General Gaming Article

General Gaming Article


Future Tense: Shooting Video

Posted: 05 Apr 2012 11:11 AM PDT

One of the problems with our accelerating technological progress is that the evolutionary path is strewn with dead formats. Remember cassettes? VHS? Betamax? Laserdiscs? I was reminded of this again when I got involved in some serious de-cluttering. I found multiple boxes of SVHS-C cassettes left over from ten and twenty years ago. Many of them are treasured memories so I decided to dub these to DVD with the eventual goal of importing into Avid to edit them. 

For dubbing purposes, I picked up a Sony VRD-MC6, which Sony calls a "multi-function DVD recorder." It's a convenient little box for burning DVDs from various other sources. It has a small screen to show you what's being burned to the DVD and it can write to single and double-layer discs. Perfect for my needs. 

Working my way through ten years of recorded videos was both joyous and frustrating. 

Image Credit: Andreas Levers

The joyous part was reliving my son's adoption, watching him learn how to swim, seeing his excitement at his first Christmas with me, catching moments of him playing with a long-past dog or snuggled up with our favorite cat. Another joyous part was reliving moments with family members who are also gone from our lives, remembering them and missing them again. And of course, there were all those wonderful trips we took together, Hawaii, Australia, and all over Europe. 

The frustrating part of going through all that video was all the stuff I'd missed—all the stuff that was badly shot, all the stuff that should have been wonderful, if only I'd known what I was doing at the time. And even more important, if only I'd known what I should have been shooting. 

Here are some of the lessons I've learned from several decades of shooting personal videos and candid stills. 

 

Make sure you have a camera that suits your needs — whether its portability, ruggedness, resolution, whatever. If you just need point-and-shoot, don't overbuy and end up with a camera too complex for you to understand what you're doing. Likewise, don't underbuy and end up with a camera that can't give you the range of usefulness you want. And whatever your options, always get the best camera you can afford—this is good advice for all electronics.

Make sure you have extra batteries and memory cards.  Carry at least one extra battery. 

Get a memory card with at least 16gb. You might never fill a 32gb card, unless you're using a 24-megapixel DLSR and shooting burst mode on everything, but it's nice to know that you have that extra space. Memory card prices are very reasonable now, don't skimp. Lexar sells 128gb SD cards for $200. 

If you're going to shoot video, make sure your memory card is fast enough.  Class 10 should do the job. 

Get a good tripod and use it. A cheap or flimsy tripod will only make things worse. If you're going to do panoramas or if you intend to set a timer and be in the picture with your family, a tripod is essential. And if you're going to shoot video, a tripod is your very best friend.

Sometimes you don't have a tripod handy. Learn how to brace yourself and your camera so that your videos are steady.  You can always run your video through anti-shake software, but you'll lose a bit of resolution.  Or invest in a mini-steadicam.

Fast auto-focus.  Honest. Few things are more annoying in video than losing your focus during a great shot of baby's first steps. 

Pan slowly.  Really.  Really slow. Trust me on this. 

Turn off the super-imposed date and time unless you're doing surveillance.  If you're shooting on tape, always write the date on the included label.

Your voice-over is the least important part of the video.  Shut up. 

Yes, it's nice to get photos of the koala bear or the elephant, but the real joy in looking at your videos will always be the shots of your children reacting to the koala bear or the elephant.  Concentrate on getting shots of your kids and your relatives.  If you want to look at animals, Animal Planet will have better photography than anything you can do.  But ten years from now, being able to see gramma and grampa again, or even a favorite pooch, will outweigh anything else you shot.

Identify your video.  Have someone at the beginning of the tape introduce time, day, who's here, where you are, and what's happening.  "Hey, Dad, we're at Wall Drug in South Dakota and you promised me a bag of genuine buffalo chips."  Don't depend on your memory. Okay, yes—newer cameras include metadata when and where the picture was taken, but if your camera doesn't do that, it's no fun to sift through old pictures trying to guess when and where they were taken.  

It's also a good idea to identify every person in the photograph. You probably won't remember everyone's names ten or twenty years from now. And if they're family members, you'll be doing a marvelous service to whoever inherits your collection. "Is that Aunt Lena or Aunt Rose?" Well, she's standing next to Uncle Sidney, so maybe it's Aunt Esther…?"  

Shooting the roller coaster ride is a good way to have your camera fly out of your hands.  Use a wrist strap. In fact, use a wrist strap everywhere.  If you lose the camera, you lose everything in it that you haven't downloaded.  

Occasionally have someone else take a picture of you.  The kids will be happy to do that.  Be part of the record yourself.  Teach your kids to hold the camera steady or the result will be unusable. (I have twelve hours of video that my son shot that is unwatchable, but you can hear me saying, "Dammit! Hold the camera steady!") 

