General Gaming Article

General Gaming Article


U.S. PC Shipments Down 6% in Q4 2011, Apple Up 21%

Posted: 11 Jan 2012 03:36 PM PST

macbookIt appears that PCs are just not the hot gift idea they once were. According to Gartner, U.S. PC shipments were down almost 6% in the fourth quarter of 2011. Apple, however, continues to grow its market share with sales up nearly 21% in the same time. This pushes Apple to the number 3 spot in the U.S. computer market. 

Still far in the lead are HP and Dell, which have 23% and 22% of the market respectively. Apple's overall market share is 11%. Lenovo's sales actually grew by 40%, but it sells so few units in America that it did not figure in the top tier of makers. Apple is the only manufacturer in the top five that grew at all.

Apple's good fortune can be accounted for partially by its retail store presence, but also by its marketing an brand awareness. The general affluence of the U.S. market is also involved here. Apple did not make the list of top world-wide computer manufacturers. 

OnLive Shipping with All Google TV Devices

Posted: 11 Jan 2012 03:13 PM PST

onliveGoogle TV had a rough launch last year without a doubt. Although things are starting to look up for Google's living room push with a slew of new devices being announced, and now a partnership with OnLive. At CES today, OnLive confirmed that its game streaming service will be shipping pre-installed on all Google TV devices. Let the gaming begin.

OnLive is a service that allows users to run serious PC games in the cloud without the need for heavy-duty hardware. The games are rendered in the OnLive servers, then the video is streamed down as control input is passed upstream. Having this service built into Google TV turns each unit into a gaming console. Unfortunately, the service isn't completely ready for prime time on Google TV. The app will only work in spectator mode at first, with an update bringing full gaming capability later on. 

OnLive says it is working closely with Google to get the service working as intended on the platform. Customers will be able to buy PC games from OnLive on Google TV, but there is also a $10 per-month unlimited plan that includes access to over 100 games. 

Comcast Accidentally Admits SOPA Would Make the Net Less Secure

Posted: 11 Jan 2012 02:56 PM PST

comcastComcast announced today that it has finished the rollout of Domain Name System Security Extensions (DNSSEC) across its network. While patting itself on the back, Comcast's blog post went on to essentially admit that a major element of the enforcement plan in SOPA and PIPA is incompatible with DNSSEC. Comcast is the owner of NBC-Universal, and a vocal supporter of SOPA.

The way Comcast outed itself is a little roundabout. The nation's biggest ISP feels confident enough in DNSSEC that it shut down its internal domain Domain Helper redirect service. Domain Helper would try to redirect users that typed in commonly misspelled addresses to the right website. The important thing here is that Comcast ended support for Domain helper because it says DNS redirects are not supported by DNSSEC. SOPA and PIPA would use DNS redirects to block offending websites. Oops.

According to Comcast itself, DNS redirects are indistinguishable from malicious attacks like DNS poisoning. SOPA supporters have been brushing off claims that SOPA-mandated DNS redirects would mean a less secure Internet, but it appears that when not on Capitol Hill, Comcast believes quite the opposite to be true.

Future Tense: The Star Trek PC

Posted: 11 Jan 2012 02:00 PM PST

Last year, the editors of MaximumPC magazine tossed a challenge my way. "David, design your own dream machine." So I wrote a column, specifying what kind of hardware I felt should be inside the box. The result was the Star Trek themed PC, designed by Mike Okuda and built by Bill Owen and the other fine folks at MNPCTECH.

But despite the lustworthy appeal of this machine, there's another more important point to make. As much fun as it is to build an impressive dream machine and show it off at Comic-Con, the ultimate goal of any computer has to be functionality, because MaximumPC isn't just about maximum specs or even maximum performance. It's about maximum usability.

My personal dream machine was always intended to be a high-powered working environment, but the irony of that goal is that a high-powered working environment can only exist as a subset of a high-powered gaming environment.

What the history of personal computing demonstrates is that gaming is the engine that drives the bleeding edge. Thirty years ago, you bought a 386 machine, with a VGA card and a Sound Blaster, so you could play Wolfenstein 3D and Flight Simulator, and a year later, Doom. Ever since then we've been upgrading motherboards, processors, monitors, graphics cards, sound cards, RAM, hard drives, and mice so we could play Halo and Half-Life and Crysis and Starcraft II with frame rates larger than our underwear size.

The hardware manufacturers know this—it's the gamers who are first to snap up the high-end technology so they can have decent frame rates for the newest games. And of course, the gaming companies write ever more sophisticated graphics routines and AI engines, to use up those newly available clock cycles. Many games in development are planned and written with that steady advance of hardware in mind.

It's generally expected that more powerful processors will hit in the market in time to provide the necessary hellaflops to run that code—and along the way, every other piece of the technological eco-system has enjoyed the benefits of that evolutionary process. If you can find a picture or a description of the machine you were using ten years ago and compare it with what's on your desk today, you'll see just how far we've come.

But back to the Star Trek PC, which represented the state-of-the-art at the moment it was constructed—and held onto that distinction for about twenty minutes, until the next big thing was announced. But state-of-the-art was never the goal here. Computers are like cameras—the most useful one is the one you're actually using. And this one was designed for usability.

My son and I made room in the car, drove up to South San Francisco, and arrived at the offices of the magazine on a bright crisp morning. We spent some time chatting with Gordon and Nathan and Alex, and even more time ooh-ing and ahh-ing at the machine's beautiful case. Gordon opened it up so we could see how meticulously assembled the innards were. Then he booted it up to prove it was a real computer and not just a beautiful movie prop. After a lot more ooh-ing and ahh-ing, Gordon found a travel case for it, we loaded it into the car and headed home.

For the record, this thing weighs over a hundred pounds. Nobody is going to pick up this box and walk off with it. Not without a forklift. It's all that beautiful machined aluminum. It's not just gorgeous, it's heavy. Aluminum has a tendency to tarnish with time, but I'm making a special effort to keep this case clean and free of scratches. We'll see how it looks in a few years.

It's not quiet. It's got a big fan in front and another big fan in back. The flow-through is pretty good. The average temperature inside the box is 75 degrees. Sometimes as low as 69, occasionally as high as 80. I expect summertime temperatures to be higher, of course, but the machine has been installed in a cooler room than was originally planned, so I'm not worried we're going to be running a space-heater here.

The Star Trek PC is too big for the average computer desk and too beautiful to be put on the floor, so I bought a sturdy wheeled stand for it, and while I was shopping, I found a nice glass-topped desk for my monitor and keyboard. This turned out to be an excellent working arrangement, much better than the computer desk I was using for the previous machine.

