|      Earn your wings at World of Warplanes flight school       Posted: 11 Jul 2013 10:00 AM PDT   Filed under: Betas, Historical, Video, PvP, War, Free-to-Play, World of Warplanes   If you've been interested in jumping into  World of Warplanes now that it's in  open beta but didn't want to take off into battle unprepared, we've got just the thing for you.  Wargaming is offering a video training series to help new pilots get familiar with the game. In this first installment, players get an overview of all aspects of the game, from training missions to upgrades to research and development. Post-battle statistics and performance tracking are also highlighted.     While the first lesson is broad in scope, future ones will delve into more complex strategies to immerse players even more. Watch this first tutorial after the break.     [Source: Wargaming.net press release] Continue reading Earn your wings at World of Warplanes flight school  Earn your wings at World of Warplanes flight school originally appeared on Massively on Thu, 11 Jul 2013 12:00:00 EST.  Please see our terms for use of feeds.
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    |      Infinite Crisis video showcases Batman       Posted: 11 Jul 2013 09:00 AM PDT   Filed under: Betas, Super-hero, Video, New Titles, MOBA, Infinite Crisis   The newest video offering from  Turbine's  Infinite Crisis shows off the Dark Knight himself as we see footage of Batman's special skills.     Watching, Waiting is a skill that grants a bonus to attack and power armor. Entering stealth doubles that bonus while also healing the Caped Crusader over time. Battarang is a skill that throws a single blade at an enemy, dealing damage and marking the target for a short time. Martial Arts allows Batman to leap to his target, dealing attack damage and activating the stun of Battarang.     To see these skills -- as well as Batman's ultimate skill and some helpful tips for playing Batman effectively -- check out the full video just after the cut. And if you'd like to get your hands on  Infinite Crisis yourself, the beta sign-ups are  still open.     [Source: Turbine press release] Continue reading Infinite Crisis video showcases Batman  Infinite Crisis video showcases Batman originally appeared on Massively on Thu, 11 Jul 2013 11:00:00 EST.  Please see our terms for use of feeds.
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    |      Second Life's Linden Lab expands with digital distribution service       Posted: 11 Jul 2013 08:30 AM PDT   Filed under: MMO Industry, Second Life, Free-to-Play, Miscellaneous   Second Life's  Linden Lab has announced this week that it has acquired the digital distribution service  Desura.     What's Desura? Think of it as a lesser-known version of Steam, yet without the DRM headaches and more focused on player mods. So, not really like Steam.     Linden Lab's CEO, Rod Humble, is optimistic about Desura's offering to the 14-year-old virtual world company: "This acquisition gives us a global platform for serving creative developers of all kinds, and we're looking forward to growing both Desura's global community of gamers and its fantastic portfolio of thousands of games, mods, and other content. Our aim is to invest and support the Desura team in making it the most open and developer-friendly platform in the world."  Second Life's Linden Lab expands with digital distribution service originally appeared on Massively on Thu, 11 Jul 2013 10:30:00 EST.  Please see our terms for use of feeds.
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    |      The Elder Scrolls Online sends out more beta invites       Posted: 11 Jul 2013 08:00 AM PDT      |   
    |      WildStar's newest video takes aim at... well, aiming       Posted: 11 Jul 2013 07:00 AM PDT   Filed under: Sci-Fi, Video, Game Mechanics, News Items, WildStar   There's an element of fire-and-forget in a large number of MMOs, a sense that all of the hard work of targeting is done for you by the game. You click on your target, you activate your ability, and that's all the thought you need to put into aiming. But  WildStar is looking to change that, as outlined in the newest Dev Speak video. Aiming your abilities correctly is a big part of playing the game, and failing to do so means missing your target about all of the time.     Lead class designer  Hugh Shelton and lead combat systems designer  Chris Lynch took the time to talk a little more about the particulars of aiming with several media outlets because this is something that takes a large amount of consideration. So head past the cut not only for the video, but also for more valuable details on the art of making abilities go where you want. Continue reading WildStar's newest video takes aim at... well, aiming  WildStar's newest video takes aim at... well, aiming originally appeared on Massively on Thu, 11 Jul 2013 09:00:00 EST.  Please see our terms for use of feeds.
