General Gaming Article

General Gaming Article


Lenovo ThinkPad X1 Review

Posted: 29 Jun 2011 05:44 PM PDT

This ultraportable isn't for sissies

Last month we reviewed Samsung's Series 9 ultraportable notebook and found that, while it offered an exceedingly svelte and fashionable form factor, there was a performance trade-off to all that stylishness. Lenovo's 13-inch ThinkPad X1 represents a completely different approach to ultraportability.

We're not suggesting that the X1 eschews aesthetics. In fact, it takes the ThinkPad's classic matte-black look-and-feel and jazzes it up with a few cosmetic updates, such as an edge-to-edge glossy screen, an island keyboard, blue-LED keyboard backlighting, and angled edges. But still, the overall motif is no-nonsense. There's no mistaking that this is a business notebook.

Gorilla Glass protects the edge-to-edge screen on the X1 from suffering nicks and scratches.

The X1's build quality is all business, as well. The notebook might be just an inch thick, but it's no dainty flower. It weighs 3 pounds, 13.3 ounces without the power supply, and it feels solid, making Lenovo's claims of mil-spec compliance wholly believable. The edge-to-edge LCD screen is topped with Gorilla Glass, meant to withstand the rigors of regular use.

The X1's CPU is also pretty burly—for this class. The Core i5-2520M runs at a 2.5GHz base clock, with Turbo potential up to 3.2GHz. Not surprisingly, it handily trounced the 1.4GHz Core i5-2537M in Samsung's Series 9, by more than 90 percent in three out of four content creation benchmarks. It gave the 2.13GHz Core i7-640LM in our zero-point notebook a pretty sound beating too, for that matter. The one anomaly was in Quake III, which is essentially a CPU test these days. Our only explanation for why the X1 performed 30 percent worse than our zero-point here is that it's hurt by its single-channel RAM. All 4GB are on one DIMM, and there isn't a slot for a second. We've found that, for the most part, the large caches in Core 2 and Core ix chips keeps memory bandwidth from being a problem, but certain things, such as the very old Quake III, are sensitive to it. The improved prowess of Sandy Bridge's graphics processor shined through in our Quake 4 benchmark.

We're happy to see that Lenovo didn't let space concerns keep it from equipping the X1 with a 2.5-inch hard dive—in this case, a 320GB, 7,200rpm model. This allows for cheaper and more capacious upgrade options than a 1.8-inch drive would. We're sorry, however, that there's no optical drive in the mix, particularly when thinner and lighter ultraportables have managed that feat.

The X1's battery life was strong in our tests. The notebook played a looped video file for three-and-a-half hours on power-saving mode before pooping out. We were even more impressed with how quickly the battery recharged—more than 80 percent in 30 minutes, thanks to Lenovo's Rapid Charge technology.

Yes, the ThinkPad X1 is a serious machine for serious ultraportable computing, although its ultraportability is on the heftier side and its computing doesn't include optical duties.

$1,400, www.lenovo.com

Future Tense: Filemaking For Pros

Posted: 29 Jun 2011 05:22 PM PDT

James Burke, who made the marvelous TV shows Connections and The Day The Universe Changed (worth buying or renting!) once demonstrated that one of the most important inventions in the history of information technology was the vertical array of storage shelves—the filing cabinet. Why? Because it allowed for a visual system of organization. It was the first database. It made it possible to access information a lot more quickly than spelunking through a stack of scrolls or books.

The computer, of course, makes it possible to have far more complex databases than will fit on a single wall, and provides near-instantaneous information retrieval. One of the first and most important (and possibly the most overlooked or taken for granted) uses for personal computers—after word processors and spreadsheets—was database handling.

At the very beginning, there was dBase II—it was both a database system and a programming language. It was so versatile that it wasn't just the industry leader in database software, it was the industry. dBase II owned the database market for more than a decade, because users needed to build their own specific applications for handling customer lists, billing, record collections, whatever. And unlike WordStar and Lotus 1-2-3, dBase is still around today. The .dbf format remains an industry standard. But most users don't buy database software anymore.

dbase

What has happened is that database functionality has been subsumed into a host of other products. You don't need to do it yourself anymore. Outlook and Gmail handle your address book. Windows Media Player and VLC and Media Monkey manage your music and video collections. Calibre manages your ebook library. PaperPort keeps track of all your scanned files and .pdf documents and everything else it can index. InfoSelect and OneNote are free form managers of all kinds of things, odd little paragraphs, quotes you want to remember, great rants, limericks, websites, even pictures and sound clips.

So the average user doesn't need to create his own databases anymore. Somebody has already written the software for managing a comic book collection or cataloging a home inventory or tracking investments, or keeping recipes. There's a lot of software available, even a lot of freeware. But what do you do if you have a need so specialized there is no software for it? What do you do when you need to track a specific set of data.

Most people default to a spreadsheet. Excel is very good for a quick and dirty database. I've used it that way myself. And you can import many database formats into Excel and back out again. So you can fiddle and diddle and massage your information that way. But Excel has its limits too. What do you do if you need to go beyond a simple Excel table? What if you need relational functions, or you need to include pictures or sound clips or videos?

In 1991, a marvelous Windows-based relational database program called Approach hit the market. The Approach database won over 30 awards the first year, including "best of show" at Comdex. Where dBase was primarily a programming language for accessing and manipulating data files, Approach was a database engine with a graphic user interface. It was easy to use. You could declare a few data fields, drag and drop elements to create personalized layouts, and go to work immediately, adding and adjusting as necessary.

Unfortunately, Approach was sold to Lotus in 1994 and became part of the Lotus SmartSuite. And then IBM bought Lotus and promptly neglected it, allowing the whole package to sink into obscurity almost immediately. Approach isn't officially abandonware but it might as well be. There hasn't been an upgrade in more than a decade.

lotus

Fortunately, there is a much more powerful alternative, Filemaker Pro. It began as Nutshell, a DOS-based program, evolved to a GUI-based program for the Macintosh, and eventually ended up as Claris, a subsidiary of Apple.