The machine that the Star Trek PC replaces is a Gateway FX-6801, running an i7-920, with 9gb of RAM and a Geforce 260 video card. Not bleeding edge, but certainly at the high end of the sweet spot when I bought it. (I bought it because it matched the specs of the machine I intended to build, but didn't have time—I needed it immediately.) Booting up the Gateway means turning the machine on, going into the kitchen, heating a cup of tea in the microwave for 90 seconds, then wandering back into the office to watch the machine finish setting up the desktop. Approximately a three-minute process—not bad for impulse power, but who wants to go anywhere on impulse power?

The Star Trek PC goes to warp eleven. First you turn it on, then it turns you on.

It's running an i7-2600K at 3.4ghz. It's got 16gb of RAM and it's running Windows 7 Professional, 64-bit. Ideally, the operating system should be Windows 7 Enterprise edition, just for the pun. That would be a very expensive in-joke, limited to an audience of one, but this Trekkie would certainly appreciate it. The Windows Experience Index is 7.6.

The machine boots in less than 30 seconds. In fact, it's actually fun to watch it flash quickly through its startup screens and go almost immediately to those little colored balls that circle around into a glowing Windows logo. A plain vanilla startup without sprinkles is deliciously fast.

Of course, the more crap that gets added to Windows' startup routine, the longer it can take to get from there to the actual desktop, but the overall bootup time is still in the realm of "Dude! That's awesome!" (Not all of my friends have English as their first language.) At least once a month, I do check the startup list and eliminate every program that doesn't need to boot with Windows.

The rapid bootup time is the smallest part of the daily routine. This box has a 240gb SSD as its C: drive, so access to software and the most frequently used files isn't just near-instantaneous. It is instantaneous. And it does make a difference. The first few days of use, some operations happened so fast I had to double check to see that they'd actually completed.

But it's very easy to get used to instantaneous response—so much so that going back to the older machine for anything feels tedious and painful. (At some point, I'll probably upgrade the Gateway to an SSD and 12gb of RAM. It's a good backup machine, I can use it as a server.)

I admit I'm a sloppy user. My worst habit is having lots of tabs open in Chrome. Chrome tends to eat up memory. When I bought the Gateway, I thought 9gb of RAM was plenty. Nope. It turned out that I could slow it down or simply bring it to a shuddering halt by having too many tabs open. The Star Trek PC has 16gb of RAM and I've only been able to slow it down twice in the first four months. So it may be that 16gb of RAM is the current sweet-spot.

On a scale of 10, this machine is a 9.4. (I'm taking a half point off because the fans are noticeably loud, but I often wear headphones. Perhaps if they sounded more like a starship idling, they'd be less bothersome. And another tenth of a point off because the SD-card slot is hibernating, I'll have to open it up to fix the cable.)

From the beginning, the goal here was to build state-of-the-art usability. That means having the computer be invisible, leaving only the workflow. Rapid access to software and files requires a machine designed for the fastest throughput possible. The Star Trek PC is more than just another pretty face—it's a reliable workhorse. Like the starship it's named after, this Enterprise is big, beautiful, fast, and a joy to operate. It lets me boldly go to work where none of my computers have gone before.

What do you think? When you design your dream machine, what would you require for maximum usability?

 

—————

David Gerrold is a Hugo and Nebula award-winning author. He has written more than 50 books, including "The Man Who Folded Himself" and "When HARLIE Was One," as well as hundreds of short stories and articles. His autobiographical story "The Martian Child" was the basis of the 2007 movie starring John Cusack and Amanda Peet. He has also written for television, including episodes of Star Trek, Babylon 5, Twilight Zone, and Land Of The Lost. He is best known for creating tribbles, sleestaks, and Chtorrans. In his spare time, he redesigns his website,www.gerrold.com

Microsoft Issues Hotfix for AMD Bulldozer Processors (No Fooling this Time)

Posted: 11 Jan 2012 12:55 PM PST

As the saying goes, 'If at first you don't succeed, get your stuff together and roll out another hotfix already, it's 2012!' Maybe the saying doesn't go exactly like that, but it should if you're talking about the combination of Microsoft Windows and AMD's Bulldozer line. After pushing out a Bulldozer-boosting hotfix in mid-December, the Redmond software giant pulled it offline a few days later at the request of AMD, which called the patch "incomplete." Now it's back and it has the full blessing of the Santa Clara chip maker.

"Currently, the CPU scheduling techniques used by Windows Server 2008 R2 SP1 are not optimized for the module architecture of the AMD Opteron 6200 and 4200 Series processors," AMD said in a blog post. "This means that certain multi-threaded workloads will not be optimally distributed between cores, which can result in decreased system performance.

"Microsoft has just posted a hotfix for Windows Server 2008 R2 SP1 documented in KB2645595 that enlightens the OS kernel to the AMD Opteron 6200 and 4200 Series topology so that the kernel can do a better job of scheduling threads to the processor cores. This patch leverages work that AMD and Microsoft have done cooperatively for future versions of the Windows kernel, and can be applied as desired by users running Windows Server 2008 R2 SP1."

The patches also apply to Windows 7, not just Windows Server 2008 R2. According to AMD, after applying the update, your OS will be 'enlightened' to the ways of Opteron 6200 and 4200 Series topology, allowing the kernel to do a better job of scheduling threads to the processor cores. It's not likely to affect legacy applications too much, but could give a boost to workloads that are moderately threaded, such as virtualization, database, or transactional environments, AMD says.

Links to patches:

http://support.microsoft.com/kb/2646060
http://support.microsoft.com/kb/2645594

Windows Phone 7 App of the Week: ARMED

Posted: 11 Jan 2012 11:55 AM PST

armed01

We're suckers for games around these parts, and smart phone games are no exception. Many of the compelling games for Windows Phone are Xbox Live titles, but certainly not all of them. One game which is a perfect example of what independent developers are capable of is ARMED.

armed02

ARMED is a turn-based strategy game for Windows Phone. Unlike many indie games for Windows Phone ARMED features impressive 3D graphics which wouldn't be out of place in an Xbox Live game. New players can learn the basics of the game through the tutorial, which walks you through all of the basics of creating buildings and units. Multiplayer gaming is another feature of ARMED which allows you to compete against other players using the same device or across the internet. ARMED allows you to create a game against an opponent with a similar ranking or a custom game against a previous opponent. Your ranking can be compared to others using the online leader board.

armed03

ARMED is available from the Windows Phone Marketplace. The game costs $3.99, but there is a free trial available for those who are a little hesitant to put out their hard earned cash.

armed04

U.S. Patent Grants Hit Record High, IBM on Top for 19th Straight Year

Posted: 11 Jan 2012 11:19 AM PST

IBM was awarded 6,180 patents in all of 2011, more than any other company in the world and nearly 1,300 more than Samsung, which was granted the second most patents with 4,894. After that, the Top 50 list compiled by IFI Claims Patent Services starts to drop off with Canon (No. 3) having added 2,821 patents to its portfolio last year, followed by Panasonic (No. 4) with 2,559 and Toshiba (No. 5) with 2,483. IBM has led the pack for 19 years straight, but don't hate the player, hate the game.