During family events, keep your camera on and ready to go. Candid shots are even more fun than posed shots. Posed shots are either boring or awkward.  Shots of Cousin Jon with whipped cream in his hair are much more fun, especially if you're uploading to Faceook.

Shoot everything. If you have a camera that shoots both stills and videos, shoot both. Use burst-mode for action shots and candids—especially if you're shooting children. 

Do not shoot pictures of grownups eating. They don't like it and you rarely get anything useful. Children, however, are fair game. The messier, the better.

If you're going to photograph your children naked in the bathtub, do not post the pictures on Facebook. 

Get lots of pictures of your cats and dogs doing cat and dog things. Go out in the back yard and shoot stills and videos. Other people won't appreciate these pictures, but you will. 

Every time you buy something new or expensive or something you don't want to lose, take a photo of it and put it in a folder for Insurance purposes. Also include serial numbers. You can photograph the serial number too. You should photograph special items of clothing, your car, your computer, and even your bookshelves, so you have a record of what was there.

(For still photos.) Pump up your ISO and turn off the flash. People find flashes annoying—and the odds are you're either going to be too close or too far anyway for your flash to produce a properly-lit photo. The farther away you are, the less effective your flash will be. If you're shooting portraits or groups, use an upward-pointing flash. You'll always get more interesting photos if you use the flash for fill than head on. 

Check your white balance. Incandescent lighting turns your pictures orange, fluorescent lighting turns them blue.  You can fix it in post, but why make extra work for yourself? 

Edit your videos. Trim away the dumb stuff.  Asking even the most devoted gramma to sit through all that filler is an invitation to have her talk over your best stuff. 

Add music. Let's say you've got great video of little Tyler taking his first baby steps, but the soundtrack is all gramma chattering about your potty training. Strip off that soundtrack and find some fun music instead. (Do not use "It's A Small World.") 

 

Most cameras and cellphones now shoot HD video and very high resolution stills, but if you're going to use your phone or a still camera for shooting video, be aware that the device may have limits. 

For instance, the painfully loud sound levels at Walking With Dinosaurs will certainly overload the audio on your smartphone, giving you terribly distorted sound. (Replace with music.)  Shooting HD video with a Sony A-55 limits you to approximately four minutes per shot. When the chip overheats, the camera stops recording. 

Know what your technology can and can't do. Experiment. Play with it. Now that purchasing film and developing and printing it is no longer part of the equation, it doesn't cost anything to shoot video and stills. In fact, the more you shoot, the more you amortize the cost of the camera. 

Now, let's talk about editing:

 

Brevity is a virtue. Make your point and move on. Trim the heads and tails of shots to tighten the pace. You don't need all that extra stuff. It just gets in the way and slows things down. Honest.

Add titles and subtitles. You can use overlays too. Put dates and locations on your first or last title card.

Include still pictures in context. If you've shot a series of stills in burst mode, you can have some fun semi-animating them. 

There are many excellent video-editing programs. I've used Pinnacle Studio, it's both economical and powerful enough for most people's needs. There are other worthwhile and well-recommended packages too. 

Don't be afraid to use effects where appropriate—but don't go overboard with effects either. A wipe or a dissolve can be useful, but make sure that your effect is appropriate to the moment.

Movavi and Windows Movie Maker can generate videos for you, based on the style you select and the music you choose. But these only work well if you've carefully selected the photos and videos and are willing to tweak the process as you go. These can be useful when you need something quickly, but they will never be a substitute for your own good judgment.

 

These are some of the things I've learned about shooting stills and videos with digital cameras—including smartphones. 

What would you add to this list?

 

—————

David Gerrold is a Hugo and Nebula award-winning author. He has written more than 50 books, including "The Man Who Folded Himself" and "When HARLIE Was One," as well as hundreds of short stories and articles. His autobiographical story "The Martian Child" was the basis of the 2007 movie starring John Cusack and Amanda Peet. He has also written for television, including episodes of Star Trek, Babylon 5, Twilight Zone, and Land Of The Lost. He is best known for creating tribbles, sleestaks, and Chtorrans. In his spare time, he redesigns his website,www.gerrold.com

 

Intel Launches SSD 313 Cache Series

Posted: 05 Apr 2012 11:04 AM PDT

Only four days into April and we're already ready to christen it the month of the SSD! A couple of days ago, we mentioned that several e-tailer leaks hinted to an April 13th release of Intel's new SSD 330 Series budget SSDs; yesterday, OCZ announced the high-end Vertex 4 SSD, powered by the company's new Indilinx Everest 2 controller. Now, Intel's officially launched its SSD 313 Series cache drives, the follow-up to the older SSD 311 line.

Two models are available, Tom's Hardware and AnandTech report, in 20GB and 24GB flavors. Both use the same 25nm SLC NAND flash memory, 3Gbps SATA 2.0 interface and Intel PC29AS21BA0 controller, but each sports slightly different specifications when it comes down to the nitty gritty read/write processes.