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    |      The Daily Grind: Did you save your last cash shop bonus, or did you spend it immediately?       Posted: 11 Jul 2013 06:00 AM PDT   Filed under: Sci-Fi, Business Models, MMO Industry, Opinion, Free-to-Play, The Daily Grind, Star Wars: The Old Republic   I got an email from  BioWare the other day announcing the arrival of my monthly allotment of cartel coins. That's nice, I thought, and promptly sent the mail on its way to the trash folder. Later, upon logging into  Star Wars: The Old Republic, I failed to see anything in the cash shop that I couldn't live without, so I kept the 500 coins stashed away for another day.     This is unusual for me, as typically I'll blow the freebie currency on some outfit or other in both  SWTOR and  The Secret World, so next month maybe I'll splurge on something that's twice as expensive. Who knows. Anyhow, there's a Daily Grind question in here somewhere. Ah, here it is. Did you save your last monthly cash shop bonus, or did you spend it immediately?      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: Did you save your last cash shop bonus, or did you spend it immediately? originally appeared on Massively on Thu, 11 Jul 2013 08:00:00 EST.  Please see our terms for use of feeds.
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    |      Free for All: One Walking Dead MMO, please       Posted: 10 Jul 2013 07:00 PM PDT   Filed under: Real-Life, Screenshots, Culture, Opinion, Free for All, Post-Apocalyptic, Miscellaneous, Sandbox   One of the best gaming experiences I've had in recent memory has got to be the time I've spent in  The Walking Dead series by  Telltale games. OK, OK, so you might not agree that the titles are a series of "games;" they're more like a choose-your-own-adventure that is peppered with the occasional quick-time event, so let me clear the record in order to move on: I don't  care what we call them. They are simply a fun experience. I can't believe that there are people who want to argue this point, but then again I had to witness people actually fight about games being art or not.     So however you feel about the  The Walking Dead, uhm,  experiences, you cannot deny their popularity. The series took the market by storm and showed just what a powerful medium gaming can be. Not only that, but  Telltale received deserving praise not only for the gameplay and story but for the fact that it produced something that could run on almost any device or setup. (Well,  except Android.)     How would  The Walking Dead translate to an MMO, though? Could it be done? Don't worry; I am going to do my best to avoid any spoilers. So are my readers.  Right, readers? Continue reading Free for All: One Walking Dead MMO, please  Free for All: One Walking Dead MMO, please originally appeared on Massively on Wed, 10 Jul 2013 21:00:00 EST.  Please see our terms for use of feeds.
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    |      Star Citizen's Roberts: 'Every day I'm just thinking about how to make this game awesome'       Posted: 10 Jul 2013 06:00 PM PDT   Filed under: Sci-Fi, Video, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Star Citizen, Buy-to-Play   Can't get enough  Star Citizen news? We can't either, so we're passing along this nine-minute video documentary recently released by Stage 5 TV. It's called Rise of the Indies, and it offers a newbie's look at  Cloud Imperium's upcoming space sim.     The filmmakers interview  Chris Roberts and environmental artist  Dave O'Preska, both of whom show off a few behind-the-scenes work-in-progress tidbits. Roberts also offers up a smidgeon of commentary illustrating the benefits of crowdfunding vs. traditional publisher-funded development.     "[With publishers], you're still in these meetings with marketing, you're still in the meetings with sales, and you've got people who are like 'well, demographically we need to appeal here,' so there's a lot of extra stuff that gets in there," Roberts explains. "They're writing the check, so you try to have as much of your stuff as possible but you also have to do some stuff for them, and I always think that kind of compromises stuff. In [ Star Citizen's] case I don't deal with any of that. Every day I'm just thinking about how do I make this game awesome."     Quotables aside, there's nothing really new here if you're already on the bandwagon. That said, it's the perfect introduction for that  SC virgin on your friends list. Check it out after the cut! Continue reading Star Citizen's Roberts: 'Every day I'm just thinking about how to make this game awesome'  Star Citizen's Roberts: 'Every day I'm just thinking about how to make this game awesome' originally appeared on Massively on Wed, 10 Jul 2013 20:00:00 EST.  Please see our terms for use of feeds.
