General Gaming Article

General Gaming Article


40% of Tablet/Smartphone Owners Use It While Watching TV

Posted: 13 Oct 2011 03:06 PM PDT

survey

Odds are good that if you own a tablet or smartphone, you use it while watching TV. A new Nielson survey says that 40% of people with at least one of these devices use it daily while sacked out in front of the TV. Users of eReaders, though, not so much. Only 14% of that group admit to using the device in front of the TV.

It is important to note that these are just the figures for daily use of mobile devices. If you factor in those that say they engage in this behavior a few times a week, you have the overwhelming majority of users. When asked just what is so important, most users say they check email, browse the web, and use social networks. 

To be frank, it's a little surprising that the 40% figure isn't higher. Some content companies are taking note of the trend by releasing companion apps for popular programs and channels. The opportunity to tie in advertising on mobile devices with TV programming will likely push more companies in this direction over time. Do you use a mobile device while watching TV?

Image via Nielson

Google, Samsung Reschedule Android Event for October 19 in Hong Kong

Posted: 13 Oct 2011 02:46 PM PDT

icsSamsung and Google were originally slated to have an event at CTIA this past Tuesday to announce the new version of Android, but it was not to be. In the wake of the death of Steve Jobs, both companies decided to postpone the event. We finally have a new official date; October 19th in Hong Kong at AsiaD.

The event will be held at 9:30 AM Hong Kong time, which means that across most of the US, it's going to be happening in the early to late evening. Google's Andy Rubin and Samsung representatives are expected to speak. The event will be streamed live on YouTube, for those not able to make it to the other side of the globe.

In addition to unveiling Ice Cream Sandwich, Samsung will be revealing the new flagship Nexus phone, the Galaxy Nexus. The device is expected to have a dual-core SoC, 720p screen, and Android Ice Cream Sandwich. We can't wait.

Google Announces Quarterly Results, Kills It Again

Posted: 13 Oct 2011 02:23 PM PDT

googGoogle just announced its third quarter results, and it was another win for the search giant. Google topped expectations with $9.72 billion in revenue, which works out to a 33% increase over last year. Net earnings were an also remarkable $2.73 billion. It seems that Larry Page's first quarter at the helm will go down as a success, but not just because of the money.

In the earnings call, Page talked up Google's successes this last quarter. Despite the gloom and doom reporting around Google+, Page offered up some real numbers for the first time. Apparently the social network has passed 40 million users. There have also been 3.4 billion photos uploaded uploaded to the service since launch. Chrome too is taking off with over 200 million users, and Android Ice Cream Sandwich is just around the corner.

It appears that the slowing of economic growth last quarter didn't hit Google's bottom line at all. The company has all the appearances of an unstoppable juggernaut with over 30,000 employees and growing.

Browser Extension of the Week: Google Calendar

Posted: 13 Oct 2011 12:17 PM PDT

bluesquareSince Google gifted the users of Google Calendar the ability to access the contents of their accounts even when there's no internet connection to be found, many of us have come to rely on the reliable and easy to use service even more than we already did when it was still strictly an online-only affair. For anyone that relies on Google Calendar to help them navigate their day, the Google Calendar extension for Chrome will be a welcome addition to your virtual arsenal. We've found it so useful that we're showcasing it as our Browser Extension of the Week.

 Once installed, the Google Calendar extension places an icon next to your navigation bar. Provided you're already logged into your Google account, giving the icon a click will provide you access to your upcoming calendar appointments without having to open up a new tab or navigate away from what you're browsing. As if this wasn't convenience enough, Google also included the ability for the extension to read appointments in hCalendar format from any site you browse.

With a click of your mouse, qualifying appointments, dates, and events can all be added to your calendar for later review and as reminders. No fuss, no muss. That's a whole lot of workflow streamlining baked into a single extension.  

Be sure to check every Thursday for another edition of Maximum PC's Browser Extension of the Week.

 

 

Cooler Master Lets Xornet Mouse Out of the Cage

Posted: 13 Oct 2011 12:06 PM PDT

Cooler Master is under the assumption that not all gamers want a mouse with four hundred buttons and funky features like a built-in transmogrifier. If you find yourself shaking your head in agreement, you might be interested in Cooler Master's new Xornet mouse. Inspiration for the Xornet came from "gamers focused on minimalistic designs," and what CM ended up with is a lightweight rodent with a claw-grip design and affordable price tag.

Don't mistake minimalistic and inexpensive to mean this is a barebones mouse destined for the clearance bin. Noteworthy features include anti-slip rubber side grips; a textured stealth black finish; 2,000 DPI sensor you can adjust on-the-fly between 500, 1,000, and 2,000 presets; Ultra-Step Scroll Wheel Encoder for absolute control over slight movements; an 8KB microprocessor to store button assignments, advanced macros, and other mouse customizations; an Anti-drift Control Sensor, and high-quality Omron micro-switches supposedly good for at least 5,000,000 clicks.

The CM Storm Xornet will be available this month for $30 MSRP.

Image Credit: Cooler Master

"Computer Expert" and Other Geeky Badges Added to Girl Scouts

Posted: 13 Oct 2011 11:49 AM PDT

For the first time in 25 years, the Girl Scouts organization is completely overhauling its system of badges with an all-new collection "aimed at giving girls the skills they need to succeed." Some of the longtime popular badges will remain, like Cook, Naturalist, and Athlete, all three of which are "as relevant today as they were in 1912," but among the new ones are high-tech accomplishments like Digital Movie Maker, Geocacher, Website Designer, and even Computer Expert.

"Girls told us they want more challenge, and we've responded with substantive, focused, fun new badge offerings that will prepare girls for lifelong success," said Kathy Cloninger, Chief Executive Officer, Girl Scouts of the USA. "What we need today are more adult volunteers to help girls bring these leadership experiences to life."

The Computer Expert badge can be obtained by a Brownie, which is a Girl Scout in second or third grade. And we're totally cool with that, so long as Brownies and other Girl Scouts still find time to sell those awesome Samoa cookies.

Complete List of Badges

Performance Testing for the Common Man: Fast, Easy Benchmarks You Can Run Right Now

Posted: 13 Oct 2011 11:45 AM PDT

From Enumeration Comes Elucidation

Benchmarks are for the pros, right? Gordon Mah Ung disappears into the maw of the Maximum PC lab for days, and emerges to tell the world whether the next CPU or chipset matters. I'm often hunkered down in the basement lab at the Case House, running endless series of games and 3D tests on graphics cards to find that sweet card just right for your budget.

Every now and then, though, you need to check the performance of your system. Maybe it seems to be running sluggishly. Perhaps you just got a new graphics card, or doubled your installed DRAM. So you want to run some quick performance tests to see if your system is indeed more sluggish than before, or faster with that upgrade.

What you want to do is run the appropriate benchmark. Benchmarks are simply standardized methods for testing performance. They may be standalone applications specifically designed to test performance of a particular component (like a graphics card) or the entire system. Another type of benchmarks uses an actual application as the test, but these often only tell you how your system or component behaves with that one application.

This isn't a comprehensive tutorial on how to run benchmarks for repeatable results; if you want to know the skinny on benchmarking methodologies, check out Gordon's article on that topic. Instead, we'll be diving into the world of quick and dirty benchmarking: testing your system as a quick way to see the impact of changes, or as troubleshooting tools.

In addition, this is benchmarking on a budget. We'll be using benchmarks or applications available at the best possible price: free. In some cases, the free benchmark may be a stripped-down version of a more robust test; if so, we'll mention that. Our trip down benchmarking lane is also divided up by categories: CPU, graphics, storage, and system tests.

