General Gaming Article

General Gaming Article


How the Steam Machines Are Losing Steam

Posted: 28 May 2014 05:38 PM PDT

Steam hardware vendors are getting the short end of the stick with delays

There may have been an Internet aww released when Valve officially said the Steam controller will "realistically" be delayed until 2015, but for those with skin in the game, the news couldn't be worse.

Steam Machines

The Steam Machines have been delayed until 2015.

According to numerous Steam Machine hardware vendors, official Steam Machines wouldn't be sanctioned by Valve unless the PCs are shipped with the Steam controller. When you do the math, this essentially means the Steam Machines themselves are delayed from their projected Q4 2014 release until some unspecified time in 2015.

While that may be disappointing to hear from a consumer's standpoint, it is the Steam Machine hardware vendors that are getting the short end of the stick. Valve officially unveiled its 13 Steam Machines back in January at CES 2014. While no specific release date was announced, one hardware vendor told us it got the impression Steam Machines would be on sale that same quarter, or Q1 2014. With this in mind, many of these hardware vendors have been prepping their Steam Machines for Valve's then impending launch, but the launch period has been dragged out so long now that it will be easily beyond one year from what they were originally lead to believe. This essentially means that many of these hardware vendors have been sitting on finished hardware for several months. 

valve time

Valve has been infamous for their "Valve Time" (i.e., multiple project delays)

But it gets even hairier. One Steam Machine OEM who asked not to be identified described the whole ordeal as "a huge mess," adding, "It's a joke of a situation." When outlining the reasons for the complaints, the vendor listed ordering and sitting on inventory (GPUs, CPUs, etc.) as a main factor, and when you couple this with the fact that these computer components quickly depreciate in value over time, it turns out to be a major loss of investment that OEMs have to absorb. For instance, imagine forking over $500 for a GeForce GTX 680, but by the time the Machine launches, the graphics card is worth $350 street. Our contact reminded us that unlike Valve, OEMs make no revenue off of Steam game sales. 

"Here's another situation Valve doesn't realize," the person fumed, "because we've been planning with [several retail outlets] to launch this thing, every time Valve has delayed the controller, we have had to go back and say 'oh, whoops… it's not happening now.'" 

"We're pretty upset" they said, adding "I can imagine [the other Steam Machine OEMs] are too."

"Maybe we have our heads in the wrong place," they said, adding, ''but Valve isn't treating partners like partners."

Google Has Made Its Own Self-Driving Vehicle

Posted: 28 May 2014 05:19 PM PDT

self-driving carLook mom, no steering wheel

Google has been building its own self-driving cars and testing them. According to Google's official blog, the company has created prototypes that do not have a steering wheel, accelerator pedal, or brake pedal. The reason for the removal of these parts is that Google expects the software and sensors to do all the work.

In its approach to the self-driving car, Google focused on designing a very basic vehicle that can get you from one destination to another at the push of a button. Safety was a focus for the company and that is obvious considering that there are sensors that remove blindspots and are capable of detecting objects in all directions up to a distance the size of two football fields.

The inside of the vehicle itself is spartan. There are two seats, a space for the passenger's items, a screen that will show the route, and buttons to start and stop the car. For now, however, the car's speed has been capped at a slow 25mph. 

Google plans to build around 100 of the prototype vehicles and could start a small pilot program in California over the next couple of years. In the meantime, the company will have its safety drivers test the early versions later this summer. 

Would you want to be chauffeured around in a self-driving car?

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Samsung Announces New Health Monitoring Module Simband

Posted: 28 May 2014 04:03 PM PDT

SimbandOpen source design for health monitoring

For those who are health-conscious, Samsung is developing a new health monitoring device called Simband, an open reference sensor module. Working with the University of California, San Francisco (USCF) and IMEC, Simband will be capable of gathering vital diagnostic information.

The concept behind Simband is that the device will be able to monitor and gather a person's vital information and relay it back to the user in a simplified manner. Heartrate, bloodflow, respiration, and even hydration will be some of the things tracked constantly by the device through the use of optical sensing. Optical sensing, or Photoplethysmography, is an optical technique that uses lights to measure vitals such as a person's pulse.

