General Gaming Article

General Gaming Article


AMD's General Manager of Graphics Teases Next Generation of Radeon Graphics Cards

Posted: 18 Sep 2013 01:49 PM PDT

AMD Radeon GraphicsThe lowdown on AMD's next enthusiast GPU

Sometime in the near future, AMD will hold a press event to spill the beans on its next generation Radeon graphics card series. In the meantime, we're left to speculate what the Sunnyvale chip designer has up its sleeve, and much of the speculation has pointed to a die shrink to 20nm. As it turns out, however, AMD has no such plans to pursue 20nm GPUs in the immediate future.

Forbes sat down for a spell with Matt Skynner, general manager of AMD's graphics business, to discuss a number of topics, including what the company's plans are for its next Radeon cards. First and foremost, Skynner said the new parts will debut sometime in the fourth quarter of 2013.

Skynner wasn't able to share a price point, though he did say AMD isn't targeting the $999 range for a single GPU solution, as AMD doesn't believe a lot of people have that kind of money to spend on a graphics card.

"We normally address what we call the ultra-enthusiast segment with a dual-GPU offering like the 7990," Skynner said. "So this next generation line is targeting more of the enthusiast market versus the ultra enthusiast one."

Skynner also said that the GPU will be built on a 28nm manufacturing process, not 20nmm. At 28nm, AMD feels there's still room to squeeze out higher clockspeeds and higher "absolute performance," so it doesn't make sense to go 20nm at this point.

Follow Paul on Google+, Twitter, and Facebook

Dream Machine 2013: Back to the Future

Posted: 18 Sep 2013 10:09 AM PDT

Dream Machine 2013 pays homage to the PC's early days while being uncompromisingly cutting-edge at over $16,000

There's an old saying that we stand on the shoulders of our predecessors, because without them, we wouldn't be where we are today. Sure, sometimes you may want to throw the CPU out with the liquid-cooling water, and shrink everything into a proprietary PC shaped like a garbage can, but that pays absolutely no respect to our past.

Dream Machine 2013

Don't let the vintage look fool you. Though the DM's exterior is an homage to PCs of yesteryear, the interior is pure liquid-cooled, benchmark-busting badassery. 

Rather than pretend to be with the cool kids in some chic, brushed-aluminum chassis, or lie our asses off that a 2-watt CPU/GPU is something to crow about, this year's Dream Machine is an audacious tribute to all that has gone before it.

So, here's to manually jumpering IRQs and clipping single sided floppies so you can use the other side. Here's to ISA, VL-BUS,and PCI. Here's to the glorious sound of a floppy head stepper motor, the shriek of a dot matrix printer, and the clunk of a buckling spring keyboard built with more metal than today's laptops.

And here's to beige. Oh, wonderful IBM beige, Compaq beige, Dell beige, and hell, even Apple beige. No two parts ever matched but no one cared.

Today, we embrace the beige and all that it stands for while celebrating the very best parts that modern computing has to offer. Continue reading to learn how we built this year's über rig! 

Vintage Outside, Pure Kick-Ass Inside

The Dream Machine has always been about one thing and one thing only—absolutely ridiculous amounts of power, with not a single ounce of performance left on the editing room floor. If we left one PCIe slot or SATA port unused, it would be the equivalent of a hate crime against our readers.

Dream Machine 2013 guts

Beige is back and badder than ever!

1. Four-Play

The only thing better than Titan SLI is four-way Titan SLI. These babies are so fast that we were able to crack into the Top 10 3DMark Hall of Fame, no problem.

2. Hybrid This Drive

We used four SSDs and three HDDs to achieve a voluminous 15TB of storage in Dream Machine 2013. So, for all who think the hard drive is dead: It ain't.

3. Cool and Collected

With 17 fans and two massive radiators, the temps on the overclocked CPU and GPUs rarely ever moved. Hell, the temps were so low, we thought the utilities were reading them wrong.

4. Think of it as the 900B

The Corsair 900D looks like it offers excessive space—until you actually put all your hardware inside of it. Then it's actually a pretty tight fit. 

5. Absolute Power 

Behind the radiator lies the LEPA G1600-MA PSU, among the most powerful single PSUs on the market and, believe it or not, we needed every single watt this sucker could produce to run this year's Dream Machine.

Price List

Click the next page for a complete rundown of all the Dream Machine 2013's specs.


 

CPU: Intel Core i7-3970X

Intel Core i7-3970X

Intel's new wunderchip Haswell is here with super-low power consumption and fancy 22nm transistors, which today's tablets might love, but sometimes there's simply no replacement for displacement.

That's what the top-dog hexa-core Core i7-3970X gives us with its 12 threads of computing might that chew through 3D modeling or video rendering in a way no quadcore could ever dream of doing. Last year's foray into Xeon territory also taught us that not having the option of overclocking hurt us against those pesky quad-core parts in some tasks.

With our massive liquid-cooling setup, we were able to easily push our 3.5GHz Core i7-3970X to 5GHz all day. Six cores buzzing along at 5GHz with Hyper-Threading gives us a great balance of core count and frequency. Enough that Dream Machine has the gusto to compete with newer quad-core chips in workloads that can't exploit all 12 threads.

The best part of going with LGA2011 is that we'll get a CPU upgrade in a few months when Intel finally releases Ivy Bridge-E.

Note: This article was written before the recent release of Ivy Bridge-E.

