General Gaming Article

General Gaming Article


Mechanical Keyboard Guide

Posted: 26 Jul 2013 02:24 PM PDT

Mechanical, membrane, and all the Cherry switches explained 

So you want to buy a mechanical keyboard, eh?  Why is that?  Perhaps you've heard that they're the growing rage among gamers and PC enthusiasts – assuming that's still a "cool" phrase to use.  Maybe you've gotten your hands on one and, while you're not quite 100% sure what exactly makes them different from the keyboards you've been using, you nevertheless have fallen in love with the mechanical experience.  Maybe you have no idea what a mechanical keyboard really is or why it rocks, but you're interested to find out.

Well, as luck might have it, we're here to tell you.

In a nutshell, the keyboard world is divided into two (not quite so) warring factions: synthetic keyboards and mechanical keyboards.  Without getting into the super-technical nuances of each just yet, the key difference between the two – pardon the pun – is in how the keystrokes themselves are registered by the devices.  

Synthetic/Membrane Keyboard Design

membrane keyboard

The typical design of a synthetic keyboards usually features some kind of membrane or dome switch running overtop a non-conductive gap in a lower layer of circuitry.  Depending on the specific design of the keyboard, pressing down on the physical key on your keyboard mashes the layer (or layers) of membrane down, where the lowest layer – a conductive material – completes the circuit below it.  A dome switch can achieve a similar effect, only instead of pushing down on layers of membrane, you're pushing down on a small cylindrical-like object that has a connective material on the bottom.  Once the bottom of the dome bridges the gap between the circuitry underneath, your system registers your action as a keystroke.

membrane keyboard

Examining a synthetic keyboard's membrane layers (image from Wikipedia)

Got it?  Synthetic keyboards, while practical, still retain a "squishier" feel versus their mechanical counterparts.  It's one of the more obvious distinctions to anyone who has ever run their fingers across each kind of keyboard, but the differences aren't restricted to mere tactile sensations.  We hate to generalize too much, but synthetic keyboards also tend to have a lower N-Key Rollover (the ability for a keyboard to handle several simultaneous keystrokes accurately) than their mechanical counterparts – or at least, you'll likely have a tougher time finding a membrane keyboard with a high N-Key Rollover when compared to a mechanical keyboard.

N-Key Rollover

What's an N-Key Rollover?

In short, it represents the number of keys that your keyboard can simultaneously register.  Mash your left hand on the home keys on a keyboard with a 3-key Rollover and your system will only be able to register three of those key presses – the "A," "S," and "D," for example.  Any other keys will be ignored.  If you'll allow this writer to get personal for a moment, I can hold down six keys on my six-key rollover synthetic keyboard and all will appear depressed within Microsoft's official "Keyboard Ghosting Demonstration" app.  Hitting a seventh key anywhere on the keyboard while I'm holding down six, however, does absolutely nothing.

keyboard ghosting demo

Try out your keyboard on Microsoft's Keyboard Ghosting Demo

Of course, there's also a general six-key limit (regular keys, not modifiers like CTRL, or Shift, et cetera) for keyboards connected via USB, but keyboard manufacturers tend to come up with creative workarounds for that issue.  

Mechanical Keyboards

Back to definitions!  A mechanical keyboard, in contrast, throws out the concept of membranes and replaces those squishy bits of rubber with raw, physical switches underneath each key.  But not each switch is the same – different mechanical keyboards use different switches, which can change up the raw tactile sensation you feel when pressing the key, the physical noise made when you mash the key, and the sheer amount you have to push down before your system registers your input as a keystroke.  

As you might have guessed, mechanical keyboards – by their construction – tend to be a wee bit more durable than their synthetic counterparts.  At least, it's a bit more difficult to break a physical switch than it is to kill a membrane, and mechanical keyboards are typically rated for many, many more keystrokes – up to 50 million, claims popular manufacturer Das Keyboard, versus the ten million or so keystrokes that synthetic keyboards can typically handle sans failure.

Gigabyte Osmium aivia

The Gigabyte Osmium Aivia uses Cherry MX Red switches which are quieter than their Blue and Brown counterparts.

A manufacturer named ZF Electronics tends to make a significant chunk of the various switches found underneath the keys of today's mechanical keyboards, marketed under the "Cherry" line.  Thankfully, for those interested in knowing a bit more about the keys in their mechanical keyboard, the various Cherry MX switches are color-coded to match particular parameters, which we'll briefly explain below as we go over some of the switch characteristics.

