General Gaming Article

General Gaming Article


Build It: The Midsize Menace

Posted: 22 Jun 2012 01:17 PM PDT

Pound for pound, you know the sound: Here's a Kepler-powered microATX gaming rig that won't break the bank—or your back

Note: This feature originally ran in the June issue of Maximum PC--some pricing may have changed since then.

The Mission

Oh, microATX. You're the awkward middle child of motherboard form factors: neither as fully powered as a regular ATX board nor as compact as Mini-ITX. On the other hand, it's possible to build a hell of a rig with microATX in a relatively small footprint without compromising power, and I've been intending to do so for a while. I took a shine to the X79-powered microATX mobo Gordon Mah Ung reviewed in the April 2012 issue, and when the sky angels slipped a Kepler GPU into my rucksack, I knew what I had to do.

It's not going to be easy fitting all these high-powered parts into a minuscule chassis, but if you want easy, build a full-size machine. When I'm done, I'll have a box just 14.5 inches tall, 15.2 inches deep, and 8.25 inches wide—one that kicks a disproportionate amount of ass, no matter how tricky we have to get with the zip ties.

 

CHOOSING THE HARDWARE

I've had my eye on Silverstone's TJ08-E microATX case since we reviewed it in March 2012. It's a bit cramped, but it has good airflow and a sleek aesthetic—as well as an unusual motherboard orientation—and it has plenty of room for long videocards and a few drives.

Now, most microATX motherboards suffer from budget-itis: They're cheap and underpowered compared to full ATX boards. The Asus Rampage IV Gene? Not so much. It has LGA2011 support, quad-channel memory (though only four DIMM slots), 6Gb/s SATA ports, three 16x PCIe slots, great onboard audio, and ground-effect LEDs. Just for fun.

Intel's Core i7-3820 is a great processor, and an obvious choice for an LGA2011 CPU under $300. It's a quad-core part at 3.6GHz stock and includes HyperThreading. Plus, if you want to upgrade to a six-core CPU later, LGA2011 is the only way to fly.

The Rampage IV's RAM slots are close to the CPU socket, so I can't use an enormous CPU cooler. NZXT's Havik 120 features dual fans and excellent performance, but I'm still using RAM with low-profile heat spreaders to avoid bumping up against the fans.

For storage, I'm sticking with my personal price/performance sweet spot: a 120GB 6Gb/s SATA SSD and a 3TB storage drive.

There's not much room in the TJ08-E for excess cabling or lengthy PSUs, so I'm using the Silverstone Strider Plus 750W, which is fully modular and only 6.3 inches deep. This should help me keep my wiring tidy.

Oh, and I'll be using Nvidia's brand-new GeForce GTX 680, which is faster than the GeForce GTX 580 and competitive with the Radeon HD 7970 but uses just two 6-pin power cables (see Loyd Case's detailed Kepler breakdown on page 42). At $500, this card is a hell of a deal, sips power (for a high-end GPU), and fires a pretty big shot directly across AMD's bow.

INGREDIENTS
PART URL PRICE
Case Silverstone TJ08-E www.silverstonetek.com $95
PSU Silverstone Strider Plus 750 www.silverstonetek.com $140
Mobo Asus ROG Rampage IV Gene www.asus.com $290
CPU Intel Core i7-3820 www.intel.com $285
Cooler NZXT Havik 120 www.nzxt.com $55
GPU Nvidia GeForce GTX 680 www.nvidia.com $500
RAM 16GB Corsair Vengeance LP www.corsair.com $130
Optical Drive Plextor CD/DVD burner www.plextor.com $20
Hard Drive 3TB Seagate Barracuda www.seagate.com $190
SSD Corsair Force GT 120 www.corsair.com $170
OS Windows 7 Professional 64-bit (OEM) www.microsoft.com $139
Total
$2,014

UNDER THE MAGNIFYING GLASS

The TJ08-E's cramped quarters and unusual layout mean I can't follow a typical build order. Instead, the steps are optimized for cable management as well as, well, component management. Here are the highlights.

1. First, Add Power

Remove the TJ08-E's side panels, then remove the six screws securing the top panel and take that off, too. Make sure the following cables are attached to the PSU: 24-pin and 8-pin ATX, two 6-pin PCIe power, and two SATA power cable strands. Remove the rest of the modular cables and slide the PSU into the top of the case, fan side up. Secure it with four screws (I used the PSU's included thumbscrews) and pull the cables through the opening that leads behind the motherboard tray.

2. What Drives You

Next, we'll install the drives. Lay the case on its side and remove the four screws securing the drive cages to the bottom of the case. Remove the trays and secure the SSD directly to the bottom of the case.


3. Word to Your Motherboard

Mount the RAM and CPU into the motherboard, install the I/O shield into the case, then mount the motherboard into the chassis. Bring your 8- and 24-pin motherboard power connections behind the motherboard tray toward their respective connectors and plug them in. Now is also a good time to start connecting front-panel connectors, like USB 3.0, audio, power and reset switches, and LEDs.

4. Drives Part DEUX

With the motherboard in place, it's time to add the storage drive. Take the lower hard drive cage (the one-bay one) and mount the hard drive into it with four screws in the mounting holes marked HDD. Reattach the hard drive cage to the bottom of the case. You can either remove the empty top three-drive cage for a less cluttered case or leave it in, to channel air from the intake fan toward the CPU fans. It also includes a pad to support the GPU, if you're into that.

Run a three-port SATA power cable from the PSU to the drives. Plug the last power adapter on the string into the hard drive, then tuck the cable under the drive and plug the second plug into the SSD. Attach SATA data cables to both drives and plug them into the middle red ports on the motherboard. Those are the native Intel 6Gb/s SATA ports.

Install the optical drive in the top 5.25-inch bay and secure it with four screws, then connect SATA power and data.

5. Cool (And The Gang)

Now that all the fiddly bits are ready, it's time to install the CPU cooler. Install the four double-sided mounting thumbscrews, add the mounting bars, secure them with nuts, and apply a small dot of thermal paste to the CPU. Mount the heatsink with the crossbar and tighten the screws evenly, alternating every few turns until the CPU is secure. Secure the fans onto the heatsink, making sure they are drawing air from the front of the chassis and exhausting it toward the rear. Plug both fans into the included Y-connector and attach them to the CPU_FAN header on your board.

6. Game On

Last, you'll install your GPU. Remove the metal cover that blocks access to the expansion slots, then remove the lower two expansion slot covers (what would be the top two, if the case's motherboard orientation weren't upside down.) Install the GPU into the PCIe slot closest to the CPU cooler. If you left the top drive cage in, the end of the GPU should rest atop the cage. Secure the card into the expansion slots and plug in the two 6-pin power cables. Double-check your power and data connections, replace the metal cover, and turn the case upright. Reattach the top and side panels, and power on!

 


 

1. The TJ08-E's front fan, an 18cm Air Penetrator, is powerful enough to cool everything in the rig, thanks to the case's simplified airflow 2. I left the empty drive cage in place to help channel air to the CPU cooler, but you can remove it if you prefer a less cluttered interior 3. The last-minute addition of an Nvidia GTX 680 gives my rig more oomph but ruins the nice black-and-red color scheme I was going for.

Punching Above its Weight Class

The Midsize Menace is small, yet mighty. It's functionally equivalent to our Tax Refund PC from last month, but in a smaller package. It uses the same CPU and amount of RAM, as well as a similar GPU. The SSD in the Midsize Menace is a little faster, and the storage drive is larger and faster, but the Tax Refund PC has a Blu-ray drive and a higher-wattage PSU.

So how much smaller is the Midsize Menace than the Tax Refund PC, which we housed in an NZXT Phantom 410 midtower chassis? The Midsize Menace, in a Silverstone TJ08-E, is just under six inches shorter than the TRPC, five inches shallower, and about a quarter-inch narrower. That makes for a lot less bulk on your desk.