Motherboard: Asus RAMPAGE IV Extreme

Asus Rampage IV Extreme

If all we cared about was color scheme, we'd have tapped the Rampage IV Extreme's little brother, the X79 Sabertooth, whose brown-and-black stylings would have nicely matched our beige case. But our needs demand more than the Sabertooth and most "regular" X79 motherboards can provide, so we reached for Asus's well-respected Rampage IV Extreme board. The board is aimed at the overclocking enthusiasts who like to crank their CPUs to low Earth orbit using liquid nitrogen or liquid helium, so for our OC, it was more than enough. Even better, the R4E is one of a handful of X79 boards rated to run four-way SLI.

The Extended ATX board is a bit larger than others, but in the cavernous 900D, it practically looks like a microATX board. Since SNB-E parts and X79 don't officially support PCIe 3.0, we used Nvidia's utility to enable it. The difference? Not much that we could see on our 4K monitor, but it's nice to know we can run PCIe 3.0 on all four of our board's slots.

Graphics cards: 4x EVGA GeForce GTX Titan Hydro Copper in SLI

EVGA GeForce GTX Titan Hydro Copper

When evaluating the current crop of GPUs for possible deployment to the Dreamghanistan theater, the Titan was always a leading contender for obvious reasons. This $1,000 GPU is the fastest single GPU on the market by a huge margin, and though it's not as fast as a GTX 690, two Titans make a GTX 690 look like a quaint collection of silicon. And three Titans? Well, there's nothing else that can even begin to approach that level of performance. Which is why we have gone with the only choice possible given this magazine's pedigree—four GTX Titans, and not just regular Titans, but the water-cooled kind that cost more than most foreign-bred cat species.

Out of the box these tasty bits of gaming ordnance are overclocked 100MHz above stock speeds at 928MHz, with a boost clock of 980MHz.

Monitor: Asus PQ321

Asus PQ321

You know what's wrong? That a frakking 10-inch tablet (and no it's not the iPad) packs as many pixels as those "high-res" 30-inch panels. To put all tablets to shame, we had to up the ante with Asus's newly minted PQ321 that uses an Indium Gallium Zinc Oxide panel. The PQ321 packs 3840x2160 pixels into a 32-inch panel. How does that translate comparatively? Take two 30-inch, 2560x1600 panels and put them side by and side and the PQ321 still has more pixels. If you had three 1080p monitors lined up, the PQ321 would exceed their combined pixel count by 25 percent. It's Retinastic ™!

There are so many pixels that it's beyond the capability of even dual-link DVI. The only way to display images on the PQ321 is to use its DisplayPort 1.2-compliant port along with a video card that also supports DisplayPort 1.2, or to daisy-chain across multiple HDMI ports. Fortunately for us, the Titan supports DisplayPort 1.2. We had to resort to beta drivers and we're using pre-production firmware on the PQ321 but it works, offering us glorious 4K Ultra HD quality. All we can say is that we're glad we've finally broken through the 2560x1600 barrier.

SSDs: 2x Samsung 840 Pro 512GB

Samsung 840 Pro

We considered a PCIe-based SSD setup this year, but all those damned Titan cards prevented us from using one, so we went with the next best thing: two of the fastest SSDs available, in the highest capacity available. With only two SATA 6Gb/s ports on the Intel controller, we rocked dual Samsung 840 Pro 512GB SSDs for a single-terabyte partition for our OS, giving us 1Gb/s read and write speeds, and sub–15 second boot times. Hell, yeah.

More SSDs: 2x Crucial M500 960GB

Crucial M500

The Crucial M500 is currently the highestcapacity SSD drive available at 960GB, but we didn't choose it just because of its huge size (for an SSD). We chose it because it's also one of the fastest drives in its class, and it's semiaffordable, too, at $600 per drive (previous 1TB drives cost over $2,000). Even though we have a terabyte of fast SSD storage for our OS, we ran two of these M500s for an extra layer of SSD storage, just because we could.

Hard Drives: 3x WD Caviar Black 4TB

WD Caviar Black 4TB

Not even the Dream Machine can get away with an entirely solid-state storage scheme, so we had to ask ourselves, "What is the fastest, highest-capacity mechanical hard drive these days?" After we polled the staff and consulted the benchmark charts, the answer was clear: WD's 4TB 7,200rpm Caviar Black hard drive. This one's got it all—a fast spindle speed, a long five-year warranty, and a fat 64MB buffer. We only used three because, well, we ran out of SATA ports.

Water Cooling: Custom loop

Cooling

Dream Machine boasts 840mm of AX-series XSPC copper radiators with aluminum enclosures that help dissipate heat. They're strapped with 1,850rpm Gentle Typhoons on either side. Typhoons deliver top-tier performance while generating a relatively low amount of noise, which is preferable when you have 17 total in your case. We replaced the case's front fans with 1,450rpm Gentle Typhoons, and a 14cm Arctic Cooling F14 PWM fan replaces the rear. Typhoons don't come in the 14cm size, but the F14 is a high-caliber alternative. 

EK's Supremacy Elite CPU blocks are premium hardware, with a price to match. Our trusty Swiftech MCP655 pump is not a bank-breaker, but it's highly reliable and has five speed settings. All of our Tygon silver tubing is attached with chromed compression fittings with an ID (inner diameter) of 3/8 inches using the G1/4 thread standard. The juice we set loose is simply distilled water, the base ingredient for any liquid-cooling system. 

We also want to give a shout-out to FrozenCPU.com for all the help with the DM's waterworks.

Click the next page to read about the Dream Machine 2013's computer case, RAM, and accessories.

 


 

Dream Machine sheenCase: Corsair 900D

The Corsair 900D is a thoroughly modern "super tower," with mounts for 16 fans, nine hard drives, 480mm radiators, and EATX motherboards. It's a giant mofo of an enclosure, with a shipping weight of more than 50 pounds. We ended up using nearly every available inch of space, and we could have used more. You need a lot of legroom to water-cool four video cards and a massively overclocked Intel Core-i7 3970X. The 900D is one of the few cases that can deliver.

