General Gaming Article

General Gaming Article


Upcoming 7-inch Android Tablets Could Dip Below $100

Posted: 11 Jun 2013 11:37 AM PDT

Asus Memo Pad HDLow cost tablets are fast becoming a reality.

It took some time, but Google's hardware partners finally got the memo that consumers are interested in affordable Android tablets, and the lower the price the better. That's not to say Android can't compete with the iPad at the $499 tier and above, but by and large, consumers hoped Android would usher in affordable slates, and that's what we've been seeing this past year. Tablet makers may take it to a whole new level, however, by introducing $99 Android slates later this year.

According to Digitimes, there's a "good chance" we'll see $99 Android tablets in the third quarter of 2013. Asus is credited with setting the wheels in motion by unveiling its new 7-inch Memo Pad HD, which carries an MSRP of just $129 for the 8GB model. The general consensus among those behind the scenes is that other brand vendors will follow in Asus' footsteps, and perhaps even undercut the Memo Pad HD.

Before the Memo Pad HD, the lowest price 7-inch Android tablet from a name-brand manufacturer was the Acer iconia B1. It runs $149 and features a dual-core processor, 8GB of built-in storage, microSD card slot, and Android 4.1 Jelly Bean.

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Newegg Daily Deals: All Corsair Edition

Posted: 11 Jun 2013 10:32 AM PDT

Corsair TX650Newegg

Top Deal:

With the barrage of recent video card announcements, you may be tempted to buy a new GPU. Is your power supply up to the task? If not, today's top deal is for a Corsair TX Series 650W 80 Plus Bronze Certified Active PFX PSU for $80 with free shipping (nromally $120; additional $20 mail-in-rebate). It's SLI certified and has an ultra-quiet 140mm double-ball bearing fan to keep things cool.

Other Deals:

Corsair Carbide Series 400R Graphite ATX Mid Tower Gaming Case for $90 with free shipping (normally $110; additional $20 mail-in rebate)

Corsair Graphite Series 600T Graphite Grey Mid-Tower Gaming Case for $140 with free shipping (normally $170; additional $30 mail-in rebate)

Corsair Vengeance Series C70 Gunmetal Black Steel ATX Mid Tower Computer Case for $120 with free shipping (normally $140; additional $20 mail-in rebate)

Corsair Enthusiast Series 850W 80 Plus Bronze Certified Semi Modular High Performance Power Supply for $125 with free shipping (normally $150; additional $20 mail-in rebate)

Digital Storm Sees "Virtue" in Mid-Tower Computer Cases

Posted: 11 Jun 2013 10:21 AM PDT

Digital Storm VirtueBrushed aluminum on the outside, gaming grade components on the inside.

Boutique system builder Digital Storm doesn't believe the mid-tower form factor is getting its due as a viable option for high-end gaming. In order to change that perception, the company announced a new line of PCs called Virtue with the tagline, "A higher standard in PC gaming." The mid-tower case Digital Storm is using for these new PCs sports a brushed aluminum finish and steel exterior.

"We noticed there are not many pc manufacturers designing mid-tower gaming systems with the same ardor and attention that ultra-tower PCs receive," said Rajeev Kuruppu, Digital Storm's Director of Product Development. "As its name suggests, Virtue represents a higher standard of PC gaming, both in terms of aesthetics and performance."

Baseline configurations are broken up into four "Levels," as Digital Storm likes to do. A Level 1 system starts at $1,448 and includes an Intel Core i5 4570 processor, 8GB of DDR3-1600 RAM, Nvidia GeForce GTX 660 graphics card, 120GB Corsair Neutron GTX solid state drive, 1TB hard drive, Asus Z87M-PLUS motherboard, Corsair H60 liquid CPU cooler, DVD burner, 600W Corsair power supply, and Windows 8 64-bit. Digital Storm will also overclock the CPU to anywhere from 4GHz to 4.4GHz.

On the top shelf is the Level 4 configuration starting at $3,218. This one is equipped with an Intel Core i7 4770K processor, 16GB of DDR3-1600 RAM, GeForce GTX Titan graphics card, 256GB SSD 1TB hard drive, Asus Gryphon Z87 motherboard, Corsair H100i liquid CPU cooler, Blu-ray drive, 1050W Corsair Pro Silver PSu, and Windows 8 64-bit.

