latest to receive the TR hand model treatment and offers a decent experience at a great price, so we'll be interested to see how it performs.

Check out our review of Samsung's new tablet as well as some decent new smartphones below…

Samsung Galaxy Tab 2 7.0 review

Samsung has fought hard to make the Galaxy Tab 2 7.0 compete as a strong rival to both the Amazon Kindle Fire and Apple iPad based on size, price and features. Android 4.0 is a great operating system, which makes a tablet like this easy to recommend, and has helped Samsung build a strong contender in what could be a hotly contested space.

That doesn't mean we're going to let it off the hook, however. The disappointing screen, unrefined TouchWiz experience and dull response to your finger make this a contender, but not a champion. For those who strive for the best experience, the sharpest screen and the most slender, curvaceous build will see that Samsung has cut corners. It has kept costs down to offer something affordable to recession-hit customers, and still make a margin for itself, and to be honest, we don't blame it one bit.

Sony Xperia P review

Sony Xperia P review

Although not the most high-end handset in the current Sony Xperia range of smartphones, the Sony Xperia P is a phone that punches above its weight and continues to impress with every new turn taken and new feature used. Closer in terms of abilities and performance to the Xperia S as opposed to the Xperia U, the Xperia P is a well-priced Android smartphone that offers considerably more bang for your buck than you can rightly expect from a device with a pay-as-you-go price tag in the region of £340 in the UK or $490 in the US.

Add to this the inbuilt NFC capabilities - a feature that is to become increasingly prominent in the near future - and the Sony Xperia P quickly marks itself out as a standout performer that is bridging the expectations and blurring the boundaries of mid and high-end handsets.

Panasonic Eluga review

Panasonic Eluga review

The Panasonic Eluga is a lower to mid-range Android smartphone dressed in upper to mid-range clothing. It tries hard to go toe-to-toe with the likes of the HTC One S and the Sony Xperia S, but essentially comes up short on most, if not all, fronts. Whether this is due to the slightly dated and slightly unnecessarily tweaked software, the slightly underwhelming processor powering the proceedings, or the slightly odd hardware exclusions (front facing camera, flash, microSD slot) we're not sure.

Ultimately, the Panasonic Eluga's slick design and impressive display are not enough to distract from its obvious shortcomings. It's a case of "must try harder" for Panasonic on this occasion. Let's hope that the Panasonic Eluga Power, the next handset set to land from the company, rights some wrongs.

Chromebook - the next generation

Samsung Series 5 Chromebook review

Often accused of being ahead of its time, Chrome OS is a fascinating and increasingly functional model and it is likely that anyone that buys a new Chromebook with their eyes open to its limitations will be getting a bargain.

The gear itself is an interesting mix of low-cost but well balanced – and the already fine keyboard and touchpad changes have raised Samsung's offering up from so-so to genuinely pleasurable to use. You just can't shake the feeling that this is a huge step in the right direction from Google as it looks to take on the big boys of Apple and Microsoft – and the odds on a success have fallen markedly for this particular underdog.

Panasonic Lumix DMC-FX80 review

Panasonic Lumix FX80 review

As a simple to use camera with a wide angle lens, Full HD video and a large touchscreen, the Panasonic Lumix FX80 ticks many boxes. However, less than perfect image quality makes the camera suitable for those who value features over image quality and don't want manual control over images.

At times it feels like the camera would be better if it had physical controls instead of a touchscreen. However, for undemanding users who don't want manual control, aren't concerned with ultimate image quality and enjoy using a touchscreen, the Panasonic Lumix FX80 could fit the bill.

Cameras

Pentax K-01 review

Canon IXUS 510 HS review

Hands on: Leica X2 review

Desktop PCs

Hands on: Samsung Chromebox review

Alienware X51 review

Hard drives

Western Digital VelociRaptor 1TB review

Laptops

Asus N56V review

Panasonic Toughbook CF-19 review

Dell Vostro 3555 review

HP g6-1331ea review

Asus Eee PC 1025C review

Fujitsu Lifebook AH531 review

Lenovo B570 (Pentium B950) review

Medion Erazer X7815 review

Hands on: Dell Latitude E6430S review

Mobile phones

Samsung Galaxy S3 review

Sony Xperia U review

Hands on: Orange San Diego review

Monitors

Samsung SyncMaster S24B750V review

Operating systems

Hands on: New Chrome OS review

Speakers

Hands on: Sonos Sub review

Tablets

Hands on: Toshiba AT300 review

Televisions

Toshiba 32DL933B review

Toshiba 40BL702B review

AMD Ditches Monthly Catalyst Driver Updates; Will Release New Versions "When It Makes Sense"

Posted: 01 Jun 2012 07:41 AM PDT

The driver team at Advanced Micro Devices (AMD) are no longer under pressure to churn out Catalyst driver suites month after month, and will instead drop new updates on gamers "when it makes sense," the Sunnyvale chip designer announced in a blog post today. AMD says its goal is to make sure Catalyst releases provide a "substantial benefit" to gamers, and that means moving away from a rapid release schedule.

"We will still continue with the Catalyst naming convention; Catalyst: Year.Month., AMD explained. "You just won't see a new driver every single month. We are confident that this will only benefit the end user; you'll only need to upgrade to a new Catalyst driver, when it makes sense."

The switch to a less stringent release schedule begins with Catalyst 12.6, which AMD just made available in beta form. Catalyst 12.6 brings new Crossfire profiles to the table, including Diablo 3, Skyrim, StarCarft 2, Portal 2, Call of Duty: Modern Warfare, and Call of Duty: Black Ops. It also resolves a handful of issues, and will be the last mainstream driver to support pre-HD 5000 Series GPUs.

What are you thoughts on AMD moving away from a monthly release schedule? Are you okay with it, or do you think AMD is making a big mistake?

Follow Paul on Google+, Twitter, and Facebook

 

Adults Use Twitter Twice as Much as Last Year, Pew Study Finds

Posted: 01 Jun 2012 07:14 AM PDT

Online adults who use Twitter are microblogging their thoughts twice as much as they were one year ago, according to a comprehensive study by Pew Research Center's Internet & American Life Project. Pew Research pinged over 2,200 adults, including 901 cell phone interviews, on their Twitter usage and then broke the results into several categories and demographics sure to excite statisticians.

The study found that 15 percent of online adults use Twitter and 8 percent Tweet their musings on a daily basis. That's not much more than the 13 percent of online adults who said they used Twitter back in May 2011, but the proportion who tweet their thoughs on a daily basis has doubled in that same timeframe, and quadrupled since late 2010.

That's only the tip of the statistical iceberg. Pew Internet went bananas breaking down Twitter usage by sex, age, race, annual household income, education level, and geographic location, and then did the same for adults who use Twitter on a mobile phone. Some of the trends aren't all that surprising, like learning Twitter is most popular among adults ages 18-29 and least popular among adults at or over the age of 65. Others are curiously interesting, like the fact that Twitter usage is highest among adults with no high school diploma and second highest with those sporting a college degree, a trend that coincides with the lowest (less than $30,000/year) and highest ($75,000+) income levels.

