General Gaming Article

General Gaming Article


The 10 Worst PC Ports

Posted: 17 Jan 2014 12:57 PM PST

Games PC Gamers got burned on

When big blockbuster games get ported to PC, we tend to be cautious about our excitement, as PC gamers have been shafted over the years with tons of bad console ports. Our blood boils when we see crucial missing options like Vsync, Anti-Aliasing, and high-resolution textures. Worse even is when the games flat out don't work as they should. We've put together a list of ten titles that run poorly on the PC because they're lazy console ports.

Hopefully with the next-gen systems using x86-based hardware, a lot of these bad porting issues will be resolved moving forward. Regardless, what's your most-hated console port? Let us know in the comments below.

Google's Testing a Smart Contact Lens for Diabetics

Posted: 17 Jan 2014 11:18 AM PST

Google Smart Contact LensSmart contact lens measures glucose levels

Chances are high you know someone with diabetes. My dad is diagnosed with it and gives himself an insulin shot each day. I have a young nephew who suffers from it as well. People with diabetes have the daily challenge of keeping their blood sugar levels in check, which means monitoring what they eat, when they eat, and how much they eat, among other things. It's a bum rap, but to make things easier, Google has begun testing a smart contact lens that measures glucose levels using a miniaturized sensor embedded between two layers of soft contact lens material.

There are tears in the contact lens as well as a wireless chip to transmit data. It's still early in the game, but already Google says it's completed multiple clinical research studies that are helping to refine its prototype.

"We're testing prototypes that can generate a reading once per second. We're also investigating the potential for this to serve as an early warning for the wearer, so we're exploring integrating tiny LED lights that could light up to indicate that glucose levels have crossed above or below certain thresholds," Google stated in a blog post."

Google's hope is that this will become a tool for people with diabetes to manage their disease. For now, the search giant is in discussions with the FDA, though "there's still a lot more work to do" before this becomes a usable technology.

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Valve Lends Oculus Rift a Hand in Driving VR Technology Forward

Posted: 17 Jan 2014 10:08 AM PST

Oculus RiftValve and Oculus Rift team up

It was thought that Valve was building its own VR headset and even rumored that its current product is way better than the Oculus Rift. Turns out that's not the case. During the second day of Valve's Steam Dev Days conference, the publisher announced that it is "working together with Oculus to drive PC VR forward," adding that the two companies have collaborated on tracking.

Valve also said that it has no plans to release its own VR hardware, though left to the door open to the possibility by saying that decision "could change." For now, however, Valve's interested in backing frontrunner Oculus Rift, which has been making headlines ever since its successful Kickstarter campaign.

That's not to say Valve hadn't been working on a VR headset. According to Eurogamer, there were a few developers at Valve that were developing a head mounted display, but they were let go. Those same developers later reemerged with their own set of VR glasses called CastAR.

Looking ahead, Valve believes it's possible for a VR headset to have 20ms latency, 3ms pixel persistence, 95Hz refresh rate, 110-degree field of vision, 1,000x1,000 resolution per eye, and high quality optics with capable tracking by 2015.

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California Woman Dodges Ticket for Driving While Wearing Google Glass

Posted: 17 Jan 2014 09:07 AM PST

Google GlassCourt victory could lead to more legal challenges

A software developer who received a citation for wearing Google Glass while driving was found not guilty by San Diego County Traffic Court Commissioner John Blair. The ticket was issued to Cecilia Abadie on October 29 after being pulled over for speeding while driving along Interstate 15. In addition to speeding, she was cited for "Driving with monitor visible to driver (Google Glass)."

It's illegal in California to drive with a video or TV screen turned on and visible to the driver. However, Blair ruled that there was no evidence to prove Glass was operating while Abadie was driving, the Associated Press reports. What he did not do, however, is rule that it's legal to drive with Glass turned on, adding that the device does indeed fall under California Vehicle Code 27602, explained above.

The decision is an interesting one as some say the lower court ruling avoids setting a precedent, but does open the door to future challenges. Abadie is believed to be the first person to receive a ticket for wearing Glass while driving.

