General Gaming Article

General Gaming Article


Snaptracs Tagg: The Pet Tracker Review

Posted: 06 Jan 2012 07:28 PM PST

A great idea that might be just a little ahead of its time 

For those of us with pets, the animal is nearly as much a part of the family as any human. Losing that pet—whether it runs away, becomes lost, or is stolen—can be as tragic as losing any other member of the family. 

Implanting a microchip in your pet might help you recover it, but only if the animal shows up at a facility—such as the pound or the Humane Society—that's equipped with a scanner. Snaptracs, a division of the mobile-technology behemoth Qualcomm—promises a much better solution: A $100 GPS device that attaches to the pet's collar, so you can instantly locate your pet anywhere on the planet (there's also a $8 per-month subscription fee after the first month). You can add up to nine additional pets to the subscription plan for $1 per month, plus the cost of each Tagg tracker. 

Tagg: The Pet Tracker consists of battery-powered GPS tracker that attaches to your pet's collar, and an AC-powered base station. 

Tagg: The Pet Tracker represents a number of impressive technology achievements; unfortunately, it also has a few limitations that can render it practically useless. We'll explain how the device works, and then we'll discuss our real-world experience with it. 

The Tagg hardware is, for all intents and purposes, a cell phone stripped of a mic, speaker, and keyboard. The Tagg tracker is incredibly small and lightweight (just 1.5 ounces, including the collar clip), and it's relatively rugged (as it must be to fit on a dog or cat's collar and survive the abuse that an animal and the elements will dish out). The Tagg tracker is rated water resistant in up to three feet of water for up to 30 minutes. The antennas are hidden in pair of curved, flexible wings that follow the contour of the pet's neck. 

Once you've charged the Tagg tracker's battery on its AC-powered base station, you clip the tracker to your pet's collar. The Tagg tracker or the base station will then push status reports over Verizon's cellular network via SMS and/or email. Once you log into your Tagg account on the Web from a PC or your smartphone, you can also ping the tracker and it will report the pet's approximate location with an icon superimposed on a satellite map.

 

Tagg will send you an alert when your pet moves outside the 75-yard radius of its home zone (the area in blue). 

In order to preserve the Tagg's battery life, the device goes into an extreme low-power state whenever it's within wireless range of the base station, and the bulk of the cellular-network communications occur on the base station during this time. As soon as the Tagg tracker can no longer detect the base-station's signal beacon—when the animal moves outside a 75-yard radius of the base station—the Tagg's cellular chip switches to full-power mode, establishes a direct link to the network, and sends an alert that the pet has moved outside the designated Home Tagg zone. You can increase the size of the Home Tagg zone, but not decrease it. In order to reduce false alarms when you take your dog on a walk, you can push a button on the Tagg tracker and put it into "trip" mode. This enables you to move the pet any distance outside the Home Tagg zone without producing an alert. The Tagg tracker's LED flashes blue in this state, and it will reset itself as soon as it comes back within range of the base station. 

The system is capable of sending a number of other messages, too. It will report when the animal is within range of the base station, when the Tagg's battery is low, when it's fully recharged, and even when the Tagg becomes detached from your pet's collar. You can also activate a tracking mode from the website that will automatically locate your pet every three minutes for up to 30 minutes. Like we said, the technology is very impressive. How it works in the real world is a whole other matter, which we'll tackle now. 

Real-world Testing 

 Okay, I'll drop the royal "we" here, because the rest of this review is based on my personal experience with my dog (a full-grown, 80-pound mutt named Dixie) and my daughter's family's dog (a nine-month-old, 50-pound Catahoula). Both dogs live on the same 10-acre parcel of land in northern California. Dixie is an outside-only dog; my daughter spoils Sally by letting her sleep inside the house at night. The two dogs are fast friends who love to play together, but Dixie has a bad habit of jumping our barbed-wire fence to roam the neighborhood. 

As you can see from the screenshots on this page, the Home Tagg zone covers a lot of territory; a circle roughly two acres in diameter. Dave Vigil, Snaptracs' president, tells me they could make the Home Tagg zone smaller, but they won't because they want the Tagg to remain connected to the base station as much as possible. This preserves battery life, and it reduces the number of alerts you receive. As Vigil explains it, "My neighbors know my dog, so I'm not too concerned if he gets into their yard." I'm not so sanguine about Dixie wandering off my property; because if she gets into my neighbor's yard, she might eat his chickens. That's a life-threatening menu for Dixie, and it's not because she's allergic to chicken. 

The other problem I encounter is that Dixie spends most of her time with Sally at my daughter's home, which is on the opposite side of our property (Snaptracs' satellite maps are old, because my four-year-old home doesn't show up on them). That means she's nearly always outside her Home Tagg zone, and I'm barraged with alerts. It also kills the Tagg's battery life. Where Snaptracs claims the battery should last as long as 30 days, I'm lucky if Dixie's lasts seven days. I partially solved this issue by moving the base station to my daughter's house, but now I get alerts whenever Dixie is home. 

But the biggest problem I have with Tagg: The Pet Tracker is that the Tagg has repeatedly fallen off Dixie's collar.  Snaptracs sent a second Tagg because the company thought the original might have a manufacturing defect, so I took the liberty of putting it on Sally's collar so I could track both dogs. I've had the same problem with this second unit. I've never seen them fall off, but because I usually find them in stiff brush, under low tree branches, or by the fence, I suspect those wing-like antennas are getting snagged and yanked off the dogs' collars. The last time it fell off Dixie's collar, I'm pretty sure it was because Dixie and Sally were roughhousing, because I found the partially chewed tag buried in the dirt (see photo below).

 

Sally mistook Dixie's Tagg tracker for a chew toy. 

I'm away from home a lot, and my dog's escape antics are a real problem, so I really hoped this product would work. But as impressed as I am by what Snaptracs has achieved, I just can't recommend buying the company's device and service. Your mileage may vary—especially if you have a more sedate pet—but in my experience, Tagg the Pet Tracker would be more aptly named Tagg: The Tagg Tracker, because I used it far more often to locate the detached GPS device than I ever did my wayward mutt. 

 

 

Netflix App Arrives in UK PlayStation Store, Netflix Access Still Missing

Posted: 06 Jan 2012 02:13 PM PST

netflixCongratulations UK PS3 owners. You've got Netflix! Well, a Netflix app, at least. Did we mention there is still no Netflix service in the UK? You were probably aware of that, but the appearance of the app in the PlayStation Store should offer some hope that the service is really and truly going to arrive soon.

The app can be installed, but region-locking prevents it from running when launched. Instead users will get a message that reminds them Netflix is launching soon. The app will take your email to notify you when there is a date. For now, that inviting red icon is just going to sit there, mocking you from the XMB interface. 

Netflix has been preparing a UK launch to compete with Amazon-owned LOVEFiLM for the last few months. The service has already expanded to Canada and Latin America. 

