General Gaming Article

General Gaming Article


67 Pictures That Defined E3 2014

Posted: 16 Jun 2014 02:45 PM PDT

E3 2014 picturesE3 2014 pictures: games, cosplays, booth babes and hardware

E3 2014 came to a close last week and if you didn't have the pleasure of attending, we've got you covered with a plethora of pictures.

Below you'll find photos of everything from booth babes to the interesting booths they represent. In addition, there are a smattering of cosplayers, hardware news, and more.

What did you think was the coolest thing about E3 this year? Let us know in the comments below!

Steam OS to Power Handheld

Posted: 16 Jun 2014 11:31 AM PDT

Steamboy HandheldSteamboy will arrive next year

Update: When we asked Valve to see if they were involved with the development of the Steamboy, the company simply responded by saying, "We have no idea what this is." The original story is posted below:

To say the proliferation of smart devices has adversely affected the sale of dedicated handheld gaming devices would be a gross understatement. A new handheld console at this stage, it would seem, makes absolutely no sense. Well, to a company called Steamboy Machine Team thinks it makes perfect sense.

At the recently concluded Electronic Entertainment Expo (E3), the company announced the world's first Steam OS-running handheld games console. Scheduled for release sometime during 2015, the 5-inch device will pack: a quad-core chip, 4GB RAM, 32GB internal storage and a 16:9 touchscreen.

"SteamBoy won't be as powerful as other announced Steam Machines in the same way [the] Nintendo 3DS or PS Vita performance is not comparable to Wii U or PlayStation 4," the company told The Escapist. "However, it will be possible to play the majority of current games in Steam."

Let's hope it will fare a bit better than the Windows CE-running Gizmondo did back in 2005 — that is, of course, if it manages to avoid getting scrapped like the Panasonic Jungle.

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Oculus Rift Founder Believes 30 Frames Per Second is a Failure

Posted: 16 Jun 2014 10:26 AM PDT

Oculus RiftPalmer Luckey says VR gaming needs to be at least 60 frames per second

If you're pulling 30 frames per second in your game, it's playable, though you don't want to dip much below that. Oculus Rift founder Palmer Luckey has a different number in mind for virtual reality. According to Luckey, VR gaming needs to be in the neighborhood of 60 frames per second -- at 30fps, he considers it a failure and calls it a bad artistic decision. His opinion isn't necessarily limited to VR gaming, either.

"Virtual reality is going to need much higher frame rates than consoles," Luckey told LinusTechTips, according to PCGamer. "Although even for consoles or traditional PC games I don't think 30 frames per second is smart. It's not a good artistic decision, it's a failure."

Luckey went on to say that you see diminishing returns between 90 and 120hz, adding that in the foreseeable future, VR gaming will likely end up somewhere in that range.

You can hear more of what Luckey had to say in his interview below:

Image Credit: Flickr (Derrick Coetzee)

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Printeer 3D Printer for Kids and Schools Halfway to Goal on Kickstarter

Posted: 16 Jun 2014 10:00 AM PDT

PrinteerA neat way to introduce kids to 3D design and printing

Now that 3D printing is knocking on the door of mainstream audiences, the goals should be to get the price of entry down, and to introduce the technology to kids. Mission Street Manufacturing is aiming at the latter by taking its Printeer 3D printer for kids and schools to Kickstarter, where it hopes to raise $50,000. At the time of this writing, Printeer has solicited nearly $28,000 in funding with 23 days left.

"Toys such as Lincoln Logs, Tinker Toys, Legos, and K'nex have been at the center of children's playrooms for generations. But what about now? In a digital age, when technology skills are some of the most important a child can learn, is there a way to bridge the gap between the screen and the physical world? Now there is. 3D printing is tailor-made for today's curious, tech-savvy kids. And that's why we've made Printeer," Mission Street Manufacturing explains on its Kickstarter page.

Using Printeer and an accompanying app for Apple's iPad, kids can create objects for 3D printing. According to Mission Street Manufacturing, the software is incredibly easy to use and can be learned in about 30 seconds -- there are no intermediate steps between design and 3D printing.

Mission Street Manufacturing has already partnered with local schools in California to bring Printeer to after-school programs and in-classroom demos. The point of the Kickstarter campaign is to expand Printeer's reach "into schools we've never heard of, in towns and cities across the country."

Printeer sports a clear case to prevent accidental contact with heated or moving parts. It has a removable platform for extracting finished parts and usee non-toxic PLA plastic filament. Moving parts like motors, pulleys, betls, and sliders are visible so kids can see how they interact.