The Windows version was first published in 1992 and in 1995 Claris changed its name to Filemaker, Inc. specifically to focus on their best-selling product. Since then, they have released increasingly powerful upgrades approximately every two years. Filemaker is now up to Filemaker Pro 11. There are Advanced and Server editions too.

To the best of my knowledge, there isn't anything else on the market as convenient as Filemaker Pro for quickly creating a flat-file or relational database. And despite the inevitable accretion of new features over the past 15 years, the program is still easy for a beginner to get into. You declare the fields in your database, drag and drop them onto the layout, resize fields and fonts to your looking, assign colors, specify behaviors, add buttons or triggers to run scripts, create checkboxes or radio buttons or drop-down calendars, create container fields for pictures, and so on. And with the Advanced edition, you can even compile your database into a standalone application for distribution.

Data types include text, number, date, time, timestamp, container, calculated, and summary. (There is no Boolean data type, but you can fake it well enough with a text field and radio buttons that access a "yes/no" category list.) Individual fields can hold up to 2 gigabytes of data, so you can store a whole novel in a text field, if you wanted to. But like Notepad, text fields do not maintain formatting. (My request for a future release is an enhanced text field that stores text in .rtf or .doc format.)

A calculated field can contain dozens of nested "if-then" statements as well as all kinds of math functions and text concatenations. Likewise, scripts can be nested to accomplish almost any task, no matter how complicated. Fields can be self-validating, and can show up as edit boxes, pop-up menus, drop-down lists, checkboxes, radio buttons, calendars, and more. Conditional formatting is also available. Filemaker Pro 11 can access databases up to 8 terabytes in size. (Of course, first you'll need an 8 terabyte drive....in 2013, or thereabouts.)

fpro

Filemaker Pro has event-driven scripts, built out of many small functions. It's kind of like assembling Lego bricks. Each little brick is simple in itself, but you can assemble a multitude of them to produce marvelous structures. Once you get the hang of it, thinking that way, it's fairly easy to create a very powerful interface, data structure, and program behaviors.
Scripts can respond to a variety of different events. To make Filemaker Pro do something interestingly arcane (like having a button change color depending on the specific state of a record) sometimes requires a little thought—Where do you find the state of the record? Where do you store it? What triggers the script?—but with a little jiggling, a little juggling, you can make Filemaker Pro 11 do just about anything you want.

The advantage of being able to create your own database is that you can make it work the way you want, and adjust it as your needs change. You get to determine your own interface, any special fields you need, what your reports should include, and how you want them to look.

Not everybody needs to create their own databases, but for many people Filemaker can be an essential tool. I use it to catalog my own ever-growing bibliography (including book covers), to create a much more powerful to-do list manager than anything else I've found, to catalog my CD collection (including album covers), to compile quotes for a quotebook, for tracking and generating passwords, for managing auctions, and most spectacularly (when the Assistant Director flaked out) I used it to create a detailed shooting schedule for a feature length script in less than two days. And once, just for the fun of it, I even used it to create a political babble-generator.

Filemaker Pro is a powerful database environment, rationally priced and easy to use. You'll likely end up finding new applications for it, far beyond your original needs.

How to Dual-Boot Into the Speedy Joli OS

Posted: 29 Jun 2011 02:59 PM PDT

Having your computer run Windows 7 is great. Having your computer dual-boot into Windows 7 and a speedy thin client like Joli OS? Even better.

Google's Chrome OS has gotten a lot of ink lately, and for good reason: It's easy to install, zippy, and—insofar as thin-client operating systems go—powerful. But as ubiquitous as Chrome is in the news these days, it isn't the only web-based operating system in town. Jolicloud, or as Jolicloud developers prefer to call it these days, Joli OS, has been making low-powered netbooks, PCs, tablets, and web browsers more productive since 2009.


Jolicloud, aka Joli OS, is a free, cloud-based OS that gives you lightning-fast access to al your favorite online apps and services.

Savvy users who opt to install Joli OS as a secondary operating system to complement their existing Windows 7 installation will find that booting into the thin client is so fast that they've already logged on, fired off an email, and moved on with their lives in the time it would take for Windows 7 to load to its boot screen. Setting up your PC to dual-boot into Windows 7 and Joli OS couldn't be easier, with the whole process taking no more than 45 minutes and a single download. Here's how it's done.

Step 1: Download Joli OS

If you're going to install Joli OS, you'll have to download it first. The thin client's developers offer the operating system in a variety of flavors. The easiest way to install Joli (and the one we're going to use for this tutorial), is the Keep Windows option, presented prominently on the Jolicloud download page (above). Click it and download the OS's installation package to your desktop.

Step 2: Install Joli OS

It's time to get this thin-client installation show on the road. Double-click the Joli OS Installer and tell Windows to back off when it warns you that it doesn't recognize the package's publisher. After taking a few moments to extract, the package will greet you with an installation dialog.

Click the Get Started button (above, top). You'll be asked to select a username and password for your Joli OS installation (above, bottom). Select something easy to remember, while at the same time giving truck to the importance of strong password protection. Once you've noodled out your new thin client's login credentials, click Next.

By default, the installation package will want to set up shop on your C: drive. If you're OK with the location and partition size suggested, click Next. If they rub you the wrong way, click the option to change the configuration (above). Your PC can rock a Joli OS installation with as little as 4GB of space. Once you've wrangled the installation settings you're after, click Next. Joli OS will install to your system, prompting you to go for a coffee. If you choose to do so, you'd better make it a quick one—after repeated installations, we've found the whole process to average less than five minutes in length.

Step 3: Reboot Your PC

Once the installation process is complete, you'll be prompted to reboot your system. Do so. Thanks to some behind-the-scenes magic and GNU Project's GRUB bootloader, you'll find that you're now rocking a dual-boot system that asks which OS—Joli or Windows 7—you want to boot into at startup. For the sake of this tutorial, use your keyboard's arrow keys to select Joli OS (below), and hit Enter.

