General Gaming Article

General Gaming Article


Future Tense: The Universal Password

Posted: 20 Jul 2011 05:17 PM PDT

Back in my college days, one of my instructors had worked for the CIA for a few years and occasionally shared interesting bits of spycraft. For instance, if you have to break into a safe, don't bother with the door, turn it over and go in through the floor. That's usually the weakest part.

But in one of his other discussions of security, he made a fascinating point. Absolute security is impossible. Security, of any kind, is a function of how much time and energy and money you are willing to spend. Whatever you're trying to protect, whether it's nuclear secrets, the Hope diamond, or that stash of magazines you don't want your mom to find, you can only achieve security by making it too expensive or too time-consuming for the other guy to crack.

With computers, total security can be achieved with absolute isolation, but if you use your computer for communication of any kind through the internet, then you depend on password security everywhere. While you have little control over how well various online communities and companies protect your password, you do have a great deal of control over the passwords you use.

If you're a target and if the password for your bank account or your PayPal account can be broken with only a few days of computation, then it's cost-effective for a mal-intentioned hacker to make the attempt. If your password requires several years of computation, it's probably not worth it. If your password is so long and so complex that it would take centuries to crack, then you have achieved a practical level of security.

One fear about passwords is that quantum computers will be able to perform hundreds of years of calculations in a very short time, making it possible to crack even the most convoluted password. But even without quantum computing, it's already possible to rent hundreds or thousands of virtual processors in the Cloud, creating an online super-computer capable of hellaflops.

The perfect password system would be one where the password is different every time the account is accessed. If the client and the server could both compute the same password at the same time—something based on a mutable keyword, somehow processed by the date and the time—then even a virtual super-computer would be unlikely to crack it because the password and the formula for computing it would be different every time.

secure

During WWII, one-time codes were used to transmit information among spies—but you needed the code book. One way around this was for both the sender and the receiver to use a commonly available book and reference individual words by page, line, and word number. In Ken Follett's 1980 novel, The Key To Rebecca, the hero needed to discover the source book for the enemy codes. (Rebecca, by Daphne Du Maurier. Hence the title.) The strength of such a code is obvious. The flaw is equally obvious. Once the book is known, the code is broken.

The problem with the above-hypothesized "perfect password system" is that the formula for generating the ever-changing password becomes the primary target for hackers. That particular piece of software and whatever parameters have been fed into it becomes the key—and now the key must be protected as rigorously as the data it locks.

Suppose such software existed, and suppose you needed to enter two separate keywords, which would allow the software to generate a set of parameters necessary for that connection. (The server would also know your keywords so it could generate the same parameters when it received a client request.) But again, the flaw here is that your keywords are the most vulnerable part of the process. Most people are sloppy about protecting their passwords, or they choose passwords that are too simple or just simply obvious.

There are some excellent programs for managing passwords. (LastPass and KeePass have been well reviewed.) You only have to remember one password, the software does the rest. But what if you're logging on from someone else's computer or from a public terminal? What if you don't want to risk using your personal key to all of your passwords on a system that might be vulnerable and that could have an unknown key-logger installed on it?

Other articles about passwords have mentioned the most common mistakes that people make and it's worth repeating.

Don't use the same password everywhere. Don't use your pets' names and don't use your childrens' names. Don't use anything that is commonly associated with your life. (Haven't all those terrible television shows taught you anything?) That's always the hacker's first guess. Don't use birthdays either. Or anything guessable. (And this is why none of my passwords include 'chtorr,' 'tribble,' 'martian,' or 'sleestak.')

 

fluffy

My buddy, That Pesky Dan Goodman is a security freak. He doesn't trust software, he keeps all of his passwords in his head. He has a formula for generating a specific password for every site that requires one. He generates a password based on the site name and a specific formula for transforming that site name into a password.

According to Pesky, there are only 62 characters to work with A-Z, a-z, and 0-9. While many sites allow the use of punctuation characters, not all do, and the formula has to be universal.

Now, assuming that you stick with alphanumeric characters, then a cracking program only has to go through 62 tries for each letter. If your password is only six letters long, most computers can compute 62^6 combinations in a reasonable time, a few days at most. A reasonably good password-cracking program will often try commonly used words first. If your password is 24 characters long, is a combination of upper and lower case and numbers, has no recognizable words, then 62^24 iterations is way beyond cost-effective for hackers. It could take years, and if you change your password at any time during that process, the cracker has to start over.

So here's how Pesky does it.

Make up a word. Something so illogical it cannot be found in any dictionary: 'gzorkle,' 'blorrrd,' 'gocklestonger.' The longer the better. (Do not use supercalifragilisticexpialidocious. Too obvious.) Now, capitalize a couple letters in your made-up word. If you want, add some garbage-text to either the front or back or both: 'blorrrd' becomes 'bLorrrD' becomes 'bLorrrDX.'

bLorrrdX' is easy enough to type. So now you could sign up for Amazon with 'bLorrrDXAmazon' and Facebook with 'bLorrrDXFaceBook.' But the vulnerability there is still obvious. Anyone knowing your masterkey still knows all of your passwords.

So you want to transform that by a specific formula, a formula that only you know. Peskydang gives this example. Add the last three letters of the sitename to your keyword—or the first three, or the first two and last two. The idea is to extract enough letters from the site name to create a site-specific password. Whatever you choose, be consistent everywhere: 'bLorrrDXzon' and 'bLorrrDXook.' If that's still too obvious, you can transform the suffix into the next letter of the alphabet. 'bLorrDXapo' and 'bLorrrDXppl.'

Now generate a number. In this example, Pesky suggests generates a four digit number: the number of letters in the site name, followed by the number of letters in the site name plus (or minus) the number of vowels in the site name: 'bLorrrDXapo0603' and 'bLorrrDXppl0804.' Another way is to subtract the shorter word from the longer and generate a number that way. There are lots of different ways to generate numbers based on the keyword and the sitename. The result is a set of site-specific passwords that are not guessable and not easily crackable—but not too hard to compute in your own head or too hard to type.

duck

If you're lazy, you don't even need your own keyword. You can do a transformation on the site name: DropBox, Facebook, Amazon can become 73XooBox, 84KoceBook, and 63Noazon. If that's still too obvious, shift some letters up or down: 8XoopAnw3, 9KoceBppl2, and 7NoaApo3.