Spoiler: There aren't many.

One way to separate out the different the Cherry MX switches in a mechanical keyboard is to do so by the tactile sensation they offer – which is to say, the little bit of a bump you feel as the keystroke registers.  Linear switches, or switches that offer a smoother press and release (non-tactile), can be found on MX Cherry Red and Cherry Black switches (which, as mentioned, are conveniently color-coded to fit their names).

cherry black cherry mx red

Cherry Red switches come with a lower actuation force requirement than Cherry Black (Gifs via Daskeyboard)

The key difference between the Red and Black switches is the force required to depress the key in order to register a keystroke: Cherry Red switches come with a lower actuation force requirement than Cherry Black switches, to the tune of 45 cN to 65 cN (centinewtons).  There's no general school of thought as to which switch is better for gaming per se – that's a matter of personal preference.  However, these switches might be a little tougher for typing due to the lesser feedback present when pressing; in general, they feel less responsive than their tactile-heavy, clicking counterparts.

cherry mx brown Cherry MX blueCherry MX Clear

The brown, blue and clear switches all offer a bit of a bump when you press them, with the blue being the loudest 

The other four Cherry switches – Brown, Blue, Clear, and White – might offer a bit of a bump to register when a key has been pressed, but only two make an audible clicking noise when the key reaches this point (followed by a "clack" as the key ultimately bottoms out).  Like before, the noisier Cherry Blue switch comes with a bit less of an actuation force requirement – the amount you need to press down before a keystroke happens – than its Cherry White counterpart.  Also, Cherry Blue switches are far, far more commonly used than Cherry White switches, though you can likely still order the latter from individual component retailers.

That leaves us with two switches to compare: Cherry Brown and Cherry Clear.  They offer the tactile bump when the keypress is registered, just not the (occasionally annoying) clicking noise.  Cherry Brown switches require slightly less force for a keystroke to register than Cherry Clear switches and, as before, are much more commonly found in keyboards than their colorless counterparts.

Do you want or have a mechanical keyboard yourself? Let us know in the comments below.

Maximum PC Goes to Video Games Live

Posted: 26 Jul 2013 01:40 PM PDT

Video Games LivePictures and impressions from the concert in San Francisco!

Last night Maximum PC had the chance to check out the very kick-ass Video Games Live event. For those unfamiliar with the show, Video Games Live is the premier videogame-themed orchestral touring concert, and this week the group is performing in San Francisco at the Davies Symphony Hall with the amazing San Francisco Symphony.

Some of the musical scores featured last night included songs from Skyrim, Portal, and Final Fantasy. There were also some new, upcoming games that we won't spoil for you. Suffice it to say, all the song choices and synced-up videogame videos were excellent.

Video Games Live trailer

If you're in the San Francisco Bay Area tonight, Video Games Live is performing another show at the Davies Symphony Hall. For everybody else, you can check out the company's tour dates

For more pictures and impressions from the event, check out our gallery below! What songs would you have liked to see performed? Let us know in the comments section!

Microsoft Tries Gaming on Three 4K Displays in Eyefinity, Pushes 1.5 Billion Pixels Per Second

Posted: 26 Jul 2013 10:11 AM PDT

12K SetupGaming gone wild

Poked your head into Microsoft's "Extreme Windows Blog" lately? You should, but be warned, what you'll find is extremely graphic. By that we mean Microsoft is pushing graphics technology to the brink of awesome by configuring three Sharp 4K Ultra HD displays in an Eyefinity setup. That translates into a 12K setup pushing 1.5 billion pixels per second, which is nothing short of mind numbing.

Also, expensive. The monitors alone cost a combined $15,000. Crazy, right? What's even crazier is that the author of the post, Gavin Gear, a Product Manager at Microsoft working in the Windows division, decided to try gaming on the 12K setup using a single graphics card with a single GPU -- an Asus HD 7970 DirectCU II with four full-size DisplayPort outputs.

Once he got everything up and running, he was staring at a desktop with an 11,520x2.160 resolution. That's equivalent to a dozen Full HD 1080 (1920x1080) displays for a total of 24,883,200 pixels. Excuse us a moment while we change our drawers and wipe the drool from our keyboard.

"Running Dirt3 at 11,520 x 2,160 with settings maxed out resulted in a frame rate just below the 30Hz target. I closely examined my graphics settings, and was able to turn off some features that optimized the gameplay experience. One of the most important changes I made was to turn off multisampling as it's not important at high resolutions and it does impose a performance penalty," Gear explains. "Settling on medium to high overall settings I was able to hold an average frame rate of about 35fps. Because I was not dropping frames with this setup the overall gameplay experience was awesome, and the sheer quantity of pixels was truly like nothing I've experienced before!"