Major Media Outlets Ignore SOPA, Support Passage

Posted: 06 Jan 2012 01:59 PM PST

sopaQuite a few technology enthusiasts have noted the almost complete lack of airtime SOPA and Protect IP have gotten on media outlets as the debate continues to wind through Congress. A new report sheds a bit of light on the topic pointing out that most media companies are on the record supporting the legislation. 

The MediaMatters report found that among big names like MSNBC, Fox News, ABC, CBS, and NBC there was not a single mention of SOPA or Protect IP during the evening news broadcasts. CNN was good enough to talk about SOPA once in the last few months. Technology experts and observers alike fear that these bills could damage the fundamental structure of the Internet, and hand too much power to censor content to copyright holders.

ABC and CBS are listed as official supporters of the bill, while the likes of Time Warner (CNN) News Corp (Fox), and Comcast (NBC) have simply spoken in favor of it. Most technology companies like Google, Facebook, and Twitter are strongly opposed to the bill for fear it would harm the openness of the Internet. 

Spotify's Free Music Deal Ending Next Week

Posted: 06 Jan 2012 01:35 PM PST

spotifyWhen Spotify arrived in the U.S., there was such fanfare that one part of the rollout plan was largely ignored. That free Spotify playback on the desktop enjoyed by so many users was only set to last for six months, and next week is Spotify's six-month anniversary in the U.S. market. When that sweetheart licencing arrangement is up, free Spotify accounts are going to be much more locked down.

The current unlimited playback with ads is going to be reduced to a maximum of 10 hours per month. Users will also only be allowed to queue up a single track five times in a month. Anyone that wants to keep listening to unlimited tunes will have to upgrade to one of the paid accounts. $5 a month gets you unlimited music on the desktop, and $10 per-month is required for mobile access to Spotify. 

Spotify has experienced scrutiny for its small payouts to independent artists, Facebook tie-in, and licensing deals. It's unclear if the free listeners will be willing to pay for access to something they got for free these last six months.

Is Your Gaming Laptop's RAM Slowing It Down?

Posted: 06 Jan 2012 12:47 PM PST

We look at the effect of memory bandwidth and clockspeed on gaming performance.

The mystique of adding RAM to a system to "increase performance" is often misunderstood by the average person. Most think that if their seven-year-old Windows XP build is getting slow, doubling the RAM from 2GB to 4GB will speed it up. Any PC tech worth his Pringles knows that won't do much for Windows XP performance. Generally, it's very easy to hit the point of diminishing returns with system RAM.  But there's one bad pattern we've been seeing in many of the notebooks with integrated graphics lately: configuring RAM for the minimum system bandwidth.

If you're a browser jockey, that's not a huge issue but if you play any games that rely on the graphics card, that configuration can hobble your performance if you're trying to play games. To see what the situation is, we decided to take a typical modern notebook and see the impact of system bandwidth on gaming. Read on.

honestly frank

A short history of integrated graphics

The issue at hand is how integrated graphics accesses RAM vs. a traditional discrete card. A discrete card in a notebook has its own dedicated pool of RAM. Besides offering far higher data rates from using GDDR5, a discrete GPU's RAM usually runs at much higher speeds since they are soldered directly to the board the GPU rides on and the wires run straight to a dedicated, very wide, high-speed memory controller. While the width of the memory controller and the speed of the RAM has changed, discrete GPUs have pretty much been the same.

Integrated graphics, on the other hand, have changed quite a bit since introduction. Initially "integrated graphics" meant the graphics core was a discrete chip and RAM was soldered to the motherboard and connected to the CPU via PCI. This eventually moved directly into the core logic chipset itself with chipsets from SiS, VIA and Intel's 810 "Whitney." Instead of relying on RAM on the motherboard, core logic chipset-based graphics mostly use main system memory which is far cheaper to implement. We say mostly, because both AMD and Nvidia have tried to ameliorate memory bandwidth and size issues by adding internal cache to the integrated graphics component. Those solutions have mostly been outside the mainstream though. Integrated graphics has always been about making it as cheap as possible.

It doesn't get any cheaper than integrating it directly into the CPU itself. This theoretically lowers the cost of the chipset, the overall cost of the system and conserves power too. Intel's Clarkdale/Clarksfield and Sandy Bridge CPUs and so do AMD's Llano and Brazos APUs. Despite this technology step forward though, integrated graphics still suffer greatly in one area: memory bandwidth. A dual-channel DDR3/1333 setup, for example, offers a theoretical bandwidth of 21.3GB/s. Compare this to a stock clocked GeForce GTX 560 Ti which has 128GB/s of bandwidth on tap and the top-end GeForce GTX 580 which takes it 192.4GB/s. Mobile GPUs don't offer quite  the same amount of bandwidth but the  GeForce GTX 580M mobile part is moving along 96GB/s. It's not always the case, but generally discrete parts offer boatloads more memory bandwidth.

Memory bandwidth isn't everything in the graphics equation but it does matter quite a bit. So when we started seeing integrated notebooks with two memory slots and only one of those populated we scratched our head and wondered how much it hurt performance.

To find out, we took a Toshiba Portege R830 which was equipped with two SO-DIMM slots but only one Samsung 4GB SO-DIMM DDR3/1333 module running in single-channel mode. Making our test even more interesting, the notebook oddly was running 32-bit Windows 7 Professional so it couldn't even address more than 3.5GB anyway. We ran the Portege in three different configurations. The first was the stock 4GB of single-channel DDR3/1333. The second was with a standard Corsair DDR3/1333 kit of two 4GB SO-DIMMS in dual-channel mode. The third was a new take on modules hitting notebooks: overclocked modules. Unlike performance desktops that give you control over what frequency you want your RAM to run at, the vast majority of notebooks have no such BIOS control – they rely solely on what the SPD or serial presence detect chip on the memory to set the speed. Overclocked RAM, such as the Kingston HyperX DDR3/1866 modules we used for our test, tells Sandy Bridge-based notebooks to run the RAM at DDR3/1866 even if you have no way to set it in the BIOS (the Portege, for example, did not).

For our test, we reached into the dust bin for several older benchmarks including Quake III, Quake IV and 3D Mark 2006. We also used some newer benchmarks such as Resident Evil 5 and Dirt 2. To see the actual theoretical memory bandwidth, we ran Sisoft Sandra 2012 as well.

 

The upshot:

We saw worthwhile performance increases going from single-channel DDR3 to dual-channel DDR3. We have to reiterate that even though there is a memory size difference here, it has minimal impact since we are running 32-bit Windows 7. The extra RAM adds nothing, it's really about the memory bandwidth.

Far more dated 3D workloads, where the barrier isn't the actual performance chip itself, we saw very significant performance gains of 29 percent. Going to DDR3/1866 saw that go to 38 percent when the two are compared. As we move from Quake III to Quake IV the frame rates from the feeble integrated graphics plummet but the performance spread from adding bandwidth is about the same.

With more of a graphics load from 3DMark 2006, we saw the spread drop a bit but still maintain a healthy 21 percent and 33 percent difference from adding more bandwidth. That's not bad, but this is 2012.