According to IFI, the USPTO issued 224,505 utility patents in 2011, up 2 percent over 2010's record breaking total. It's the way the game is played these days, and there's interest from all around the world in securing U.S. patents.

"Global companies, and especially Asian ones, are collecting U.S patents at a dizzying pace, and now Asian firms hold eight of the top 10 slots in the 2011 ranking," said Mike Baycroft, CEO, IFI Claims Patent Services. "This isn't to say that U.S. companies have lost their verve for patent production, as their patent portfolios are also growing. It seems that Asian companies have apparently made it a higher priority."

IFI says that Asian firms now account for 25, or half, of the top 50 U.S. patent-grant recipients, with U.S. firms nabbing 17 spots on the list.

Intel Eyes Smartphones As Qualcomm Eyes Notebooks

Posted: 11 Jan 2012 10:57 AM PST

They say the grass is always greener on the other side, and a pair of announcements from CES seem to give that old cliché some credence. Qualcomm, a major player in the mobile chip market, wants to break into PCs by stocking thin-and-light Ultrabook-style notebooks with its Snapdragon processor, while Intel's CEO spent part of his keynote address boasting than the company has inked deals with Lenovo and Motorola to power future generations of smartphones with Atom chips.

The Verge got a chance to play with the Lenovo K800, the first smartphone that actually runs on an Intel chip. It looks pretty decent, all things considered: the Medfield (Atom) chip is clocked at 1.6 GHz, the 4.5-inch display sports a true 720p resolution, and it can wirelessly sync with HDTVs monitors in up to 720p resolution thanks to the inclusion of Intel's WiDi technology.

Meanwhile, Qualcomm is already in talks with manufacturers to bring Snapdragon S4 chips to the ultraportable market, CEO Paul Jacobs said during his keynote address Tuesday. Microsoft's decision to support the ARM architecture in Windows 8 tempted the company over towards the PC side of things, IT World reports, and Jacobs wants to position Qualcomm's chips as a way to bring the "always-on, always-connected promise" of smartphones to conventional computers. Just don't call Snapdragon-powered laptops "Ultrabooks;" Intel owns the right to that name.

Image credit: frenchtoastsunday.com

How to Customize the Windows 7 File Browser Menu

Posted: 11 Jan 2012 10:47 AM PST

In Windows 7, browsing for files from within a program can be a bit confusing. Why? Because for some reason, there are two separate menus for exactly that function, and they behave differently.

The first sort of menu looks more or less like Explorer.exe (image below). It's got a folder view in the main part of the window, and a navigation pane on the left side that makes it quick to get where you want to go. If you frequently save to or load from a particular location, you can make sure it's always at hand by dragging that location into your Favorites bar. This is the good window.

The second menu is a holdover from pre-Windows 7 days—it's the plain-old Open menu, with a small browser and a wimpy selection of predefined, uncustomizable shortcut icons on the left (image below). It is, unfortunately, still more common in programs (including Adobe's Creative Suite) than the superior, newer menu.

Fortunately, you actually can customize the second type of file browser—it just takes some work. There's a way to do it in the system registry, but it's complicated and not necessary. Instead we'll use a free app called PlacesBar Editor.

Step 1: Download PlacesBar Editor

PlacesBar Editor is available for free at bit.ly/lqKxW. Simply follow the link to download the app, unzip it, and install it.

Once it's installed, go ahead and run the program. The main interface is strangely complicated—despite an unnecessarily large assortment of buttons and icons on the top of the window, there's actually really only one thing we care about: the fields in the Windows tab.

Step 2: Customize Your Windows Places Bar

The Windows tab lets you directly customize the lineup of five icons that appear in your places bar (image below). For each of the five places, you can click the drop‑down box on the right to select any system folder on your computer, such as My Documents, the Desktop, or My Computer. Most of these locations are already in the places bar, so you'll more likely use the field to the right (which you can enable by clicking the Custom checkbox).

Here, you can add any non-system folder by simply entering its complete path in the text field, or clicking the folder icon and browsing for it. You can use any folder on your system, or any network location. We particularly like being able to add our Dropbox folder to our places list, as well as our working folder for screenshots.

Once you've made your changes, you'll have to click the Save button at the top in order to have them take effect. At that point, you can click the Test button to open a sample file browser and make sure everything is in order.

Note that when you click Save, all places bar icons are changed to the ones specified. In other words, you can't just use PlacesBar Editor to change a single location and keep the rest the same—you'll have to define a full set of five (or less) that you want to use. If, for whatever reason, you don't care for your new layout, you can click the Default button to get the old locations back.

Will Sony Really Wait Until 2015 to Release a PlayStation 4 Console?

Posted: 11 Jan 2012 10:40 AM PST

For those of you holding your breath waiting for Sony to announce a PlayStation 4 console and hoping good news would come at CES, take a moment to suck in some air and replenish your lungs. There will be no such announcement at the convention in Las Vegas, and it doesn't look like Sony will be unveiling a next generation game console at E3 later this year, either. So when will we see a PS4?

According to BetaNews, Sony took the unusual tactic of using CES to announce what's not coming, and that's the PS4. Sony Chairman Kazuo Hirai said as much during a roundtable discussion with reporters, while also reiterating that the PS3 is on a 10-year lifecycle. Say what?

If that's true, there won't be another PlayStation console until 2015, or even later. There's still some room left to extend the PS3's shelf life, especially as Sony continues to issue new models with various sized hard drives, motion controls, and whatever other add-ons might be in the pipeline, but trying to squeeze out three additional years or more might be asking a bit much. Or not.

Three years seems like an awfully long time in the world of technology -- and it is -- but every indication up to this point is that the next Xbox model won't ship until 2014. If so, Sony wouldn't be very far behind, and it could always push back the PS4's release if it had to.

Do you think we'll see any major console refreshes by Sony or Microsoft before 2015?

Image Credit: FunnyJunk.com

MMO News

MMO News


FreeStyle Street Basketball adds new anti-hack measures

Posted: 11 Jan 2012 11:45 AM PST

GameKiss has announced that it has patched its basketball MMO, FreeStyle Street Basketball, to prevent the use of hack tools to improve game security and enjoyment for all players.