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Nvidia Now Selling DIY G-Sync Upgrade Kits for Asus VG248QE Monitors

Posted: 17 Jan 2014 08:23 AM PST

G=Sync DIY UpgradeAvailable for a limited time only

Nvidia in October of last year unveiled its G-Sync monitor technology intended to reduce stutter, lag, tearing, and other unwanted effects associated with synching a monitor's refresh rate with the GPU. The company's goal is to integrate G-Sync into third-party monitors, though for a limited time, Nvidia is offering a G-Sync DIY upgrade kit that works with (and only with) Asus's 24-inch VG248QE display.

Word of warning -- this requires a proficiency with modding. "We strongly recommend that you're technically skilled with system modification," Nvidia says in a 15-minute instruction video."

The mod requires physically opening up your VG248QE monitor and popping the front panel off of the frame. This itself requires working your way around the frame with a screwdriver, being careful not to scratch or break anything. From there it gets more intense, though certainly doable if you're handy and/or experienced with taking apart electronics.

One other caveat is price. Nvidia is selling the G-Sync DIY upgrade kit for $200 plus shipping. That's on top of the cost of the Asus VG248QE monitor, which streets for around $265.

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Newegg Daily Deals: Your Chance to Stock Up on Storage and RAM!

Posted: 17 Jan 2014 06:34 AM PST

PNY SSDnewegg logo

Top Deal:

Want to give your system an immediate speed boost? It's easier than you think if you're still rocking a mechanical hard disk drive (HDD). Swap it out for a high performance solid state drive (SSD) and you'll breathe new life into your machine. Towards that end, check out today's top deal for a PNY XLR8 Pro 2.5-inch 240GB Internal SSD for $160 with free shipping (normally $180 -- use coupon code: [EMCPWWD24]; addtional $30 mail-in-rebate). This drives offers transfer rates of up to 550MB/s for sequential reads and up to 520MB/s for sequential writes, as well as random IOPS of up to 85,000!

Other Deals:

Seagate Constellation ES.3 1TB 7200 RPM Enterprise Internal Hard Drive for $105 with free shipping (normally $120 - use coupon code: [EMCPWWD44])

Corsair Vengeance 8GB (2x4GB) DDR3 1600 Desktop Memory for $77 with free shipping (normally $93 - use coupon code: [EMCPWWD38])

G.Skill Ares Series 8GB (2x4GB) DDR3 1866 Desktop Memory for $73 with free shipping (normally $85 - use coupon code: [EMCPWWD42])

Crucial Ballistix Sport XT 8GB DDR3 1600 Desktop Memory for $73 with free shipping (normally $75 - use coupon code: [EMCPWWD39])

MMO Updates

MMO Updates


Massively Rewind: LotRO's cold comfort, Guild Wars 2's upcoming update, and ArcheAge's alpha

Posted: 17 Jan 2014 09:00 AM PST

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Massively Rewind
Each week, Massively Rewind gives you another reason to enjoy Friday as we recap the top stories in the MMO world. If you missed last week's inaugural episode, there's no need to cry in your coffee; we live in an age when everything can be viewed on demand. Isn't that convenient?

This week, we discuss the good and bad news for Lord of the Rings Online fans, the next content patch for Guild Wars 2, and the Friends & Family testing for ArcheAge. We also poke some fun at Brad McQuaid's new kickstarter project and Quantum Mechanix's Firefly Online.

Continue reading Massively Rewind: LotRO's cold comfort, Guild Wars 2's upcoming update, and ArcheAge's alpha

MassivelyMassively Rewind: LotRO's cold comfort, Guild Wars 2's upcoming update, and ArcheAge's alpha originally appeared on Massively on Fri, 17 Jan 2014 12:00:00 EST. Please see our terms for use of feeds.

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    SOE hiring language-specific Community Reps for EQN Landmark

    Posted: 17 Jan 2014 08:00 AM PST

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    If you've got a passion for EverQuest Next Landmark and you are a native speaker of French, German, or Castilian Spanish, then SOE has a job opportunity for you. The Community Management Department, headed by Linda "Brasse" Carlson, is seeking Community Representatives for each of these languages to work on the upcoming sandbox. The positions are part-time and you work from home (so no need to relocate to San Diego!). If interested, send cover letter and resume to lmcalson@soe.sony.com. Good luck to all who apply!

