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MMO News


Proxzor’s Soap Box: Blizzard’s Era Wanes

Posted: 24 Jul 2012 05:45 PM PDT

By R. Molenaar (Proxzor)

 

Hey this is my first stab at writing for MMOHut! In this blog I will take a closer look into games and game studios where things went wrong. I will talk about failures and mistakes from gaming studios. Things they could have handled much better and features they never should have added into their game, as well as all kinds of related features that were not appropriate or not wise additions. I will review paths some studios have taken and how it has affected them in the long run. In this first article I will talk about one of the most anticipated games from the last two years, Diablo 3.

 

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Diablo 3 was one of those games that everyone was waiting for. I mean, the launch of the first Diablo was one of those keystone titles that grew the online gaming industry into what it is today. The second edition released 4 years after went on to become known as one of the greatest examples of action PvP gaming even to this day. Blizzard has always been a studio delivering golden games. Name one notch in their belt they aren't proud to have released? You'd be hard pressed to find one. And the truly successful ones? Just look at World of Warcraft, the biggest in the history of gaming even with a subscription based business model. But times change and even WoW has seen drops in subscribers in recent times. The players are becoming bored and each subsequent expansion seems to turn off more of the original playerbase that made the game great in an effort to cater to the casual players, unsuccessfully I might add.

 

The Time Has Come

 

Are we fed up? That's a question that I would like to ask now. Aren't we just burned out and haven't we seen it all by now? Isn't that the reason new titles like Diablo 3 have fell short of expectations? I'm not saying Diablo 3 was a bad game, not at all. I personally had a lot of fun in it, and I do think it's a really good game. Everyone claims a different reason for this shortcoming: unfinished, unbalanced, lack of content. But many of these same buzz words have been dropped on so many new titles that it has begun to feel like dejavu. Aren't we just fed up with MMORPGs and online titles in general now? Or are the investors funding them just fed up of the ever increasing competitive nature of the now mature industry and want to see the same fast return on investment they enjoyed in the old days. Let's break down Blizzard and see what this culture has done to weaken the company and what they are doing to maintain their past merits.

 

The support in some games is absolutely terrible. Luckily this folly is one of the bits Blizzard goes above and beyond to avoid. I mean their game support and just everything is formidable, if you have any problem at all just call them up or send them an e-mail and most of the time it will be answered and helped in just a matter of hours to days rather than weeks like most F2P companies I've dealt with.

 

But I do think that even Blizzard went a little bit too egoistic when releasing Diablo 3. The game is well made and all but once you reach the end-game what's there to do? It's as if they learned nothing from why WoW is faltering and pushed forward with the same marketing strategy of the past that is fast becoming stale. Inferno is a nice addition but if that's everything than Diablo 3 doesn't have a healthy future ahead for it. I dare say it may even be cancelled a few years from now.

 

Slow Down, We Aren’t Going Anywhere

 

I am also not really happy about one big thing that has been Blizzard's policy for a while. Since the terrible early start WoW experienced, Blizzard tends to err on the side of caution, taking as long as necessary to release their titles as complete gaming experiences. Even with the recent launch of Starcraft II they admitted that the full game still needed time and adopted a strategy of releasing fully developed micro-versions of the ultimate game, each featuring a very satisfying single player campaign. Diablo 3 doesn't match this methodology at all. I think they made an error with releasing the game too soon in one of the most competitive launch summers the online world has ever witnessed. Player versus player is one of the major features that kept players hooked to D2, a dynamic player driven form of content that buys time for the developers to fine tune and launch extra content at their own pace. The current system encourages players to keep killing the same bosses for loot so that they can someday challenge an overly difficult PvE content (Inferno) that is hardly new from what they had been doing before. That's not content, that's an exercise in tedium.

 

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The other seemingly rushed system I've complained about for months on our forums is the addition of the real money Auction House. Not only did it support the gold sellers and other power leveling services but it also supports the slavery of children in countries like China. Because you buy items and equipment with real life money it took has had destructive effects on the in-game economy.  Everything is either too expensive or too cheap, and the relative value of the items seems unrelated to the going rate. Could Blizzard have guessed this? Could they have known it was simply not a feature that should've went live, or did they just decide to roll the dice and run a grand social experiment on live servers to make an extra buck?