Using the Rampage IV's Gamer OC BIOS setting, it took about two seconds to get a stable 4.4GHz overclock on the 3820, and Gordon Mah Ung's experience last month shows that the 3820 can be easily overclocked to 4.7GHz on air. At 4.4GHz, though, it's within spitting distance of last month's Tax Refund machine, and the differences are attributable to the clock speed. More time with the Midsize Menace, and it'd be just as fast as last month's high-end box.

If you don't mind a cramped build process and the loss of some elbow room (as well as expandability down the line), you can get a machine that's just as fast as the Tax Refund PC but more compact, for the same amount of money—or even a little less.

Benchmarks
ZERO POINT
Vegas Pro (sec) 3,049 2,319
Lightroom 2.6 (sec) 356 270
ProShow 4 (sec) 1,112 915
MainConcept 1.6 (sec) 2,113 1,707
STALKER: CoP (fps) 42.0 62.3
Far Cry 2 (fps) 114.4 151.1

Our current desktop test bed consists of a quad-core 2.66GHz Core i7-920 overclocked to 3.5GHz, 6GB of Corsair DDR3/1333 overclocked to 1,750MHz, on a Gigabyte X58 motherboard. We are running an ATI Radeon HD 5970 graphics card, a 160GB Intel X25-M SSD, and 64-bit Windows 7 Ultimate.

Microsoft Kept Surface Tablet A Secret By Securing The Team In An Underground Bunker

Posted: 22 Jun 2012 11:09 AM PDT

How does Microsoft, one of the highest-profile technology companies in the world, create a new, similarly high-profile piece of hardware like the Surface Tablet without anybody in the industry getting a whiff of it? Simple: you lock the designers working on the project into secretive underground facilities with security measures similar to what you'd find at a bank or sensitive data centers.

Microsoft hardware guru Stevie Bathiche told TechRadar, our FutureUS sister site, that the small team worked in "an underground bunker with no windows." Once things started picking up, Microsoft brought the team above ground, but the new digs sported armed guards, biometric verification and double airlock-type doors to ensure that nobody was able to sneak their way in; one door had to close completely before the other one would start to open.

The Surface tablet's team spilled several more beans about the blood, sweat and anal-retentive tears that went into designing Microsoft's first self-branded tablet. They also confirmed you won't see a Windows RT tablet sporting a Kindle Fire-low price tag. Head on over to TechRadar to read the whole shebang.

Digital Diablo III Downloaders Restricted From Features, Gameplay For Up To Three Days

Posted: 22 Jun 2012 10:38 AM PDT

Blizzard's decision to add a real-money auction house to Diablo III prompted the developer to force users to have an active Internet connection in order to play, to cut back on possible fraud. This has caused much consternation amongst gamers. Another fraud-protection scheme has generated a new wave of anger as digital Diablo downloaders have found their games nerfed until Blizzard verifies the payment, which takes anywhere from one to three days. To make matters worse, a bug in a recent update dumps downloaders into the "Starter Edition" of the game until verification.

The Starter Edition restricts progression to a level 13 cap and only lets players hack-n-slash up to Act I's Skeleton King. Blizzard reached out to Kotaku to let them know that this is a bug and will be remedied ASAP -- though to be fair, the company only said that after teh Interwebz raised a ruckus

A handful of other limitations, however, were fully intended and designed to cut back on credit card fraud from would-be farmers and exploiters, Blizzard said. These restrictions are:

  • No public game access for unverified digital purchasers
  • No auction house access (real-money or gold) for unverified digital purchasers
  • Unverified digital purchasers cannot trade items or drop items for other players to receive
  • Unverified digital purchasers are not able to chat in any public or game channels
  • Unverified digital purchasers cannot attach a custom message to friend requests, but they can send/accept friend requests, and play with their friends
  • Global Play is not available for unverified digital purchasers

The moves make sense -- if you consider the real money auction house to be absolutely essential to what is, for a large part, a single player-oriented game. How many of you actually use the RMAH? Admittedly, the RMAH only opened its doors a week ago, but do its benefits outweigh the ongoing DRM hassles? Let us know what you think in the comments. 

SSD Prices Went Down, Down, Down 46 Percent On Average Over The Past Year

Posted: 22 Jun 2012 10:02 AM PDT

If you watched HDD prices soar after the Thailand floods and found yourself grumbling that SSDs should be cheaper, good news! Your wish has come true, at least to some degree. The hardworking souls over at The Tech Report and Camelegg have analyzed scads and scads of SSD price points over the past year and found that prices are down nearly 50 percent in that time frame, with several models now dropping below the vaunted $1/GB price point.

That's been sparked by competitive pricing wars between Crucial, OCZ, Corsair and Samsung, with a lot of the cuts coming from SSDs based around SandForce's super-popular controllers. The one stodgy holdout price-wise is Intel; various versions of its 520 series and 320 series SSDs cost more dollar-for-data -wise than any other SSDs on the market, with the 40GB 320 series SSD going for a whopping $2.31 per GB.

Even still, The Tech Report's researchers found that the average drop in price for SSDs over the past year was a similarly staggering 46 percent.  Mechanical HDDs still provide more space for less money, but if SSD costs keep plummeting like this, even mainstream computing could be in for a speedy solid-state future.

The full Tech Report report is full of all kinds of useful information, broken down by vendor and model and visualized in handy-dandy graph form, including the picture above.

Google Spills the Jelly Bean on Android 4.1, Tips Galaxy Nexus as First Phone

Posted: 22 Jun 2012 07:05 AM PDT

In all likelihood, Google's unlocked Galaxy Nexus will be the first smartphone to come with Android 4.1 (otherwise known as "Jelly Bean") pre-installed. We believe this to be true because Google inadvertently tipped its hand in a Google Play listing for the Galaxy Nexus in which a product description touted it as the first "first phone with Android 4.1," a description that has since been removed.

The folks over at Droid-Life, who first reported the listing (as discovered by a user on XDA Developers forum), had the foresight to snag a screenshot before Google had a chance to cover its tracks, and once the Jelly Bean's out of the bag, there's no putting it back in.

If you pay attention to the wording, you'll notice Google says the Galaxy Nexus is the "first phone" to rock Jelly Bean, not necessarily the first device. As CNet notes, that leaves the door wide open for the Nexus 7-inch tablet, co-developed between Google and Asus, to swoop in as the very first gadget running Android 4.1.

Follow Paul on Google+, Twitter, and Facebook

 

Steam for Schools Beta Barges into Classrooms Carrying Portal 2 Lesson Plans

Posted: 22 Jun 2012 06:37 AM PDT

I can't tell you the number of times I came down with dysentery, one of the many diseases that stopped me dead in my tracks on the Oregon Trail. But I plodded on, a banker from Boston who developed a skill for shooting bison and fast moving critters. And then it would be time for recess. Today's generation may never known of the awesomeness that was playing Oregon Trail on an Apple computer, but thanks to Valve, a good many will experience Portal 2 in the classroom as part of a "Steams for School" initiative.

Valve is currently accepting applications from educators into its Steam for Schools beta, which is "the educational version of Steam, specially designed for use by teachers and students in a classroom setting either in a school or an afterschool or summer program setting."

Teachers needn't fret that students will wage bloody warfare with each other as soon as their backs are turned, as any part of Steam that isn't "core to the education experience" is disabled. The only game available at this time is Portal 2 (and the Portal 2 Puzzle Maker). What's the appeal for teachers?

"In the Portal world, students interact with physically simulated objects (cubes, catapults, lasers, etc.). The interaction tends to be free-form and experimental and as students encounter new tools and challenges they may develop an intuitive understanding of physical principles such as mass and weight, acceleration, momentum, gravity, and energy," Valve explains in an FAQ. "The games also put a premium on critical thinking, spatial reasoning, problem solving, iteration and collaboration skills, and encourage overall inquiry into STEM (Science, Technology, Engineering, Math) learning."

