General Gaming Article

General Gaming Article


LulzSec Takes On The CIA

Posted: 15 Jun 2011 05:53 PM PDT

We've always known Maximum PC readers hold mastery over the technical realm – but new evidence shows that at least one may hold mastery over all things mental as well. Just a few hours ago, in response to news that those affable LulzSec hackers opened a request hotline, RUSENSITIVESWEETNESS posted the following psychic burst: "They should target the CIA or FBI... Do it. Go after the CIA or FBI, geniuses."

Well, um, they did.

Around 3 P.M. Pacific Time, the group Tweeted "Tango down – cia.gov – for the lulz." Cnet's reporting that about 20 minutes after the post, the CIA's public-facing website was indeed down for the count and returning error messages. We're penning this article about two hours after the initial tweet, and the website seems to be back up and running.

It remains to be seen whether or not LulzSec's backsides are in jeopardy, as RUSENSITIVESWEETNESS suggested they would be if the group attacked the CIA head-on. One thing's for certain; between LulzSec's hack of the US Senate's servers over the weekend and this CIA smack down, expect the government to take a long, deep look for the masterminds behind the monocle-sporting man in the black high-top hat.

Oh, LulzSec took down magnets.com, too. Why? Because "they wouldn't tell us how magnets worked," the group Tweeted.

Future Tense: Maximum Users

Posted: 15 Jun 2011 04:05 PM PDT

The "maximum" in MaximumPC means doesn't just mean the fastest speed or the highest ratings—it means more than best.  It means pushing the envelope to be the best possible

As geeks and nerds, we are always striving for the best possible, because we're never satisfied with where we are or what we have.  We want more.  That's everything you need to know about the forward thrust of technology—the unsatisfied human desire to have more, better, and different.  In the long stumbling, bumbling, fumbling history of our weird little species, we have invented so many marvelous tools to expand the power of our muscles, but only one tool to expand the power of our brains—the computer. 

In all of its different forms—smartphones, tablets, netbooks, laptops, desktop machines, mainframes, networks, a vast global communication system—the computer gives us access to almost all the knowledge in the world.  But even more important than this enormous information-wealth, the computer also gives us the ability to process this data, to manipulate it, to fiddle it and diddle it and create astonishing new ways of looking at our world, each other, and ourselves.  The computer allows us to achieve insights into who we are and what we're up to that would otherwise be impossible. 

As a species, for the first time in history, we have the opportunity to be more accurately informed and make wiser decisions than ever before.
—assuming we use our technology wisely. 

Too often, we forget that the most important component in any system is the user.  We forget that we are the authors of our own choices.  Even worse, we forget that we actually have a choice. 

As individuals, and as a culture, we become what we dream.  We become what we speak.  We become the conversation we live in. 
One of those conversations, curiously enough, is the future envisioned by Star Trek.  Many of the people who built the first computers and wrote the software that ran on those computers were science fiction fans, Star Trek fans, nerds and geeks of the first order.  And many science fiction and Star Trek fans were among the earliest adopters of computer technology.  The overlap of the two communities wasn't accidental.  Dreaming and building are two sides of the same coin.  So it's worth taking a closer look at the relationship. 

Star Trek was never just about the adventures of Kirk and Spock in the magnificent starship Enterprise—it was, despite all the limitations of time and money and television, an inspired attempt to ponder the question,  "What does it mean to be human?"  Like all the best and most inspiring science fiction, Star Trek was a promise that life as it is today is not the way life has to be tomorrow.  We can be more. 
I personally believe this is the primary reason why the franchise has lasted, through six television incarnations, nearly a dozen feature films, and hundreds of novels—it is about the best that humans can be. 

Star Trek shows us a time that is worth living in—and one of the most important pieces of that time is a joyous recognition of the diversity of human experience.  It is a vision of a future that works for everyone, with no one and nothing left out. 

It's worth noting here that Star Trek is the inheritor of some of the grandest traditions in science fiction.  Before there were Star Trek conventions, there were science fiction conventions—the oldest is the Worldcon, the World Science Fiction Convention at which the Hugos are awarded, the highest honor available in the science fiction community. The Hugos are named after Hugo Gernsback who published the first science fiction magazine in the world, Amazing Stories, in 1926.  He pretty much created science fiction fandom with the letters column of Amazing and later on with a correspondence club called The Science Fiction League (1934).  All this fannish interaction resulted in the very first Worldcon, held in New York City in 1939. 

One of the fannish traditions that began at the Worldcon and other conventions is that "the ceiling constitutes an introduction."  Those first fans were geeks and dorks and nerds of the first order, but they accepted each other's geeky, dorky, nerdiness because they recognized each other as kindred souls.  Some of those kindred spirits included Isaac Asimov, Lester Del Rey, Fred Pohl, Cyril Kornbluth, Murray Leinster, Donald A. Wollheim, E.E. "Doc" Smith, Robert A. Heinlein, Robert Bloch, Damon Knight, and too many others to list here. 

If science fiction as a genre represented an escape from the ordinary, then science fiction conventions represented an escape to a place where it wasn't strange to be extraordinary.  The fannish community quickly recognized itself as a place where being "weird" was the new normal.  There were no exclusions. 

Throughout its history, the science fiction community has always been a decade ahead of the rest of the world in its embrace of change.  The community included African-Americans while the rest of the nation was still struggling with its prejudice.  The community began to address the issues of women's rights before the rest of the nation knew it was an issue.  The SF community included its gay and lesbian and transgendered members while the rest of society was still embarrassed to admit that such things existed.

That's the tradition that got passed on to Star Trek fandom and all the other fandoms as well.  It is a tradition that continues today at Comic-Con, the largest fan convention in the United States.  And it is a tradition that we, as geeks and dorks and nerds, would do well to remember.  We can't afford to throw anyone away.  There's too much work to do. 

Coming back to MaximumPC and the readership of this magazine—I believe we are the leading edge of the user community.  I believe that we are the people that others look up to.  We set the example, because we're the experts on what works and what doesn't work.  Other people look to us because they know we work hard to have our machines be the very best. 

It's time to include the space between the chair and the keyboard in that commitment too. 