But once you get to something far more modern such as 2009's Dirt 2, the performance impact from single-channel to dual-channel closes up to about 3.6 percent. We didn't expect it but moving to the DDR3/1866 modules gave the game a pretty substantial bump of about 18 percent. That really isn't bad, but certainly not magical. You're basically looking at 35 fps vs.  42 fps with a more modern workload. It just reiterates that you can't magically make an integrated graphics part twice as fast by adding more memory bandwidth when running modern workloads.

Again, it's very much about what is holding you back, the graphics core or the memory bandwidth. To illustrate our point, we ran 2009's Resident Evil 5 at an Xbox "HD" resolution of 1280x720 in DX9 mode with the textures set to high. With the integrated Intel "HD" Graphics 3000 core in the 2.7GHz Core i7-2620M, it isn't hard to swamp it. We still see about 12.5 percent more frames with the dual-channel configuration and 24.2 percent bump running the DDR3/1866 modules. That's 27 fps in single channel vs. 34 fps in dual-channel. With a few tweaks though, we can get the frame rates up. Running at 1024x768 with the texture level set to low, we see the frame rates pop up nicely and a 26.4 percent bump going from single-channel to dual-channel and the overclocked RAM giving us a very nice 37.7 percent increase or 40 fps in single channel vs. 58 fps with the DDR3/1866 modules. Since you'll likely have to crank down the image quality levels anyway, that frame rate bump can help in gaming.

What about system bandwidth?

To find out, we ran the synthetic memory bandwidth test in SiSoft Sandra 2012. Dual channel gave us – no surprise – nearly a 100 percent increase over single-channel. Those hot DDR3/1866 modules opened it up to a 167 percent increase in available memory bandwidth.

In the final analysis, we think it's well worth running your new laptop in dual-channel mode if you are chasing 3D performance.  The cost of the Corsair kit is essentially a steal today with an 8GB SO-DIMM kit (you would only need one module if your notebook already has a single SO-DIMM in it so cut the price even more) at $35 after rebate. For the overclocked RAM you'll have to think a bit harder. The Kingston Hyper X kit we used fetches about $120 online. You'll have to justify its use at that price but you will definitely see a frame rate advantage from it. How much depends on the graphics load. But then again, maybe it would have been a better idea to get a notebook with a discrete graphics part in it. But if you can't and you're unsatisfied with the gaming performance increasing the memory bandwidth is definitely a route worth exploring.

Benchmarks
4GB 1x4 DDR3/1333 8GB 2x4 DDR3/1333 8GB 2x4 DDR3/1866
Memory Mode Single Channel Dual Channel Dual Channel
Quake III "High-Quality" 231 298 320
Quake IV "High-Quality" 40.1 50.8 57.6
3DMark 2006 3,819 4,648 5,083
Dirt 2, 10x7, Ultra Low 35.5 36.6 41.8
Resident Evil 5, 12x7, DX9, AA Off, Motion Blur Off, High Textures, Variable Benchmark 27.3

30.7

33.9
Resident Evil 5, 10x7, DX9, AA Off, Motion Blur Off, Shadow, Texture and Overall set to Low, Variable Benchmark 43.5 55.0 59.9
SiSoft Sandra 9.2GB/s 18.1GB/s 24.6GB/s

Head to Head: Facebook vs. Google+

Posted: 06 Jan 2012 12:04 PM PST

A metaphorical boxing match between two 800-pound gorillas is quickly shaping up in the social network arena. In one corner: Facebook, the reigning champion. In the other corner: Google+, a fast-rising up-and-comer with a big name and deep pockets behind it. At stake: the time-deprived attention of millions of social network users. There can be only one victor.

Round 1: User Base

The more users a social network has, the more opportunities there are for its users to get gabby. No social media network in history reached 25 million users faster than Google+, which achieved the feat in its very first month despite being invite-only. It took Facebook three years to reach that total, but since then the service has grown like gangbusters and currently claims an utterly ridiculous 750 million users. Even your grandmother probably has a Facebook account.

Winner: Facebook

Round 2: Privacy

Both services force users to sign up with their real names, a requirement we're uncomfortable with. Facebook's been plagued by privacy concerns for years now, and although changing your privacy settings is easy, its privacy options aren't as robust as Google+'s. G+ not only includes more privacy options, it also lets you choose who can see each post you make and which portions of your profile are visible to the public.

Winner: Google+

Round 3: Games

Games are a major component of Facebook: More than half of all Facebook users play games, and Facebook's game library spans approximately a gajillion titles. Games showed up late on Google+, but the dedicated games channel and the ability to post high scores are great touches. Google+'s initial games include blockbusters like Angry Birds and Dragon Age: Legends. Unfortunately, at the time of this writing, there were only 16 Google+ games available.

Winner: Facebook

Round 4: Video Chat

Both networks offer free video chat services that are incredibly easy to use. Facebook's Skype-powered video calling allows you to chat one-on-one with your friends and leave video messages if they aren't online. But it can't hold a candle to Google+'s Hangout, which supports up to 10 people in simultaneous video chat. Plus, it allows you to watch YouTube videos as a group.

Winner: Google+


Round 5: Mobile Apps

Google+'s mobile app for iPhone and Android devices gets all the basics right, but its highlight is the Huddle feature, a group-chat function similar to the old AOL chat rooms. Facebook countered the threat with its new Mobile Messenger app, which expands upon the features in the standard app. Not only is Facebook's feature set more robust, it's also available for tons of devices—and it isn't plagued by the bugs and crashes that are sometimes found on the Google+ app.

Winner: Facebook

And the Winner Is…

In three out of five rounds, Facebook triumphs over Google+. Sure, it may have some privacy concerns, and it doesn't have quite as clean a look as Google+, but when it comes down to brass tacks, Facebook's seniority shows in its deep user base and myriad options. There's a lot to like in Google's fledgling network, but Facebook just makes it easier to be social.

Hackers Nab Norton Antivirus Source Code

Posted: 06 Jan 2012 11:39 AM PST

Who watches the watchmen? Alan Moore took a long, hard look at that question in the classic Watchmen graphic novel, but today we finally got a firm answer – at least if by "watchmen" you mean "computer security companies." Symantec got the virtual equivalent of egg in the face after an Indian hacking group going by the name of "The Lords of Dharmaraja" managed to get their digital hands all over the Norton antivirus source code.

Actually, as embarrassing as it is, the theft isn't as bad as it sounds. According to The Register, Norton confirmed that the hackers indeed had a portion of source code, but from a 2006 enterprise version of the software, not anything recent or consumer-focused.

"This does not affect Symantec's Norton products for our consumer customers," Norton said in a statement to the website. No current versions of enterprise software are considered vulnerable either, and at this time, Symantec doesn't believe any customer data was stolen.

So how'd it happen? That's up in the air. All Symantec will own up to is that the breach occurred from a third party, not its own servers. Still, plenty of people must be might red-faced right about now.