Sounds a heck of a lot more useful than being able to shoot a bison from 100 yards, doesn't it? If you're an educator who agrees, you can find more information on Valve's Teach with Portals website.

Follow Paul on Google+, Twitter, and Facebook

 

AMD Lays Claim to "Graphics Crown" with Radeon HD 7970 GHz Edition

Posted: 22 Jun 2012 06:12 AM PDT

If you've been following the PC scene for awhile, you may recall Advanced Micro Devices (AMD) beating Intel to the punch (if only by a hair) in getting a 1GHz CPU (an Athlon "Thunderbird") into the hands of consumers back in 2000. Here we are more than a decade later and AMD's still talking up its 1GHz achievements, only this time those bragging rights are related ot its GPUs, the newest one being the just launched Radeon HD 7970 GHz Edition graphics card built around the company's Graphics Core Next (GCN) architecture.

Clocks are faster all around on the GHz Edition card version compared to the "vanilla" Radeon HD 7970, if we can call it vanilla. The GPU cruises along at 1GHz, obviously (and up to 1.05GHz with boost), but the memory's also been goosed to 1500MHz. Clockspeeds on the original card are up to 925MHz (GPU) and 1375MHz (memory).

The result of these higher clockspeeds is improved performance across the board. AMD's Radeon 7970 GHz Edition card boasts 288GB/s of memory bandwidth, 4.3 TFLOPS single precision compute power, and 1.01 TFLOPS double precision computer power. All three are increased over the non-GHz Edition counterpart, which features 264GB/s memory bandwidth, and 3.79 TFLOPS and 947 GFLOPS of single and double precision computer power, respectively.

Look for the Radeon HD 7970 GHz Edition graphics card to be available next week for $500.

Image Credit: AMD

Follow Paul on Google+, Twitter, and Facebook

 

Nintendo Reveals 3DS XL Console with Extra Large Display

Posted: 22 Jun 2012 05:51 AM PDT

The Wii U isn't the only big console news coming from Nintendo's camp. On the mobile gaming front, Nintendo today revealed plans to launch an XL version of its 3DS console with a screen that's almost twice as large (90 percent bigger) than the original version. It will ship in North America on August 19, 2012 for $200, packing a new form factor and either red or blue digs.

It will also wield an improved batteyr that, despite the 90 percent larger screen, outperforms that of the original 3DS, Nintendo claims. The 3DS XL will come bundled with a 4GB SD card to store music, photos, and downloadable games and videos from the Nintendo eShop.

"No other hand-held entertainment experience compares to the fun of Nintendo 3DS," said Nintendo of America President and COO Reggie Fils-Aime. "With the launch of Nintendo 3DS XL on August 19, consumers will be able to enjoy the great lineup of current and upcoming games on an even grander scale. Plus, Nintendo 3DS XL gives owners even more real estate on their screens to enjoy entertainment applications like Nintendo Video and Netflix."

Also scheduled to launch on August 19 is New Super Mario Bros. 2.

Follow Paul on Google+, Twitter, and Facebook

Microsoft Bids Adieu to Office Starter 2010

Posted: 22 Jun 2012 05:12 AM PDT

When it released Office 2010 a couple of years back, Microsoft also introduced an ad-supported, no-frills Starter edition for bundling with OEM machines in the hope that a significant number of Starter edition users would eventually opt for a paid version. But the Redmond-based company, which owes a sizable chunk of its revenue to the hugely popular productivity suite, does not seem too pleased with the results so far, as it has left out Office Starter 2010 from the latest Office 2010 OEM Preinstallation Kit (OPK).

Released this week, the Office 2010 Transition OEM Preinstallation Kit (OPK) is meant to replace all prior versions of the Office 2010 OPK and Microsoft recommends OEMs use it for Office preinstallation on all new Windows 7 PCs.

"The Office 2010 Transition OPK does not contain Office Starter 2010," states the page dedicated to the Office OPK tool. "The Office 2010 Transition OPK will be required on all Microsoft Windows 8 PC builds. OPK versions prior to the Office 2010 Transition OPK installed on Windows 8 PCs may create a bad user experience for Office Starter 2010."

Does this signal the end of the road for Office Starter edition or will it make a comeback with the next version of the Office suite codenamed Office 15? Well, this is what Microsoft told ZDNet's Mary-Jo Foley: "We will begin to phase out the shipment of PCs with Office Starter 2010. After Windows 8 becomes available, most new PCs shipped will not have Office Starter. People who use Office Starter 2010 today will continue to be able to use the product for the life of their PC. For Windows7/Office Starter 2010 users who want to upgrade their PC to Windows 8 and continue using Office Starter 2010, they will have to install an update to Microsoft Office 2010 which is available today."

MMO News

MMO News


Nexon Games Coming To Steam

Posted: 22 Jun 2012 01:50 PM PDT

Nexon America has announced that several of its free-to-play MMOs will be available on Steam.

Vindictus is the first title to become fully available on Steam, starting today. Dungeon Fighter Online and Combat Arms are planned to release on Steam later in June. Players will be able to use the Steam Wallet to make in-game purchases, and the community will be able to grow as it taps into Steam’s 40 million registered accounts.

Dungeon Fighter Online will also release its male mage character in tandem with the June Steam launch.

Nexon America CEO Daniel Kim commented:

"Providing our games on Steam is about making it as easy as possible for players to access our games. Valve has been a great global partner to Nexon for many years, and this agreement continues the marriage of Nexon's immersive content with Valve's strong distribution channel and large player community. With Valve's introduction of a free-to-play channel, there are now even more opportunities for our two companies to work together. In addition to now being able to access these best-in-class titles on the Steam platform, players will experience new updates, character introductions and special events along with each game's launch."

 

22872  420x310 combat arms scope shot

Combat Arms Gameplay Screenshot

Source:

Nexon America to offer free-to-play games on Valve's Steam platform

 

LOS ANGELES – June 22, 2012 – Nexon America, the North American business unit of NEXON Co., Ltd. ("Nexon")(TSE: 3659.TO), today announced that several of its free-to-play games will be accessible through Valve's leading online gaming platform, Steam. "Vindictus," Nexon's highly acclaimed real-physics-based massively multiplayer online game role playing game (MMORPG) is available on the Steam platform starting today, followed by Nexon's global smash hit "Dungeon Fighter Online" and its high-intensity online first person shooter (FPS) "Combat Arms" later in June.

 

Steam, a leading online gaming platform with more than 1,800 titles and 40 million accounts around the world, began supporting free-to-play games in June 2011 and has since added 29 different titles to its free-to-play channel. A subscription or credit card is not required to enjoy free-to-play games on Steam. Instead, players can use the "Steam Wallet" to make in-game purchases, which provides secure access to the wide variety of weapons, armor, custom clothing and other items available in each title's in-game shops.

 

"Providing our games on Steam is about making it as easy as possible for players to access our games," said Nexon America CEO Daniel Kim. "Valve has been a great global partner to Nexon for many years, and this agreement continues the marriage of Nexon's immersive content with Valve's strong distribution channel and large player community. With Valve's introduction of a free-to-play channel, there are now even more opportunities for our two companies to work together. In addition to now being able to access these best-in-class titles on the Steam platform, players will experience new updates, character introductions and special events along with each game's launch."

 

“Nexon is a premier game developer and publisher,” said Jason Holtman, Valve’s Director of Business Development. “Their titles will be an excellent and welcome addition to the growing library of free-to-play titles on Steam.”

 

"Vindictus," known for bringing real physics to online MMORPGs with the modified Source Engine from Valve, will be the first Nexon game available on Steam. The newest update to one of Nexon America's most acclaimed titles unleashed three monstrous dragons into its lands, where teamwork and brutal combat are the only way to defeat the beasts.

 

"Dungeon Fighter Online" has become one of the most popular MMORPGs worldwide with its colorful, 2-D world where players slash through dungeons in old-school brawler fashion. In tandem with its June Steam launch, Nexon America will introduce its highly anticipated male mage character update into "Dungeon Fighter Online," delivering a new round of adventures to players.