 

Personally what made Diablo 2 so special was the black market. Sure there were many illegal factors to that but it was just so much harder to find something you wanted and the effort required discouraged enough of the community that the overarching economy never faltered as a result. Take one trip to the auction how in D3 and disappointment is sure to follow.

 

Behind The Scenes

 

Did Blizzard soften up? Since Activision and Blizzard merged together many people have contributed their diminishing quality due to stricter deadlines and forced implementation of features. As a frequent player of every Blizzard game from D1 to now I seriously see no reason to discredit this theory.

 

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Something is going on behind the scenes that's distracting the right people from making the right decisions and I have a hunch that Vivendi's recent interest in selling Activision-Blizzard are tell-tale signs of huge changes to come. I am sure they all have noticed it as well, their control is fading away and so is the population. Clearly something is really wrong over at Activision-Blizzard and I really hope they will get their problems straightened out.

 

Where are the good old times where game studios actually cared about their games instead of launching unfinished products? I certainly can understand now why Valve might take a long time over Half Life 3, they remain one of the few publishers that still stick to their stringent quality standards without wavering. In the end it's an industry founded on 'follow the leader' tactics and it's only a matter of time before Valve's continued success wakes publishers up from the era of the WoW Killer to realize that WoW is no longer the success story they should be chasing.

MMOHut Weekly Recap #95 July 22 – Heroes of Newerth, City of Steam, Argo Online, & More

Posted: 24 Jul 2012 04:11 PM PDT

 

A quick look and discussion for every major announcement and update during the week! This week we discussed updates from the following games: Heroes of Newerth, City of Steam, Guns and Robots, Allods Online, Argo Online, Dragon Saga, Vindictus, Sevencore, Rusty Hearts, and Elsword. The biggest news this week comes from Heroes of Newerth, which has made all heroes free-to-play instead of purchased through the game’s item shop. Heroes of Newerth will instead focus its item shop on skins and champion customization. Check out all the individual news articles mentioned over at the MMOHut.com News section.

Experience Divine Rebirth In King of Kings 3

Posted: 24 Jul 2012 03:48 PM PDT

King of Kings 3 has released its latest update, Divine Rebirth.

The update introduces new maps, quests, and instances, all to help players as they strive for the new level cap of 215. Players will be able to unlock new Divine Skills, combining different components and Artefacts together to combine skills of other classes. Also new will be the Tower of Kings PvP challenge, the world football event, and War Engines, three siege vehicles usable in PvP wars.

King of Kings 3 is published by gamigo, which also publishes Jagged Alliance Online and Loong.

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King of Kings 3 Gameplay Screenshot

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King of Kings 3 Experiences a "Divine Rebirth" on 23rd July 2012

Hamburg, July 24, 2012 – King of Kings 3, the ultimate PvP and guild war free to play MMORPG has implemented a game-changing new expansion on Monday 23rd July 2012. The add-on, entitled ‘Divine Rebirth’, allows long-time players to take their characters to new heights with new maps, quests and instances. However, long-time players aren't the only ones who'll reap the benefits. There has never been a better time for new players to join up and fight for their realm. With a new level cap of 215, there is now even more adventure and excitement to be had.

Protect the gods by undergoing a Divine Rebirth and players will be able to use powerful new Divine Skills, which allow them to combine components to create unique skills never seen before. The new Artefact tool lets players combine skills of other classes, giving them a higher level of customisation than ever before. Pummel opponents with these skills in new events, such as the Tower of Kings challenges. They bring PvP battles to a higher level with a point-based standing system and a more sporting attitude. Speaking of sports, there's the world football event, which promises to give players the "kick" they've been looking for while in between battles.