The publisher has also removed the ability to hold “AFK” matches (where players level up characters while AFK), but has added a new “Shadow” character option. This character matches the highest character on a player’s account, to help players level up their characters in new ways and focus on playing.

Special events are also in place to discount Gold items, which are being discontinued; double experience and points boosts; and level up rewards.

freestyle-basket-ball-mmo-scored.jpg

FreeStyle Street Basketball Gameplay Screenshot

Source:

GameKiss Shows Hackers What's Up

January 10, 2012 –GameKiss.com is proud to kick off the new year with several groundbreaking changes to FreeStyle.

Users are in a frenzy because we've patched the game to prevent the use of hack tools! We want a fair game for everyone and know that playing against cheaters spoils the fun. Now gamers can play in confidence knowing that the opposing team is playing fair.

Another big change we've made is preventing so-called Away From Keyboard (AFK) matches whose sole purpose is to level new characters. In place of AFK matches we are providing "Shadow" characters, whose level matches that of the highest character on a gamer's account. Now gamers can spend more time doing what they love – playing!

Of course, even with these major changes, we still have new events and items. "Players are bracing themselves to bling out their characters with our high-end Gold items," says GM Roberto. "The Gold items will be discounted since we are discontinuing them. Now it's their chance to shine!" But that's not all: players get double the Experience and Points after each match, plus rewards whenever they level!

Anyone can enjoy playing FreeStyle Street Basketball for free! For further details of our events, visit http://www.GameKiss.com.

DC Universe Online celebrates first anniversary

Posted: 11 Jan 2012 11:30 AM PST

DC Universe Online launched one year ago, and is celebrating its first anniversary with a free gift.

The game has seen over 1.8 million registered users on PC, and over 2.3 million registered on PS3, in the past year. The team has also managed to add over 1,200 NPCs, 200 quests, 2,500 items, and 15 zones since the game launched in January. The game now boasts over 5.5 million characters (3.5 million of which are Heroes). DC Universe Online also launched its eighth update yesterday, adding Research & Development to the game.

In celebration, all characters that have been created by January 11, 2012 and exist on that day will get a mission in their journal to obtain a free One Year Anniversary Cape, featuring a number “1″ on the back. These cloaks can be obtained at any time the character logs in, so long as the character meets the creation date requirement.

DC Universe Online is published by Sony Online Entertainment, which also publishes PoxNora and EverQuest II.

dc_universe_online_66

DC Universe Online Gameplay Screenshot

Source:

DC Universe™ Online Celebrates a Year of Epic Battles
DC Universe Online Marks One-Year Anniversary With Special In-Game Item

SAN DIEGO, Jan. 11, 2012 /PRNewswire/ – Sony Online Entertainment (SOE) today celebrates DC Universe Online’s one-year anniversary. The award-winning, free-to-play, massively multiplayer online (MMO) game launched last January, becoming the first MMO available for the PlayStation®3 computer entertainment system and the first MMO based in the DC Universe.

“We broke a lot of new ground with last year’s launch of DC Universe Online, both by successfully creating the first PS3™ MMO community and adding true action combat to the genre,” said Lorin Jameson, Executive Director of Development, Sony Online Entertainment. “The free-to-play transition at the end of last year is a proof point that our community is stronger and larger than ever. We are very proud of what we’ve accomplished thus far and look forward to continuously striving to improve the game.”

Since January 2011, DC Universe Online has steadily increased its content with downloadable content (DLC) packs and game updates. Players have gained countless in-game items and have been introduced to Ra’s al Ghul, The Fortress of Solitude, Larfleeze, amongst many other notable DC Universe characters and storylines. Along with this, The Flash and Green Lantern have also joined the team, delivering their electricity and light powers to players through paid DLC packs.

“2011 established a foundation for the larger-than-life stories we can tell in-game, and this milestone will kick off a storyline through free content updates and paid DLC that will blow your minds,” said Jim Lee, executive creative director of DC Universe Online and co-publisher of DC Comics.

Since launch, DCUO has seen:

  • More than 3.5 million Heroes, more than 2 million Villains
  • More than 1.8 million registered players on PC, and more than 2.3 million registered players on PS3™
  • 3.6 million days of playtime total by all players in-game
  • More than 1,200 new NPC characters added since launch
  • More than 200 new quests added since launch
  • More than 2,500 new items added since launch
  • More than 15 new zones added since launch
  • More than 1,800 new encounters since launch

To celebrate the game’s one-year anniversary, players will receive a special one-of-a-kind One Year Anniversary Cape that features a number “1″on the back.  The cape will be granted to players through their mission journal on January 11. The character must exist on the 11th to be eligible to receive the mission. However, players do not need to log in on the 11th; as long as the character exists on the 11th, players will receive the mission the next time they log in.

Digimon Masters adds new Mercenary Digimon

Posted: 11 Jan 2012 10:55 AM PST

Today marks the arrival of new content in Digimon Masters Online.

The crew of available trainers expands by one in the update with Keenan Crier and his partner Falcomon. Also introduced are five new maps – Snowstorm Village, Frozen Ground, Snowman Village, Distorted Data Village, and Infinite Ice Wall, a level cap of 75, and new quests and Digimon to find. Several Mercenary Eggs can also be discovered, including V-mon, Patamon, Dokunemon, and Salamon.

A special “New Tamers” event also begins today, granting new players a bonus pack that includes a Mystery Mercenary Digi-Egg, 3 Evoluters, and a 7-day Smart School Uniform when their partner reaches level 41; while returning players can get rewards including a 30-Day EXP Equipment Set, Jump Boosters (Yokohama/Western areas), 50 million gold, and a randomly reinforced Mercenary Digi-Egg.

Digimon Masters is published by Joymax, which also publishes Silkroad Online and Karma Online.

digimon-masters-keenan

Digimon Masters Online Gameplay Screenshot

Source:

BACK TO SCHOOL, BACK TO DIGIMON MASTERS

The highly anticipated arrival of Keenan and Falcomon

Seoul, Korea, January 11, 2012— Joymax, leading online game developer and publisher, announced today the anticipated addition of two new Mercenary Digimon for their online massive multiplayer title, Digimon Masters. A fantastic universe where our world and the Digital World are closer than anyone would have imagined is about to change in ways never expected! Digimon Masters continues the story and heightened sense of urgency found in the Digimon anime. Now joining the cast of available Trainers is the hotly anticipated duo of Keenan and Falcomon! Players who want to join in on the fun can sign up at the Joymax portal at http://www.joymax.com/portal

Introducing Keenan Crier: lost in the Digital World as an infant, he was raised by a kind Frigimon; upon her death during a terrible crisis, he continued his childhood with Merukimon. Keenan considers himself a Digimon and not a human, creating a conflict within his heart he has yet to settle, as humans are jeopardizing his beloved Digital World. Keenan’s Partner Digimon is Falcomon, a wise bird who can Digivolve into Peckmon, Crowmon, and beyond.

