General Gaming Article

General Gaming Article


Sprint Rescues Clearwire with $1.6 Billion Cash Infusion

Posted: 01 Dec 2011 03:03 PM PST

sprintRemember yesterday when we wondered aloud if Clearwire was about to default on its loan payments? Well, the day has come and big-daddy Sprint has saved the day with a big bag of money, adding to its already huge stake in the mobile broadband provider. Sprint has announced a plan to give Clearwire as much as $1.6 billion over the next four years.

Sprint's move is as much out of shameless self-interest as it is a business deal. Sprint needs the wireless spectrum that Clearwire has licenses to in order to build its next generation 4G LTE network now that WiMAX has proved to be a flop. Clearwire was previously considering skipping its $237 million interest payment to conserve funds for the network upgrades, but that would have alienated investors that the company will be needing later. 

About $926 million of the cash comes in the form of advanced payments for WiMAX usage through 2013. Sprint will continue selling WiMAX devices through 2012, and will support them for at least 2-years. At least now Clearwire can begin building that LTE network in earnest. 

Medical Professionals Increasingly Asserting Copyright to Your Online Reviews

Posted: 01 Dec 2011 02:39 PM PST

teethIt feels like a scene out of some manner of satirical dark comedy. Medical professionals are increasingly requiring new patients to sign forms that purport to give the doctor copyright to any reviews that the patient may write online. If said doc disagrees with the content of a review for any reason, he or she can force the patient to remove it for breach of copyright. This shady trend is now the subject of a class action lawsuit against one over-zealous dentist. 

One New York dentist, Stacy Makhnevich, is taking this practice so far that she reportedly began billing a patient $100 per day when he refused to remove a negative review. She and other medical professionals are making use of forms provided by the advocacy group Medical Justice. Many legal experts that have looked at the forms consider them to be borderline illegal. Perhaps due to the extreme case in New York, a group called Public Citizen has filed a class action against Makhnevich. 

As we live more and more of our lives online, we are all coming to the realization that the things we put on the internet are forever. It's not just a passing complaint around the water cooler that vanishes into the ether any more. Interestingly, it was Makhnevich's billing practices that the patient in this case complained about, not her dentistry. Do you think any professional should hold copyright to things you write about your interactions with them? 

15 Futuristic Display Technologies That Will Change The Way You See The World

Posted: 01 Dec 2011 02:10 PM PST

After watching Captain Picard solving all those Victorian murder mysteries on the Enterprise's holodeck, we have to say that staring at a basic, flat-panel monitor is sooooo 20th century. Wasn't the future of television watching supposed to be way cooler than this by now? Yeah, it was, but don't worry; those spiffy high-tech displays have only been delayed, not scrapped entirely. A veritable army of hard-working engineers have been laboring day and night to bring flexible phones, holograms you can feel, physical 3D interfaces, and touchscreen, well, everything to your living room, car and workplace sometime soon.  And hey, we've got actual pictures to prove it!

Actually, about those pictures: still images just don't do justice to a lot of these futuristic displays. We've provided links below each image so that you can check out this tech for yourself in full low-def YouTube video glory. Also, if this journey through futuristic outputs piques your interest about what's barreling down the pipeline, be sure to check out our Futuristic Interfaces gallery for a look at the input side of things. But enough babble: let's dive headfirst into the world of tomorrow. Hope you brought a time stabilizer!

10 Practical Reasons Not to Pirate

Posted: 01 Dec 2011 11:49 AM PST

You make a finite amount of money. Typically, that money gets spent on essentials, like paying the rent, your bills and procuring fine single malt scotches. With so many needs to attend to, by the end of the month, most folks  find themselves with precious little scratch left over to spend on their wants, meaning that decisions and sacrifices will have to be made. Will you be going out to dinner or seeing a movie? Socking away a bit of coin for a rainy day or for a vacation? Buying software or… not? After all, why buy when you can pirate everything most of today's popular titles for the low, low cost of free? Well, we'll tell you. Before you decide to go torrent an application or game you've been keen on, consider our 10 practical arguments against piracy, and always try to remember — you get what you pay for.

 

Stability

You know that feeling of unbridled rage gnawing away at the cockles of your soul when you buy a new piece of software on the first day it becomes available, open it, and then discover you have to wait another hour and a half for a launch day patch to download and install in order to make the application useable? A lot of pirated software will allow you to relive the the experience every time you launch them. It used to be that rocking a pirated game or application was as simple as finding a viable serial number to work with a given program, but as many of you likely know (don't worry, we're not here to judge you) modern software piracy often involves a lot of work on the part of hackers, who spend a great deal of time reverse engineering applications to see what makes them tick, and inevitably, how that ticking can be translated into a crack to allow anyone to use the software for free. Such a crack can often stymie the software's stability, making it a crash-prone bag of hurt. 

 

Storage

If you're anything like us, your rig's drives are already full of photos, games, music, movies, applications, and work-related files. Space is at a constant premium, and unless you plan on investing in additional storage hardware, you'll be mulling over whether or not you've got enough room to download or install additional content, and if not, pondering what you could get rid of in order to create enough space so that a new application can be shoehorned in. 

When you're dealing with pirated software, not only will you have to contend with the amount of data the installation chewed up, but you'll also have to consider whether or not the installation files are worth holding on to. After all, just because you were able to find and torrent a program once, doesn't mean it'll be easy to find or download again, right?

When you buy a boxed copy or digital download of a piece of software, you're not only forking over dough you're paying so that you'll never have to worry about obtaining another copy of your software again. Boxed software can be stored on a shelf in your office, and more likely than not, you'll be allowed to download a copy of any previously purchased software from an online vendor like Steam, Direct2Drive or Microsoft time and time again.