    MassivelySOE hiring language-specific Community Reps for EQN Landmark originally appeared on Massively on Fri, 17 Jan 2014 11:00:00 EST. Please see our terms for use of feeds.

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    Some Assembly Required: Pre-NGE SWG's proper sandbox PvP

    Posted: 17 Jan 2014 07:00 AM PST

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    Some Assembly Required architectural plans
    A few weeks ago I ranted at indie sandbox devs who continue pumping out poorly conceived FFA PvP games. I didn't have any wordcount left at the end of that novella to propose any solutions, so I'm going to do that today.

    And hey, it's pretty simple, at least conceptually. All a dev team needs to do is iterate on Star Wars: Galaxies' pre-NGE PvP system.

    Continue reading Some Assembly Required: Pre-NGE SWG's proper sandbox PvP

    MassivelySome Assembly Required: Pre-NGE SWG's proper sandbox PvP originally appeared on Massively on Fri, 17 Jan 2014 10:00:00 EST. Please see our terms for use of feeds.

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      The Soapbox: Enough with selling alpha tests already!

      Posted: 17 Jan 2014 06:00 AM PST

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      Shroud of the Avatar
      The dam has burst, restraint has been cast off, and caution has been thrown to the wind. Seemingly overnight, game studios all over the place have thrown the doors open to the general public to get in on alpha testing, usually as a reward for loyalty and financing.

      Steam has an entire Early Access section that's dominating the sales charts, offering players a chance to hop right into an anticipated game while it's still in the middle of development. Kickstarter games routinely offer alpha and beta access to their financers as part of their reward structure. Trove, Elite: Dangerous, Shroud of the Avatar, Star Citizen, and EverQuest Next Landmark are among the vanguard of upcoming MMOs that have promised alpha or early access to players willing to shell out a few bucks right now.

      It's not enough to covet and chase after a beta key these days; all of the cool kids are in the alpha, apparently. The willingness of developers to wield alpha access as a reward and the enthusiastic acceptance by gamers to literally buy into it has me very concerned that this could poison the industry, the community, and the future of our games.

      Continue reading The Soapbox: Enough with selling alpha tests already!

      MassivelyThe Soapbox: Enough with selling alpha tests already! originally appeared on Massively on Fri, 17 Jan 2014 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do you heed or even read Steam MMO reviews?

        Posted: 17 Jan 2014 05:00 AM PST

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        Pants. This review was for Starbound, btw, not RaiderZ.
        As more and more MMOs come to Steam, where user reviews were implemented just a few short months ago, the subject of reviewing MMOs seems relevant once again. 2012's RaiderZ, for example, just launched this week on Steam, and before the first day was even done, the action-MMO had collected 80 reviews, most negative, to go along with its 64/100 metascore. We've talked before about the specific difficulties of reviewing and assigning numerical scores to MMOs, but that doesn't seem to stop gamers from posting (and presumably, reading and heeding) these abbreviated and often nonspecific opinions.

        Or does it? Do you read Steam reviews, and if so, do you find they influence your buying and trying decisions, especially when it comes to MMOs?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do you heed or even read Steam MMO reviews? originally appeared on Massively on Fri, 17 Jan 2014 08:00:00 EST. Please see our terms for use of feeds.

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          The Stream Team: Fighting the Filth in The Secret World

          Posted: 16 Jan 2014 06:00 PM PST

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          It truly is filthy in The Secret World! Massively's MJ and her cleaning crew couldn't keep up with scrubbing out the Filth in last week's lair and it washed over them in a mighty painful way! But that doesn't mean that the dirt wins. No, she's heading back to conquer the sludge -- if not in the lair with friends, than somewhere on Solomon Island or Agartha. Join us live at 9:00 p.m. to cheer on (or be a part of!) the cleaning crew.

          Game: The Secret World
          Host: MJ Guthrie
          Date: Thursday, January 16th, 2014
          Time: 9:00 p.m. EST

          Enjoy our Steam Team video below.