But before diving into the specifics of individual tests, let's take a look at the two key reasons an everyday user might want to run benchmarks. Let's begin, shall we?

benchmark

Something Changed

Something in your system has changed. Maybe it was an intentional change on your part—you added more DRAM, dropped in a second graphics card, or finally plunked down some hard earned coin for a shiny new SSD.

Maybe you're tweaking your system, trying to overclock it to the maximum stable setting. In that case, you need to make one change at a time, and then run a couple of benchmarks. For maximum stability testing, you may want to run them for several hours.

Or perhaps the change is something you noticed. Your system suddenly takes longer to load applications—or is it just your imagination? Your frame rates go from butter smooth to chunky monkey—or maybe it's just that new game?

Whatever the change, it's time to run a few performance tests. The right benchmark may tell you if that new SSD really is faster than your old 10,000RPM Raptor RAID 0 setup. Or it might tell you that something's gone wrong with your graphics setup, if 3D benchmarks are suddenly in the tank compared to a few weeks back.

New System Baseline

You've just finished installing Windows 7, along with the 3,542 required updates. All the drivers are current, and your new system is humming along nicely. What's the first application you should install?

Why, a benchmark of course. Better yet, install several.

Some would say you should install some type of dedicated burn-in application. However, I've discovered over the years that a good benchmark—or sometimes, multiple benchmarks run at the same time make excellent burn-in apps.

You also want to set a performance baseline. For that, you need to run a systems benchmark, a storage test and a 3D benchmark. Depending on what applications you run most often, it may also be worth running benchmarks that replicate how those apps work—game benchmarks if you're a PC gamer, or a benchmark like Cinebench if you're into 3D modeling and rendering.

You want to run those tests before you clutter your system up with applications, many of which may run background applets or pre-load DLLs during system boot. That way, you establish a baseline for the performance of your new system. So if you get to a point where the system seems to get sluggish, you can run those same tests and compare to the original results. My general rule of thumb is that if my heavily loaded system that's been running actively for six months or more running less than 10% slower than the baseline, I'm still good. If overall performance exceeds that, I begin to look at ways to declutter the system.

Okay, you've got your baseline performance measured and recorded. But what benchmarks should you use for your baseline? Let's look at a few.

System Benchmarks

System benchmarks typically generate a score that's an aggregate of different performance metrics, including CPU, memory, storage, graphics, and some tests that reflect combinations of those individual subsystems, like video playback. There are numerous system benchmarks available, of varying pedigree and cost.

For general system benchmarks, I've gradually settled on FutureMark's PC Mark. It's not perfect, but the free basic version of the most current PCMark 7 exercises your system pretty well. I've used other tests, like Passmark and Novabench but none of those seem to really thrash the system. PCMark can also be a great stability test—if PCMark crashes, it's because something is dodgy with your system, not the benchmark, provided the benchmark has been properly installed and updated.


PCMark 7. The free, basic version only runs the PCMark Suite and generates a single score.

PC Mark is considered a synthetic benchmark, since it's not an actual application, but it is built with actual instructions recorded from using the built-in applications that ship with Windows.

If you want to update to the advanced version, though, it costs $40. That's certainly cheaper than the $250 PC World charges for a single user version of PC WorldBench 6. The upside to spending the $40 is that you also gain access to one of the best applications-based disk benchmarks around. (The basic version doesn't give you access to the storage test.) The PCMark 7 storage test is built on Intel's original RankDisk benchmark, and uses recorded behavior from actual applications to hammer the drives.

Another useful—and free—system test is PC Wizard, from the same people that bring you CPU-Z, the popular CPU and system ID tool. PC Wizard also give you a set of individual tests for different subsystems that can be useful.


PC Wizard generates a graphical result based on a reference system.

There are other free benchmarks available, as we noted, but most don't really exercise a Windows 7 system particularly well. Phoronix builds a benchmark that works with both Linux and Windows, but as with many similar open projects, it requires a certain amount of manual effort and script writing to get it to work.

CPU and Memory Benchmarks

Sometimes it's worth testing just the CPU. I once noticed that my system seemed to suddenly be running sluggishly. After running a couple of CPU tests and comparing it to my baseline tests, the CPU seemed to be running almost 50% slower. At first, I suspected heat throttling, but the core temperature was around 40 degrees C at idle. Then I discovered that the BIOS update I'd installed had reset the CPU to its lowest clock speed. This would never happen to a retail CPU, but the new BIOS didn't know how to handle the engineering sample CPU I was running, and set it to the clock frequency of the slowest product it knew.

There are several useful CPU specific benchmarks worth using. One old standby is Prime95. Prime95 is a pretty geeky benchmark, spitting out a set of results for different sets of fast Fourier transforms, and running different thread and core counts before completion. It's probably more useful as a stress test. One torture test I often run when burning in a system is to run a combination of Prime95 in blend mode while simultaneously running the older 3DMark 2006 benchmark. If the entire system can run those two benchmarks in concert for a few hours, the system will almost certainly be stable for gaming.


Prime95 is pretty geeky, but useful for torture testing.

The processor test built into PC Wizard, mentioned earlier, is also a good, relatively quick test. It's not as useful for torture testing, but sometimes you just need some quick performance validation. I'm not a big believer in memory benchmarks. Those results often don't translate well into actual performance. But the memory and latency tests in PC Wizard, like the CPU tests, are good for validating what your memory is doing.


The PC Wizard CPU test is pretty synthetic, but can be useful.


Storage

Unless you're doing a lot of comparative tests of hard drives or SSDs, you probably won't be running drive benchmarks often. They're not that useful as diagnostic tools, either. Drive failures are sudden enough that running a benchmark might just push it over the edge if it's ready to fail.

Benchmarks can be useful in helping you decide when it's time to de-clutter your SSD. As SSDs get close to being full, performance may radically fall off. If the result of a storage benchmark is much slower than your baseline test—20% slower or more—it's time to clean the crud off your drive.

Given that you're not going to run disk benchmarks frequently, a free benchmark sounds like a good idea. The problem: most free storage benchmarks aren't all that robust. One popular test, CrystalDiskMark, is a synthetic test, but has been updated to work more effectively with SSDs and will even run on the Windows 8 developer preview.


This test is often run at trade shows by hard drive and SSD manufacturers.

Graphics & Game Benchmarks

There are more graphics benchmarks than you can shake a stick at, and many of them are free. Most of these have only marginal utility, because they don't always tell you how well your system might behave in an actual game. What is cool is that a benchmark, like the various versions of 3DMark, make it easy for you to compare your system with thousands of other systems, since they give you the option of collecting data online.

Benchmarks like 3DMark and Unigine Heaven are designed to completely thrash your graphics card. It's like the difference between putting your car on a dynamometer to get a theoretical idea of how well your car can perform and actually running it on a road course.


The free, basic version of 3DMark only gives you a score.


Heaven is similar in some ways to 3DMark, but based on an actual game engine.

On the other hand, no one game benchmark is perfect. They can only give you a rough idea of how well your system might do in a particular game or genre. So you really need to run game tests that reflect your tastes in gaming. Running first person shooter benchmarks won't help you determine how your system might run a real time strategy game, for example.

The other problem with game benchmarks is more subtle. Running one or two tests and looking at average frame rates doesn't always give you a good feel for how a game might play, as The Tech Report discovered. Game benchmarks that generate average frame rate results are useful for comparing different cards, but if you want to really dive in and see how a game runs, you may need to actually run that particular game.