 

Updates

Many moons ago, buying a piece of software was very much a WYSIWYG experience: Whatever came out of the box is what you were stuck with, whether it worked as you'd hoped it would or not. If you long for such whimsically frustrating times, pirated software's the way to go. In most cases, no matter whether you're using a bogus serial number or a cracked copy of an application, you can likely kiss any and all updates and additions goodbye. With today's Digital Rights Management technologies, it's getting harder and harder to authenticate pirated software with the publishing house servers. 

 

DRM

Few subjects in in the geek circles cause more drama, venom, or troll-baiting than Digital Rights Management. Created as a direct response to digital piracy by individuals and organizations who, instead of paying the suggested retail price for software, digitally distributed music or movies, prefer to pay the low, low price of absolutely free. While DRM might seem a reasonable way to deal with the freeloading thieves of the world, DRM oriented anti-piracy efforts have caused a good amount of splash damage to those who choose to pay for their digital content too. There's no regulation in place to limit how companies implement DRM for their products. This has lead to quaint practices like requiring games be constantly connected to the internet for DRM verification, which, as anyone who planned on play Diablo 3 on a cross country flight will tell you, sucks.

As pirates become more adept at bi-passing current DRM methodology, there's little doubt that new, DRM technology will be developed to protect corporate interests and frustrate consumers. So, enough with the pirating already, if you please.

 

Viruses & Malware

Software obtained via P2P sites and torrents are an awesome delivery system for viruses and malware. Knowing that no sane PC user would want to intentionally install a virus or malware application, many a wily blackhat hacker and scriptkiddie has piggybacked their malignant work on to the back of cracked software, anticipating that in your eagerness to get your hands on a program you've had a hankering for, you won't notice it's there until it's installed on your system. In some instances, digital ne'er do wells, don't even bother to try and hide their payload amidst a mess of software—they'll simply label their wares something tempting like 'Microsoft Office 2010' or 'Crysis' and watch unwary pirates do what they do. 

Not cool, man. Not cool.

 


 

No Tech Support

If you're rocking pirated software,  you can still ask for help online from other users through any number of forums, but beyond that you'll be out of luck.  In order to grab the attention of any publisher sanctioned helplines, chats, or other resources, software users require either a legitimate activation key or a support code provided after activation. While this might not be a big issue for most users, it's definitely a let down for individuals unable to overcome software related glitches, freezes, and fails.  That's what you get when you procure something for nothing.

 

Legal Issues

It doesn't matter whether you're talking video, audio, or software (or audio/video software for that matter,) piracy can land you in a whole lot of hot water. In 1998, the United States passed the Digital Millennium Copyright Act - a piece of legislation that makes it illegal to circumvent DRM measures put in place by content creators and publishers. To keep things more or less on the same page, the European Union passed a similar set of laws in 2001. Despite changes made to the American DMCA last year to legitimize the ripping of CDs, DVDs and other select forms of digital media for personal use, make no mistake, big business is still deadly serious about suing to protect their investments.  Don't drop a ton of coin on your legal defence: just pay for what you play instead.

 

Killing PC Gaming (Sorry Gordon.)

While the rumours of the death of PC Gaming may be greatly exaggerated, software piracy has definitely left the industry looking a little browbeaten. This past week, word came down from the DRM-loving scamps at Ubisoft that one of their most anticipated titles won't be released for PC due to—you guessed it—piracy concerns. Looking at the numbers, you have to admit, those fears are well founded. When 2D Boy's World of Goo was released for the PC sans DRM, the developers noted that as reward for trusting gamers not to pirate their creation, they were suffering a 90% piracy rate. Then there's Crysis: A title pirated to such epic proportions that the game's development, which was at one time devoted solely to developing for the PC, was forced to swear off PC-only development if it wanted to stand a chance of securing anything resembling fiscal sustainability. 

If you're tired of crappy console-to-PC ports, Xbox 360 or PS3 exclusives titles and long for the days when PC Gaming reigned supreme, stop torrenting and start buying. It's still not too late to turn things around.

 

Slows R&D Efforts

No matter how you spin it, for the most part, software development is a business like any other. When a developer's product flies off of store shelves or is downloaded through legitimate channels, developers and publishers are motivated to cultivate improvements to their wares, be it in the form of additional content or service packs or an entirely new edition of a popular application. Conversely, more piracy means less money for developers and publishers. This translates into less motivation to produce add-ons, patches or hot-fixes for existing titles, and in some cases, as too few people are buying what they're selling, there's no money in the pipe to be used for future development efforts. 

You're Screwing Developers

Perhaps out of all of our legitimate reasons not to pirate, the fact that you're screwing hard working developers over every time you download a pirated ware is the most important. When it comes to software, most titles represent months, if not years of someone's daily work. If you've opted to swipe a copy of an indie house gem, you're benefitting from the passions of perhaps a few individuals without paying them a reasonable dollar value for the the hours and hours of their personal time poured into their product. If enough people illegally download software from large publishing houses like EA or Ubisoft or Microsoft, the dollar value of the revenue lost to pirating is often compensated for by initiating lay-offs of the development teams that worked hard enough to make something awesome enough to steal in the first place. With tough economic times quickly becoming the norm, rather than the exception, it's easy to justify the theft of intellectual property, but screwing over your fellow geeks in the name of saving a few bucks? That's harsh.