The 900D cuts a fine figure in its stock matte-black trim, but for Dream Machine, we wanted more character. It's funny how such a low-key, otherwise forgettable shade of not-quite-white can trigger so many memories, from fond recollections of D&D Gold Box games to wrestling with IRQ confl icts into the wee hours of the morning.

All that nostalgia comes courtesy of our old friends at Smooth Creations. Yes, asking Smooth Creations to paint our Dream Machine case beige was a like asking SEAL Team 6 to work security at our 6-year-old's birthday party. But leave it to Smooth to make something as seemingly mundane as beige into a luscious, creamy paint job that's simply drop-dead sexy. (See if this doesn't become the look of the season.)

Corsair 900D

Smooth's work didn't stop at just the exterior; besides painting the outside vintage '97 Packard Bell Beige, the company also painstakingly turned the interior into a beautifully smooth silver that perfectly emulates the cheap pot-metal look of a case from the turn of the century. The real testament to Dream Machine's paint job is that the already handsome 900D, frankly, looks even better in beige.

Optical Drive: Pioneer 15x BDR-208DBK Blu-ray Burner

Pioneer 15X BDR-208DBK

Last year, we made the bold, ostensibly "forward-thinking" decision to jettison the optical drive from Dream Machine. We figured the ubiquity of downloadable software and streaming media rendered the ol' ODD obsolete. Boy, did we get an angry earful! While an optical drive can be easily sacrificed when building on a budget, Dream Machine has no constraints, so why not include one? This year, we tapped Pioneer's 15x BDR-208DBK Blu-ray burner to wave the flag. Write speeds of 15x for BD-R, 14x for BD-R duallayer, and 16x for DVD, plus brisk ripping chops, have all our optical needs covered.

PSU: LEPA G1600-MA

LEPA G1600-MA

Given our need to feed the mouths of four-way SLI and an overclocked CPU, we reached for the burliest PSU we could find: LEPA's G1600-MA unit. Fully modular, the G1600-MA gives us a continuous 1,600W, and we need every bit of that because the Dream Machine sucks power in a way no meager 1,000W or 1,200W PSU could muster. In fact, we found that we could use even more power for this setup, but we just couldn't fit it in the case.

RAM: 64GB Corsair Dominator Platinum

RAM

It's hard to believe, but this year we're "settling" for 64GB of Corsair Dominator Platinum RAM. Our original plan was to scrounge up 128GB of RAM using 16GB DIMMs, but there are no DDR3 16GB modules that aren't registered ECC parts. Even worse, Intel has intentionally neutered the civilian Core i7 to "just" 64GB. To get to 128GB, we'd need a Xeon. Oh, phooey. We guess we'll just have to slum it.

Keyboard: IBM Model M

IBM Model M

Few keyboards get the legendary reputation for sturdiness and typability that the IBM Model M has. With its buckling-spring design, typing on this bad boy makes you feel like you're reliving the late 1980s and early 1990s all over again. In fact, our Model M has a manufacturing date almost as old as one of our interns. If you're wondering how we got a 21-year-old keyboard to work, the Model Ms were manufactured in the United States for IBM's ill-fated PS/2 lineup and, fortunately, our motherboard has a PS/2 port.

Mouse: SteelSeries Sensei

SteelSeries Sensei

Where other mice aim to impress with crazy, futuristic design and surplus buttons, the Sensei offers unparalleled performance in a classic and attractive form. Inside its metallic shell, the Sensei sports a 32-bit ARM processor, which enables you to customize nearly everything about how the mouse performs— from sensitivity to pointer acceleration to lift distance. No other mouse matches this level of control, and the internal processor allows you to use your personal settings no matter what computer your Sensei is connected to.

Click the next page to check out the Dream Machine 2013's awesome benchmark scores!


 

Dream Machine Super Computer 20 Years Ago

Though the Dream Machine is a mere toy compared to modern supercomputers, it's not all that far removed from supercomputers of the previous era, which begs the question: Will we be using today's supercomputers as our home PCs in 20 years? To give you an idea of how far we've come, consider Intel's ASCI Red supercomputer of 1996. It packed 9,298 Pentium II Overdrive processors clocked at 333MHz and filled up 104 fridge-size cabinets. This rig was the first computer to ever achieve one teraflop of performance in the Linpack benchmark, meaning it could perform over 1 trillion calculations per second. In comparison, each Nvidia GTX Titan in the Dream Machine is capable of 4.5 teraflops, so theoretically, you could say we have the power of 16 ASCI Red's in just the GPU department alone. The crimson supercomputer also had 12TB of storage, just like this year's Dream Machine.

If all this means we can expect to be using a smaller version of today's supercomputers in the year 2040, then let's examine the current No. 1 supercomputer: China's Tianhe-2. This machine, which was deployed in 2013, two years ahead of schedule, has more than 3.2 million CPU cores, one petabyte of memory, and 12.4 petabytes of storage (a petabyte is 1,000 terabytes), and can throw down 30 petaflops, with a P. That will be one hell of a PC, but then again, that's the very definition of Dream Machine.

Dream Machine 2013: Beige is the new badass

Tribute to yesteryear aside, we wanted to bust benchmark records!

Dream Machine 2013 complete

Our beige box wouldn't be complete without iconic relics from a bygone era. Nagel and Netscape Navigator, anyone? Underneath the Retrofukation skin is Windows 8.

This year's Dream Machine may look like a throwback to 1996, but when it comes to performance, there's nothing old-school about it.

To test this year's Dream Machine, we used our standard zeropoint machine, which is no slouch with its overclocked Core i7-3930K and GeForce GTX 690.