The new arrival of Keenan coincides with the start Joymax’s “New Tamers” event. New to the game? Welcome! When your Partner Digimon reaches level 41, players will receive a Mystery Mercenary Digi-Egg, 3 Evoluters, and a 7-day Smart School Uniform. Returning Tamers will receive a 30-day EXP Equipment Set, Jump Boosters for the Yokohama and Western areas, 50 million gold, AND a randomly reinforced Mercenary Digi-Egg! This is in addition to the New Year event – log on every day during the celebration period and receive a Dracomon Mercenary Digi-Egg.

Digimon Tamers are hard at work training their Digimon to the new max level of 75. It’s a great time to acquire one of the three new Mercenary Eggs – V-mon, Patamon, Dokunemon and Salamon can now all be discovered by a skilled trainer with true mercenary skills. Five new maps will also be available for players to romp on, including Snowstorm Village, the terrifying Frozen Ground, cheerful Snowman Village, the ominous Distorted Data Village, and the Infinite Ice Wall. Discover a variety of new Digimon in these expanded zones as well as additional quests and secrets to discover.

Digimon are well known all over the globe as part of the famous Japanese TV animation series. Digimon Masters is the first ever 3D online game based on the Digimon universe with more than 1,000 characters featured from seasons 1 through 5 of the series. Not only is it faithful to the art design, Digimon Masters closely follows the original story that will satisfy both loyal fans of the series as well as the average gamer. The game seamlessly combines pet training simulation with role-playing elements to deliver a one of a kind gaming experience. Featuring real-time combat, Gamers will be thrilled with the challenges brought forth by real-time combat which requires quick thinking and good reflexes. Players can also become one of 8 Royal Knights. Royal Knights are Digimon who are in charge of each area in the Digital World. Leaders of a guild that conquers one of these areas can become a Royal Knight who has the right to impose taxes along with other perks and obligations.

To get the latest information and regular contests for amazing prizes, players are encouraged to follow the official Facebook page at http://www.facebook.com/digimonmasters Players can also check out more details at http://twitter.com/dmojoymax/

GamesCampus announces Carte

Posted: 11 Jan 2012 10:32 AM PST

GamesCampus, publisher of Heroes in the Sky, Shot Online, and Scarlet Legacy, have announced a new title to add to their free online line-up: Carte.

Carte is an online trading card game (TCG), featuring five faction nations – The Iron Empire, the Kingdom of Darkness, the Kingdom of Nature, the Divine Empire, and the Magician’s Association – each of which represents one of the five Great Spirits that are said to watch over the world of Arcadia. The game will offer thousands of cards, which players can build into a deck of 64 cards plus one Hero card. Players will also be able to build multiple decks, join Guilds, face off in multi-player battles, participate in daily tournaments, and even challenge themselves in raids for the rarest cards.

Carte: Teaser Trailer

Source:

ATTENTION TCG ENTHUSIASTS! GAMESCAMPUS TO BRING CARTE TO NORTH AMERICA THIS YEAR

The First Global Online Trading Card Game — CARTE — Is A Game Changer Packed With All-Original Gameplay, Thousands Of Cards To Master And Much More!

Sunnyvale, Calif. (January 11, 2012) -Leading online game publisher, GamesCampus.com (www.GamesCampus.com) today announced they are bringing the first global online trading card game, Carte, to North America in early 2012. To kick off the announcement, GamesCampus has launched an incredible new teaser site and revealed the first gameplay trailer to give players a sneak peek at this game-changing online TCG. Pre-registration is now open, and TCG enthusiasts can dash over to http://carte.gamescampus.com and become among the first to experience all of the card-slinging action when Carte enters beta in early 2012.

Carte is the first truly global online trading card game, and we’re excited to give players a first glimpse of what’s in store,” said Chris Ahn, Head of Marketing at GamesCampus. “Players can face off against anyone, anywhere, anytime in the world, and with its easy to learn system the game will appeal to both beginners and TCG enthusiasts alike.”

Dive into a vivid universe with unique factions, each with their own distinct art and creative art styles! Carte introduces five nations locked in eternal combat over the land of Arcadia. First formed by the god, who left behind 5 Great Spirits to tend to the new world. Each Kingdom represents one of the Spirits, battling for dominance in their name. Become a member of The Iron Empire, and represent Aspire; slither into the Kingdom of Darkness, who represents Kaideron; bloom in the Kingdom of Nature under the eye of Sierron; pray for the blessing of Saike in the Divine Empire; or learn to master powerful spells in the Magician’s Association, who revere Archan.

The new teaser site and gameplay trailer introduce several of the game’s Heroes and offer a glance at some of the exciting gameplay that will feature thousands of cards to master. Players will begin building their deck with a Hero card and then choose 64 additional cards to create a mix of attack, utility anddefense to outsmart and outplay any opponent! Building multiple decks and maintaining each with a simple and efficient interface will allow for fast sorting and easy selection.

Players can find a helping hand by joining a Guild of like-minded card enthusiasts. Guilds will be of aid to players in multiplayer battlefields, but with more reward comes more risk. With tournaments held throughout the day, players can prove their prowess as the best warrior in the land – or team up in Raid mode to battle epic monsters together in order to obtain materials that will create highly coveted, rare cards to build the most exciting decks yet!

Carte is a fast paced global online trading card game. Choose a Hero, build a deck and launch into exciting battles with fierce weapons and allies. Create and master endless strategies with an arsenal of spells and creatures to conquer your opponents. With an easy to learn system coupled with a user friendly interface, Carte is ready for new players as well as grizzled TCG veterans and everything in between.

For more information about GamesCampus.com or Carte, please visit www.carte.gamescampus.com

MMO Updates

MMO Updates


Choose My Adventure: So long, Lineage II

Posted: 11 Jan 2012 10:00 AM PST

Filed under: , , , , , , , , ,

Screenshot Lineage 2
I'm here at the end of the line. Six weeks and 48 levels brings me to the close of my time on Choose My Adventure with Lineage II. It became a little grindy toward the end, but that's due to my inability to find a group, something that's important in order to experience some of the content. When I began this little adventure, I knew nothing of Lineage II. I'm walking away a regular player who's looking forward to trying out the numerous PvP options. I wanted to finish this ride with a bang, and I was lucky enough to be ending after a siege weekend.

Lineage II has some rather involved sieges and other PvP content that should please many players at mid- to high-level. I was a litle confused at first, but I was able to use the broadcast crystal to watch some siege gameplay. This final farewell covers a lot of PvP in the game, so buckle up!