The 20GB variant, which costs $120, sports max sequential read/write speeds of 220/100MBps, respectively, while the random 4K read/write speeds clock in at 36k/3.3k IOPS. The $140 24GB model, on the other hand, rocks 160/115MBps sequential read/write speeds and 33k/4k random 4K IOPS. Both models support Ivy Bridge.

If the leaked specs for the SSD 330 Series expected later this month turn out to be accurate, they seem to deliver a lot more bang for your buck, but then again, they're meant to be full-blown stand-alone SSDs rather than helpful caches. In any case, the SSD 313 Series caches are already online at Newegg and other e-tailers.

YouTube Rolls Out On-Demand 3D For 1080p Videos

Posted: 05 Apr 2012 10:33 AM PDT

Good news for 3D monitor owners: now, you can watch Gabriel Iglesias and the Epic Meal Time guys shove a Bacon-weave and McNugget-covered cake in their faces and feel like you are right in the room with them! How, you ask? With a little love from Google! Starting today, any short-form 1080p video found on YouTube can be converted to 3D on the fly.

If you've got a compatible setup, transmogrifying high-def YouTube content into 3D is as easy as can be: just select the quality settings icon in the video's control bar -- it looks like a gear -- and select 3D Viewing. Presto change-o!

Googlers Deb Mukherjee and Chen Wu explain the magic behind the curtain on the YouTube blog. The process uses the following steps, combined with a dash of "cloud computing scalability:"

  • We use a combination of video characteristics such as color, spatial layout and motion to estimate a depth map for each frame of a monoscopic video sequence
  • We use machine learning from the growing number of true 3D videos on YouTube to learn video depth characteristics and apply them in depth estimation
  • The generated depth map and the original monoscopic frame create a stereo 3D left-right pair, that a stereo display system needs to display a video as 3D

It's a nifty feature to be sure, but we're not sure how many people it will reach. How many people even have a 3D-capable setup? Do you?

BioWare Announces "Extended Cut" DLC For Haters Of Mass Effect 3's Ending

Posted: 05 Apr 2012 10:06 AM PDT

The Internet as a whole agrees on very few things: basically, Nazis are bad (and often invoked), SOPA/PIPA was bad, and man, the Mass Effect 3 ending was bad.* Showing that Hell has no wrath like an e-horde scorned, Bioware announced today that it would be releasing a new, totally free "Extended Cut" DLC this summer that adds new cinematic ending sequences and scenes to give disgruntled ME3 fans "deeper insights into how their personal journey concludes."

While the team stands behind their original creative vision, in the end, Bioware didn't want to disappoint its "most passionate fans." Executive producer Casey Hudson says the DLC will put the focus back on the Commander Shepard that you, yourself have crafted over the course of the series:

We have reprioritized our post-launch development efforts to provide the fans who want more closure with even more context and clarity to the ending of the game, in a way that will feel more personalized for each player.

Sounds good, and as an optional DLC rather than a mandatory download, folks who were fine with the original ending won't have a revisionist history shoved down their throats. Win-win! Once the Extended Cut DLC goes live, make sure you download it before this time next year; the press release says that the "offer expires April 12, 2014," whatever the hell that means.

In somewhat related news, EA -- BioWare's parent company -- was recently announced as 2012's "Worst Company in America" winner, as chosen by voters at The Consumerist.

*Sad, sorry disclaimer: I haven't actually beaten the single player game yet due to my addiction to ME3's multiplayer mode. And I just don't want Mass Effect to end!

Corsair Announces First Vengeance Gaming Headset and PC Case

Posted: 05 Apr 2012 07:16 AM PDT

Pardon the wordplay, but peripheral maker Corsair is attacking its wireless headset and PC case lines with a Vengeance (with a capital 'V'). Vengeance, of course, is the moniker Corsair attaches to its gaming products, and especially its line of high performance RAM. Corsair said it's planning to expand its Vengeance line, starting with the Vengeance 2000 Wireless 7.1 gaming headset and Vengeance C70 computer case.

The wireless headset pulls audio over the 2.4GHz band and offers up to 10 hours of tangle free performance at a range of up to 40 feet. It features custom-engineered 50mm drivers, acoustic tuning, circumaural micro-fiber memory foam earpads, a padded headband, and a noise-cancelling microphone.

Corsair's Vengeance C70 case sports built-in carry handles to make it easier to lug your system around. It also features a steel front pane, eight PCI-E slots, two USB 3.0 ports, six SSD-ready hard drive bays, and 10 fan mounts. Corsair says there's enough room to to accommodate its Hydro Series H100 liquid cooling system or other 240mm radiators on top.

You'll be able to purchase the Vengeance 2000 Wireless 7.1 gaming headset in June for $149 and the Vengeance C70 case in May for $139.