The thing with displays connected via DisplayPort is that they default to 30Hz. It's a bandwidth limitation, though with a little finagling, you can get around it. Using a supported monitor's built in multi-stream transport (MST) technology, you can enable a 60Hz refresh rate at 4K over a single connection, and that's what Gear did next. He also added a second 7970 graphics card in Crossfire.

Check out the full blog post for more, it's definitely worth the read!

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Digital Storm Bolt Titan Review

Posted: 26 Jul 2013 10:11 AM PDT

Dual-card-like without two cards

We know console fanboys have already started calling the PS4 a "truly next-gen" product while saying the PC isn't one, so we thought we'd rub this in their faces: the Digital Storm Bolt Titan.

Next-gen this, console fanboys!

Next-gen this, console fanboys!

Yeah, fanboys, eat the hot pixels being thrown your way by the world's fastest single-GPU video card! It's not just any video card, either. As the DStorm's name suggests, this PC is running Nvidia's GeForce GTX Titan. For petite systems like these, the magic of Titan isn't just its straight-line speed—it's that, as powerful as it is, the card has a relatively small footprint.

That translates into a mini-tower machine that, for the first time, doesn't give up much quarter to the dual-card setups. It's not quite the equal of a full-tilt GeForce GTX 690 card or the more exotic dual–Radeon HD 7990s, but it's a lot better behaved.

New to Titan is the ability to tune the GPU by setting thermal and performance goals. If you're running the card in your ginormous case with more fans than a Ridley Scott movie, then go to town on performance. But if you're in the Bolt Titan and gaming on your HDTV, you can tune the card until its sound is barely noticeable. The Bolt Titan favors being quiet. The box certainly isn't as quiet as Alienware's X51, with its ability to run integrated graphics via Nvidia's Optimus, nor the Falcon Northwest Tiki, with its liquid-cooled CPU, but it's fairly quiet during gaming bouts, especially when you consider its graphics performance. We should note that Falcon now also offers the Tiki with the Titan option.

Elsewhere in the box, there are no major differences from the GeForce GTX 680–based Bolt that we reviewed earlier this year. In fact, the original Bolt, with its Core i7-3770K clocked up at 4.4GHz, is the perfect foil for this machine. In the performance benchmarks that are mostly limited by the CPU, the 100Hz clock advantage of the Bolt Titan doesn't move the needle much, with performance roughly 2 to 3 percent faster. However, in gaming, the Bolt Titan easily knees its 680-based sibs in the nads. In Batman: Arkham City, the Bolt Titan was 62 percent faster and in 3DMark 11 we saw a 37 percent difference. Up against our Core i7-3930K–based zero-point with its GeForce GTX 690, the Bolt Titan didn't win in games, but it held its own, considering the 690 is just about the equivalent of a pair of GeForce GTX 680s in SLI. The Bolt Titan was just 4 percent slower in Batman, which is pretty much a tie, and but 16 percent off in 3DMark11. That, folks, is impressive as frak when you look at how diminutive the Bolt Titan is. We know, we know, some will say this harkens the end of the big, bad full-tower PC but, no, it doesn't.

As freaking fast as the Bolt Titan is, it's not the same as running an overclocked and liquid-cooled, hexa-core chip at speed. For example, the Geekbox Ego Maniacal that we reviewed in January, with its Core i7-3970X tuned up to 4.8GHz, hammers the quad-core chips in multithreaded CPU tests by more than 30 percent. And its quad-SLI configuration? Yeah, as fast as Titan is, a single Titan isn't going to even get within striking distance of two liquid-cooled GeForce GTX 690s. So, haters need to step off.

Still, let's not forget to pay proper homage to what Digital Storm has achieved with the Bolt Titan. It's the fastest mini-tower we've tested yet, and whether working as your HTPC gaming box or simply saving space in your office, it's hard to find much fault with this sweet little rig.

$2,500, www.digitalstormonline.com

Go Small or Go Home: Shipments of 11-inch Notebooks on the Rise as 15-inch Laptops Decline

Posted: 26 Jul 2013 09:34 AM PDT

Acer Aspire UltrabookDemand for smaller size notebooks is growing

Power users and gamers are about the only ones buying 17.3-inch laptops these days. Lightweight and thin designs are winning favor among mainstream users, but just how small are consumers willing to go? They're dipping below the 15.6-inch form factor and heading straight to 11.6-inch laptops, though there's a reason other than portability as to why these smaller size notebooks are gaining steam.