Plenty more to digest here.

Chrome, Internet Explorer in a Dogfight for No. 1 Browser Spot

Posted: 01 Jun 2012 06:43 AM PDT

Google's Chrome team has reason to break out the bottles of champagne and fling corks through the office, something Dwight Schrute would never approve of. Why the celebration? Well, according to StatCounter, Chrome managed to unseat Internet Explorer to become the world's most used browser for the first time for a full calendar month in May. But if that's the case, why are corks flying in Microsoft's office as well?

That's because the numbers at NetMarketShare tell a completely different story, one in which Internet Explorer remains the world's top browser with a 54.05 percent share, gaining 1.2 percentage points globally in the past five months. According to NetMarketShare, the closest competitor is Mozilla's Firefox, which sits at a distant second place with a 19.71 percent share, barely ahead of Chrome (in third place), which commands a 19.58 percent share of the market, well ahead of Safari (No. 4) at 4.62 percent, but nowhere near pole position.

If we switch gears back to StatCounter, we're led to believe Chrome holds the browser crown with a 32.43 percent of the market, just ahead of IE, which has a 32.12 percent share. Firefox, meanwhile, is in third place with a 25.55 percent share.

How can the numbers be so different? As our own Brad Chacos explained a couple of weeks back, it has to do with how the browsers are tracked. StatCounter compiles its data based on page views from 3 million websites, whereas NetMarketShare tallies up the number of daily unique visitors from a pool of 40,000 websites.

Which browser(s) are you rocking these days?

Follow Paul on Google+, Twitter, and Facebook

 

MSI Starts Shipping Upgraded GT70 Gaming Laptops with GeForce GTX 675M Graphics

Posted: 01 Jun 2012 06:17 AM PDT

MSI tells us they've beefed up some of their top-shelf GT70 gaming laptops with Nvidia's discrete GeForce GTX 675 graphics, touting it as the fastest single-unit laptop GPU on the planet. AMD might have something to say about that with its Radeon HD 7970M chip, but either way, you're looking at a GPU that's head and shoulders above what your Ultrabook-toting friends are wielding.

Before we dive into the notebook, let's wade through the graphics. Nvidia's GTX 675M is based on Fermi and is really a rebadged GTX 580M. It has 384 CUDA cores, a 620MHz clockspeed, a 1240MHz shader clock, and 2GB of GDDR5 memory clocked at 1500MHz (3000MHz effective) on a 256-bit bus. It's not Kepler, but packs a good amount of pixel pushing power nonetheless.

As for the GT70, there are five baseline configurations to choose from, including two built around Intel's HM76 chipset and starting at $1,300. Both of those model boast GeForce GTX 660M graphics; if you want the faster GTX 675M part, cost of entry is $1,750, which is the price of the least expensive of the three models built around Intel's HM77 chipset.

That particular model -- GT70-0ND-202US -- features 2GB of dedicated graphics memory (the other two are bumped up to 4GB of GDDR5 memory), a pair of 750GB 7200RPM hard drives, 12GB of DDR3-1600 memory, Blu-ray buner, Killer E2200 Game Networking, a SteelSeries backlit keyboard, 802.11g/b/n Wi-Fi, multi-memory card reader, three USB 3.0 ports, two USB 2.0 ports, HDMI output, 720p webcam, Windows 7 Home Premium 64-bit, and a 9-cell battery.

You can view all the configurations here.

Image Credit: MSI

Follow Paul on Google+, Twitter, and Facebook

 

MMO News

MMO News


Firefall Manga Coming Soon

Posted: 01 Jun 2012 02:33 PM PDT

Red 5 Studios, developer of Firefall, has announced their upcoming manga, Firefall Affinity, will be released June 5 with a new video.

The manga is written by Orson Scott Card and Emily Janice Card, and has been illustrated by Udon Comics. The manga is a prequel to the game that fills out the lore of the game in weekly issues to be released throughout the year.

Firefall’s website has also been updated with a new, more efficient look.

The Official Firefall Manga: Affinity

Planet Cyrene Officially Launches

Posted: 01 Jun 2012 02:24 PM PDT

Planet Cyrene has officially launched as the newest addition to the Entropia Universe.

Planet Cyrene, like other Entropia worlds,  is free-to-play but features a real cash economy where virtual currency has a real world value. The new world introduces PvP arenas, where players can battle each other from a 2.5 cent to $1 fee, with rewards of 2 cents to 80 cents per kill. Players can now utilize their FPS skills in Planet Cyrene to earn real money, or continue to partake in PvE content including crafting and trading gear. The game also features dynamic content that changes the game’s environments based on player interactions.

Planet Cyrene is published by Creative Kingdom.

51888  420x310 planet cyrene shot

Planet Cyrene Gameplay Screenshot

Source:

Earn Cash for Frags in Planet Cyrene‘s Real Money Economy

More than just reputations are on the line in the new MMOFPS from Creative Kingdom

 

Los Angeles and Chiang Mai, Thailand - June 1, 2012 - Planet Cyrene, the real cash economy massively multiplayer online first-person shooter (MMOFPS) from Creative Kingdom Inc., is putting players’ skills to the test starting today with its official launch. Every bullet fired, every death and every respawn will have a direct impact, positive or negative, on players’ wallets as Planet Cyrene’s virtual currency has real-world value. Anyone can register to play Planet Cyrene for free by signing up at the game’s official website.

 

Planet Cyrene is the newest planet in Mindark’s Entropia Universe system, and features a rich world powered by CryENGINE®2 technology to create luscious environments, which range from cityscapes to jungles to barren desert wastelands. Entropia Universe is the leading platform for microtransaction-driven 3-D virtual worlds and MMO games, and the system generates more than $400 million per year in user-to-user transactions, according to Mindark.

 

Unique to Planet Cyrene are deadly player-versus-player (PvP) arenas where gamers engage in mortal combat with each other. The entry fees for the battlegrounds range from 2.5 cents to $1 worth of in-game currency. Once inside, skillful combatants can reap financial rewards from the arena, as each kill nets between 2 cents to 80 cents. With real money on the line for every death and every kill, patience, calculation and skill become more valuable than bravado.

 

“The new PvP arenas in Planet Cyrene constitute the most revolutionary update to Entropia Universe yet,” said Ed Robles III, creative director on Planet Cyrene. “It’s a completely new way for players to make money in the best way possible – using their FPS skills to dominate the battlefield. We’re mindful of all skill levels though, so we also included a great deal of player-versus environment content where players can find gear, craft trade goods and turn a profit on the in-game auction house.”