          Continue reading The Stream Team: Fighting the Filth in The Secret World

          MassivelyThe Stream Team: Fighting the Filth in The Secret World originally appeared on Massively on Thu, 16 Jan 2014 21:00:00 EST. Please see our terms for use of feeds.

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            Defiance chat upgrades coming with February DLC

            Posted: 16 Jan 2014 05:00 PM PST

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            Defiance
            Trion's latest Defiance dev blog talks up changes to the sci-fi shooter's chat interface. Creative lead Trick Dempsey says that "one of the most frequent requests" from players since the game's launch has been chat improvements, and Trion's in an obliging mood.

            In a nutshell, the UI is simpler and "free of the commands/emotes/etc., that bloated the viewport in the previous iteration." When can you get your virtual hands on this fine new chat system? Sometime in February, Dempsey writes. Keep your eyes peeled for the 7th Legion DLC which will feature the chat improvements and "even more steps to improve quality and ease-of-use for Defiance."

            MassivelyDefiance chat upgrades coming with February DLC originally appeared on Massively on Thu, 16 Jan 2014 20:00:00 EST. Please see our terms for use of feeds.

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            The Summoner's Guidebook: Wards win League of Legends

            Posted: 16 Jan 2014 04:00 PM PST

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            A lot of you have noticed that I've been talking a lot about wards over the past several months. This is for a good reason: Wards win League of Legends! I think that every one of my past wins on Summoner's Rift has been either due to wards or a complete blowout laning phase.

            Of those two things, there's one you have almost zero control over, even as a jungler. You can outlane the person you're against, but there's no telling when your opponent is just better than you. If you're a jungler, sometimes the enemy lanes don't give you any openings or your lanes just throw kills away to the enemy jungler. No matter how good you are, someone can always be better than you -- or your allies can be horrible.

            However, in Season 4, if you place down a ward, in probably 90% of circumstances you're getting vision for the full duration of the ward. No matter how good the enemy team is, if it moves through that area, you get intel. If it doesn't, you also get intel.

            Continue reading The Summoner's Guidebook: Wards win League of Legends

            MassivelyThe Summoner's Guidebook: Wards win League of Legends originally appeared on Massively on Thu, 16 Jan 2014 19:00:00 EST. Please see our terms for use of feeds.

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              The Guild Counsel: There are no bad players, only bad guild matches

              Posted: 16 Jan 2014 03:00 PM PST

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              If you had to pinpoint the source of what causes most guild drama, it almost always comes down to the guild's screening process. We've certainly looked at recruiting before and how important it is to create a system that effectively matches up your guild with like-minded players, but all too often, when there is a problem with a new member, the frustration boils over and the finger pointing begins.

              Is it the player's fault for being a bad seed, or the guild's fault for poor management and vision? Guild leaders and players often hold long-standing resentment, and you can see it in the comments section here at Massively as well, but it's time for a change. In this week's Guild Counsel, we'll look at why even the "worst" player has a good guild match out there and why popular thinking needs to change when it comes to judging who is "bad" and who is "good."

              Continue reading The Guild Counsel: There are no bad players, only bad guild matches

              MassivelyThe Guild Counsel: There are no bad players, only bad guild matches originally appeared on Massively on Thu, 16 Jan 2014 18:00:00 EST. Please see our terms for use of feeds.

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                The Repopulation aiming to fill the MMO non-combat void

                Posted: 16 Jan 2014 02:30 PM PST

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                The Repopulation
                The Repopulation dev team took to Reddit yesterday to field a bunch of questions relating to the upcoming sci-fi title. While many of the queries came from people who are newly aware of the game, it still made for an interesting discussion if you like MMO sandboxes.

                Above & Beyond was pretty open about the fact that it's modeling parts of The Repopulation after Star Wars: Galaxies, particularly the latter game's friendliness toward crafters and other non-combat types.

                "If you aren't a combat person, you can make your living in trade skills. Advancing in trade skills is independent of combat and does not force you into a combat role. We have a complex trade skill system which allows for a high degree of customization by mixing and matching components. It also has a high degree of interdependency on others, which we feel is going to drive the economy," the team explained.

                Also worth noting is the fact that The Repopulation won't "have caps to the number or mastery of skills, so you can invest in each skill line how you see fit."