According to Digitimes and the supply chain sources it spoke with, shipments of 15.6-inch laptops are on the decline in part due to the stagnant market in Europe. Meanwhile, 11.6-inch models are finding homes at an increased rate these days because Microsoft is offering up large discounts on Windows 8 licensing fees for the smaller form factor.

It's unclear why Microsoft is pushing 11.6-inch models so aggressively. Maybe Microsoft is looking to steal some share away from Apple and its MacBook Air category. Whatever the reason, there are deals to be found. Not only is Microsoft helping to push prices down, but Intel is reportedly offering lower prices to brand vendors for its upcoming Bay Trail processors, which are slated to launch in the third quarter. The caveat is that they have to guarantee a minimum order level to get the reduced pricing.

Chromebook

Finally, Google's Chromebook platform is also helping to drive the 11.6-inch category.

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Half Life 3 Confirmed! (Well, Sort of, Maybe, Probably Not)

Posted: 26 Jul 2013 08:29 AM PDT

Half LifeKeep digging, Watson!

File this one under "P" for "possibly real" or "possibly fake," but according to NoShitShurlock.com, development of Half Life 3 has already begun. The site claims it received confirmation from John Guthrie, a level designer at Valve and founder of Quake Command, after exchanging numerous emails with him. Half Life 3 is supposedly in the early stage of development, and the goal is to have a trailer ready for next year's E3.

"I can't confirm all too much since the development is still in early stages, but for now I can confirm that we are going to release on both current and next generation consoles and we will also release the game on our own platform exclusively for PC and Mac," Guthrie supposedly stated in an email. "We hope to have the first trailer ready for E3 2014, which we (after several times not attending) will finally come back to."

Half Life 3 Meme

Assuming NoShitShurlock isn't feeding the Internet a bunch of bull (and c'mon, what are the chances it's not?), Half Life 3 will include many of the main characters from Half Life 2 and continue where the story left off. Apparently Valve felt influenced by an improved game engine, next generation consoles, and new game mechanics to keep the franchise going.

Guthrie also said that Half Life 3 will be a single-player game only; no multiplayer or co-op.

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Avira Antivirus Sends Linux a Breakup Letter, Will Stay Friends Until June 30, 2016

Posted: 26 Jul 2013 07:53 AM PDT

Avira LinuxFree antivirus software closes the door on open-source support

We somehow missed this one when it was first announced, but Avira, makers of the popular free antivirus software named after itself, is discontinuing AV solutions for Linux systems on June 30, 2016. Products to be discontinued include Avira AntiVir Professional Linux, Avira Server Security Linux, and Avira Free Antivirus Linux. Avira Endpoint Security and Avira Business Security Suite will both still be offered indefinitely, though without Linux support.

The reason? According to Avira, it's a numbers game, and the number of Linux users compared to Windows and Mac doesn't justify allocating resources to continued support.

"With its powerful Antivirus solutions, Avira is especially able to meet the needs of the consumer and micro/small business markets. Today, these fields almost exclusively rely upon Windows or Mac operating systems. By comparison, Linux installations have been declining steadily for years," Avira stated in a blog post.

Avira

It's not all bad news for Linux fans. Though sales and further development will vanish in a few years, Avira said it will continue to deliver detection updates for existing solutions.

While on the topic of antivirus, be sure to read our recent AV roundup featuring 10 different programs voted on by you, the readers.

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Newegg Daily Deals: WD Black 500GB Hard Drive, Corsair CX600 PSU, and More!

Posted: 26 Jul 2013 07:31 AM PDT

Western Digital Black 500GB HDDnewegg logo

Top Deal:

Hear that clicking noise? It's your hard drive about to give up the ghost. Back up your data, and when you're finished, take a look at today's top deal for a Western Digital Black 500GB hard drive for $65 with free shipping (normally $75 - use coupon code EMCXNVR35). This is a high performance HDD with a 7200 RPM spindle speed, 64MB of cache, and SATA 6Gbps interface.