The Virtue line is available to configure and order now.

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Omerta: City of Gangsters Review

Posted: 11 Jun 2013 09:25 AM PDT

Fails to execute as a simulation or strategic shooter

When we see a gangster game come out—especially one that blends our love of building a true, bootleggy, 1930s-style criminal empire with our zest for shooting thugs with poorly executed Italian accents—we get a little anxious. It's true. Give us a game that looks like a cross between Theme Park and Mafia and we'll be set for quite a long while, cackling with glee as we outrun the cops in old-timey cars while trying to deliver our bootlegged booze to our various speakeasies.

Omerta's black-market system is fairly easy to exploit, given the seemingly ludicrous offers you receive.

Omerta's black-market system is fairly easy to exploit, given the seemingly ludicrous offers you receive.

Omerta: City of Gangsters tries to recreate our lovely gangster fantasies and succeeds admirably to a small extent. However, it's a bit tough to call this game a "game" in the traditional sense, as its main storyline feels more like a giant sandbox that you can exploit to maximum advantage before actually doing anything that requires effort in this half-simulation, half-Fallout hybrid.

The gist of Omerta is simple. You, a fledgling crime lord, are tasked with running through various individual missions within the larger world of Atlantic City. The game follows all the standard archetypes of the genre: Each mission, you're given a set area to play within (which all look generally similar), and said area is filled with various buildings that you can rent, shoot up, bribe, or perform assorted other actions on depending on what the particular building actually is. You (rather quickly) unlock a ton of different buildings and actions that basically allow you to generate and spend resources.

For example, if you're big into beer, you can build yourself an (illegal) brewery or two. While your sim-gangster-wannabes get to bootleggin', you can take the booze they're storing up and either sell it to a speakeasy yourself, sell it on the game's version of an ever-present worldwide black market, or sit back and watch it automatically funnel on over to any speakeasies (or other beer-selling buildings) that you happen to own. Get rich, get paid; wash, rinse, repeat.

The game's buildings can get a bit more complicated. For example, you can throw down Boxing Arenas or Pawn Shops that automatically generate cash depending on the positivity (fame) or negativity (fear) your in-game actions generate. Running charity events and building soup kitchens is going to make your boxers shine, whereas being a jerk to all of your local businesses (and fellow Mafiosos) is going to make you the next Pawn Star/Don Corleone mashup.

While it's definitely fun to build your little mob city and level up your (creatively named) gangsters, one of the core issues surrounding Omerta is that it's just too easy, simulation-wise. You can literally take all the time in the world to craft a super-cash-generating, top-of-the-line criminal empire without having much to fear from, well, anything.

The game's only real motivator is a little element it calls "heat," which is analogous to the star ratings you receive in your favorite Grand Theft Auto title whenever you perform naughty actions. Stir up too much negativity and the cops will come a-running, and you'll have to bribe them or use another clever trick (like giving up one of your own hirable henchmen) to avoid losing the game. But, again, given just how easy it is to construct a fairly lucrative criminal empire without interference, it's not that hard to get the cops off your trail—especially when you can frequently use the aforementioned, ever-present "black market" jobs board to reduce these heat levels before they become a problem.

The game's characters do have some RPG elements, and period-appropriate names.

The game's characters do have some RPG elements, and period-appropriate names.

Would we pay half of the game's asking price ($40) for the sim parts? Eh. They're certainly fun—a good way to spend a solid afternoon. But, devoid of real urgency, the simulation element of the game devolves as a real attention-getter faster than we expected it to at first.

As for the game's other half, the Fallout bits, we're referring to the turn-based tactical shooter that the game turns into whenever your business-friendly gangsters need to go, uh, take care of a little business (if you catch our drift). The comparisons to the recently released XCOM Enemy Unknown are easy to make, with a few caveats: The game can be a bit frustrating early on, until you start unlocking "Mobsters with Medkits," as we call them, because your small gang of fighters is going to go up against a decent number of other criminals without much of a reprieve.

Zoom in and you'll actually be able to watch your mobsters carry out your assigned missions, including drive-bys.

Zoom in and you'll actually be able to watch your mobsters carry out your assigned missions, including drive-bys.