 

Gamers Create Pixel-Perfect Zelda, Mario and Pac-Man Videos Using Stop-Motion And Millions Of Minecraft Blocks

Posted: 01 Dec 2011 11:24 AM PST

There's a two-way street of animosity that runs between many console gamers and PC gamers – but at the heart of things, aren't we all just gamers? Can't we all just get along? If our high-horse appeal to reason doesn't sway you, consider this: a trio of multinational Minecraft freaks has showed us The Good that can happen when we set our virtual pickaxes aside and embrace both console and PC games, in the form of pixel-perfect recreations of Super Mario Land, Legend of Zelda: Link's Awakening and more, using only stop-motion and millions of Minecraft blocks. These videos will boggle your mind.

Kotaku pointed us towards the amazing feat. James Wright, Joe Ciappa and "Tempusmori" created a replica Gameboy in Minecraft, with a screen that's 160-by-144 blocks. That makes the ratio of blocks to Gameboy pixels a solid 1:1. Then the fun began: the trio recreated the games using dyed wool blocks. The replica Gameboy screen contains 23,040 blocks, and they must be rearranged each frame to create the smooth animated look you see in the videos below. The team puts in a full month of seven hour days – with no days off – in order to create the videos.

The videos above are the Super Mario Land and Links Awakening masterpieces: for even more old school Minecraft goodness, check out the trio's YouTube page, which includes behind-the-scenes videos and recreations of Tetris, Pac-Man, the first level of the NES Mario Brothers game, and Space Invaders.

iBuyPower Gamer Paladin HS11 is a Liquid Cooled System for Under a Grand

Posted: 01 Dec 2011 11:18 AM PST

Liquid cooling isn't nearly as complicated, expensive, or downright scary as it used to be, or at least it doesn't have to be. Self-contained liquid cooling setups are becoming fairly commonplace, and they're especially popular in pre-built systems. iBuyPower's new Gamer Paladin HS11, for example, brings liquid cooling within reach to the average user for less than $1,000.

iBuyPower's goal is to offer gamers a "solid entry level rig at a great value," while also leaving plenty of room for future upgrades. Like any other iBuyPower system, the Gamer Paladin HS11 is configurable, but if you opt for the stock build, here's what you get:

  • NZXT Source 210 gaming case
  • Intel Core i5 2500K processor
  • Liquid CPU cooling system
  • 8GB DDR3-1600 memory
  • Nvidia GeForce GTX 570 graphics card
  • Gigabyte GA-Z68A-D3 motherboard
  • 1TB hard drive (7200 RPM, 32MB cache, 6Gbps interface)
  • 24X DVD burner
  • 12-in-1 memory card reader
  • 800W power supply
  • Windows 7 Home Premium 64-bit

Not a bad machine for the money, on paper anyway, The Gamer Paladin HS11 is available to configure/order now through the end of December.

Image Credit: iBuyPower

VIA Pens eBook Celebrating 10 Years of Mini-ITX, Outlines Awesome Mod Projects

Posted: 01 Dec 2011 11:01 AM PST

It's hard to believe, but it's been a whole decade since VIA created the Mini-ITX form factor with the launch of its Mini-ITX VT6010. The rest is ongoing history, but what's really cool is how VIA is celebrating the occasion. It's doing so with the launch of its "Small is Beautiful: 10 Years of Mini-ITX" eBook, and while that might seem like a ho-hum read at first, it's not often that we're given an inside glimpse of things straight from the source.

"Small is Beautiful is above all a celebration of the tremendous creative spirit shown by the modders and enthusiasts who got their hands on a Mini-ITX board and made their visions realities," said Richard Brown, Vice President of Marketing, VIA Technologies Inc. "It was they who demonstrated that PCs no longer needed to be big, beige and boring, rather they could be small, stylish and silent instead."

The Mini-ITX form factor is immensely popular among the modding crowd due to its small size (17cm x 17xm), which opens the door to all kinds of creative projects, including a mini Millennium Falcon PC. It also helped usher in an era of compact, power efficient computing, and even played a part in killing off those ugly beige boxes that used to dominate the desktop.

The eBook is a free download and is available in ePub and PDF formats. If nothing else, it's worth the download to skim through the many projects detailed inside.

Browser Extension of the Week: Personal Blocklist

Posted: 01 Dec 2011 10:44 AM PST

Thank the internet gods for search engines. Without tools like bing, Google or blekko, no one would stand a chance of finding anything online. Prompted by just a few keystrokes, their powerful blend of math, ingenuity, and unicorn tears bring the world to our doorsteps. Unfortunately, search engines are so good at their jobs that they sometimes bring us way more of the world than we want them to. Thanks to content farms, reblogging, and other search result padding endeavors, it's getting more difficult by the day to locate the information that you're after. To solve this issue, you can dust off those Boolean skills of yours and input a set of search parameters as long as your arm, or if you're a Google Chrome user, you can install Personal Blocklist, our Browser Extension of the Week.

Personal Blocklist allows Chrome users to create a personalized blocklist of search results from specific domains. Residing quietly under your browser's hood, the extension only shows itself once your search's results have been returned to you. See a return that you'd rather not stumble across again? Simply click the "Block" link to ensure that your target domain is excluded from future search queries.

Unfortunately, at the time that this story was written, Personal Blocklist only worked when searches were conducted using Google. Whether or not Google will opt to allow Yahoo, bing or any other search engines to access the extension remains to be seen.

Be sure to check back next week for another edition of Browser Extension of the week.

Is AMD Preparing To Shift Focus Away From The Desktop?

Posted: 01 Dec 2011 10:42 AM PST

When it comes to PCs, AMD processors are the only thing keeping Intel from complete and utter market domination. But could the plucky little David (OK, AMD's actually pretty pretty big) be preparing to throw in the towel against Intel's x86 Goliath? A couple of comments by AMD spokesmen over the past few days makes the company's future on the PC seem much more hazy than it did just a few weeks ago, when Bulldozer launched.