The other problem is that most games don't have in-game benchmarks. Those that do are often simplistic, running a pre-collected bunch of frames and giving you an average frame rate. One step up is when the game test shows you minimum, maximum, and average frame rates. The best game benchmarks give you both a front end to launch the benchmark and graphical results. One example is the benchmark applet that ships with Metro 2033.


I wish every game shipped with a benchmark launcher like this.


The results screen for Metro 2033 gives you lots of information on the run.

The real issue, though, for the casual benchmarker, is that you often have to own the game to run the benchmark. If all you want to do is run a few tests to get a rough idea of how your system might perform, dropping $50 on a game just to run performance tests seems a little extreme—especially when you consider the technology in games varies considerably from one title to the next.

There are free, standalone game benchmarks available, however. Here are several good ones.

  • S.T.A.L.K.E.R.: Call of Pripyat. This is one of the early DX11 game benchmarks. Offers a nice launcher applet, too.

  • The Call of Pripyat test ships with a nice launcher and lets you easily tweak settings before you run it.

  • Aliens vs. Predator. Another DX11 benchmark. Requires you to edit separate batch and config files to run.
  • Dawn of War II. The demo for the original Dawn of War II is available on Steam. It has a built-in DX10 benchmark that's very CPU intensive, but does scale somewhat with graphics cards.
  • Battle Forge. BattleForge features a short, built-in benchmark. You need to download the game client, install it, and then download and install the high resolution pack if you want to run the benchmark in full DX11 mode.

We can't finish our discussion on game benchmarking without talking about Fraps. Fraps is a tool that lets you benchmark any game. You run Fraps, set up recording parameters, then play the game. The problem with Fraps is that you often need to run through the game a number of times to get a repeatable result. But it's a useful tool if you've got the patience.

Applications Benchmark

If you want to see how your system runs a particular application, you'll need to run that application. Many are available as demos, so you can often download them and see how well they run. The downside is that quite a few lack built-in benchmarks.

User communities are often helpful. If you're running a professional graphics application or high end image editing tool, user communities often have links to application tests you can run. Bear in mind that many of these take some work to run.

You can find a few benchmarks specifically designed for certain professional applications. SPEC, the Standard Performance Evaluation Corporation, offers a number of benchmarks for high end applications like 3DSMax, Solidworks, and Lightwave, but they all assume you actually have the application, and just supply scripts and data files. SPEC ViewPerf is an exception, and can demonstrate how your GPU and system might run a set of these pro apps, but the scenarios are a little artificial.

Also, Cinebench can test how your CPU and GPU work with Maxon's Cinema4D, but will also give you a clue as to how your system might perform with software 3D rendering in general.

The bottom line is that application benchmarks are complex and difficult, but the only way to test how your system might run an application critical to your work.

Final Thoughts

If you're not constantly comparing hardware, then benchmarks aren't something you'll run often. But there's a wealth of tools available to test the performance of your system. They're useful diagnostic tools, can help you hit a stable overclock and tell you when your system performance has deteriorated beyond acceptable parameters. Best of all, many of them are free as well as useful.

Will Seagate Unveil A 5TB HDD At CES In January?

Posted: 13 Oct 2011 11:13 AM PDT

Got a hankering for some massive on the run file storage that Seagate's humongous 4TB external hard drive just can't fix? Give it time, folks, give it time. Seagate has been upping storage capacity for its drives on a pretty regular basis, and even though that 4TB drive debuted just last month, a Middle Eastern salesman for Seagate has hinted that a 5TB model will be unveiled as early as next January.

"Five TB is on the way," a salesman named Christian says at the 6:52 mark of this interview with tbreakTV, "And I think that within three months you will see it." That was after spending the previous minute talking about Seagate's advances in HDD technology and its quest to be first to market with new devices. Christian suggests that the 5TB drive will utilize five 1TB platters, unlike the previously released GoFlex Desk drive, which used five 800GB platters to achieve its total storage size of 4TB.

Seagate told Tom's Hardware that the news and timeframe of a 5TB drive "isn't any real revelation." So, there we have it. Remember that CES 2012 runs from January 10 to January 13. Hopefully the flooding in Thailand doesn't affect development of the rumored new drive.

HP Likely to Keep PC Division, Dell Nods Approvingly

Posted: 13 Oct 2011 11:04 AM PDT

Market research firms International Data Corp (IDC) and Gartner both report that HP still sits on top of the world as the largest PC maker, shipping more units than other computer maker in the third quarter. Given that HP is maintaining a sizable lead despite all the turmoil surrounding the company's past, present, and future, why on earth would HP go forward with plans to sever its PC business? That's a question HP itself is having trouble answering, and it now looks as though newly appointed CEO Meg Whitman wants to back off plans to spin off or sell HP's Personal Systems Group (PSG).

According to a report in The Wall Street Journal, HP is rethinking its plans that were set in motion by former CEO Leo Apotheker. After crunching the numbers and analyzing the market place, HP executives are fast coming to the conclusion that the company is better served by holding onto its PC division, which added $40.1 billion in revenue and $2 billion in operating profit to HP's bottom line in its last fiscal year.

There's also a trickle down effect to spinning off the world's largest PC business. HP would lose its leverage with component makers and ultimately end up paying higher prices for parts it can get at bulk discounts. Either way, HP plans to continue selling servers, but would lose its price advantage when it came time to stock up on processors, hard drives, and other parts.

Count Dell CEO Michael Dell among those who believe HP should hold onto its PC division. At the Dell World conference, Mr. Dell offered up three reasons why HP shouldn't go through with a spin off or sale, according to Mashable.

"It's a growth market," Mr. Dell said, pointing out that there will be 2 billion PCs within the next few years. He also said that "from a cost standpoint, you can have enormous scale." Finally, Mr. Dell explained that once you sever your client business, employees of those companies are less likely to buy your other products.

"We know from our history there is enormous connection from one device to another," Mr. Dell said.

Michael Dell Loves Windows 8, But Not Android

Posted: 13 Oct 2011 10:27 AM PDT

The tablet war has pretty much been a two horse race: Apple vs. Android. (Yeah, we know about the PlayBook, but let's be realistic.) And that race has been like a blowout as the iPad 2 has been galloping away from the competition pretty handily. Microsoft's hoping to hit the ground running with Windows 8 sometime soon, however, and they've just got a boost from Dell, who says they plan on heavily supporting the upcoming operating system.

"We are very aligned with Microsoft around Windows 8," Michael Dell said at Dell World 2011. "You'll hear more about Windows 8 from us and see a wide range of products released." What, no Android love? Dell may just want to be friends with Google's operating system, which is unsurprising considering the less-than-impressive sales of the Dell Streak. "Android is certainly another opportunity as well, but that market has not developed to the expectations they would have had," Michael Dell told journalists. Then again, V3.co.uk reports that Steve Felice, (the company's consumer, small and medium business division president) said that thus far, Dell's mobile releases were small and mostly just testing the waters, so maybe they didn't give Android enough of a chance?

The Wall Street Journal reports that additionally, Dell plans on sticking with the x86 chips offered by AMD and Intel rather than switching over to ARM-based tablets. The company also feels that mobile devices like smartphones and tablets will continue to be secondary devices heading into the future, supplementing – rather than pillaging – PC sales.

MMO News

MMO News


New WarFlow update adds heroes and more

Posted: 13 Oct 2011 11:57 AM PDT

A new update has been launched today for Dovogame’s Warflow.