On the plus side, you can't die in the game. Your knocked-out gangsters suffer quasi-permanent injuries when they get riddled full of holes, which will impair their ability to be awesome for a bit of time in the future. You'll likely suffer some injuries yourself, as the gamer, when you're pounding your fist against the desk at the AI's idiotic, charge-on-in strategy that seems to leave your gangsters hurtin' no matter how much cover you think you've stuck them behind.

While we do like the variety of abilities—and weapon modes—your gangsters bring to the table, it's safe to say that XCOM, this game ain't. The tactical battles aren't so much frustrating as they are uninteresting; we'd rather make our in-game cash and achieve our objectives by sitting back and letting our breweries churn than bothering with a more shoot-'em-up bank heist. Same reward, fewer annoyances (and less time spent).

It's puzzling that developer Haemimont Games didn't decide to add in AI for the game's high-level business strategy. Going toe-to-toe against an AI that's also renting buildings, setting up rackets, and doing other sorts of nefarious activity would have made this one a lot more interesting. Instead of bribing the police to keep yourself alive, you could have sent the cops against your hapless fellow mob bosses—sounds like fun to us!

Since the only thing keeping gamers interested in the criminal underworld of Atlantic City is the storyline—which reads more like an extended tutorial than Goodfellas—there's just not that much compelling about Omerta to keep fledgling gangsters addicted to their screens. Shoot, even the game's multiplayer is just its tactical shooter bit. Insert one Don Corleone–size yawn here. Omerta, like any upstart mob boss, arrived on the scene with so much potential, but this title feels like someone took a bat to its knees.

$40, www.cityofgangsters.com, ESRB: T

Dell Credits Stealth Bombers for Inspiring Redesigned Alienware Laptops

Posted: 11 Jun 2013 09:19 AM PDT

Alienware 18New looks, better performance.

Dell was on hand at the Electronic Entertainment Expo (E3) to, among other things, introduce planet Earth to its line of redesigned Alienware laptops that it hopes will abduct gamers into the fold. The OEM unveiled three models, including the Alienware 14, Alienware 17, and Alienware 18, each one rocking Intel's Haswell architecture and Nvidia 700M Series discrete graphics.

Alienware has always been known for other-worldly designs, and this latest batch of laptops feature a new angular motif apparently inspired by "jet engines and stealth bombers," according to Dell. Each model is constructed with an anodized aluminum shell and magnesium alloy body, with over 60 percent of the main mechanical components made from various metals.

Let's talk specs. The Alienware 14 starts at $1,199 and includes a 14-inch LED display (1366x768), Intel Core i7 4700MQ processor, Nvidia GeForce GT 750M graphics, 8GB of DDR3L-1600 memory, 750GB hard drive, slot-loading DVD burner, Killer NIC, and Windows 7 Home Premium 64-bit.

The 17.3-inch Alienware 17 starts at $1,499 and features a 1600x900 resolution, GeForce GTX 765M GPU, and 5G Wi-Fi Broadcom 4352 802.11n/ac and Bluetooth 4.0 combo card. Other features are the same as the Alienware 14.

Finally, the massive Alienware 18 steps things up with an 18.4-inch IPS display with a Full HD 1080 resolution. It starts at $2,099 and has the same specs as the Alienware 17.

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AMD Wins Race to 5GHz with FX-9000 Series Processor

Posted: 11 Jun 2013 08:51 AM PDT

AMD FXIn your face, Netburst!

AMD has a knack for reaching milestones before the competition. The Sunnyvale chip designer is generally credited as being the first to reach 1GHz with its Athlon chip (a claim Intel disputes, by the way, as it was also shipping 1GHz Pentium III parts), and just like it's the year 2000 all over again, AMD is again touting a speed victory by unveiling the world's first 5GHz processor for consumers.

The processor in question is AMD's newly minted FX-9590, an 8-core Piledriver part, though there are a couple of points worth mentioning. First is the fact that we've since moved on from the time when clockspeed was king. It still matters, but of more importance these days is the architecture that's driving the silicon. And secondly, the 5GHz claim is the processor's maximum Turbo speed, not the default clockspeed.

AMD isn't letting these tidbits get in the way of its bragging rights.