The most important component in any computer system is the person using it.  If we are going to be committed to excellence in our machines, then we should extend that commitment to ourselves as well.  We should aspire to be the best we can too, by being the people we want to be.  Generous, confident, respectful, compassionate, thoughtful, pragmatic, friendly—all the ways of being that demonstrate we are joyously human and humane.  (Sometimes, I like to use the Star Trek test.  What would McCoy think?  What would Spock say?  And listening to them both, how would Kirk finally act?  Sometimes it works.  I do have some experience with those characters.)  

Unfortunately, and all too often, in our online interactions—in the games we  play, in the comments we leave, in the tweets we send, in the things we post on Facebook—all too often, we devolve back to a cringe-worthy chimpanzee level of behavior. 

Perhaps we assume that anonymity and distance are a safe retreat from accountability.  Perhaps we think that when we turn off our machines, we escape the consequences of our worst behaviors.  Perhaps we believe that it doesn't count, so it's okay to flame another person.  But whatever the thinking or the assumption or the belief that produces the behavior, whether we've been just a little half-assed or completely ass-whole, too often we behave as if the internet is a license. 

No.  It is not. 

To be blunt, it is not acceptable to call someone "nigger" or "spic" or "kike" or "retard" or "fag" or "raghead" or "lame" or anything else that disrespects that person's humanity.  If it's not acceptable to do it in person, it's not acceptable online either.  When we stumble that way, we fall into personal failure. 

Online rudeness isn't just a shallow and ugly misuse of the possibilities of our amazing technology, it's also an individual's tacit admission of his own essential weakness and insecurity.  Rudeness is what desperate people use as a substitute for power.  It doesn't work.  In fact, it's self-destructive, because instead of creating connection to others, disrespect makes connection impossible.  It further alienates everyone and it is an appalling step backward from the greater possibilities. 

The damage we do to ourselves and to our community is that we add another pebble to the avalanche of mistrust.  We make it that much harder to create partnership.  We make it harder to build that better world we all want to live in.  We betray the commitment to building a future that includes all of us. 

Here's my request.  Yes, it's unrealistic, idealistic, and impossible, but here's my request anyway: 

Take a stand against online rudeness.  When you see it, interrupt it.  If you've used any of those words listed above or others like them, please stop.  If you hear people around you using them, take a stand—ask them to stop.  Say, "That doesn't work for me." 
We are all in this adventure together.  We share one planet.  Anyone who's been in space comes back transformed by the experience of seeing how small and fragile the "blue marble" really is. 

I believe it isn't enough to dream of change.  We have to be the change.  It happens one person at a time.  It happens in the little things even more than the big.  It happens in the way we treat each other. 

I write science fiction. What excites me the most about the future are the adventures and discoveries we will share together. 

The key word in that sentence is together. 

15 Standards, Conventions & Technologies Killed by the PC

Posted: 15 Jun 2011 02:56 PM PDT

If it's obsolete, chances are the personal computer played a role

Pity the poor 8-track tape. It never really sounded very good, it malfunctioned more often than any other music delivery system we can remember, it degraded quickly, and its oddball format forced record companies to add or remove songs and even break songs in two in order to fill the excess tape. In the end, there's no wonder 8-track remained in vogue for less than a decade and was killed – completely and absolutely killed – by newer and better technologies like the cassette and the compact disc.

But whereas some technologies die fully and completely, most simply whither and hang around like unwanted party guests. Look, for example, at the venerable fax machine. An idea that's way past its prime and has been replaced virtually everywhere, it nevertheless continues to exist in a few select locations, generally to serve businesses and situations where hard copy signatures are required.

What evil entity has driven the fax machine to the brink of oblivion and soon, we expect, to its demise? The same contraption that's utterly ruined the careers of so many other once-essential, once-treasured devices and concepts – the personal computer. Like a runaway train, the PC eventually obliterates everything that lies in its path, no matter how long it takes to get there. Let's take a gander at some of its more memorable victims.

Windows Phone App of the Week: Glympse

Posted: 15 Jun 2011 01:53 PM PDT

With the proliferation of modern smart phones, location based services use bleeding-edge technology to accomplish old-school problems. Mapping tools from the likes of Microsoft and Google will allow you to search for specific restaurants or businesses based on your current location while Foursquare and Facebook Places both make use of location data from your mobile phone to share places you've visited with your social networks. The downside to these services is the many people who have legitimate concerns about sharing their location and habits with the faceless hordes on the Internet.

glympse one

Glympse is a location sharing service which protects your privacy by limiting access to only people you invite. Glympse shares your real-time location only with those you've invited. Invitations for Glympse also expire after a set amount of time, protecting the privacy of even the most paranoid. Tracking is done with either a web-based application or a corresponding smart phone application. If both users have Glympse on their smart phone it can even allow you to see your location in relation to your friend, making it easy to find each other in a crowd.

glympse two

Glympse is a free service, and the application is available from the Windows Phone Marketplace.

glympse three

LulzSec Creates Phone Request Line

Posted: 15 Jun 2011 01:41 PM PDT

lulzLulz Security (or LulzSec if you're in a hurry) has decided to ask the masses what it should hack next. The group that cracked Sony Pictures, Nintendo, The US Senate, The Escapist, and more have set up a hotline where the community can suggest future targets. The number was posted to the group's Twitter account yesterday and immediately received thousands of calls. 

LulzSec claims to have run DDoS attacks against eight sites suggested by users so far. The group has not said whether those attacks also involved accessing private information on servers. Callers to the new US-based phone number are treated to a recording in a heavy French accent instructing them to leave a message. 

The number is tied to the Columbus, Ohio metropolitan area, but it's unlikely that indicates anything about LulzSec's physical location. We might get a chuckle from LulzSec's antics, but at what point does it go too far?

AMD Catalyst 11.6 Drivers Now Available for Download

Posted: 15 Jun 2011 01:23 PM PDT

When it comes to driver updates, computer users typically fall into one of two categories. There are the conservative types who prefer to wait a few days to make sure the new drivers don't break anything, and there are those who can't install the new drivers fast enough to take advantage of the new features, performance boosts, and bug fixes. If you fall into the latter category and own an AMD Radeon videocard, get to clicking because there's a new Catalyst package available.