The first ominous rumblings occurred in an article published by the San Jose Mercury news. In that report, AMD spokesman Mike Silverman said something that made tech followers' ears perk up with interest. "We're at an inflection point," Silverman said. "We will all need to let go of the old 'AMD versus Intel' mind-set, because it won't be about that anymore."

Wait, what? It won't be about that any more? What does that mean? Late yesterday afternoon, AMD sent a statement about its future to The Verge.

AMD is a leader in x86 microprocessor design, and we remain committed to the x86 market. Our strategy is to accelerate our growth by taking advantage of our design capabilities to deliver a breadth of products that best align with broader industry shifts toward low power, emerging markets and the cloud.

So AMD may not be ready to throw in the x86-based towel just yet, but it lloks like the company plans on refocusing many of its efforts on servers and other low-energy markets. To our ears, "low power" screams netbooks, tablets and smartphones – areas that might not yet be dominated by Intel, but still field plenty of other competition in the form of ARM, Nvidia, Qualcomm, Texas Instruments and more.  Could AMD actually manage to establish a firm foothold in such a crowded market? AMD told the San Jose Mercury News that it would outline its future much more clearly in a February 2012 strategy update – we'll just have to wait (and hold our breath) until then.

Heads Up: Daily Wishlist Giveaway Begins Today on Steam

Posted: 01 Dec 2011 10:39 AM PST

We love getting free things, especially when those free things are videogames. And because we think you probably like getting free things too, we thought we'd share some details about Steam's Daily Wishlist Giveaway that begins today. In short, Steam is awarding 10 randomly selected gamers 10 top games on their wishlist, and will pick a new winner every day.

Entering is easy and starts with a Steam account (obviously). Once you're logged in, you need to create a wishlist of at least 10 games. After that just hop over to the page for the featured daily deal (today it's Terraria at 75 percent off) and you're entered to win. Easy-cheesy.

There is, of course, some fine print, which you can read in its entirety here. Good luck!

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Not So Massively Extra: First impressions of Wrath of Heroes

Posted: 01 Dec 2011 10:00 AM PST

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Not So Massively title image
When BioWare-Mythic gave details of Wrath of Heroes during its talk at Gamescom, I was genuinely surprised. The emerging MOBA genre has been kind to small studios, even turning indie studio Riot Games into an industry giant in just two years. The incredible income generated by League of Legends has even started to attract big name studios, with Blizzard and Valve both developing MOBAs to enter the now booming genre. It was only a matter of time before EA entered the arena, but I really didn't expect BioWare to be at the helm.

Wrath of Heroes celebrated its third closed beta weekend at the end of November, and I was there to get some hands-on experience. I found a fundamentally fun game with a strange identity crisis -- the game adopts some ideas from existing titles while trying its hardest to be different. It has LoL's persistent levels and a variant of its rune system, but no character levels or items. There's a selection of heroes with five abilities each, but the traditional two team format present throughout online team games is discarded in favour of WoH's signature three team "6v6v6" game mode. The game is littered with these contradictions but somehow makes it work.

Skip past the cut to read my first impressions of Wrath of Heroes and see some screenshots of the game in action.

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MassivelyNot So Massively Extra: First impressions of Wrath of Heroes originally appeared on Massively on Thu, 01 Dec 2011 13:00:00 EST. Please see our terms for use of feeds.

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    Hanging with my Gnomies: Wizard101's Zafaria trailer hits below the belt

    Posted: 01 Dec 2011 09:00 AM PST

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    Wizard101
    Gnomes are absolutely awesome. This can never be denied, disproven, or displaced. Just because you're a tiny garden decoration doesn't mean that you aren't fearsome in large numbers (or when hit by a growth spell). So it's good to see that Wizard101 is unafraid to put its Gnomes up front on the center stage.

    While Wizard101's Zafaria expansion came out a couple weeks ago, KingsIsle wants to make sure that everyone is aware of the new high-level area and all of its fun features. Hence, an official Zafaria trailer that shows off the expansion's lands, monsters, landmarks, and Gnome attack spells.

    It's a mash-up of tourism, humor, and hype in one quick video application, and it's yours for the low, low price of hitting the "Continue Reading" button! Check it out. We mean it. We'd hate to have to unleash the Massively Gnome Punishment Squad on your shins.

    Continue reading Hanging with my Gnomies: Wizard101's Zafaria trailer hits below the belt

    MassivelyHanging with my Gnomies: Wizard101's Zafaria trailer hits below the belt originally appeared on Massively on Thu, 01 Dec 2011 12:00:00 EST. Please see our terms for use of feeds.

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    Academic talks MMO legalese and virtual property rights

    Posted: 01 Dec 2011 08:30 AM PST

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    Treasure hoard
    Virtual item ownership has been a hot topic in MMO circles for a number of years now. Every so often, an academic will publish a paper regarding the legal and societal implications of trading real currency for fake goods, and the latest such academic is Rutgers University law professor Greg Lastowka.

    Lastowka examines a number of high-profile virtual goods disputes (including one that ended with the real-world stabbing death of a virtual thief who sold a rare sword after "borrowing" it from a friend).

    The piece also provides some interesting food for thought in the form of nightmare legal scenarios run amok (nerf patch lawsuits and legal action for server shutdowns are just two examples). You can read the full article text at Gamasutra.

    MassivelyAcademic talks MMO legalese and virtual property rights originally appeared on Massively on Thu, 01 Dec 2011 11:30:00 EST. Please see our terms for use of feeds.