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Microsoft Flips the Switch on Developer Channel for Internet Explorer

Posted: 16 Jun 2014 09:39 AM PDT

IE DevFollowing in the footsteps of the competition

If you want to know what the next version of Mozilla's Firefox browser will be like, you can opt for the beta or even Aurora release. The same is true of Google's Chrome browser -- there are different channels, including Stable, Beta, Dev, and Canary (the only one that runs parallel to the others without any tweaking). But what about Internet Explorer? Taking a page from the competition, Microsoft today announced the release of the Internet Explorer Developer Channel, a fully functional browser designed to give web developers and early adopters an early look at the web platform and upcoming features.

Like Google's Canary build for Chrome, IE Developer Channel can run independently of IE11, so you can take a test drive into the future without giving up your daily (stable) driver. The Dev build is supposed to have all the same features as IE11 too, and of course new ones that are still being worked on.

Speaking of which, you'll find an enhanced debugging experience in the Dev version, along with richer analysis capabilities, improved navigation with more keyboard shortcuts and a new header notification, and more. For gamers, the Dev build also offers support for the emerging Gamepad API standard that lets you use JavaScript to add gamepad support to web apps and games. You can try it out now by attaching an Xbox 360 controller.

Microsoft promises this is the first of many more Developer Channel releases. In the meantime, the first one is available now for both Windows 8.1 and Windows 7 SP1 customers running IE11.

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Samsung Galaxy Note 4 Leak Suggests a 5.7-inch QHD Display

Posted: 16 Jun 2014 09:00 AM PDT

Samsung Galaxy Note 3Move over, LG G3, and make way for Samsung's Galaxy Note 4

Fans of the phablet form factor -- smartphone/tablet combination -- might have a tough choice to make in the near future. For one, there's the LG G3 with its 5.5-inch quad high-definition (QHD) display, 2.5GHz quad-core Qualcomm Snapdragon 801 processor, 3GB of RAM, 32GB of internal storage, 13MP rear-facing camera, 2.1MP front-facing camera, and removable 3000mAh battery. And then there's Samsung's upcoming Galaxy Note 4, which may end up with a 5.7-inch QHD display, according to leaked documents.

The folks at GSMArena rounded up a handful of sources that paint a picture of the Galaxy 4's panel, including import data into India. It appears that Samsung started testing a pair of Galaxy 4 devices in an Indian R&D center some three months ahead of when the company plans on announcing the device. The shipping records for those tests show a 5.7-inch display.

They also reveal that the price will be the same as its predecessor, the Galaxy Note 3. Other details aren't as readily available, though there's some speculation that Samsung may opt to release two versions -- one with a traditional flat display, and a second SKU sporting a curved OLED screen.

Image Credit: Flickr (Kārlis Dambrāns)

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Kantar Predicts Online Sales of Packaged Goods Will Reach $53 Billion by 2016

Posted: 16 Jun 2014 08:24 AM PDT

Online Shopping UltrabookRetailers slow to adopt online shopping risk becoming obsolete

If you were to gather 10, 20, or even 50 people into a room and ask those who have ever shopped online to raise their hand, it wouldn't be surprising if everyone lifted an arm. Certainly the majority of hands would go up in most cases. Even so, it's still relatively early in the e-commerce game -- according to a new report by a Kantar Worldpanel, online sales of fast-moving consumer goods (FMCG) will reach $53 billion by 2016.

That represents a hefty jump of $17 billion (or 47 percent) on the current $36 billion being spent online, the firm says. Kantar came to its conclusion after an in-depth analysis of the purchasing habits of 100,000 shoppers in ten of the biggest FMCG markets.

Kantar believes Asia will be the next major growth market, noting that South Korea will continue to lead the way. At present, 55 percent of shoppers in Korea buy online, a figure that's not matched by any other country in the world.

"Although online only makes up a small share of FMCG sales at the moment, all countries are witnessing considerable growth. The future belongs to retailers and brands that see the bigger picture and leverage the opportunities provided to broaden their target markets. Being a slow adopter has the potential to significantly damage sales and erode market share," said Stéphanie Roger, Global Shopper and Retail Director at Kantar Worldpanel.

Kantar's report suggests that barriers preventing retailers and brands from making a bigger push to online channels are mostly perceived rather than based on how consumer actually behave. One of the biggest perceived barriers is that having an online presence will cannibalize in-store sales and lead to less brand loyalty. Kantar's research shows the opposite is true for both cases.