What is really interesting, though, is that the Simband will be an open platform. Information gathered by Simband, and devices based on it, will be uploaded to the cloud that can then be accessed by developers and partners in order to create new applications for Simband.

No date for when the Simband will be available was provided.

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Surface Pro 3 Unboxing and Overview Video

Posted: 28 May 2014 02:22 PM PDT

The third time might just be the charm for Microsoft's laptop/tablet hybrid

A bigger/sharper screen, the option for beefier specs, and an improved keyboard cover herald Microsoft's new Surface Pro 3. With the new Surface, the Redmond-based company has both tablets and laptops (specifically, the Macbook Air) in their sights.

In our video below, Maximum PC Managing Editor Alaina Yee unboxes the Surface Pro 3 and walks us through the new sleek hybrid.  

The Surface Pro 3 we have features a 12" 2160x1440 screen, Core i5-4300U 1.9GHz chip with Intel HD Graphics 4400, 8GB DDR3/1600MHz, 256GB SSD, USB 3.0 port, Mini DisplayPort, 802.11ac, Bluetooth 4.0, and Windows 8.1 Pro, and weighs 1.76 pounds.  For this particular model, the pre-order price is $1300, but cost will vary depending on your configuration.  (Choices range from a Core i3 chip with 4GB RAM and a 64GB SSD to a Core i7 chip with 8GB RAM and a 512GB SSD.)  Look for our full review in our September 2014 issue!

Acronis Disk Director 12 Adds Support for Windows 8 and 8.1

Posted: 28 May 2014 09:00 AM PDT

Acronis Disk Director 12Handy disk management tool for manipulating partitions

Acronis on Wednesday rolled out Acronis Disk Director 12, the newest version of its disk management and data manipulation software. Disk Director's 12 core library support was developed by Acronis Labs, the company's $10 million high-tech R&D center launched in 2013. Using the provided tools, users can partition, format, manipulate, clone, install, share, convert, boot, span, merge, split, resize, copy, and move data or disk partitions without losing files.

"Since it first hit the market 13 years ago, Acronis Disk Director has been a leading disk management tool and has remained a must-have for technical users who want the most complete disk partitioning and data manipulation solution available," said Nat Maple, Senior Vice President & General Manager, Global Consumer Business, Acronis. "But data protection needs have evolved dramatically over the last decade. With most computers now shipping with one large single partition hard drive, the most basic form of data protection available is to create different logical partitions for the operating system and your personal data, protecting your data in the case of an issue or infection of the operating system."

The new version offers extended Windows support, including for Windows 8 and Windows 8.1, along with earlier versions going back to Windows XP. It also supports newer Unified Extensible Firmwar Interface (UEFI)-based BIOSes. Acronis says Disk Director 12 users can create bootable media and boot into a recovery environment on UEFI systems.

Acronis Disk Director 12 is available now for $50 MSRP; three-license packs are available for $80 MSRP.

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Controller Tweaks Prompt Valve to Delay Steam Machines Until 2015

Posted: 28 May 2014 08:45 AM PDT

Steam Machine ControllerValve wants to perfect its wireless prototype controllers before launching Steam Machines

Well now, this is certainly a bummer. While we hoped to be testing out an avalanche of Steam Machine releases this year, it doesn't look like that's going to happen. Instead, Valve just announced that Steam Machines probably won't officially launch until next year, which buys the publisher time to tweak its wireless prototype controllers. Valve wants to make sure the controller is up to par before moving forward.

"We've been getting emails from the Steam community asking us how our in-development Steam Machines are coming along. It's great that you're excited about it, and we know you appreciate it when we keep you in the loop on stuff like this, so we wanted to give you all a quick update," Valve stated in a blog post.

"We're now using wireless prototype controllers to conduct live playtests, with everyone from industry professionals to die-hard gamers to casual gamers. It's generating a ton of useful feedback, and it means we'll be able to make the controller a lot better. Of course, it's also keeping us pretty busy making all those improvements. Realistically, we're now looking at a release window of 2015, not 2014," Valve continued.