 

Planet Cyrene is a lush world where a conflict rages between its inhabitants and the Imperium galactic forces. Over the course of an intricate story arc, players unravel the mysteries of Cyrene and come to understand the battle being waged for its resources. Additionally, dynamic gameplay content changes the face of the game to keep things fresh. For example, well-trafficked quest hubs will grow in size and its merchants will offer better gear, while neglected outposts will get overrun and could eventually vanish. This organic content will help shape the story and simultaneously unlock additional items and quests.
For more information or to register and play Planet Cyrene for free, please visit the official website at http://www.planetcyrene.com or become a fan by liking the game’s Facebook page.

Dota 2 Officially Free to Play With Early Access

Posted: 01 Jun 2012 02:07 PM PDT

Valve has officially announced that Dota 2 is free-to-play, and has revealed more details about the game’s business model.

All heroes will be free to play, as Valve believes offering purchased heroes will imbalance gameplay. Heroes will be customizable through the Steam Workshop and the in-game store from content created by the community. Players will also earn items as they play and as their Battle level increases. The store opens today with an initial 200 items for purchase, 80% of which came from the community. This means that everything will be a level playing field, and players will only pay to customize their hero with cosmetic items.

PC Gamer has also reported that an Early Access Package is available for $39.99 for players who would like to start testing and playing Dota 2 now.

45402  420x310 dota2

DOTA 2 Gameplay Screenshot

Source:

Dota 2 is Free to Play and you can now customize your Heroes.
With the introduction of the Steam Workshop and the in-game store, you can create your own look from the wide selection of content created by the community.

Stand out from the crowd with your favorite Hero. Customize yourself with a wide variety of cosmetic items to create the look you want, and make sure your enemies never forget who you are. You’ll earn items as you play, and every time your Battle Level increases. When you find your next favorite hero, trade those old clothes away for some new equipment.

Opening with just shy of 200 items, this is just the start for the Dota store. It will keep expanding with new equipment, couriers, tools, bundles, and more cool stuff. Anything you purchase today will stay with you all through Dota 2, so you can make your purchases now or keep an eye out for what’s new coming from the Steam Workshop.

When the store opened its doors today, Steam Workshop artists had already been hard at work. Over 80% of all the items in the store are from the community. The Steam Workshop allows artists in the community to create and upload content to be a part of the game. They receive a portion of each sale of that item. In Team Fortress 2, over $3.5 million has been paid out to Workshop contributors since the system went live in Fall of 2010.

Don’t worry if you aren’t up for creating the content yourself. The Steam Workshop allows you to vote for content you would like to see in the game.

It is important to Dota’s competitive design that all players have access to all Heroes and that players can’t purchase a competitive advantage. We solve that in a simple way, the game is free, all the Heroes are free, and items are earnable in-game. That means, you’ll never have to pay to play and win at Dota.

SmashMuck Champions Announces Closed Beta

Posted: 01 Jun 2012 01:39 PM PDT

Kiz Studios has announced that the closed beta for SmashMuck Champions has begun.

Players wanting to guarantee a closed beta spot must sign up for a $5 PRO account at the official game site. The account also rewards 800 SmashBucks, Boosts, and other perks.

SmashMuck Champions is a uniquely-themed MOBA, featuring 17 customizable champions, over 600 customizable items, 10 players per game, 5 arenas, and four unique game types. You can check out the game in our First Look video.

49380  420x310 smashmuck champions 7

SmashMuck Champions Gameplay Screenshot

Source:

GET SMASHED!  Kiz Studios Announces SmashMuck Champions Closed Beta

 

Atlanta, GA June 1, 2012

 

Are you looking for fast-paced action and intense arena combat?  Do you have what it takes to be a Champion?

 

Kiz Studios is excited to bring you the new online MOBA game, SmashMuck Champions!

 

"SmashMuck Champions is the action packed, accessible MOBA we all secretly wished we were playing," says Ashley Johnson, President, Kiz Studios. "Our unique graphics, zany characters and action packed combat are unlike anything else out there."

 

For those wishing to guarantee a spot in the closed beta, you must sign-up for your $5 PRO account at www.smashmuck.com and receive 800 SmashBucks, Boosts and more!  GET SMASHED with us today!

 

About SmashMuck Champions

 

SmashMuck Champions is an online, arena combat game that combines action, skill and strategy while offering customizable champions, weapons, teams and combat experiences.

 

SmashMuck Champions features:

-          Free to Play online multiplayer

-          17 customizable champions each with unique skills, weapons and attacks

-          Fast paced combat

-          Up to 10 players per game

-          5 interactive arenas

-          4 Unique gametypes

-          Over 600 customizable in-game items

-          Worldwide leagues and rankings

 

To follow SmashMuck Champions on Facebook click here

Double Events for Mythos This June

Posted: 01 Jun 2012 01:28 PM PDT

Mythos Global is doubling up with in-game and Facebook events for the month.

In-Game, players can earn a Skill Reset Scroll, Stamina Potion, EXP Boost Potion, and other rewards for being one of the top five Crystal Defense players for the week. New accounts created in June will earn a +2 Upgrade to any tradeable item, which will also be given maximum sockets. Or strike a pose in a screenshot to earn a Stamina Potion, Relic Item, and Magical Rune Crest.

On Facebook, players can screenshot what they like the most about the most recent Mythos Global update, and share it on the Fan page for a Stamina Juice and Luck Increase potion. Or be one of the first to post a screenshot that fits the posted scenario posted by staff to earn Superior Protection Aid and 5 Perfect Luck Potions. Round out your month by asking in-game questions on Facebook for the GMs to answer; players who stump GMs by having their questions unanswered will get a Skill Reset Scroll.

Mythos Global is published by T3Fun, which also publishes Hellgate.

47604  420x310 mythos bears

Mythos Gameplay Screenshot

Source:

Mythos Global Welcomes Players Worldwide With Loads of Events and Prizes This June

 

LOS ANGELES – June 1, 2012 – Hanbitsoft and T3Fun introduced the largest content update yet for their Action MMORPG Mythos Global in May. Many returning players and long-time fans have been knee-deep in the new zone, challenging the God of the Undead and exploring 23 new dungeons. A barrage of new players have also been populating the starting zones of Mythos. To celebrate the game's worldwide success, the Mythos team has created a line-up of events and prepared lots of prizes for all players.

 

In-Game Events

 

Crystal Defense – Crystal Defense is one of the new features in Mythos Global, in which players have to defend the Aura Crystal from a horde of monsters. Complete the challenge and be one of the top 5 for the week to win a Skill Reset Scroll, Stamina Potion, Exp Boost Potion, and a random "cool" reward!

 

"Strike a Pose" – Relax for a while from the perilous dungeons and take a screenshot of your character doing an interesting, attractive or funny pose. The top 3 entries chosen by the GMs will win a Stamina Potion, Relic item, Magical Rune Crest, and a random reward.

 

Visit Planet Uld – New players will receive a hearty welcome to Planet Uld. For the whole month of June, any new account created will receive a +2 upgrade to any tradable item of their choice! The item will also be given maximum sockets.