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    |      SOE highlights acts of EverQuest II player kindness       Posted: 10 Jul 2013 05:00 PM PDT   Filed under: Fantasy, EverQuest II, Events (In-Game), MMO Industry, News Items, Free-to-Play   Surly MMO commenters got you down? Check out the latest round of  EverQuest II player events and restore a little bit of your faith in gamer humanity. First up is Pay it Forward, which starts Sunday, July 14th, at 8:00 p.m. EDT. What is Pay it Forward? "It's a day when adventurers and crafters come together to donate crafted goods, items rotting away in their bank, plat, rares, masters -- you name it -- to young adventurers." The event happens on the Antonia Bayle server.     Next up is the annual Give Back Days event on the Everfrost shard. It runs from 11:00 a.m. 7:00 p.m. EDT on July 14th and 15th. Festivities include love duels, food fights, and random prizes for people who show up dressed to the nines. More info on both events is available on  SOE's EQII website.  SOE highlights acts of EverQuest II player kindness originally appeared on Massively on Wed, 10 Jul 2013 19:00:00 EST.  Please see our terms for use of feeds.
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    |      Elite: Dangerous studio Frontier Developments set to go public       Posted: 10 Jul 2013 04:00 PM PDT      |   
    |      Star Trek Online encourages fleets to pretty up their mines       Posted: 10 Jul 2013 03:00 PM PDT   Filed under: Sci-Fi, News Items, Star Trek Online, Free-to-Play   Captains of  Star Trek Online, we ask you -- is your fleet's Dilithium Mine nice and pretty? Of course not; it's a mine. You're digging up valuable minerals, not holding a nice dinner party. But you could still opt for a foyer that's at least a little more welcoming, put up some nice viewports... you get the idea. In fact, the next special fleet project will allow you  to do just that, turning your entryway into something... not  beautiful, but less miserable!     As with other special projects, this project must be started during the designated event period (between July 11th and July 25th), but it can be continued even after the event ends. Completion removes some floor space for a nicer view, allows extra space to display environmental suits, and generally makes your mine's entryway less drab. So yes, the captain still needs to toil away at mining, but at least the path to mining can feel  somewhat swanky.  Star Trek Online encourages fleets to pretty up their mines originally appeared on Massively on Wed, 10 Jul 2013 17:00:00 EST.  Please see our terms for use of feeds.
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    |      Leaderboard: How do you like your player-generated content?       Posted: 10 Jul 2013 02:00 PM PDT   Filed under: Fantasy, Game Mechanics, MMO Industry, Opinion, ArcheAge, Sandbox, Leaderboard, Player-Generated Content   I'm a big fan of  player-generated content. User-authored stuff, when done right, is usually more interesting to me than dev-authored stuff, and my ideal MMO features toolsets built by devs and content built by players. The key phrase is "when done right," though, because to some people, player-generated content means "let me exploit this dungeon maker tool to get to max level as fast as I can, lulz!" And sometimes it means "I think I'll build a Starbucks  in the middle of a steampunk fantasy world, lulz!"     These are extreme cases, though, as I've played plenty of player-generated dungeons and missions that were designed purely for fun. That's how PGC should be, in my opinion, but this is Leaderboard, and Leaderboard is about your opinion. So, let's hear it! Vote on the usefulness of player-generated content after the cut!      Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!Continue reading Leaderboard: How do you like your player-generated content?  Leaderboard: How do you like your player-generated content? originally appeared on Massively on Wed, 10 Jul 2013 16:00:00 EST.  Please see our terms for use of feeds.
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    |      SWTOR's Scum and Villainy operation charges up nightmare mode       Posted: 10 Jul 2013 01:30 PM PDT   Filed under: Sci-Fi, Patches, Free-to-Play, Star Wars: The Old Republic, Dungeons   One thing we know about Star Wars: Villains like saying "So be it!" One thing we know about  Star Wars: The Old Republic: Players chew up operations, spit them out, and keep asking for tougher ones.  BioWare's hoping that today's  Update 2.2.2 will give even the most ambitious team a tough go at it, as the studio has patched in the nightmare mode for Operation: Legions of Scum and Villainy.     Where there are new challenges, there are new rewards, of course. For players who can survive the carnage, there is the elite Kell Dragon armor set and the cool Titan 6 Containment Mode mount to snag.     If operations aren't your bag, then there are always  Ewok companions,  Czerka dailies, and  bounty hunting contracts on the horizon.  SWTOR's Scum and Villainy operation charges up nightmare mode originally appeared on Massively on Wed, 10 Jul 2013 15:30:00 EST.  Please see our terms for use of feeds.