Valve considers the controller to be a core part of the Steam Machine experience. In fact, the controller was one of a three-part unveiling last year, the other two being Steam OS and of course the Steam Machine itself.

Hardware vendors can probably forge ahead with Steam Machine-like boxes, but in the past, they've told us that Steam Machines won't be officially launched until the controller is ready.

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Nvidia's Dual GPU GeForce GTX Titan Z Graphics Card Arrives

Posted: 28 May 2014 08:26 AM PDT

Nvidia GeForce GTX Titan ZTwo-headed beast from Team Nvidia is ready to hit the town

We're getting bombarded with press releases from boutique builders and graphics card makers announcing the availability of Nvidia's GeForce GTX Titan Z, and with good reason. Today is the day Nvidia is launching the dual-GPU Titan Z, which brings tons of pixel pushing power to the gaming and high-end graphics scene. If you really want to make a statement (and a dent in your bank account), you can grab two and rock a quad-SLI rig.

"GTX Titan Z is the fastest and most advanced graphics card we've ever made. A technical masterpiece, designed from top to bottom for record breaking performance, the innovatively-designed GTX Titan Z has 12 GB of 7Gbps video memory, a 12 phase power supply with dynamic power balancing, full speed double precision support, 5,760 CUDA cores, and two GK110 GTX Titan Black GPUs to power 3840x2160 resolutions," Nvidia says.

According to Nvidia, the double-precision computational power of multiple GTX Titan Z-accelerated systems now eclipses that of multi-million dollar supercomputers, and does it while using a fraction of the power and space. Pretty impressive.

You have to pay to play in this kind of high-end territory with an MSRP that sits at $2,999. Expect to see custom cooled models going for even more.

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Asus PB287Q is a 28-inch 4K Ultra HD Monitor for Prosumers and Gamers

Posted: 28 May 2014 07:45 AM PDT

Asus PB287QA 4K monitor with a 1ms refresh rate (gray-to-gray)

The transition from Full HD 1080p to 4K Ultra HD is moving along at a steady pace. Those interested in being an early adopter already have several models to choose from; add one more to the pile. Asus today introduced the PB287Q, a 28-inch monitor with a 4K Ultra HD (3840x2160) resolution and fast 1ms refresh rate. According to Asus, the PB287Q is intended for prosumers and gamers.

You can coax a 60Hz refresh rate out of the PB287Q, provided you use DisplayPort 1.2. If you're fine with 30Hz, you can hook it up using either of the two HDMI ports, the second one of which provides MHL support to charge your mobile device and/or display mobile content on the monitor.

The monitor itself is slim and ergonomic with a stand that provides swivel, title, pivot, and height adjustments. It's also VESA mount compatible in case you'd rather plop it on your wall.

Other features include a true 10-bit panel, 100,000,000:1 dynamic contrast ratio, 170 degree (H) / 160 degree (V) viewing angles, 3.5mm earphone output, 3.5mm audio input, Picture-in-Picture (PiP) support, Picture-by-Picture (PbP) support, and several proprietary Asus technologies.

The Asus PB287Q will be available around the middle of June for $649 MSRP.

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Maingear Now Offering Nvidia GeForce GTX Titan Z Graphics Card Options on All Desktops

Posted: 28 May 2014 06:50 AM PDT

Maingear Titan ZSystems sporting a Titan Z start at $4,292

Boutique builder Maingear is now letting users configure desktops with Nvidia's dual-GPU GeForce GTX Titan Z graphics card. The GPU option is available across Maingear's entire line of desktops, including the SHIFT, F131, Vybe, Rush, and Force. Not for the faint of wallet, pricing starts at just under $4,300 for a Vybe H81 equipped with a Titan Z, though if you're going that route, we suggest making a few upgrades.

The least expensive configuration with a Titan Z comes with a Gigabyte GA-H81M-HD3 motherboard, Intel Core i3 4330 processor, 8GB of Corsair Vengeance DDR3-1600 RAM, 500GB Seagate Barracuda HDD (7200 RPM), 24X DVD burner, and Windows 8.1 64-bit.

If you're spending north of four grand, you might as well go the extra mile and upgrade to a solid state drive, faster processor, and perhaps twice as much RAM. And you certainly can -- Maingear offers a litany of customization options.