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    XLGAMES shows off new ArcheAge CBT4 teaser

    Posted: 01 Dec 2011 08:00 AM PST

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    ArcheAge - bird's eye view of sailing ships
    XLGAMES has released a new teaser trailer for ArcheAge, presumably to mock those of us who haven't yet managed to snag an invite to the sandpark title's fourth Korean closed beta test. The clip shows a small invasion force traveling by ship towards one of the game's continents and, as usual, the visuals on display are a cut above (way above) the MMORPG norm.

    Strangely, there's no combat on display during the trailer's two-minute running time, but there's plenty of atmosphere, ambiance, and anticipation just in case you weren't already beside yourself with excitement. Check out the full clip after the break and let us know what you think.

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    MassivelyXLGAMES shows off new ArcheAge CBT4 teaser originally appeared on Massively on Thu, 01 Dec 2011 11:00:00 EST. Please see our terms for use of feeds.

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    'Little risk of failure': Analysts predict SWTOR will turn a healthy profit

    Posted: 01 Dec 2011 07:30 AM PST

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    SWTOR
    Worried that Bobby Kotick has the right of things and that Star Wars: The Old Republic won't make bank for Electronic Arts? Market analyst Michael Pachter disagrees, saying that he not only predicts that EA will cover the costs of SWTOR's development, but come out just fine even with LucasArts taking its share.

    Pachter says that LucasArts will claim 35% of SWTOR's revenue: "The revenue split is around 35 percent to LucasArts after EA earns back their investment. That means EA keeps most of the revenue from disc sales (they have marketing expenses and need to staff up the server farms), so they should earn a nice profit there. Keep in mind that EA expensed the development cost when incurred, so much of the disc sales revenue will be profit."

    Pachter's predictions for the title are sizable yet reasonable; he thinks that SWTOR will get 1.5 million subscribers. This translates to $270 million per year in revenue, $80 million of which will be pure profit for EA after LucasArts and operating costs take their share. Even if SWTOR only draws in -- or sustains -- merely 500,000 subscribers, Pachter says the game will be sitting pretty.

    Other market analysts, such as EEDAR VP Jesse Divnich, support the notion of SWTOR's profitability. "Based upon user commentary and consumer surveys, the profit potential for The Old Republic is high. We see little risk of failure for The Old Republic," Divnich stated.

    Massively'Little risk of failure': Analysts predict SWTOR will turn a healthy profit originally appeared on Massively on Thu, 01 Dec 2011 10:30:00 EST. Please see our terms for use of feeds.

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    Star Trek Online hits warp factor Season 5 today

    Posted: 01 Dec 2011 07:00 AM PST

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    Star Trek Online
    Hey Trekkers -- got your phasers charged to full? Have you stocked up on Romulan ale and plenty of Klingon qagh? Done all your homework by watching every Star Trek season ever made, including those weird 1970s animated episodes? Then you might, might just be ready for Star Trek Online's Season 5, which is going live today.

    Season 5 contains a cargo hold full of features and changes, starting with organizing what subscribers (now "Gold members") get as part of their service. The update also includes a duty officer system, an improved space skills system, a revamped tutorial, a currency consolidation, and several other events and activities.

    You can read up on all of Season 5's details in the release notes as Cryptic's space baby takes one more step toward its free-to-play conversion.

    MassivelyStar Trek Online hits warp factor Season 5 today originally appeared on Massively on Thu, 01 Dec 2011 10:00:00 EST. Please see our terms for use of feeds.

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    Ask Massively: Mind tricks are the lazy way of doing things edition

    Posted: 01 Dec 2011 06:00 AM PST

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    As has been demonstrated.
    Recently, I've become enamored of the Bavarian Fire Drill. For those who don't want to click on that link (it's work-safe in the sense that it contains no cursing and not work-safe in the sense that you'll be clicking for hours), it's the art of infiltrating a building by carrying a clipboard and acting like you're supposed to be there. Sure, you could just wave your hand and tell people that these aren't the droids they're looking for, but wouldn't you rather have the chutzpah to just walk around like it wasn't a thing?

    That leads very naturally to this week's installment of Ask Massively, in which we discuss whether or not leveling mechanics have worn our their collective welcomes in MMOs. As always, if you've got an urgent question for a future week, feel free to leave it in the comments or mail it along to ask@massively.com. Questions may be edited slightly for clarity and/or brevity.

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    MassivelyAsk Massively: Mind tricks are the lazy way of doing things edition originally appeared on Massively on Thu, 01 Dec 2011 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Do you engage in forum PvP?

      Posted: 01 Dec 2011 05:00 AM PST

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      Chalmun's cantina with lots of scum and villainy
      Ahh, gaming forums. You will never find a more wretched hive of scum and villainy. OK, that's not terribly nice, but it's also not terribly inaccurate in many cases. While you can find lots of worthwhile discussion, handy gameplay tips, and archived patch notes and dev posts, you normally have to wade through a lot of invective to get at the good stuff. The happy gamers are busy playing, conventional wisdom says, while the malcontents are busy making threads and threats, amirite?

      For today's Daily Grind, we're curious about where you stand and whether or not you feel strongly enough about your MMOs of choice to brave the turbulent waters of their out-of-game communities. Do you engage in forum PvP?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you engage in forum PvP? originally appeared on Massively on Thu, 01 Dec 2011 08:00:00 EST. Please see our terms for use of feeds.

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        Second Life rolls out Linden Realms publicly on December 1st

        Posted: 30 Nov 2011 06:00 PM PST

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        Next month, raid content.
        Something very unusual is coming to Second Life on December 1st: a game. All right, that in and of itself isn't all that unusual, since the virtual world has long empowered users to create their own systems and their own games. But this is still something different because it's not a user-created game. Linden Realms has been developed specifically by Linden Lab, and as of December 1st all users will be able to experience what a first-party game for the virtual environment feels like.