Using a universal formula for each website might strike you as too much work, that was my first reaction, but after thinking about it for a day or two, I realized what Pesky was up to. This is a relatively easy way to create and remember site-specific passwords that are not immediately obvious.

Pesky uses a different formula than the ones outlined here, but the principle is the same. If you create a universal formula for every site you visit, then your passwords never have to be written down or trusted to any piece of software. All you have to do is remember the formula you created. Even if one password gets discovered by a hacker or a keylogger, it will not give him access to any of your other passwords. And if your formula is clever enough, he'll need access to at least two of your passwords before he has any chance of figuring out the formula. The numbers you generate add a whole other level of complexity.

Obviously, are many different formulas you can generate using the site name, a keyword, and a numerical calculation. Not all of them have to be as complex as the one outlined above. Or if you're a real security freak, you can get even more complicated.

The real question is not what password system you use—but how secure do you want your online accounts and your personal data to be? Is it worth the extra time and trouble to keep your private information out of the hands of hackers?

What do you think?

—————

David Gerrold is a Hugo and Nebula award-winning author. He has written more than 50 books, including "The Man Who Folded Himself" and "When HARLIE Was One," as well as hundreds of short stories and articles. His autobiographical story "The Martian Child" was the basis of the 2007 movie starring John Cusack and Amanda Peet. He has also written for television, including episodes of Star Trek, Babylon 5, Twilight Zone, and Land Of The Lost. He is best known for creating tribbles, sleestaks, and Chtorrans. In his spare time, he redesigns his website, www.gerrold.com

Intel Reports Record Revenue for Fifth Consecutive Time, Atom Bombs

Posted: 20 Jul 2011 04:27 PM PDT

Intel today posted yet another soild quarter, boasting record revenue for the fifth consecutive time. Perhaps a year from now, ARM will have stolen away some of Intel's market share on the desktop and dipped into its profits, and maybe AMD's upcoming Bulldozer will do the same, but in the here and now, Intel is about as close as a company can come to legally printing money, without actually printing money.

On a GAAP basis, Intel reported second quarter revenue of $13 billion, an increase of 21 percent from one year prior, operating income of $3.1 billion (down 1 percent), and net income of $3 billion (up 2 percent).

"We achieved a significant new milestone in the second quarter, surpassing $13.0 billion in revenue for the first time," said Paul Otellini, Intel president and CEO. "Strong corporate demand for our most advanced technology, the surge of mobile devices and Internet traffic fueling data center growth, and the rapid rise of computing in emerging markets drove record results. Intel's 23 percent revenue growth in the first half and our increasing confidence in the second half of 2011 position us to grow annual revenue in the mid-20 percent range."

Not all the numbers were brag worthy, however. In what could be a sign that consumers are choosing tablets and/or low cost notebooks over netbooks, Atom processor and chipset revenue fell 15 percent year-over-year to $352 million. Intel also noted a net loss of $4 million from equity investments and interest, versus the company's expectation of a $50 million net gain.

Intel's solid overall quarter was driven by gains in each of its three major business divisions, including an 11 percent year-over-year revenue increase in its PC Client Group, 15 percent increase in its Data Center Group, and 84 percent gain its Other Intel Architecture group.

Tango to Bring Video Chat to the Desktop

Posted: 20 Jul 2011 03:11 PM PDT

videoVideo chat is the hot new thing. Everyone is doing it, and everyone has an idea how to do it best. Tango has thus far only been available on smartphones. But the company has just gotten an infusion of venture capital, and plans to go toe-to-toe on the desktop with the industry leader, Skype. 

Tango has pulled in $47 million in funding since it was started about 18 months ago. This new pot of money is being provided by Draper Fisher Jurvetson, and is probably a reaction to the Microsoft acquisition of Skype. The desktop app is expected to be out this summer to lure in more users. With Skype's newer software inspiring rage in some users, they might have a shot. But Tango will have a long way to go. The company claims about 18 million mobile users, but that is likely just counting app installs. Skype has 600 million registered accounts. 

The new money will go toward bumping up the company's work force to about 100 individuals, from the current 60. Some of these new hires will work on getting hardware-level support for Tango's video calls on some devices, which should improve the experience and encourage more users to hop on board. 

The Game Boy: The Future of Gaming As Predicted by E3 2011, Pt 1

Posted: 20 Jul 2011 02:59 PM PDT

E3 is finally far enough behind us that I can start to make sense of it. Taken all at once – it pretty much sounded like a bunch of ungodly screaming occasionally punctuated by the word "transfarring" (which isn't even a real word). You tried to roll with the punches, I'm sure – to stand before News Godzilla without fleeing while shouting something in badly lip-synced Japanese – but it eventually broke you. So, what happens next? Now that the news/preview/interview barrage dust has finally settled, what does it all mean? Well, since I did one of these things last year and I'm nothing if not a slave to habit, here are a few thoughts on this year's show.

Brand New Consoles That Are Already Behind The Times

Now: Nintendo took the wraps off its latest box-shaped chunk of insanity incarnate, christening it the Wii U. The machine's controller, however, stole the show, best resembling an iPad, but with buttons and sans, well, guts. That's right: the second this thing parts ways with the main console, it becomes nothing more than a Nintendo-branded paper weight. Meanwhile, Sony fired the next shot in the handheld war with the PSVita, which probably had Nintendo sweating bullets with a $250 price point, gorgeous graphics, and touch screens, like, everywhere

The Forecast: The future is now, and for the precise reason, these new consoles are already living fossils. First up, the Wii U, because yikes. Where to begin? With cloud gaming coming into prominence, what did Nintendo do? It unveiled a system with similar functionality ("Play your high-end HD game in another room!") but with all sorts of extra strings attached. Wii U games on the go? Forget about it. The second you step outside your front door, your game hisses at the sun's hateful rays and scampers back inside.