AMD promises performance gains in a handful of titles with its new Catalyst 11.6 driver package, including:

  • Crysis: Up to 7 percent on AMD Radeon HD 6000 series single card configurations
  • F1 2010: up to 8 percent in DirectX 11 mode on AMD Radeon HD 6000 series products in single and CrossFire configurations
  • Far Cry 2: Up to 5 percent on AMD Radeon HD 6000 series products in single and CrossFire configurations
  • HAWX: Up to 8 percent on AMD Radeon HD 6000 series products in single and CrossFire configurations
  • Unigine Open GL Tests: Up to 10 percent on AMD Radeon HD 6000 series single card configurations

Catalyst 11.6 also adds a handful of new features, such as Steady Video, Image Stabilization brought to you by YouTube, and decode acceleration of MPEG-4 part 2 content in Microsoft video player applications (through MFT support) for all Radeon HD 6000 cards.

Driver Download
Release Notes

Chromebooks Available Today

Posted: 15 Jun 2011 01:19 PM PDT

chromeIt's June 15th, and that can only mean one thing: Chromebooks. Yes, today is the day that you can officially buy a new Chromebook, assuming you didn't jump on the Gilt.com deal a few weeks ago. The cloud-based Chrome OS machines from Samsung and Acer are available from Amazon and Best Buy online.

The Samsung Series 5 Chromebook is arguably the more polished of the two, and the bill of materials backs that up. The 3G version runs $499.99 and the Wi-Fi only device is $429.99. Acer's option backs off on the price, costing only $4.29.99 for the 3G equipped Chromebook. The Wi-Fi only edition is $349.99.

Users that buy the 3G Chromebooks will get 100MB of free cellular data per month with the option to buy more. Chrome OS is a browser-based system needing an internet connection to leverage web apps. Without that, it's just a fancy paperweight. Google is also selling the devices in bulk with a subscript deal. Interested parties are encouraged to contact Google's sales department. Would yo consider buying a Chromebook?

 

Where Does Spam Come From?

Posted: 15 Jun 2011 12:38 PM PDT

Typically our electronic exchanges flow from person to person, one real email address to another. But the sad fact is, the vast majority of messages sent don't have anything to do with managing relationships, workloads, or weekend plans. Spaaaaaaam!

According to Dave Marcus at McAfee Labs, 80-90 percent of email floating between servers is spam. Luckily, much of what's aimed for us is deflected. Email programs employ filters to direct messages with suspicious links and attachments away from our inboxes, which is good because these messages have the potential to infect our computers or dupe us into coughing up personal information.

We know all this.

But there's another flavor of suspicious email that doesn't betray its malicious intent as openly: the single line of gibberish. Is it an email verification technique? Is there something coded into the message that could harm my computer? Did someone let their two year old loose on the Internet? So we decided to look into it. What are those nonsensical emails trying to do to us anyway?

In order for spammers to even attempt something nefarious, they need to reach an actual human. No brilliant Facebook imitation email will do any good without a real person with a Facebook account entering in their information. So step one in any would-be scam is to verify that an address leads to a pair of eyes.

Sure, an email that bounces back to the spammer didn't make it to a real recipient. But spam folders hide a lot of email from our eyes that don't get bounced back either. So a non-ricocheted message doesn't guarantee a human either. Man, spammin' is so hard!

The sender also doesn't get any information if you just open an email—thankfully, reading a note doesn't ping the spammer with a "verified account" message. In fact, the only way for a sender to get a receipt is to request one. Some mail programs allow senders to add a receipt request to a message, which—only if you decide to play along—will notify the sender that you got their mail. That would be the most obvious set up, um, ever. Hey, can you click this box if you opened this message because I'd like to steal your identity. Yes? Rad!

What the nonsense message is likely fishing for is a reply—something like, Hey, your message came through garbled. Is there something I can help you with? At least that's what Dave Marcus from McAfee Labs thinks is up. "They could be testing out the company's spam filters, but I think they're just looking to get you to respond to it." A response means a real person. Most likely, spammers are hoping for a holler back from the uninitiated—the ones that worry an important message was damaged in the mail. Hey, it happens in real life...

Spam Bustin'

If you're getting emails that contain nothing but gibberish, feel free to ignore them. The message will remain benign unless you play along. But for taking on spam as a whole, here are a few tips to keep you safe and your inbox clean:

1. The email program you use matters. "Gmail is really good at filtering spam email out," says McAfee's Dave Marcus. Hotmail, not so much. It's all about the algorithm.

2. Recognize that current events are used as lures. "When there's a high interest news event, spammers will pretend to have videos with bin Laden getting shot," says Marcus. "When you click through, malware will be installed or the site will drop a bot on your machine." The aim is identity theft.

3. Don't open unsolicited emails. If you abstain completely, you wont be tempted to click on some awesome-sounding-but-evil link or attachment.

4. Type links directly into your browser instead of clicking them in-email. If an unknown sender floats you a link for Japan relief aid, you're better off just searching the same thing in your web browser. At least then you're in the driver's seat.

Gizmodo is the world's most fun technology website, focused on gadgets and how they make our lives better, worse, and more absurd.

How to Livestream Your Games to the Web

Posted: 15 Jun 2011 10:51 AM PDT

How you can become the next online gaming sensation—for free!

So you want to be a video star? You'll have to work on your gaming skills first—you wouldn't want to disappoint your future legions of YouTube fans with a 0-64 record in StarCraft II.

Wait, what? Videogame streaming (and commentary) is a huge deal nowadays, and it's a lot easier to get in on the action than you might think. And don't forget bragging rights: Wouldn't you want to show all of your friends just how well you can wield a zergling? Or a portal gun? Or a desert bus adventure?


Live streams of games like StarCraft II have become popular online entertainment.

You don't need any flashy hardware or capture cards to stream your screen (and game) online. In fact, you can have your "I Rock at TIE Fighter" channel up and running within half an hour, at most.