"At E3 this week, AMD demonstrated why it is at the core of gaming," said Bernd Lienhard, corporate vice president and general manager, Client Products Division at AMD. "The new FX 5GHz processor is an emphatic performance statement to the most demanding gamers seeking ultra-high resolution experiences including AMD Eyefinity technology. This is another proud innovation for AMD in delivering the world's first commercially available 5 GHz processor."

AMD also announced a slightly slower version, the FX-9370 clocked at 4.7GHz (Turbo). Both of these 9000 Series processors are 8-core parts, and both feature unlocked multipliers. Look for these chips to be available later this summer. No word yet on price.

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E3 2013: Playstation 4 to Undercut Xbox One by $100

Posted: 11 Jun 2013 12:00 AM PDT

PS4As many as 140 titles are in the works for the next-gen console

Two things that gamers around the world were most interested in prior to the start of Sony's E3 press conference were the PS4's design and the next-gen console's price. The Japanese company did not disappoint, revealing both and much more at the nearly three-hour event.

The design of the Playstation 4 can be best described as resembling a parallelogram with sharp edges and a two-tone matte/glossy color scheme. Just like its x86 innards, the latter is something that the PS4 shares with the Xbox One.

One reason the Playstation 3 was slow out of the blocks was the fact that it was heavily weighed down by its price tag, with the cheapest SKU costing $499 in the U.S at the time of its launch. But thanks to the presence of much less exotic innards this time, the price of the PS4 was expected to be a lot more reasonable. And Sony didn't disappoint on that front either, announcing that the console will cost $399 in the U.S. when it makes its debut during the holiday season later this year.

PS4 size

While not tiny, the PS4 does seem slightly smaller than the Xbox One

Its more affordable price tag is not the only thing that the PS3 has going for it. Interestingly, the moment that drew the biggest cheer during the event was when Sony, taking a dig at the Xbox One, made it amply clear that it has no intention of restricting the sale of used games or of requiring gamers to connect their consoles to the Internet every 24 hours.

The company also showcased a wide variety of titles at the event, with everything from indie games to the Bungie- and Activision-developed MMO Destiny being featured. Here's an excerpt from a Sony Japan press release:

"The upcoming software lineup for PS4 from software developers and publishers will include Destiny from Bungie, Inc., in partnership with Activision Publishers, Inc., Diablo III from Blizzard Entertainment, Inc., KINGDOM HEARTS III and FINAL FANTASY XV from SQUARE ENIX, Assassin's Creed IV Black Flag and Watch_Dogs from Ubisoft Entertainment, NBA 2K14 from 2K Sports, The Elder Scrolls Online from Bethesda Games Studios and Mad Max from Warner Bros Interactive Entertainment, totaling more than 110 titles."

"Furthermore, from SCE Worldwide Studios, more than 30 titles, including 12 brand new IP, are under development, including Killzone: Shadow Fall, Knack, inFAMOUS: Second Son, #DRIVECLUB and The Order: 1886. Out of over the 30 titles under development, 20 titles will be available within a year from the PS4 launch."

Until today, all Sony was willing to tell us about the upcoming console's built-in hard drive was that it is "very large." But we now know exactly how large. The 6-lb console packs a 500GB hard drive, according to the press release.

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MMO Updates

MMO Updates


The Soapbox: The soft launch scam

Posted: 11 Jun 2013 10:00 AM PDT

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Neverwinter
Back in the golden days of video games, there was no such thing as a soft launch. Nintendo didn't send out test copies of Super Mario World to special "backers," and Sega didn't ship half-finished Sonic games with promises of further content updates. Games, for the most part, were played only after they were finished, printed, packaged, and shipped. Even on PC, beta testing was more of an earned honor exclusive to players that showed dedication to a title and its community.

Here in these modern times of Internets and always-ons, however, things are different. It would seem as though developers need only make enough game content to shoot a reasonably convincing trailer before the publishing team can begin collecting money by slapping a "BETA" sticker on the webpage and offering fans early access.

Over the last few years soft launches have become increasingly common -- especially for creators of online games. The line between "in testing" and "done" is becoming blurred, and publishers are reaping the benefits while players suffer.