The benchmarks themselves are mostly custom workloads using off-the-shelf applications and favor either high clocks, processor efficiency, or core count.

Since our benchmarks haven't changed in a little over a year now, we have a fairly lengthy record of machines we can use in comparison to Dream Machine 2013.

This year's Dream Machine buzzes along at 5GHz, but for the most part, it's still a Sandy Bridge-E CPU, just like the overclocked SNB-E in our zero-point box. Dream Machine's 5GHz is about 30 percent higher than the 3.8GHz of the zero-point, and the results were pretty predictable. In computing tests, DM2013 enjoyed a 25 to 27 percent performance boost. In gaming, though, we're not running quite the same GPU. The zero-point sports a GeForce GTX 690, which is pretty much the equivalent of two GeForce GTX 680s in SLI. How much faster is this year's Dream Machine? Try 134 percent in Batman: Arkham City and 194 percent in 3DMark 11, baby. Not bad.

Of course, the zero-point box isn't the only rig in town. We've been keeping a tally of all the world-class production boxes that have crossed our paths, and in that elite club, two PCs in particular come to mind: the Maingear Shift that we reviewed in August and the Geekbox Ego Maniacal that we reviewed in February. The Geekbox Ego Maniacal uses the same Core i7-3970X, while the Maingear Shift is powered by Intel's new Haswell Core i7-4770K chip. Both über desktop machines currently hold the bulk of our benchmark records.

The Geekbox Ego Maniacal could be a soul mate to the Dream Machine. It packed the same CPU, albeit clocked down a tad to 4.8GHz, and at its time, its two GeForce GTX 690 cards were as good as it got in GPUs, which allowed it to slice through our benchmarks with abandon. Compared to Dream Machine 2013, CPU performance is pretty close. It's damn near a tie in Premiere Pro CS6, but DM2013 manages to pull down a 5 to 6 percent advantage in Stitch.Efx and x264 encodes. It's also very close in ProShow Producer, but the cigar still goes to Dream Machine. Applause, please.

As for how a pair of GeForce GTX 690s does against four Titans, it's no contest. Dream Machine has a 33 percent boost in Batman: Arkham City and a whopping 42 percent in 3Dmark 11. Buh bam. Yeah, to be fair, an updated Geekbox would likely produce similar results, but until then, we'll use more sound effects: Zam zing!

Believe it or not, our real concern was actually the Maingear Shift box. With its Haswell clocked at 4.7GHz, we didn't know if it could be beat. In fact, it couldn't be beat in everything. Stitch.Efx, for example, is only multithreaded for the last third and ProShow Producer 5.0 tops out at four threads. These scenarios favor the more efficient Haswell microarchitecture over Sandy Bridge-E. Clock for clock, Haswell is about 15 to 18 percent faster than SNBE. Luckily, the higher overclocking capability of Sandy Bridge-E keeps Dream Machine within striking distance and it trails the Maingear Shift by just 5 percent in those two benchmarks. Dream Machine gets payback, though, in the more multithreaded tasks, and we see a 31 percent advantage in Premiere Pro CS6 and an even better 34 percent advantage x264 HD 5.0. Take that, quad-core!

In gaming, it's a give and take. The Maingear Shift has a tri-SLI Titan setup while Dream Machine has four-way. In Batman: Arkham City, the Shift's Haswell part again pays off dividends and it wins by 3 percent. In the more GPU-heavy 3DMark 11, though, the additional Titan in DM2013 gives about 24 percent more performance.

In pure benchmark records, Dream Machine 2013 holds three titles, as it unseats the Geekbox in Premiere Pro and x264 and pushes the Maingear Shift into second place in 3DMark 11. Oh, and as of this writing, the Dream Machine would be ranked No. 6 on the 3DMark Hall of Fame leaderboard. Not bad, when you consider the top spot is achieved using liquid nitrogen.

Benchmarks

In 4K gaming, we saw amazingly playable performance, with Dream Machine giving up 56.9fps in Hitman: Absolution. When set to Ultimate, DM2013 achieved 113fps in Tomb Raider, and 89.2fps in Heaven 3.0 and 53fps in Heaven 4.0. Some will say quad Titans are overkill, but the 4K gaming results clearly show their advantage.

This article was taken from the September 2013 issue of Maximum PC magazine

Microsoft Fast Tracks Urgent Internet Explorer Update to Fix Zero Day Vulnerability

Posted: 18 Sep 2013 09:00 AM PDT

IE Fix ItIE flaw could allow hackers to wreak havoc remotely

Be advised that if you're running Internet Explorer version 8 or 9, you could be a sitting duck for a remote code execution attack. Microsoft is aware of the zero day flaw and has issued an emergency Band-Aid as a temporary fix as it continues to investigate the issue. Applying Microsoft's "CVE-2013-3893 MSHTML Shim Workaround" prevents attackers from being able to exploit the security flaw until a permanent fix is rolled out.

"The vulnerability is a remote code execution vulnerability. The vulnerability exists in the way that Internet Explorer accesses an object in memory that has been deleted or has not been properly allocated," Microsoft explains in Security Advisory 2887505. "The vulnerability may corrupt memory in a way that could allow an attacker to execute arbitrary code in the context of the current user within Internet Explorer. An attacker could host a specially crafted website that is designed to exploit this vulnerability through Internet Explorer and then convince a user to view the website."

According to security outfit Sophos, exploitation of the security flaw has already been witnessed in the wild. Though Microsoft is only calling out IE 8 and 9, Sophos says that doesn't necessarily mean users of IE 6, 7, 10, and 11 are safe.

Once Microsoft is finished investigating the severity of the issue, it will either issue an out-of-cycle security update or roll it into the next round Patch Tuesday updates in October, the latter of which is still several weeks away. What's available now is called a Fix It update, which are designed to offer users protection until a more thorough patch is released.