EVGA GTX 560 Ti 448 FTW Review

Posted: 06 Jan 2012 11:37 AM PST

The not-quite GTX 570

When is a GTX 560 Ti not really a GTX 560 Ti? When it's almost a GTX 570.
Nvidia's latest GPU, the GTX 560 Ti 448 is really a GTX 580 (originally dubbed the GF110) with two functional blocks disabled, reducing its CUDA Core count from 512 to 448. The GTX 570 is a GF110 with one functional block disabled, endowing it with 480 CUDA Cores. The original GTX 560 Ti is a completely different chip, with different power requirements, but all 384 of its cores are fully functional.

Priced at $290, The 560 Ti 448 fills a price gap between the $250 GTX 560 Ti and the $350 GTX 570. Given that yields for GF110 GPUs have improved, the Ti 448 is a limited-edition version, so it's unclear how long it will remain on the market. And since we're approaching the end of a GPU generation, it's likely that many of the processors around today will soon ride off into the sunset. If you really want a GTX 570, but can't swing the price, the 560 Ti 448 might fill the bill. Like most of the retail cards based on this chip, EVGA's GTX 560 Ti 448 is factory overclocked, to 797MHz. Compare that to the typical GTX 570 design—Asus's ENGTX570, for instance—in which the GPU runs at a stock clock of 742MHz. We also compared EVGA's card to a couple of other factory-overclocked SKUs; namely, the Asus GTX 560 Ti DirectCU II, and the MSI Radeon HD 6950 Twin Frozr III.

The two-slot GeForce GTX 560 Ti 448 FTW is outfitted with two dual-link DVIs and one each HDMI and DisplayPort on its mounting bracket.

Note: We've made some minor changes to both our test bed and our game benchmarks; so don't compare these performance numbers to our earlier reviews. The GTX 570 pulls slightly ahead of the pack in apps that make heavy use of shader programs (that's Just Cause 2 and the Unigine Heaven 2.5 synthetic benchmark in our suite). In most other benchmarks, it's either a wash or the GTX 560 Ti 448 posts a slight lead. MSI's implementation of AMD's Radeon HD 6950 keeps up in some benchmarks (Shogun 2, STALKER: CoP, and Metro 2033), but it falls behind cards based on Nvidia's GF110 in the other tests. On the other hand, the Asus GTX 560 Ti trails the field in nearly all the benchmarks, edging out the HD 6950 in just a couple (Just Cause 2 and HAWX 2).

So this card is cheaper than the GTX 570, but it still costs nearly $300. Note also that our GTX 570 isn't a factory-overclocked version; most current versions shipping deliver higher clock speeds, so the performance gap between the EVGA GTX 560 Ti and those GTX 570 cards will likely be wider.
The GTX 560 Ti 448 is also about the same size as other GTX 560 Ti cards, which means it will fit in more compact cases. So if you're looking for a little more performance juice in that small form factor gaming rig, EVGA's Ti 448 FTW is definitely worth a look.

New Power-Saving DevSleep Feature Added To SATA Specification

Posted: 06 Jan 2012 11:18 AM PST

More power is a good thing when you're talking desktops, but for notebooks, more power means less battery life – and in this age of Ultrabooks and ultraportables, that just isn't acceptable to a lot of manufacturers. In yet another step towards making those Ultrabooks ultra long lasting, the SATA-IO organization announced a new feature yesterday: SATA DevSleep. Basically, DevSleep lets PHY and other circuitry drop into an almost completely powerless state – rather than a still power-consuming "Partial" or "Slumber" state – when it isn't being used.

"With DevSleep an ultra-thin laptop that would have previously needed to be put into standby to conserve battery life can now stay on and be immediately available for use," SATA-IO boasts in its press release.

An infographic on the SATA-IO website claims that hard drives and displays are the two most power-hungry components of any notebook, and DevSleep should help Ultrabook SSDs lower energy usage without making too noticeable of an effect on performance. The whitepaper describing the new feature lays things out in a graph (recreated above): partial and slumber modes use about 100mW of energy and "wake up" inside of 10 milliseconds, while the new DevSleep mode uses just 5mW and still wakes up in 20ms – not too shabby.

Of course, as good as it sounds, for now it's still just paper. There's no word yet on when we'll actually begin to see SATA devices with DevSleep available in the wild.

Cool Site of the Week: TweepsMap

Posted: 06 Jan 2012 11:13 AM PST

tweetmapsThere's no denying that Twitter's become an important part of our lives, bringing us a first hand view of the profane, mundane and everything in between from around the globe. By firing off a tweet, you're not just speaking your mind, you're adding to a far-reaching cultural mosaic that speaks of our thoughts, dreams, loves and hates, moment by moment. If you've ever wondered who's reading the 140 character toots you've been spewing, you'll love TweepsMap, our Cool Site of the Week.

TweepsMap is a web app that analyzes the whereabouts of your Twitter followers and then, as the name suggests, visualizes their whereabouts on a map. Using TweepsMap couldn't be easier: Just enter your Twitter credentials, tell Twitter that you're cool with allowing TweepsMap to access your account and watch as your followers pop up on a map of the world. TweepsMap shows users what percentage of their followers hail from each country of the world. These numbers can also be broken down in to regional, state, and province information, making it a cinch to find out how many people are following you in County Galway, Ireland and monitoring your movements in Maryland.

Best of all, users can switch from a map view of the statistical breakdown to a piechart to better visualize the breakdown of their follower's locations at a glance. 

 

 

MMO News

MMO News


Age of Wushu

Posted: 06 Jan 2012 04:52 PM PST

Age of Wushu, known as Age of Wulin in Europe, is a historical fantasy martial arts MMO set in the Ming Dynasty (Jianghu). Visit historical locations, and train in different schools of martial arts without the restraints of classes or levels for a unique Wuxia experience.

age-of-wushu-mountain

Publisher: Snail Games
Playerbase: ??
Graphics: High
Type: MMORPG
EXP Rate: ??
PvP: ??
Filesize: ??

Pros: +Can learn from any martial arts school. +Character actions have consequences on storyline. +Can train your character offline.

Cons: -Limited information available.

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Overview

Age of Wushu Overview

Set in the Ming Dynasty, players embark on a journey to master the martial arts skills of their choosing. Age of Wushu will feature eight schools of martial arts teaching, which players can learn from at their own choosing, allowing them to mix skills in unique ways. The game has no level system or class system, meaning that any fight can prove to be a challenge.

Age of Wushu Screenshots

Age of Wushu Featured Video

Click here to view the embedded video.

Full Review

Age of Wushu Review

Coming Soon…

Screenshots

Age of Wushu Screenshots

Coming Soon…

Videos

Age of Wushu Videos

Click here to view the embedded video.

Links

Age of Wushu Links

Official Game Page

System Requirements

Age of Wushu System Requirements

Coming soon. . .

Pit of War

Posted: 06 Jan 2012 04:28 PM PST

Pit of War is a browser-based gladiator simulation, in which you play the role of slave master. Take control of several gladiator slaves, manage your stables, and battle for blood and glory in the arenas!

pit-of-war-theatrics

Publisher: Outcast Games
Playerbase: Low
Graphics: Medium
Type: MMO
EXP Rate: Low
PvP: Open
Filesize: N/A

Pros: +Manage multiple gladiators. +In-depth skill trees. +Quick to play.