Several new heroes have been added, including Chaukoon, Leon, Lucas, Leokong, and Neilhence, and the unrecruitable Jonco.  A new battlefield, the Hero Arena, lets players earn new equipment – if they can first earn 600,000 RP and defeat the final three bosses of Volpugny, Beluprus, and Malscinia. New props that require level 100 are now available in battlefields, along with new totem equipment and other new technologies. A friendly challenge system has also been introduced, letting players earn enhancement cards after challenging a friend.

Dovogame also publishes Business Tycoon Online.

warflow-newoctoberheroes

Warflow Gameplay Screenshot

Source:

Dovogame releases new systems and improvements in Warflow

To provide players with a better gaming experience, WarFlow improved new systems and improvements) on October 13, 2011, which include new battlefield, Friendly Challenge System, Totem Equipment and some new technologies.

1. New Battlefield- Hero Arena

As players know, honor and equipment are very essential to enhance fighting capability, and battles are the best way to earn them. In the new battlefield, Players can gain access to the new battlefield when you have the RP of 600,000 and defeat the 3 final bosses of the third maps of Volpugny, Beluprus and Malscinia, then obtain much better equipment.

1.1. New Heroes

New heroes will be in face of in the new map including Chaukoon with War Drummer, Leon with Brave Lion Cavalry, Lucas with Black Dragon Cavalry, Leokong with Wizard and Neilhence with Healer. Besides, Jonco is a special hero who cannot be recruited.

1.2. Props Dropped in Battlefield

The new equip dropped in battlefield is below. All of them are LV 100 required.

2. Friendly Challenge System

Dovogame also release new Friendly Challenge System in Warflow to retain players' prestige in the legion, or take challenge against buddies in the battlefield. The first challenge of a day is free for players, and then, it will cost players 1 MCU and 5 Gold for each time. Players will not lose any soldiers and will get enhance card at random in the battle.

3. Totem Equipment

The Totem Equipment is a kind of equipment with unprecedentedly strong power which will never fail players, with that powerful equipment; players can sweep away any enemy in the war.

4. New Technologies

With the technologies, player can capture part of the silvers lost in enemy's construction he has ruined. The technologies including occupation and capture

For Occupation, it can increase the probability to capture silver.

For capture, it can increase the amount of silver to be captured.

(For further details on this game, check out the official WarFlow website at:

http://warflow.dovogame.com/)

Rusty Hearts: Awakening now live

Posted: 13 Oct 2011 11:29 AM PDT

Rusty Heart has launched Awakening, the first major update to be added to Perfect World Entertainment’s brawler.

The update raises the level cap to 30, adding several new skills for each character, including Summon Hammer (Frantz), Sleep (Angela), and Shadow Jab (Tude). New dungeons have been introduced as well, including the Steamworks, the Collapsed Halls, the Public Baths, and the Guest Villa, each of which feature brand new bosses to challenge players. Completing the update are new quests and sidequests, over 500 new items, and new weapons for all characters.

Perfect World Entertainment also publishes Forsaken World and Battle of the Immortals.

rustyhearts_public_baths_2

Rusty Hearts Gameplay Screenshot

Source:

The time has finally come to rise and take the next step in the Awakening update for Rusty Hearts. Level to 30, fight new bosses, learn new skills, master new weapons, and explore untouched territory. This is your chance to engage in the deepest Rusty Hearts experience yet. The Awakening is the first major update for Rusty Hearts and is set to bring the richest and most fulfilling gameplay since the release of the closed beta.

When you hop in to the newly updated Rusty Hearts, you’ll encounter a whole new set of dungeons like the Steamworks, Collapsed Halls, Public Baths and Guest Villa. Party up and navigate your way through some of the hardest dungeons yet! Along with the bevy of new dungeons, we’ve got all new bosses to defeat, like Viper, Stone Golem and even Lord Curtis. Read up on all the new dungeons below:

Steamworks

Is it getting hot in here or is it just us? Steamworks is a maze of broken pipes and poisonous gases that require nerves of steel. If the fumes don't get you there's no shortage of Vlad's comrades to challenge you. Be careful where you step, Steamwork's machinery and traps may prove overwhelming.

Collapsed Halls

Navigate your way through the Collapsed Halls ruins and overthrow the enemies that lurk in the shadows. It's been said that those who've entered have never returned, but they can still be seen wondering these halls.

Public Baths

No one likes using public baths, even less like to wonder them when they're haunted with evil minions. Find your way through these bathes without losing your cool. Losing your towel will be the least of your worries. Haken, Hammer Butcher, Archers and Platina bosses will make sure things heat up.

Guest Villa

This isn't your parents guest house in Bel Air, this cryptic villa was once a warehouse that was later renovated to accommodate guests. While the villa has accepted plenty of new tenants, no one has checked out. The work was never finished on the renovations so please pardon the dust and evil spirits.

New Skills, weapons, dungeons and more

The Awakening update will bring a whole new set of skills for each character as you level to 30. Check out a few of the coolest skills available to everyone:

Frantz

Summon Hammer – A giant hammer falls from the sky

Bewilder – Hypnotize enemies to prevent them from attacking

Dark Material – Summon spheres of dark magic that you can fire at enemies

Angela

Sleep – Put the enemies to sleep, a “zzz” speech bubble appears over enemies

Pillar of Light – Summon beams of light from the ground

Paper Cut – Surround yourself in a swirl of arcane pages

Tude

Grab & Hit – After grabbing an enemy, unleash a flurry of blows on him

Shadow Jab – With a quick motion, unleash a wall of punches

Kick ass and take names with your new skills and weapons

While you take on all the new dungeons and bosses, strap on your new weapons for Angela, Tude and Frantz and show enemies who’s really boss. You can check out more new weapons here and get a brief overview below:

Angela

Expert Chaos, Demon Witch Sword, Demonic Witch Scythe, Misericord and Golem Magic Sword

Frantz

Expert Demonic Blade, Slayer, Iron Slayer, Massive Butcher Axe, Pro Lavinunce Edge, and Stone Golem Sword

Tude

Expert Black Rose, Dangerous, Dignity, Jade Gauntlets, Haken Patina Gauntlets, Massive Butcher Claw, Enchanted Massive Butcher Gauntlets

Plus new bosses, dungeons, underground training, and more! Check out the full Awakening update to see all the details. With all these epic new additions to Rusty Hearts there’s no reason to not give it a try. Hop on right now and start playing.

MMO Updates

MMO Updates


GDC Austin 2011: SWTOR's Georg Zoeller on analyzing in-game feedback

Posted: 13 Oct 2011 10:00 AM PDT

Filed under: , , , , , , ,

Georg Zoeller
Star Wars the Old Republic is rapidly approaching its launch date, and questions constantly pop up about what the game will be like. Some longtime MMO veterans are even a bit skeptical about whether BioWare will be able to release a game of this scope in a finished state. At this year's GDC Austin Principal Lead Combat Designer Georg Zoeller demonstrated some of the tools that the team uses to analyze player feedback and data, and then he explained how, through sophisticated technology, the team can make appropriate adjustments to the game as it wraps up beta testing and prepares for launch.

Continue reading GDC Austin 2011: SWTOR's Georg Zoeller on analyzing in-game feedback

MassivelyGDC Austin 2011: SWTOR's Georg Zoeller on analyzing in-game feedback originally appeared on Massively on Thu, 13 Oct 2011 12:00:00 EST. Please see our terms for use of feeds.

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    GDC Austin 2011: CCP talks community management

    Posted: 13 Oct 2011 09:00 AM PDT

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    Valerie Massey of CCP
    As we all know, every MMO has its share of crises. They can range from an unpopular game nerf to bugged content to full-out server meltdown. Ironically, CCP Community Manager Valerie Massey submitted her plans for a GDC Austin talk the day before, as she put it, "all hell broke loose at CCP." From that point on, the devs "were out of the frying pan and into the fire" over and over. In all, Monoclegate and the Incarna problems were two months of one PR disaster after another.