Also new to the game are the War Engines. Construct and maintain one of three fully customisable vehicular weapons that will bring the pain to your enemies during PvP wars. The Ballista, Tank and Battering Ram are your long-range, mid-range and short-range keys to victory and destruction against enemies or even other War Engines in battle. These new features, along with adjustments to nearly half of the game's classes, deeper advanced crafting options and other refinements are sure to give players, both old and new, a much bigger experience inside the world of King of Kings 3.

Three ijji Games Transitioning to Aeria Games

Posted: 24 Jul 2012 03:11 PM PDT

Aeria Games has announced the official transition of Alliance of Valiant Arms, Soldier Front, and GunZ from ijji.

Aeria Games purchased ijji Games earlier this year, and the game transition is part of the acquisition plan. All players will be able to continue playing their existing characters through Aeria accounts with a seamless transition. ijji players can transfer their account information (including G-coin currency) to a new or existing Aeria Games account at ijji.com.

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Alliance of Valiant Arms Gameplay Screenshot

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AERIA GAMES INTEGRATES IJJI GAMES ACQUISITION WITH TRANSITION OF THREE POPULAR TITLES

Thriving Free-to-Play Shooter Games A.V.A., Soldier Front and GunZ Move to Aeria, Providing Players a Seamless Transition, Fresh Competitors and Superior Support

 

SANTA CLARA – July 24, 2012 – Aeria Games, a leading global publisher of free-to-play online games with over 40 million unique players, announced today that three popular action titles from ijji Games are transitioning to Aeria Games. Current players of Alliance of Valiant Arms (A.V.A.), Soldier Front and GunZ will be able to continue playing with their existing game characters, while receiving the added benefit of seamless support and community service through Aeria Games. Aeria users will now be able to access these quality games through their Aeria accounts, bringing new players to the franchises—and new competition for ijji veterans.

 

Earlier this year, Aeria Games acquired the popular online gaming portal, ijji Games, in conjunction with a strategic investment partnership from NHN Corporation. Of the three ijji titles moving to Aeria, A.V.A. is an intense, highly tactical first-person shooter (FPS), Soldier Front is a military-themed FPS and GunZ is a unique third-person shooter with fast-paced, acrobatic action. Under the agreement, Aeria will also consider new games from NHN for release, which will further boost the robust and diverse portfolio of over 30 free-to-play titles supported by Aeria Games.

 

"We are thrilled to have A.V.A., Soldier Front and GunZ join Aeria Games," said JT Nguyen, Chief Operating Officer, Aeria Games. "Through this arrangement, we will cater to more gamers who will benefit from all the community and customer service advantages of our multi-platform online gaming destination."

 

A.V.A. transports players to an alternate present-day timeline in which forces from a revived Warsaw Pact face off against troops from the European Union and US in first-person combat, utilizing the power of the Unreal Engine 3 to immerse players in gorgeously detailed battlefields. A.V.A. also boasts a strong competitive scene with a variety of tournaments and events. Soldier Front is a hugely popular military FPS featuring classic, competitive gameplay. The action shooter GunZ is set in a world where fantasy and magic meet the industrial revolution. In GunZ, players can perform unique, gravity-defying acrobatic stunts such as wall running and tumbling while undertaking dangerous quests.

 

A.V.A., Soldier Front and GunZ are now available to all players with Aeria Games accounts. These games are free to download and play. Existing ijji Games users can transfer their ijji account information, including G-coin currency and existing game characters, to an existing or new Aeria Games account by visiting www.ijji.com.

 

For more information on Aeria Games, visit http://www.aeriagames.com.

League of Legends Introduces Zyra

Posted: 24 Jul 2012 02:33 PM PDT

The latest update for League of Legends introduces a new champion, Zyra.

Zyra is a plant mage that hails from the Plagues Land. She can plant seeds on the battlefield to create new allies, summon a twisted thicket to knock enemies airborn, and turn into a vengeful plant with one last shot just before she dies. Check out the spotlight video below for more of this new champion.

The update also remakes the abilities for Widowmaker Evelynn and makes some changes to Twitch the Plague Rat.

League of Legends is published by Riot Games.

League of Legends Champion Spotlight: Zyra, Rise of the Thorns

 

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