Cons: -Slow-paced. -Limited actions per day. -Gladiators can die and be lost permanently.

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Overview

Pit of War Overview

Enter the Great Realm, where life is cheap and serves to entertain the violent, raucous crowds of the arena. You take your place as a Master of Slaves, and purchase gladiators to train and serve you in the arena for money and fame. Each gladiator can be specialized in one of three types of fighting (Rage, War and Theatrics), equipped, and sent on daily challenges or to battle other gladiators in the arena.

Pit of War Screenshots

Pit of War Featured Video

Full Review

Pit of War Review

Coming Soon…

Screenshots

Pit of War Screenshots

Coming Soon…

Videos

Pit of War Videos

Links

Pit of War Links

Official Game Page

System Requirements

Pit of War System Requirements

Coming soon. . .

Project Blackout celebrates first anniversary

Posted: 06 Jan 2012 12:59 PM PST

Project Blackout is celebrating its first anniversary, with a series of special events for players at all levels.

Starting on January 11, Project Blackout will offer two weeks worth of events, including a 50% boost to experience and credits and gift boxes containing M4 Sr-16 Lv1 3Ds, M4 SPR Lv2s, Deluxe Shadow 3Ds, or Type II Vest 3Ds. Players who have been playing since November 11, 2011 will also receive a Famas G2 Supply Kit. Players who hit experience milestones during the two week event will also get special prizes and credits.

The First Blood! Event is also returning during the celebration, and players can earn the UMP45 Extension SMG, the AK 47-EXT, or even – for the luckiest – a permanent weapon of choice.

Project Blackout is published by SG Interactive, which also publishes Grand Chase and Trickster Online.

project-blackout-sandstorm

Project Blackout Gameplay Screenshot

Source:

SG Interactive’s Project Blackout Celebrates its First Anniversary with a Bang

Irvine, Calif.Jan. 6, 2011Project Blackout, an online first person shooter (FPS) published by SG Interactive, celebrates its first anniversary with a line-up of exciting and lucrative events for old and new players alike. The first anniversary events will run for two weeks, starting on Wednesday, Jan. 11. Online gamers can choose to side with either Aegis Inc. or The Corps, and join the gunfight by signing up and downloading the free-to-play game at its official site.

Events include:

  • Everyone is Invited to the Party - Between Jan. 11 and 25, every player that steps into the battleground will receive 50 percent more experience points and credits, as well as Gift Boxes containing random items such as theM4 SR-16 Lv1 3D, M4 SPR Lv2, Deluxe Shadow 3D or Type II Vest 3D.
  • Salute to the Dedicated Players - SG Interactive will reward the devoted players that have been playing the game since Nov. 11, 2011 with a free Famas G2 Supply Kit. Also, those that achieve EXP milestones during the event period will receive prizes and credits such as the spinning M1887 shotgun, also known as the “Terminator 2 shotgun.”
  • First Blood! Event Rerun -SG Interactive is bringing back its First Blood! Event. The deadly UMP45 Extension submachine gun awaits the brawny soldiers that reach Corporal (level 3) during the event. Players can reach higher levels for more prizes such as the AK 47-EXT, and one lucky winner will receive a permanent weapon of choice available in shop.

Bright Shadow opens to US players

Posted: 06 Jan 2012 12:13 PM PST

Bright Shadow, which launched its Curse of Hera expansion last week, has officially made itself open for players in the United States through the beanfun! portal.

New US players will receive a special beginner’s pack that includes 3 Phoenix Feathers, one quick recovery, 20 Tetris Rain, two 2x Experience books that last 3 hours each, and a Magic Kitten pet. The pack is worth about $20, and helps US players start catching up to their European mates.

Curse of Hera, the new expansion, also offers eight new classes, 30 new areas, and over 400 new enemies and cards to collect.

Gamania also publishes Lucent Heart.

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Bright Shadow Gameplay Screenshot

Source:

GAMANIA OPENS BRIGHT SHADOW TO U.S. BEANFUN! PLAYERS


Offers Free, Exclusive "Beginners Pack", Valued at Over $20 USD


IRVINE, Calif. – January 6, 2012 – Gamania Digital Entertainment announces Bright Shadow is now open to anyone using a U.S. Beanfun! account. Since a successful European re-launch back in July, Bright Shadow was only available to E.U. Beanfun! players. Now, just in time for the Curse of Hera Expansion, U.S. players can join in on the fun and receive a special bonus-package invitation.

Bright Shadow is an anime-inspired card collecting MMORPG where players can choose from over 20 classes to explore a lush world that's filled with exciting dungeons and more than 500 collectible monsters. Providing countless hours of free-to-play entertainment, players can use monster cards in battle, learn special skills and transformations, or just collect and trade with friends.

Players both new and old will be greeted with a slew of fresh content, as the Curse of Hera Expansion just launched on January 5th. The update brings 30 new areas and dungeons, eight new classes, over 40 new bosses, and over 400 new enemies and monster cards to collect.

Trailer: http://www.youtube.com/watch?v=kXlIxW_hsL4

Because E.U. Beanfun! players had a head start, everyone who joins Bright Shadow using a U.S. Beanfun! account will receive an exclusive "Beginners Pack". Valued at about $20 USD, it includes the following items:

  • Phoenix Feather x 3 (respawn on location)
  • Quick Recovery x 1 (30% HP recovery speed increase)
  • Tetris Rain x 20 (rains Tetris)
  • 2x EXP Book – 3 hours x2
  • Pet – Magic Kitten x 1

Card collecting and MMORPG fans alike can get their fix by signing up at the Bright Shadow homepage: http://www.brightshadowonline.com/ and join the community on Facebook at: http://www.facebook.com/BrightShadowOfficial.

Repulse begins closed beta

Posted: 06 Jan 2012 11:36 AM PST

Aeria Games has announced the start of closed beta testing for Repulse.

Repulse’s closed beta will feature nine unique game modes (including Capture the Flag and Death Match), three classes that can be swapped as needed in battle, and more. Aeria Games will also be hosting a series of contests for participants, including daily in-game events, rewards for the player with the most kills, and several Facebook and forum events that include polls, giveaways, and contests. Closed beta participants will also receive a Gold Plated Hammer for their time.

Aeria Games also publishes Wolf Team and Last Chaos.

repulse-sniper

Repulse Gameplay Screenshot

Source:

New Sci-Fi FPS Repulse Enters Closed Beta Testing

Fast-Paced First Person Shooter Joins Aeria Games Catalog

SANTA CLARA, Calif. – January 6, 2012 – Aeria Games, a leading global publisher of free-to-play online games, announced today that Closed Beta testing has begun for Repulse, its newest sci-fi themed first person shooter (FPS) game.