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Newegg Daily Deals: Seagate Solid State Hybrid Drive 1TB, AMD FX-6300 Vishera, and More!

Posted: 16 Jun 2014 06:18 AM PDT

Seagate 1TB SSHDnewegg logo

Top Deal:

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G.Skill Ripjaws X Series 4GB (2x2GB) 240-Pin DDR3 1600 (PC3 12800) Desktop Memory for $42 with free shipping (normally $46 - use coupon code: [EMCPDWP33])

AMD FX-6300 Vishera 3.5GHz Socket AM3+ Desktop Processor for $110 with free shipping (normally $120 - use coupon code: [EMCPDWP28])

Corsair HX750 750W Modular Power Supply for $110 with free shipping (normally $120 - use coupon code: [EMCPDWP24]; additional $20 Mail-in rebate)

LG 24M45H Black 24-inch 5ms HDMI Monitor for $130 with free shipping (normally $150 - use coupon code: [EMCPDWP52])

Kinect Far From Dead, Insists Xbox Marketing Honcho

Posted: 16 Jun 2014 12:11 AM PDT

Xbox One

Says Kinect will remain a key part of the Xbox One experience

The original Kinect, despite its commercial success and popularity among hackers and enthusiasts, was mostly a disappointment from a purely gaming standpoint. To make matters worse, Microsoft decided to foist the Kinect 2.0 on gamers by bundling it with the Xbox One — even if it meant giving rival Playstation 4 a substantial price advantage right at the outset. But with the move beginning to threaten Xbox One's prospects, the Redmond-based company finally relented and began offering a $400 Kinect-less SKU a few days back. As a result, a big question mark now hangs over the Kinect's future.

Our sister publication TechRadar recently caught up with Yusuf Mehdi, chief marketing  and strategy office at the company's Xbox division, and asked him about the future of the motion-sensing peripheral.

Here's what he had to say when asked if Kinect was going to remain a key part of the whole Xbox One experience: "Yeah, I think Kinect is going to continue to be integral. So it works at three levels [voice commands, dedicated games and games that benefit from certain features]. That continues, and we keep making improvements, perfections, and the progress on Kinect v2 has been pretty huge."

He then proceeded to talk about why the company eventually decided to unbundle it: "The other part is the reason we un-bundled it, and it was a tough decision because we have all of our game publishers, and there was a question of, well, do you lose dev innovation because people can't rely on it being there, versus if we have a new opening price point that's $100 cheaper, can you get a lot more people to come to the Xbox One? And in the end we decided that the latter was the best thing to get, to focus on the customer and to broaden the audience for the developers."

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Google Maps Android App Breaches 1 Billion Downloads Mark

Posted: 15 Jun 2014 10:37 PM PDT

Google Maps Android

Only the second Android app to do so

Seeing as how Google's many apps are a staple on most Android devices, it's not surprising that some of the most downloaded apps on the world's most popular mobile platform come from the search engine giant's stable. It was only last month that it became the first company to have an Android app with over 1 billion downloads, and now it has two.

The Google Maps Android application, which debuted in late 2008 and became the first app on the platform to reach the 50 million downloads mark in 2011, has now amassed over 1 billion downloads, making it only the second app to do so after Gmail.

With many other Google-developed apps, including Search, Text-to-Speech and YouTube, not too far behind, we expect Android's 1 billion downloads club to remain an all-Google affair for quite some time to come.

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MMO Updates

MMO Updates


Square details Final Fantasy XI June update

Posted: 16 Jun 2014 11:00 AM PDT

Filed under: , , ,

FFXI
Final Fantasy XI's upcoming June update will see a gaggle of new quests for the city of Adoulin. According to official word from Square Enix, players will "find out more about the Order of Janniston's struggles with a young man who suddenly fell ill in 'Sick and Tired,' and they'll witness the struggles of Cid's son Midras as he researches new ways to grow vegetables on the Ulbukan continent in 'Vegetable Vegetable Crisis.' Experience a different side of Adoulin with these and other serial tales!"

The June update is scheduled to drop tomorrow, June 17th. You can find out more info on the official forums.

MassivelySquare details Final Fantasy XI June update originally appeared on Massively on Mon, 16 Jun 2014 13:00:00 EST. Please see our terms for use of feeds.