        Second Life content creators will, rather unfortunately, be facing off against an in-house project. Luckily, the tools used in the development of Linden Realms will also be made available to the community, giving everyone a chance to play with the new tools and improve upon gameplay experiences. Whether or not this is a good thing or not for the game's overall health remains to be seen, but it may well provide an interesting boost to the community's user-created content.

        MassivelySecond Life rolls out Linden Realms publicly on December 1st originally appeared on Massively on Wed, 30 Nov 2011 21:00:00 EST. Please see our terms for use of feeds.

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        Richard Garriott predicts the death of consoles as a gaming medium

        Posted: 30 Nov 2011 05:00 PM PST

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        Ground Control to Major Tom, your circuit's dead, there's something wrong - can you hear me, Major Tom?  Can you hear me, Major Tom?
        Considering his influence on the realm of MMOs, many gamers would argue that it's hard to dismiss Richard Garriott's thoughts on development out of hand. A recent interview with the man includes him predicting the fall of traditional console gaming in favor of portable devices, and the end of MMOs as a major market share compared to social and casual games. As Garriott puts it, the era of MMOs was chiefly between 2000 and 2010, and the explosion in social gaming is now a new part of the overall game development cycle.

        Naturally, since Garriott's current company, Portalarium, is targeting specifically that demographic, he might be just a little bit biased. But he's hardly the first industry insider to claim that modern games need to be easily be picked up with little to no up-front cost. Take a look at the full interview for more, including Garriott's thoughts on how present designers are lazy and his self-comparison to Tolkien.

        MassivelyRichard Garriott predicts the death of consoles as a gaming medium originally appeared on Massively on Wed, 30 Nov 2011 20:00:00 EST. Please see our terms for use of feeds.

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        Clone Wars Adventures releases Umbara combat zone trailer

        Posted: 30 Nov 2011 04:00 PM PST

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        Screenshot -- Clone Wars Adventures
        Star Wars: Clone Wars Adventures is getting a new expansion known as Battle of Umbara. And just for giggles, the update will be hitting the live game on December 15th, which is the first day of Star Wars: The Old Republic's head start. Sony Online Entertainment has released a short video to show players what they have to look forward to from the Umbara combat zone when the update goes live on the 15th. Along with the new combat zone, the expansion will also bring new mission instances, zone-wide events, and more.. If you want to check the game out, you can sign up for free on the game's official site. Otherwise, just click on past the cut for the video.

        Continue reading Clone Wars Adventures releases Umbara combat zone trailer

        MassivelyClone Wars Adventures releases Umbara combat zone trailer originally appeared on Massively on Wed, 30 Nov 2011 19:00:00 EST. Please see our terms for use of feeds.

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        City of Heroes Intrepid Informer grapples with the Titan Weapons powerset

        Posted: 30 Nov 2011 03:30 PM PST

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        Screenshot -- City of Heroes
        City of Heroes' Intrepid Informer is on the scene again, and this time it's highlighting a new powerset: Titan Weapons. The powerset is exactly what its name suggests. It focuses on wielding massive tools of destruction and cutting a swath through enemies with brutal swipes. Titan Weapons users will use a new mechanic known as momentum. As you might imagine, momentum starts out building slowly, but once a player has some momentum built, he can unleash a flurry of AoE attacks to finish off his foes. For a complete run-down of the powers available to Titan Weapons characters and the details on what each one does, head on over to the official site.

        MassivelyCity of Heroes Intrepid Informer grapples with the Titan Weapons powerset originally appeared on Massively on Wed, 30 Nov 2011 18:30:00 EST. Please see our terms for use of feeds.

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        MMO Family: Six kid-friendly MMOs that need to be made

        Posted: 30 Nov 2011 03:00 PM PST

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        winnie the pooh
        Back in 2010 at DICE, game developer and Carnegie Mellon Professor Jesse Schell gave a thought-provoking talk about extrinsic motivations in games. In it, he postulated that there's a blurring of the lines, and that we're moving toward a day when our everyday actions are driven by "points" and "achievements." All too often, that's what drives gameplay in popular MMOs, particularly for children -- complete some minigames or tasks in order to accumulate points/tokens/currency that can be used for rewards of your choice. But sometimes, what gets lost is the fun of playing in a virtual world. When my son plays Wizard101, one of his favorite things to do is stopping by the hidden cave under the waterfall in Wizard City because he was so excited to have discovered it on his own. And when my kids found the vault in Free Realms, it was one of their biggest moments. Granted, the vault is closed now and partially hidden by vines, but they were still excited to have found it.

        There's so much more to MMOs than achievements and points, and there are many popular children's titles that would be great settings. Some foster exploration, some teach, and some are just wonderful venues for kids to have fun. Read on for a look at what children's MMOs need to be made (and I promise that not one is Harry Potter!).

        Continue reading MMO Family: Six kid-friendly MMOs that need to be made

        MassivelyMMO Family: Six kid-friendly MMOs that need to be made originally appeared on Massively on Wed, 30 Nov 2011 18:00:00 EST. Please see our terms for use of feeds.

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          Blizzard's Frank Pearce steps up to join AIAS' board of directors

          Posted: 30 Nov 2011 02:30 PM PST

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          Frank Pearce
          Blizzard Entertainment has another reason to be proud of its family at holiday parties this year, as lil' Frank Pearce has grown up to join the board of directors at the Academy of Interactive Arts & Sciences. "Look at my boy," Blizzard will sniffle with pride. "We always knew he was going to make something of himself one day!"

          Pearce was one of the original co-founders of Blizzard back in 1991 and has been a vital part of the studio's operations ever since -- he's overseen development on World of Warcraft among other roles. In joining the AIAS board of directors, Pearce will now extend his influence over the Academy's dealings with its over 22,000 members from various industry leaders.