And then there's the mentality behind the console itself. Allegedly, Nintendo hopes to be everything for everybody. Want hardcore HD muscle men with guns and stubble and cursing? Tuck the kids in tight, because Nintendo has you covered. But what if you just want to pet a Nintendog or work up a sweat with your Wii Balance Board? Well, the Wii U's got your back as well. In theory. But really, a bunch of third-party Xbox/PS3 ports (the bulk of Nintendo's E3 showing) and a nebulous online setup aren't going to woo hardcore gamers away from their current console loves. And a controller without the gee-whiz-gotta-have-it appeal of the original Wii – or, of more current relevance, Kinect – isn't going to have casuals turning Wal-Mart parking lots into warzones. It's a jack-of-all-trades, master-of-none, and these days, that simply won't cut it.

Also, the Wii U controller's touch screen is based on original Nintendo DS tech. As in, it's optimized for a stylus and completely lacking in multi-touch. That may not seem like a deal-breaker, but in a world where six-year-olds are finding shiny new iPhones and iPads under the Christmas tree, there's a hardwired expectation that simply can't be ignored. If you leap into the tech world's fast lane and can't even keep pace – let alone speed ahead – you'll get trampled. It's as simple as that.

As for the PSVita, it's the same argument you've heard a thousand times, but it doesn't ring any less true: smart phones. They are the mobile gaming market now, and the 3DS is currently learning that the hard way. The PSVita, meanwhile, is what the original PSP needed to be, you know, back in 2005. From the looks of things, it'll be a fantastic platform, but it's also big, bulky, and unable to function as a be-all, end-all on-the-go device. This portable rally, then, appears to be a case of too little, too late. Why? Because Sony is going to be selling hardware at a tremendous loss with that $250 price point. Put simply, it needs a homerun here. Anything less just won't do.      


Motion Sickness

Now: Microsoft and Sony went on and on and on and on about motion control. If you listen hard enough, you can still hear them going – whispering quietly into an uncaring, unfeeling void.

The Forecast: This ship has sailed – especially for Sony, except instead of sailing, it sort of just idled for a while and then got yanked under by an errant Kraken, never to be seen again. Microsoft stands a better chance, but it might be barking up the wrong tree. Kinect's potential as a gaming device – at least, at this point – is profoundly limited by its lack of force feedback and relative imprecision. However, E3-goers were able to catch glimmers of the tech's potential, as Mass Effect 3 vocal squad controls and things of the like seem quite capable of changing the way we play these games for the better. Also, Kinect Fun Lab deserves special mention, as it could turn Kinect hacks into a legitimate business.

For now, however, developers and gamers alike are still making primitive grunts and shaking makeshift spears at the ever-evolving device, so if you're not convinced, try waiting another year. So long as developers keep Kinect controls optional during this experimental phase, I'll be sitting on the sidelines, shouting "Go team! I'm cautiously optimistic about your success. Unless you screw up, in which case, I hate you."

Even so, E3 showed that hardcore gamers are going to need a lot of convincing before they stop telling these Kinect-loving kids to get off their lawns. Yes, in some places the tech worked, and in others (Disneyland, Star Wars), it fell flat on its face. Regardless, it drew more eye-rolls than it did "I wants" from conference attendees, and that's telling of the skepticism and fear surrounding tech that's – so far – proven largely optional in the games that matter to core-types.

All-in-all, the air surrounding motion control during E3 was one of begrudging impatience – like everyone had seen the writing on the wall, yet Sony and Microsoft didn't get the memo. But was that a sobering sign of things to come, or evidence that the mighty E3 is one ill-advised Rickroll joke away from being a lumbering, out-of-touch giant? At this point, only time will tell for sure. But, to be completely honest, I'm leaning toward the latter.   


Modern Warfare 3 vs Battlefield 3

Now: Who doesn't like a good knock-down, drag-out slugfest between two earth-shakingly heavy hitters? This year, EA and Activision are going toe-to-toe with Battlefield 3 and Modern Warfare 3, respectively. And Activision will fall and good will triumph over evil, right?

The Forecast: Haha, no. Yes, Battlefield 3 will probably be orders of magnitude prettier. Yes, it will probably try new things and be heralded as PC gaming's new Chosen One. But here's the thing: Modern Warfare will still win – by a landslide that'll be visible from space. And, odds are, it'll continue to do so year-after-year for the exact reason that you despise it: Because it's simple. No frills. You can shoot dudes in the face without any of that pesky teamwork or strategy nonsense. That's why the same crowd that exalts Transformers 3 as cinematic brilliance, unironically tunes into Jersey Shore on a regular basis, and consumes every other piece of media that you don't particularly care for will eat it up. Sad to say, fancy wine and a four-course meal are nice and all, but interesting things are hard. Most people are more-than-happy to settle for a greasy cheeseburger.    

Giving Hardcore Gamers What They Want, Except Not

Now: Guns! Shooting! Fun and interesting attempts at genre diversification! Just kidding about that last one. I actually meant "knocking down a door and gaining magical slow-mo powers for no adaquately explained reason!"

The Forecast: E3 absolutely reeked of this odd misperception that appeasing hardcore gamers is as simple as dropping another same-y first-person shooter into an already overflowing bucket. For example, when people accused Microsoft of catering largely to casuals, its go-to response was "But look! We have Call of Duty and Halo and Gears of War!" Meanwhile, Nintendo outright stated that it went HD with Wii U to attract first-person shooters. And that's just the tip of the iceberg.

Problem: Mr. Biceps McFPSFanatic and John Q. Hardcoregamer aren't necessarily one-in-the-same. And given that hardcore gamers are still the most consistently lucrative audience in gaming, a vocal minority's far from the only thing at stake here. So we end up with a situation where publishers are catering to a crowd weaned on a steady diet of Call of Duty and, well, that's about it. As a result, these players can be just as spendthrift as casual gamers; they just let their gaming platforms gather dust between different games, is all. And all the while, the real hardcore crowd – that is, you fine folks – grows ever more cynical and disenfranchised toward loud, guns-a-blazing blockbusters, because you've shot so many dudes that it could technically be considered genocide at this point.