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    |      Dota 2 no longer in beta; Valve implements new player queue       Posted: 10 Jul 2013 01:00 PM PDT   Filed under: Betas, Fantasy, Launches, PvP, News Items, Free-to-Play, MOBA   Dota 2 has been in beta for  around two years. In that time it became effectively the biggest game on  Steam, with a monthly playerbase of over three million and a maximum concurrency of 300,000 players. There's even a  $2 million tournament coming up in August centered on this game that's lived for so long behind somewhat closed doors.     Every beta must end, of course, and  Dota 2's is no different.  Valve has announced that starting today,  Dota 2 is officially out of beta and that all Steam users can now download the  free-to-play game at their leisure. There's just one small catch: Thanks to what Valve is anticipating will be a sudden crush of new players, a launch queue has been established that will bring people to  Dota 2 in controlled waves.     To get into the launch queue, all you need to do is download  Dota 2 on Steam. The first wave of new players should gain access to the game sometime this week. In the meantime, players can (and really, really should) play the game's single-player tutorial missions.  Dota 2 no longer in beta; Valve implements new player queue originally appeared on Massively on Wed, 10 Jul 2013 15:00:00 EST.  Please see our terms for use of feeds.
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    |      WildStar beta testers compete for coolest house       Posted: 10 Jul 2013 12:30 PM PDT   Filed under: Betas, Sci-Fi, Contests, WildStar, Housing   If being a fan of player housing while still being shut out of the  WildStar beta describes you perfectly, then you're going to probably hate everything about this post. As a way to show off the flexibility and potential for  WildStar's housing,  Carbine Studios challenged closed beta testers to come up with the coolest, wackiest, or most creative pad.     The winners of this contest are up on the site now. If you can push aside your jealousy at being left out, there's a lot to be gleaned from the amazing pictures on display here. There is a house-within-a-house, an upside-down house, a bedroom bar, and a stand-up comedy platform, among others.     The winners of the beta contest received a trophy that will carry over with them to the launched game.  WildStar beta testers compete for coolest house originally appeared on Massively on Wed, 10 Jul 2013 14:30:00 EST.  Please see our terms for use of feeds.
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    |      SMITE's new deity Chronos is a timely addition       Posted: 10 Jul 2013 12:00 PM PDT   Filed under: Fantasy, Patches, News Items, MOBA   It's easy to feel that there aren't enough hours in the day to experience all of  SMITE's gods in play. Still, the newest patch for the game adds a figure whose moment has come at last:  Chronos, Keeper of Time. If you'd like to give him a spin, you'll find that he's made with a tightly wound arsenal of tricks, keeping his enemies on their back feet while he ticks ever closer to victory.     Chronos' passive is the ever-spinning wheel of time, which stops when Chronos uses Accelerate to move faster and buff his attacks. He can also drop an area damage spell and slow his enemies to earn valuable seconds of safety. And if the situation turns dire and his hour has come at last, he can simply activate his ultimate ability to rewind time, giving him a chance to recover his abilities and  take a second shot at victory.     [Thanks to Don for the tip!] Continue reading SMITE's new deity Chronos is a timely addition  SMITE's new deity Chronos is a timely addition originally appeared on Massively on Wed, 10 Jul 2013 14:00:00 EST.  Please see our terms for use of feeds.
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    |      Take a tour through the new daily hub of Star Wars: The Old Republic       Posted: 10 Jul 2013 11:00 AM PDT   Filed under: Sci-Fi, Patches, Previews, News Items, Free-to-Play, Star Wars: The Old Republic   The Czerka Corporation in  Star Wars: The Old Republic isn't evil, just amoral and motivated by ill-considered greed. And sometimes, yes, that does mean that a facility goes completely rogue and outside help needs to be called in to try and salvage the situation. That's what happened on CZ-198, and if you're wondering what sort of daily tasks will be necessary to retake the facility, you can  take a gander at the full rundown of the daily quests for the zone right now.     The zone has four daily quests as well as a weekly component that includes both of the new flashpoints run on any difficulty. If the promise of earning credits isn't enough to get you into the daily routine, you've also got  the requisite selection of rewards, including two new sets of adaptive armor and a new customization for HK-51. Even when its facilities get overrun and require large-scale intervention by paramilitary strike teams, Czerka Corporation makes your life better.  Take a tour through the new daily hub of Star Wars: The Old Republic originally appeared on Massively on Wed, 10 Jul 2013 13:00:00 EST.  Please see our terms for use of feeds.
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