Continue reading Choose My Adventure: So long, Lineage II

MassivelyChoose My Adventure: So long, Lineage II originally appeared on Massively on Wed, 11 Jan 2012 13:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    Year One: A look back at DCUO on its first anniversary

    Posted: 11 Jan 2012 09:00 AM PST

    Filed under: , , , , , ,

    DC Universe Online - Zatanna
    Given the popularity of Batman, Superman, and the rest of the DC Comics license, you'd think an MMO based in and around Gotham City and Metropolis would be nothing short of wildly successful.

    If anything, though, DC Universe Online (as well as dearly departed Sony Online Entertainment titles like Star Wars Galaxies and The Matrix Online) has proved that big-name IPs are not a surefire recipe for an MMO blockbuster. While DCUO has picked up a head of steam over the past couple of months, it took a free-to-play business model conversion to help the superhero title achieve success in its rookie year.

    Continue reading Year One: A look back at DCUO on its first anniversary

    MassivelyYear One: A look back at DCUO on its first anniversary originally appeared on Massively on Wed, 11 Jan 2012 12:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      New TERA gameplay clips feature dungeons, boss fight, exploration

      Posted: 11 Jan 2012 08:30 AM PST

      Filed under: , , , , , , ,

      TERA - New Ellenon landscape
      TERA has fallen a bit off the radar due to the lengthy gestation period of its North American client release. The game launched in Korea a year ago, and so far En Masse Entertainment hasn't managed to nail down a definitive launch date for the western version.

      Fortunately, there are fan sites to pick up the slack, and Steparu has updated with a trio of TERA gameplay videos sure to warm even the most jaded Arborean heart. The clips are all fairly lengthy, and they feature a Castanic Slayer in various gameplay locales including dungeons, boss fights, and the open world (specifically, the picturesque New Ellenon zone). We should also point out that the main character in all three clips is a female Castanic, so fair warning to those who take offense to skimpy armor.

      Continue reading New TERA gameplay clips feature dungeons, boss fight, exploration

      MassivelyNew TERA gameplay clips feature dungeons, boss fight, exploration originally appeared on Massively on Wed, 11 Jan 2012 11:30:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      Portions of Twinity virtual world taken offline

      Posted: 11 Jan 2012 08:00 AM PST

      Filed under: , , , ,

      Twinity - Avatars partying
      Twinity users are experiencing a bit of lawyerly inconvenience according to virtual world blogger Tateru Nino. Portions of the Metaversum GmbH sim have been taken offline for unspecified reasons, and Nino speculates that "someone's team of undead zombie lawyers woke up and started asserting intellectual property rights and licensing restrictions."

      The Twinity project makes use of both Google Maps and 3-D data to recreate cities like Singapore, London, Miami, and New York, but patrons will need to put their online party plans on hold for the time being.

      Twinity's dev team posted a cryptic explanation, along with its intent to "try to reactivate the cities in the future."

      MassivelyPortions of Twinity virtual world taken offline originally appeared on Massively on Wed, 11 Jan 2012 11:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      Age of Empires Online readying skirmish mode, new booster pack

      Posted: 11 Jan 2012 07:00 AM PST

      Filed under: , , , , , , , ,

      Age of Empires skirmish video
      Age of Empires Online is getting a skirmish mode courtesy of the upcoming Skirmish Hall booster pack. The new gameplay will allow players to team up and fight AI opponents in pursuit of experience and loot.

      Skirmish mode will pit you and a friend (or computer ally) against four computer-controlled enemies, and each AI can take on a variety of different playstyles. Each style is represented by a unique leader, and there are eight of these to choose from.

      Also of note is the fact that skirmish mode unlocks all of the game's units regardless of your overall level. If you want to preview some powerful Age of Empires units that are hidden away behind hours of advancement gameplay, skirmish mode is the way to go. Check out the skirmish mode trailer after the break for more details.

      Continue reading Age of Empires Online readying skirmish mode, new booster pack

      MassivelyAge of Empires Online readying skirmish mode, new booster pack originally appeared on Massively on Wed, 11 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      League of Legends pops the cork for Lunar Revel

      Posted: 11 Jan 2012 06:00 AM PST

      Filed under: , , , , ,

      League of Legends
      Feeling the doldrums of winter settling into your bones? Missing the colorful lights and excessive sugar dosages of last month? The good news is that there's still a great holiday to celebrate this month -- the Chinese New Year -- and League of Legends is totally on board with any excuse to party.

      Coming to the game is the brand-new Lunar Revel holiday, which is "a time to celebrate the possibilities of the future with the coming of the new moon." Not only will the game be decorated with cheery lanterns, but Riot Games is adding some new goodies to enjoy, including special consumables in the store and unique skins for Talon, Sona, Wukong, and Lee Sin.

      The devs say that this marks the beginning of many cultural-themed holidays as they go on a "world tour" to highlight the many countries that play League of Legends. You can get an advance sneak peek at the new Lunar Revel costumes in the gallery below.

      [Source: Riot Games press release]

      MassivelyLeague of Legends pops the cork for Lunar Revel originally appeared on Massively on Wed, 11 Jan 2012 09:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        The Daily Grind: Do character wipes influence your beta participation?

        Posted: 11 Jan 2012 05:00 AM PST

        Filed under: , , , ,

        Aika
        A decade ago, there was never any question that characters you created during an MMO beta would be deleted. It was going to happen. You didn't really question it; no tantrums were thrown when it happened. But that's been changing in the last few years as more and more companies allow their open beta testers to keep their beta characters into launch, perhaps as incentive to get gamers playing and testing riskier, newer games. Of course, sometimes that launch never happens anyway, and the game just lingers on in beta forever, giving us the impression that keeping characters is not so much a reward for early adopters as it is a necessity for a game that will never emerge from its open beta.

        Would you be more likely to play a beta if you knew you could keep your characters permanently? Or do you just roll your eyes at the idea that such a beta is a beta in the first place?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do character wipes influence your beta participation? originally appeared on Massively on Wed, 11 Jan 2012 08:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          Dawn of Fantasy shows off the Online Kingdoms mode

          Posted: 10 Jan 2012 06:00 PM PST

          Filed under: , , , , ,

          War is not super-pretty even in a fantasy world.
          If you've followed stories on Dawn of Fantasy, you know that the game offers an MMORTS mode in addition to its offline modes. What you may not know is exactly how the MMO side of gameplay works out in practice, and that's the sort of thing that's really important to know before you dive into a game. The team at Reverie World Studios has helpfully put together a video diary detailing the Online Kingdoms mode, showing off how players can experience the game in a persistent online world.