The Titan Z rocks 5,760 cores and 12GB of onboard memory for 8 TeraFLOPS of performance. Not only will it happily handle today's 4K displays, but Nvidia says it's primed for next-generation 5K monitors (whenever those might come out) and multi-monitor gaming setups.

Head over to Maingear to configure (or just window shop) a Titan Z gaming desktop.

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Newegg Daily Deals: Microsoft Windows 8.1 64-bit, Lenovo IdeaPad Y510p Gaming Laptop, and More!

Posted: 28 May 2014 06:10 AM PDT

Windows 8.1newegg logo

Top Deal:

Not surprisingly, Microsoft is advising against using a registry hack that would allow Windows XP users to continue receiving security updates. Instead, Redmond advises upgrading to a newer OS. If you're finally ready to make the jump, check out today's top deal for Windows 8.1 64-bit OEM for $85 with free shipping (normally $100 - use coupon code: [EMCPEHC23]).

Other Deals:

Lenovo IdeaPad Y510p 15.6" Gaming Notebook with GeForce GT 755M SLI 2GB Windows 8.1 for $830 with free shipping (normally $840 - use coupon code: [EMCPEHC73])

Corsair Hydro Series H80i 120mm Water CPU Cooler for $75 with free shipping (normally $87 - use coupon code: [EMCPEHC69])

Asus VN248H-P 23.8-inch 5ms IPS LED Backlight Monitor w/ Speakers for $155 with free shipping (normally $170 - use coupon code: [EMCPEHC54]; additional $20 Mail-in rebate)

Samsung Spinpoint M8 1TB 5400 RPM 2.5-inch Internal Notebook Hard Drive for $60 with free shipping (normally $70 - use coupon code: [EMCPEHC44])

MMO Updates

MMO Updates


Choose my Adventure: Goodbye Defiance, hello WildStar

Posted: 28 May 2014 10:00 AM PDT

Filed under: , , , , , , ,

Defiance
​In my final week with Defiance in this Choose my Adventure series, I want to talk about my overall impressions of the game as it stands.

First off, I'm sad to say that I didn't reach my goal of a 1000 EGO rating, because seriously, what was I thinking? I am, however, happy to say that I had fun and experienced more of the game than I ever had before. But will I continue to play when it goes free-to-play next week?

Continue reading Choose my Adventure: Goodbye Defiance, hello WildStar

MassivelyChoose my Adventure: Goodbye Defiance, hello WildStar originally appeared on Massively on Wed, 28 May 2014 12:00:00 EST. Please see our terms for use of feeds.

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    First look at Civilization Online's beta

    Posted: 28 May 2014 09:00 AM PDT

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    Civilization Online
    Civilization Online's first beta test is in full swing and Steparu has some impressions based on last night's initial test.

    First off, you need a Korean ArcheAge account to access XLGames' Civ MMO, but for now, we can live vicariously through Steparu, who describes the game as a "3rd person RTS with RvR mechanics."

    Be sure to check out the entire impressions article as well as an hour-long video that we've embedded after the cut.

    Continue reading First look at Civilization Online's beta

    MassivelyFirst look at Civilization Online's beta originally appeared on Massively on Wed, 28 May 2014 11:00:00 EST. Please see our terms for use of feeds.

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    Meet Durango, Nexon's dino survival MMO

    Posted: 28 May 2014 08:00 AM PDT

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    Durango
    Pop quiz, hotshot! Which of these things do not go together: dinosaurs, wooly mammoths, hot air balloons, chainsaws, survival gameplay. It's actually a trick question, because in Durango, Nexon's newest MMO, they all do.

    Nexon recently revealed the survival-based dino-tastic MMO with a teaser site. From the looks of it, players will be put into a mish-mash prehistoric isometric setting and challenged to survive by making tools, constructing traps, fighting dinos, and building up a safe home. The title is being made by the folks who did Vindictus.

    In an interesting twist, Durango will be heading primarily (from the looks of it) to mobile platforms, including iOS, Android, and Nvidia Shield. You can check out the teaser trailer after the jump.