Other Deals:

Corsair Builder Series CX600 600W 80 Plus Bronze Certified Active PFC Power Supply for $58 with free shipping (normally $70 - use coupon code: [EMCXNVR44])

G.Skill Ripjaws Series 4GB (2x2GB) 240-Pin DDR3 1600 (PC3 12800) Desktop Memory for $39 with free shipping (normally $43 - use coupon code: [EMCXNVR43])

Corsair Hydro Series H80i Water Cooler for $75 with free shipping (normally $87 - use coupon code: [EMCXNVR74])

Asus VE278Q Black 27" 1080p 2ms HDMI LED Backlight LCD Monitor w/Speakers ASCR 10,000,000:1 for $250 with free shipping (normally $270 - use coupon code: [EMCXNVR235])

MMO Updates

MMO Updates


Some Assembly Required: Tramell Isaac talks Player Studio for PlanetSide 2

Posted: 26 Jul 2013 10:00 AM PDT

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Some Assembly Required Tramell Isaac talks Player Studio for PlanetSide 2
Ya'll might remember a little reveal last year at SOE Live -- the one about Player Studio. It basically took player-created content up a notch, giving players the chance to put items they design into the games they love and actually make money off of their creativity. Initially, that ability to create content for cash only applied to EverQuest and EverQuest II, but Free Realms was added soon after. Though also slated to join in the Player Studio party, Vanguard, and PlanetSide 2 have remained noticeably absent. Cue PS2's big entrance.

That's right folks: The MMOFPS is finally getting in on the fun. On Monday, July 29th, PlanetSide 2 will officially launch into the realm of Player Studio. Keen-eyed players may even notice that the groundwork has already been laid; the necessary information has been soft-launched on the official website for potential creators to peruse. So what does this all mean for a game that is decidedly different from the fantasy settings of its SOE siblings? I sat down with Senior Art Director Tramell Isaac to discuss how this new tool fits into the war effort.

Continue reading Some Assembly Required: Tramell Isaac talks Player Studio for PlanetSide 2

MassivelySome Assembly Required: Tramell Isaac talks Player Studio for PlanetSide 2 originally appeared on Massively on Fri, 26 Jul 2013 12:00:00 EST. Please see our terms for use of feeds.

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    Party hearty at Lord of the Rings Online's summer festival

    Posted: 26 Jul 2013 09:00 AM PDT

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    Party hearty at Lord of the Rings Online's summer festival
    It's that time of year again, when the Men, Hobbits, Dwarves, and Elves of Middle-earth come together to celebrate the summer with -- you guessed it -- the summer festival! This annual Lord of the Rings Online event runs from July 24th through August 6th, giving revelers two weeks to get down and party it up.

    Festivities include horse races, fishing challenges, scavenger hunts, and more. Players can guess which Hobbit can eat the most the fastest in the Taste of Hobbiton competitions as well as which Dwarf can navigate the keg races while inebriated. Want to cut the rug but don't know how? Learn a jaunty step or two from the dance masters. And, as always, gain reputation with either the Inn League or the Ale Association as the rivals vie for top dog status. Participation in the various events nets a player festival tokens, which can then be turned in for rewards like cloaks, robes, and new steeds.

    MassivelyParty hearty at Lord of the Rings Online's summer festival originally appeared on Massively on Fri, 26 Jul 2013 11:00:00 EST. Please see our terms for use of feeds.

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    World of Warcraft down to 7.7 million subscribers

    Posted: 26 Jul 2013 08:00 AM PDT

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    Commenters who have waited for schadenfreude over the last two expansions, start your keyboards.
    Back in May, we were told that World of Warcraft subscriptions had fallen to 8.3 million. Now there are reports that the MMO has lost even more subscribers, dropping to 7.7 million subscribers worldwide. Those of you keeping score at home will probably recognize that the game hasn't fallen below 8 million since before the game's first expansion launched some six years ago.

    On the one hand, World of Warcraft is obviously nowhere near failure, considering that it's still far and away the game with the largest number of subscribers on the market. On the other hand, that margin is slowly shrinking, and the game continues to have a slow decline of subscriptions over the past several months. It's unsure when the game will be getting its next expansion, but we know that changes are coming to the game's business model, so it's quite possible that Blizzard still has some tricks up its sleeves.

    MassivelyWorld of Warcraft down to 7.7 million subscribers originally appeared on Massively on Fri, 26 Jul 2013 10:00:00 EST. Please see our terms for use of feeds.