Follow Paul on Google+, Twitter, and Facebook

Nvidia Unveils Tegra Note, a $199 Reference Pen Tablet Platform

Posted: 18 Sep 2013 08:17 AM PDT

Nvidia Tegra NoteComplete tablet platform powered by Tegra 4

Nvidia designs GPUs and launches reference graphics cards around its new silicon, which its hardware partners then take and either customize to their own liking -- beefed up cooling solutions, for example -- or simply replicate and slap their own logo on the box. In a somewhat similar fashion, Nvidia just announced Tegra Note, a full-fledged tablet platform running its Tegra 4 System-on-Chip (SoC).

Nvidia isn't going to launch its own brand tablet around Tegra Note, but its hardware partners will, including EVGA, PNY, and Zotac. So, what does a reference Tegra Note tablet look like?

In addition to Tegra 4, Tegra Note sports a 7-inch HD (1280x800) IPS display, 16GB of built-in storage flanked by a microSD card slot, 5MP rear-facing camera, VGA webcam, front-facing HD Audio stereo speakers, micro HDMI output, stylus support, and the latest version of Android with over-the-air (OTA) software updates provided directly by Nvidia. As for battery life, Nvidia says Tegra Note is capable of 10 hours of HD playback.

The starting price is $199, though expect some fluctuation as Nvidia's hardware partners add their own flair and customizations to the reference tablet design.

Follow Paul on Google+, Twitter, and Facebook

System Mechanic Version 12 Now Available, Includes Enhancements for Windows 8.1

Posted: 18 Sep 2013 07:55 AM PDT

System MechanicAvailable for Windows XP, 7, and 8

Iolo's System Mechanic software for Windows is now in version 12, and among the changes introduced in the latest release is improved performance in Microsoft's upcoming Windows 8.1 update. According to Iolo, System Mechanic 12 has been designed to leverage Windows 8.1's latest architectural changes, resulting in even faster startup speeds, overall responsiveness, and increased stability.

One of the new features in version 12 is something Iolo calls Stability Guard. What this does is proactively seek out and intercept threats to system stability. These could be buggy programs, erratic apps and plug-ins, internal errors, incompatibilities, or any of a host of other issues.

Iolo also said it enhanced System Mechanic's CRUDD Remover module, which helps identify and eliminate duplicate programs and bloat.

System Mechanic is available now for $40 (1-year).

Follow Paul on Google+, Twitter, and Facebook

Microsoft to Offer Windows 8.1 in Full Version Form Starting at $120

Posted: 18 Sep 2013 06:32 AM PDT

Windows 8.1 and Windows 8.1 ProStill free for Windows 8 users

Microsoft promised to deliver its highly anticipated Windows 8.1 update to Windows 8 users free of charge, and that's still true. Starting October 18th, Windows 8.1 will be a free update from the Windows Store. At the same time, users new to the touch-friendly operating system altogether can jump straight into the Windows 8.1 release by purchasing a full version either as a download from Windows.com or at a local store in retail boxed copy form.

"While pricing varies by market, in the U.S., Windows 8.1 will be available for $119.99 ERP (U.S.) and Windows 8.1 Pro will be available for $199.99 ERP (U.S.)," Microsoft stated in a blog post. "The pricing and editions for Windows 8.1 are similar to what we have today for Windows 8."

The full version of Windows 8.1 doesn't require a previous version of Windows in order to be installed. Microsoft said it decided to give users this option based on feedback it received about wanting more flexibility in specific technical scenarios, like building a PC from scratch, running Windows 8.1 in a Virtual Machine (VM), or installing it on a secondary hard drive partition.

Windows 8.1 Start

If you're coming from Windows 7, the Windows 8.1 retail DVD and download software will bring along all your files, but you'll be required to reinstall desktop apps, even Office. Windows XP and Vista users will have to backup their own files and perform a clean install. Microsoft also says these users should opt to boot from the Windows 8.1 DVD rather than use the download version.

Finally, if you buy a Windows 8.1 device later this year, you'll be able to purchase the Windows 8.1 Pro Pack for $100. This unlocks all the features found in Pro, as well as Windows Media Center. If you're already on Windows 8.1 Pro, you can snag Windows Media Center for $10.

Follow Paul on Google+, Twitter, and Facebook

Newegg Daily Deals: Asus Radeon HD 7770 GHz Edition, BenQ XL 24-inch 3D LCD, and More!

Posted: 18 Sep 2013 05:34 AM PDT

Asus Radeon HD 7770 GHz Editionnewegg logo

Top Deal:

We know its tough watching all your console buddies toil away at Grand Theft Auto V on their Xbox 360 or PlayStation 3. Don't despair, Rockstar Games has a history of making PC gamers wait, so it's likely only a matter a time before GTA V is ported over to the superior platform. Will you be ready? Whether you've been sitting on integrated graphics or have fallen a few generations behind, you can get current without breaking the bank. Just look at today's top deal for an Asus Radeon HD 7770 GHz Edition graphics card for $100 with free shipping (normally $115 - use coupon code GAMING9211; additional $20 mail-in-rebate; Free game w/ purchase, limited offer). Asus boosted the GPU core to 1020MHz and slapped on a special cooler that keeps it running 20 percent chillier than reference.