Similarly, all casual gamers are expected to either be so young that Kinect's necessary because they'd eat the controller otherwise, or adults paradoxically obsessed with fitness and never leaving their living rooms. The gaming industry's rife with cynical stereotypes of what "hardcore" and "casual" should be, and it seems like – at some point – everyone decided to declare war and turn any sort of middle ground into a nice, smokey crater. That's downright awful, because it means this medium is basically giving the cold shoulder to millions of people – and setting gobs of money on fire in the process. And last I checked, money is good.

A Bit Less Gray and Gritty

Now: The first-person shooter genre's like a party where everyone showed up wearing the same dress. Including the men. So somebody was like "Well, one of us is gonna have to change." And then everybody wore the same exact outfit for three years.

The Forecast: Color is the new gray. While the likes of Battlefield 3, Call of Duty, Gears of War, etc are still aiming for gruff, shouty, and shooty, games like the new Brothers in Arms, Insomniac's OverStrike, BioShock Infinite, and Monolith's Gotham City Imposters displayed a refreshing willingness to paint the town whatever color they damn well felt like. Taking into account Bulletstorm's addition of some creative new curses to gamers' vocabularies earlier this year and Team Fortress 2's perennial popularity, could we finally be on the cusp of dispelling the Rain Cloud of Absolute Seriousness that's been keeping the FPS genre cooped up for the past many years? If this year's E3 is any indication, things are looking up.      

Check back early next week for part two!

Twitter to Close New Round of Funding Letting Employees Cash Out Stock

Posted: 20 Jul 2011 02:55 PM PDT

twitterOne of the hazards of signing up with a start up is that the stock they use to lure employees in usually can't be cashed out until the company allows it. That's been the case with Twitter for years now, and both employees and investors are getting antsy. But the social service's new round of funding, reported to be around $800 million, will include $400 million just for cashing out stock options.

The transaction is expected to be done in the next two weeks. At that time, those with stakes in the company will have the option to sell some or all of their stock back. But maybe that won't be the best idea. Twitter is definitely on a tear. The proposed round of funding will value the company at over $8 billion. 

With the founders of Twitter taking their leave, this will be a critical time for the company to prove that it can find a viable business model. Twitter currently pulls in about $200 million a year in revenue, a relatively small sum. Do you think Twitter investors should get out now, or keep riding that micro-blogging train all the way to the bank?

Anonymous No More: US And UK Crack Down On 15 Alleged Members

Posted: 20 Jul 2011 11:47 AM PDT

After months of watching helplessly while Anonymous and LulzSec pulled down our virtual pants and stuck their tongue out at Internet users worldwide, several members of the two groups are now being taught a crucial lesson: nobody likes a smartass. We reported yesterday that the FBI raided the homes of 3 suspected Anons in New York, but it turns out that was just the tip of the iceberg. Authorities in the US and UK say they've slapped the cuffs of 15 alleged Anon affiliates and one person possibly associated with LulzSec. Oh, and one more guy.

The FBI rounded up the 14 Anons and executed 35 search warrants in Alabama, Arizona, California, Colorado, Washington DC, Florida, Massachusetts, Nevada, New Mexico and Ohio, according to the DoJ's press release. All 14 are said to have assisted with Anonymous' smack-down of PayPal back in December. Meanwhile, the Daily Mail claims a 16-year-old was also arrested in London as part of the Anonymous crackdown. He also allegedly had ties to the PayPal penetration.

An individual who could have ties to LulzSec was also snatched up. Lance Moore of New Mexico allegedly stole data from AT&T's servers while working for the company as a customer support contractor. "On June 25, 2011, the computer hacking group LulzSec publicized that they had obtained confidential AT&T documents and made them publicly available on the Internet," the DoJ says. "The documents were the ones Moore had previously uploaded." LulzSec hasn't responded to the arrest on its Twitter feed.

One more person was corralled during the roundup: Scott Matthew Arciszewski of San Jose, California, allegedly accessed the servers of Tampa Bay InfraGard, a company associated with the FBI, then uploaded three files onto the company's system. "Arciszewski then tweeted about the intrusion and directed visitors to a separate website containing links with instructions on how to exploit the Tampa InfraGard website," the DoJ says. You may remember that LulzSec took a swipe at InfraGard back in June, but Arciszewki accessed InfraGard two weeks after the other intrusion. *Cough* Moron *Cough*

Do you know one of the folks who were picked up in the raid? Check out the DoJ's press release for a full list of the names and online handles of everyone pinched in the US.

Windows Phone 7 App of the Week: 4th and Mayor

Posted: 20 Jul 2011 11:12 AM PDT

Social networking has simply exploded in the last few years. Facebook and Twitter are the obvious examples of hugely popular social networking sites, but there are several other up and coming services as well. Foursquare is a location-based social networking service, and their focused approach has given them a boost in popularity they may not have gained had they gone head-to-head with the industry powerhouses. Foursquare also provides a competitive side to things, and lets you see specials that different locations may offer. There is an official Foursquare app for Windows Phone 7, but it's got nothing on 4th and Mayor.

4th

Jeff Wilcox is a Microsoft employee working on the Silverlight Phone & Devices Team, but 4th and Mayor is an independent venture. The app is free, and offers access to all the features and benefits you get with Foursquare. The interface allows for quick and easy check-ins, lets you see your friend's recent activity, and gives you visibility on locations nearby that may interest you.

4th 2

Mr. Wilcox accepts donations via Paypal on the 4th and Mayor website, so if you're a fan show him some love and be sure to check back next week for another Windows Phone 7 App of the Week!