 

Facebook Events

 

Mythos Global is also conjuring a lot of events on their official Facebook fan page:

 

"Patched Up Memories" – Players must simply take a screenshot of what they like the most about the new content update in Mythos Global, then post it on the fan page. All players who will do this will win a Stamina Juice and a Luck Increase Potion. It's that easy!

 

Answer Me GM – Test the knowledge of GMs and players alike in Mythos. On the fan page, players can ask any in-game question and the GMs must answer it. All players whose questions remain unanswered will get a Skill Reset Scroll!

 

"Online Bring Me" – Mythos Global is bringing a childhood game to its players. A scenario will be posted on the Facebook fan page of Mythos and players have to get a screenshot that follows the scenario. The first three players to post the required screenshot will win a Superior Protection Aid and 5 Perfect Luck Potions.

 

By filling the month of June with events and treasure troves of prizes, players' will always have new challenges and things to do in Mythos Global.

 

Visit Mythos Global's website at: http://mythos.t3fun.com/Home/Home.aspx for more information. Like the official Facebook fan page at http://www.facebook.com/mythosglobal to receive updates and to participate in our monthly events.

Hellgate Celebrates June Anniversary

Posted: 01 Jun 2012 01:17 PM PDT

T3Fun is celebrating Hellgate Global’s first anniversary with special events this June.

Events this month are:

- Conclave Within Hell: Visit Hellgate daily to earn special prizes; logging in on consecutive days increases your rewards.

- Level Rush: Race your experience on the leaderboards to earn rewards for leveling the fastest and the farthest.

- Anniversary Coins: Collect special coins from enemies which can be exchanged for prizes.

- Anniversary Sale: Items in the cash shop will be on sale throughout the month, and will grant bonus items when purchased.

T3Fun also publishes Mythos Global.

43601  420x310 hellgate 2011 07 04 23 53 12 91

Hellgate Gameplay Screenshot

Source:

Hellgate Global Celebrates a Hellacious Anniversary This June

 

This June, Hellgate Global will be filled with rewarding events to celebrate the milestone

LOS ANGELES – June 1, 2012 – T3fun today announced a torrent of new events for Hellgate Global in June to commemorate its one year anniversary. Players who brave the flames of Hell daily will be rewarded for their unwavering courage with tantalizing in-game prizes. To kick off this special month in Hellgate Global's history, coins will drop from the most sinister legions of Hell that players can exchange for rare goodies—there's enough to incite a worldwide demon hunt!

 

Events this month include:

 

Conclave Within Hell – The minions of Hell invade the humans' abode every day. Tireless and courageous crusaders who brave the demon-infested world of Hellgate daily will be greatly rewarded for their actions. Consecutive logs on specific days bring the promise of even better prizes!

Level Rush – One of the most popular community events returns this month to satisfy the competitive nature of skilled level climbers. Those who manage to surpass the competition will be granted special rewards for their efforts.

Anniversary Coins – With the forces of Hell growing by the day, humans have been protected by the ever-courageous players of Hellgate Global. To celebrate this one year anniversary of demon hunting, special coins will dropped by the forces of darkness which can be exchanged for big prizes.

Hellgate Anniversary Sale – For the discerning shoppers, items in the Cash Shop will be put on sale for the whole month and players who purchase these sale items will get additional items for free! This is a rare opportunity for players to take advantage of.

 

Hellgate Global continues to bring more exciting events to its players and with continued strong support from the community, the team promises to deliver even more thrills and excitement to everyone. It's time to gear up and strengthen that resolve against the legions of Hell. The fight for the survival of mankind is about to get even hotter!

 

Visit the offical Hellgate Global site and start playing at http://hellgate.t3fun.com/home/home.aspx

MicroVolts Introduces North American Beta Server

Posted: 01 Jun 2012 01:07 PM PDT

Rock Hippo Productions has announced the launch of a special new server for MicroVolts players in North America.

To celebrate the new server, plus the start of Euro 2102, a set of events will take place through June. The 1 Million RT Challenge lets players purchase a Euro Ball accessory for the team they think will win the cup; players who pick the winning team will split a 1 million RT pool and earn a permanent Euro Ball accessory. Players must pick a team by June 7.

From June 7 until July 1, the Game Day Challenge will take place; this challenge is similar to the larger challenge but only relates to the day’s matches. All items will earn a bonus 1000MP, but the winning predictors will earn double their rewards. Clans can also show off their support for a particular team.

Rock Hippo also publishes Brawl Busters.

51886  420x310 microvolts eurocup

Microvolts Gameplay Screenshot

Source:

MICROVOLTS DEBUTS NEW SERVER TO GROWING NUMBER OF NORTH AMERICAN PLAYERS

Variety Of New Events, Contests And Prizes

Markham, Canada June 1, 2012 – Rock Hippo Productions Ltd. announced today it is making room in the Micro World with the launch of a brand new North American Beta Server for its popular cartoon style third-person shooter, MicroVolts as part of its latest MicroUpdate. To celebrate this new update and the start of the European Cup right around the corner, MicroVolts will host a variety of exciting events featuring all-new challenges and in-game prizes! To check out the new server and all of the events, players can visit www.MicroVolts.com.

More MicroVolters means more servers, and to kick off the latest North American server as well as the start of Euro 2012, MicroVolts is launching an array of exciting events including two prize-grabbing challenges for players! In the 1 Million RT Challenge, players can purchase a Euro Ball accessory item that shows which team they think will win the cup. Players who predict the winning team correctly will get their equal share of 1 million RT plus a permanent Euro Ball Accessory item! The entry deadline is the morning of June 7th so players should submit their predictions now at http://mall.microvolts.com/eurocup.aspx

From June 7th -July 1st, players can also participate in the Game Day Challenge, where every day players can purchase a Euro Ball accessory item to select which team they think will win in that day’s matches. All items include a bonus 1,000 MP, but if players predict correctly, they will double up on their rewards! Players who are super confident in their team can purchase more items to increase their winnings. Additionally, MicroVolts will be adding all-new Clan Logos for each of the Euro 2012 participating countries allowing players to show off which team their clan supports!

MicroVolts’ Montage Mania event was such a huge success it was hard to pick a winner! This time around, the MicroVolts Team is leaving it up to the MicroVolts community to decide! Players can check out the MicroVolts’ YouTube page at http://www.youtube.com/microvolts to view the “MicroVolts Montage Mania: Final 12″ playlist to “Like” their favorite montage video. In addition, ever-observant MicroVolters that noticed a bit of a surprise “trollage” at the end of the last “Rumpus Room Ruckus” trailer, can look forward to the chance to exclusively win these quirky rage faces for their in-game character throughout the summer!