          The focus of the game, naturally, is on creating and running one's own city; it takes some time to turn your plot of land into a functional city, and in the midst of all that you still have troops to recruit, train, and improve. It's a mixture of quest-based gameplay and more traditional RTS mechanics, but you don't need to take our word for it. Jump past the break to watch the full video and see if it looks like the right mix of both tastes for you.

          [Source: Reverie World Studios press release]

          Continue reading Dawn of Fantasy shows off the Online Kingdoms mode

          MassivelyDawn of Fantasy shows off the Online Kingdoms mode originally appeared on Massively on Tue, 10 Jan 2012 21:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

            RIFT asks its community to test raids

            Posted: 10 Jan 2012 05:00 PM PST

            Filed under: , , , , ,

            You will probably not be fighting this guy.  Things are looking up already!
            Do you like RIFT? Do you like raiding? Do you like to test raids in RIFT? Well, then, your ship may very well have come in. The team at Trion Worlds is looking to get some solid raid testing going, giving players a chance to see the next tier of raiding before it goes live. So the call is going out to guilds that have demolished the current endgame, and the best of the best will be pitted against the newest challenges on the horizon.

            To be eligible, guilds must have at least 20 members able to participate in two hours of raiding two nights per week; they must also currently be at 11/11 in Hammerknell. Candidates are also expected to have mature members capable of responsible feedback, since they are going to be testing new and possibly buggy combat. If you think your guild qualifies, have your guild leader (which may be you) respond to the call. And be prepared to blow through everything in minutes once it goes live -- that's always the risk.

            MassivelyRIFT asks its community to test raids originally appeared on Massively on Tue, 10 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

            The Game Archaeologist moves into Lucasfilm's Habitat: Part 1

            Posted: 10 Jan 2012 04:00 PM PST

            Filed under: , , , ,

            Habitat
            For some of you reading this, you may simply never have known a world before the internet existed by virtue of your age. It's not your fault, but as generational divisions go, this was a biggie. The internet saturates so much of our lives now that it's even difficult for those of us born prior to the '90s to remember how we functioned without smartphones, Google searches, and terabytes of cheap entertainment on demand. I think there were video game arcades in the mall or something.

            Because of this, some of you will not understand the import of how it felt when technology advanced to the point that people could reach out online and interact with others, first through written communication and later through applications and games. What we take for granted in today's MMOs -- the constant presence of thousands of real humans interacting with us in a virtual space -- simply blew the minds of those who first encountered it.

            And way back when, those encounters depended on the person and technology available. Some folks had access in the '60s and '70s to the early form of the internet and email in universities and government offices, but these close encounters of the virtual kind only started to make its way into households in the '80s (and even then, mostly to those plugged into the geek community). The developers of these programs -- the MUDs, the BBSes, CompuServe, etc. -- were truly pioneers forging a path while trying to figure things out on the fly.

            So it amazed me to hear that I've been missing out on a key part of MMO history by overlooking Lucasfilm's Habitat, which wasn't quite an MMO by modern standards and yet created a graphical virtual world with many of the elements that were adopted into later projects. In our two-week look at Habitat, we'll see just how eerily similar this 1986 title is to what we know today -- even though it came out on the Commodore 64.

            Continue reading The Game Archaeologist moves into Lucasfilm's Habitat: Part 1

            MassivelyThe Game Archaeologist moves into Lucasfilm's Habitat: Part 1 originally appeared on Massively on Tue, 10 Jan 2012 19:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

              Newest City of Heroes video documents the heroes of the Freedom Phalanx

              Posted: 10 Jan 2012 03:30 PM PST

              Filed under: , , , , , ,

              We've got tons of heroes here.  They're like rats, but bigger and half of them are on fire.
              The Surviving Eight, the members of the Freedom Phalanx, are the most important heroes in the mythology of City of Heroes. But in the not-so-distant future, they're going to be down a member as the game's first signature arc reaches its conclusion. In case you're not totally familiar with the characters in question, however, you're in luck -- the latest video documentary shows off the big eight in all their glory, explaining how they got where they are and what the team hoped to explore with each character.

              Narrated by Matt Miller and Sean McCann, the video goes into detail about the powers of the survivors and their roles in the game, from Positron to the now-marked Statesman. It's a useful refresher on the game's lore, so if you're looking forward to the remainder of the signature arc and want to get a refresher on some of the fine points of lore, jump past the break for the video.

              Continue reading Newest City of Heroes video documents the heroes of the Freedom Phalanx

              MassivelyNewest City of Heroes video documents the heroes of the Freedom Phalanx originally appeared on Massively on Tue, 10 Jan 2012 18:30:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

              Massively Speaking Episode 181

              Posted: 10 Jan 2012 03:00 PM PST

              Filed under: , , , , , ,

              The Secret World
              Massively Speaking Episode 181 is back this week with special guest Shawn Schuster! He's so handsome and charming. Anyway, Shawn joins Rubi and Justin this week to discuss the week in MMO news. Topics include Star Trek Online's move to free-to-play a little earlier for former subscribers, Star Wars: The Old Republic's patch 1.1, the new Elementalist update in Guild Wars, the Dominus bounty hunter system, and more!

              Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

              Get the podcast:
              [iTunes] Subscribe to Massively Speaking directly in iTunes.
              [RSS] Add Massively Speaking to your RSS aggregator.
              [MP3] Download the MP3 directly.
              Listen here on the page:



              Read below the cut for the full show notes.

              Continue reading Massively Speaking Episode 181

              MassivelyMassively Speaking Episode 181 originally appeared on Massively on Tue, 10 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

                This posting includes an audio/video/photo media file: Download Now

                And then there were two: Warhammer Online merges servers once more

                Posted: 10 Jan 2012 02:30 PM PST

                Filed under: , , , ,

                Warhammer Online at peak hours
                Warhammer Online's server culls continue today as the Gorfang (North America) and Karak Azgal (Europe) servers are being retired. As we mentioned last month, Gorfang players will now be taking refuge on the Badlands server, while Karak Azgal's denizens will find a new home on Karak Norn. For those of you keeping score at home, this brings Warhammer Online's total operational servers to a whopping two. Players with characters on either server can transfer them to the remaining servers via the Mythic Account Center, though at the rate things are going, there may not be any servers left soon enough.

                MassivelyAnd then there were two: Warhammer Online merges servers once more originally appeared on Massively on Tue, 10 Jan 2012 17:30:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                BioWare responds to The Old Republic performance issues

                Posted: 10 Jan 2012 02:00 PM PST

                Filed under: , , ,

                Screenshot -- Star Wars: The Old Republic
                Many Star Wars: The Old Republic players have raised complaints on the official forums about the game's technical performance. A disconcertingly large number of users report poor framerates despite lowering the game's graphic settings or running the game on a high-end PC. BioWare, however, is not convinced that there's anything wrong with the game, and instead the company asserts that users' lame rigs must be to blame.