Image Credit: Corsair

PlayStation Vita Update Goes Live (For Real This Time)

Posted: 05 Apr 2012 06:47 AM PDT

If you weren't quick on the draw earlier this week, you would have missed out on a firmware update for your PlayStation Vita. Sony issued a system software update to version 1.65 on Tuesday and then pulled it down yesterday because of a "technical fault." Don't fret though, there's a new software update -- version 1.66 -- that includes all the previous fixes, plus a handful more.

Let's start with peek-a-boo 1.65 update. According to Sony, features rolled into 1.65 include:

  • You can now disable the notification alert messages that indicate when friends sign in, messages are received and other activities. To disable these alerts, got to [Settings] > [Sound & Display] > check/uncheck [Notification Alerts]. Additionally, Notification alerts will now display for five seconds instead of three seconds
  • 'After 10 Minutes' has been added as an option in [Power Save Settings] > [Auto Standby]
  • An arrow will indicate when new activities are available in LiveArea
  • Caps Lock is now supported by the on-screen keyboard. Simply double-tap the Shift key to enable it

The 1.66 update includes all those same fixes, plus a handful more, including:

  • The [System Music] setting in Settings > [Sound & Display] now affects BGM in PS Store, near and Sign-Up screens as well as the Home menu.
  • When searching for location data, users now have the option to 'Retry' and 'Cancel' when a failure occurs.
  • A progress bar is introduced for application installation.
  • A direct link to PlayStation Store is made available for new applications that users may discover on near.
  • Users can now update data at any time within near, provided they are within the same location.
  • The display time of notification alerts has been reduced from 5 seconds to 3 seconds.
  • Functional improvements have been made in the following games and applications: Unit 13, Gravity Daze, near.

Sony is currently rolling out the 1.66 update to European users. Presumably it's also bound for the U.S., if not here already.

Image Credit: Sony

Arizona Wants to Outlaw Trolling by Banning 'Annoying' Comments

Posted: 05 Apr 2012 06:30 AM PDT

It doesn't take much for online comments to quickly get out of hand, and there are certain subjects that inevitably attract trolls ready to defend their stance or platform of choice. PC (Windows) versus Mac, AMD versus Intel, politics, religion, abortion, and other high octane subjects could all be fun to debate, but almost always quickly end up derailed by name calling and other Internet tough-guy nonsense. The solution? Most sites just drop the ban hammer if someone gets too far out of line, but the state of Arizona has written a bill that would essentially make it a crime to be a troll.

A bi-partisan bill would make it a criminal offense to post online comments that could be construed as "annoying" or "offensive," according to the Associated Press. Think about that for a second, and then go view your Facebook page or Twitter feed to see if any of your friends or family posted anything annoying.

Rep. Vic Williams defends the bill as a way to "protect people from one-on-one harassment." Supporters of the bill agree with Williams and are hoping for more favorable outcomes in court cases that involve digital stalking and harassment that have otherwise been dismissed in court because current laws lag behind advances in technology.

Needless to say, not everyone agrees.

"Speaking to annoy or offend is not a crime," David Horowitz, executive director of the Media Coalition, told AP.

Tucson Republican Rep. Tim Vogt said there will be updates to the bill to reflect certain concerns. He also points out that the bill isn't intended to stifle free speech, but as currently written, even talking smack about someone's sports team could land a commenter in hot water, if the bill were to pass.

Flashback Trojan Responsible for Nearly 600,000 Mac Attacks, and Counting

Posted: 05 Apr 2012 06:01 AM PDT

Psst, hey Windows PC user, come closer. Yes you, the one contemplating a switch to Mac OS X after spending some hands on time with iOS on your iPad or iWhatever. Want to know a dirty little secret? Macs get viruses too! No, really, they do. In fact, over half a million Mac OS X systems are now part of a botnet after becoming infected with the Flashback Trojan horse.

Russian antivirus vendor Doctor Web ran the numbers and figures there are more than 550,000 infected Mac machines with this particular Trojan, most of which are located in the United States and Canada.

"This once again refutes claims by experts that there are no cyber-threats to Mac OS X," Doctor Web said.

Doctor Web estimates that there are over four million infected links floating around Google SERP (search engine results pages), all of which are waiting to exploit three Java vulnerabilities in Mac OS X. The most recent one was patched by Apple on April 4 (yesterday). Oracle patched the same vulerability for Windows back in February, according to F-Secure

Brian Krebs from KrebsOnSecurity has some sound advice for Mac and Windows users alike hoping to avoid these types of infections, and that's to disable Java if you don't specifically need it. He also had criticizing remarks about Apple's response time, saying the Cupertino company's "lackadaisical (and often plain puzzling) response to patching dangerous security holes perpetuates the harmful myth that Mac users don't need to be concerned about malware attacks."

The lesson here is that the bad guys simply don't care which platform you're most fond of, so long as there's a vulnerability they can exploit and enough users to make it worth their while.