Continue reading The Soapbox: The soft launch scam

MassivelyThe Soapbox: The soft launch scam originally appeared on Massively on Tue, 11 Jun 2013 12:00:00 EST. Please see our terms for use of feeds.

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    Infinite Crisis shows off the Coast City map

    Posted: 11 Jun 2013 09:00 AM PDT

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    Infinite Crisis shows off the Coast City map
    Turbine has released a brand new trailer for its closed beta MOBA, Infinite Crisis. This trailer shows off the game's Coast City map, featuring a two-lane-style layout with a top and bottom lane crammed with turrets and an important middle area known as The Wastes.

    The map also features control points known as Power Relays that enable a team to gain the patrol view advantage of The Wastes.

    You can see the entire Coast City trailer just after the jump.

    Continue reading Infinite Crisis shows off the Coast City map

    MassivelyInfinite Crisis shows off the Coast City map originally appeared on Massively on Tue, 11 Jun 2013 11:00:00 EST. Please see our terms for use of feeds.

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      World of Warplanes soaring to open beta on July 2

      Posted: 11 Jun 2013 08:00 AM PDT

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      World of Warplanes soaring to open beta on July 2
      After last week's initial open beta details for Wargaming.net's World of Warplanes, today we get a date for that open beta. Beginning on July 2, players will not only join the public testing, but will also see several new features, including "in-game tactical tips to help pilots learn the ropes of aerial combat, the implementation of crews and crew skills, access to consumables and premium ammo, a brand-new tutorial, as well as two new in-game maps."

      For more information on joining the open beta, head on over to the North American or European World of Warplanes websites and check out the brand new E3 trailer after the jump.

      [Source: Wargaming.net press release]

      Continue reading World of Warplanes soaring to open beta on July 2

      MassivelyWorld of Warplanes soaring to open beta on July 2 originally appeared on Massively on Tue, 11 Jun 2013 10:00:00 EST. Please see our terms for use of feeds.

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        Jukebox Heroes: Starting your MMO music collection

        Posted: 11 Jun 2013 07:00 AM PDT

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        Jukebox Heroes Starting your MMO music collection
        I love seeing people turned on to MMO music, particularly after it's gotten such a bad rap over the years. But for the new fan, it can be a daunting proposition to start up a collection. After all, it's not as if you can go down to your local vinyl shop, peruse a stack of 45s, and come out with a full set of SOE's greatest hits. Only a fraction of MMO scores are available for purchase these days, with the rest being free, packaged in with collector's editions, out of print, or just tucked away inside of game files somewhere.

        So how do you get started on building up a robust library of MMO music? If you don't have deep pockets, which scores would I recommend you pick up first? Well, my friend, I've given it some thought and have put together a guide to six essential purchases that will get you off to a great start. Don't thank me; thank music. And also me because I did this hard work.

        Continue reading Jukebox Heroes: Starting your MMO music collection

        MassivelyJukebox Heroes: Starting your MMO music collection originally appeared on Massively on Tue, 11 Jun 2013 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: How far in advance will you get excited about a game?

          Posted: 11 Jun 2013 06:00 AM PDT

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          The robots didn't make me love the game, but they did help seal the deal.
          Following WildStar since its first cinematic trailer way back when has been an interesting experience, partly because I've been so consistently lucky. I started following the game when we knew virtually nothing, and for all I knew then it could easily have turned out to be a game I'd never willingly play. That hasn't been the case, but the earlier you get on board with a game, the more your enthusiasm consists of a thin hope and some vague notions.

          Of course, Kickstarter projects are based almost entirely on you being a fan without ever playing the game. But for some people, following a game that's only been announced is setting yourself up for disappointment. So how far in advance will you get excited about a game? Do you get psyched from developer diaries and early screenshots, or do you wait until you play a beta build and find out the game is fun?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: How far in advance will you get excited about a game? originally appeared on Massively on Tue, 11 Jun 2013 08:00:00 EST. Please see our terms for use of feeds.

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            E3 2013: Bungie reveals Destiny's first 'gameplay' video

            Posted: 10 Jun 2013 09:37 PM PDT

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            E3 2013 Bungie reveals Destiny's first gameplay video
            During tonight's Sony press conference at E3, Bungie revealed a fresh new trailer with some gameplay bits for its upcoming co-op FPS, Destiny, a game many MMOFPS fans would gladly claim as one of theirs. With thanks to our sister site Joystiq, we've embedded it after the cut. Expect no less than breathtaking vistas, terrifying dropships, and guns that are on fire.