    Continue reading Meet Durango, Nexon's dino survival MMO

    MassivelyMeet Durango, Nexon's dino survival MMO originally appeared on Massively on Wed, 28 May 2014 10:00:00 EST. Please see our terms for use of feeds.

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    Massively Speaking Episode 299: WildStar's Matt Mocarski

    Posted: 28 May 2014 07:00 AM PDT

    Filed under: , , , , ,

    It's the final week before WildStar's launch, and this week we have Development Director Matt Mocarski on the podcast to talk about the unique look and style of the game.

    Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air!

    Get the podcast:
    [RSS] Add Massively Speaking to your RSS aggregator.
    [MP3] Download the MP3 directly.
    [iTunes] Subscribe to the podcast in iTunes.
    [Stitcher] Follow the podcast on Stitcher Radio.
    Listen here on the page:



    Read below the cut for the full show notes.

    Continue reading Massively Speaking Episode 299: WildStar's Matt Mocarski

    MassivelyMassively Speaking Episode 299: WildStar's Matt Mocarski originally appeared on Massively on Wed, 28 May 2014 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Do you have a guild for WildStar?

      Posted: 28 May 2014 06:00 AM PDT

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      WildStar
      It's hard to believe that in just a few short days the head start for WildStar and the invasion of Nexus will begin. There is a lot to do for players planning on being a part of it, not the least of which is to figure out which guild they'll join (if one at all).

      So assuming that you'll be playing WildStar, do you have a guild ready for it or are you still searching? If you do have a guild, why not tell the rest of the class about it and how you found it!

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you have a guild for WildStar? originally appeared on Massively on Wed, 28 May 2014 08:00:00 EST. Please see our terms for use of feeds.

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        Old School RuneScape begins two-week free trial

        Posted: 27 May 2014 06:00 PM PDT

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        RuneScape
        Old School RuneScape, also known as RuneScape 2007, has begun to offer a two-week free trial for those interested in going back in time to a simpler version of the game.

        Players can access the free-to-play server by making a brand-new RuneScape account or by using a subscribed account. Jagex said that if the trial is successful, it may become a permanent addition to the game. The one big restriction for the F2P server is that yew trees will not be harvestable in order to combat gold farmers.

        Old School RuneScape is a 2007-era version of the game that Jagex resurrected following an enthusiastic player vote. Even though it required a subscription to access, it grew to over a million players by October 2013.

        MassivelyOld School RuneScape begins two-week free trial originally appeared on Massively on Tue, 27 May 2014 20:00:00 EST. Please see our terms for use of feeds.

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        EVE Online posts training session schedule

        Posted: 27 May 2014 05:00 PM PDT

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        The downside to getting better to EVE Online is that when you have nine corporations all trying to kill you personally, you know exactly how and why it's your fault.
        Are you a terrible EVE Online player? Shh, it's all right, there's no shaming here. Everyone starts somewhere. That's why the development team is hosting a series of new player training sessions, designed to help novices or clueless veterans figure out how to play in the sprawling spaceship spreadsheet sandbox. The newest schedule has just been posted for several exploration-themed training sessions in anticipation of the game's next expansion, starting with "How to Scan" on May 28th.

        Data, Relic, and Ghost Sites are covered on May 31st, Ore, Gas, and Ice get the spotlight on June 4th, and Combat Sites and Escalation are getting covered on June 7th. From there it's a tour through wormholes on June 11th and a conclusion with the developer-led exploration fleet on June 14th. For more details on how to join in on training sessions, there's a handy guide available; if you want the exact times for these sessions to check your own schedule, check out the full posting.

        MassivelyEVE Online posts training session schedule originally appeared on Massively on Tue, 27 May 2014 19:00:00 EST. Please see our terms for use of feeds.

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        Darkfall market exploit leads to rollback

        Posted: 27 May 2014 04:00 PM PDT

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        Darkfall
        The bad news: Unscrupulous players found and abused an exploit of Darkfall's market this past week. The worse news: Because of this, Aventurine had to roll back inventories to last Thursday, May 22nd.