Image Credit: Zazzle

MMO Updates

MMO Updates


Is Notch's 0x10c an MMO?

Posted: 05 Apr 2012 10:00 AM PDT

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Notch
Markus "Notch" Persson has let slip the fact that he's working on a followup to Minecraft. The title -- jokingly referred to as Mars Effect a couple of weeks ago -- is now known as 0x10c, and it's got enough geek cred to make our hearts go pitter-patter.

First of all it's hard science-fiction, and second of all, it has an ambitious feature list that boasts an advanced economy, space battles, seamless planetary landings, and "lots of engineering." It's also got a nifty ship system wherein players will need to manage a generator and wattage to power various onboard systems.

Finally, there's a fully functioning computer within the computer game. Notch says that the "emulated 16-bit CPU can be used to control your entire ship, or just to play games [...] while waiting for a large mining operation to finish." The only question left in our minds (other than when can we play it) is whether or not it's an MMO. The website hints at single- and multiplayer functionality "via the multiverse," and it also mentions a monthly fee.

MassivelyIs Notch's 0x10c an MMO? originally appeared on Massively on Thu, 05 Apr 2012 12:00:00 EST. Please see our terms for use of feeds.

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The Perfect Ten: MMO tributes to real-life people

Posted: 05 Apr 2012 08:00 AM PDT

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Perfect Ten
When a beloved friend, family member, hero, or role model dies, we feel the pain of that loss and grieve in many different ways. Part of that grieving and healing process is often entails those left behind constructing some sort of tribute to the dearly departed. Sometimes this comes in the form of a shrine of flowers, sometimes it's the establishment of a charity, and sometimes it's creating an in-game memorial that thousands if not millions of people will see over the course of years.

So while death and illness are depressing topics to dwell upon, I find the many MMO tributes that studios and even gamers have erected to be inspiring and a celebration of individual players' lives. With the help of my fellow Massively staffers, I researched 10 wonderful in-game tributes that serve to honor the lives of fellow gamers.

Continue reading The Perfect Ten: MMO tributes to real-life people

MassivelyThe Perfect Ten: MMO tributes to real-life people originally appeared on Massively on Thu, 05 Apr 2012 10:00:00 EST. Please see our terms for use of feeds.

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    Wings Over Atreia: An interview sheds light on the new BlackCloud

    Posted: 05 Apr 2012 07:00 AM PDT

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    Aion
    Information is like gold 'round these parts, and I've been out prospecting, sifting, and searching in the hopes of at least finding a few flakes if not hitting pay dirt. But even with Aion Ascension just around the corner, finding many nuggets of information on the new BlackCloud Marketplace hasn't panned out. Until now. Eureka!

    Welcome to the Massively Gold Rush. OK, so maybe a "rush" is a bit of an overstatement, but I have discovered a few golden nuggets about Aion's renovated cash shop and impending 3.0 expansion. I had the chance to catch up with Producer Adam Christensen and learn a bit more about what Daevas will find in the BlackCloud Marketplace as well as get some details about various new upcoming features like housing, mounts, and the level 60 Daevanion armor.

    And with the BlackCloud Marketplace finally opening its doors, Daevas can check out the selection for themselves and pre-purchase items to be delivered at Ascension's Launch.

    Continue reading Wings Over Atreia: An interview sheds light on the new BlackCloud

    MassivelyWings Over Atreia: An interview sheds light on the new BlackCloud originally appeared on Massively on Thu, 05 Apr 2012 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Do you like beta weekends?

      Posted: 05 Apr 2012 06:30 AM PDT

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      Guild Wars 2 - charr warriors
      I'm not sure when this whole "beta weekend" craze began, but with The Secret World now joining the likes of TERA and Guild Wars 2 in parceling out its pre-release access, it's safe to say that staggered testing weekends are the new norm.

      Personally I'm not a fan, as my weekend gaming time ranges from limited to non-existent, and if I'm hyped enough to play a marketing beta, I'd just as soon play it several hours a night. It's especially aggravating in the case of Guild Wars 2 and TERA, both of which can't even be bothered to turn on their testing servers every weekend!

      What about you, morning crew? Do you like beta weekends?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you like beta weekends? originally appeared on Massively on Thu, 05 Apr 2012 08:30:00 EST. Please see our terms for use of feeds.

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        The Secret World reveals Hell

        Posted: 05 Apr 2012 06:00 AM PDT

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        Welcome to Hell
        Last month, Massively sent freelancer François Blondin to Funcom's studio in Montreal to check out the latest and greatest from The Secret World. His original write-up from the latest Montreal event was his second look at the game, but one part was still under NDA: Hell. In this article, Frank will discuss his impressions of Hell in the game.