            Continue reading E3 2013: Bungie reveals Destiny's first 'gameplay' video

            MassivelyE3 2013: Bungie reveals Destiny's first 'gameplay' video originally appeared on Massively on Mon, 10 Jun 2013 23:37:00 EST. Please see our terms for use of feeds.

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            E3 2013: The Elder Scrolls Online will land on the PS4 and Xbox One

            Posted: 10 Jun 2013 08:43 PM PDT

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            Bethesda has just announced plans to bring The Elder Scrolls Online to the PlayStation 4 and Xbox One in spring 2014. Sony confirmed during its conference at E3 tonight that the PS4 will be the first platform (or possibly just the first console -- it's unclear) on which the ESO beta will be available. The game was slated to release on PC this fall, but the press release (and a tweet from Bethesda's Pete Hines) seems to imply that the PC launch window has also been delayed to next spring: "The game will launch on these consoles, in addition to the previously announced PC and Mac versions, in Spring 2014."

            ZeniMax has also today released a brand-new trailer to coincide with the announcement; we've tucked it behind the break.

            [Thanks to everyone who sent this in! Additional source: Bethsoft press release.]

            Continue reading E3 2013: The Elder Scrolls Online will land on the PS4 and Xbox One

            MassivelyE3 2013: The Elder Scrolls Online will land on the PS4 and Xbox One originally appeared on Massively on Mon, 10 Jun 2013 22:43:00 EST. Please see our terms for use of feeds.

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            E3 2013: The Crew racing game boasts 'persistent online world,' boss fights [Updated]

            Posted: 10 Jun 2013 07:00 PM PDT

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            E3 2013 The Crew racing game boasts 'persistent online world,' boss fights
            Here's another one for the is-it-or-isn't-it-an-MMO file courtesy of E3 2013. The Crew, a racing title from publisher Ubisoft, boasts a "persistent online world" that spans the entirety of the United States.

            The Escapist reports that other drivers encountered by the player may be AI, but they may also be other player characters. Ubisoft's press conference revealed that the game has no lobby system, so players can chat, group, join crews, and play through group content in the game world proper. Vehicle customization is apparently a big deal as well, as is the ability to "infiltrate and take over a criminal organization one city at a time."

            [Update: Joystiq reports that the title will be coming to PC and next-gen consoles. Click past the cut for a demo video. Thanks to Paul for the official website link!]

            Continue reading E3 2013: The Crew racing game boasts 'persistent online world,' boss fights [Updated]

            MassivelyE3 2013: The Crew racing game boasts 'persistent online world,' boss fights [Updated] originally appeared on Massively on Mon, 10 Jun 2013 21:00:00 EST. Please see our terms for use of feeds.

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            E3 2013: Ubisoft announces 'MMO shooter' The Division

            Posted: 10 Jun 2013 06:30 PM PDT

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            E3 2013 Ubisoft announces 'MMO shooter' The Division
            Ubisoft has announced Tom Clancy's The Division, a "massive online" title about which very little is known. Game Informer labels it an "MMO shooter," but thus far there is no information about the number of supported or simultaneous players or whether or not the title will feature some sort of persistent world.

            The website says that Ubisoft has "designed the title without classes and with solo play in mind," including a flexible build system, instanced encounters, and group content that encourages players to actually group due to a lack of difficulty scaling. Touch Arcade reports that tablet players can jump in as drones alongside regular players.

            You can view a gameplay teaser after the cut.

            [Thanks to Paul for the official link!]

            Continue reading E3 2013: Ubisoft announces 'MMO shooter' The Division

            MassivelyE3 2013: Ubisoft announces 'MMO shooter' The Division originally appeared on Massively on Mon, 10 Jun 2013 20:30:00 EST. Please see our terms for use of feeds.