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The Mog Log: Final Fantasy XIV's E3 revelations

Posted: 16 Jun 2014 10:00 AM PDT

Filed under: , , , , , , , ,

Don't call it a comeback, I've been here for years.  Rocking my peers, etc.
Let me open off with an apology: Last week didn't feature a Mog Log column, and that happened without warning. This was a calculated decision; I figured last Monday it would be silly to talk about a game promised many exciting E3 reveals before those reveals when there was a game that had just launched. So I held off talking about Final Fantasy XIV until this week, but I am sorry if anyone had a fear this column was being unceremoniously dropped.

But oh my, was it ever worth it. Here we are in the wake of E3 fit to burst with new information, new revelations, all the fun stuff you could ask for from the convention. It's ever so joyous. So let's talk about what we've learned about the next patch, the patch after that, vague rumblings of the future, and... um... darn. There was one big thing that got unveiled at E3, wasn't there?

Continue reading The Mog Log: Final Fantasy XIV's E3 revelations

MassivelyThe Mog Log: Final Fantasy XIV's E3 revelations originally appeared on Massively on Mon, 16 Jun 2014 12:00:00 EST. Please see our terms for use of feeds.

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    NGames teases new Star Trek 'MMO'

    Posted: 16 Jun 2014 09:00 AM PDT

    Filed under: , , , , ,

    We get all kinds of press releases here at the Massively office tower, some of them worth printing and some of them not. This latest one is pretty cryptic, since it neglects to nail down a title for the game it's hyping. Since the words Star Trek will probably fall somewhere in said title, though, we figured you'd want to know about it.

    The game is purportedly an MMO, though to what extent publisher NGames doesn't say. In fact it doesn't say much of anything gameplay-related, though the title looks to be browser-based and set in Fluidic Space. "Combat plays a pivotal role," the press release mentions, with players needing to side with either the Klingons or the Federation. NGames says that it will "be revealing more information in the coming weeks."

    We've copy/pasted the full release after the cut.

    Continue reading NGames teases new Star Trek 'MMO'

    MassivelyNGames teases new Star Trek 'MMO' originally appeared on Massively on Mon, 16 Jun 2014 11:00:00 EST. Please see our terms for use of feeds.

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      Crowdfunded EVE Online documentary premieres July 11

      Posted: 16 Jun 2014 08:00 AM PDT

      Filed under: , , , , , , ,

      Sorgenfri Productions
      The crowdfunded indie documentary that takes a behind-the-scenes look at EVE Online's community is set to premiere on July 11, 2014. A Tale of Internet Spaceships was filmed during 2013's EVE Fanfest and aims to show what makes the sci-fi MMO so special to its players.

      "This candid exploration of a video game community investigates the sometimes complicated relationship between EVE's dedicated player base and the game's developers, CCP Games," a press release from Sorgenfri Productions states. "It also documents one of the most tumultuous times in the game's lifespan -- the release of the Incarna expansion -- which turned out to be one of the most important moments in the history of online roleplaying games."

      Thanks to a successful $3000 Indiegogo campaign, the documentary will be published for free on YouTube and Vimeo right after its premiere at 8pm on July 11th. A teaser trailer is provided after the cut below.

      [Source: Sorgenfri Productions press release]

      Continue reading Crowdfunded EVE Online documentary premieres July 11

      MassivelyCrowdfunded EVE Online documentary premieres July 11 originally appeared on Massively on Mon, 16 Jun 2014 10:00:00 EST. Please see our terms for use of feeds.

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        E3 2014: A quick hands-on with Destiny

        Posted: 16 Jun 2014 07:00 AM PDT

        Filed under: , , , , ,

        As much as you might want have wanted to sink your teeth into Destiny at E3 2014, the lines and waits were pretty long. Sadly, even after the wait we were only afforded a small taste of what Bungie's upcoming shooter has to offer before the next group was shuffled through.

        After watching a video that touted plenty of public events, three-man strikes, dungeons, and story content, I followed the herd into a room and was subsequently not allowed to play any of that. Instead, the machines were all set up in teams for multi-player PvP matches only. Using pre-made con characters (players will be able to take their own characters in the competitive multiplayer mode at release), we dove right into two back-to-back capture-the-flag scenarios. On the plus side, the two maps highlighted the good graphics and sported very different landscapes; besides the very distinct themes, one had vehicles to utilize while the other did not. On the negative side, throwing together such random teams of folks who've never touched the game before lead to a less-than-ideal experience in teamwork.

        Unfortunately, the brief play-test that focused on only PvP allowed for little in-depth exploration of the title. How's Destiny PvE and the rest of its sci-fi quasi-MMO experience? We'll let you know when beta opens July 17th on the PS4!