1. Set up Ustream

For livestreaming, we prefer Ustream (www.ustream.com), a free service that offers an effortless method for transforming a live recording of your desktop or laptop PC into an online broadcast. You don't have to worry about customizing a special player, or futzing around with hosting your feeds in some crazy way, or setting up your own server, or doing much beyond hitting the giant, obligatory Go Live button.

For those who don't yet have an account, you'll start by hitting up the main Ustream site and going through the standard sign-up process. Once you're activated and logged in, click your account name in the upper-right corner of Ustream's homepage. On the following page, click the "Create a show" button in the upper-left corner (below).

Voila. You're now in your new show's settings screen. Adjust your options to suit your preferences within the various tabs on the left side of the screen: Show Info, to manage the basics like name, category, and pictures; Design, to set up the look and feel of your streaming broadcast; and Settings, to change your broadcast's privacy and chat settings (among other options).

Within the Settings window, make sure you click the Advanced Settings drop-down list at the bottom of your screen. Once you've done that, click the "Download the Flash Media Encoder XML file". This is your golden ticket to the online cinema, so make sure you remember where you saved it to on your hard drive. Very important stuff.

And that's it! Don't start broadcasting your show just yet; we've only cracked the surface of what you have to do to get your new gaming stream up and running!

2. Capture Your Video

You'll need a copy of the free VH Capture (www.hmelyoff.com) to begin. Unfortunately the official site is frequently down, so hit up Google and snag a copy from a download site that you trust. Install the app, then pull up the oddly named folder (Hmelyoff Labs) where it sits in your Start Menu, and click through to the subfolder of that (VHScrCap). Run the Config shortcut, which will pull up… a blank window.

You'll want to click the "Create new one" button within the "VH Screen Capture Driver instance selection" window—we'll be establishing the parameters that the app uses to record your screen in the next few windows. If you're curious how this is all going to make it to Ustream, we'll later use a separate program to serve as the bridge between the "feed" created by VH Capture and the web service.

After you've clicked the "Create new one" button, you'll want to select the Capture tab that appears on the subsequent VH Screen Capture Driver window. Click the Track Screen option. That's it! You might be tempted to fiddle around with the other settings in the misguided belief that you'll be able to specify exact portions of the screen that VH Screen Capture will pull from. Don't bother; your settings won't matter, as we'll be cropping and dicing the recorded feed in a subsequent program.

Click over to the Settings tab (above). Within this screen, you'll want to set your frame rate to a high number (try 60), as you'll want to have the highest-quality stream feeding over to the second program in our chain—that's where the compression will hit. Feel free to adjust settings for displaying the mouse or clicks as you see fit. Once you're done fiddling, make sure you leave this program open on its Options screen. We're on to Step 3.

3. Bridge the Gap

Grab Adobe's free Flash Media Live Encoder (adobe.ly/NQWU), install it, and fire up the application. When it loads, you'll want to start by clicking the File menu, then Open Profile, and then selecting the Flash Media Encoder XML file you previously downloaded from Ustream.

You'll then want to find the Video section within the Flash Media Live Encoder's configuration screen (above). Click the drop-down list next to the Device entry and select VH Screen Capture, or VHScrCap, as the device that Adobe Flash Media Encoder pulls from. If everything is going to plan, a vision of your desktop should pop up in the preview window above the app's configuration options.

Select the ever-awesome H.264 codec as your encoding format, and then click the tiny wrench icon to the right of the selection box for Advanced Encoder Settings (below). StarCraft II recording veterans tend to adopt profiles that use more keyframes—a one- or two-second keyframe. That's because a keyframe is a recording of the screen as it looks at a particular time; anything up until the next keyframe is rendered as a differential adjustment to the underlying static keyframe image. Or, to put it another way, you'll have less blur and incorrect coloration if you set keyframes to a faster (lower) interval. Also, change your profile from Baseline to Main.

If you're planning to stream a windowed game for whatever reason, now's the time to set your input size and cropping options. This part of the setup is pretty self-explanatory: Input size allows you to isolate the particular portion of your original stream that Flash Media Live Encoder should use, and the cropping options allow you to drill down to a pixel-perfect rendition of whatever dimensions you set.

Before you start your streaming, two key steps remain: Set the size of your output "streamed" video under the Output Size option—this is exactly what's going to be sent over to Ustream. Select the Bit Rate as well: So long as your setup can handle it, higher bit rates directly translate to a higher-quality final product.

And finally, if you want your game's audio to be broadcast to Ustream, click the Device menu under the Audio portion of the app and select the option that's either Stereo Mix or What U Hear, depending on the specifics of your card. If neither exists, you can always select your standard microphone jack, hook up a headset, and provide some thrilling audio
commentary… or foley.

Ready? Click the big green Start button.

4. Broadcast to Ustream

Head on back to Ustream and click the giant Go Live button in the upper-right corner. Once your official Broadcast Live window pops up, you'll notice that you can't really adjust settings like video quality or audio quality on the web app itself. That's because Ustream, in this instance, is merely the switch that turns your live broadcast on and off. All quality settings are being handled by Adobe Flash Media Live Encoder, which should already be running in the background as you read this.

Click Start Broadcast to do just that (above), and then sit back and watch your rise to Internet superstardom begin. And do send us an autograph when you strike it big!

Final caveats: You'll notice that we haven't dabbled too much in numerical specifics—what to set for your stream's bit rate, the size of the video itself, what your frame rate should be, etc. Sadly, the best numbers to slap in these fields can vary by a number of key factors, not the least of which is the speed of your computer and the speed of your Internet connection. The name of the streaming game is experimentation, and only you can ultimately determine the specific settings that work best for your configuration. We can show you how to stream; it's up to you to make it look good.

Patriot Pitches G2 Series DDR3 as Fusion and FX Friendly

Posted: 15 Jun 2011 08:45 AM PDT

For better or worse, long gone are the days when memory kits were marketed based on frequency and timings alone. Now we have memory kits marketed for specific platforms and processors, a trend that's underscored by Patriot Memory's new "Gamer 2 (G2) Series, AMD Edition" aimed at -- *drum roll* -- gamers putting together an AMD-based system.