In Repulse, players must create a soldier and enlist to help save the future of mankind by battling enemies in a variety of player-versus-player (PvP) and player-versus-environment (PvE) matches. The game's fast-paced combat is fueled by an arsenal of futuristic weaponry and enhanced movement abilities. Matches take place across a diverse selection of engaging environments. Each map is strikingly rendered in crisp, 3D graphics and loaded with plenty of sniper hideouts, choke points and other twists designed to create an edge-of-your-seat shootout between players.

Repulse fires up the free-to-play FPS genre with these explosive features
:

  • Thrilling Game Modes – Test your skills in nine action-packed game modes, each with a unique objective. From Capture the Flag to Death Match to Invasion, each game mode delivers non-stop blistering battlefield action.
  • Switch Classes – Cloak and assassinate enemies as the deadly Sniper; fire off high powered weaponry as the Assault class; heal your teammates as an Engineer. All classes can utilize the game's signature Boost Jump move to claim victory! Each class possesses unique abilities, yet all are fully equipped for combat.
  • Closed Beta Events – Dozens of forum contests, Facebook giveaways, and exciting in-game events will take place during Closed Beta! Participate in rank contests or post a screenshot of your greatest victory to win fun prizes. All Closed Beta participants will receive an exclusive Gold Plated Hammer!

Visit the Repulse Facebook page and the Repulse Closed Beta News Alert for a full description of Closed Beta events. Like all titles at Aeria Games, Repulse is free to download and free to play!

Snail Games announces Age of Wushu

Posted: 06 Jan 2012 10:48 AM PST

A new MMORPG is joining the lineup for Snail Games USA – Age of Wushu, the same game known as Age of Wulin in Europe.

Age of Wushu offers players the choice of six unique storylines and eight martial arts schools. A game without classes or levels, players will be affected by the consequences of their actions, which can include stealing knowledge from other schools and training offline as an NPC. The game also boasts over 5,000 equipment upgrades, 17 professions, and aerial combat.

Snail Games also publishes The Chosen and Ministry of War.

ageofwushu_bridge

Age of Wushu Gameplay Screenshot

Source:

China's Most Anticipated MMORPG Age of Wushu Announced Stateside
5 Years in the Making, Snail Games USA Brings AAA to Free-to-Play

LOS ANGELES—January 6, 2012—Snail Games USA today unveiled their colossal upcoming MMORPG, Age of Wushu. Representing more than 2000 years of Wuxia tradition, Age of Wushu thrusts players into a personal adventure, in a world where classes and levels no longer matter and where every action is judged harshly by the world around you. Players will learn that nothing is as it seems when the official International Test for Age of Wushu launches soon.

Prepare to embark on a journey unlike none other, literally. After choosing one of six unique story lines, players become the protagonists of their own individual stories in Age of Wushu. Every action bears a consequence and every NPC has his or her own opinions about each player. Players will also be in control of where and how to hone their skills in Wushu. Players can choose one of eight martial arts schools to train, or invade another school to steal knowledge not offered at their current alma mater. Training can even take place offline by choosing one of 30 offline activities to keep a character progressing in-game as an NPC.

Without the traditional MMO crutch of levels and classes, it is impossible to predict the outcome of a fight. Yes, that means that beggar on the street can be a traveling Grand Master! With over 5,000 equipment upgrades, 32 guild sites, 17 professions and a range of amazing aerial combat, Age of Wushu will puts each player in control of their experience.

MMO Updates

MMO Updates


MMObility: The argument for a time-limited server

Posted: 06 Jan 2012 09:00 AM PST

Filed under: , , , , , , , , , ,

Travian banner
If there is one thing we MMO gamers love about our favorite games, it's the fact that they go on almost forever. Even when we log off, the virtual worlds we inhabit exist without us. Players continue to adventure, craft and explore the game world as we sleep. It's exciting, and it separates MMOs from the rest of the gaming flock. But what if the world ended? What if the ending of the world was part of the gameplay, an understood happening that marked not only the end of one chapter but the fresh beginning of another?

Time-limited servers end, just as I described. While I have not seen the mechanic much in "standard" MMOs, only appearing really in a handful of titles like A Tale in the Desert, there are quite a few MMORTS titles that use it. In fact, some of the most popular MMORTS games out there use time limits in their games. It would seem that many players enjoy the occasional destruction or closing of their worlds.

Would the mechanic work for other games? How can mobile gaming benefit from the short-term servers?

Continue reading MMObility: The argument for a time-limited server

MassivelyMMObility: The argument for a time-limited server originally appeared on Massively on Fri, 06 Jan 2012 12:00:00 EST. Please see our terms for use of feeds.

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    The Firing Line: The pleasures and pitfalls of PlanetSide 2

    Posted: 06 Jan 2012 07:00 AM PST

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    The Firing Line - PlanetSide 2 trooper opens fire
    My time in PlanetSide was a blur. It's also a ways back in the rear view mirror, and I've played so many MMOs in the interim that I can't even remember exactly when it was. The game originally shipped in May of 2003, and I was entrenched in Star Wars Galaxies from its June 2003 launch going forward. That would put my six week (de)tour with the Terran Republic somewhere circa 2004, maybe? I forget.

    The point I'm getting around to, though, is that regardless of hazy dates, PlanetSide stands out as one of those seminal MMO experiences that showcased the possibility inherent in this particular genre. The upcoming reboot, then, should be pretty spectacular and deserving of some fanboi adulation, right?

    Well, yes and no.

    Continue reading The Firing Line: The pleasures and pitfalls of PlanetSide 2

    MassivelyThe Firing Line: The pleasures and pitfalls of PlanetSide 2 originally appeared on Massively on Fri, 06 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Snail Games (officially) announces wuxia MMO, Age of Wushu

      Posted: 06 Jan 2012 06:00 AM PST

      Filed under: , , , , ,

      Screenshot -- Age of Wushu
      Have you ever been sitting around with your buddies and watching Crouching Tiger, Hidden Dragon while thinking to yourself, "Meh, I could do that"? If so, you're probably making a killing in martial arts tournaments and not reading Massively. But don't worry, there's still hope for the rest of us: Snail Games' upcoming free-to-play, wuxia-centric title, Age of Wushu is now officially announced.

      For the uninitiated, wuxia is a genre of literature, movies, and games which generally includes high-flying, acrobatic ass-kicking. The game will allow players to train under eight different martial art schools, each with its own strengths and weaknesses. The press release boasts that the game features no levels or classes, warning players that "that beggar on the street may be a traveling Grand Master."

      Combat, unsurprisingly, is based on wuxia-style martial arts, and will feature what the team calls a "counter combat system," which makes it sound like combat could be based around a system of attacks, counters, reversals, and so forth, just like in true martial arts. Of course, no martial-arts combat system would be complete without Crouching-Tiger-Hidden-Dragon-style aerial fights, which Snail Games has certainly included. To top it off, random NPC events, 17 different professions, and 30 offline activities should help ensure that players have something to do no matter the circumstances. To get your martial arts fix, remember to watch the game's official launch trailer we revealed yesterday, and keep an eye on Massively for more from Age of Wushu in the future.