    When it comes to crisis management, she stressed that it's not an exact science, that it's hard to pick apart post-analyses, and that one CM's experience is very different from another. She chose to use Tylenol as a key example of correct response to crisis. Back in 1982, a killer inserted cyanide into Tylenol bottles, thus murdering several people. Tylenol wasn't at fault, but the company reacted correctly by pulling all bottles from the shelves, recalling the product, adding tamper-resistant packaging, and discounting prices after the fact. The company's quick action restored the trust of the consumers.

    Who did it wrong? BP. That company shirked responsibility, waited two days before making a statement, lied about the extent of the damage, and failed to execute a clear clean-up plan fast enough.

    In a crisis, whether it's in game or in real life, the key is to prepare in advance.

    Continue reading GDC Austin 2011: CCP talks community management

    MassivelyGDC Austin 2011: CCP talks community management originally appeared on Massively on Thu, 13 Oct 2011 11:00:00 EST. Please see our terms for use of feeds.

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      GDC Austin 2011: BioWare's Damion Schubert takes a wrecking ball to the casual vs. hardcore model

      Posted: 13 Oct 2011 08:30 AM PDT

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      GDC - Damion Schubert
      "I'm trying to finish a product, Star Wars: The Old Republic, which I am not going to talk about today." Thus began BioWare's Damion Schubert's seminar, Double Coding: Making Online Games for Both the Casual and the Hardcore, at this year's GDC Austin. "This is more of a weary man, sort of stream-of-consciousness design theory talk."

      Schubert wanted to call the talk "Moving Beyond Double Coding," which is a term that comes from cartoons, of all places. Double coding is content that reaches two different groups of people at the same time. Looney Tunes, for example, would entertain both adults and kids because the writers and animators designed it so.

      With MMOs, Schubert says that devs are often trying to double code the games for both casual and hardcore players. This is where the well-known slogan "easy to play, hard to master" originates. He held up Blizzard as a primary example of this model. Blizzard's "donut," as Schubert calls it, has a casual outer ring and a hardcore center for both types of players. By double coding, Blizzard ensures that casual players can invite their hardcore friends to experience the game and vice-versa.

      However, this model is faltering, and Schubert pinpoints why after the jump!

      Continue reading GDC Austin 2011: BioWare's Damion Schubert takes a wrecking ball to the casual vs. hardcore model

      MassivelyGDC Austin 2011: BioWare's Damion Schubert takes a wrecking ball to the casual vs. hardcore model originally appeared on Massively on Thu, 13 Oct 2011 10:30:00 EST. Please see our terms for use of feeds.

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        THQ releases flood of new details for Warhammer 40K: Dark Millennium Online

        Posted: 13 Oct 2011 08:00 AM PDT

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        Warhammer 40k: Dark Millennium Online
        If you're a fan of Warhammer 40K: Dark Millennium Online, you are likely pretty happy to have a launch date. You're also probably anxious for details about the game itself, which have been in short supply until now.

        We've got good news for you though: THQ has released a huge list of data on design, gameplay, classes and races, and much more. The information ranges from all-encompassing, such as talk of art style and who is involved in development, to very specific, such as a party size of five, raid size of 50, and level cap of 60.

        There's plenty more for eager fans: dual-wielding pistols and melee weapons (including chain swords), classes with three specialties, a crashed space hulk ripe for exploration, and much more. Strategy Informer has the complete summary, so head over there for your full Warhammer 40K: Dark Millennium Online fix!

        MassivelyTHQ releases flood of new details for Warhammer 40K: Dark Millennium Online originally appeared on Massively on Thu, 13 Oct 2011 10:00:00 EST. Please see our terms for use of feeds.

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        Introducing Shadowrun Online

        Posted: 13 Oct 2011 07:30 AM PDT

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        Shadowrun Online
        Cliffhanger Productions, the makers of the upcoming Jagged Alliance Online, has announced another title in progress: Shadowrun Online. Based on the popular pen-and-paper game, Shadowrun will share a similar top-down strategy format with Jagged Alliance. Shadowrun takes place in a dystopian 2070 where magic and technology clash, and where hackers and street samurai are commonplace.

        Shadowrun Online players will split their game time between prepping missions and carrying them out. While some of the maps will require all-out action efforts, others will require stealth, hacking, and even magic. Between fights, players will seek out contacts, prepare spells, and purchase gear to improve their odds when the time comes.

        Shadowrun Online is in pre-production and the team hopes to get it into full development by November. It is planned to be a browser-based title, and Cliffhanger is drawing from Shadowrun alumni efforts to keep the game in line with the franchise. The company is still looking for partners to help with publishing and distributing.

        MassivelyIntroducing Shadowrun Online originally appeared on Massively on Thu, 13 Oct 2011 09:30:00 EST. Please see our terms for use of feeds.

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        EverQuest joins Ultima Online in GDCOA's Hall of Fame

        Posted: 13 Oct 2011 07:00 AM PDT

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        GDCOA
        EverQuest may not be the recent hotness that everyone's talking about, but its impact on the MMO genre continues to be felt to this day. As such, it's great to see this classic game reaping its reward, as the Game Developers Choice Online Awards inducted EQ into the Hall of Fame yesterday.

        EverQuest was chosen for its lengthy advancements in MMO gaming, including it's focus on raiding and guild improvements. It now joins old-time competitor Ultima Online as the only other title in GDCOA's Hall of Fame.

        Sony Online Entertainment's
        John Smedley graciously accepted the honor: "When we set out to create EverQuest, many felt it was an unattainable stretch of the imagination. As it turns out, EverQuest exceeded even our wildest expectations. Twelve years later, we are about to release its 18th expansion, and have big plans for its future. We are incredibly proud of its impact on the industry and the community we have built. Tonight's honor is a testament to the hard working individuals who have contributed to EverQuest -- both past and present."

        MassivelyEverQuest joins Ultima Online in GDCOA's Hall of Fame originally appeared on Massively on Thu, 13 Oct 2011 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do you prefer historical settings?

        Posted: 13 Oct 2011 06:00 AM PDT

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        R.I.P., Imperator
        This week, Massively's Karen Bryan attended a GDC talk by Charles Cecil, the creator of Broken Sword, on the topic of writing games that employ history and historical themes. Cecil wisely noted that historical themes tap in to the audience's shared mythology to generate a compelling game and to serve as the foundation for accessible puzzles relevant to the storyline. And yet strict historical themes in MMOs, even when not diluted with more fantastic elements, can also betray immersion -- would it really make sense for a game about the American Revolution to allow female characters to become military generals?

        Dark Age of Camelot certainly saw its share of success pairing real-world European legend and modern 20th-century fantasy, while its cousin Imperator, set in a futuristic Roman Empire, was canceled in favor of another Mythic game. World of Tanks thrives off historical realism, whereas the upcoming The Secret World is making an art-form of layering myth over mundane. Still, history-flavored games are very much in the minority, perhaps because they allow studios much less freedom of lore design. What do you think -- do historical (or pseudo-historical) MMOs work for you? Do you prefer pure escapism, or would you rather play in a "home-turf" setting whose real-world backstory is your own?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do you prefer historical settings? originally appeared on Massively on Thu, 13 Oct 2011 08:00:00 EST. Please see our terms for use of feeds.