                MassivelyThe Repopulation aiming to fill the MMO non-combat void originally appeared on Massively on Thu, 16 Jan 2014 17:30:00 EST. Please see our terms for use of feeds.

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                Star Trek Online updates Klingon War episodes

                Posted: 16 Jan 2014 02:00 PM PST

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                STO
                As we heard yesterday, part of Star Trek Online's Season 8.5 will be devoted to revamping a dozen early episodes from the game in order to bring them up to par with later efforts. Cryptic Designer Jesse Heinig wrote a dev blog explaining what these changes will entail for the Federation's Klingon War story arc.

                "Rather than turn one or two more episodes into feature episodes, though, we've chosen to go through and make noticeable improvements on all of them," Heinig explained. "The stories remain the same and much of the gameplay is still there, but we've tweaked the missions to be faster, more dynamic, and more visually interesting."

                The revamped episodes will take advantage of better encounter pacing, removal of unneeded encounters, accomodation for player ships with cloaks, additional art and environments, cleaned-up dialogue, career-specific options and rewards, and fly-out messages from NPCs to enhance storytelling.

                MassivelyStar Trek Online updates Klingon War episodes originally appeared on Massively on Thu, 16 Jan 2014 17:00:00 EST. Please see our terms for use of feeds.

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                Alter Ego: Issue #6 - Gargoyles' Gaze

                Posted: 16 Jan 2014 01:00 PM PST

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                Alter Ego: Issue #5 - Gargoyles' Gaze
                Last time in Massively's DC Universe Online comic, Batman tasked Kid Critical with finding out what Bane's thugs are doing in Gotham City's East End.

                As it turns out, the enforcers are offloading crates of the masked madman's venom at the Cape Carmine docks. Can The Kid stop them before Bane's strength-boosting street drug makes its way through Gotham's criminal underworld? Find out in Alter Ego: Issue #6 - Gargoyles' Gaze, after the break!

                Continue reading Alter Ego: Issue #6 - Gargoyles' Gaze

                MassivelyAlter Ego: Issue #6 - Gargoyles' Gaze originally appeared on Massively on Thu, 16 Jan 2014 16:00:00 EST. Please see our terms for use of feeds.

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                  Hearthstone promises fewer card changes in open beta

                  Posted: 16 Jan 2014 12:00 PM PST

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                  Hearthstone
                  All CCG and TCG players fear "the big nerf" that will change a beloved card, and in turn, an entire deck. However, such changes and tweaks are part of any card game, and in a blog post today, Lead Designer Eric Dodds explained the team's philosophy behind keeping Hearthstone balanced.

                  Dodds said that such changes need to be made when cards cause non-interactive games, are frustrating to play against, are causing confusion, aren't intuitive enough, are too strong compared to other cards with a similar cost, or are too weak. "Hearthstone is at its most fun when you're solving an interesting puzzle each turn," he wrote. "Your opponent's minions, your minions, and the cards in your hand are all pieces to this puzzle, and when your opponent removes parts of the puzzle, it can be less fun to play."

                  Even with these reasons, Dodds promised that the team plans to make "very few card changes" when Hearthstone goes into open beta. "Giving you confidence in your cards and the play environment is very important to us, and each card change we make potentially undermines that confidence," he said.

                  MassivelyHearthstone promises fewer card changes in open beta originally appeared on Massively on Thu, 16 Jan 2014 15:00:00 EST. Please see our terms for use of feeds.

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                  World of Warcraft introduces Iron Skyreaver mount

                  Posted: 16 Jan 2014 11:30 AM PST

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                  Screenshot -- World of Warcraft
                  Have you ever wanted to fly around on a two-headed dragon with freaking jet turbines strapped to it? If so, you're scaring us, but you're also in luck because World of Warcraft has just unveiled its latest cash-shop sparklepony, the Iron Skyreaver. This fierce, armored chimera steed will let you explore the lands of Azeroth in style, and the twin afterburners on its back ensure a swift journey while doubling as Gnome-roasters in a pinch, so that's a win-win. If you'd like to see the new mount in action before you shell out your hard-earned cash, just click on past the cut to check out the Iron Skyreaver's announcement video.