                OK, not really. But game director James Ohlen told Eurogamer that "most players aren't really having performance concerns" and chalks the reported performance issues up to low-end hardware. He goes on to add that "[the team] knows that it's important that there is a smaller group of people usually with lower end machines that are having problems in some areas. And one of the most important things for [the team is] to grow [its] service is to continue to bring in more players, including those players who only have low-end machines." In light of this, the studio has a team of developers who are devoted to fixing performance-inhibiting bugs, so if all goes well, we poor low-end-rig-users will be able to play the game comfortably soon enough.

                MassivelyBioWare responds to The Old Republic performance issues originally appeared on Massively on Tue, 10 Jan 2012 17:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                CCP shows off EVE neocom updates

                Posted: 10 Jan 2012 01:00 PM PST

                Filed under: , , , , ,

                EVE Online - new neocom
                Remember that dev blog about a year ago that mentioned updates in store for EVE Online's neocom interface? Well, it hasn't been forgotten, but the New Eden poo-storm of 2011 kind of bumped it to the back of the line.

                Today, the EVE website has been updated with a look at the new neocom's design, and CCP Optimal has plenty of pics as well as some insights into what's changing below the pretty exterior. Chief among the tweaks is the ability for pod pilots to pick and choose the features they use most and remove extraneous buttons from the interface.

                The new neocom is slated to go live in the Crucible 1.1 patch coming later this month.

                MassivelyCCP shows off EVE neocom updates originally appeared on Massively on Tue, 10 Jan 2012 16:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                Hyperspace Beacon: Cheating vs. poor design

                Posted: 10 Jan 2012 12:00 PM PST

                Filed under: , , , , ,

                Hyperspace Beacon: Cheating or poor design?
                Recently, Ilum took center stage in an argument about exploits, and I honestly cannot say which side of the fence I'm on. When do the intentions of the designers take precedent over the players taking advantage of poor design? Well before Star Wars: The Old Republic even crossed the mind of BioWare's creative brain-trust, exploiters have been taking advantage of unintentional game design. Even more interesting about the situation with Ilum was that the design was not exactly flawed; instead, players did not respond to the designs the way the developers intended. The game was "working as intended," but the players weren't.

                At what point do we blame the designers? In a game as large as SWTOR, we know that if someone is allowed to do something, he will. At the same time, players are lazy efficient when playing the game: They will find the fastest and easiest way to level or gear up despite the intended path. Designers should know this. I remember in Ultima Online when players would raise skills by poking each other with low-level swords for hours on end. I am sure the designers intended that players would earn skills by actually battling each other, but the simplest solution was to prod one another with a dull stick. I honestly don't know if that was ever fixed, but I certainly don't remember a GM tossing out a ban hammer for it.

                Continue reading Hyperspace Beacon: Cheating vs. poor design

                MassivelyHyperspace Beacon: Cheating vs. poor design originally appeared on Massively on Tue, 10 Jan 2012 15:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                  Massively Exclusive: WindSlayer 2's dungeon diary

                  Posted: 10 Jan 2012 11:30 AM PST

                  Filed under: , , , ,

                  Windslayer 2
                  What separates MMO avatars from we mortals in the real world? Other than a surprising tolerance for 60-pound shoulder armor, we'd have to say, "the near-suicidal tendency to continually dive into long-forgotten caves, castles, and other dungeons of doom," although perhaps there's a few of you who do pull off the side of the road while driving in order to run into an open sewer pipe. We don't know.

                  What we do know is that MMOs wouldn't be the same without the classic dungeon dive, and WindSlayer 2 is on board with that concept. In the latest exclusive developer diary from Ignited Games, the team talks about the advantages of forming adventuring parties to go danger spelunking and what the risks and rewards might come out of such actions.

                  Continue reading Massively Exclusive: WindSlayer 2's dungeon diary

                  MassivelyMassively Exclusive: WindSlayer 2's dungeon diary originally appeared on Massively on Tue, 10 Jan 2012 14:30:00 EST. Please see our terms for use of feeds.

                  Permalink | Email this | Comments

                    New ArcheAge video shows off 34 minutes of housing gameplay

                    Posted: 10 Jan 2012 11:00 AM PST

                    Filed under: , , , , , , ,

                    ArcheAge - player housing
                    If you're into player housing, you'll want to have a look at the latest closed beta test footage from ArcheAge. The clip was recorded by Korean players in XLGAMES' ongoing CBT4 testing phase, and it shows off a whopping 34 minutes of housing-related shenanigans.

                    The really interesting bits begin around the 28-minute mark, as we get to see a pretty good demonstration of the game's interior decoration mechanics. It looks a bit like EverQuest II in terms of object placement and rotation abilities, and there are also quite a large number of unique furniture pieces and accoutrements.

                    Continue reading New ArcheAge video shows off 34 minutes of housing gameplay

                    MassivelyNew ArcheAge video shows off 34 minutes of housing gameplay originally appeared on Massively on Tue, 10 Jan 2012 14:00:00 EST. Please see our terms for use of feeds.

                    Permalink | Email this | Comments

                    Betray your mates with Age of Wushu's boss sidekick system

                    Posted: 10 Jan 2012 10:30 AM PST

                    Filed under: , , , , , ,

                    Age of Wushu - boss sidekicks
                    How does becoming a boss mob in your favorite MMORPG sound? It certainly raised our eyebrows, and Snail Games' new Age of Wushu (also known as Age of Wulin in Europe and its native China) is apparently going to allow you to do just that.

                    MMO Culture has the details, and the new boss sidekick system basically involves random boss mobs that ask players for help. If a player agrees, he will spawn next to the boss mob, essentially becoming one of its minions for an upcoming fight. The source article notes that Age of Wushu lacks grandiose fantasy elements, so the boss (and you as its minion) will still be human as opposed to a variation on the gargantuan crab/dragon/spider creature you may be expecting.

                    Another point of note is that the minion player will temporarily relinquish control of his character, and the avatar will fight alongside the boss AI against player characters (and it will provide substantial rewards if the human party is defeated). Finally, MMO Culture says that player decisions relative to the boss sidekick system will affect the world storyline for every player on a given server. We don't know how just yet, but we'll certainly keep our eyes on this curious new mechanic.

                    MassivelyBetray your mates with Age of Wushu's boss sidekick system originally appeared on Massively on Tue, 10 Jan 2012 13:30:00 EST. Please see our terms for use of feeds.

                    Permalink | Email this | Comments

                    Total Pageviews

                    statcounter

                    View My Stats