Patriot says its G2 series is specifically intended for AMD 9-series platforms. It's available in 4GB (2x2GB) and 8GB (2x4GB) capacities at speeds of 1333MHz and 1600MHz.

"AMD has done an outstanding job catering to the do-it-yourself crowd and the next-generation 9-series platform should be no different. Our Patriot Memory G2 series, AMD Edition modules are the perfect fit for the adventurous overclocker and users seeking system performance," says Les Henry, Patriot Memory's Vice President of Engineering.

These are low profile memory kits with low or enhanced latencies, including:

All G2 Series memory kits will ship later this month. No word on price.

Image Credit: Patriot Memory

MMO News

MMO News


Fists of Fu shutting down

Posted: 14 Jun 2011 05:36 PM PDT

Fists of Fu, Outspark’s 2D martial arts brawler, will be shutting its servers down on July 13, just a month from now. No reason has been given for the shut down.

Outspark is currently working with the game’s developer to migrate the game’s database of characters to another publisher. Outspark will also be refunding parts of all Fists of Fu purchases made since March in Sparkcash, plus giving all players an additional compensation package (yet to be detailed).

Outspark also publishes Secret of the Solstice and Fiesta Online.

fists-of-fu-peach-blossom-forest

Fists of Fu Gameplay Screenshot

Source:

Dear Fu-natics,

We appreciate all the support that the Fu-natics have given Fists of Fu since we opened service.  We have enjoyed the great community you have created here at Outspark and for all of the wonderful memories shared along the way.  So it is with much sadness that we must announce that the Fists of Fu service will be closing on July 13, 2011.

We are currently in discussion with COG, the developer of Fists of Fu, on whether or not the gameplay database can or will be migrated to another publisher.  If a decision to migrate is made, we will let all players know and outline the process for migration.  However, at this time there is no immediate plan for a migration.  If this changes, we will message players to let them know.

We understand that this closure is sad news and hope that you can still find a home in the many other Outspark games available.  We are preparing a compensation package that will take into consideration the time and energy you have invested into Fists of Fu.

In addition, we will be partially compensating purchases of Fists of Fu items made from March onwards based on the following policy:
Purchases made in March 2011 will receive 20% of the Sparckash value spent.
Purchases made in April 2011 will receive 30% of the Sparkcash value spent.
Purchases made from May 2011 onwards will receive 50% of their Sparkcash value spent.

Specific details on the compensation package and other information, including redemption codes, will be sent via email by June 30, 2011. Please make sure you are receiving official emails from Outspark.

The Fists of Fu store will be closing shortly.

In addition, we would like to invite all Fists of Fu players to the Luvinia CBT.  More details will be sent via email.

Once again, we greatly appreciate all the time, effort, support, and love that Fu-natics have provided to Fists of Fu and Outspark during the life of the game, and look forward to seeing you continue your relationship with Outspark.

Alliance of Valiant Arms joins Steam

Posted: 14 Jun 2011 11:51 AM PDT

Alliance of Valiant Arms is now available to download and play through Steam. The game remains free through the Steam Shop.

Playing through Steam will let players also purchase G-Coin through Steam, play with the rest of Alliance of Valiant Arm players, and – on June 19 – get an exclusive weapon, the British L85A2.

Alliance of Valiant Arms is published by Ijji, which also publishes Soldier Front, GunZ, and Lunia.

alliance-of-valiant-arms-aiming

Alliance of Valiant Arms Gameplay Screenshot

Source:

ijji.com's Alliance of Valiant Arms Joins Forces with Steam's Army of more than 30 Million Gamers

Valve's leading online game distribution platform ventures into free-to-play gaming with ijji.com's modern warfare first-person shooter

Irvine, Calif. – June 14, 2011 – Grab all the "boom sticks" you can, because this war is about to get much bigger . Alliance of Valiant Arms(A.V.A), ijji.com's Unreal Engine 3-powered multi-player online first-person shooter (MOFPS), will be available starting today at 10:00 a.m. Pacific via Steam, Valve®'s digital distribution platform for PC and Mac games. This partnership with ijji.com is part of Steam's initiative to support the ever-growing free-to-play gaming market, one of the fastest-growing verticals of the gaming industry – and connects A.V.A to a potential audience of 30 million Steam gamers.

"It's no secret that Steam had its biggest year-to-date in 2010, surpassing 30 million users," said Sirgoo Lee, CEO of NHN USA, which operates ijji.com. "So when we started discussing how to expand A.V.A's scope, we found that Steam was the perfect digital platform for us. From the beginning, we set out to make A.V.A the highest-quality and most engaging MOFPS possible. Steam's services will help us reach a new audience and bolster A.V.A's great community."

Alliance of Valiant Arms is fully integrated with Steamworks, a first for a free-to-play game. As part of the integration, gamers can purchase G-Coin, A.V.A's virtual currency for premium items, through the Steam store. Steam also offers cross-platform play, allowing Steam users the ability to play Alliance of Valiant Arms with those who play the game directly through ijji.com's portal. Steam will feature Alliance of Valiant Arms on Sunday, June 19, 2011 with an exclusive in-game item – the British L85A2 rifle, for all users who play the game that day.

In A.V.A, modern warfare hits combat zones around the globe where a formidable battle has broken out between the EU and the NRF.  Players are tasked with picking a side and squaring off in an unprecedented battle amongst skyscrapers and deserted city blocks.  With the signature quick-fragging action of the Unreal Engine 3, combat escalates quickly and tensions run high as players anticipate a bloody clash around every corner.  Europe has yet to see more ominous missions or relentless enemies as seen on the streets of Alliance of Valiant Arms.

Alliance of Valiant Arms was developed by Redduck and licensed to ijji.com for North American and European distribution by Neowiz Games. For more information about Alliance of Valiant Arms, please visit http://www.ava.ijji.com.

New character joins Mini Fighter

Posted: 14 Jun 2011 11:34 AM PDT

Mini Fighter Online has added a new character – Tom, the Muay Thai Master.

To celebrate, from June 14 until July 7, players who obtain a Tom character card (through card fusion or through the Random Box) can get the Muay Thai Master, a one-day item that offers a cosmetic sign of your Muay Thai prowess behind your character. This item can be earned once a day. Other new items have arrived in the game’s shops.