        Remember the movie Constantine with Keanu Reeves? Remember what Hell looked like there, when he stared into the cat eyes and moved to that realm? Well, this version of Hell is just like that -- with you in the middle.

        In The Secret World, Funcom brings us a stunning Hell, with burning winds that scorch the landscape, making things hard to see, silencing you completely when you're in the winds, and burning your precious skin to a crisp if you stand in it too long. You have to run from cover to cover to stop the damage you're taking and allow to use your abilities. But the cover is never safe; enemies are waiting for you.

        Continue reading The Secret World reveals Hell

        MassivelyThe Secret World reveals Hell originally appeared on Massively on Thu, 05 Apr 2012 08:00:00 EST. Please see our terms for use of feeds.

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          Aion opens the BlackCloud Marketplace, adds eternal weapon

          Posted: 05 Apr 2012 05:00 AM PDT

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          BlackCloud Marketplace image
          As part of Aion's conversion to the Truly Free model, NCsoft finally opened the doors of the new cash shop. Dubbed the BlackCloud Marketplace, Daevas can immediately begin purchasing in-game items with NCoin either singularly or in bundles. What exactly is stocking the shelves? We finally have the answer for you!

          Besides the expected pets, consumables, emotion cards, and appearance items, the marketplace also offers XP amulets and special boost packs including immunity from XP loss upon death, boosted AP, and boosted Empyrean Crucible points.

          From now until 6:30 a.m EDT April 11th, Daevas will receive a bonus pre-order gift for purchasing a large C.U.B.E. -- a level-60 eternal-grade Tahabata weapon. After this time, only the appearance skins will be sold. The weapon type will be class-appropriate for the character the player chooses when first purchasing the C.U.B.E. Other than the restrictions that characters must be level 30 or above, players can buy as many large C.U.B.E.s as they wish during this time to obtain multiple weapons. Once purchased, the weapons will be delivered after server maintenance on the 11th and will be soul-bound.

          To get your special deal or even just window shop, check out the BlackCloud Marketplace today.

          MassivelyAion opens the BlackCloud Marketplace, adds eternal weapon originally appeared on Massively on Thu, 05 Apr 2012 07:00:00 EST. Please see our terms for use of feeds.

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          What's this? A new commenting system on Massively? Is this real life?

          Posted: 04 Apr 2012 06:45 PM PDT

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          Comments
          We've augmented the post-post punditry on the Joystiq network with a new conversation platform called Livefyre. You'll see it at the bottom of this post and every news story, review and feature following it. There are a couple of major differences between this new vector for your opinions, and the ancient, rickety thing we optimistically called a commenting system:

          1. It's not the worst thing ever!
          2. It allows for real-time updates and lets you create and follow nested conversations.
          3. You can sign in with any one of six different social network accounts, including Twitter, Facebook and Gmail (just click "Sign in" at the top left of the Livefyre window to get started).
          4. You can blast your wittiest comments back out to your friends on Twitter and Facebook, even if they don't read Massively.
          5. Feel free to flag comments for being off-topic or inappropriate. You can be more granular with your grievances now, as opposed to the generic "report" function we had before. This will make it much easier for us to ban the true trolls!
          6. On-screen bubbles notify you when a new comment has been made above or below the point you're currently reading.
          7. By clicking on "Settings" on the upper-right corner of the Livefyre window, you can adjust your personal information and when you'd like to receive email notifications (if any).
          If you've been a reader for a very long time, you may be irked to learn that we are not importing your old comments into Livefyre. Rather than delay the upgrade in order to preserve so much content of questionable relevance, we opted to start everything anew.

          Provided you're already part of the supported social networks, signing in will be a cinch, and we hope the reduced anonymity will make for friendlier conversation. (Protip: Choose a unique handle and/or a clean Twitter account if you don't wish your posts here to link to your real personae.) We'll be ironing out some bugs too, so let us know if you see anything weird and upsetting throughout the night.

          With your help, we'll get this new comment system up and running little by little, and you won't even need to deal with the word "Unverified" anywhere.

          MassivelyWhat's this? A new commenting system on Massively? Is this real life? originally appeared on Massively on Wed, 04 Apr 2012 20:45:00 EST. Please see our terms for use of feeds.

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            Maelforge and Laethys soar into action in RIFT's latest Infernal Dawn trailer

            Posted: 04 Apr 2012 06:00 PM PDT

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            Screenshot -- RIFT
            In the recent weeks, we've been inundated with information on RIFT's upcoming patch 1.8 and the accompanying new raid, Infernal Dawn. We've already gotten up-close-and-personal looks at the big baddies of Infernal Dawn, Laethys and Maelforge, but today Trion Worlds has released a spankin'-new trailer to get players hyped up to take on the dastardly duo of draconic deities.