        Massively's on the ground in Los Angeles during the week of June 10-12, bringing you all the best news from E3 2014. We're covering everything from WildStar and Landmark to Skyforge and H1Z1, so stay tuned!

        MassivelyE3 2014: A quick hands-on with Destiny originally appeared on Massively on Mon, 16 Jun 2014 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Should MMOs change fundamental design rules post-launch?

          Posted: 16 Jun 2014 06:00 AM PDT

          Filed under: , , , , , ,

          GW2
          A few weeks ago, ArenaNet added a new buyable perk to the Guild Wars 2 cash shop: a crafting license that allows an account's entire roster of characters to pick up an extra craft skill. In other words, buying this license means your characters can run three production craft skills, not just the original two.

          My first reaction was wooo, awesome! But after some reflection, I wondered whether the change wasn't more than cosmetic. Having three craft skills on every character affects leveling rates and PvE zone population, inflates the item market, impacts the resource market, and could even alter whether players buy other items from the cash shop (like character and inventory slots). I bet players who've dropped craft skills to pick up new ones won't be pleased, either. It's definitely more than just a fun cosmetic thing. While this tweak probably won't matter that much in the long-run of a game like Guild Wars 2, fundamental changes made midstream have certainly been known to haunt some games forever.

          What do you think -- should MMOs change core design rules post-launch? Where do you draw the line between a little quality-of-life tweak and a major shift in design philosophy?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Should MMOs change fundamental design rules post-launch? originally appeared on Massively on Mon, 16 Jun 2014 08:00:00 EST. Please see our terms for use of feeds.

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            MMO Week in Review: Massively's E3 roundup

            Posted: 15 Jun 2014 06:00 PM PDT

            Filed under: , ,

            E3
            At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

            This week, the Massively staff on the ground in LA and manning the fort back home were preoccupied with E3 2014, which surprised us with some great MMO offerings. Here's a roundup of our best coverage from this year's con!
            E3 2014: Underground and underwater with Landmark's Terry Michaels
            E3 2014: Massively's hands-on with H1Z1
            E3 2014: The Elder Scrolls Online offers small-scale PvP at cons
            E3 2014: FFXIV's Yoshida on 2.4, 3.0, new classes, and more
            E3 2014: Shroud of the Avatar's Garriott and Long emphasize immersion
            E3 2014: Hands-on with Star Citizen and a chat with Chris Roberts
            E3 2014: Hands-on with Elite: Dangerous and the Oculus Rift
            E3 2014: Hands-on with Skyforge, World of Speed, and Armored Warfare
            E3 2014: Hands-on with EVE Valkyrie and a chat about Legion
            E3 2014: Fighting car bosses in Ubisoft's The Crew
            E3 2014: Hands-on with Swordsman and Dawn of the Immortals
            E3 2014: Hands-on with Black Gold's PvP
            E3 2014: PlanetSide 2 PS4 demo showcases visuals, performance
            E3 2014: Hands-on with World of Warships and World of Tanks Blitz

            Continue reading MMO Week in Review: Massively's E3 roundup

            MassivelyMMO Week in Review: Massively's E3 roundup originally appeared on Massively on Sun, 15 Jun 2014 20:00:00 EST. Please see our terms for use of feeds.

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              PlanetSide 2 players are invited to fight over new server name

              Posted: 15 Jun 2014 04:00 PM PDT

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              planetside 2
              Usually a server merge is a somber affair, but the team at PlanetSide 2 views the upcoming consolidation between Waterson and Mattherson as an opportunity for a cage match to the death. The prize? The right to retain the winning side's server name following the merge.

              SOE is planning a "ServerSmash" battle for Friday, June 20th, between the inhabitants of Waterson and Mattherson. Outfits can sign up to represent their server during the event.

              The studio acknowledged that this event might be a siren's call to griefers and asked for good sportsmanship: "We implore both the participating servers, as well as the community at large, to take the high ground and help us make this a fun, amazing event that we can all appreciate."

              [Thanks to OdinsPride for the tip!]

              MassivelyPlanetSide 2 players are invited to fight over new server name originally appeared on Massively on Sun, 15 Jun 2014 18:00:00 EST. Please see our terms for use of feeds.

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              Albion Online's mounts are for riding, not fighting

              Posted: 15 Jun 2014 02:00 PM PDT

              Filed under: , , , ,

              albion online
              A new dev diary regarding Albion Online's mounts reveals that the beasts will be strictly for transportation only.