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    Meet the Star Trek Online devs in Las Vegas

    Posted: 26 Jul 2013 07:00 AM PDT

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    Las Vegas sign
    There are just over two weeks left until Creation Entertainment's official Star Trek Convention kicks off at the Rio Hotel and Casino in Las Vegas! Once again, Massively and Trek Radio are co-hosting the Star Trek Online Discussion with the Devs event as part of the StarTrek.com series of formal panels. The Discussion with the Devs panel is tentatively set for 12:00 p.m. EDT (9 a.m. PDT) on Saturday, August 10th, in the DeForest Kelley Theater.

    We're also very happy to announce that Massively, along with Trek Radio, STOked Radio and Priority One Podcast, is once again rounding up attending Cryptic developers for a casual get-together we call Hangin' with the Devs! If you will be in the Las Vegas area and would like to spend a couple of hours talking with some of the developers behind Star Trek Online, you can join us at iBar in the Rio Hotel and Casino on Saturday, August 10th, from 8 to 10 p.m. EDT (5 to 7 p.m. PDT).

    Attendees of the Hangin' with the Devs event must be 21 years of age or older and will be responsible for their own food and beverages. Attendees of the Discussion with the Devs panel can be any age but must have tickets to attend the official convention for that day. If you have any questions about either of the Star Trek Online events at the convention, feel free to contact Massively's STO guru, terilynn@massively.com.

    MassivelyMeet the Star Trek Online devs in Las Vegas originally appeared on Massively on Fri, 26 Jul 2013 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: What MMO should be made into a movie?

      Posted: 26 Jul 2013 06:00 AM PDT

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      WoW
      As MMO gamers, we're far more accustomed to seeing our favorite movie franchises become games than the other way around, but the upcoming World of Warcraft movie might just reverse the trend. Of course, if the Massively commenters are any judge, the WoW movie will be a trainwreck of epic proportions, either because of the source material or because showrunners often prove more likely to misunderstand, insult, bore, or mock geeks rather than dive into geek favorites earnestly. (MMO TV commercials don't inspire us with much confidence, either.)

      But surely there's some MMO franchise out there that could be done and done right as a movie. MMOs have come to TV in a big way in the form of Defiance, which might not be the best sci-fi of all time but has at least made it to a second season. Shouldn't we embrace our hobby's arrival on the big screen? And if not WoW, what MMO setting would be better for the Hollywood treatment?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: What MMO should be made into a movie? originally appeared on Massively on Fri, 26 Jul 2013 08:00:00 EST. Please see our terms for use of feeds.

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        Activision Blizzard goes indie after CEO Kotick buys back the company

        Posted: 26 Jul 2013 05:30 AM PDT

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        Activision Blizzard goes indie after CEO Kotick buys back the company
        Activision Blizzard is set to split from parent company Vivendi after a deal has been made to buy back the company for just over $8 billion. Led by CEO Bobby Kotick and Chairman Brian Kelly, the split will see 439 shares (worth $5.83 billion) bought by Activision Blizzard itself, while an investment group led by Kotick and Kelly will purchase 172 million shares (worth $2.32 billion). Vivendi will still retain 83 million shares, or about 12 percent of the company.

        This puts Activision Blizzard in the "independent" category, which is an interesting label for one of the largest game publishers of our day.

        "We should emerge even stronger -- an independent company with a best-in-class franchise portfolio and the focus and flexibility to drive long-term shareholder value and expand our leadership position as one of the world's most important entertainment companies." Kotick said. "The transactions announced today will allow us to take advantage of attractive financing markets while still retaining more than $3 billion cash on hand to preserve financial stability."

        MassivelyActivision Blizzard goes indie after CEO Kotick buys back the company originally appeared on Massively on Fri, 26 Jul 2013 07:30:00 EST. Please see our terms for use of feeds.

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        The Summoner's Guidebook: Wealth and power in League of Legends

        Posted: 25 Jul 2013 07:00 PM PDT

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        The Summoner's Guidebook Wealth and power in League of Legends
        Although it's nothing unusual to see commenters complain about something I wrote in the Summoner's Guidebook, last week I noticed a trend. A lot of people explained things like "Karthus is good with a Tear," which led me to believe that there were some bad assumptions that were held by some of you.

        Sometimes we take certain things we know for granted. It's why people say League of Legends is an easy game when it's actually very difficult and complex. In the same way, I mostly assumed that people understood the basic idea of using wealth to get you ahead in the game.

        However, it seems like for the most part people do not. Everyone understands the idea that getting gold gets you items and items make you stronger. However, it doesn't seem to be widely understood that because you can turn wealth into power, you want to turn it into as much power as you can right now and leverage it to put you ahead. Power now is always better than power later.