 

"Combat Arms," which has more than 6 million registered players in North America, will be available on Steam later this month, coinciding with its "Spiders versus Scorpions" event, the biggest online FPS battle of the year. The "Spiders versus Scorpions" event pits tens of thousands of "Combat Arms" players against each other in a month-long war where the victors will claim great prizes and bragging rights.

 

Nexon America's games will be available for Steam players in U.S., Canada, Australia and New Zealand. To access these games on Steam, go to: http://store.steampowered.com/.

World Of Warplanes Reveals US Carriers

Posted: 22 Jun 2012 12:09 PM PDT

Wargaming has announced and revealed some of the US carrier-based aircraft for World of Warplanes.

The US tech tree will include nine carrier-based aircraft from the US Navy, including the Grumman F2F, Brewster F2A Buffalo, Chance Vought F5U, Vought F7U Cutlass, F4F Wildcat, F4U Corsair, and Goodyear F2G “Super” Corsair.

Known for their ability to carry a variety of armaments and their ability to handle extreme flying conditions, these planes are also agile and can carry an increased fuel load. Players may find these planes useful when preparing to face off in dogfights, surface attacks, and reconnaissance missions.

Wargaming also publishes World of Tanks and World of Battleships.

World of Warplanes: US Carriers

Source:

World of Warplanes Carrier-Based Aircrafts take to the Skies

 

22 June 2012 — Wargaming, the award-winning global video game developer and publisher, today introduced US carrier-based aircraft — a unique line of warplanes to fight in the virtual skies of the highly anticipated flight combat MMO World of Warplanes.

 

The US tech tree features nine iconic carrier-based aircraft from the United States Navy, including the Grumman F2F and Brewster F2A Buffalo, the first biplane fighters with retractable undercarriage, as well as the boldly designed Chance Vought F5U and Vought F7U Cutlass fighters, both of which pioneered the use of turbojet power. Other WWII-famed carrier-based aircraft, such as F4F Wildcat, F4U Corsair and Goodyear F2G "Super" Corsair, offer even more options for players.

 

"The carrier-based aircraft in World of Warplanes showcases the evolution of North American engineering and the effort to create the ultimate shipboard fighter outfitted for challenging multitask operations over the seas and coastal areas", comments Alex Zezulin, Project Manager for World of Warplanes. "It is a unique and extremely interesting warplane type, sharing many features found in both light and heavy fighters".

 

With often unique and unorthodox body designs, carrier-based aircraft were also known for their ability to carry a wide variety of armaments, as well as carried a reputation for exceptional ruggedness under the most extreme conditions. They were also, however, highly maneuverable and able to carry an increased fuel load, making them perfect choices for intense dogfights, formidable surface attacks and reconnaissance missions.

 

World of Warplanes is currently in closed beta, where virtual pilots are invited to experience the thrill of aerial dogfighting combat in 59 different aircraft from Germany, the United States and the U.S.S.R, across four unique maps.

Waren Story Begins Closed Beta

Posted: 22 Jun 2012 11:48 AM PDT

Aeria Games has announced the start of closed beta testing for Waren Story.

Waren Story is a PvP-focused MMORPG featuring four classes and ten PvP modes, with PvP death offering the risk of experience points and item loss. The game features massive guild vs. guild warfare, including open world PvP, Siege Wars, and the ultimate weekly Conquest War, where five guilds battle free-for-all for a chance to set tax-rates on NPC vendors and enjoy bragging rights.

Find out more about Waren Story on our profile page.

Aeria Games also publishes Shaiya and Wolf Team.

52388  420x310 waren story crimson wave

Waren Story Gameplay Screenshot

Source:

Closed Beta now available for PvP-Focused MMORPG Waren Story

Aeria Games Welcomes Fans to Early Play Sessions in Stunning Free-to-Play Title

SANTA CLARA, Calif. – June 22, 2012 – Take on legions of rival players in ferocious large-scale battles in Waren Story, the latest massively multiplayer online role-playing game (MMORPG) from Aeria Games, a leading global publisher of free-to-play online games. The company announced today the beginning of Closed Beta testing for this highly-anticipated fantasy adventure filled with breathtaking visuals and engaging Player vs. Player (PvP) gameplay.

 

Waren Story features spectacular graphics and animation, four distinct classes, and ten captivating PvP modes to foster competition between players and guilds. A variety of battlefields set the stage on which skilled gamers can vie for supremacy—and each other's precious honor points. An ultimate battlefield also awaits for the bravest and most daring, pitting teams of up to 100 players against each other in a titanic clash. But players must take heed, as dying there means forfeiting experience points to the killing player and possibly losing valuable items!

 

The game also offers several methods of guild vs. guild conflict for large scale rivalries. Guilds may simply declare war upon each other and attack opposing players anywhere in the world, or enter the exciting Siege War mode for a more organized approach to wholesale slaughter. An invading guild must lay waste to a castle with weapons including cannons, catapults, ballistae, and of course, traditional PvP combat—while the defending guild must hold them off and protect their guild stone.

 

Not only does the winning guild in a Siege War gain additional treasure, they also get a ticket to the weekly Conquest War, a highly prestigious affair in which five guilds housed in five separate castles fight in a free-for-all battle royale. The winning guild receives major spoils, the ability to set tax rates on NPC vendors, and of course, supreme bragging rights for the week!

 

With its robust PvP systems, awesome visuals, and vast fantasy setting, this is one story that MMO fans won't want to miss. Players can participate in Waren Story's beta by signing up and downloading the client at http://warenstory.aeriagames.com. Like all Aeria Games titles, it is free to download and play.

Carte Introduces New Arena Updates

Posted: 22 Jun 2012 11:29 AM PDT

A new update in Carte has introduced an arena for players to test their skills.

The Carte Arena features a new matchmaking system that introduces several quality of life features including an automated matchmaker system that pairs approximate skill level together, a detailed season record that saves match history and stats, and new Arena Medals, which lets players purchase exclusive Arena heroes and cards. More changes are also promised in the future.

Carte is published by GamesCampus, which also publishes Shot Online and Heroes in the Sky.

50281  420x310 carte 8

Carte Gameplay Screenshot

Source:

CARTE STEPS INTO THE ARENA

 

New Features For Popular Online TCG

 

Sunnyvale, Calif. (June 22, 2012) – Card games are serious business: Leading online game publisher GamesCampus.com (www.GamesCampus.com) announced a round of new features for their global online trading card game, Carte, based on user feedback. With numerous balances and checks added to the match system to give players the fairest duels yet, it’s the best time to shuffle your deck and join in the card community at carte.gamescampus.com, where downloading and playing Carte is always free!

 

“The matchmaking system in Carte has always been one of the game’s crowning achievements, but we knew it needed some refinement, so we asked the players what their top suggestions were and went to work.” said Hubert Yee, Head of Marketing at GamesCampus. “With numerous tweaks, both big and small, players will see an immediate difference in their matches.”

 

The newly launched Carte Arena is a suave matchmaking system that adds numerous “quality of life” functions seen in large, popular MMORPGs, made to scale for a card battle system. First is an automated matchmaker system, which will queue up willing opponents and search for suitable foes to conquer – no more hunting for open rooms! This pairing system will also intelligently match players of approximate skill level together; no more inadvertently playing an opponent who is completely dominating or completely clueless.

 

The new Arena also saves each season, both to compile a ranking for all players (including leaderboards) but for players to be able to review past match history to either brag about their stunning victory, or study what led to their embarrassing loss. A detailed section on union stats will also be available to players, allowing them to get a better insight into card combinations and adjust their decks and strategies to suit their needs.