You'll be rewarded with a Joli OS splash screen, followed shortly thereafter by a dialog and progress bar explaining that your Joli OS installation is being completed. In hindsight, we're sure the Joli OS devs would agree that this would be a way better place to go and grab a cup of java than during the unpacking process. As svelte an OS as Joli is, the last leg of its installation took a surprisingly long time to complete. That said, your patience will be rewarded with one of the best dual-boot thin-client experiences currently available. Once the installation process is complete, Joli OS will automatically restart your system, booting back into the OS so that you can get down to business.

Step 4: Set Up Joli OS

Whether you decided to take a coffee break or not, sooner or later your Joli OS installation will be complete and ready to use. Remember those login credentials we had you decide on back in Step 2? It's their time to shine: Once Joli OS has restarted, enter them in the field provided. You'll then be asked to either log into your existing Jolicloud account, or create one (below). For existing Jolicloud users, logging in will connect your Joli OS installation to your account, allowing any of the preferences, settings, or documents that you've created with other iterations of Joli OS to sync with your new hardware-bound version of the operating system. For users that are new to Jolicloud and Joli OS, creating an account is not only a requirement for rocking the thin client on your computer, it is also a fantastic way to access all of your personal information, documents, and preferred applications everywhere you go, via the Jolicloud website, a dedicated Chrome app, thumbstick installations, and hardware dedicated to the operating system.

You'll then be asked to describe what kind of hardware you've installed the OS to, as well as your computer's brand and model. This assists Joli OS in serving you the best drivers and updates for your particular rig. It could also come in handy later, should you decide to utilize the OS in multiple locations and need to differentiate between which installation is which.

Step 5: Enjoy!

Now that you've installed your Joli OS thin client, you're ready to reap the benefits of what a dual-booting super rig like yours now has to offer. For heavier tasks, like hardcore gaming, and photo manipulation, there's no question that Windows 7 is the right platform for the job. If all you're interested in is a bit of word processing, web browsing, or catching up on your email, you'll find Joli OS more than capable. What's more, Joli OS's low power requirements make it perfectly suited for road warriors looking to stay productive on a cross-country flight with nothing more than the charge in their laptop's battery, or for those of us who don't have the patience to wait for our computers to boot into a more robust OS.

Step 6: Just In Case

If for any reason you ever decide that Joli OS isn't for you, getting rid of it is even easier than installing it. Simply boot into Windows with an Administrator account, navigate to your Control Panel > Programs > Programs and Features > Uninstall. Locate Jolicloud in the list of applications and uninstall it as you would anything else. Boom: Your rig is back to being a mono-boot beast.

Amazon Pulling Plug on California Associates Program, Blames Taxes

Posted: 29 Jun 2011 02:39 PM PDT

azIt's getting to be a highly predictable pattern. A state starts working on a bill that would force Amazon to pay sales tax up front on its sales in said state. Amazon then starts playing hardball by cancelling business deals and ending associate programs, and that's what's happening in California today. 

A new bill in the California legislature would force Amazon to pony up sales tax to the state, and Bezos is not pleased. In an email sent out to members of the Amazon Associates Program, the retailer says the program will be terminated in California effective the day this law goes into effect, if it does. The Associates Program is a way for people to make money for linking to products that users end up buying.

This arrangement makes the point of sale more murky, and has become a target for local governments hungry for fresh sources of income. Traditionally, companies only had to pay sales tax when they had a physical presence in a state. it seems this issue isn't going away, and California is a mighty big arena to take the tax fight to. Do you think Amazon should be paying sales tax? 

Windows Phone 7 App of the Week: Evernote

Posted: 29 Jun 2011 02:03 PM PDT

If by some chance you are unfamiliar with Evernote, you should sell that rock you've been living under and visit our Evernote Cheat Sheet. Evernote is a must-have app for every smart phone platform on the market, but if you are a Windows Phone user you've probably been making do with OneNote and Windows Live Skydrive up to this point as Evernote has only released their Windows Phone app in the last week or so.

  

Smart phones are intended to make our lives more organized, ease communication, and remind us of important things we might otherwise forget. Evernote uses cloud-based technology to synchronize your text, voice, and image based notes between all your devices and makes them accessible via the web. Images containing text go through an OCR process, rendering the recognized text searchable. The Windows Phone app also makes use of the phone's GPS and location services to allow you to save a note based on your current whereabouts.

Evernote applications are free, as is the basic cloud service. Premium accounts are available for $5 per month or $45 per year, and bump the monthly usage limit from 60MB to 1000MB.

 

Evernote is also available in the Android Market and the iTunes App Store. Be sure to check back next week for another Windows Phone 7 App of the Week!

IHS iSuppli: Don't Hold Your Breath Waiting for DDR4

Posted: 29 Jun 2011 09:03 AM PDT

Feel free to load up on DDR3 memory without worrying about it going obsolete in the next 12 months, or even 24 months. According to market research firm IHS iSuppli, DDR3 modules, which currently claim between 85-90 percent of the memory market, will remain the dominant DRAM type for at least three more years before it starts to give up ground to faster, next-generation DDR4 modules.

"DDR3 has been the main DRAM module technology shipped in terms of bits since the first quarter of 2010, gaining adoption quickly in the PC ecosphere as the market's primary driver," said Clifford Leimbach, analyst for memory demand forecasting at IHS. "Not only is DDR3 the dominant technology today in the three PC channels for original equipment manufacturers, the PC white-box space and the upgrade market, DDR3 is also the chief presence across all PC applications, such as desktops and laptops, as well as their subcategories in the performance, mainstream and entry-level computing sectors."

By the end of 2011, IHS iSuppli predicts DDR3 will account for 89 percent of the 808 million DRAM module units shipped, up from 67 percent one year ago and 24 percent in 2009. In 2012, DDR3 will account for 92 percent of all memory and then peak at 94 percent in 2013 "before it heads down an irreversible cycle of decline that starts in 2014." By 2015, IHS iSuppli predicts DDR4 will account for the majority of DRAM with a 56 percent market share.

Razer Rolls Out Transformers 3 Themed Peripherals

Posted: 29 Jun 2011 08:36 AM PDT

Razer isn't new to movie tie-ins by any means, having released an assortment of Tron-themed gaming gear. Now it's Transformers' turn to tango with Razer with a range of Transformers 3 peripherals, including themed DeathAdder mice in four different colors, themed dual-sided Vespula mouse mat, and customized laptop sleeves.