        "With the help of the community we have discovered that there was some exploiting of our market feature at the end of last week," Aventurine posted on Facebook today. "We immediately deactivated the market to fix this issue and we identified those who had been actively exploiting it. We are in the process of permanently banning these players for their actions, as their behavior is inconsistent with the values we've set for the Darkfall Unholy Wars community."

        The silver lining to all of this, apart from a hopefully fixed exploit, is that the studio is granting three days of additional game time to all accounts on June 1st.

        MassivelyDarkfall market exploit leads to rollback originally appeared on Massively on Tue, 27 May 2014 18:00:00 EST. Please see our terms for use of feeds.

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        Black Gold Online outlines its Guild vs. Guild systems

        Posted: 27 May 2014 03:00 PM PDT

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        For you, the day that my guild wrested control of your territory was the most important day of your life.  But for me... it was Tuesday.
        Guilds in Black Gold Online have plenty to do. Sure, there are the usual social aspects of guilds, but there's also a constantly amplifying race for technological progress combined with territory control. The latest development blog on the official site discusses how guilds can advance and grow in power, as well as the basic outlines of the territory control feature with characters fighting it out over energy wells.

        All guilds have a level of technology available to them, determined by the amount of eponymous black gold used to upgrade the guild. This can come from members, or it can come from energy wells, which can be fought over on both a factional and intra-factional basis. It's entirely possible for two guilds of the same faction to fight repeatedly over the same well. Take a look at the full article for more details about how you can send your forces to fight and die for that all-important energy.

        MassivelyBlack Gold Online outlines its Guild vs. Guild systems originally appeared on Massively on Tue, 27 May 2014 17:00:00 EST. Please see our terms for use of feeds.

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        Swordsman announces closed beta dates

        Posted: 27 May 2014 02:00 PM PDT

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        Those are staves!  You're misrepresenting this whole premise!
        Eagerly anticipating a chance to dive into Swordsman testing? Then you're in luck -- the closed beta is kicking off next month. Beta will start on June 16th at 5:00 p.m. EDT and run until June 27th at 5:00 p.m. EDT, giving players a first look at the game.

        Registering for beta appears to mean a definite spot in the testing, and it also means getting some bonus in-game items once the free-to-play title goes live. So if it seems like your sort of thing, now's the time to go sign up and get ready for some action-based martial arts mayhem.

        MassivelySwordsman announces closed beta dates originally appeared on Massively on Tue, 27 May 2014 16:00:00 EST. Please see our terms for use of feeds.

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        ESO spotlights player-made Thunder Thief build

        Posted: 27 May 2014 01:00 PM PDT

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        The Elder Scrolls Online
        The folks at Zenimax and Bethesda are spotlighting particularly powerful builds created by Elder Scrolls Online players, and this week, a player named Ramon Paulino de Castro sent in a detailed build of his Sorcerer he calls the Thunder Thief.

        This build uses dual blades and medium armor, along with a focus on high damage in short bursts. Primary skills include Whirlwind for multiple foes, Surge for its lightning power, Mage's Fury to cause bleeding and recharge magicka, Flurry for a single enemy, and Lightning Form (with Thundering Presence) to resist damage.

        Take a look at the entire build in today's Battlemaster's Corner, and submit your own builds to community@elderscrollsonline.com.

        MassivelyESO spotlights player-made Thunder Thief build originally appeared on Massively on Tue, 27 May 2014 15:00:00 EST. Please see our terms for use of feeds.

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        MMORPG News

        MMORPG News


        WildStar: Creating Lore with Moore Part 2

        Posted: 26 May 2014 06:06 PM PDT

        Creating Lore with Moore Part 2

        How do you build a lore-filled world like Nexus? A week before WildStar's launch, we interviewed Creative Director Chad Moore on everything from the genesis of this epic story, to where he'd like to take us in the future.

        World of Speed: Moscow: Game vs Reality Trailer

        Posted: 26 May 2014 06:22 PM PDT

        Moscow: Game vs Reality Trailer

        Slightly Mad Studios and My.com have released a brand new trailer for World of Speed. In it, players get a firsthand look at the Moscow track complete with actual race footage spliced in with in-game footage. Check it out to see if you can spot the difference!