 

This is all in addition to the freshly minted Arena Medals, which is earned by competing in any Arena match. This new currency allows players to purchase exclusive heroes and a variety of cards not found anywhere else in Carte. All these changes, with more coming in the future, will make players sing with glee, “Everyday I’m shufflin’”

MMO News

MMO News


Nexon Games Coming To Steam

Posted: 22 Jun 2012 01:50 PM PDT

Nexon America has announced that several of its free-to-play MMOs will be available on Steam.

Vindictus is the first title to become fully available on Steam, starting today. Dungeon Fighter Online and Combat Arms are planned to release on Steam later in June. Players will be able to use the Steam Wallet to make in-game purchases, and the community will be able to grow as it taps into Steam’s 40 million registered accounts.

Dungeon Fighter Online will also release its male mage character in tandem with the June Steam launch.

Nexon America CEO Daniel Kim commented:

"Providing our games on Steam is about making it as easy as possible for players to access our games. Valve has been a great global partner to Nexon for many years, and this agreement continues the marriage of Nexon's immersive content with Valve's strong distribution channel and large player community. With Valve's introduction of a free-to-play channel, there are now even more opportunities for our two companies to work together. In addition to now being able to access these best-in-class titles on the Steam platform, players will experience new updates, character introductions and special events along with each game's launch."

 

22872  420x310 combat arms scope shot

Combat Arms Gameplay Screenshot

Source:

Nexon America to offer free-to-play games on Valve's Steam platform

 

LOS ANGELES – June 22, 2012 – Nexon America, the North American business unit of NEXON Co., Ltd. ("Nexon")(TSE: 3659.TO), today announced that several of its free-to-play games will be accessible through Valve's leading online gaming platform, Steam. "Vindictus," Nexon's highly acclaimed real-physics-based massively multiplayer online game role playing game (MMORPG) is available on the Steam platform starting today, followed by Nexon's global smash hit "Dungeon Fighter Online" and its high-intensity online first person shooter (FPS) "Combat Arms" later in June.

 

Steam, a leading online gaming platform with more than 1,800 titles and 40 million accounts around the world, began supporting free-to-play games in June 2011 and has since added 29 different titles to its free-to-play channel. A subscription or credit card is not required to enjoy free-to-play games on Steam. Instead, players can use the "Steam Wallet" to make in-game purchases, which provides secure access to the wide variety of weapons, armor, custom clothing and other items available in each title's in-game shops.

 

"Providing our games on Steam is about making it as easy as possible for players to access our games," said Nexon America CEO Daniel Kim. "Valve has been a great global partner to Nexon for many years, and this agreement continues the marriage of Nexon's immersive content with Valve's strong distribution channel and large player community. With Valve's introduction of a free-to-play channel, there are now even more opportunities for our two companies to work together. In addition to now being able to access these best-in-class titles on the Steam platform, players will experience new updates, character introductions and special events along with each game's launch."

 

“Nexon is a premier game developer and publisher,” said Jason Holtman, Valve’s Director of Business Development. “Their titles will be an excellent and welcome addition to the growing library of free-to-play titles on Steam.”

 

"Vindictus," known for bringing real physics to online MMORPGs with the modified Source Engine from Valve, will be the first Nexon game available on Steam. The newest update to one of Nexon America's most acclaimed titles unleashed three monstrous dragons into its lands, where teamwork and brutal combat are the only way to defeat the beasts.

 

"Dungeon Fighter Online" has become one of the most popular MMORPGs worldwide with its colorful, 2-D world where players slash through dungeons in old-school brawler fashion. In tandem with its June Steam launch, Nexon America will introduce its highly anticipated male mage character update into "Dungeon Fighter Online," delivering a new round of adventures to players.

 

"Combat Arms," which has more than 6 million registered players in North America, will be available on Steam later this month, coinciding with its "Spiders versus Scorpions" event, the biggest online FPS battle of the year. The "Spiders versus Scorpions" event pits tens of thousands of "Combat Arms" players against each other in a month-long war where the victors will claim great prizes and bragging rights.

 

Nexon America's games will be available for Steam players in U.S., Canada, Australia and New Zealand. To access these games on Steam, go to: http://store.steampowered.com/.

World Of Warplanes Reveals US Carriers

Posted: 22 Jun 2012 12:09 PM PDT

Wargaming has announced and revealed some of the US carrier-based aircraft for World of Warplanes.

The US tech tree will include nine carrier-based aircraft from the US Navy, including the Grumman F2F, Brewster F2A Buffalo, Chance Vought F5U, Vought F7U Cutlass, F4F Wildcat, F4U Corsair, and Goodyear F2G “Super” Corsair.

Known for their ability to carry a variety of armaments and their ability to handle extreme flying conditions, these planes are also agile and can carry an increased fuel load. Players may find these planes useful when preparing to face off in dogfights, surface attacks, and reconnaissance missions.

Wargaming also publishes World of Tanks and World of Battleships.

World of Warplanes: US Carriers

Source:

World of Warplanes Carrier-Based Aircrafts take to the Skies

 

22 June 2012 — Wargaming, the award-winning global video game developer and publisher, today introduced US carrier-based aircraft — a unique line of warplanes to fight in the virtual skies of the highly anticipated flight combat MMO World of Warplanes.

 

The US tech tree features nine iconic carrier-based aircraft from the United States Navy, including the Grumman F2F and Brewster F2A Buffalo, the first biplane fighters with retractable undercarriage, as well as the boldly designed Chance Vought F5U and Vought F7U Cutlass fighters, both of which pioneered the use of turbojet power. Other WWII-famed carrier-based aircraft, such as F4F Wildcat, F4U Corsair and Goodyear F2G "Super" Corsair, offer even more options for players.

 

"The carrier-based aircraft in World of Warplanes showcases the evolution of North American engineering and the effort to create the ultimate shipboard fighter outfitted for challenging multitask operations over the seas and coastal areas", comments Alex Zezulin, Project Manager for World of Warplanes. "It is a unique and extremely interesting warplane type, sharing many features found in both light and heavy fighters".

 

With often unique and unorthodox body designs, carrier-based aircraft were also known for their ability to carry a wide variety of armaments, as well as carried a reputation for exceptional ruggedness under the most extreme conditions. They were also, however, highly maneuverable and able to carry an increased fuel load, making them perfect choices for intense dogfights, formidable surface attacks and reconnaissance missions.

 

World of Warplanes is currently in closed beta, where virtual pilots are invited to experience the thrill of aerial dogfighting combat in 59 different aircraft from Germany, the United States and the U.S.S.R, across four unique maps.

Waren Story Begins Closed Beta

Posted: 22 Jun 2012 11:48 AM PDT

Aeria Games has announced the start of closed beta testing for Waren Story.

Waren Story is a PvP-focused MMORPG featuring four classes and ten PvP modes, with PvP death offering the risk of experience points and item loss. The game features massive guild vs. guild warfare, including open world PvP, Siege Wars, and the ultimate weekly Conquest War, where five guilds battle free-for-all for a chance to set tax-rates on NPC vendors and enjoy bragging rights.

Find out more about Waren Story on our profile page.

Aeria Games also publishes Shaiya and Wolf Team.

52388  420x310 waren story crimson wave

Waren Story Gameplay Screenshot

Source:

Closed Beta now available for PvP-Focused MMORPG Waren Story

Aeria Games Welcomes Fans to Early Play Sessions in Stunning Free-to-Play Title

SANTA CLARA, Calif. – June 22, 2012 – Take on legions of rival players in ferocious large-scale battles in Waren Story, the latest massively multiplayer online role-playing game (MMORPG) from Aeria Games, a leading global publisher of free-to-play online games. The company announced today the beginning of Closed Beta testing for this highly-anticipated fantasy adventure filled with breathtaking visuals and engaging Player vs. Player (PvP) gameplay.

 

Waren Story features spectacular graphics and animation, four distinct classes, and ten captivating PvP modes to foster competition between players and guilds. A variety of battlefields set the stage on which skilled gamers can vie for supremacy—and each other's precious honor points. An ultimate battlefield also awaits for the bravest and most daring, pitting teams of up to 100 players against each other in a titanic clash. But players must take heed, as dying there means forfeiting experience points to the killing player and possibly losing valuable items!