To check out current and upcoming events, visit www.MicroVolts.com

CJ Internet Announces Sin Streets

Posted: 01 Jun 2012 12:36 PM PDT

CJ Internet (CJ E&M, also known as Netmarble), has announced the opening of its first North American office, located in Los Angeles, California. The new office will be known under “CJ Games Global,” and aims to expand the company’s audience further while adding new games to its roster.

In addition, the company has announced Sin Streets. Described as an “urban online FPS,” Sin Streets is being developed from the same developer that created Sudden Attack (GameHi). Little else is known about the title, although a sneak peek is available on Facebook and at E3 next week.

CJ Internet also publishes Uncharted Waters Online.

51884  420x310 sin streets art

Sin Streets Concept Art

Source:

 

CJ E&M Opens New US Office, Announces New FPS Title Sin Streets

Top Korean Gaming Company Bolsters American Presence with Expanded Game Lineup

SEOUL, SOUTH KOREA — June 1, 2012 — CJ E&M, a leading global entertainment company, today announced the opening of a new office in Los Angeles, California to strengthen their operating capacity in the United States. The US subsidiary, known as CJ Games Global, will allow the company to offer expanded support and service to a wider audience, and increase the number of top-quality games that CJ E&M can launch and offer to gamers everywhere. Bolstered by this new office, CJ E&M is announcing Sin Streets, a new urban online FPS, as the latest addition to its catalog.

The success of CJ E&M's titles has allowed the company to focus on growing its operations in the US and elsewhere. These titles include such hits as Uncharted Waters Online, an MMORPG which has been in operation for over three years with many updates. The next title scheduled for release, the urban action shooter Sin Streets, is currently in development from the celebrated creators of Sudden Attack, and is scheduled to launch in Q3 2012. These games, and several others, will be on display at CJ Games Global's booth at E3 2012 in Los Angeles, June 5-7.

Get a sneak peek at Sin Streets concept art on Facebook.

First Annual Midgard Exposition And Bazaar Arrives in Ragnarok

Posted: 01 Jun 2012 11:57 AM PDT

Ragnarok Online is celebrating its 9th anniversary with a special new event for players.

This year, the Eden Group and Lighthalzen Chamber of Commerce is launching the 1st Annual Midgard Exposition and Bazaar. The Expo celebrates the defeat of Satan Morroc and the discovery of the New World; where the grounds are a recreation of the old town of Morroc. The theme this year is “Progress and Harmony for Midgard.”

The expo will feature a special storyline and quests for players, although only level 70+ players will be able to see all the events and protect Midgard once again.

Ragnarok Online is published by Gravity Interactive, which also publishes Maestia and Requiem.

51882  420x310 ragnarokonline annualevent

Ragnarok Online: Midgard Exposition and Bazaar Invitation

Source:

RAGNAROK ONLINE KICKS OFF AN INTERNATIONAL 9TH ANNIVERSARY EVENT

“Welcome to the Annual Midgard Exposition And Bazaar”

Marina Del Rey, California -June 01, 2012 – Gravity Interactive, a publisher of exciting massive multiplayer online role-playing games (MMORPGs), launches their yearly tradition: an annual celebration for their wildly popular anchor title, Ragnarok Online. To celebrate the game’s nine years of service, “Where the Old Meets the New” is this year’s slogan in what is to be one of the biggest in-game celebrations to date for RO veterans! Players should run, not walk, to the official site and prepare for a day at the fair via Play Ragnarok Online, and join the community on Facebook at http://www.facebook.com/playragnarok

“We’re celebrating nine amazing years this summer and want to wish a happy birthday to Ragnarok Online,” said Jason Heimdallr Koerperich, Ragnarok Online Producer at Gravity Interactive. “Our players are diving into their summer for some hard earned fun and there’s plenty of celebrating going on in Midgard. ”

Welcome to the 1st Annual Midgard Exposition And Bazaar. Presented by the Eden Group and the Lighthalzen Chamber of Commerce, this festive event is a grand Expo celebrating the defeat of the Demon, Satan Morroc, and the discovery of the New World. The Expo’s grounds are a painstakingly accurate recreation of the old town of Morroc where the Demon first appeared, and the theme of this year’s festivities is ‘Progress and Harmony for Midgard’. Adventurers are invited to visit the Expo, which has run into some … well, let’s just say … difficulties.

During the course of their exploration of the Expo and its quests, players will be pulled into an unusual story where they will be aiding the Expo in getting up and running as well as unravelling a sinister secret that is lurking within the middle of otherwise peaceful fairgrounds. Players will need to be at least level 70 to experience the full breadth of the Expo events but no cutting in the ticket line!

One thousand years of peace have reigned, and the world has forgotten the horrors of the age of myth; as in all things, peace can never last forever and evil waits patiently. Once friendly monsters turned aggressive; soon after followed demons attacking and the dead rising from their graves. Heroes appeared to beat back the invasions until the fateful day that Satan Morocc destroyed the peaceful town of Morroc with his freedom granted by the insane and corrupt humans of Midgard. The heroes re-gathered themselves and pushed back with everything they had but only a stalemate was possible.

The delicate seals that protect the world from spilling into complete chaos weaken and break, and only the knowledge and power from the age of myth can save Midgard from certain doom. Can you and your allies push back the threat of total annihilation and protect Midgard from the final Ragnarok? Join now at Play Ragnarok Online, or follow the official Facebook at http://www.facebook.com/playragnarok

ROSE Online Celebrates Graduates

Posted: 01 Jun 2012 11:29 AM PDT

It’s graduation season, and Gravity Interactive is offering special grad-themed events in ROSE Online.

Players can enjoy these special events until June 12, with unique gifts and limited edition quests found in Junon. Start by speaking with Adalric and completing his quests, then turning in extra credits to Mairard to earn a blue and purple graduation gown, cap, and 2012 Yearbook.

Meanwhile, the Sunshine Coast will host graduation parties with dance parties, costume contests, screenshot contests, and more every day during the event.

Gravity Interactive also publishes Ragnarok Online and Dragon Saga.

2402  420x310 rose online town center

ROSE Online Gameplay Screenshot

Source:

ROSE ONLINE GRADUATES AT THE HEAD OF ITS CLASS

Collect Your Yearbook Today!

 

Marina del Rey, California – June 01, 2012 – Gravity Interactive, a publisher of exciting massive multiplayer online role-playing games (MMORPGs), is celebrating the success of another school year in ROSE Online. Starting now and running until June 12th, players can jump into the graduation events for quests and unique prizes, but hurry because these unique 2012 gifts won’t be available again! Players can bounce straight over to http://www.roseonlinegame.com/ and log in for the cutest summer celebration yet!

 

Do you feel the summer heat coming? You know what that means: School’s Out! ROSE is celebrating graduation with in-game events, costumes, and more. Head back to Junon to reunite with former classmates for a hot hot party. All the residents of Junon are ready to celebrate this momentous day in ROSE’s history.