      [Source: Snail Games press release]

      Continue reading Snail Games (officially) announces wuxia MMO, Age of Wushu

      MassivelySnail Games (officially) announces wuxia MMO, Age of Wushu originally appeared on Massively on Fri, 06 Jan 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: What's your most embarrassing mistell?

        Posted: 06 Jan 2012 05:00 AM PST

        Filed under: , ,

        TMI
        Whether you accidentally complain about a fellow teammate in team chat, reveal your current bowel ailment to the entire planet, or something worse, we've probably all made the mistake of entering an embarrassing string of text in the wrong chat tab.

        But laughing at our mistakes is usually what makes it all worth it. You'll probably double- and triple-check which tab you're typing in next time, and the whole thing results in a fun story for the grandkids one day.

        So what's your most embarrassing mistell? Let us know in the comments below!

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: What's your most embarrassing mistell? originally appeared on Massively on Fri, 06 Jan 2012 08:00:00 EST. Please see our terms for use of feeds.

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          This Week In MMO: Interrupting dance edition

          Posted: 05 Jan 2012 07:00 PM PST

          Filed under: , , , ,

          TWIMMO screencap
          It's time for yet another episode of This Week In MMO, and you'll never guess what the topic du jour is. Well, unless you guessed Star Wars: The Old Republic (again), in which case you would be correct. Much discussion is had about the hilarity that was SWTOR's /getdown exploit, which allowed players to interrupt enemy mobs by... dancing at them.

          Meanwhile, Final Fantasy XIV will resume charging subscription fees tomorrow, January 6th, so if you're still subscribed and don't want to pay, you'd better cancel now. And lastly, on a note of complete and utter excess, the gang reports that one gamer (who we imagine spends most of his time swimming in his money like Scrooge McDuck) has spent $16,000 US on an in-game sword for Snail Games' F2P (irony!) title, Age of Wulin. The kicker? The game isn't even out yet. For the full video, just click on past the cut and have a look.

          MassivelyThis Week In MMO: Interrupting dance edition originally appeared on Massively on Thu, 05 Jan 2012 22:00:00 EST. Please see our terms for use of feeds.

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          The MMO Report: Cool balloon bro edition

          Posted: 05 Jan 2012 06:00 PM PST

          Filed under: , , , , , ,

          The MMO Report
          This week on The MMO Report -- where everyone prefers "a blaster over hokey religions and ancient weapons" -- Casey tries to make the most of a slow MMO news week. He reports that the fallout over Fallout Online has settled, Multiverse (the Buffy/Firefly MMO platform) is dead in the water, CCP is launching EVE Online character avatars into orbit via balloon, and Star Wars: The Old Republic is boasting 350,000 concurrent users.

          There's no mailbag this week, he relates, because everyone's too busy playing lightsabers with their friends, which is probably true.

          He also thanks BioWare for teaching him how to /getdown... and I think you should tune in at the five-minute mark to see his moves for yourself. The video's tucked behind the break for your amusement!

          Continue reading The MMO Report: Cool balloon bro edition

          MassivelyThe MMO Report: Cool balloon bro edition originally appeared on Massively on Thu, 05 Jan 2012 21:00:00 EST. Please see our terms for use of feeds.

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          New Guild Wars update brings major Elementalist changes

          Posted: 05 Jan 2012 05:00 PM PST

          Filed under: , , ,

          Ele. <3
          It's finally here: ArenaNet has released the Guild Wars Elementalist update. While not a complete overhaul, the update is still huge: Nearly 40 skills received significant changes, some exciting new functionalities and mechanics were introduced, and a core change was made to the game itself with the Ele class in mind.

          Elementalist doublecast skills, "a new type of spell that casts on you as well as your target," are part of this update. Several current Ele skills were reworked to fall under the doublecast umbrella. Even more skills got changes to make the Elementalist more versatile in varying situations, adding extra functionality to some and changing how others work entirely.

          Finally, hard mode enemies were given a pretty big change: Their armor levels were lowered and their health was raised. Previously, Elementalists were at a bit of a disadvantage in hard mode because the increased AL of all foes meant a big decrease in the amount of damage Elementalists did. This change means that Eles will start seeing much larger damage numbers, making them more of an asset in hard mode.

          As with most big Guild Wars updates, this one comes with lots of explanation and commentary from the Live Team. It wraps up with a promise that the devs are not finished with the Ele by a long shot: "In the next few months, we'll evaluate the shifts created in the metagame as a result of these changes and make further adjustments to skills that are not in line with our intentions. Additionally, we'll be working a second update to address issues with some of the Elementalist non-elite skills as the elites in this update settle into their places."

          MassivelyNew Guild Wars update brings major Elementalist changes originally appeared on Massively on Thu, 05 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

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          The Repopulation devs talk stealth, skill lists

          Posted: 05 Jan 2012 04:00 PM PST

          Filed under: , , , , ,

          The Repopulation - there's a lot of blue in this screenshot
          Development continues on The Repopulation, a new sci-fi sandbox MMORPG from Above & Beyond Technologies. The dev team has kicked off 2012 by updating the skill list section of the game's official website, and in addition to the overview, classifications, and ranking verbiage, there's also a link to a Google document showing all the skills currently in production.

          The devs also took the time to answer a couple of random forum questions, among them how combat/crafting interdependency works as well as how the game's stealth system is shaping up. "We don't have the exact disguise system in place yet so I cannot really speculate on it beyond the fact it will be for hiding in plain sight (instead of out of sight with stealth). A spy class is a good idea on what that might work like. The whole idea is to impersonate a certain faction or sub-faction so you won't get attacked," the Xerves says.

          [Thanks to S. Thompson for the tip!]

          MassivelyThe Repopulation devs talk stealth, skill lists originally appeared on Massively on Thu, 05 Jan 2012 19:00:00 EST. Please see our terms for use of feeds.

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          Star Wars: The Old Republic gets into the record books

          Posted: 05 Jan 2012 03:00 PM PST

          Filed under: , , , ,

          It did not, however, win an award for
          It remains to be seen if Star Wars: The Old Republic will set a number of records in its lifetime, but it's already made its way into the Guinness Book of World Records for 2012. At over 200,000 lines of recorded dialogue, the game has scored a record for having the largest amount of voice acting not only for a video game but for any entertainment project. The record appears in the Guinness Book of World Records Gamer's Edition, on the stands now in the US and on sale in the UK on the 19th.

          Of course, considering the amount of press the game has received for its voice cast, we suspect this won't come as a huge surprise, but it's interesting to see. The book also includes a list of the best Star Wars games in the franchise's history, which unsurprisingly includes Knights of the Old Republic, perhaps a harbinger of SWTOR's future.

          MassivelyStar Wars: The Old Republic gets into the record books originally appeared on Massively on Thu, 05 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

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          Dominus reveals its bounty hunting mechanics

          Posted: 05 Jan 2012 02:00 PM PST

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          Dominus - this dude may or may not be a bounty hunter
          We're not sure what it is about bounty hunters that makes them cooler than cool, but there's no denying the appeal of a profession that characters like Boba Fett, John Marston, and Rick Deckard call their own.