              "The player is unable to fight, gather or interact with any buildings while on horseback. Mounts will provide a number of buffs to the character, which are effective immediately when they mount, and deactivate when they dismount," the team posted.

              While mounts won't be trampling over enemy's corpses, they will come in armored versions that can shrug off more damage if a player is attacked. Mounts are not only represented by horses, but oxen as well, with the latter being more suited to transporting goods over long distances.

              You can see a quick video of Albion's mounts in action after the break!

              [Thanks to Dengar for the tip!]

              Continue reading Albion Online's mounts are for riding, not fighting

              MassivelyAlbion Online's mounts are for riding, not fighting originally appeared on Massively on Sun, 15 Jun 2014 16:00:00 EST. Please see our terms for use of feeds.

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              E3 2014: Shroud of the Avatar's Garriott and Long emphasize immersion

              Posted: 15 Jun 2014 12:00 PM PDT

              Filed under: , , , , ,

              Touted as the spiritual successor to Ultima Online by its creators, Shroud of the Avatar aims to fill a sandbox-shaped void in the modern MMOverse. Judging by the successful crowdfunding campaign and continued support by backers, I know there are plenty of players who are eager for that to happen and believe SotA is the game to do it.

              Are backers getting what they paid for? One weekend every month they can jump in and experience a new release of the game and offer feedback to the development team. And thanks to E3 2014, I also got to jump in and get some hands-on time with the latest release of the game. On top of that, I spoke with Richard Garriott and Executive Producer Starr Long about everything from player economy and pay-to-win concerns to combat, immersion, and player-contributed content.

              Continue reading E3 2014: Shroud of the Avatar's Garriott and Long emphasize immersion

              MassivelyE3 2014: Shroud of the Avatar's Garriott and Long emphasize immersion originally appeared on Massively on Sun, 15 Jun 2014 14:00:00 EST. Please see our terms for use of feeds.

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                MMORPG News

                MMORPG News


                Destiny: PC Version Hinted in New Interview

                Posted: 16 Jun 2014 07:44 AM PDT

                PC Version Hinted in New Interview

                Recently by the staff at Polygon interviewed Activision's CEO Erik Hirshberg about Destiny. While the interview is an interesting one all on its own (and given our own team's impressions at last week's E3), the most fascinating piece is that a PC version is not completly out of the picture.

                EVE Online: A Tale of Internet Spaceships to Premier on July 11th

                Posted: 16 Jun 2014 07:36 AM PDT

                A Tale of Internet Spaceships to Premier on July 11th

                Attendees at the EVE Online 2013 Fanfest were stars of an upcoming feature-length film called "A Talke of Internet Spaceships". According to information released today, the movie will premier in a live event in Sweden and will simultaneously be released worldwide for free via video hosting sites.

                General: New Star Trek MMO Revealed

                Posted: 16 Jun 2014 07:32 AM PDT

                New Star Trek MMO Revealed

                NGames has announced that a new Star Trek MMO will soon be joining its Games321.com portal. The game takes place in Fluidic Space and pits Federation and Klingon factions against one another as well as each faction's effort to fend off Species 8472.

                Skyforge: Hands On At E3 2014

                Posted: 14 Jun 2014 08:34 PM PDT

                Hands On At E3 2014

                This time around, the Allods Team studio has enlisted the help of veteran RPG developer Obsidian Entertainment to bring Skyforge to Western Audiences. This week at E3, we were able to go hands-on with the alpha build of the new MMORPG, and get a feel for the combat and Ascension Atlas: the progression tree for Skyforge's characters.

                General: The RPGs of E3

                Posted: 14 Jun 2014 07:30 PM PDT

                The RPGs of E3

                June is a special time of year for gamers. This is the month of E3, an expo which is more and more being called the super bowl of gaming. It's an apt description and this year's conference was no let down. We have a week of coverage in store for you but until then, this is your first look at the RPGs of E3.

                General: HUNT: Horrors of the Gilded Age - E3 Preview

                Posted: 15 Jun 2014 12:42 PM PDT

                HUNT: Horrors of the Gilded Age - E3 Preview

                One of my favorite parts of E3 is wandering around to appointments on the last day of the show to get an early look at games that I may not have heard about before arriving at the convention. This year was no different. During the first two days at E3 I had seen a number of interesting banners for Hunt hanging from the ceiling in different halls of the LA convention center. While I had no previous knowledge of the game the banners did serve their purpose and piqued my interest.

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