Taliban Network Hacked With False News Of Leader's Death

Posted: 20 Jul 2011 11:04 AM PDT

Another day, another hack spreading false news of death. But where LulzSec's defacing of the Sun's website was, for the most part, harmless, the news making the rounds today could hold actual life-or-death ramifications. When Taliban members logged into their Internet-connected devices in Afghanistan on Wednesday, they found messages and news reports claiming that the group's spiritual leader was dead. Which, um, he wasn't. While the story may bring a smile to the face of a deployed GI, the Taliban didn't get the lulz.

The group's websites, phones and email were all hacked to spread messages proclaiming the death of Mullah Omar, Reuters reports. The false rumor holds a delicious touch of irony that is no doubt lost on members of the extremist organization. Part of the reason the Taliban has such a paranoid fear of cellphones and electronic devices is because, years ago, they claim Mullah Omar was actually almost killed by would-be assassins after they traced his phone signal.

As is the case whenever you prod someone in a sensitive area, the Taliban responded with threats of extreme violence. In this case, they swore revenge on Afghanistan's telcos for aiding "American Intelligence" in committing "technical larceny," according to the Reuters report. In the past, the Taliban has threatened to destroy cellular towers and telco offices if they didn't shut down their networks at night.

Nobody – not Uncle Sam, and not even LulzSec – has stepped forward to claim credit for the virtual attack. NATO shrugged its shoulders and said they don't know what happened, either.

Image Credit: Facenfacts.com

Google Musing Chromebook Processor Upgrade

Posted: 20 Jul 2011 10:21 AM PDT

If you've ever picked up a Chromebook and wished the cloud-based software inside had a little more hardware oomph behind it, well, we're not entirely sure you get the point of the Google-fied notebooks. Nevertheless, even cloud-based services can benefit from a little extra horsepower under the hood. Despite seeing decent sales with the basic configuration, a new report says Google and Intel are joining their considerable forces in a bid to bring Core i series processors to the Chromebook lineup.

DigiTimes reports the change came at the prodding of businesses that use the Chromebook in the workplace. They've been complaining about the price/performance ratio of Google's notebooks, citing the fact that a Chromebook costs $50 to $100 more than a comparable Windows 7-based notebook. Google hopes to stop the whining with the change from the underpowered Atom N570 processor to Core i series.

Intel's already fully behind the move, according to the article. The company's reportedly offering a 10 to 20 percent discount on its Core i processors to notebook manufacturers who plan on using the chips inside Chromebooks. The site's anonymous sources say Samsung, Acer and possibly Asus are toying with the possibility of signing up for the upgrade. Don't hold off on your next purchase in the hopes of bagging one of the new notebooks, though; Core i-sporting Chromebooks aren't expected to land on store shelves until next year.

Intel Ponders Feasibility of PCI Express x2 Interface

Posted: 20 Jul 2011 09:37 AM PDT

Could the PCI Express interface beneft from a new, two-lane (x2) solution? That's the question Intel engineers are reportedly kicking around, according to VR-Zone.com's LG Nilsson. The reason is pretty simple. PCI-E x1 lacks sufficient bandwidth for data intensive devices, and PCI-E x4 is too wide for many peripheral chips, Nilsson says. Hence why Intel is at least considering an in-between.

News and rumor site Fudzilla proposes another reason why Intel might make a push for PCI-E x2. It could be that Intel wants to inch its Thunderbolt technology closer to consumers, and PCI-E x2 could prove a sweet sport for Thunderbolt controllers.

Whatever the reason, Intel faces certain challenges, one of those being the PCI-SIG consortium tasked with specifying PCI Express standards. As it stands, PCI-SIG isn't mulling a PCI-E x2 spec, even if Intel is, though this probably wouldn't present a major roadblock. The bigger hurdle might be in getting peripheral chip makers to redesign their chips to support the added bandwidth PCI-E x2 would provide.

MMO Updates

MMO Updates


Newest Final Fantasy XIV producer's letter addresses design philosophy and summer events

Posted: 20 Jul 2011 10:30 AM PDT

Filed under: , , , ,

The US is currently experiencing a bit of a heatwave, the sort of thing that doesn't really call for any reminders about the time of year. Apparently Japan hasn't been exempt from the heat either, according to the most recent Final Fantasy XIV producer's letter from Naoki Yoshida. But that won't stop the game's staff from rolling out a new summer event celebrating the heat of summer, as well as promising to introduce a familiar enemy well-known for getting things a little bit hotter.

Most of this installment of the producer's letter is given over discussion about the design philosophy of the game, both for this week's patch 1.18 and moving forward. As Yoshida puts it, he wants to create the feeling for players that the game will be accessible on each individual's schedule, with accommodations for players who can only play for a little while each day as well as those with more time to enjoy the game. Take a look at the full post for a clear picture of how the philosophy applies to Final Fantasy XIV's combat, transport, and future content. There's also a new interview available from the Eorzeapedia team covering content in 1.19 and beyond.

MassivelyNewest Final Fantasy XIV producer's letter addresses design philosophy and summer events originally appeared on Massively on Wed, 20 Jul 2011 12:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

End of Nations video features factions and explosions

Posted: 20 Jul 2011 10:00 AM PDT

Filed under: , , , , , ,

Trion Worlds is known primarily for its wildly successful RIFT MMORPG, but that will soon change thanks to an upcoming MMORTS called End of Nations. The title, developed by real-time strategy specialist Petroglyph (and published by Trion) is a two-faction romp through a future earth that has been decimated by war and is teetering on the brink of societal collapse.

Today, Trion and Petroglyph have released a three-minute trailer for the game that touches on the lore behind the opposing player factions. The clip also features more explosions than your average Michael Bay film, but we'll get to that in a minute. The Liberation Front and the Shadow Revolution factions are mortal enemies who share a common goal: the destruction of the tyrannical Order of Nations. Said destruction involves a lot of things blowing up, and despite the fact that the video features a few talking heads pontificating on factional lore, the focus is on gameplay-related mayhem.

Helicopters, tanks, and even closing title screens are liable to burst into flaming fireballs at any moment, and fans of gratuitous military violence will no doubt want to click past the cut to check out the full trailer.