        Continue reading The Summoner's Guidebook: Wealth and power in League of Legends

        MassivelyThe Summoner's Guidebook: Wealth and power in League of Legends originally appeared on Massively on Thu, 25 Jul 2013 21:00:00 EST. Please see our terms for use of feeds.

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          The Guild Counsel: How to share power (and live to talk about it)

          Posted: 25 Jul 2013 06:00 PM PDT

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          The Guild Counsel  How to share power and live to talk about it
          Many guilds rely on a set structure of leadership, with a chain of command composed of officers and a guild leader at the top. But it's no easy task for one person to handle all of the responsibilities of management, and sometimes, a guild will instead use a system of co-leadership to make things work.

          It's a delicate balance, but having more than one person as a leader can be an effective way of running a successful guild. Let's look at what enables this unorthodox leadership structure to work well in this week's Guild Counsel.

          Continue reading The Guild Counsel: How to share power (and live to talk about it)

          MassivelyThe Guild Counsel: How to share power (and live to talk about it) originally appeared on Massively on Thu, 25 Jul 2013 20:00:00 EST. Please see our terms for use of feeds.

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            Owner of eSports team charged with participation in massive hacking operation

            Posted: 25 Jul 2013 05:30 PM PDT

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            It's probably a coincidence, right?
            What do League of Legends, Dota 2, and Counterstrike have in common? If you answered "all three games were played by eSports team Moscow 5," you are remarkably well-informed and also correct. And if you're that well-informed, you also probably know that the team owner, Dmitry Smilianets, was arrested a year ago as part of an investigation by the FBI. What you might not be aware of is that Smilianets has now been officially charged with taking part in a massive hacking network along with five other Russian and Ukranian nationals.

            According to a statement by U.S. Attorney Paul Fishman, this represents the largest such case tried in the US, as Smilianets and his accomplices are charged with stealing at least 160 million debit and credit card numbers. Smilianets is in custody, as he was arrested while sightseeing in the United States, and is expected to be in federal court next week.

            MassivelyOwner of eSports team charged with participation in massive hacking operation originally appeared on Massively on Thu, 25 Jul 2013 19:30:00 EST. Please see our terms for use of feeds.

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            Aeria to publish F.E.A.R. Online

            Posted: 25 Jul 2013 05:00 PM PDT

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            Aeria publishing FEAR Online
            Quick, which F2P company do you think is publishing an online version of the much-loved psychological horror-thriller-first-person-shooter F.E.A.R. franchise? If you said Aeria, the firm that brought us Eden Eternal and Lime Odyssey, well, you get a gold star.

            Anyway, yes, Aeria is publishing F.E.A.R. Online, which appears to be a continuation of the story of Alma Wade who has served as the series' primary mystery and antagonist since the original 2005 Monolith title. Aeria's press release mentions a co-op mode and several competitive team modes, with the new title's story supposedly running parallel to that of 2009's F.E.A.R. 2: Project Origin.

            Though Aeria is publishing the game in the west, it is actually being developed in Korea by Inplay Interactive. You can sign up for a beta slot on the title's official website.

            [Source: Aeria press release]

            MassivelyAeria to publish F.E.A.R. Online originally appeared on Massively on Thu, 25 Jul 2013 19:00:00 EST. Please see our terms for use of feeds.

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              TERA introduces tasty new weapon skins

              Posted: 25 Jul 2013 04:00 PM PDT

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              Fear the power of the salmon!
              TERA fans, have you ever been squaring off against a big-ass monster and found yourself thinking, "Man, it sure would be great if I could beat the stuffing out of this guy with a plate of salmon nigiri?" If so, you're either crazy hungry or just plain crazy, but that's fine because the folks at En Masse Entertainment have you covered.

              That's right, the latest addition to TERA's cash shop is a new set of weapon skins themed around a variety of delightful epicurean treats. The weapon skins range from the barely logical, such as a swordfish that replaces the Slayer's greatsword, to the completely absurd, like the Archer's new bow which has been haphazardly constructed with some bananas and a slice of watermelon. If you wanna check out all the ridiculous new offerings for yourself, just head on over to the game's official site. But take our advice and don't do it on an empty stomach.

              MassivelyTERA introduces tasty new weapon skins originally appeared on Massively on Thu, 25 Jul 2013 18:00:00 EST. Please see our terms for use of feeds.

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              You'll want to watch the new ArcheAge intro video

              Posted: 25 Jul 2013 03:00 PM PDT

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              ArcheAge fishing, yes FISHING!
              Hey ArcheAge fans and the mildly curious, you're going to want to watch the latest XLGAMES trailer!