          For his part, Pearce thinks the appointment will be a good match for his experience: "I've always appreciated the Academy's commitment to advancing the gaming medium and fostering creativity within our industry. I'm honored to be chosen for this role on the Board, and I look forward to drawing on my experiences at Blizzard to help support and contribute to the AIAS' ongoing mission."

          MassivelyBlizzard's Frank Pearce steps up to join AIAS' board of directors originally appeared on Massively on Wed, 30 Nov 2011 17:30:00 EST. Please see our terms for use of feeds.

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          Eden Eternal content update brings new races, Alpaca Coin system

          Posted: 30 Nov 2011 02:00 PM PST

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          Screenshot -- Eden Eternal
          A new update has hit the world of Aeria Games' Eden Eternal today, and it brought two new races along with it. The glyph-crafting Ursun and the minuscule Halfkin should both be welcome additions to the title's roster of playable races. But what if you want to play all five races? Don't worry. Aeria has raised the character limit to six characters per account.

          The update also adds the new Alpaca Coin system to the game. The system "serves as a new quest mechanic," and it encourages players to collect Alpaca-emblazoned tokens that can be redeemed for rare and Aeria Point items. To get in on the alpaction (I'm sorry) yourself, head on over to the game's official site.

          [Source: Aeria Games press release]

          MassivelyEden Eternal content update brings new races, Alpaca Coin system originally appeared on Massively on Wed, 30 Nov 2011 17:00:00 EST. Please see our terms for use of feeds.

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            Lineage II awakens to free-to-play today

            Posted: 30 Nov 2011 01:30 PM PST

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            Lineage II
            Got room in your stomach for another free-to-play adaptation? If so, NCsoft has a plump and willing Lineage II that it would like you to nibble upon, if you're so willing.

            The company announced that it was adopting a hybrid F2P/subscription model a month ago, and things have certainly picked up speed since then. Players can level all the way up to 99 without spending any money if they choose, and NCsoft has implemented a "Path to Awakening" system that will dole out new rewards for players going through this journey.

            Normally, a F2P transition would be a major update in and of itself, but NCsoft is coupling Lineage II's relaunch with the Goddess of Destruction update. It's even opened up a new server, Shilen, to handle the influx of freebies. This update comes packaged with additional zones, eight new classes, an auction house system, and more.

            A new website awaits those interested in Lineage II's next evolutionary stage. For players who don't mind investing some cash into the game, NCsoft is selling Exploration Packs starting at $5 to open up more of the game for funzies.

            MassivelyLineage II awakens to free-to-play today originally appeared on Massively on Wed, 30 Nov 2011 16:30:00 EST. Please see our terms for use of feeds.

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            Glitch 'unlaunches' to add new features

            Posted: 30 Nov 2011 01:00 PM PST

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            Screenshot -- Glitch
            Tiny Speck's popular and unusual MMO, Glitch, is being unlaunched. What does that mean, exactly? Well, to put it bluntly, the developers -- including Katamari Damacy designer Keita Takahashi -- have recognized that there are some things that the game lacks. Namely, the team wants "to make the early game reveal itself more easily to new players" while also adding more robust creative tools that can be used "to change the world in more tangible ways."

            In light of these realizations, Tiny Speck is taking Glitch back into the beta stage of testing. Why? As the press release notes, "making radical changes to core game mechanics is something that's a lot harder to do while the front doors are open and we have to focus on scaling to support growth, stability and providing the quality of service we aim to achieve for the live game." To round it all off, the team understands that this move will disappoint some people, especially those who have put money into the game. With that in mind, the devs will be giving a 100% refund to players who bought something from the Glitch store and who want their money back. For the full details, head on over to the announcement at the Glitch official site. And keep an eye on MMObility later this week, where our own Beau Hindman will be interviewing Tiny Speck's Stewart Butterfield.

            MassivelyGlitch 'unlaunches' to add new features originally appeared on Massively on Wed, 30 Nov 2011 16:00:00 EST. Please see our terms for use of feeds.

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            A Mild-Mannered Reporter: The Incarnate divide

            Posted: 30 Nov 2011 12:30 PM PST

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            A Mild-Mannered Reporter header by A. Fienemann
            The other week, our regular feature Global Chat featured an interesting comment by Blackcat7k regarding the City of Heroes Incarnate system. I'm not going to duplicate the entire comment here, but I'd encourage you to go read it so that we're all on the same page. In case you're in too much of a hurry to read, however, let me sum up: It's essentially lamenting that the Incarnate system has fundamentally broken the game's leveling and endgame structure, forcing players down a very narrow path in order to participate in most of the recent content additions.

            Long-time readers and perpetual archive trawlers will remember that I did an article about precisely what could happen when the Incarnate system went live about a year ago. Well, we've had quite some time to see the system in action and find out what works, what doesn't, and so forth. And the thing is, the comment was right. The bad outcome has come to pass, in many ways. The endgame is the Incarnate rush, and if you're not a part of it, you're on the sidelines.

            Of course, I'm not entirely convinced this isn't the best that could be hoped for.

            Continue reading A Mild-Mannered Reporter: The Incarnate divide

            MassivelyA Mild-Mannered Reporter: The Incarnate divide originally appeared on Massively on Wed, 30 Nov 2011 15:30:00 EST. Please see our terms for use of feeds.