Continue reading End of Nations video features factions and explosions

MassivelyEnd of Nations video features factions and explosions originally appeared on Massively on Wed, 20 Jul 2011 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

LotRO gives us a glimpse into Isengard's Dunland

Posted: 20 Jul 2011 09:30 AM PDT

Filed under: , , , , ,

Dunland, one of Lord of the Rings Online: Rise of Isengard's three new zones, promises to be a treat for bold Hobbits and nebbish Elves alike. Today we've gotten a better picture of what Dunland will look like as Turbine's released six screenshots giving us a feel for the wide range of vistas we'll be encountering.

Dunland is located at the southern reaches of the Misty Mountains, with hilly, swampy and woodsy areas awaiting our discovery. The zone is dominated by the many clans of the Dunland peoples who are being tempted by Saruman into joining the forces of the Enemy.

We've got a little over two months to go until LotRO's latest expansion hits the streets, so take your time to peruse all six of these new screenshots in the gallery below:

MassivelyLotRO gives us a glimpse into Isengard's Dunland originally appeared on Massively on Wed, 20 Jul 2011 11:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

ArcheAge video shows six minutes of scenery

Posted: 20 Jul 2011 09:00 AM PDT

Filed under: , , , , ,

ArcheAge fans have been aching for news updates since the close of the title's latest Korean beta last May. XL Games is presumably hard at work processing feedback and adding functionality, as we haven't heard a peep from Jake Song's dev team in quite some time.

Fortunately, our friends at AAPortal are parceling out various bits of video footage captured during CBT3. Last week we got a look at an ArcheAge cityscape by way of a parkour clip, and today we're treated to a six-minute montage of the game's stunning scenery. The footage takes us on a journey across tranquil meadows, arid deserts, and rocky shorelines, and even along for the ride as a player chases an airship (and later boards it, leading to some spectacular high-altitude nighttime vistas).

Head past the cut to check it out, and mosey on over to AAportal for the source post.

Continue reading ArcheAge video shows six minutes of scenery

MassivelyArcheAge video shows six minutes of scenery originally appeared on Massively on Wed, 20 Jul 2011 11:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Ultima Online begins testing Publish 71.0

Posted: 20 Jul 2011 08:00 AM PDT

Filed under: , ,

You'd think that an MMO well into its golden years like Ultima Online would slow down to take advantage of senior citizen menu options, bingo night, and yelling at youngsters to get off the lawn. But, no, the dev team is instead running like they've never run before, as a new update on the test shard Origin can attest.

Yesterday, the highly anticipated Publish 71.0 was pushed to the test server for players to tinker around and explore. The patch notes tell a tale of many, many balance changes and tweaks, along with plenty of brand-new buff icons. Fishing's also been treated to somewhat of an overhaul with the patch, as additional trophies are being installed and schools of magical fish will begin to move around in order to keep you guessing. There's even a special sea encounter with Charybdis that is only available to dedicated fishermen.

To check out all of the nitty-gritty details and bug fixes that are coming with 71.0, head on over to Ultima Online to read the notes!

MassivelyUltima Online begins testing Publish 71.0 originally appeared on Massively on Wed, 20 Jul 2011 10:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Massively's exclusive TERA lore: Remember in Vein

Posted: 20 Jul 2011 07:00 AM PDT

Filed under: , , , ,

It's no secret that several Massively staffers are looking forward to TERA. Just yesterday, in fact, we were lamenting the lack of TERA news and wondering when we might get another glimpse of Arborea. En Masse to the rescue, then, as today we're happy to bring you the latest lore exclusive for the upcoming fantasy MMORPG.

Penned by lead writer David Noonan, this Day in the Life installment is called Remember in Vein and concerns the fearsome vulcans. TERA vulcans are quite a bit different from the vulcans familiar to most sci-fi and fantasy fans, though the former do have pointy (if rather large) ears. Head past the cut to read the lore and get a glimpse of our exclusive screenshots.

Continue reading Massively's exclusive TERA lore: Remember in Vein

MassivelyMassively's exclusive TERA lore: Remember in Vein originally appeared on Massively on Wed, 20 Jul 2011 09:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

The Daily Grind: What's your favorite summer zone?

Posted: 20 Jul 2011 06:00 AM PDT

Filed under: , , ,

I've not always been the biggest fan of summer in general. The smells aren't as strong as spring or autumn, the days are too hot, the sweat is annoying, and wasps seem to think that they can set up shop everywhere. But still, it's nice to have long sunny days and the opportunity to wear hot pants whenever I feel like it. Er, whenever you feel like it.

Sanctum in RIFT feels like a wonderful "summer" zone to me, kind of like a resort town that happens to train and equip armies of mercenaries as a side project. I love looking down at the sparkling ocean, listening to the cries of the gulls, and feeling my stress wash away. Level? Who needs to level? Bring me another Mai Tai, garçon!

So in the spirit of summer, today we'd like to get your thoughts on your favorite summer zones in MMOs. Which zones exude the languid tone of vacation to you? If you had to retire on a virtual beach somewhere, where would it be? And how would you deal with the raving hordes of cannibal chimps?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What's your favorite summer zone? originally appeared on Massively on Wed, 20 Jul 2011 08:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Forsaken World update bringing mounted combat, level increase, and more

Posted: 19 Jul 2011 07:00 PM PDT

Filed under: , , , , ,

Forsaken World has only been live since March, but it's already time for a meaty content update. Perfect World Entertainment has just issued a press release that sings the praises of the forthcoming Chains of Kluer patch, and the August update boasts a fair bit of new and shiny (including the opportunity for level 70 players to fight the titular ogre who is imprisoned beneath Freedom Harbor).

The patch is also bringing a new hunting festival and a "pet-catching" dungeon to Forsaken World, as well as level three guild base unlocks and a level cap increase (from 70 to 80). Finally, players will be able to fight more efficiently thanks to mounted combat, as well as send their pets on daily quest errands. Read all about the Chains of Kluer update at the official Forsaken World website.