Other Deals:

Raidmax RX-1200AE 1200W 80 Plus Gold Modular Active Power Supply for $178 with free shipping (normally $185 - use coupon code: [IVYEPSU20]; additional $20 Mail-in rebate)

Xion Gaming Series Black ATX Mid Tower Computer Case for $70 with free shipping (normally $80 - use coupon code: [MLTCASE12]; additional $20 Mail-in rebate)

BenQ XL Series XL2420TE 24-inch 1ms 3D LCD Monitor for $380 with free shipping (normally $400 - use coupon code: [GAMING9207])

AMD FX-8350 Vishera 4.0GHz Socket AM3+ 125W Eight-Core Processor for $180 with free shipping (normally $200 - use coupon code: [GAMING9196])

MMO Updates

MMO Updates


Blizzard LFM: eSports Director needed for Blizzard All-Stars

Posted: 18 Sep 2013 10:00 AM PDT

Filed under: , , , , ,

Blizzard LFM  eSports Director needed for Blizzard AllStars
When I say Blizzard, you say MOBA! OK, chances are that's not the first thing you think of -- or even the fifth. That's understandable; it's been a long time since any news has come out about Blizzard All-Stars. In fact, the last we heard was just that the game was in "active development," and that was back in January! What's changed since then?

While the official site has nothing new to offer, 2P.com found a recruitment listing for a director to handle Blizzard's entire eSports program. This listing specifically mentions the upcoming MOBA, showing that the game has not been completely abandoned. This should give fans some hope that the game might still see the light of day sometime. And perhaps when director is found, we'll hear even more news on the progress of the game.

[Thanks to Dengar for the tip!]

MassivelyBlizzard LFM: eSports Director needed for Blizzard All-Stars originally appeared on Massively on Wed, 18 Sep 2013 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

WTFast service aims to slay lag

Posted: 18 Sep 2013 09:00 AM PDT

Filed under: , ,

WTFast service aims to slay lagWhen playing MMOs, there is one common beast that players dread facing no matter the game: the lag monster. One very ill-timed spike can leave a player vulnerable to attack in PvP and turn near victory into defeat or cause a missed heal or cure that cascades into a massive wipe. After getting the best internet connection in your area and upgrading to the best PC you can, what's left for a player to do? WTFast suggests using a global private network connection established for gamers only.

The WTFast service claims to improve game speed and reduce disconnects, response deviation, and lag by connecting players to game servers via Gamers Private Network (GPN), a private global data network/highway optimized for online games. The video after the break explains the premise behind the program. Can it work? If you want to find out for yourself, WTFast offers a free 30-day limited trial on the official site along with a detailed list of all the supported games.

[Source: WTFast press release]

Continue reading WTFast service aims to slay lag

MassivelyWTFast service aims to slay lag originally appeared on Massively on Wed, 18 Sep 2013 11:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    Dragon's Prophet launch-day roundup

    Posted: 18 Sep 2013 08:00 AM PDT

    Filed under: , , , , ,

    Dragon's Prophet launchday roundup
    If you love dragons, chances are you've heard about Dragon's Prophet. You might have even been soaring the skies on the back of your own scaly companion already. If you haven't, there's no time like the present to get in and experience this dragon-centric title for yourself; Dragon's Prophet officially joins the ranks of launched games today.

    Of course, as much as you'd like to delve in right now you might be prevented from doing so by pesky things like work and responsibilities. That's OK -- we've got you covered if you've got to wait. We've got plenty of videos (even SUPER METAL ones), interviews, impressions pieces, and screenshots here to give you your dragon fix and tide you over until you can. You can even watch a livestreamed dev tour through the newest dungeons or a catch today's launch-day livestream at 3:00 p.m. EDT on Massively TV.

    Continue reading Dragon's Prophet launch-day roundup

    MassivelyDragon's Prophet launch-day roundup originally appeared on Massively on Wed, 18 Sep 2013 10:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      RIFT China closing in November

      Posted: 18 Sep 2013 07:00 AM PDT

      Filed under: , , , ,

      RIFT closing in China
      According to a translation at MMO Culture, Shanda Games will be shutting down RIFT China on November 15, 2013.

      After an unsuccessful push to keep the pay-to-play model alive in China, Shanda cryptically cites "several reasons" as the purpose behind the closure. RIFT's Korean version has fared no better, closing on April 25th of this year, and recent studio closures in San Diego and Europe worry fans of the fantasy MMO.

      MassivelyRIFT China closing in November originally appeared on Massively on Wed, 18 Sep 2013 09:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      The Daily Grind: What older game deserves a graphical update?

      Posted: 18 Sep 2013 06:00 AM PDT

      Filed under: , , ,

      The Daily Grind What older game deserves a graphical update
      It doesn't happen often, but when classic MMOs are treated to a graphical overhaul, it feels like a cause for celebration. A couple of weeks ago we heard that Anarchy Online's long-in-development new graphics engine had started beta testing, and not so long ago RuneScape jazzed up its looks with a new iteration. It remains to be seen whether a spiffy visual overhaul will extend the life of the game and/or draw more players into the game, but it's exciting no matter what.

      Fans of older MMOs always seem to be clamoring for improved graphics, so let's make that the topic for today's discussion. What older game deserves a graphical update? Would you go back and play it if it got one?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: What older game deserves a graphical update? originally appeared on Massively on Wed, 18 Sep 2013 08:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        Pirate101 begins testing on Mac client

        Posted: 17 Sep 2013 07:00 PM PDT

        Filed under: , , , , ,

        There are jokes to be made but I leave them for others to make.
        A life of adventure on the high seas is the sort of thing that appeals to everyone, even people who choose to buy a Macintosh instead of a Windows computer. That's why Pirate101 is adapting the game to a native Mac client, with the test realm version of the client available now. Players will be able to download and install the game at their leisure, although the new client is not currently hooked up to the live servers.