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            Not So Massively: MOBA closures, docking in Elite, and D3 at E3

            Posted: 10 Jun 2013 06:00 PM PDT

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            Not So Massively MOBA closures, docking in Elite, and D3 at E3
            Fans of indie MOBA Rise of Immortals were disappointed to learn that the game's recent relaunch has been a failure and developers have been forced to close the doors at the end of the month. Third-person SMITE is seeing more success with its own open beta, and this week it added new character Athena, the God of Wisdom. League of Legends announced its plans for DreamHack Summer 2013, and Machinima published an incredible documentary about famed tournament team Counter Logic Gaming.

            Blizzard revealed this week that Diablo III will be coming to the XBox 360 on September 3rd along with the previously announced PS3 release. Path of Exile gave all players a free passive skill reset with patch 0.11.0 this week and officially started its first ever four month long Anarchy and Onslaught leagues.

            David Braben discussed seamless docking transitions in a new Elite: Dangerous progress diary video this week and took on board outside investors to bolster its existing budget secured through crowdfunding. Star Citizen showed how its towering budget will be put to use with a video tour around the cramped studio that developers hope to move out of soon in search of a larger office space.

            Continue reading Not So Massively: MOBA closures, docking in Elite, and D3 at E3

            MassivelyNot So Massively: MOBA closures, docking in Elite, and D3 at E3 originally appeared on Massively on Mon, 10 Jun 2013 20:00:00 EST. Please see our terms for use of feeds.

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              Star Citizen tops $10 million, mocap studio a go

              Posted: 10 Jun 2013 05:00 PM PDT

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              Star Citizen tops $10 million, mocap studio a go
              It's a good day to be Chris Roberts or one of the Cloud Imperium game developers working on Star Citizen. The upcoming space sim sandbox finally conquered the $10 million crowdfunding summit earlier this afternoon, and as a result, CIG will build its own motion capture studio.

              "We hit the unbelievable mark of ten million dollars and, as promised, we're adding an Optitrack motion capture system to our production pipeline in order to build the best, most immersive gaming experience that only a PC game can deliver," says the entry on CIG's YouTube portal.

              Head past the break for a video message from Roberts and a sneak peek at the Optitrack tech.

              Continue reading Star Citizen tops $10 million, mocap studio a go

              MassivelyStar Citizen tops $10 million, mocap studio a go originally appeared on Massively on Mon, 10 Jun 2013 19:00:00 EST. Please see our terms for use of feeds.

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              TUG makes first stretch goal, unlocks alchemy

              Posted: 10 Jun 2013 04:00 PM PDT

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              TUG makes first stretch goal, unlocks alchemy
              TUG has officially achieved its first stretch goal! That goal is alchemy, and the nerds at Nerd Kingdom are pleased to announce that TUG's Paypal crowdfunding initiative is moving right along. You might recall that the firm's successful Kickstarter project pulled in over $293,000 for its fledgling sandbox, and now that Paypal donations have pushed the whole shebang over the $300,000 hump, it's time to start getting excited about stretch goals.

              Alchemy is "an intermediate to advanced process of creation that may lead to darker practices and unlock things you perhaps should not have," Nerd Kingdom says.

              MassivelyTUG makes first stretch goal, unlocks alchemy originally appeared on Massively on Mon, 10 Jun 2013 18:00:00 EST. Please see our terms for use of feeds.

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              Captain's Log: A new Star Trek Online potpourri

              Posted: 10 Jun 2013 03:00 PM PDT

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              STO Romulan Republic logo header
              One thing is certain: Many players have returned to Star Trek Online since the Legacy of Romulus expansion was released. Many new players have also given Star Trek Online their first try and are suitably impressed with the game's improvement. Bug patches are forthcoming, and server crashes have been reduced over the past couple of weeks.

              Many players who have started new Romulan Republic characters and have reached level cap (50) are now turning their attention to the endgame material. Still others have decided to start their very first Klingon character. But what about stuff that isn't about Legacy of Romulus? It just so happens there are lots of "little" items to cover, so join me while I go over some of the news and tidbits that have popped up recently.

              Continue reading Captain's Log: A new Star Trek Online potpourri

              MassivelyCaptain's Log: A new Star Trek Online potpourri originally appeared on Massively on Mon, 10 Jun 2013 17:00:00 EST. Please see our terms for use of feeds.