            The trailer itself takes players inside the raid proper to give them a look at the many enemies they'll be squaring off against. It also gives us the first look at Laethys and Maelforge live and in action, and to say that these two appear formidable would be quite an understatement. They look, in layman's terms, like they're willing and able to mess your day/week/life right up. You can see for yourself in the full video, so why don't you go take a gander?

            Continue reading Maelforge and Laethys soar into action in RIFT's latest Infernal Dawn trailer

            MassivelyMaelforge and Laethys soar into action in RIFT's latest Infernal Dawn trailer originally appeared on Massively on Wed, 04 Apr 2012 20:00:00 EST. Please see our terms for use of feeds.

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            MMO Family: Do kids belong in guilds?

            Posted: 04 Apr 2012 04:00 PM PDT

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            Guild Hall in EQII
            In my regular columns at Massively, I enjoy taking a look at various topics surrounding family-friendly MMOs and common issues in guild management. So it seemed natural to take the two subjects and combine them for this week's MMO Family. Gamers are growing older, and we're seeing an increasing presence of younger players, even in the more serious "adult" games like Lord of the Rings Online and EverQuest II. For those who play MMOs with their children, it might seem reasonable to seek a guild tag for them, but that might not sit well with your guild peers.

            Should kids be allowed in guilds? Are there any benefits to sharing a tag with your children, or are they better off staying unguilded?

            Continue reading MMO Family: Do kids belong in guilds?

            MassivelyMMO Family: Do kids belong in guilds? originally appeared on Massively on Wed, 04 Apr 2012 18:00:00 EST. Please see our terms for use of feeds.

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              TERA sheds some light on open beta as test weekends draw to a close

              Posted: 04 Apr 2012 03:00 PM PDT

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              Screenshot -- TERA
              TERA's launch is now just beyond the horizon, and that means that it's almost time for the game's closed beta testing to draw to a close. Specifically, it means that this weekend will mark the fifth and final closed beta test weekend, so En Masse Entertainment has put up a new blog post discussing what was learned from CBT 4 and what players can expect from CBT 5, open beta, and launch.

              One thing that the team is looking at very intently for open beta and launch is the difficulty of the starting experience -- or perhaps more appropriately, the lack thereof. Players have long said that the starting experience is not challenging enough, and the team has been listening. On top of that, En Masse has been working on a number of other changes as well, including tweaks to the enchantment system, some additional equipment and skill options, and even an entirely new tutorial zone that "serves as the precursor to the current Island of Dawn experience." The full details, of course, can be found in the official post over at TERA's official site, so go on and read up and we'll see you in in Arborea again soon.

              MassivelyTERA sheds some light on open beta as test weekends draw to a close originally appeared on Massively on Wed, 04 Apr 2012 17:00:00 EST. Please see our terms for use of feeds.

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              A Mild-Mannered Reporter: Countless marvelous powers

              Posted: 04 Apr 2012 02:00 PM PDT

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              A Mild-Mannered Reporter header by A. Fienemann
              There were a lot of reasons I decided to stop collecting Transformers a couple of years back, but chief among those reasons was the fact that it was increasingly a hunt for novelty over permanence. A new wave of toys was released, and fans were expected to buy the lot of them, admire the novelty, and then almost immediately move on to the next wave. The idea of new releases playing into past toys was increasingly left out in the cold, meaning that you could essentially just keep grabbing a new set of toys every two or three months rather than enjoying the ones you had.

              Of course, Transformers are meant to be toys for children, so the marketing strategy is pretty defensible. But I'm beginning to wonder whether City of Heroes isn't adopting a similar attitude with the steady onslaught of new powersets. Since Freedom hit, we've seen an absolute explosion of new sets with new mechanics and new ways to play... but we've also seen a real dearth of anything tying players to a given powerset. It's novelty on a steady basis, but we might not have appreciated the slow pace of new sets before.

              Continue reading A Mild-Mannered Reporter: Countless marvelous powers

              MassivelyA Mild-Mannered Reporter: Countless marvelous powers originally appeared on Massively on Wed, 04 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.

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                Guild Wars 2's character creator brings celebrities to Tyria

                Posted: 04 Apr 2012 01:30 PM PDT

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                Guild Wars 2
                One of the things we failed to tell you about Guild Wars 2's character creator is just how flexible it can be in allowing players to fine-tune their avatar's face. For one particular beta tester, the tools provided seemed like the perfect opportunity to see if famous celebrities could be recreated. Lo and behold, they could.

                In under three minutes, this player whisks us through pages of sliders, hairstyles, and facial details to create Guild Wars 2 lookalikes of Liam Neeson, Clint Eastwood, Megan Fox, and Scarlett Johansson. Apart from its value as amusement, the video highlights the range of looks and styles that the character creator can be coaxed into generating.

                Check it out after the break and see just how uncanny these avatars ended up being compared to the real deal!