        Marvel Heroes: What Can It Mean?

        Posted: 26 May 2014 08:18 PM PDT

        What Can It Mean?

        A new teaser "reveal" page that simply features a week long count down timer has cropped up on the Marvel Heroes site. We are as mystified as you probably are but are open to your theories and speculations as to what it might mean. Opine away!

        General: Sacred 3 to Launch August 5th

        Posted: 27 May 2014 01:48 PM PDT

        Sacred 3 to Launch August 5th

        Deep Silver has great news for hack'n'slash fans with the announcement that Sacred 3 will officially launch for PC and consoles on August 5th. To celebrate the big news, Deep Silver has released a new trailer and the exciting information that the preorder program has begun!

        Firefall: Path to Launch Hinted in New Tweet

        Posted: 27 May 2014 01:41 PM PDT

        Path to Launch Hinted in New Tweet

        The Firefall Twitter team has posted an enticing Tweet that indicates that players may soon have more information about how and when the game will hit its official launch.

        Swordsman: Closed Beta to Kick Off June 16th

        Posted: 27 May 2014 01:38 PM PDT

        Closed Beta to Kick Off June 16th

        Perfect World Entertainment has announced that the first round of closed beta testing for Swordsman Online is expected to begin on June 16th. Interested players are invited to head to the official site to sign up for a chance to join the beta when it goes live.

        Destiny: See the Hunter in Action

        Posted: 27 May 2014 01:32 PM PDT

        See the Hunter in Action

        The Destiny team has unleashed a new section of the official site to show off the capabilities of the Hunter class. Bungie has released a video to show off the Hunter in action. What do you think? Is the Hunter a class you might consider playing? Let us know in the comments.

        Strife: Ranged Hero, Trixie, Joins Up

        Posted: 27 May 2014 01:29 PM PDT

        Ranged Hero, Trixie, Joins Up

        Strife players have a new hero to rain destruction on enemies with in the form of the ranged specialist Trixie. To show off just how damaging she can be, the team has released a new video. See what you think!

        General: Recapturing that Old MUD Feeling

        Posted: 26 May 2014 03:11 PM PDT

        Recapturing that Old MUD Feeling

        Before there was Ultima Online and Everquest, or even Meridian 59, there were MUDs. Standing for "Multi User Dungeon," MUDs were the original MMOs. Played on mainframes with text descriptions and a simple command line, with no sound, no graphics, not even a map, you typed out your movements and actions in the game and waited to see the server's response. You connected via your dial-up modem at 300 baud, and there were perhaps 20-30 players online at any given time.

        The Mighty Quest for Epic Loot: Watch Dogs Invade

        Posted: 27 May 2014 11:41 AM PDT

        Watch Dogs Invade

        Ubisoft has announced that a cross promotional set of events have been launched into The Mighty Quest for Epic Loot. Players will be able to check out Watch Dogs themed equipment including branded weapons, clothing and bandanas.

        WildStar: Creating Lore with Moore Part 1

        Posted: 27 May 2014 04:56 AM PDT

        Creating Lore with Moore Part 1

        How do you build a lore-filled world like Nexus? A week before WildStar's launch, we interviewed Creative Director Chad Moore on everything from the genesis of this epic story, to where he'd like to take us in the future.

        Lego Minifigures Online: Latest Video Explores the Medieval World

        Posted: 27 May 2014 09:41 AM PDT

        Latest Video Explores the Medieval World

        Funcom has released a brand new LEGO Minifigures Online video that gives fans a look at one of the game's worlds. The medieval world that players can explore is detailed so check it out and let us know what you think in the comments!

        Wasteland 2: Bringing Back the Old School RPG

        Posted: 25 May 2014 05:09 PM PDT

        Bringing Back the Old School RPG

        One of Wasteland's original developers, Brian Fargo, left Interplay to form inXile Entertainment in 2003 but it wasn't until 2012 that the KickStarter initiative for Wasteland 2 was announced along with the news that many of the original development team would also be working on the sequel. Wasteland 2 became one of the earliest and most quickly funded KickStarter projects ever proving that the 'old school RPG' is still fashionable and desired.

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