                  Continue reading World of Warcraft introduces Iron Skyreaver mount

                  MassivelyWorld of Warcraft introduces Iron Skyreaver mount originally appeared on Massively on Thu, 16 Jan 2014 14:30:00 EST. Please see our terms for use of feeds.

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                  Brad McQuaid explains more of his design goals for Pantheon: Rise of the Fallen

                  Posted: 16 Jan 2014 11:00 AM PST

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                  Pre-alpha screenshot is another term for mockup.
                  Pantheon: Rise of the Fallen has only just opened its Kickstarter campaign, and it's about an eighth of the way to its initial goal with more than a month to go. Perhaps you're still on the fence about whether or not you want to donate, however, wondering what sort of game you'll be getting out of it when all is said and done. So why not let the game's creator tell you about it?

                  In the second of a series of community Q&A sessions, Brad McQuaid explains more about the design goals of Pantheon as well as how the game will handle specific mechanics like fast travel, quests, and items. McQuaid also explains what inspired the team to make the game and how far along the development process is at the moment. Check out the full video past the break, and keep your eyes peeled for a third part in the near future.

                  Continue reading Brad McQuaid explains more of his design goals for Pantheon: Rise of the Fallen

                  MassivelyBrad McQuaid explains more of his design goals for Pantheon: Rise of the Fallen originally appeared on Massively on Thu, 16 Jan 2014 14:00:00 EST. Please see our terms for use of feeds.

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                  Armories arrive in DC Universe Online

                  Posted: 16 Jan 2014 10:30 AM PST

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                  Now where's that flourescent green Bat-suit?
                  So you're max level in DC Universe Online, and you have a lot of different options available to you. You have a setup you like to use for dealing damage, a setup for healing teammates, even a setup for when you absolutely need to get across an entire zone in less than three minutes. Swapping between those is a bit more taxing, though. Wouldn't it be nice if you could just instantly swap between a full loadout and appearance with just one click?

                  Yes, that's exactly what Armories do: they allowing players to save an alternate build that can be accessed out of combat instantly. A free armory slot is given to every character following a quest, with additional slots (for additional builds) available in the marketplace for $6 (or less if bought in bulk). Each player base can hold four slots for a grand total of 16 Armory slots, giving you plenty of space to store all the alternate builds you could ever want.

                  MassivelyArmories arrive in DC Universe Online originally appeared on Massively on Thu, 16 Jan 2014 13:30:00 EST. Please see our terms for use of feeds.

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                  The Think Tank: What change do you fear in the future of MMOs?

                  Posted: 16 Jan 2014 10:00 AM PST

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                  TESO
                  MMO vets have a reputation. No, I don't mean the basement thing, I mean we're often seen as being afraid of change. Back in our day, we had to wait an hour for a raid boss to spawn, and we liked it!

                  But ironically, the free-to-play push has turned MMO gamers against anything said to be releasing with a sub, as seen with the recent backlash against The Elder Scrolls Online.

                  So I polled the Massively staff members for their opinions on the changes we see in our favorite genre. Is there anything they're particularly afraid to see as they glare into the crystal ball?

                  Continue reading The Think Tank: What change do you fear in the future of MMOs?

                  MassivelyThe Think Tank: What change do you fear in the future of MMOs? originally appeared on Massively on Thu, 16 Jan 2014 13:00:00 EST. Please see our terms for use of feeds.

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                    MMORPG News

                    MMORPG News


                    World of Warcraft: Warlords of Draenor Preorder Details Emerging

                    Posted: 17 Jan 2014 04:30 AM PST

                    Warlords of Draenor Preorder Details Emerging

                    While no date for the prepurchase of the World of Warcraft expansion, Warlords of Draenor, has been released, Blizzard is revealing details about the preorder program. Once available, those who preorder Warlords will receive the in-game mount and pet immediately, rather than waiting until the expansion's release.

                    Defiance: Chat & UI Improvements Revealed

                    Posted: 16 Jan 2014 03:01 PM PST

                    Chat & UI Improvements Revealed

                    Trion and the Defiance team have posted a new developer diary to show off the new chat and UI features that players can expect to see in game in the near future. According to the blog post, the team has worked extensively with players to make sure that key features and improvements have been included. To give an indication of what both the chat interface and UI will look like, several screenshots have been included.