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              Choose My Adventure: No Skyrim, unfortunately

              Posted: 30 Nov 2011 12:00 PM PST

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              Skyrim image
              For the next six weeks, you, dear readers, get to poke me with virtual sticks and jeer as I do your bidding in an MMO of your choosing. Who am I, you ask. Some of you know me from Massively TV's livestreams, during which I like to ninja loot Karen Bryan's kills. Some of you know me from reading my Runes of Magic articles. What none of you (likely) knows is that I actively play and enjoy many of the MMOs featured here on Massively. However, there are plenty of other MMOs I've either never played or have only sampled briefly. You are going to rectify that.

              I tend to have a casual, laid-back style of play. You'd typically find me crafting armor rather than running a dungeon in World of Warcraft. I'd rather be exploring the countryside in Vanguard than progressing through raid content. So whether you revel in the idea of throwing me out of my comfort zone or you want to sit next to me on my extra-soft carebear couch, now's your chance to vote. I'll also be livestreaming parts of Choose My Adventure in the coming weeks. Oh yeah -- and you have until Saturday to vote!

              Continue reading Choose My Adventure: No Skyrim, unfortunately

              MassivelyChoose My Adventure: No Skyrim, unfortunately originally appeared on Massively on Wed, 30 Nov 2011 15:00:00 EST. Please see our terms for use of feeds.

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                Age of Conan dev update talks House of Crom, upcoming content patches

                Posted: 30 Nov 2011 11:30 AM PST

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                Age of Conan - Turanian coast
                Craig Morrison has posted his latest monthly Age of Conan dev update. Funcom's game director is known for his interaction with fans and for his verbosity when it comes to all things AoC, and this month's letter is no exception.

                The lengthy read lays out current and future AoC updates in a linear fashion, beginning with yesterday's 3.1 patch (which Morrison says was slightly delayed and also slightly problematic due to the slew of behind-the-scenes tweaks that were performed on the game's Dreamworld engine). The extra time apparently benefited the upcoming 3.2 patch, though, because it gave Funcom artists even more time to add both beauty and detail to a patch that will add both Khitai raids and the huge House of Crom dungeon instances.

                Head to the official AoC website for a look into Morrison's Hyborian crystal ball.

                MassivelyAge of Conan dev update talks House of Crom, upcoming content patches originally appeared on Massively on Wed, 30 Nov 2011 14:30:00 EST. Please see our terms for use of feeds.

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                Free for All: Shopping for your favorite free-to-play fanatic

                Posted: 30 Nov 2011 11:00 AM PST

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                Free Realms screenshot
                Well, November is officially over. You know what that means: The shopping season is upon us. While you might or might not celebrate any one of the numerous holidays that are coming up over the next several weeks, you are probably quite aware of the sales and seasonal happenings in your area. Times have changed, though. It only takes one trip to the local game shop to see how boxed MMOs are not as common as they once were. Digital delivery, faster internet speeds, free-to-play payment models and many more titles to choose from have all encouraged developers to skip the boxes for the most part.

                So what is there to get for the free-to-play fanatic in your life? There's plenty, fortunately. It can be quite a trip to navigate the muddy waters of cash-shop goods and virtual money, and the last thing you would want to do is buy something that is not needed or wanted.

                Click past the cut and I'll give you some suggestions for gift giving this season!

                Continue reading Free for All: Shopping for your favorite free-to-play fanatic

                MassivelyFree for All: Shopping for your favorite free-to-play fanatic originally appeared on Massively on Wed, 30 Nov 2011 14:00:00 EST. Please see our terms for use of feeds.

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                  Turbine teases Rohan content with new LotRO screenshots

                  Posted: 30 Nov 2011 10:30 AM PST

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                  Lord of the Rings Online - FORTH EORLINGAS! OK, maybe not quite yet
                  Oh Turbine, how you're teasing us with visions of Rohan, Rohirrim, and desperately suicidal cavalry charges punctuated by raucous shouts of "DEATH!" OK, now that we're all hot and bothered, let's have a look at the latest Lord of the Rings Online screenshots.

                  The new batch coincides with the continuation of the game's epic storyline, and the shots primarily center around Theodred, prince of Rohan and son of King Theoden. If you've read Tolkien -- or seen Peter Jackson's films -- you're probably familiar with Theodred's fate and thus it might surprise you to learn that you'll be aiding him in Turbine's version of Middle-earth. It all fits, though, and you can find the prince in the game's new Dunland region, preparing his troops for battle and waiting on the timely assistance of heroes like you.

                  [Source: Turbine press release]

                  MassivelyTurbine teases Rohan content with new LotRO screenshots originally appeared on Massively on Wed, 30 Nov 2011 13:30:00 EST. Please see our terms for use of feeds.

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                    Perpetuum expansion launches December 1st, anniversary tourney this weekend

                    Posted: 30 Nov 2011 10:00 AM PST

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                    Perpetuum - robot concepts
                    Perpetuum's latest expansion is rapidly approaching, and Avatar Creations has pumped out a good bit of info to make sure sci-fi sandbox fans are aware of all the goings-on in its maiden MMORPG. The Intrusion 2.0 patch hits tomorrow and brings with it substantial improvements to the mission and rendering engine systems, a new robot, and new conquerable outpost mechanics.

                    Prior to the expansion, outpost conflict was fairly random, but now thanks to a concept called stability that lets corporations gradually increase their influence over a given facility, Avatar is allowing enterprising players to get a lot of more mileage out of the system as they build their empires across the planet Nia.

                    As we reported last week, the devs are also hosting a tournament to celebrate the game's one-year anniversary, and you can read Avatar's description of the events after the break.

                    Continue reading Perpetuum expansion launches December 1st, anniversary tourney this weekend

                    MassivelyPerpetuum expansion launches December 1st, anniversary tourney this weekend originally appeared on Massively on Wed, 30 Nov 2011 13:00:00 EST. Please see our terms for use of feeds.

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