        There's no need to sign up for the testing, but not everyone is eligible. Active members and players who have made at least $6 worth of purchases in the last 30 days may download and try the new client; free-to-play players may not. Still, it's easy to become eligible if you really want to jump into some Mac-based piracy, so you can free your computer from having to run at least one game via Boot Camp.

        MassivelyPirate101 begins testing on Mac client originally appeared on Massively on Tue, 17 Sep 2013 21:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

        Massively Exclusive: Reloaded Games' CEO explains APB's layoffs

        Posted: 17 Sep 2013 06:00 PM PDT

        Filed under: , , , , , , , ,

        APB
        Massively reported earlier today the unfortunate news of layoffs at Reloaded Games' APB: Reloaded. New producer Joseph "Linus" Willmon, whom you might remember as formerly having been on the Fallen Earth crew, explained to players that at least five APB staffers had been let go but that development would continue on as planned.

        That's hard news for any community to take, but apparently players have reason to be hopeful all the same. "It's a little more complicated than just layoffs," Bjorn Book-Larsson explained to me during a phone call this afternoon. Book-Larsson is the CEO of Reloaded, part of GamersFirst's assortment of MMO studios. He told me that the layoffs are part of a restructuring that's seen not just layoffs but the movement of developers between the APB and Fallen Earth teams, the latter of which has been given significant autonomy in terms of how it manages its resources.

        Continue reading Massively Exclusive: Reloaded Games' CEO explains APB's layoffs

        MassivelyMassively Exclusive: Reloaded Games' CEO explains APB's layoffs originally appeared on Massively on Tue, 17 Sep 2013 20:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          Monitor your profits with Star Trek Online's newest mine project

          Posted: 17 Sep 2013 05:00 PM PDT

          Filed under: , , , ,

          This is much better than the abacus-and-notebook system we had before.
          Dilithium mining is serious business in Star Trek Online. It's what makes a good portion of the game's economy run, after all. So how can you make sure that you're getting the most out of your mine? Well, you probably could put together a spreadsheet... or you could take part in the game's next special fleet project for the fleet dilithium mines, available from September 19th until October 3rd.

          Fleets that successfully complete this project will have a variety of monitors, consoles, and displays added throughout the mining station, thus giving the environment the air of a futuristic space facility that has bothered to invest in a few wall displays. As with previous special projects, this one will be available only for a limited time, so your fleet will want to jump on this quickly if it seems right for you -- although those displays don't actually offer any real tracking benefits, so you still might want that spreadsheet.

          MassivelyMonitor your profits with Star Trek Online's newest mine project originally appeared on Massively on Tue, 17 Sep 2013 19:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

          Star Citizen's salvaging career unveiled

          Posted: 17 Sep 2013 04:30 PM PDT

          Filed under: , , , , , , , , ,

          Star Citizen's salvaging career unveiledDon't look now, but there's some more, ahem, feature creep coming to Star Citizen. OK, not really, but Cloud Imperium has announced the $21 million stretch goal, and it is "a major gameplay feature we have been hoping to include," according to Chris Roberts' latest letter from the chairman. The feature is salvage, and "salvage isn't an aside: It's a career with its own mechanic, story tie-ins, and universe-shaping endgames."

          The dev team has also released some new concept art of a female explorer avatar, and Roberts also takes a moment to outline the options for continuing the fundraising campaign beyond the original fully-funded mark. "The more funds we can raise in the pre-launch phase, the more we can invest in additional content and perhaps more importantly we can apply greater numbers of resources to the various tasks to ensure we deliver the full functionality sooner rather than later," he explains.

          There's currently a poll at the end of the letter that offers three options for crowdfunding continuation. As of press time, 88% of the 13,000 respondents have voted to continue crowdfunding extra features and development milestones.

          MassivelyStar Citizen's salvaging career unveiled originally appeared on Massively on Tue, 17 Sep 2013 18:30:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

          Charging into the epic story of Lord of the Rings Online: Helm's Deep

          Posted: 17 Sep 2013 04:00 PM PDT

          Filed under: , , , , ,

          Charging into the epic story of Lord of the Rings Online Helm's Deep
          It might not be anything as shocking (and, erm, incredibly slow) as hypothetical Ent play, but the epic story of Lord of the Rings Online: Helm's Deep promises to be a grand experience to match or exceed what we've experienced before. Three new books with about 12 chapters apiece await those who dive into the expansion and charge into western Rohan.

          While the epic story has always been a mixture of Turbine's storytelling creations and Tolkien's canonical events, Helm's Deep will hew a lot more closely to the books than ever before. This is the penultimate part of The Two Towers, and the dev team wants to do it right.

          That's not to say you won't get to see your favorite secondary characters, so fret not if you're looking for more inspiration for that Nona/Horn romance novel you've been writing. It's just that they'll be taking a backseat to the major players -- and a few surprises -- as events lead us to the titular fortress and the most important battle in the game to date.

          Continue reading Charging into the epic story of Lord of the Rings Online: Helm's Deep

          MassivelyCharging into the epic story of Lord of the Rings Online: Helm's Deep originally appeared on Massively on Tue, 17 Sep 2013 18:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

            Flameseeker Chronicles: Ain't no party like a Guild Wars 2 party 'cause a GW2 party don't stop

            Posted: 17 Sep 2013 03:00 PM PDT

            Filed under: , , , , ,

            What up guys, I'm standing beneath a giant lazer.
            There's something in the water, and it's rising. Word travels along the shore of Sparkfly Fen in terrified whispers, and the names of the beast that stalks the Splintered Coast are on every tongue:

            Tequila the Sunrise. Taco the Soft Shell. Loot Piñata.

            At the very least, poor Tequatl the Sunless will hopefully be shedding the last nickname with the upcoming Tequatl Rising content patch for Guild Wars 2. That one's kind of mean; the others are just affectionate. You know, as affectionate as we can be toward an undead servant of Zhaitan bent on subjugating all life.