MassivelyForsaken World update bringing mounted combat, level increase, and more originally appeared on Massively on Tue, 19 Jul 2011 21:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Troy Online announces open beta

Posted: 19 Jul 2011 06:00 PM PDT

Filed under: , , , , ,

We may be smack dab in the middle of the dog days of summer, but there's plenty of cool stuff to do inside if you're into MMORPGs. The latest diversion takes the form of Troy Online's open beta. While there's a conspicuous absence of Brad Pitt and Orlando Bloom, there are three traditional fantasy classes, 49 levels, and plenty of excuses to engage in free-to-play PvE and PvP.

ALT1 Games is kicking off Troy's open beta phase on August 12th, and the testing period will be used primarily to finalize features, balance, and latency issues. The open beta will also see all quests and quest arcs, the maximum level cap, and all available zones introduced to the live game in order to get ready for the impending commercial release.

You can read more about Troy, as well as register for an account and a beta slot, at the game's official website.

MassivelyTroy Online announces open beta originally appeared on Massively on Tue, 19 Jul 2011 20:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Star Trek Online's Dine with the Devs event details

Posted: 19 Jul 2011 05:00 PM PDT

Filed under: , ,

With San Diego Comic-Con right around the corner, attendees are making their final plans on what events and attractions they are going to visit in the historic city by the bay. While there is always a decent turn out of Star Trek fans, many Star Trek Online players have always hoped for a stronger presence from Cryptic. Whether it be a panel interview, a booth, or even just a casual meet-up, Captains want to connect with their developers. Well, dreams are about to come true!

Priority One, the STO podcast for which I am Executive Producer, will be hosting the first ever Dine with the Devs event this Friday evening, July 22nd. While not affiliated with Massively, this casual meet-up will take place off-site at a local restaurant in the San Diego area. As we dine on the patio, the devs in attendance will be answering players' questions about the game and explaining their roles on the project. It is important to note that each attendees' expenses are their own responsibility. For more information, including location and time, visit the information page.

MassivelyStar Trek Online's Dine with the Devs event details originally appeared on Massively on Tue, 19 Jul 2011 19:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

The Game Archaeologist and the What Ifs: Mythica

Posted: 19 Jul 2011 04:00 PM PDT

Filed under: , , , , ,

While Microsoft may be the big cheese when it comes to operating systems and worldwide domination, for whatever reason the company has the absolute worst of luck (or worst of decision-makers) when it comes to MMOs. Microsoft Game Studios has proven remarkably skittish when it approached the swimming pool of online RPGs, choosing to dip a toe into the water, give a girlie scream, and run away without taking the dive.

True Fantasy Live Online had a bumpy ride with the studio, Marvel Universe Online circled the drain faster than my morning shower, and the less said about its relationship with Vanguard's development, the better. But there was yet another aborted project that Microsoft jumped into -- and then back out of -- between 2003 and 2004, and in my opinion, it was the one the company should've stuck out to completion.

I remember when Microsoft first announced Mythica, because I thought "This is gonna be cool." Vikings, Norse mythology, gods made flesh, and a big-name studio funding limitless adventures. In the pre-World of Warcraft era, the field was wide open for a company to come up and rival Sony Online Entertainment for the crown, so why not this one? But... cold water, skittish toes, and another MMO kicked the bucket before it saw the light of its first day.

Take my hand (don't worry, I washed today) and we shall travel back to Ragnarök and beyond!

Continue reading The Game Archaeologist and the What Ifs: Mythica

MassivelyThe Game Archaeologist and the What Ifs: Mythica originally appeared on Massively on Tue, 19 Jul 2011 18:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

TERA play diary takes you to the Oblivion Woods

Posted: 19 Jul 2011 03:00 PM PDT

Filed under: , , , , , ,

TERA news has been at a premium lately, and aside from yesterday's BAM reveal, it's been all quiet on the Arborean front for some time now. Luckily, En Masse has graced us with its latest TERA community play diary, and our intrepid hosts -- Jason "BrotherMagneto" Mical and Evan "Scapes" Berman -- are back to guide us through the upcoming title's fantasy dreamscape.

This time, the pair are causing all sorts of trouble in and around TERA's Oblivion Woods, and there's a bit of discussion about new spells (including AoE heals and a crowd-control ability known as Ishara's lullaby). As per usual with the community play diary series, there are also several gorgeous screenshots to be had, so head to the official TERA website and have a look.

MassivelyTERA play diary takes you to the Oblivion Woods originally appeared on Massively on Tue, 19 Jul 2011 17:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

One Shots: And the rocket's red glare

Posted: 19 Jul 2011 02:00 PM PDT

Filed under: , , , , ,

I searched high and low for an old Tabula Rasa screenshot for my turn at the One Shots helm today, but hooking up old hard drives did not sound like a fun morning to me. So I've decided to show off my new bazooka (that I'm borrowing from the clan) on my Fallen Earth character, Ampersand.

I'm a huge fan of the guns in Fallen Earth, and this Omega Arms Valkyrie will literally blast your face off. It looks a bit odd on a scrap-armored CHOTA, but I'm willing to break immersion to melt some faces.

All this week, we Massively writers are spotlighting some of our personal favorite One Shots. What exciting stories revolve around our screenshots? Stay tuned to find out. Next week, after staff picks week, will be free-for-all week for you, our readers. Send any eye-catching, beautiful, scary, or generally epic screenshot to oneshots@massively.com, and we'll pick the best of the best for next week's One Shots!

MassivelyOne Shots: And the rocket's red glare originally appeared on Massively on Tue, 19 Jul 2011 16:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Final Fantasy XIV previews upcoming outposts

Posted: 19 Jul 2011 01:30 PM PDT

Filed under: , , , , ,

As patch 1.18 draws close for Final Fantasy XIV, the development team has been stepping up the rate of previews. The latest one highlights a feature discussed previously but not seen for some time: the addition of several outposts across the landscape, hubs for adventurers to explore as they take part in new content. Six outposts are listed in the newest preview, two for each of the major regions in the game and each with a distinct thematic focus.