                Continue reading Guild Wars 2's character creator brings celebrities to Tyria

                MassivelyGuild Wars 2's character creator brings celebrities to Tyria originally appeared on Massively on Wed, 04 Apr 2012 15:30:00 EST. Please see our terms for use of feeds.

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                Step inside MechWarrior Online's MechLab and choose your weapon

                Posted: 04 Apr 2012 01:00 PM PDT

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                McMech, the Scottish BattleMech
                Over the past weeks, we've been seeing a steady drip of information about MechWarrior Online's various BattleMechs and the customization options available to players to make each 'Mech unique. Today, Piranha Games is giving players an inside look at the MechLab, which is the in-game interface players will use to modify their machines of death and destruction.

                The MechLab uses what the studio calls a hardpoint system, which essentially means that weapons can only be swapped out for other weapons of the same type. For instance, energy weapons can be swapped only for other energy weapons, while ballistic weapons can be changed out only for other ballistic weapons. 'Mech customization also relies on a weight system meaning that each 'Mech has a maximum weight that it cannot exceed, so players will have to pick and choose between numerous lightweight enhancements or fewer, heavier ones (or some combination thereof). The full system, as fans of the series undoubtedly expect, is quite robust, so hop in the cockpit and jump-jet your way over to the official dev blog for the full details.

                MassivelyStep inside MechWarrior Online's MechLab and choose your weapon originally appeared on Massively on Wed, 04 Apr 2012 15:00:00 EST. Please see our terms for use of feeds.

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                Second Life used to teach relaxation techniques

                Posted: 04 Apr 2012 12:30 PM PDT

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                Second Life - happy avatars
                Who says Second Life's best days are behind it? Not Medical News Today, which reports that the long-running virtual world from Linden Lab has been successfully used to teach relaxation techniques. Massachusetts General Hospital researchers recently conducted a study that concluded that online worlds like Second Life can be useful in "teaching a mind/body approach that includes the relaxation response."

                The study found that by doing away with the limitations of face-to-face meetings (and easing the minds of participants who are uncomfortable in real-world group settings), virtual worlds can foster more relaxing and healthy experiences. The study featured 24 individuals who were divided into three groups and subjected to eight weeks of online sessions in Second Life.

                Researchers found that participants "showed reductions in depression- and anxiety-related symptoms," though it's also important to note that participants had prior experiences with virtual worlds.

                MassivelySecond Life used to teach relaxation techniques originally appeared on Massively on Wed, 04 Apr 2012 14:30:00 EST. Please see our terms for use of feeds.

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                SOE time-lapse video shows PlanetSide 2's Scope 4X

                Posted: 04 Apr 2012 12:00 PM PDT

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                PlanetSide 2 - NC Scope 4X
                Planning on playing for the New Conglomerate faction in PlanetSide 2? If so, you'll want to check out the new video we've got for you after the break.

                Sony Online Entertainment has put together a three-minute piece detailing the NC's Scope 4X (and no, we're not kidding -- it really is a video about a rifle scope). While the 4X may seem like an odd choice for a dev diary clip, it's actually indicative of the amount of work SOE is pouring into its open-world MMOFPS.

                SOE senior artist Patrick Ho steps us through the complete design process, and we get a long look at thumbnail sketches, 3-D modeling, painting, and the fine details that typify PlanetSide 2's gear.

                Continue reading SOE time-lapse video shows PlanetSide 2's Scope 4X

                MassivelySOE time-lapse video shows PlanetSide 2's Scope 4X originally appeared on Massively on Wed, 04 Apr 2012 14:00:00 EST. Please see our terms for use of feeds.

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                Choose My Adventure: Dark Age of Camelot, week four

                Posted: 04 Apr 2012 11:00 AM PDT

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                DAoC
                By participating in Choose My Adventure, I'm starting to realize that this column is perhaps one of the most meta projects that we do here on Massively. It's not just a popularity contest between games (although it begins that way) nor a mere hands-on play-through of a title. Instead, it's a bizarre combination of one person led by hundreds of puppet masters with the added layer of forging a path as a complete newbie so that others who follow in my wake may learn from my mistakes.

                But with all of you as my puppet masters, I have the added pressure of not wanting to let any of you down. I know that last week some of you were disappointed with my progress (or lack thereof) and could identify dozens of things I was just doing flat-out wrong. That's another layer to this experience, I think: It gives experienced vets the chance to see the game through virgin eyes and to pass down sage advice that they themselves wish they had gotten right out of the gate.

                So this past week was all about taking in your advice and attempting to execute it to the best of my ability. Some of it worked, and some did not, but the end result was a series of Dark Age of Camelot play sessions that were far less frustrating -- and even, dare I say, intriguing?

                Continue reading Choose My Adventure: Dark Age of Camelot, week four

                MassivelyChoose My Adventure: Dark Age of Camelot, week four originally appeared on Massively on Wed, 04 Apr 2012 13:00:00 EST. Please see our terms for use of feeds.

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