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          Nexon looking to purchase Freestyle developer

          Posted: 12 Oct 2011 09:00 PM PDT

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          All street basketball matches involve Bob Marley and Eminem.
          Do you like street basketball? It certainly seems like the folks at Nexon do, seeing as how the company is in talks to purchase the developer of Freestyle. The rather unique street basketball MMO is developed by South Korean company JCE, and Nexon is currently in meetings with the company's majority stockholders. Successful negotiations wouldn't mean that Nexon could quite make the company a subsidiary, but they would be the first step down that road.

          Followers of the industry will no doubt notice that this is an ongoing pattern with Nexon's recent acquisition, as the Seoul-based company has purchased a variety of other South Korean development studios in recent months, as well as a Spanish development studio. What this would mean for the games in North America or for the industry as a whole is unclear as of yet, although it would certainly be another installment of Nexon solidifying its MMO catalogue.

          MassivelyNexon looking to purchase Freestyle developer originally appeared on Massively on Wed, 12 Oct 2011 23:00:00 EST. Please see our terms for use of feeds.

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          Funcom signs on for Extra Life charity event

          Posted: 12 Oct 2011 08:30 PM PDT

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          Extra Life logo
          Trion isn't the only MMO studio ponying up for charity on October 15th. Funcom is also partnering with Extra Life for a bleary-eyed 24-hour gaming marathon designed to raise money and awareness for Children's Miracle Network Hospitals.

          Here's how it works: You'll need to register with Extra Life and collect pledges from friends, family, co-workers, and anyone else you come across. Then you can join either the Age of Conan or Anarchy Online in-game event and try to stay awake. What's in it for you? Well, aside from doing the right thing to help a bunch of kids in need, you might win beta access to The Secret World. While you're at it, don't forget to follow Massively's own Beau Hindman (and donate as much as you're able) as he embarks on his own Extra Life marathon.

          MassivelyFuncom signs on for Extra Life charity event originally appeared on Massively on Wed, 12 Oct 2011 22:30:00 EST. Please see our terms for use of feeds.

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          GDC Austin 2011: KingsIsle's Sara Jensen Schubert talks RPG math

          Posted: 12 Oct 2011 08:00 PM PDT

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          I'm sure many of us have wondered how game developers decide upon item stats, experience amounts, damage per second, and all of the other numbers that we come across in our favorite games. Actually, it might sound more like, "Why the heck is my uber sword of uberness only doing X amount of damage?!" At GDC Austin this week, Sara Jensen Schubert gave a rare glimpse into the math behind MMORPGs. She has worked on games like Shadowbane and DC Universe Online and is now a lead designer at KingsIsle Entertainment. Her background and focus is a traditional RPG viewpoint, and she builds from there to go through the process of designing and building stats, character attributes, experience rewards, the leveling curve, and itemization. While her talk is aimed at those in the industry, it offers a unique perspective into what goes into those stats behind our gear and why it takes us so long to level up. Read on for highlights from the presentation.

          Continue reading GDC Austin 2011: KingsIsle's Sara Jensen Schubert talks RPG math

          MassivelyGDC Austin 2011: KingsIsle's Sara Jensen Schubert talks RPG math originally appeared on Massively on Wed, 12 Oct 2011 22:00:00 EST. Please see our terms for use of feeds.

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            Rusty Hearts rolls out an Awakening

            Posted: 12 Oct 2011 07:30 PM PDT

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            Kill it with fire!  Or poleaxes, whatever.
            Rusty Hearts might still technically be in the testing phase, but the game is already rolling out its first major content update in Awakening. And it's a big one, raising the level cap to 30, rolling out 40 new storyline quests to invest players in the game's lore, and unveiling four new dungeons. That's without even getting into the new weapons added for characters, new bosses, new non-story quests, additional items... you get the general idea.

            There's a lot to explore in this update, and so it wouldn't be complete without a trailer showing off all of the action-based, cel-shaded goodness. Jump on past the break to take a look at the full trailer, and you can log into the game right now to start enjoying all of the update -- or perhaps just messing around with your hairstyle without the cash shop for a while. (Yes, that's one of the update features.)

            [Source: Perfect World Entertainment press release]

            Continue reading Rusty Hearts rolls out an Awakening

            MassivelyRusty Hearts rolls out an Awakening originally appeared on Massively on Wed, 12 Oct 2011 21:30:00 EST. Please see our terms for use of feeds.

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              City of Heroes announces a player summit

              Posted: 12 Oct 2011 07:00 PM PDT

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              Please do not attempt to solve disputes at the summit with violence.  The beam rifles hurt.
              City of Heroes has always had a development studio keenly interested in keeping players abreast of new developments. That's been reflected in the regular gatherings hosted by Paragon Studios for the players, but with the launch of the game's new business model, the team wants to have a much larger-scale event. That puts it beyond the realm of a mere gathering -- it's now being dubbed the City of Heroes Player Summit, taking place on November 19th in Palo Alto, California.

              While the details of what will take place at the summit are currently under wraps, the announcement promises that players will have a chance to chat with developers, attend special panels just for the summit, and walk away with a few extra goodies. It might be a bit of a trek if you're not already in the area, but if you're a longtime player of the game, it might be worth a trip to the West Coast just to see what will be on the agenda for the summit.

              MassivelyCity of Heroes announces a player summit originally appeared on Massively on Wed, 12 Oct 2011 21:00:00 EST. Please see our terms for use of feeds.

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              Wurm Online's studio changes its moniker

              Posted: 12 Oct 2011 06:30 PM PDT

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              Code Club
              It may be a new name, but it's the same old team. The makers of Wurm Online have changed their studio name from Onetoofree to the more alliterative Code Club.

              According to the website, the name Onetoofree was always intended to be a temporary one and was too annoying to relay to people vocally (as you'd always have to spell it out). The old title also gave no strong impression as to what the studio was like or did.

              Code Club fits the team's visions and is aiming to be identified as an "exotic-style" company. After all, according to its site the company serves "hot coffee and cold drinks in our spacious jungle lounge." Because the name change hurts the company's Google rankings, the studio asked that everyone in the world -- or at least dedicated fans -- start Googling "Code Club" instead.

              MassivelyWurm Online's studio changes its moniker originally appeared on Massively on Wed, 12 Oct 2011 20:30:00 EST. Please see our terms for use of feeds.

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              GDC Austin 2011: Riot Games' Travis S. George talks game production

              Posted: 12 Oct 2011 06:00 PM PDT

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              Riot Games logo
              Gamasutra has its hands on a new interview with Riot Games' lead producer Travis S. George, straight from GDC Austin 2011. In the interview, George goes into the finer points of game production and outlines five habits into which producers can find themselves falling if they aren't careful. These habits are things like writing down tasks and documentation or resolving all conflicts; in sum, they're all things that sound harmless, or even benevolent.

              George warns that the true danger comes when the five habits are combined, like some kind of bizarro-game-production-Captain-Planet. It's a truly interesting piece for anyone interested in game production or design, and let's be honest: There are worse people to learn from than the lead producer of Riot Games. For the full technical details, click on over to the full article.

              MassivelyGDC Austin 2011: Riot Games' Travis S. George talks game production originally appeared on Massively on Wed, 12 Oct 2011 20:00:00 EST. Please see our terms for use of feeds.

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              A Mild-Mannered Reporter: Begin again again

              Posted: 12 Oct 2011 05:30 PM PDT

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              A Mild-Mannered Reporter header by A. Fienemann
              If you like playing a few hundred different characters, City of Heroes definitely supports your terminal fear of the endgame. Unfortunately for me and my dreams of seeing that endgame with any reliability, I do indeed like playing dozens upon dozens of characters, meaning that my character select screen is an array of dozens of characters in carefully crafted outfits, many of which characters are not yet eligible for capes. It's one of those habits that I would dearly like to break, and so I'd eschewed making a new character despite the promise of a new starter experience for heroes and villains alike.