You can declare your allegiance to the Autobots by picking up a DeathAdder in red with blue LED (Optimus Prime) or yellow (Bumblebee), or dance with the Decepticons with a silver (Megatron) or purple (Shockwave) mouse. Each one runs $70 and sports the same specs as the non-theme DeathAdder.

The Vespula mouse mat runs $45 and includes an Autobot "speed" surface on one side for a smoother, faster-paced swiping action, and a Decepticon "control" surface on the other side for ultra-precise movements.

Finally, the laptop sleeves come in four different colors (red, yellow, silver, and purple) and fit up to 15-inch laptops. They're made of a hard, flexible plastic shell with a padded inner lining and run $50 each.

Razer Transformers 3 Product Page

Image Credit: Razer

Kaspersky: Cybercriminals Have Spent $250,000 Spreading TDSS Botnet

Posted: 29 Jun 2011 06:35 AM PDT

The security gurus over at Kaspersky crunched some numbers and determined that cybercriminals are spending big bucks promoting the TDSS botnet, TDL-4. In just the first three months of 2011, TDL-4 has helped infect more than 4.5 million computers around the world, requiring an investment of around a quarter of a million dollars from cybercriminals, Kaspersky says.

Kaspersky arrived at that figure based on the notion that malware writers pay third parties to spread their foul files. According to Kaspersky, partners are paid from $20 to $200 dollars for the installation of 1,000 malicious programs.

"We don't doubt that the development of TDSS will continue," Kaspersky quotes the experts who carried out the investigation. "Malware and botnets connecting infected computers will cause much unpleasantness -- both for end-users and IT-security specialists. Active reworkings of TDL-4 code, rootkits for 64-bit systems, the launch of a new operating system, use of exploits from the Stuxnet arsenal, use of P2P technologies, proprietary 'anti-virus' and much much more make the TDSS malicious program one of the most technologically developed and most difficult to analyze."

Kaspersky classifies TDSS as "the most sophisticated threat today," noting it "has a powerful rootkit component, which allows it to conceal the presence of any other types of malware in the system." Kasperskyk says TDL-4 contains an updated algorithm encrypting the protocol used for communication between infected computers and botnet command and control servers, making it far more dangerous than previous versions. This particular variant is also a bootkit, meaning it infects the MBR to launch itself.

Much more on the topic here.

Image Credit: Fat Joe

BullGuard Fetches VB100 Award from Virus Bulletin

Posted: 29 Jun 2011 06:07 AM PDT

Security software maker BullGuard on Tuesday dropped us a line to let us know its BullGuard Antivirus 10 software received a VB100 award from Virus Bulletin, an independent testing lab that we ourselves reference when reviewing AV software. Virus Bulletin's latest AV comparative focuses on performance in Windows Server 2008, giving BullGuard a score of 9 out of 10 based on fast scan times, no stability problems, and exceptional protection.

BullGuard caught Virus Bulletin's entire collection of 'in-the-wild' and polymorphic viruses, 99 percent of trojans, and 99.78 percent of worms and bots.

"Detection rates were uniformly excellent, with stunning coverage of the RAP sets, and the core certification sets were handled admirably too," said John Hawes, Technical Consultant and Test Team Director at Virus Bulletin. "BullGuard thus comfortably earns a VB100 award, its history showing only sporadic entries but solid pass rates, with three passes from three entries in the last year, five from five entries in the last dozen tests."

In our own evaluation of BullGuard Internet Security 10 -- the fully fleshed out version of BullGuard Antivirus 10 -- we awarded the suite a 7 out of 10 verdict, noting excellent behavioral-based scanning and customizable alerts as high points, and dinging the product for its impact on system performance. You can read our review of this and several other Internet security suites here.

MasterCard Blames Temporary Outage on ISP, Not Hackers

Posted: 29 Jun 2011 05:45 AM PDT

Hackers are trying to take credit for bringing down MasterCard's website yesterday, a plausible claim given the recent hackathon that's been sweeping through cyberspace. However, the world's second largest consumer payment network blamed the temporary downtime on its telecommunications service provider, while insisting that no card user accounts are in jeopardy.

"We can confirm that MasterCard's corporate, public-facing website experienced intermittent service disruption, due to a telecommunications/Internet Service Provider outage that impacted multiple users," MasterCard spokesperson James Issokson told MSNBC.com. In an earlier statement, Issokson ensured, "It is important to note that no cardholder data has been impacted and that cardholders can continue to use their cards securely."

On Twitter, hacking group "Ibom Hactivist" tried to take credit for bringing down MasterCard.com and tweeted, "MasterCard.com DOWN!!!, thats what you get when you mess with @wikileaks @Anon_Central and enter community of lulz loving individuals :D" The tweet references two high-profile hacking groups, including Anonymous and Lulz Security, the latter of which recently disbanded.

While MasterCard isn't willing to credit hackers with taking down its site, hackers were successful in doing so back in December after the firm blocked WikiLeaks from using its network to collect payment from donors, Boston.com reports. Yesterday marked the six-month anniversary of MasterCard's decision to block payments.

Image Credit: MasterCard

MMO News

MMO News


Aida Arenas closed beta announced

Posted: 28 Jun 2011 03:25 PM PDT

Closed beta for Aida Arenas will begin this Thursday, June 30.

Aida Arenas is a free-to-play brawler where players can choose a hero, and explore dungons, compete in PvP, and look for treasure. The game features a blend of arcade-style brawling action and RPG progression systems.

Aida Arenas is published by GamerKraft, which also publishes FreeJack.

aida-arena-screenshot

Aida Arenas Gameplay Screenshot

Source:

AIDA ARENAS TO LAUNCH CLOSED BETA ON JUNE 30,2011

New Gameplay Trailer Shows the MMORPG Brawler in Action

Toronto, CANADAJune 28, 2011 Game Bridger Entertainment, a global publisher of interactive online entertainment media and the proprietor of the GamerKraft global free-to-play gaming portal, announced today that its upcoming MMORPG Brawler,  Aida Arenas, will launch its closed beta test this Thursday, June 30th, 2011 at 4:00 PM GMT.  Players can catch a glimpse of just what the closed beta holds in store for them in an all new gameplay trailer released today. To learn how YOU can participate in the  Aida Arenas closed beta, visit:  http://www.AidaArenas.com. Space in the beta is limited, so join now!