            ArenaNet previewed the new and improved Tequatl fight mechanics at PAX Prime, but apart from that (and the new LFG tool and the new World vs. World mechanics), this latest GW2 release seems a little bit...quiet. I'm OK with that. In fact, it may be exactly what we need.

            Continue reading Flameseeker Chronicles: Ain't no party like a Guild Wars 2 party 'cause a GW2 party don't stop

            MassivelyFlameseeker Chronicles: Ain't no party like a Guild Wars 2 party 'cause a GW2 party don't stop originally appeared on Massively on Tue, 17 Sep 2013 17:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

              LotRO's Guardians to get off-tank build

              Posted: 17 Sep 2013 02:00 PM PDT

              Filed under: , , , , ,

              LotRO's Guardians to get offtank build
              What's on deck for Lord of the Rings Online's Guardians once the expansion hits in November? A new class dev diary reveals how the heavy metal fighters are being reworked from the ground up, including a brand-new trait line for an off-tank build.

              The new trait line is Fighter of Shadow, and it uses a marking mechanic to tag mobs for future proc buffs and heals. Guardians who pursue the Fighter of Shadow will become effective off-tanks, able to block with two-handed weapons and throw out more AoE attacks than the other two builds.

              That's not to say that the other two trait lines, focusing on tanking and DPS respectively, aren't seeing some work done. The tanking Guardian will get a stacking buff that can provide mitigation to himself or his fellowship, and the DPS Guardian will become a master of bleeds.

              MassivelyLotRO's Guardians to get off-tank build originally appeared on Massively on Tue, 17 Sep 2013 16:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

              Massively Speaking Episode 264: Change never changes

              Posted: 17 Sep 2013 01:00 PM PDT

              Filed under: , , , , ,

              Massively Speaking Episode 264
              Change. Change never changes. Except when it does and everyone freaks the heck out because why should there be change in our ever-evolving virtual worlds? On the podcast this week, Bree and Justin attempt to make sense of the chaos that is a new warchief, a "free" expansion, a shift in content delivery, and more.

              Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

              Get the podcast:
              [RSS] Add Massively Speaking to your RSS aggregator.
              [MP3] Download the MP3 directly.
              [iTunes] Subscribe to the podcast in iTunes.
              [Stitcher] Follow the podcast on Stitcher Radio.
              Listen here on the page:



              Read below the cut for the full show notes.

              Continue reading Massively Speaking Episode 264: Change never changes

              MassivelyMassively Speaking Episode 264: Change never changes originally appeared on Massively on Tue, 17 Sep 2013 15:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

                This posting includes an audio/video/photo media file: Download Now

                Diablo III shutting down auction houses next March

                Posted: 17 Sep 2013 12:25 PM PDT

                Filed under: , , , ,

                Diablo III to shut down auction house next March
                The Diablo III auction houses are being prepped for demolition next year. Blizzard announced that it will be taking down both the gold and real-money auction houses on March 18, 2014, stating that "they ultimately undermine Diablo's core gameplay."

                The studio is giving a heads-up now so that players have enough time to prepare for the change, although specific details regarding the shutdown process are still forthcoming. This announcement comes as Blizzard has been making noise about an improved "Loot 2.0" system to put more of an emphasis on killing monsters for one's gear.

                The auction houses will come down at the same time, and after they do, players will be able to trade with each other only through the trade window. You can watch the developers explain their reasoning behind this decision after the jump.

                Continue reading Diablo III shutting down auction houses next March

                MassivelyDiablo III shutting down auction houses next March originally appeared on Massively on Tue, 17 Sep 2013 14:25:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                APB: Reloaded loses more staff, teases upcoming threat changes

                Posted: 17 Sep 2013 12:00 PM PDT

                Filed under: , , ,

                APB Reloaded loses more staff, teases upcoming threat changes
                As announced in the game's official forums last night, APB: Reloaded said goodbye to at least five members of the development team, including Jericho, Quinzel, Jotunblut, Revoemag, and Farfletched. This brings Joseph "Linus" Willmon up as the game's new producer.

                To help alleviate the impending concern from fans of the resurrected shooter MMO, Linus points out some new content coming down the pipe, including threat changes that will allow friends with varying threat levels to play together, and another hopeful cure to the lag and performance issues.

                Look for more information on the staff changes and upcoming content in an interview we have with GamersFirst this afternoon.

                [Thanks to everyone who tipped us on this!]

                MassivelyAPB: Reloaded loses more staff, teases upcoming threat changes originally appeared on Massively on Tue, 17 Sep 2013 14:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                Hyperspace Beacon: Exploring Oricon in SWTOR (Exploricon?)

                Posted: 17 Sep 2013 11:00 AM PDT

                Filed under: , , , , , , , , ,

                Hyperspace Beacon Exploring Oricon in SWTOR Exploricon
                Star Wars: The Old Republic announced a few weeks back that Update 2.4: Dread War would introduce players to not only arena PvP but also two new operations and a daily quest area by way of the planet Oricon. The next update has been sitting on the public test server for a bit over a week now, but unfortunately thanks to lag issues, I've barely been able to spend any time there. But now most of the lag seems to have disappeared, and I can give you my take on the new daily area and the story that goes along with it.

                Warning: I will spoil a lot of the story that leads up to Oricon!

                Continue reading Hyperspace Beacon: Exploring Oricon in SWTOR (Exploricon?)

                MassivelyHyperspace Beacon: Exploring Oricon in SWTOR (Exploricon?) originally appeared on Massively on Tue, 17 Sep 2013 13:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                  Total Pageviews

                  statcounter

                  View My Stats