 

Junon’s graduation journey begins by speaking with Adalric. Once players have completed his requests, turn in the “extra credits” to Mairard to receive a lovely blue and purple graduation gown and cap, along with a 2012 Yearbook. These items will not be seen again after June 12th, so hurry to the square before it’s too late.

 

Head over to the Sunshine Coast to meet up with fellow players for the biggest celebrations on all of ROSE. Dance parties, costume contests, and much more await the players on a daily basis. Take a screen shot and post it to the official ROSE Online Facebook at http://www.facebook.com/playrose so other players can see your grad pride.

MMO Updates

MMO Updates


Webzen gearing up for C9 PvP tourney, Witchblade reveal at E3

Posted: 01 Jun 2012 10:00 AM PDT

Filed under: , , , , , , ,

Continent of the Ninth Seal snowscape
Webzen's Continent of the Ninth Seal, otherwise known as C9, hasn't made a lot of noise in the West as of yet. That may change after next week's E3, when the South Korean action MMO import will introduce a new class and strut its stuff via the championship finals of its PvP tournament. The new class is called the Witchblade, and E3 attendees will get some hands-on time with it as they battle the forces of evil in the game's Blenheim region.

Webzen is also showing off Arctic Combat, a new online FPS set on the frozen tundra of World War III. Check in with Massively next week as we'll be on the ground in Los Angeles to bring you all the latest MMO news and views.

[Source: Webzen press release]

MassivelyWebzen gearing up for C9 PvP tourney, Witchblade reveal at E3 originally appeared on Massively on Fri, 01 Jun 2012 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    SOEmote tech brings live facial expressions, voice to EverQuest II avatars

    Posted: 01 Jun 2012 09:00 AM PDT

    Filed under: , , , , , ,

    EverQuest II - SOEmote
    Roleplaying is the red-headed stepchild of MMO design considerations these days, but at least one studio hasn't forgotten immersion enthusiasts. Sony Online Entertainment has announced a new EverQuest II feature called SOEmote which converts your webcam input into avatar facial expressions. The suite also gives users the option to modulate their voice to something appropriate for their character.

    "Any game that calls itself a roleplaying game absolutely needs this feature. For other games, it's just a really good idea that your players will want. Pick a character. Pick a class. And then be that character instead of just being yourself. That's what a roleplaying game is supposed to be," SOE producer Dave Georgeson explains.

    Head to PCGamer for the full interview and a tech demo video.

    MassivelySOEmote tech brings live facial expressions, voice to EverQuest II avatars originally appeared on Massively on Fri, 01 Jun 2012 11:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

    Former 38 Studios employees defend Schilling, talk political misinformation

    Posted: 01 Jun 2012 08:45 AM PDT

    Filed under: , , ,

    Copernicus concept art
    Gamers and other outsiders have been quick to label Curt Schilling as the primary villain in the 38 Studios drama, but a new piece at Gamasutra intimates that that might not be the whole story.

    The website cites multiple anonymous sources who say that 38's situation wasn't helped by Rhode Island governor Lincoln Chafee. "Once things went bad, Chafee's office started leaking any information it could to make 38 Studios look like it had been a bad deal. Unfortunately, a lot of these leaks involved partial and complete misinformation," the source said.

    Another source dispelled notions of excessive spending at the shuttered studio. "I can say that the company didn't spend money extravagantly at all. We didn't have giant statues in the halls, or supercomputers with 30-inch monitors at every desk. We had what we needed to work on the game and that was it," the source tells Gamasutra.

    MassivelyFormer 38 Studios employees defend Schilling, talk political misinformation originally appeared on Massively on Fri, 01 Jun 2012 10:45:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

    ZeniMax devs 'unapologetic' about making Elder Scrolls MMO

    Posted: 01 Jun 2012 08:30 AM PDT

    Filed under: , , , , ,

    The Elder Scrolls Online - concept art
    ZeniMax Online recently called in to the Game Informer podcast to talk up its Elder Scrolls Online title. Game director Matt Firor and creative director Paul Sage were the devs of record, and the 30-minute chat featured some interesting tidbits.

    Firor mentions that the game will release simultaneously on PC and Mac, but ZeniMax has no plans for a console version. Sage talked a bit about the progression system, which, while level-based, does feature skill-based advancement as well. In the current build, characters gain experience in skills that are slotted. Sage also mentions that you do get better with weapons as you wield them, though the gain is not 100 percent usage-based.

    There's also a bit of discussion about art style, camera modes, and the decision to MMOify the Elder Scrolls IP. "We're making an MMO, we're unapologetic about that. This is the Elder Scrolls MMO. It's not Skyrim, Skyrim already exists and you can go play Skyrim. We're making the MMO version of the Elder Scrolls, and with that comes some conventions that are different from a console RPG," Firor says.

    MassivelyZeniMax devs 'unapologetic' about making Elder Scrolls MMO originally appeared on Massively on Fri, 01 Jun 2012 10:30:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

    Defiance to launch April 2013, shows off E3 trailer

    Posted: 01 Jun 2012 08:00 AM PDT

    Filed under: , , , , , , , ,

    Defiance
    It's just a few days until this year's E3, and one of the titles we're definitely going to be scoping out is Trion Worlds' "transmedia" MMO, Defiance. However, if you're willing to spoil your trade show appetite for a small advance reveal, we've got a treat for you: the Defiance E3 trailer.

    The trailer shows more of Defiance's gameplay, including an arkfall event that will be one of the cornerstone of the game's experience. The narration in the trailer is performed by the show's star Grant Bowler.

    We also learned that both Defiance the TV show and Defiance the MMO will simultaneously launch in April 2013.

    Check out the trailer after the jump, and stay tuned as we get our hands on the first-ever public demo of this game at E3 next week.

    [Source: Trion Worlds press release]

    Continue reading Defiance to launch April 2013, shows off E3 trailer

    MassivelyDefiance to launch April 2013, shows off E3 trailer originally appeared on Massively on Fri, 01 Jun 2012 10:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      The Firing Line: Zomg it's almost time for PlanetSide 2 edition

      Posted: 01 Jun 2012 07:00 AM PDT

      Filed under: , , , , , , , , , , , , , ,

      The Firing Line - news roundup edition
      It's taking all of my willpower to avoid reducing this week's column down to four words: PlanetSide 2 hands-on. I guess technically that might be three words, or even two, depending on how you classify numbers and hyphens. The point, though, is that this time next week, I will have gotten my grubby little paws on Sony Online Entertainment's MMOFPS, and I'm so excited that little else matters.

      OK, some stuff still matters, namely the interesting shooter news that happened this past week. Join me after the jump for a recap.

      Continue reading The Firing Line: Zomg it's almost time for PlanetSide 2 edition

      MassivelyThe Firing Line: Zomg it's almost time for PlanetSide 2 edition originally appeared on Massively on Fri, 01 Jun 2012 09:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        The Daily Grind: Do you subscribe to offline gaming publications?