 

The game also offers several methods of guild vs. guild conflict for large scale rivalries. Guilds may simply declare war upon each other and attack opposing players anywhere in the world, or enter the exciting Siege War mode for a more organized approach to wholesale slaughter. An invading guild must lay waste to a castle with weapons including cannons, catapults, ballistae, and of course, traditional PvP combat—while the defending guild must hold them off and protect their guild stone.

 

Not only does the winning guild in a Siege War gain additional treasure, they also get a ticket to the weekly Conquest War, a highly prestigious affair in which five guilds housed in five separate castles fight in a free-for-all battle royale. The winning guild receives major spoils, the ability to set tax rates on NPC vendors, and of course, supreme bragging rights for the week!

 

With its robust PvP systems, awesome visuals, and vast fantasy setting, this is one story that MMO fans won't want to miss. Players can participate in Waren Story's beta by signing up and downloading the client at http://warenstory.aeriagames.com. Like all Aeria Games titles, it is free to download and play.

Carte Introduces New Arena Updates

Posted: 22 Jun 2012 11:29 AM PDT

A new update in Carte has introduced an arena for players to test their skills.

The Carte Arena features a new matchmaking system that introduces several quality of life features including an automated matchmaker system that pairs approximate skill level together, a detailed season record that saves match history and stats, and new Arena Medals, which lets players purchase exclusive Arena heroes and cards. More changes are also promised in the future.

Carte is published by GamesCampus, which also publishes Shot Online and Heroes in the Sky.

50281  420x310 carte 8

Carte Gameplay Screenshot

Source:

CARTE STEPS INTO THE ARENA

 

New Features For Popular Online TCG

 

Sunnyvale, Calif. (June 22, 2012) – Card games are serious business: Leading online game publisher GamesCampus.com (www.GamesCampus.com) announced a round of new features for their global online trading card game, Carte, based on user feedback. With numerous balances and checks added to the match system to give players the fairest duels yet, it’s the best time to shuffle your deck and join in the card community at carte.gamescampus.com, where downloading and playing Carte is always free!

 

“The matchmaking system in Carte has always been one of the game’s crowning achievements, but we knew it needed some refinement, so we asked the players what their top suggestions were and went to work.” said Hubert Yee, Head of Marketing at GamesCampus. “With numerous tweaks, both big and small, players will see an immediate difference in their matches.”

 

The newly launched Carte Arena is a suave matchmaking system that adds numerous “quality of life” functions seen in large, popular MMORPGs, made to scale for a card battle system. First is an automated matchmaker system, which will queue up willing opponents and search for suitable foes to conquer – no more hunting for open rooms! This pairing system will also intelligently match players of approximate skill level together; no more inadvertently playing an opponent who is completely dominating or completely clueless.

 

The new Arena also saves each season, both to compile a ranking for all players (including leaderboards) but for players to be able to review past match history to either brag about their stunning victory, or study what led to their embarrassing loss. A detailed section on union stats will also be available to players, allowing them to get a better insight into card combinations and adjust their decks and strategies to suit their needs.

 

This is all in addition to the freshly minted Arena Medals, which is earned by competing in any Arena match. This new currency allows players to purchase exclusive heroes and a variety of cards not found anywhere else in Carte. All these changes, with more coming in the future, will make players sing with glee, “Everyday I’m shufflin’”

MMO Updates

MMO Updates


Blade & Soul Korean open beta records 150,000 users within an hour

Posted: 22 Jun 2012 09:30 AM PDT

Filed under: , , , , ,

Blade & Soul
Have you been itching to jump in to try Blade & Soul during its open beta test? If so, you aren't alone: The Korean OBT for the fantasy game started just last night and recorded 150,000 CCU (or Concurrent User number for the acronym-challenged) within a single hour. To accommodate the volume of players participating in the beta, NCsoft increased the number of servers available from two to 25 and has five more waiting in the wings if needed. Even with that flood of users, the B&S servers remained stable.

Currently, Blade & Soul ranks only behind Diablo III and League of Legends in popularity according to data provided by Gametrics. The game is scheduled to launch in Korea next month; unfortunately for North American and European fans, there are currently no set plans for bringing the game to these markets.

MassivelyBlade & Soul Korean open beta records 150,000 users within an hour originally appeared on Massively on Fri, 22 Jun 2012 11:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Schilling 'tapped out' after loss of 38 Studios

Posted: 22 Jun 2012 09:00 AM PDT

Filed under: , , , ,

Schilling 'tapped out' after loss of 38 Studios
Curt Schilling has spoken to a Boston radio station about the lingering effects of 38 Studios' demise. The former Red Sox pitcher has been vilified by some gamers who assume that he's living the high life while former employees are suffering, but he tells WEEI that that's pretty far from the truth.

"The money I saved and earned playing baseball was probably all gone... life is going to be different," he says.

Rhode Island taxpayers will also be tightening their belts, as they'll pay nearly $12 million annually through the year 2020 to cover 38's $150 million debt, according to Joystiq. Schilling also revealed that 38 Studios was close to signing a deal to produce a Kingdoms of Amalur: Reckoning sequel prior to remarks made by Rhode Island governor Lincoln Chafee that supposedly damaged the negotiation process.

Schilling also expressed remorse at the plight of former 38 Studios employees. "The employees got blindsided," he said. "They have every right to be upset. I always told everybody if something were going to happen, you're going to have a month or two of lead time, and I bombed on that one in epic fashion."

MassivelySchilling 'tapped out' after loss of 38 Studios originally appeared on Massively on Fri, 22 Jun 2012 11:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

New World of Warplanes video features carrier-based fighters

Posted: 22 Jun 2012 08:30 AM PDT

Filed under: , , , , , , , , , , ,

World of Warplanes - Corsair
Wargaming.net has released a new gameplay video for World of Warplanes. The clip focuses on carrier-based fighters from the U.S. tech tree, including stalwarts like Grumman's Wildcat variants and Chance-Vought's deadly F4U Corsairs.

There are a few lesser-known aircraft in the mix as well. Players can fly several early biplane fighters as well as jets like the F5U and F7U. World of Warplanes is currently in closed beta. The game is an arcade-style flight shooter that features four unique battle maps as well as 59 aircraft from the U.S., Germany, and the U.S.S.R.

Click past the cut to see some carrier fighters in action.

[Source: Wargaming.net press release]

Continue reading New World of Warplanes video features carrier-based fighters

MassivelyNew World of Warplanes video features carrier-based fighters originally appeared on Massively on Fri, 22 Jun 2012 10:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    EverQuest II Game Update 64 revamps Qeynos and PvP

    Posted: 22 Jun 2012 08:00 AM PDT

    Filed under: , , , , ,

    EverQuest II screenshot
    Although EverQuest II's Game Update 63 is only a couple of months old, GU 64 is already hot on its heels. But instead of adding new content, this update focuses on revamping features already in-game, most notably the city of Qeynos, open-world PvP, and battlegrounds.

    Besides the much-anticipated opening of Qeynos by consolidating zones, the bulk of this update is focused on improving the PvP experience both in and outside of battlegrounds. One key aim is to have "player skill [be] the biggest deciding factor in PVP combat, not gear." Changes in store for the PvP-minded are stat adjustments, consolidated open-world and battleground tokens, enhanced open world PvP as well as the battlegrounds, and adjusted crowd control mechanics to better balance the classes.

    You can listen to the devs discuss the changes related to PvP and the battlegrounds in Sony Online Entertainment's latest community webcast or read more details in the announcement. These changes hit the test server on Tuesday, June 26th and are expected to go live in the next couple of months.