Mini Fighter is published by Netmarble, which also publishes Uncharted Waters Online.

mini-fighter-map-fighting

Mini Fighter Online Gameplay Screenshot

Source:

MMO Brawler Mini Fighter gets New Challenger: Tom the Muay Thai Legend

Muay Thai Master Bonus Event starts today!

SEOUL, South Korea – June 14, 2011

CJ E&M Games today introduced Tom, a new character for Mini Fighter, the free-to-play online multiplayer sensation that combines fighting and role-playing elements for an exhilarating experience. A master of the "Art of Eight Limbs," Tom is a ferocious challenger with a penchant for lightning-quick strikes. To celebrate his arrival, players can participate in the Muay Thai Master Bonus Event to receive special upgrades. Meet Tom and join the battle today in this side-scrolling brawler!

Skilled in Muay Thai, Tom is a formidable fighter prepared to take on the challenges that await him. Since he was a boy, Tom has idolized the legendary warrior Nai Khanom Tom, even naming himself after him. Through a lifetime of hard work and training, Tom has become an experienced warrior of Muay Thai. With a steel-strong body and furious flying kicks, Tom is a formidable fighter. His flawless techniques allow him to subdue enemies with ease, while his dazzling looks charm the ladies.

Muay Thai Master Event: June 14th to July 7th
To promote the new character, CJ E&M Games is hosting an exciting promotion via their popular gaming portal, Netmarble. From June 14th to July 7th, players will receive Muay Thai Master after obtaining a Tom character card, either through card fusion or by purchasing a Random Box. Muay Thai Master is a unique 1-day item that makes a sign appear behind your character, demonstrating to others that you are a master of Muay Thai.

In addition, the 6-Star Dungeon Set has been updated in Camila's Gold Shop.

To accept the Mini Fighter challenge and battle your way to the top, please visit http://global.netmarble.com/minifighter
Watch Tom’s video trailer on Facebook
Learn more about Tom

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Massively's E3 2011 awards and impressions

Posted: 15 Jun 2011 10:00 AM PDT

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Every June, the Electronic Entertainment Expo rolls into the Los Angeles Convention Center to showcase the best of the best in video games and accessories.

This year, we had more staff members on hand than ever, which allowed us more coverage from the floor and more hands-on time with the demos. As with last year's awards, we're happy to present the best of the best, straight from those of us who were there. Award categories include Best Booth, Best Trailer, Best Newcomer, MMO of the Show and Most Anticipated Project. Plus, we decided to say a few additional words about some categories that weren't awarded, like Best Presentation, Biggest Surprise, and Best of the Rest.

So follow along after the gallery for more on what we thought of E3 2011.

Continue reading Massively's E3 2011 awards and impressions

MassivelyMassively's E3 2011 awards and impressions originally appeared on Massively on Wed, 15 Jun 2011 12:00:00 EST. Please see our terms for use of feeds.

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Do the shopping cart: Prius Online opens item shop

Posted: 15 Jun 2011 09:00 AM PDT

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Prius Online is taking another step toward full-fledged release, as gPotato opened the doors to an in-game item shop today. As with many free-to-play titles, Prius Online will chug along under the power of microtransactions from shop purchases.

The item shop will hold an attractive array of fun and useful goods, ranging from costumes to mounts to all manner of helpful trinkets. To celebrate the shop's opening, Prius Online is handing out a free Leaf of Oblivion to players who log in between June 15th and 19th. The Leaf is capable of resetting one's skill points -- including your initial job choice -- in order to respec into a better build.

Prius Online went into open beta earlier this month, and any interested parties can check the game out by visiting the website and signing up!

MassivelyDo the shopping cart: Prius Online opens item shop originally appeared on Massively on Wed, 15 Jun 2011 11:00:00 EST. Please see our terms for use of feeds.

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Richard Garriott to deliver Game Developers Conference Europe keynote

Posted: 15 Jun 2011 08:00 AM PDT

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Are you planning to venture to the wilds of Europe for the upcoming Game Developers Conference Europe? If so, you're in for a treat, as the father of Ultima will be delivering the keynote speech. That's right, the one and only spacefaring game developer Richard Garriott will give a presentation at the conference discussing social gaming, its future, and what mark it may leave on the gaming industry as a whole.

Garriott is perhaps known best for being the creator of the Ultima series (and the victim of assassination in the early days of Ultima Online), but his most recent foray in the industry came in the form of Portalarium, a social gaming company. As Frank Sliwka, event director of GDC Europe, notes that "there are few developers with Richard Garriott's history, pedigree and vantage point, having been a defining force in the realm of traditional hardcore games, birthing the RPG and MMORPG genres, to now helping lead the way within the world of social games," so the speech will almost certainly be enlightening for anyone with an interest in the subject. GDC Europe will be taking place from August 15-17, so if you're looking to make the journey to gaming mecca, go ahead and start making plans!

MassivelyRichard Garriott to deliver Game Developers Conference Europe keynote originally appeared on Massively on Wed, 15 Jun 2011 10:00:00 EST. Please see our terms for use of feeds.

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Eden Eternal rides into open beta today

Posted: 15 Jun 2011 07:00 AM PDT

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It's been mere days since Eden Eternal kicked off its closed beta, but they say that rolling stones gather no digital moss, so Aeria Games is shifting the game into open beta status starting today. The servers should be open later today at 10:00 pm EDT, although eager beaver players can go ahead and patch up the game now.

The open beta will be accompanied by a new patch, although the devs won't have open beta rewards added to the game until next week. To help get the word out about the beta, Aeria Games is sponsoring an Eden Eternal "Signature Invasion" that could net you some nifty in-game items if you participate.

So far, this colorful MMO has proven popular in the beta circuit, and if you're curious what we thought about it, make sure to check out our first impressions from last week!

Gallery: Eden Eternal

MassivelyEden Eternal rides into open beta today originally appeared on Massively on Wed, 15 Jun 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: Does PS3 exclusivity affect your enthusiasm for DUST 514?