        Posted: 01 Jun 2012 06:00 AM PDT

        Filed under: , ,

        Gaming mags
        Some people say print media is already dead, but as a fan of magazines myself, I tend to disagree. Online media may be taking over for online-themed topics more than anything else, but there are still those of us who enjoy the look and feel of a paper publication in our hands. Plus, I'm a bit of a graphic design nerd, so the aesthetics and layout of these magazines make it even more worth while to me.

        But what about you? Do you feel that the popularity of the iPad and other mobile devices is driving just another nail in the coffin of print media for tech and gaming news, or will there always be a place for it on your coffee table?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do you subscribe to offline gaming publications? originally appeared on Massively on Fri, 01 Jun 2012 08:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          Perpetuum rolling out Gamma Frontier tomorrow

          Posted: 31 May 2012 06:00 PM PDT

          Filed under: , , , , , ,

          Home sweet heavily fortified home.
          Home is where you hang your hat, but in Perpetuum home is also where you ensure that your mining operations remain stable with the aid of several high-powered turrets. The next major update to the game, Gamma Frontier, is all about making sure that your home is the best it can be. Player corporations will be able to make use of the game's new Modular Private Colony system, setting up static buildings and defenses for large-scale industrial operations, helped by the addition of 24 new teraformable islands.

          Obviously, player-run structures are a pretty big deal all by themselves, but the update also includes a new rendering engine for land and sky textures. There's also a new public test server available so that players can take the measure of future updates before they go live. If you're a longtime fan of the mech-based game, you can tide yourself over a little longer by taking a look through the several new screenshots of the update below.

          [Source: Avatar Creations press release]

          MassivelyPerpetuum rolling out Gamma Frontier tomorrow originally appeared on Massively on Thu, 31 May 2012 20:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

            The Guild Counsel: How to leave a guild gracefully

            Posted: 31 May 2012 05:00 PM PDT

            Filed under: , ,

            into the west
            Last week, we talked about ways to leave with extreme drama and much messiness. One thing I intended to add in that column was the "right way" to leave a guild, but it's really something that deserves a column of its own. MMO players are really good at knowing how to push buttons, get under skin, and create drama. But what if you joined a nice guild and it just wasn't the right fit? How do you leave without looking like the bad guy? In this week's Guild Counsel, we'll look at ways to leave gracefully.

            Continue reading The Guild Counsel: How to leave a guild gracefully

            MassivelyThe Guild Counsel: How to leave a guild gracefully originally appeared on Massively on Thu, 31 May 2012 19:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

              The Summoner's Guidebook: Dealing with Heimerdinger

              Posted: 31 May 2012 04:00 PM PDT

              Filed under: , , , , , ,

              League of Legends screenshot
              When I was a League of Legends nooblet, I latched onto Heimerdinger during a free week and found him really fun. He was my first taste of bottom lane Dominion play, and he contributed a lot to my early wins. I felt pretty invincible as bottom lane Heimerdinger, and while he was highly gankable, I used it as a way to practice flashing to escape. A lot of my mid-levels were gained by playing Heimerdinger.

              In Dominion, he's a strong bottom pick, though he has a lot of weaknesses that can be exploited. On Summoner's Rift, he's a strange pick that nobody knows where to place. We'll talk about either case this week and some things you can do to handle them.

              Continue reading The Summoner's Guidebook: Dealing with Heimerdinger

              MassivelyThe Summoner's Guidebook: Dealing with Heimerdinger originally appeared on Massively on Thu, 31 May 2012 18:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

                The Perfect Ten: Worst MMO launches of all time

                Posted: 31 May 2012 03:00 PM PDT

                Filed under: , , , , , , , , , , ,

                Perfect Ten
                First things first: Whatever MMO release is currently ticking you off is the worst launch of all time. It would be folly of me to try to convince you otherwise. You've been roundly slapped in the face and you don't want me to convince you that the pain was in vain. I understand.

                Getting past that, however, would it be possible to examine the subsequent 10 worst launches in the MMO industry? If your trauma isn't too great, that is. It would be? Terrific!

                What constitutes a horrible game launch is varied, although each and every one of the following games made an unfortunate blunder that caused the title to stumble instead of sprint out of the gate. It's not the end of the story, of course, but it does make for a good tale to tell to youngsters camping in the open woods or a particularly seedy LAN center.

                Continue reading The Perfect Ten: Worst MMO launches of all time

                MassivelyThe Perfect Ten: Worst MMO launches of all time originally appeared on Massively on Thu, 31 May 2012 17:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                  Defiance could link up an Xbox 360 with a PS3 -- but can't

                  Posted: 31 May 2012 02:30 PM PDT

                  Filed under: , , , , ,

                  Defiance
                  In this slowly unifying world of technology and gameplay that we live in, it seems weird how we still have the segregation between consoles in the online space. Trion Worlds put on a private demonstration on development hardware to show just how that barrier can be easily knocked down. Unfortunately, the console companies involved will never let it happen.

                  The game in question is Trion Worlds' upcoming Defiance, an MMOFPS that will interact with the Syfy television series of the same name. Trion showed a crowd how it's entirely possible for one player on an Xbox 360 to fight against or with another player on a PlayStation 3.

                  Trion Global Brand Director Alex Rodberg said that while this cross-platform mingling can be done, it's extremely unlikely that such a thing would ever reach live servers: "Microsoft won't let Sony players play against them."

                  A Microsoft spokesperson agreed with that sentiment: "We have a high level of expectation for our game developers to ensure that all Live experiences remain top notch. Because we can't guarantee this level of quality, or control the player experience on other consoles or gaming networks, we currently do not open our network to games that allow this cross-over capability."

                  MassivelyDefiance could link up an Xbox 360 with a PS3 -- but can't originally appeared on Massively on Thu, 31 May 2012 16:30:00 EST. Please see our terms for use of feeds.

                  Permalink | Email this | Comments

                  Exclusive City of Heroes dev diary: Design insights from the Magisterium trial

                  Posted: 31 May 2012 02:00 PM PDT

                  Filed under: , , , ,

                  City of Heroes
                  Today the war ends in City of Heroes. Today players are taking up arms (and mutated plant spores) in the final battle of the Praetorian War, and it will be a glorious eruption of particle effects and superheroic feats.

                  The Magesterium incarnate trial is arguably the centerpiece of Issue 23, and Associate Designer Jeff Hamilton flew in to give us the skinny on this chaotic fight. You can get all the details on the Magisterium as well as an exclusive sneak peek at images from the fight, all after the jump!

                  Continue reading Exclusive City of Heroes dev diary: Design insights from the Magisterium trial

                  MassivelyExclusive City of Heroes dev diary: Design insights from the Magisterium trial originally appeared on Massively on Thu, 31 May 2012 16:00:00 EST. Please see our terms for use of feeds.