    MassivelyEverQuest II Game Update 64 revamps Qeynos and PvP originally appeared on Massively on Fri, 22 Jun 2012 10:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

    Waren Story hits closed beta

    Posted: 22 Jun 2012 07:00 AM PDT

    Filed under: , , ,

    Waren Story goes into closed beta
    Enough talking the talk; Waren Story is ready to walk the walk. The PvP-centric MMO announced the start of its closed beta phase today as it pushes forward toward release. Aeria Games is calling for all bloodthirsty players to help test the game and iron out the bugs.

    Waren Story's PvP is both varied and vicious. There are 10 different modes of player-vs-player combat, including siege warfare and a weekly conquest war. Players who fall in combat will give up some of their experience and items to their killer, so there's a vested interest in staying alive at all costs.

    If you're interested in the beta, you can head over to Waren Story and download the client starting today.

    MassivelyWaren Story hits closed beta originally appeared on Massively on Fri, 22 Jun 2012 09:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

    The Daily Grind: Have you ever loved a game you once hated?

    Posted: 22 Jun 2012 06:00 AM PDT

    Filed under: , ,

    Wurm Online
    It's easy to hate a game you once loved. Your class gets nerfed, your favorite playstyle gets changed, everyone's a Jedi -- we get that side of things. But there are also those times when you try a game in beta or at launch and it just doesn't click with you. Even worse, there are games that may do something in those first few hours that cause you to swear that game off forever.

    But if you paid for the game, or have some sort of investment in it, you might see it collecting dust on your shelf or making puppy-dog eyes at you from your desktop and decide that it deserves another try. That's when you discover that it might just be the best game you've ever played.

    Has this happened to you? Which game reeled you back in? Was it because of a patch, or just the fact that time heals all wounds? Let us know in the comments!

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Have you ever loved a game you once hated? originally appeared on Massively on Fri, 22 Jun 2012 08:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      EVE players abuse faction warfare to produce trillions of ISK

      Posted: 21 Jun 2012 10:00 PM PDT

      Filed under: , , , , , , , , ,

      EVE Online title image
      If there's one constant in the EVE Online universe, it's that the players can never be underestimated and every care must be taken to make sure systems can't be abused in unintended ways. In 2009, a handful of players figured out how to artificially boost the number of valuable faction warfare loyalty points rewarded for completing missions and farmed enough ISK to build a titan. That record was completely blown out of the water today as five EVE players revealed how they'd generated five trillion ISK using game mechanics introduced in the Inferno expansion.

      Inferno added a new reward system for faction warfare that gave players loyalty points for enemy ship kills based on the value of the destroyed ship and cargo. A bug was found that rewarded players for both the destroyed and surviving cargo, even though surviving cargo could be recovered. GoonWaffe pilot Aryth and four friends began destroying their own freighters full of minerals to cash the minerals out into loyalty points, which were then used to buy items for sale.

      When CCP discovered this bug and fixed it, the group manipulated the market price of one of the game's least-purchased items up to a huge number. When the price index for the value of that item updated, the players began destroying haulers full of them to generate billions of loyalty points for almost nothing. The points were cashed out into items for sale on the market, producing a total profit of over five trillion ISK. The abuse has not yet been declared an exploit, but CCP has fixed the issue and is still investigating it. At current market prices, five trillion ISK is enough to buy around 10,000 30-day game time codes worth a total of $175,000 US.

      MassivelyEVE players abuse faction warfare to produce trillions of ISK originally appeared on Massively on Fri, 22 Jun 2012 00:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      The Summoner's Guidebook: Stopping the endless rage in League of Legends

      Posted: 21 Jun 2012 06:00 PM PDT

      Filed under: , , , , , , ,

      The Summoner's Guidebook Stopping the endless rage
      Tryndamere is one of the most overrated champions in League of Legends. This is not to say he's a bad champion; he's a strong pick in both Summoner's Rift and Dominion. However, he's considered by many players to be overpowered and nigh-unbeatable. He has a combination of two elements that contribute to this: He's easy to play and hard to counter. An inexperienced player can get a lot of success by being a huge bully as Tryndamere.

      I find this to be unacceptable! Tryndamere's rage is hardly endless, and dealing with him is one of the best early matchups to learn. Once you know how to deal with his tricks, he's much weaker, and you can walk all over him. People who rely on Tryndamere's gimmicks to win games will be stopped cold once you've mastered the counters.

      Continue reading The Summoner's Guidebook: Stopping the endless rage in League of Legends

      MassivelyThe Summoner's Guidebook: Stopping the endless rage in League of Legends originally appeared on Massively on Thu, 21 Jun 2012 20:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        Storm Legion will include RIFT for free

        Posted: 21 Jun 2012 05:00 PM PDT

        Filed under: , , , ,

        It also comes with free clockwork dungeons.
        RIFT is gearing up for its first expansion later this year, but the staff at Trion Worlds doesn't want to lock out people who've never tried the base game. That's why you don't have to worry about buying an expensive expansion on top of a main game: Storm Legion will apparently include the full version of RIFT along with it, allowing new players to pick up the expansion and experience both the core game and the additions without restriction.

        Of course, this sounds like less of a deal if you already own RIFT, but you're covered there as well, as existing players can expect a price discount on purchasing the expansion. So if you want to enjoy the increased level cap, better crafting, and new souls, you won't have to pay full retail price for the experience. It's a good deal for existing fans and new players alike -- and one that may help encourage more players to give Storm Legion a shot.

        MassivelyStorm Legion will include RIFT for free originally appeared on Massively on Thu, 21 Jun 2012 19:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

        Anarchy Online celebrates its 11th birthday

        Posted: 21 Jun 2012 04:00 PM PDT

        Filed under: , , , ,

        Anarchy Online celebrates 11th birthday
        Has it really been 11 years since Anarchy Online burst onto the scene with one of the smoothest launches of all time? It must be -- Funcom is throwing a birthday bash for its faithful players.

        There will be two birthday celebrations, one on the Atlantean server on Friday, June 22nd, at 1:00 p.m. EDT and one on Rimor on Monday, June 25th, at 1:00 p.m. EDT. Both in-game celebrations will be marked by spawning events, special mobs, and in-game items. If you're down with the party scene, the community will be throwing a monster rave to end all raves.

        Funcom hinted at a few of the surprises, including new costumes, action figures, vehicles, and the love of a duck and a cake. The studio will be handing out a free jet pack for all players who log in during the celebration.

        MassivelyAnarchy Online celebrates its 11th birthday originally appeared on Massively on Thu, 21 Jun 2012 18:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

        Star Wars: The Old Republic talks adaptive gear, augment tables

        Posted: 21 Jun 2012 03:00 PM PDT

        Filed under: , , , ,

        Screenshot -- Star Wars: The Old Republic
        Star Wars: The Old Republic's upcoming patch 1.3 looks like it's going to be bringing a bunch of fun goodies for the crafters in its playerbase. BioWare has posted a new update on the SWTOR official site to give players a look at some of the changes coming in the patch. For starters, we have the new adaptive gear weight system. When a character or companion is equipped with a piece of social armor with the adaptive armor weight, that character will automatically "use it to maximum effect, gaining the benefits of the highest armor weight [the character] can equip."

        The big crafting-related feature hitting in 1.3, however, is the addition of augment tables. BioWare has noticed that crafted items with augment slots (which are created only through a critical crafting success) are almost disproportionately powerful due to their "exceptional stat potential", which the devs say is "indicative of a systemic inequity between different types of items." Augment tables, which will be accessible through the current item modification stations, aim to fix this by allowing players to add augment slots to existing items without having to rely on a critical crafting success. Players can acquire additional slots by paying a flat cost of credits at an item modification station or by using an augment kit crafted by Armormechs, Synthweavers, and Armstechs. The full system is a little too complex to delve into in this post, however, so if the idea of augment tables piqued your interest, head on over to the full post to read more.

        MassivelyStar Wars: The Old Republic talks adaptive gear, augment tables originally appeared on Massively on Thu, 21 Jun 2012 17:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

        The Guild Counsel: Nerfed to heck - now what?