                    SMITE: Geb, God of Earth Rolls Into Game

                    Posted: 16 Jan 2014 02:52 PM PST

                    Geb, God of Earth Rolls Into Game

                    Hi Rez Studios has unleashed the latest SMITE god into the game's pantheon. This time, the Egyptian God of the Earth, Geb, has entered the game. The video gives insight into Geb's history and his in-game abilities, including Roll Out, when he travels in a ball damaging all in his path. Check out the video to find out more about Geb and how to get hold of him in SMITE.

                    Hearthstone: Heroes of Warcraft: Card Balance Philosophy Explained

                    Posted: 16 Jan 2014 12:41 PM PST

                    Card Balance Philosophy Explained

                    Blizzard has posted a new developer diary on the Hearthstone site to give players insight into the way the team approaches card balancing, a crucial aspect to any game and one that is in full swing during the TCG's beta process.

                    WildStar: Latest Beta Patch Brings Chua Changes & Female Breast Reduction

                    Posted: 16 Jan 2014 05:44 AM PST

                    Latest Beta Patch Brings Chua Changes & Female Breast Reduction

                    Carbine has been bursting with new WildStar information this week. Winter Beta patch 2 went live, and Stephan Frost held an AMA right here on MMORPG.com. From Chua now having underpants to hints at a launch date, Gareth Harmer brings us all the important details.

                    The Repopulation: Evening Star Lore Series Expands, New AMA Posted

                    Posted: 16 Jan 2014 11:55 AM PST

                    Evening Star Lore Series Expands, New AMA Posted

                    The Repopulation team has been quite active this week with a new lore series and a recent Ask Me Anything series on Reddit. The lore, "Evening Star", continues today with the next two chapters. The AMA took questions from fans of the game that included explanations about why someone would want to play TR and what type of rigs the game is being developed on.

                    DC Universe Online: Consumable Armories Debut in Game

                    Posted: 16 Jan 2014 10:57 AM PST

                    Consumable Armories Debut in Game

                    DC Universe Online players can now purchase consumable "armories" from the in game shop that grant the ability to save various character builds. Each base can feature four armories for a grand total of sixteen, with the ability to carry four into battle. Armories make switching specs for a variety of situations quick and easy.

                    Dragon Nest: New Talisman System Arrives in Year's First Update

                    Posted: 16 Jan 2014 10:40 AM PST

                    New Talisman System Arrives in Year

                    Dragon Nest has been updated for the first time in 2014. Included in the patch is the new Talisman System that allows players to enhance stats in the following categories: trength, Agility, Intellect, Physical/Magical Damage, Critical Rate, Paralyze ability, and Stun chance.

                    Dragon's Prophet: Fulfill Your PvE Role While Mounted

                    Posted: 16 Jan 2014 10:36 AM PST

                    Fulfill Your PvE Role While Mounted

                    Dragon's Prophet EU has been patched to bring PvE mounted combat into the game in an overhauled form. Players, according to the patch notes, can now fulfill their role as tank, healer or DPS all while sitting astride their favorite dragons.

                    Pantheon: Rise of the Fallen: Latest Developer Video Takes on the Twitterverse

                    Posted: 16 Jan 2014 10:31 AM PST

                    Latest Developer Video Takes on the Twitterverse

                    Fans of Brad McQuaid's KickStarter project, Pantheon: Rise of the Fallen, took to Twitter recently for a community question and answer session. The team has posted the video response to those questions. Check it out and let us know what you think of the provided answers.

                    General: Five Fiction IPs We Want to See As MMOs

                    Posted: 14 Jan 2014 04:13 PM PST

                    Five Fiction IPs We Want to See As MMOs

                    Sometimes I don't know what is more fun. Speculating on upcoming games, brainstorming of what could make a great game, or actually playing new games. Speculating about upcoming games is always interesting. Unfortunately playing new games sometimes is anything but interesting... I'm looking at you Avatar Star, Daimonin, Crime Craft and others of your ilk. One recent discussion lead us to think about what current properties would make for interesting MMOs.

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