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                Chaos Theory: The Secret World is getting filthy

                Posted: 10 Jun 2013 02:00 PM PDT

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                Chaos Theory  The Secret World is getting filthy
                So apparently some of you have operatives who have successfully infiltrated the Massively secret lair because someone has gotten a peek at my master plan... I mean, to-do list... and jumped ahead to this week's topic without me! I know we've talked before about how the real-world setting of The Secret World makes it ideal for blurring lines between game and reality, but I wasn't expecting this. Well, no matter. You cannot thwart the master plan; it has already begun. *maniacal laugh*

                This stage of my brilliant scheme involves taking a closer look at another little nugget found in the May Game Director's Letter. On the surface we see that The Secret World will be getting even filthier at the conclusion of Issue #7 as the nefarious filth will actually break through the Tokyo gate and begin to infect Agartha itself. But more than that, we are witnessing the implementation of a long-term event that will continue to give new content as it progresses. Could this be the harbinger of dynamic events to come that will breathe more life into the world? We can certainly hope!

                Continue reading Chaos Theory: The Secret World is getting filthy

                MassivelyChaos Theory: The Secret World is getting filthy originally appeared on Massively on Mon, 10 Jun 2013 16:00:00 EST. Please see our terms for use of feeds.

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                  The plague surges onward in Defiance

                  Posted: 10 Jun 2013 01:00 PM PDT

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                  Defiance: The Plague
                  It's been one week since Defiance came down with a nasty cold, which means there's (theoretically) only one week remaining to jump in on some of the game's contagious festivities. Trion Worlds reminded players today that beginning at 3 p.m. EDT (12 p.m. PDT), the second week of Defiance's The Plague event will be live.

                  Players of Defiance will find a new mission, new siege events, a new pursuit, and a bunch of emergencies to handle as they wander through the bombed-out ruins of the Bay. There are also data recorders to collect and special rewards for players who complete plague-related challenges.

                  No specific end date has been offered, but the Defiance television show will address The Plague event on June 17th. If you play Defiance and haven't had a chance to check out The Plague, it's probably best to get in soon, just in case.

                  MassivelyThe plague surges onward in Defiance originally appeared on Massively on Mon, 10 Jun 2013 15:00:00 EST. Please see our terms for use of feeds.

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                  8 Bit Studios drops Skara gameplay trailer

                  Posted: 10 Jun 2013 12:00 PM PDT

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                  Skara: The Blade Remains
                  8 Bit Studios describes its new MOBA, Skara: The Blade Remains, as "an experience with the action of Street Fighter inside a story and land like World of Warcraft, all blended into a fast-paced Call of Duty style arena." If you're not sure what that looks like in action, well, neither are we.

                  Luckily for our strained imaginations, 8 Bit has just released its first Skara gameplay trailer. The video showcases some of the title's arena combat, with the 8 Bit team noting that this trailer reflects the status of the game after around five months of development.

                  With 19 days and £135,000 ($200,000-ish) to go on its Kickstarter campaign, Skara has a ways to go before reaching its funding goal. Check out the trailer after the break.

                  [Source: 8 Bit Studios press release]

                  Continue reading 8 Bit Studios drops Skara gameplay trailer

                  Massively8 Bit Studios drops Skara gameplay trailer originally appeared on Massively on Mon, 10 Jun 2013 14:00:00 EST. Please see our terms for use of feeds.

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                    E3 2013: World of Tanks hits Xbox 360 this summer

                    Posted: 10 Jun 2013 11:15 AM PDT

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                    World of Tanks
                    E3 has only just begun, but we've already received some pretty big news on the MMO front: Wargaming.net has announced that its absurdly popular free-to-play bash 'em up, World of Tanks, will be launching on the Xbox 360 this summer.

                    The Xbox 360 version of the game has been "tuned specifically" for the console and will feature 15-on-15 matches. World of Tanks Xbox 360 Edition will remain free-to-play, as long as you're an Xbox Gold subscriber.

                    Massively's on the ground in Los Angeles during the week of June 10-13, bringing you all the best news from E3 2013. We're covering everything from WildStar and Elder Scrolls Online and ArcheAge to FFXIV's inbound revamp and TERA's latest update, so stay tuned!

                    MassivelyE3 2013: World of Tanks hits Xbox 360 this summer originally appeared on Massively on Mon, 10 Jun 2013 13:15:00 EST. Please see our terms for use of feeds.

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