        Posted: 21 Jun 2012 02:00 PM PDT

        Filed under: , , , , ,

        The Guild Counsel Nerfed to heck, now what
        You can run the best guild, have the smoothest guild atmosphere, and progress like a champion but still end up losing members through no fault of your own. Why? Nerfed classes.

        Classes are a double-edged sword because on one hand, they allow people to feel needed and unique. I tank, you heal, Bobby does DPS, and the group is a lot weaker if one of us is missing. On the other hand, class balance is rarely achieved, so there's always that red-headed stepchild class that no one really needs, the one who feels like the proverbial fifth wheel.

        If you're a guild leader whose member has suddenly gone from "OP" to "nerfed to oblivion," then what, if anything, should you do? Let's take a look in this week's Guild Counsel.

        Continue reading The Guild Counsel: Nerfed to heck - now what?

        MassivelyThe Guild Counsel: Nerfed to heck - now what? originally appeared on Massively on Thu, 21 Jun 2012 16:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          Diablo III forces digital consumers to wait up to 72 hours to access full game

          Posted: 21 Jun 2012 01:30 PM PDT

          Filed under: , , ,

          Diablo III forces digital consumers to wait up to 72 hours to access full game
          Chalk this up to another great moment in customer service history. With Diablo III's 1.0.3 patch came an interesting change that's hurting those who purchased the title as a digital download. Blizzard's made it so that only a small part of the game is accessible for up to 72 hours following its purchase, after which the rest of the game will unlock.

          Digital download customers are now restricted to the starter edition section of the game: part of Act 1, a level cap of 13, no auction house access, and limited interaction with other players. These restrictions do not apply to those who purchased the retail box of the game.

          A Blizzard employee explained the unlock delay in a forum post: "Outside of the issue that we fixed, digital purchases do require a review period before they kick over from Starter to Full editions. We apologize for the inconvenience, but it is a necessary step to combat fraud and other malicious activities that can weaken everyone's play experience. The delay is no longer than three days, and is often much quicker than that. Hang tight."

          This follows this morning's news that the South Korean government is twisting Blizzard's arm to make the studio issue refunds for dissatisfied customers.

          [Thanks to Marc for the tip!]

          MassivelyDiablo III forces digital consumers to wait up to 72 hours to access full game originally appeared on Massively on Thu, 21 Jun 2012 15:30:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

          Ask Massively: You guys have strong opinions on gaming laptops edition

          Posted: 21 Jun 2012 01:00 PM PDT

          Filed under: , , , , , ,

          I would have photographed mine, but I don't have the N7 sticker on her yet.
          I really didn't expect the sheer volume of comments last week about getting or not getting a gaming laptop. That's my own fault for using a picture of a laptop as the header, I suppose. For the record, I bought a laptop, an Asus X54C as pictured above, to replace my netbook. Any games that I can run on that machine are essentially a bonus. I'm looking to replace my desktop, which is my preferred platform for gaming for several reasons. But I do appreciate all of the feedback!

          That was then, this is now, and now is all about a new set of answers in Ask Massively. This week, we're talking about the old standby of internet games, the games that were viral before "viral" was a thing: ARGs. If you've got a question for a future installment of the column, mail it to ask@massively.com or leave it in the comments below. Questions may be edited slightly for clarity and/or brevity.

          Continue reading Ask Massively: You guys have strong opinions on gaming laptops edition

          MassivelyAsk Massively: You guys have strong opinions on gaming laptops edition originally appeared on Massively on Thu, 21 Jun 2012 15:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

            New Heroes & Generals trailer shows gameplay, community

            Posted: 21 Jun 2012 12:30 PM PDT

            Filed under: , , , , , , , , , , , ,

            Heroes & Generals - jumping jeep
            We told you earlier this week about Heroes & Generals, the new World War II strategy/shooter mashup from Reto-Moto. Today the devs have a released a new promotional trailer called Come Out to Play, which is a tongue-in-cheek mixture of real-world footage and clips from the game.

            Reto-Moto invited a few of H&G's most active community members to pal around with the dev team at various locations near the firm's Copenhagen studio. The new trailer is the result, and Reto-Moto says it's a nod to the fact that the game really is built with its community in mind.

            "We wish to create a living and breathing game universe, where we deliver the setting and the scene, but the real star is the community who plays out all the active roles in a persistent war and helps us tweak the experience into the game that they want to play," says game director Jacob Andersen.

            [Source: Reto-Moto press release]

            Continue reading New Heroes & Generals trailer shows gameplay, community

            MassivelyNew Heroes & Generals trailer shows gameplay, community originally appeared on Massively on Thu, 21 Jun 2012 14:30:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

              ArcheAge to feature extensive maritime gameplay, housing

              Posted: 21 Jun 2012 12:00 PM PDT

              Filed under: , , , , , , , ,

              ArcheAge - player ships
              Fan site ArcheAge Source has unearthed a new interview with ArcheAge creator Jake Song. The translation from the original Korean is a little rough, but there are still plenty of fascinating nuggets awaiting the patient reader.

              The forthcoming beta phase will see the existing game world "complemented by huge expanses of ocean." This isn't just for show, as Song says that eventually "oceans will allow players to find new employment, for example extraction, preparation, and delivery of seafood." Sea battles are also mentioned, as are "player-built maritime residences." How this relates to the previously announced underwater gameplay isn't clear, nor is it a given that we'll see all of this in CBT5, but ArcheAge's sprawling open world certainly looks to be putting the "massively" back into massively multiplayer.

              There's more to the interview, including bits on action combat and a clarification on Song's previous remarks regarding console games. Hit the link below for the full translation.

              [Thanks to Dengar for the tip!]

              MassivelyArcheAge to feature extensive maritime gameplay, housing originally appeared on Massively on Thu, 21 Jun 2012 14:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

              Another Guild Wars 2 stress test is coming this Wednesday

              Posted: 21 Jun 2012 11:15 AM PDT

              Filed under: , , , , , , ,

              Guild Wars 2 stress test coming this Wednesday
              Can't get enough Guild Wars 2 news? Well, ArenaNet has just announced that it will be conducting a stress test toward the middle of next week. Specifically, you're invited to try to crash the servers on Wednesday, June 27th, from 1:00 p.m. EDT to 5:00 p.m. EDT.

              The invitation is restricted to players who have pre-purchased the game, and ArenaNet says that it wants "to gather additional data on how [the servers] operate under load" before the next beta weekend event. If you've played during a previous testing phase, your characters will be waiting for you since the devs aren't wiping data for the stress test. More info is yours for the reading at the official GW2 website.

              MassivelyAnother Guild Wars 2 stress test is coming this Wednesday originally appeared on Massively on Thu, 21 Jun 2012 13:15:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

              The Perfect Ten: MMO Jukebox

              Posted: 21 Jun 2012 11:00 AM PDT

              Filed under: , , , , , , , , , , ,

              The Perfect Ten MMO Jukebox
              Earlier this year, I got to expose my musically nerdy side to you all in a one-two shot of MMO theme song countdowns. The truth is that I'm just a huge sucker for video game music, and as such, I've collected a wide range of MMO scores to bolster my MP3 player.

              I know that we players tend to be pretty vocal about turning off MMO music at some point, usually due to extreme repetition. Unfortunately, that seems to leave a bad association with this music in our minds, and I don't feel that reputation is deserved. MMO scores can be just as good -- if not better -- than their counterparts in film or other video games.

              So I've decided that every so often I'm going to devote a full Perfect Ten to sharing my favorite MMO music. I'm always open to suggestions, of course, so if you know of a track that you feel really should be in the next list, send me an email or leave it in the comments!

              Continue reading The Perfect Ten: MMO Jukebox

              MassivelyThe Perfect Ten: MMO Jukebox originally appeared on Massively on Thu, 21 Jun 2012 13:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

                Total Pageviews

                statcounter

                View My Stats