                  Permalink | Email this | Comments

                    RIFT: Storm Legion expansion coming this fall

                    Posted: 31 May 2012 01:30 PM PDT

                    Filed under: , , , , , ,

                    RIFT
                    The RIFT army cannot be stopped, and neither can Trion Worlds' incredibly hard-working team. Trion officially announced today that RIFT's first expansion, Storm Legion, will be hitting the stores this fall. Executive Producer Scott Hartsman said that the expansion will "triple in size" the amount of content and territory that players currently have. "RIFT: Storm Legion is about more, more, more," he said.

                    Storm Legion will open up two new continents for play: Dusken (a horror-themed continent) and Brevane (which hosts the cradle of Telaran civilization). Another major city will join the map, the dual-faction town of Tempest Bay.

                    Each continent will feature its own storyline, with the promise by the devs that the term "story" will feature far more heavily than mere busy work. The main story of the expansion is driven by Crucia, the Queen of Storms, who's bringing her huge entourage to Telara through the Infinity Gate.

                    Players have much to anticipate when the expansion releases. In addition to the new continents, the expansion will increase the level cap to 60, add capes to our wardrobes, experiment with a player housing system called "dimensions," introduce seven new dungeons and three new raids, add a crafting tier, and see another Chronicle join the roster. Players will also get to play with four new souls, one for each calling (Warrior, Rogue, Mage, and Cleric). Finally, for the brave at heart, the expansion will bring the immense colossus to terrorize the realms, and these open-world colossus battles are supposed to be like nothing we've ever seen before.

                    Get excited for RIFT: Storm Legion by watching the trailer after the jump!

                    Continue reading RIFT: Storm Legion expansion coming this fall

                    MassivelyRIFT: Storm Legion expansion coming this fall originally appeared on Massively on Thu, 31 May 2012 15:30:00 EST. Please see our terms for use of feeds.

                    Permalink | Email this | Comments

                    Funcom soliciting Age of Conan feedback via annual summer survey

                    Posted: 31 May 2012 01:00 PM PDT

                    Filed under: , , , , ,

                    Age of Conan - Atzel's Approach
                    If you've ever wanted to give Funcom a piece of your mind when it comes to Age of Conan's development, now's your chance. The latest monthly development update is live, and with it comes the annual AoC summer survey questionaire.

                    It's a pretty lengthy set of questions, and it covers everything from item store prices, to PvP, to potential player housing. And lest you think the survey is just for show, AoC game director Craig Morrison begs to differ.

                    "It genuinely does have an impact. Many of the answers in the previous surveys became the templates for specific additions, features and new content. People voted for a 12v12 minigame two years ago, and that was what we made for the next minigame. People wanted more solo instances, those arrived as well," he writes.

                    MassivelyFuncom soliciting Age of Conan feedback via annual summer survey originally appeared on Massively on Thu, 31 May 2012 15:00:00 EST. Please see our terms for use of feeds.

                    Permalink | Email this | Comments

                    Ask Massively: Haven't had an animal picture since March edition

                    Posted: 31 May 2012 12:00 PM PDT

                    Filed under: , , , ,

                    I know, it's not a cat.  I'm shocked as well.
                    So I was looking at the Wikipedia page for capybaras when I realized that I haven't had an animal picture as my header here since March. That just doesn't seem right. I do try to make a conscious effort to avoid putting animals up here all the time, but considering that a good portion of my day is spent thinking about critters, two months seems a really long while. So, here's a capybara. I was originally going to go with a tapir, but I have to pace myself.

                    What was this column supposed to be about? Oh, right, it's the new installment of Ask Massively, discussing the issue of non-European fantasy settings and the potential for more love of crowdsourced projects. If you've got a question you'd like to see answered in a future installment of the column, mail it along to ask@massively.com or leave it in the comments below. Questions may be edited slightly for clarity and/or brevity.

                    Continue reading Ask Massively: Haven't had an animal picture since March edition

                    MassivelyAsk Massively: Haven't had an animal picture since March edition originally appeared on Massively on Thu, 31 May 2012 14:00:00 EST. Please see our terms for use of feeds.

                    Permalink | Email this | Comments

                      New DUST 514 dev diary talks fittings, lore

                      Posted: 31 May 2012 11:30 AM PDT

                      Filed under: , , , , , , , , , , , , , ,

                      DUST 514 - merc
                      If you're unfamiliar with the new PlayStation 3 shooter DUST 514, and the PC MMO EVE Online on which it's based, the latest CCP video dev diary is for you. See, DUST mercenaries inhabit the same universe (and the same server) as EVE capsuleers, and like their EVE counterparts, DUST mercs are immortal.

                      The new video is the second part of CCP's Welcome to New Eden series, and while the lore stuff will probably seem somewhat fluffy to the EVE-newb target audience, there is a bit of gameplay info to be had. It centers around DUST's fitting system, which differentiates the game from traditional role-based shooters by allowing extreme flexibility when it comes to kitting out a character and adjusting to a dynamic battlefield.

                      See for yourself after the break.

                      Continue reading New DUST 514 dev diary talks fittings, lore

                      MassivelyNew DUST 514 dev diary talks fittings, lore originally appeared on Massively on Thu, 31 May 2012 13:30:00 EST. Please see our terms for use of feeds.

                      Permalink | Email this | Comments

                        City of Heroes Issue 23: Where Shadows Lie launches today

                        Posted: 31 May 2012 11:15 AM PDT

                        Filed under: , , , , , , ,

                        City of Heroes - Night Ward
                        City of Heroes' Issue 23 launches today, and Paragon says that Where Shadows Lie is "the culmination of two years' worth of storytelling as it heads to its epic conclusion."

                        It's not all about story, though, as the patch also includes the new Night Ward zone, the Magisterium Incarnate Trial, a server-wide chat channel for both VIP and free players, and new incarnate powers.

                        Perhaps the best part of all this is that it's a free update. You can head to the official CoH website for a complete breakdown of all the patch additions.

                        [Source: Paragon press release]

                        MassivelyCity of Heroes Issue 23: Where Shadows Lie launches today originally appeared on Massively on Thu, 31 May 2012 13:15:00 EST. Please see our terms for use of feeds.

                        Permalink | Email this | Comments

                        So who wants a Guild Wars 2 closed beta key?

                        Posted: 31 May 2012 11:00 AM PDT

                        Filed under: , , ,

                        Guild Wars 2
                        I could write a bunch of stuff here about how Guild Wars 2 is the most anticipated MMO launch of the year and we bet you really want to play in the next beta if you didn't already pre-purchase the game, but we know you just want that key! So go getchoo one!

                        Just click past the cut for a link to our giveaway page and complete redemption instructions for your chance to get started in June 8th's closed beta weekend.

                        Continue reading So who wants a Guild Wars 2 closed beta key?

                        MassivelySo who wants a Guild Wars 2 closed beta key? originally appeared on Massively on Thu, 31 May 2012 13:00:00 EST. Please see our terms for use of feeds.

                        Permalink | Email this | Comments

                          Total Pageviews

                          statcounter

                          View My Stats