              Unfortunately, I am also a recidivist. When I talked about the latest update, more than a few commenters called me out, rightly, on the fact that I hadn't really played through much of the new content that the issue had to offer. So I decided that now was the time. I was going to make myself two new characters -- one hero, one villain -- and I was going to see what the new experience was like. And I was going to do so while smoking because it seemed somehow appropriate.

              Continue reading A Mild-Mannered Reporter: Begin again again

              MassivelyA Mild-Mannered Reporter: Begin again again originally appeared on Massively on Wed, 12 Oct 2011 19:30:00 EST. Please see our terms for use of feeds.

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                Massively Speaking Episode 169

                Posted: 12 Oct 2011 05:00 PM PDT

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                Don't mess with SAMCRO
                Massively Speaking Episode 169 returns this week as Shawn and Rubi actually don't really rant about anything, which is such a turn from last week! Topics include SOE's newest battle with hackers, Lineage II's upcoming freemium business model, Fallen Earth's chopper and freemium launch, Blizzard's dive into RMT, and more!

                Also, if you want an invite to Glitch, send Shawn or Rubi an email. There are only three available from each of us, so first come, first served!

                Have a comment for the podcasters? Shoot an email to shawn@massively.com. We may just read your email on the air!

                Get the podcast:
                [iTunes] Subscribe to Massively Speaking directly in iTunes.
                [RSS] Add Massively Speaking to your RSS aggregator.
                [MP3] Download the MP3 directly.
                Listen here on the page:



                Read below the cut for the full show notes.

                Massively Speaking is the official podcast of Massively.com. Hosted by Editor-in-Chief Shawn Schuster and Community Manager Rubi Bayer, Massively Speaking takes on the week's biggest news and dev interviews with plenty of opinion, rants, and laughs thrown in for good measure. Join us every Wednesday afternoon to listen in and see what we'll say next!

                Continue reading Massively Speaking Episode 169

                MassivelyMassively Speaking Episode 169 originally appeared on Massively on Wed, 12 Oct 2011 19:00:00 EST. Please see our terms for use of feeds.

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                  Warhammer sticking with its subscription model

                  Posted: 12 Oct 2011 04:45 PM PDT

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                  Warhammer Online - still not F2P, hehe
                  Those of you holding out for a freemium conversion for Warhammer Online may as well resign yourselves to waiting on the upcoming Wrath of Heroes MOBA. In a new piece at PC Gamer, BioWare-Mythic vice president Eugene Evans says there are still no plans to give away the game aside from the ongoing endless trial that covers the title's newb tier content.

                  "Right now, we're focused on Wrath of Heroes as our free-to-play offering in the Warhammer universe," Evans said at this week's GDC. "We believe in the community of players who are playing Age of Reckoning. Yes, we could have attracted a lot of players to it [via F2P], but it's unclear how long you'll keep them. We wanted to support our game as it currently exists."

                  MassivelyWarhammer sticking with its subscription model originally appeared on Massively on Wed, 12 Oct 2011 18:45:00 EST. Please see our terms for use of feeds.

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                  Enter at Your Own Rift: A six-month retrospective

                  Posted: 12 Oct 2011 04:30 PM PDT

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                  Rift invasion
                  About a year ago I was on a little show called The Rift Podcast with Arithion, Desi, and Trion Community Manager Cindy Bowens. It's hard to believe, but at the time, there was just a trickle of buzz surrounding RIFT and only a few details were available about the game. We're now six months into release, and it's worth taking a look back at some of the memorable moments for RIFT from beta and beyond. There have been many changes in-game, and while the ride wasn't always smooth, it's surprising how much has been added in game in such a short time.

                  In this week's Enter at your own Rift, we'll journey back to beta and look at some of the peaks and valleys as it reached its six-month milestone.

                  Continue reading Enter at Your Own Rift: A six-month retrospective

                  MassivelyEnter at Your Own Rift: A six-month retrospective originally appeared on Massively on Wed, 12 Oct 2011 18:30:00 EST. Please see our terms for use of feeds.

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                    GDC Austin 2011: Chatting planes, tanks, and battleships with Wargaming.net

                    Posted: 12 Oct 2011 04:00 PM PDT

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                    Just a year ago, Wargaming.net was at GDC Austin to promote World of Tanks. At the time, it was still in closed beta, with open beta still a month away. Nevertheless, the team was enthusiastic and excited to share its plans for the game.

                    What a difference a year makes. Today, World of Tanks has weathered a successful launch, surpassing five million registered players in August and setting a Guinness World Record for simultaneous player connections at 91,311. Retail boxes are now arriving in stores, and game updates have come at a steady pace. On top of that, the company is working on World of Warplanes and World of Battleships as it expands on its wartime MMO series. This week at GDC Austin, Massively had a chance to talk to Vice President of Public Relations in North America Bryan Davies and PR Manager Arthur Pratapopau, and they shared some news about all three titles. Read on for highlights from the interview.

                    Continue reading GDC Austin 2011: Chatting planes, tanks, and battleships with Wargaming.net

                    MassivelyGDC Austin 2011: Chatting planes, tanks, and battleships with Wargaming.net originally appeared on Massively on Wed, 12 Oct 2011 18:00:00 EST. Please see our terms for use of feeds.

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                      Reporting from the front: Marv Wolfman on the chronicling of PlanetSide 2's war

                      Posted: 12 Oct 2011 03:30 PM PDT

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                      Marv Wolfman
                      Let's face it: First-person shooters aren't typically renowned for their intricate lore and detailed backstories. When you're mowing through a herd of alien bugs or a room full of terrorists with a plasma rifle and grenade launcher, "story" takes a backseat to "Boom! Headshot!" So why, then, is Sony Online Entertainment making a concerted effort to slather its upcoming PlanetSide 2 with a healthy layer of story?

                      To answer this, we sat down with famed comic writer Marv Wolfman, who has once again teamed up with the MMO studio to provide the backstory for PlanetSide 2 in the form of several short stories (the first of which can be read on the official site right now). Wolfman, who has been working on this project for several months already, sees story as essential to the game experience. "Sooner or later, you want to know why you're here and doing what you're doing," he explained.

                      The first PlanetSide had a paper-thin backstory that tended to escape the attention of most of the players, which is why SOE is trying to give this "reimaging" a solid grounding in lore. Sure, not every player cares about it, but for the ones that do, being able to read about the history of the world and the reason behind the conflict is important. PlanetSide 2 isn't just a mindless shooter to the company but a war with depth, meaning, struggles, and purpose. This is where Wolfman comes in to work his wordsmithing magic.

                      Hit the jump as we investigate the scope of these stories and how you wish you had a history class that covered war in such a cool way.

                      Continue reading Reporting from the front: Marv Wolfman on the chronicling of PlanetSide 2's war

                      MassivelyReporting from the front: Marv Wolfman on the chronicling of PlanetSide 2's war originally appeared on Massively on Wed, 12 Oct 2011 17:30:00 EST. Please see our terms for use of feeds.

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                        Choose My Adventure: What is this I don't even

                        Posted: 12 Oct 2011 03:00 PM PDT

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                        Even the Doctor doesn't know what's happening
                        Where am I? What's going on? How did I get here? I'm so confused! Oh, uh, hi there. I'm Matt, or as most of you probably know me, the new guy. It looks like I'm next on the chopping block for Choose My Adventure, and I am contractually obligated to say that I was in no way coerced, blackmailed, or threatened into doing this column.