CREATE a hero, EXPLORE dungeons, FIGHT monsters, COMPETE with friends, and DISCOVER hidden treasure in  Aida Arenas, the new MMORPG Brawler from GamerKraft! Combining elements of the classic beat em up arcade genre with the character progression and social features of modern MMORPGs,  Aida Arenas offers an action-packed gameplay experience unlike any youve seen before!  Aida Arenas is coming to GamerKraft in spring 2011.

Aida Arenas is free-to-play. Visit the  Aida Arenas homepage at:  http://www.AidaArenas.com or follow  Aida Arenas on Facebook at: http://www.facebook.com/AidaArenas.

For more information about the GamerKraft free-to-play games platform, please visit  www.gamekraft.com.

Deep Black Online announced

Posted: 28 Jun 2011 02:20 PM PDT

Biart has announced Deep Black Online, a free-to-play online game based on Deep Black.

The game will feature over 30 weapons and 3 game modes at launch, with underwater, ground, and air fighting mechanics. It will feature session-based play with 8-24 players per match. Beta testing is expected to begin late next year.

deep-black-online-promo-screen

Deep Black Online Gameplay Screenshot

Source:

Deep Black Online announced: fight on land, underwater and in the air

Moscow, Russia, June 28, 2011 – Biart Studio, the developer of Deep Black video game announces Deep Black Online Free-to-Play MMOTPS title with a unique opportunity to fight on land, underwater and in the air.

Deep Black Online is based on the sci-fi world of the Deep Black title, which is going to be released for Xbox 360, Playstation 3 and PC in summer 2011. The unique setting of Deep Black comprises an immersive story line, a complex science-fiction mystery, espionage and bio-terror. The story line runs up in the nearest future in the world of unsteadiness, chaos, terrorism, desperate fight for the world supremacy and possession of sophisticated biological weapons. Exciting game play suggests using dynamically both 3 environments for combats: the land, the underwater and the air.

Deep Black Online will offer fully customizable appearance, more than 30 types of sci-fi weapons and 3 game modes at its launch. Each weapon will have different modes for underwater and ground environments. Each game mode will have original scenarios, based on unique underwater and air fighting mechanics. Players can have different special suits with abilities to swim and fly.

“We are using our own multiplatform technology biEngine while developing the Deep Black Online title. A player will have the same graphics quality as in the upcoming single-player game Deep Black.” – says Konstantin Popov, Biart Studio’s CEO. “Our company focuses on underwater themes in games and we are planning to demonstrate the full potential of Deep Black franchise in our MMOTPS project.”

Deep Black Online will be a Free-to-Play session-based shooter game with different maps and 8 to 24 players in a game. Biart is going to start beta testing in the Q4, 2012.

ACE Online hosting Summer Massacre event

Posted: 28 Jun 2011 01:27 PM PDT

The Summer Massacre Event will begin shortly in ACE Online. Running from July 1 to July 31, all players from their nations can earn fame for their nation for a chance at prizes.

Players can earn fame by shooting down enemy nation players. Prizes begin at 100 fame, and range from item capsules to Super Gambled Weapons, EXP Capsules, and more. The top fame earner will also earn a special figurine of Ceris Valdergrann.

ACE Online is published by Suba Games, which also publishes Metin 2 and Cross Fire.

ace-online-diving.jpg

ACE Online Gameplay Screenshot

Source:

ACE Online Summer Massacre Event

June 20, 2011 — TORONTO, ON — It's the first day of summer in ACE Online  http://ace.subagames.com/landing.aspx , and SubaGames  http://www.subagames.com/ is celebrating by unleashing the Summer Massacre Event! Ace players old and new will be competing with one another to acquire as much fame as possible within the month of July in order to qualify for some great prizes!

From July 1 to July 31, players will seek to battle their enemy nations, as players from Arlington National Influence (ANI) and Bygeniou City United (BCU) will try to shoot as many of their enemy nation's players out of the air as possible. Doing so will give you fame. The more fame you accumulate over month, the better prizes you can receive! Ace Online is a game that likes to focus on PvP action and what better way to tie in the beginning of summer in Ace Online than with the Summer Massacre Event.

For more details, including official banner art for Ace Online, please visit the SubaGames Announcement Thread: http://forum.subagames.com/showthread.php?t=29579

Tournament Prizes

Acquired 100 Fame – 2 Item Capsules
Acquired 200 Fame –2 Mystery Capsules
Acquired 500 Fame – 2 Suba Capsules
Acquired 2,000 Fame – 10 Suba Capsules
Acquired 5,000 Fame – 5 Master Medals of Valor (EXP item)
Acquired 10,000 Fame – Dual Super Gamble Set (Standard and Advanced)
Acquired 30,000 Fame – A Super Gambled Unique Weapon
Acquired 60,000 Fame – A Super Gambled Boss Weapon
Acquired 100,000 Fame – Full Moon Capsule
Acquired 250,000 Fame – 2 EXP Capsules

In addition, the player who receives the most fame during the event will receive a very lovely figurine of Ace pilot Ceris Valdergrann!

Sign Up
Download ACE Online for free from the Official Game website:  http://ace.subagames.com/landing.aspx
After signing up and creating a character, you can begin to participate in the event!

MMO Updates

MMO Updates


New summer events on tap from Angels Online

Posted: 29 Jun 2011 10:00 AM PDT

Filed under: , , , ,

Angels Online recently added a new server and now the team at IGG is gearing up for a series of special summer events designed to bring players more content. First up is a leveling contest that runs from June 23rd to July 21st. The six players who attain the highest level on the new Nyx server by 1:00 a.m. EDT on the 21st will walk away with some significant rewards including a grand prize level 100 armor set and 100,000 in-game coins.