Each of the outposts listed highlight the environment of the nearby city-state -- the outposts in Gridania are concerned with hunting and maintaining security in the wood, while Ul'dah's settlements focus on more mercantile and mineral concerns. In addition to the stops for adventurers, beastman settlements are said to be on the plate for patch 1.18 later this week. Final Fantasy XIV players who can't wait to see the new hubs can take a look at the preview for a glimpse at the expanding and improving environment.

MassivelyFinal Fantasy XIV previews upcoming outposts originally appeared on Massively on Tue, 19 Jul 2011 15:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Hyperspace Beacon: Podcast race

Posted: 19 Jul 2011 01:00 PM PDT

Filed under: , , , ,

For a game that has yet to release, the number of people who closely follow Star Wars: The Old Republic astounds me still. If you follow the Twitter feed, you will practically see a new fan site pop up daily. Granted, a good chunk of these sites fizzle away as quickly they are built -- it's kind of the nature of the beast. Running a fansite takes a lot of work, and most people who set out to make a fan site are not ready to make that kind of commitment. Having run fan sites in the past, I can tell you that even when you think you're ready, you're not ready.

Although it's not unique for a game to have a podcast revolving around it, Star Wars: The Old Republic is gifted with a very large audience, and with that an exorbitant number of fans willing to devote time to making a podcast. We have already mentioned the podcasts of Darth Hater, TOROcast, and Mos Eisley Radio in the past, but since then there has been slue of new podcast that are giving these other guys a run for their money.

After the break, I will introduce you to some of the newer shows that I enjoy or maybe one of those those who I believe has really stepped up the game since the last time I've talked about them. Start up the holoprojector and follow me!

Continue reading Hyperspace Beacon: Podcast race

MassivelyHyperspace Beacon: Podcast race originally appeared on Massively on Tue, 19 Jul 2011 15:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

The Soapbox: In defense of consequence

Posted: 19 Jul 2011 12:30 PM PDT

Filed under: , , , , ,

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

Ladies and gentlemen of the jury, I've gathered you here today to present to you a defense for a feature that has been all but forgotten in recent MMOs, and which tends to solicit uproar from entire communities if it's so much as mentioned. That feature, as you may have guessed from the title, is consequence.

One of the things that initially drew me to Massively, and inadvertently led to my writing for them, was Sera Brennan's columns, which frequently covered the topic of persistence in MMOs. I'm a die-hard, borderline militant advocate of increasing the levels of persistence in games, and I feel that implementing consequences for players' actions is a huge part of taking MMOs from generally mindless games to true persistent worlds. "But Matt," you say, "I don't want a persistent world. The one I live in is hard enough as it is! I just want to play a game and unwind, not have to master goblin economical theory as it relates to the sociopolitical climate of an imaginary universe." And that's just peachy! There are dozens of games on the market tailored to players such as yourself, but only a select handful tailored to players such as myself who desire a more immersive world to live in during their spare time. The incoming rant, obviously, is geared toward that type of player.

Continue reading The Soapbox: In defense of consequence

MassivelyThe Soapbox: In defense of consequence originally appeared on Massively on Tue, 19 Jul 2011 14:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

New PlanetSide 2 screenshots show troops in action

Posted: 19 Jul 2011 12:00 PM PDT

Filed under: , , , , ,

In our opinion, there can't be enough news about Sony Online Entertainment's upcoming PlanetSide 2 these days, which is why we'll enthusiastically shake hands with Tony Park if we ever meet him. Park heads up The9, the Chinese publisher for PlanetSide, and he's posted a couple new screenshots of the hot title on his blog.

These PlanetSide 2 pics show armor-clad soldiers getting into position for action. It's interesting to note the distinctive colors that will surely help teammates differentiate friend from foe.

We heard a lot about this sequel to SOE's PlanetSide at Fan Faire, including the trailer, a general overview of the game, and an in-depth look with the developers. You can eyeball the new pics in the gallery below!

Gallery: PlanetSide 2

MassivelyNew PlanetSide 2 screenshots show troops in action originally appeared on Massively on Tue, 19 Jul 2011 14:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

MMObility: Creating a hidden-object mobile MMO

Posted: 19 Jul 2011 11:00 AM PDT

Filed under: , , , , , , , ,

Around the time we left for E3, I discovered some of the hidden-object games published by Big Fish Games. I have enjoyed puzzle games in the past, but these seemed to have a nice, dependable quality to them that I had not seen before. On the way home -- during the last several hours of our trip, when it became hard to settle down -- I pulled out Moonfell Wood, a lovely hidden-object game set in a magical world of fairies and princesses. (I think the target audience was obvious.)

It was just a trial, but it was very relaxing. The music was nice and the puzzles were challenging but not mind-crushing, and my wife would look over my shoulder once in a while to point out one of the objects or to help solve a puzzle. It really got me to thinking: could a hidden-object MMO be created for the mobile market?

I think it could. Click past the cut and let's discuss it.

Continue reading MMObility: Creating a hidden-object mobile MMO

MassivelyMMObility: Creating a hidden-object mobile MMO originally appeared on Massively on Tue, 19 Jul 2011 13:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Square Enix invites Championship Manager into the MMO club

Posted: 19 Jul 2011 10:30 AM PDT

Filed under: , , ,

The incredibly popular football (read: soccer) video game franchise Championship Manager is about ready to take the jump into MMO-space -- and Square Enix will be there to hold its hand all the way.

The studio announced today
that it will be publishing Championship Manager: World of Football, a free-to-play browser-based title for sports fanatics. Developed by Beautiful Game Studios and Shanda Games, Championship Manager will initially launch in China with a possible international release later down the road. A beta for the title is to be announced shortly.

This is a further indication of the shape of the partnership between Square Enix and Shanda Games, which we reported on last year. The Championship Manager franchise dates back to 1992, with recent versions created by Beautiful Game Studios.

MassivelySquare Enix invites Championship Manager into the MMO club originally appeared on Massively on Tue, 19 Jul 2011 12:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Total Pageviews

statcounter

View My Stats