Posted: 15 Jun 2011 06:00 AM PDT

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Raise your hand if you saw last week's DUST 514 PS3 announcement coming. Given the lack of hands waving about, we can only surmise that you lot were as surprised as we were. While internet speculation has attributed CCP's decision to the perceived difficulties in bringing an Xbox Live MMO to market (as well as the PS3's superior hardware), the reality is that it doesn't matter at this point.

What does matter is player reaction to the news, and when we say player, we mean EVE Online veterans and curious bystanders alike. For today's Daily Grind, tell us your thoughts about CCP's New Eden-based shooter. If you've got a PS3, will you be playing DUST? If you don't have one, do you plan to get one now? In short, how does the Sony exclusivity impact your decision to try the game?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Does PS3 exclusivity affect your enthusiasm for DUST 514? originally appeared on Massively on Wed, 15 Jun 2011 08:00:00 EST. Please see our terms for use of feeds.

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Final Fantasy XIV's latest producer's letter shows off auto-attacks

Posted: 14 Jun 2011 07:00 PM PDT

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It probably feels like it's past time for another Final Fantasy XIV letter from producer Naoki Yoshida, but the wait is finally over. In the latest installment of what's become a regular dispatch from the company to the fans, Yoshida discusses the upcoming changes and additions due for patch 1.18. But rather than waste space describing what the updates to the game's battle system will be like with the inclusion of auto-attack, Yoshida instead opts to show players with a short video demonstrating the system in action.

The one piece of bad news in the letter is that the patch is going to run a bit later due to the extra balance issues introduced, overshooting the previously stated window of mid to late June. Yoshida estimates a roughly two-week delay, putting the patch in early July. Still, Final Fantasy XIV players should be happy with the contents of the letter, especially the preview of auto-attack combat (embedded just past the break).

Continue reading Final Fantasy XIV's latest producer's letter shows off auto-attacks

MassivelyFinal Fantasy XIV's latest producer's letter shows off auto-attacks originally appeared on Massively on Tue, 14 Jun 2011 21:00:00 EST. Please see our terms for use of feeds.

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APB gives closed beta testers in-game appreciation packs

Posted: 14 Jun 2011 06:00 PM PDT

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All Points Bulletin: Reloaded beta testers, lately you've been working hard to make San Paro a better, more bullet-riddled place. The folks at GamersFirst recognize your dedication and announced today that they would be sending out a small in-game thank-you package to show their appreciation for their closed beta testers.

The Closed Beta Appreciation Package arms APB players with a shiny new JG 840 Lifetime shotgun that "will quickly rip a target apart at short range," making it a lovely gift for anyone who likes to be up in the thick of battle. Also included in the package is an additional character slot and a unique air guitar emote, so you can shred the strings while you shred your enemies. The studio also notes that it's working to give additional recognition to veterans in the future, and it will let players know when that feature is implemented.

MassivelyAPB gives closed beta testers in-game appreciation packs originally appeared on Massively on Tue, 14 Jun 2011 20:00:00 EST. Please see our terms for use of feeds.

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EVE Online services restored

Posted: 14 Jun 2011 05:45 PM PDT

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We reported earlier today about a DDOS attack launched against the EVE Online servers, but we have good news for the game's players. After a prolonged outage, the servers are back online, with an official update from CCP's COO. According to the update, the team is continuing to monitor the situation closely, but at this time it does not appear that there was any breach of the company's infrastructure nor any risk of personal data being leaked.

As noted in the letter, the shutdown was an immediate reaction to the threat of any security breach, taken in the hopes of staving off any serious threats to the game or its players. The company apologizes to players affected by the downtime as well as the lack of any subsequent notification, but most EVE Online players will just be happy that the game is back online and should remain so barring any unforeseen complications.

MassivelyEVE Online services restored originally appeared on Massively on Tue, 14 Jun 2011 19:45:00 EST. Please see our terms for use of feeds.

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The Game Archaeologist and the What Ifs: True Fantasy Live Online

Posted: 14 Jun 2011 05:00 PM PDT

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As an extremely amateur historian -- and an extremely attractive archaeologist -- I've always been fascinated with the "what ifs" of gaming's timeline. What if Blizzard had pulled the plug on World of Warcraft during development as it did for Warcraft Adventures? What if Hellgate: London had a lot more time and resources before it launched? What if North America had embraced the free-to-play model much earlier instead of the subscription model? What if Shawn came to his senses before he hired me?

Life would've been a lot better. Or worse. That's the problem with counterfactual history: We can make educated guesses, but we'll never really know. While it's sad to see MMOs shut down due to underperformance, it's especially maddening to contemplate MMOs canceled before they even made it to the starting gate. In a new periodic series here at The Game Archaeologist, I'm going to look at a few of the "what ifs" of prematurely terminated MMORPGs.

And to kick us off, I'm tackling probably one of the most frustrating, painful subjects that still linger amongst potential fans. I'm talking, of course, of True Fantasy Live Online, the game that could've shown the true potential of console MMOs. Or, y'know, not.

Continue reading The Game Archaeologist and the What Ifs: True Fantasy Live Online

MassivelyThe Game Archaeologist and the What Ifs: True Fantasy Live Online originally appeared on Massively on Tue, 14 Jun 2011 19:00:00 EST. Please see our terms for use of feeds.

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Community Detective Issue #24: Need for Speed World

Posted: 14 Jun 2011 04:00 PM PDT

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Thus far, Community Detective has stayed on the straight and narrow course of fantasy MMORPGs during its brief existence. Sure, I've taken the occasional detour into sci-fi, superhero, and quasi-historical territory, but the majority of the column's first 23 issues were -- like the genre itself -- largely concerned with sorcerers, scantily-clad he-men, and sword-related violence.

This week I'd like to break out of that mold for a bit and examine a title based in the real world (or more accurately, Electronic Arts' approximation of the real world). To borrow a quote from dear old '80s cinema: I feel the need, the Need for Speed World.

Continue reading Community Detective Issue #24: Need for Speed World

MassivelyCommunity Detective Issue #24: Need for Speed World originally appeared on Massively on Tue, 14 Jun 2011 18:00:00 EST. Please see our terms for use of feeds.