IGG
is also hosting a double XP event that runs from June 23rd through June 30th on the new shard. Finally, the new Summer Breeze promotion features fruit-themed outfits that "let you show off your summer style and take advantage of huge power boosts," according to an IGG press release.

Angels Online is free-to-play play, and you can download the game at IGG's official website.

MassivelyNew summer events on tap from Angels Online originally appeared on Massively on Wed, 29 Jun 2011 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Funcom reveals three new monsters of The Secret World

Posted: 29 Jun 2011 09:00 AM PDT

Filed under: , , , , , ,

Good things often come in threes and when it comes to The Secret World, scary things do as well. Funcom has just released a new monster information triple-pack for its horror-conspiracy MMORPG, and the official TSW website has the goods on the wendigo, the deep ones, and the ak'ab.

The wendigo are apparently descended from a tribe of humans who went cannibal, and Funcom's intro blurb cites their cursed metabolism and describes them as "more sickness than species." No less chilling are the deep ones, fearsome inhabitants of the Atlantic Ocean who are known to "drag victims into a death-dive until the unfortunates are crushed into more edible material." Finally we have the ak'ab, and Funcom's website quotes H.P. Lovecraft to help set the mood for describing these "cold, pale things of native myth" that do the nefarious bidding of sorcerers and necromancers.

MassivelyFuncom reveals three new monsters of The Secret World originally appeared on Massively on Wed, 29 Jun 2011 11:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

GamersFirst welcomes World of Warcraft to 'the free-to-play revolution'

Posted: 29 Jun 2011 08:30 AM PDT

Filed under: , , , , ,

Sarcastic, genuine or merely self-promoting? An open letter sent to media outlets from GamersFirst's Joshua Hong to Activision-Blizzard's Bobby Kotick following World of Warcraft's surprise move to an indefinite free trial could be all three. "I wanted to congratulate you on taking your first big step to join the Free2Play(R) revolution," Hong writes.

He certainly isn't shy in expressing what he sees as GamersFirst's great accomplishments in the market: "Having created this market in the western hemisphere, it's very encouraging for us to see the last bastion of the subscription-only online gaming business joining the Free2Play movement... Given our recent success in reviving APB Reloaded, which launched as a subscription-based game we transitioned to Free2Play, we know that the first steps are often the hardest. But the proof is in the metrics, as APB now has more than three times the active player base than when it initially launched as a subscription product. We also plan to repeat this success with Fallen Earth."

Hong continues the letter by "extending [his] friendship and support" to Blizzard, invites Kotick to the free-to-play party at Gamescom, and hopes that the company's entire library will be made free in the future.

MassivelyGamersFirst welcomes World of Warcraft to 'the free-to-play revolution' originally appeared on Massively on Wed, 29 Jun 2011 10:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

EA: '200 hours of gameplay per class' in SWTOR

Posted: 29 Jun 2011 08:00 AM PDT

Filed under: , ,

For most single-player video games, eight to 20 hours of gameplay is currently considered "sufficient." For Star Wars: The Old Republic, those numbers are merely a prologue to the main event.

In an interview with GamesIndustry.biz, Electonic Arts' Frank Gibeau said that players should expect around 200 hours of core gameplay per class, not including side activities like PvP and raiding. He was responding to a question about the game's allegedly high budget, which Gibeau says is worth the investment: "It's vast. It's a gigantic game. And that costs money. But when you get one of these launched they persist for a long period of time."

Gibeau also commented on the decision to exclusively release the digital version of SWTOR through EA's Origin service: "In the case of Star Wars we're trying to build an audience for Origin. And it's also an opportunity for us to better manage the downloads and how we bring people over from the beta and that sort of thing. For a lot of reasons it made sense for an MMO, which is a highly complex deployment."

MassivelyEA: '200 hours of gameplay per class' in SWTOR originally appeared on Massively on Wed, 29 Jun 2011 10:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Sony Online Entertainment issues an official response to Star Wars Galaxies petitions

Posted: 29 Jun 2011 07:00 AM PDT

Filed under: , , , ,

The news that Star Wars Galaxies will soon be shutting down has been met with quite a bit of sadness from the players, for understandable reason -- the game has just recently hit its eight-year anniversary and remains a large and unique game in many respects. Players had banded together to start a petition to save the game, one that got large enough to merit an official response from Sony Online Entertainment. But we're sorry to say that this isn't something to get excited about -- the official response is, essentially, that the decision is made.

Posted by Linda "Brasse" Carlson, the short response thanks players for their dedication and commitment to the game, but notes that the agreement between SOE and Lucasarts has been made after a great deal of discussion, and it's not going to be reversed. The letter closes by urging Star Wars Galaxies players to enjoy the game's twilight months by playing the game while it's still around -- good advice, but certainly sad news for those who had held out hopes for an eleventh-hour reprieve.

MassivelySony Online Entertainment issues an official response to Star Wars Galaxies petitions originally appeared on Massively on Wed, 29 Jun 2011 09:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

The Daily Grind: Does summer vacation affect your playtime?

Posted: 29 Jun 2011 06:00 AM PDT

Filed under: , , ,

Massively readers, being people of excellent taste in entertainment, know there's a lot of fun to be had sitting down and logging in to their favorite MMO for a few hours of fun. The problem with kicking back and relaxing like this for any period of time is that eventually real life is going to rear its head and you're going to have to step away. (This is a good thing, mind you.)

The summer months are here for much of the world, and that affects MMO playtime in one way or another for many gamers. Are you one of those gamers? Maybe school and studying have kept you busy and now you're free as a bird with more time to play. Maybe you're a parent, and now that the kids are out of school, they're keeping you hopping. Do you have a job that changes according to the weather or seasons?

Hit the comment button and let us know how the summer months affect your gaming time!

MassivelyThe Daily Grind: Does summer vacation affect your playtime? originally appeared on Massively on Wed, 29 Jun 2011 08:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Global Agenda patch 1.44 goes live tomorrow

Posted: 28 Jun 2011 09:00 PM PDT

Filed under: , , , , ,

Hi-Rez Studios has some goodies in store for Dome City-dwellers, as Global Agenda's patch 1.44 arrives tomorrow. It's a rather small patch, and it includes such details as the closing of Carter's Seasonal Accessories (with a new fashion store known as Burning Fashion opening up in its stead) and the grand-opening of Skyward Jetpacks for those who want to zip around in style.