          Dominus is hoping to capture some of that badassery in a bottle via its bounty hunting system, and a new update on the game's official website has all the details. In a nutshell, players are able to place bounties on four of their enemies at a time, and the only other consideration is the amount of money you're willing to put toward your revenge.

          Hunting a bounty involves accepting a contract via an NPC, and you'll be alerted as to your target's zone location if he's online. After you make the kill, you'll be paid on the spot, and any other players who accepted the same bounty contract will find it removed from their mission log. There's more, but you'll need to head to the Dominus website to read it.

          MassivelyDominus reveals its bounty hunting mechanics originally appeared on Massively on Thu, 05 Jan 2012 17:00:00 EST. Please see our terms for use of feeds.

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          Massively Exclusive: Age of Wushu's launch trailer flips over the heads of the competition

          Posted: 05 Jan 2012 01:00 PM PST

          Filed under: , , ,

          Age of Wushu
          Tomorrow, Snail Games USA will officially announce its newest title, Age of Wushu -- but we've got an exclusive sneak peek to share with you before that happens!

          Sporting heavy Chinese themes and aesthetics, Age of Wushu is designed to allow players to pull off mystical, physics-defying martial arts moves like those you would see in Crouching Tiger, Hidden Dragon (or, really, any Kung Fu film).

          The official trailer for the title, which you can see after the jump, showcases Age of Wushu's beauty and grace... as well as its lethal underpinnings. Characters attack in slow-motion while performing seemingly impossible Matrix-like jumps through space.

          We'll be looking forward to seeing if the allure of fantastic martial arts will be enough to set Age of Wushu apart from the pack, but considering that the devs are promising that we can run up the sides of buildings, we suspect it might be one to check out no matter what. Plus, "wushu" is way fun to say.

          Continue reading Massively Exclusive: Age of Wushu's launch trailer flips over the heads of the competition

          MassivelyMassively Exclusive: Age of Wushu's launch trailer flips over the heads of the competition originally appeared on Massively on Thu, 05 Jan 2012 16:00:00 EST. Please see our terms for use of feeds.

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            Ask Massively: We do not make the games edition

            Posted: 05 Jan 2012 12:00 PM PST

            Filed under: , , , ,

            It's been entirely too long since I got to use a WildStar screenshot for a header.
            Sometimes, I get questions for Ask Massively that I just can't use, and not because they're questions to which the answer is just "I don't know," although I try to steer away from those as frequently as possible because it's such an unsatisfying answer. No, sometimes we get questions for which we're not even the right people to answer, period. You can ask me to put a feature in EverQuest II or to consider developing it, but I don't work on EverQuest II. Heck, I don't even play it.

            This week's installment of Ask Massively has been pared down to the questions that I can actually answer, including answers about the potential audience of the upcoming WildStar and the future of Star Wars: The Old Republic as it pertains to allowing user-coded addons. If you've got a question you would like answered in a future installment of the column, just send it along to ask@massively.com or leave it in the comments below. Questions may be edited slightly for length and/or clarity.

            Continue reading Ask Massively: We do not make the games edition

            MassivelyAsk Massively: We do not make the games edition originally appeared on Massively on Thu, 05 Jan 2012 15:00:00 EST. Please see our terms for use of feeds.

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              Behind the Mask: Angels and Devils

              Posted: 05 Jan 2012 11:00 AM PST

              Filed under: , , , , ,

              Last week on Behind the Mask, we talked about the basic dimensional structure of the Champions universe and its parallels with the Kabballah. This week, we take you a bit deeper into the mythos of Champions Online. We'll take a look at the Astral Plane, or Yetzirah, and the key places that exist there. I'll be focusing heavily on the Quaternion -- a series of four planar zones within the Lower Astral Plane that embody most fantasy elements critical to the Champions Universe.

              If you have ever wondered about demons and angels, this is a must-read. The Vibora Bay story arc paints a very unusual picture about the nature of these planes, and we'll be covering just what Heaven and Hell are in respect to that story. We'll also be covering faeries, elves, dwarves, and other popular fantasy elements. If you're planning on creating a roleplaying character who fits into a fantasy subtype, travels through dimensions, or just uses magic, this information will be critical to you!

              Continue reading Behind the Mask: Angels and Devils

              MassivelyBehind the Mask: Angels and Devils originally appeared on Massively on Thu, 05 Jan 2012 14:00:00 EST. Please see our terms for use of feeds.

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                The Guild Counsel: Favorite moments from the Massively livestream

                Posted: 05 Jan 2012 10:00 AM PST

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                SWG final moments
                I'm sure you know about Massively's ever-expanding video channel. But what you might not know is that over the past year, I've done a little MMO walkabout, sampling as many different games as I could on my character Mmognaut. What I was particularly interested in was branching out and getting to know the communities that make these games what they are, and the Massively livestream was a great way to do that while giving the viewers a chance to experience it too.

                Through livestreaming and Twitch TV, I've had a great opportunity to explore dozens of MMOs over the past year, often with my co-host Jeremy Stratton. In my weekly column here, I often focus on common issues that happen within a guild, but I've also looked at MMO communities on the whole, and that should include the community that's grown here at Massively. What's really neat is that there's an overlapping at times during these shows, where the in-game communities of the MMO we're showcasing mesh with the Massively community, and it's made for some fantastic moments. Join me in this week's Guild Counsel as I look back over my favorite moments from the past year.

                Continue reading The Guild Counsel: Favorite moments from the Massively livestream

                MassivelyThe Guild Counsel: Favorite moments from the Massively livestream originally appeared on Massively on Thu, 05 Jan 2012 13:00:00 EST. Please see our terms for use of feeds.

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                  The Secret World designer talks template deck outfits, customization, and more

                  Posted: 05 Jan 2012 09:00 AM PST

                  Filed under: , , , , , , ,

                  The Secret World - Dragon trailer
                  A few Funcom elves were actually working on The Secret World over Christmas it seems, and designer Martin Bruusgaard has some interesting things to say about that -- as well as a couple of gameplay tidbits -- in a new interview at CryGaia.net.

                  One of the aspects of The Secret World that sets it apart from your typical MMORPG is the huge amount of character customization available through the game's clothing items. Bruusgaard says that some of these items are purchased from in-game vendors, some from the cash shop, and some of them are reward-based.

                  "One thing I'm particularly excited about is the template deck outfits. Template decks are a set of powers that enable the player to fulfill a certain role, and this is comparable to Magic the Gathering starter decks. On completion of any of these templates the player is given an outfit that reflects what that deck is. So for instance if a player completes the ninja deck, he or she is given a ninja costume," Bruusgaard explains.

                  He goes on to talk about cross-faction PvP team-ups (currently slated for post-launch) and The Secret World's sound and music suite. Read all about it at CryGaia.net.

                  MassivelyThe Secret World designer talks template deck outfits, customization, and more originally appeared on Massively on Thu, 05 Jan 2012 12:00:00 EST. Please see our terms for use of feeds.

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