              According to Steparu, this is the new login movie for the Korean version of the game. It's also quite a nifty marketing tool and may even sway a few of you fence-sitters since it shows off just about everything that sets ArcheAge apart from other MMORPGs.

              Whether you're into sieging, player weddings, car races, underwater exploration, hang-gliding, bikinis, sailing ships, or dragons, there's plenty of that and more contained in the clip's three-a-half-minute running time. See for yourself after the cut.

              Continue reading You'll want to watch the new ArcheAge intro video

              MassivelyYou'll want to watch the new ArcheAge intro video originally appeared on Massively on Thu, 25 Jul 2013 17:00:00 EST. Please see our terms for use of feeds.

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              Guild Wars celebrates Wintersday in July

              Posted: 25 Jul 2013 02:00 PM PDT

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              Guild Wars celebrates Wintersday in July
              What is this? A winter celebration in the middle of summer? Guild Wars, you're so crazy! We love you, though.

              The classic Guild Wars is taking a break from reminding us that it still exists and is quite fun too by throwing an encore of its Wintersday celebration. Wintersday in July began yesterday and will continue until July 31st.

              There are plenty of activities to enjoy, including the snowball arena. The game will also drop plenty of cool rewards like fruitcake. OK, the game will also drop plenty of cool rewards except for fruitcake, which is nasty and evil to its sticky core. So egg nog it up with your fellow Tyrians for the next week because the hot weather is coming back!

              MassivelyGuild Wars celebrates Wintersday in July originally appeared on Massively on Thu, 25 Jul 2013 16:00:00 EST. Please see our terms for use of feeds.

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              RuneFest rents out London's Tobacco Dock

              Posted: 25 Jul 2013 01:00 PM PDT

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              RuneFest details emerge
              Get ready to party with the best of RuneScape's fans at RuneFest this fall! Jagex has announced that the fan convention will take place on November 2nd at the Tobacco Dock in London with a RuneScape gods theme. The team chose the Tobacco Dock for its unique look and central location.

              RuneFest is a one-day convention where fans will get to meet each other and the developers. Jagex has yet to announce the ticket price and schedule, although the studio said it is planning "some extra-special surprises" for the event. The official RuneFest page is back up and running.

              MassivelyRuneFest rents out London's Tobacco Dock originally appeared on Massively on Thu, 25 Jul 2013 15:00:00 EST. Please see our terms for use of feeds.

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              PAX Australia 2013: Psykopig remix edition

              Posted: 25 Jul 2013 12:00 PM PDT

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              PAX Australia 2013 - Psykopig remix edition
              Massively's David "Psykopig" Desi has just returned from PAX Australia 2013. There was a lot of excitement and even more people at the con, and to give you an idea of what it was like, we've put together a series of videos detailing Piggy's adventures.

              The first of three clips can be found past the break. It's filled with plenty of Pig dancing and plenty of cosplay, some of it awkward and some of it amazing. Stick around to the end to see a special appearance from one of Star Wars' most infamous characters!

              Continue reading PAX Australia 2013: Psykopig remix edition

              MassivelyPAX Australia 2013: Psykopig remix edition originally appeared on Massively on Thu, 25 Jul 2013 14:00:00 EST. Please see our terms for use of feeds.

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                Firefall's open beta trailer highlights dynamic events

                Posted: 25 Jul 2013 11:00 AM PDT

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                Firefall's open beta trailer highlights dynamic events
                If you happen to be in Cologne, Germany next month, you can stop by Firefall's booth at Gamescom to check out the inbound improvements and new content because Red 5 Studios announced that it is returning to the convention this year. James Macauley, Vice President of Development, invited players to drop in: "There are plenty more upcoming additions and features to talk about at Gamescom, so come and visit us on the show floor!" The studio will discuss the dynamic events, three new melding pockets, the upcoming Gamescom milestone, and more.

                Firefall fans, however, don't have to wait until Gamescom to see some of the new content coming to the PvP game. A newly released official open beta trailer, shown after the break, showcases these dynamic events, combat rewards, unlocking the world, and more. To join open beta, sign up on the site.

                [Source: Red 5 Studios press release]

                Continue reading Firefall's open beta trailer highlights dynamic events

                MassivelyFirefall's open beta trailer highlights dynamic events originally appeared on Massively on Thu, 25 Jul 2013 13:00:00 EST. Please see our terms for use of feeds.

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