The largest new additions with the update come in the form of two new maps opening up for players. The PvP Control map Magmarock graduates from beta to live status, becoming accessible for Mercenary PvP players, while a new PvP Payload map known as Haulin' Acid is added to the Beta Maps queue. For the full notes and more information on the patch, head on over to Global Agenda's official site.

MassivelyGlobal Agenda patch 1.44 goes live tomorrow originally appeared on Massively on Tue, 28 Jun 2011 23:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

The Game Archaeologist and the What Ifs: Ultima Worlds Online: Origin

Posted: 28 Jun 2011 06:00 PM PDT

Filed under: , , , , ,

Two months ago, we heard a rumor (which has since gone quiet) that a new Ultima Online sequel might be in the oven in Electronic Art's kitchen. As with any rumor, it was important to take it with a grain of disbelief, although a pinch of hope seems appropriate in this case as well. After all, Ultima Online's been begging for a sequel ever since the hit MMO started facing stiff competition in the form of 3-D worlds like EverQuest and Asheron's Call.

For some of us gamers, word of a UO sequel feels like deja vu, and rightly so. This wouldn't be the first time that EA embarked on a project to make a more modern Ultima Online, nor would it be the second time. Indeed, the saga of Ultima Online's canceled sequels is as torrid as it is steamy and lusty. Ignore the words in the previous sentence, as those are just to up the hits on search engines.

In our continuing series on the "what ifs?" of axed MMOs, we're going to head into a two-parter full of savage truth, dangerous decisions, and full-frontal nerdery. Ladies and gentlemen, I present to you the saga of Ultima Online 2.

Continue reading The Game Archaeologist and the What Ifs: Ultima Worlds Online: Origin

MassivelyThe Game Archaeologist and the What Ifs: Ultima Worlds Online: Origin originally appeared on Massively on Tue, 28 Jun 2011 20:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Hyperspace Beacon: Post mortem

Posted: 28 Jun 2011 05:00 PM PDT

Filed under: , , , , , ,

When a company ends a project or when a theatre production ends, the producers and directors will usually do an analysis of the project. They will give a rundown of what performed well and what performed poorly. The idea is to ensure that the next project delivers better results than the previous one. Granted, we will not be able to sit in on the official post mortem meeting for Star Wars Galaxies, but we can do our own analysis of what happened.

As I said above, the idea is to take what we learned from the previous project and apply it to the next one. In the eyes of a Star Wars MMO fan, the next project will be Star Wars: The Old Republic. Now to be fair, I already have a series of articles that feature the mistakes SWG made that we don't want to see in The Old Republic, so this time around, I figured it would be best to show off the good things SWG did that should probably be repeated in SWTOR. This is by no means exhaustive, but it's a couple of the big ones in my mind.

Continue reading Hyperspace Beacon: Post mortem

MassivelyHyperspace Beacon: Post mortem originally appeared on Massively on Tue, 28 Jun 2011 19:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

World of Warcraft's Rage of the Firelands brings indefinite free trial

Posted: 28 Jun 2011 04:15 PM PDT

Filed under: , , ,

In a display of what can only be described as showmanship (given the fact that we can probably count on one hand the number of people who haven't dabbled in World of Warcraft at this point), Blizzard has announced that the coming of WoW's patch 4.2 will also herald the arrival of something known as the World of Warcraft Starter Edition.

That's right, now that the Rage of the Firelands is upon Azeroth, the Alliance and Horde are going to need all the help they can get. Thankfully, the free trial -- which previously spanned 14 days -- now lasts indefinitely, though trial players are capped at level 20 until they purchase the full game. Do note that the Starter Edition does not include Cataclysm content but does include some Burning Crusade content such as the ability to roll Blood Elves and Draenei. And for those who decide to upgrade, the World of Warcraft Battle Chest (which includes vanilla WoW and The Burning Crusade expansion) is on sale for a paltry $19.99.

And of course, there's more to patch 4.2 than the Starter Edition, and our sister site WoW Insider has your bases covered.

MassivelyWorld of Warcraft's Rage of the Firelands brings indefinite free trial originally appeared on Massively on Tue, 28 Jun 2011 18:15:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Interplay v. Bethesda deathmatch continues

Posted: 28 Jun 2011 04:00 PM PDT

Filed under: , , ,

The punches keep flying between Bethesda and Interplay in the battle for Fallout Online. A recent court filing from Interplay claims that Bethesda knew good and well that its in-development Fallout MMO would (prepare for a shock!) include elements from the Fallout universe, despite Bethesda's claims to the contrary.

The filing goes on to confront Bethesda's arguments that the MMO would lead to confusion amongst players of Fallout 3 due to plot conflicts between the two games. Interplay points out that this is a rather ironic statement, considering that "Bethesda contends Interplay should have created an entire game of incompatible story, characters, and art and labeled it Fallout only in name." Between this legal sparring and Interplay's financial woes, the future of Fallout Online remains to be seen.

MassivelyInterplay v. Bethesda deathmatch continues originally appeared on Massively on Tue, 28 Jun 2011 18:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

New Guild Wars 2 dev diary details dungeon-building

Posted: 28 Jun 2011 03:30 PM PDT

Filed under: , , , ,

Following the recent blog posts on Guild Wars 2's underwater combat and dungeon-building, ArenaNet's William Fairfield stepped up to the plate today to give players another inside look at what goes into the creation of the game's dungeons. The post focuses on two dungeons that William has been involved with: the haunted Ascalonian Catacombs and Sorrow's Embrace.

It's a very interesting bit of insight into how one goes about building a dungeon for the game that claims to have done away with the fabled "holy trinity" of MMORPGs. Another interesting point is the focus that went into ensuring that GW2's dungeon mobs seem to work together in unison, rather than just being separate parts of a disorganized mob. There's far too much to cover in-depth in the span of a news post, so head on over to the official blog to get a delicious taste of dungeon-building goodness.