                        Now that that's out of the way, let's get on with it. A bit about my MMO history: I've played everything. All right, super. That being said, I don't always play everything a whole lot, and right now I'm what you call "between games." That's where y'all come in. Help me out of my MMO slump by forcing me at gunpoint to play a game of your choosing. It's that simple! My playstyles vary wildly, and I can easily go from carebear PvE to hardcore PvP to melodramatic RP depending on which game I'm unceremoniously thrust into. So do your worst, Massively readers. If you're interested in knowing the logic behind the games I chose for the poll, read on past the cut. Otherwise, skip straight to the voting bit and be sure to get your votes in by 11:59 p.m. EDT on October 14th. I'll see y'all again next week!

                        Continue reading Choose My Adventure: What is this I don't even

                        MassivelyChoose My Adventure: What is this I don't even originally appeared on Massively on Wed, 12 Oct 2011 17:00:00 EST. Please see our terms for use of feeds.

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                          Turbine forums down, security breach rumors rampant

                          Posted: 12 Oct 2011 02:30 PM PDT

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                          Screenshot -- Lord of the Rings Online
                          A Casual Stroll to Mordor reports that Turbine has brought down the Lord of the Rings Online official forums due to a "potential issue in the forum system." But of course, in the MMO world, you can't just bring forums down without starting a few conspiracy theories.

                          Rumors abound that the forum outage may be linked to some sort of security breach. Of course, we repeat, and please do listen when we say, this is only a rumor and in no way has it been verified. If and when it is verified or dismissed, we promise to let you know. Until then, please remain calm and carry on. That is all.

                          MassivelyTurbine forums down, security breach rumors rampant originally appeared on Massively on Wed, 12 Oct 2011 16:30:00 EST. Please see our terms for use of feeds.

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                          EverQuest introduces pegasuses (pegasi?) to the Marketplace

                          Posted: 12 Oct 2011 02:00 PM PDT

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                          Screenshot -- EverQuest pegasus
                          Citizens of Norrath, have you ever wanted to soar about the land on the back of a horse that, inexplicably, has wings? If you answered yes, then you think about some awfully specific things. Also, you're in luck.

                          Sony Online Entertainment has announced that your dreams can now come true, as a number of pegasus mounts have been added to EverQuest's Marketplace. Yeah, that's right, it's going to cost you a bit of cash, but isn't it worth it to fly around on a frilly little equine-avian hybrid? Of course it is, now hush and go look at the pictures in the gallery below.

                          MassivelyEverQuest introduces pegasuses (pegasi?) to the Marketplace originally appeared on Massively on Wed, 12 Oct 2011 16:00:00 EST. Please see our terms for use of feeds.

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                          Eden Eternal update introduces Templar, player housing

                          Posted: 12 Oct 2011 01:30 PM PDT

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                          Screenshot -- Eden Eternal
                          Aeria Games has been teasing Eden Eternal's latest update since late last month, and now it's finally live. Eden Eternal players get a smattering of new goodies with the new patch, from the Templar class to player housing. In addition, the level cap has been raised to level 60, and new maps and dungeons have been introduced to keep players entertained on the way to the top. To get in on the free-to-play action, head on over to Eden Eternal's official site.

                          [Source: Aeria Games press release]

                          MassivelyEden Eternal update introduces Templar, player housing originally appeared on Massively on Wed, 12 Oct 2011 15:30:00 EST. Please see our terms for use of feeds.

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                            Free for All: Why these are my top five

                            Posted: 12 Oct 2011 01:00 PM PDT

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                            Runescape screenshot
                            For some time now, my gaming habits have been morphing. I was worried that I might start having more issues gaming and with finding enough time to cover the games I wanted, but lately the opposite is happening. I have less physical issues now and I tend to do more gaming than ever before. Why is that, I wonder?

                            I decided to sit down and look at my top five most-played games over, say, this last month or two. I love analyzing my own playing because I am a pretty honest gamer. I will never feel obliged to a game or a group of friends; I never log in to grind or raid simply because everyone else does. If I find a game boring, or if it doesn't work out for any number of reasons, I don't play it.

                            Click past the cut to see my list and be sure to leave your top five games in the comments! (If you play that many.)

                            Continue reading Free for All: Why these are my top five

                            MassivelyFree for All: Why these are my top five originally appeared on Massively on Wed, 12 Oct 2011 15:00:00 EST. Please see our terms for use of feeds.

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                              Warhammer 40K Dark Millennium Online launch date revealed

                              Posted: 12 Oct 2011 12:30 PM PDT

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                              Screenshot -- Warhammer 40,000 Dark Millennium Online
                              Purge the heretics! Warhammer 40,000 Dark Millennium Online has received a launch date. The game's page on THQ's official site marks the game down for release on March 31st, 2013. That's all the news we've got for now, but keep your eye out for more information in the (grim darkness of the) future!

                              [Thanks to Andru for the tip!]

                              MassivelyWarhammer 40K Dark Millennium Online launch date revealed originally appeared on Massively on Wed, 12 Oct 2011 14:30:00 EST. Please see our terms for use of feeds.

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                              WildStar design director Tim Cain joins Obsidian Entertainment

                              Posted: 12 Oct 2011 12:00 PM PDT

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                              Tim Cain
                              It would appear that Carbine Studios is down one great talent, as the studio's former Design Director, Fallout designer Tim Cain, has departed for greener pastures. The news was discovered via Cain's Linkedin account, confirming rumors of his departure that abounded over the summer. Greener pastures, in this case, means Obsidian Entertainment, which is perhaps best-known for Neverwinter Nights 2, Knights of The Old Republic 2, and Fallout: New Vegas. The studio is currently working on a game based on Robert Jordan's Wheel of Time book series.

                              While it's unknown whether or not Cain will be returning to his old stomping grounds of the Fallout universe, it would be considerably apropos. As for Carbine, it remains to be seen who will replace Cain in the position of Design Director, but here's to hoping it's someone who can do justice to the promising sci-fi MMO.

                              MassivelyWildStar design director Tim Cain joins Obsidian Entertainment originally appeared on Massively on Wed, 12 Oct 2011 14:00:00 EST. Please see our terms for use of feeds.

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                              RIFT introduces Ashes of History edition game upgrade [Updated]

                              Posted: 12 Oct 2011 11:30 AM PDT

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                              Screenshot -- RIFT
                              Did you miss out on the RIFT collector's edition? Are you jealous of all the people riding around on their fancy tartagon mounts? Of course you aren't, because they look dumb. You could grab the collector's edition for an extra $10, but maybe you'd like to one-up those people and their testudine rides. Or perhaps you just want to grab a few extra goodies to help you out in Telara. Well, boy-howdy are you in luck.

                              Trion Worlds has introduced the new RIFT: Ashes of History edition. This new upgrade, available for $10, includes a new spindrel mount, a portable banker, and a faction tabard for each of your characters, making the upgrade perfect for those looking for a little extra convenience and cosmetic enhancement, but not-so-perfect for the arachnophobic. If you want to shell out a bit for some fancy swag, the Ashes of History edition upgrade can be purchased at RIFT's official site.

                              [Thanks to Scott for the tip!]

                              [Update: Trion has also announced a freebie weekend starting tomorrow, October 13th, and running through Monday morning. How's that for incentive to buy the upgrade?]

                              MassivelyRIFT introduces Ashes of History edition game upgrade [Updated] originally appeared on Massively on Wed, 12 Oct 2011 13:30:00 EST. Please see our terms for use of feeds.

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