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Steam now offering F2P MMOs

Posted: 14 Jun 2011 03:00 PM PDT

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Digital downloads and free-to-play MMORPGs are a match made in heaven, and so it's only natural that the largest purveyor of the former is teaming up with several of the latter to embed both movements further into the collective gaming psyche. Steam is now offering F2P MMOs as part of its on-demand gaming service, and titles as diverse as Global Agenda, Forsaken World, and Spiral Knights are joining the party.

So what, right? These games have always been free to download from their respective websites, haven't they? Well, yes, but Steam is offering exclusive in-game items (beginning tomorrow with Spiral Knights), and of course there's the ever-present achievement collection to consider. Boot up your Steam client and click the giant free-to-play banner, or head to the service's official website for more details.

MassivelySteam now offering F2P MMOs originally appeared on Massively on Tue, 14 Jun 2011 17:00:00 EST. Please see our terms for use of feeds.

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One Shots: It just keeps going and going and going

Posted: 14 Jun 2011 02:00 PM PDT

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Today's One Shots comes courtesy of yours truly as a little homage to Massively's Guild Wars guild, Massively Overpowered. The guild started a little over a year ago as a way for Massively readers to have a ready-made party to play with, and it wound up taking off like a rocket. Since the guild -- and its alliance -- is still going strong and having fun, here's a pic of some of those members who were there from day one!

Are you ready to show off your guild? Gather up your best group shots of you and your guildmates. Whether you're hanging out, enjoying guild housing, taking out a huge enemy, or throwing a party, send a screenshot of your guild in action to oneshots@massively.com along with your name and the name of the game, and tell us about your guild!

MassivelyOne Shots: It just keeps going and going and going originally appeared on Massively on Tue, 14 Jun 2011 16:00:00 EST. Please see our terms for use of feeds.

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MMObility: Just how mobile was E3?

Posted: 14 Jun 2011 01:00 PM PDT

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E3 is a massive, loud conglomeration of lights, people, and stress. I spent most of my time there walking from one end to another, trying to find a certain booth or meeting room. Luckily for me, I am in pretty good shape and felt just fine the entire time, despite the fact that I had little to eat, and worse yet, little water. At home I drink water non-stop... no soda, no coffee. Still, it was a blast. Working like that really makes a tiny reporter like yours truly feel wonderful. Conversations with developers can be very, very interesting if games are what you love.

And there were games. A ton of games. A bunch. A lot. Even then, I knew the feeling that was coming over me, the familiar feeling of stumbling into a toy store or comic shop to look for goodies. I was in hog heaven but needed to find my particular fix. I needed indie, tiny or strange games. Games that ran on a toaster but worked well, browser games that would impress me, or phone games that would continue to destroy the idea that immersive, fun gameplay cannot be done on a portable device.

Did I find what I was looking for? Oh, hell yes I did. Click past the cut and I will tell you all about it.

Continue reading MMObility: Just how mobile was E3?

MassivelyMMObility: Just how mobile was E3? originally appeared on Massively on Tue, 14 Jun 2011 15:00:00 EST. Please see our terms for use of feeds.

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EVE Online server offline due to DDOS attack

Posted: 14 Jun 2011 12:30 PM PDT

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Just over an hour ago, the EVE Online login and website servers became unresponsive and went offline. A Twitter user purporting to represent the group responsible for the major PSN outage earlier this month is claiming credit for the EVE server outage. According to the user, the DDOS is part of a series of attacks today that has also shut down the Minecraft login servers and The Escapist magazine's website.

CCP released an update on Facebook and Twitter stating that the issue is currently under investigation. "EVE Online and related services are currently offline and will return as soon as possible following investigation of some issues." CCP was unable to comment further on the outage but urges players to watch the EVE Facebook and Twitter feeds for further updates as they become available.

MassivelyEVE Online server offline due to DDOS attack originally appeared on Massively on Tue, 14 Jun 2011 14:30:00 EST. Please see our terms for use of feeds.

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The Soapbox: A violent scene

Posted: 14 Jun 2011 12:00 PM PDT

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Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

When Star Trek Online was first released, it had more than its fair share of critics, and one of the chief complaints was the fact that the game seemed to focus largely upon combat. Sure, Star Trek had always featured combat, but it had also featured negotiation and diplomacy and unknowable phenomena alongside human drama. The idea that the entire universe could be pared down to ships and ground teams firing disruptor beams at one another didn't sit well with a sizable portion of the fanbase.

Of course, Star Trek Online is hardly the only culprit. MMOs have always had a heavy focus on combat as far back as Ultima Online -- the PvP that people look back on with fond memories wasn't a game of cards, after all. Sometimes it can seem as if we have a sea of games with nothing to them except fighting and killing things, without any other meaningful interactions with the world. In a genre that offers us such a wonderful tool for social interaction, why are our games so violent?

As it turns out, for a lot of very good reasons.

Continue reading The Soapbox: A violent scene

MassivelyThe Soapbox: A violent scene originally appeared on Massively on Tue, 14 Jun 2011 14:00:00 EST. Please see our terms for use of feeds.

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Hyperspace Beacon: Find the Force

Posted: 14 Jun 2011 11:00 AM PDT

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With E3 last week, I really considered devoting this article to opinions regarding the latest news for Star Wars: The Old Republic. Then I realized that Massively already published a ton of SWTOR related articles about E3 this week. During the show itself, Dan gave his impressions of playing the game, and all four of our attendees delivered impressions yesterday. It's good to read impressions from people who love MMOs but aren't necessarily die-hard fans of BioWare or Star Wars -- you'll get a different perspective than you would reading this column.

So instead, this week I'll examine the announced abilities for the Jedi Consular class. The majority of this information stems from the advanced class page, but there is a little bit that comes from MMORPG's interview with Georg Zoeller. Hop past the break as we explore the abilities of this powerful Force-user.

Continue reading Hyperspace Beacon: Find the Force

MassivelyHyperspace Beacon: Find the Force originally appeared on Massively on Tue, 14 Jun 2011 13:00:00 EST. Please see our terms for use of feeds.

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