MassivelyNew Guild Wars 2 dev diary details dungeon-building originally appeared on Massively on Tue, 28 Jun 2011 17:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

SOE All Access pass goes live

Posted: 28 Jun 2011 03:00 PM PDT

Filed under: , , , , , , , , , , ,

Sony Online Entertainment has finally lowered its monthly all-you-can-eat MMORPG subscription plan. All Access (formerly known as the Station Pass) grants you unlimited time with all of SOE's titles for a single monthly fee of $19.99.

Games include DC Universe (sorry PS3 users, this is for the PC version only), EverQuest, EverQuest II, Vanguard, and Star Wars Galaxies. You also get premium access to free-to-play titles like EQ2X, Free Realms, and Pirates of the Burning Sea. The All Access service, which previously set you back $29.99 per month, returns to the price point enjoyed by SOE customers prior to the April 2007 rate hike.

The reduction follows the announcement that SWG will terminate services on December 15th and will be freely playable to recent subscribers beginning in the fall.

MassivelySOE All Access pass goes live originally appeared on Massively on Tue, 28 Jun 2011 17:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

One Shots: Why so serious?

Posted: 28 Jun 2011 02:00 PM PDT

Filed under: , , , , ,

Great gear doesn't only have to be about having the most intimidating weapon or the scariest armor. Sometimes it's good to take a walk on the lighthearted side and pick up some gear just because it's fun. Massively reader JK shows us an example of this very thing in Lord of the Rings Online:
The Beaver Mask in LotRO made me an unstoppable killing machine.
Ready to show off your gear? Send a screenshot of your favorite items to oneshots@massively.com along with your name, the name of the game, and a paragraph or two telling us what your items are and how you got them!

MassivelyOne Shots: Why so serious? originally appeared on Massively on Tue, 28 Jun 2011 16:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

MMObility: Staying desktop-free with Splashtop Remote and Warspear Online

Posted: 28 Jun 2011 01:00 PM PDT

Filed under: , , , , , , , , , , , ,

Let's face it: If you are frequenting this site and specifically this column, you probably have a soft spot in your heart for gizmos, gadgets, and gear. I know I do. But all that cool stuff costs a lot of money. When I spent the first half of my life as a drummer, I was known as the "duct tape drummer" because I used it for everything from bandages to kick drum holders. I could achieve what I wanted at a fraction of the price mainly because I wasn't worried about how my drum kit looked or how new my gear was.

I bring that same mentality to my gaming. This column was born out of the need for gaming-on-the-cheap and more mobility, and today I wanted to give you two examples of how this mentality works in my life. Remember, the ultimate goal here is to have fun, and I have had more fun since I started this column than I have had in a long, long time.

Click past the cut and let me show you some new ways to game!

Continue reading MMObility: Staying desktop-free with Splashtop Remote and Warspear Online

MassivelyMMObility: Staying desktop-free with Splashtop Remote and Warspear Online originally appeared on Massively on Tue, 28 Jun 2011 15:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

The Soapbox: Sandparks

Posted: 28 Jun 2011 12:30 PM PDT

Filed under: , , , , ,

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

The war between sandbox and themepark MMOs is being fought now, not just in the hearts and minds of players but in the simple matter of which project is getting funding for development. It's a war in which adherents to one design philosophy loudly decry the other, where both sides sling insults at one another and mourn how the other side has damaged the promise of MMOs or has no idea how to make a compelling gameplay experience. It's a battle of words and of subscription fees.

It's also really, really stupid.

Setting up the MMO sphere as a battle between two opposing design philosophies probably feels like a great chance to explore a two-faction system in real life, but it's also shortchanging not just MMOs but games on both sides of the nonexistent fence. It sells a number of games short, and it adds nothing useful to the genre as a whole. It's time to stop seeing the onling gaming sphere as a match of opposing forces and start seeing it as a varied and frequently awe-inspiring spectrum.

Continue reading The Soapbox: Sandparks

MassivelyThe Soapbox: Sandparks originally appeared on Massively on Tue, 28 Jun 2011 14:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Gods & Heroes outsells RIFT on Steam, claims weekend top spot

Posted: 28 Jun 2011 12:00 PM PDT

Filed under: , , , , ,

Well someone's certainly playing Gods & Heroes: Rome Rising, the newly launched fantasy MMORPG from Heatwave Interactive. It's a safe bet that said someones are playing via Steam, as Valve's digital download platform is reporting that the Roman mythology-flavored MMO outsold all challengers over the weekend.

Despite some predictions of a lukewarm reception due to the glut of fantasy MMOs and a hefty box fee (as well as a subscription model), Heatwave's game sold well enough to outpace RIFT as well as Guild Wars, DC Universe, and EVE Online, all of which could be had at or lower than Gods & Heroes' $39.99 price point.

Is it a case of a better-than-expected game or another example of how MMO players will buy anything and everything if it's new and shiny? Let us know what you think in the comments.

MassivelyGods & Heroes outsells RIFT on Steam, claims weekend top spot originally appeared on Massively on Tue, 28 Jun 2011 14:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Square Enix to host Wakfu panel at Anime Expo 2011

Posted: 28 Jun 2011 11:00 AM PDT

Filed under: , , ,

Do you like a little tactical strategy in your MMORPG? Are you planning on attending Anime Expo 2011 in Los Angeles? Then boy howdy do we ever have an announcement for you.

Square Enix, publisher of the upcoming turn-based tactical MMO Wakfu, is slated to host a panel at the massive California anime convention. Producer Franko Fonseca will be present at the panel to discuss the upcoming title and reveal new information on the game's development. To top it off, panel attendees will have a chance to win some adorable Wakfu plushies. So if you're looking to attend Anime Expo 2011, be sure to swing by the panel and let us know how it goes (and win us a plushie while you're at it!).

MassivelySquare Enix to host Wakfu panel at Anime Expo 2011 originally appeared on Massively on Tue, 28 Jun 2011 13:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Total Pageviews

statcounter

View My Stats