General Gaming Article

General Gaming Article


Alienware Wants to Abduct Your Console, Will Pay $200 with PC Purchase

Posted: 25 Oct 2013 03:00 PM PDT

Nintendo WiiTurn that crusty console into cash when buying an Alienware system

Alienware just expanded its trade-in program to include current consoles and is willing to pay $200 for your used Nintendo Wii, Sony PlayStation 3, or Microsoft Xbox 360 when you purchase a new rig. The timing couldn't be any better, because with both Microsoft and Sony getting ready to launch new consoles next month, the value of these systems has never been lower. Trading in a Nintendo Wii is an especially interesting proposition.

A brand new Nintendo Wii with Wii Sports and Wii Sports Resort bundle runs $130. Good luck trying to hawk a used Wii sans bundle for anywhere close to what Alienware is offering. Here are the other models that Dell's boutique arm is willing to accept:

  • PlayStation 3 "Fat" (minimum 60GB)
  • PlayStation 3 "Slim" (minimum 120GB)
  • PlayStation 3 "Super Slim" (minimum 500GB)
  • Xbox 360 "Slim" (minimum 250GB)

To take advantage of the trade-in offer, you first need to purchase an Alienware system. These machines tend to run higher than non-boutique systems, though you can snag an Alienware X51 small form factor (SFF) gaming rig starting at $699 (read our review of the previous generation model, and check out our autopsy too). After that, visit Alienware's Trade Up Portal to provide a copy of your PC receipt and bank information, then print out the shipping label and send the company your console. Once it arrives and has been inspected, Alienware will initiate a bank transfer for your system's value within 40 days.

You can look up the cash back value ahead of time to confirm the amount you should receive, assuming it's in working order.

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BioShock Infinite: Burial at Sea - Episode 1 coming Nov. 12

Posted: 25 Oct 2013 02:45 PM PDT

Burial at Sea

Return to Rapture with Booker and Elizabeth

BioShock Infinite's first story-driven DLC is hitting the PS3, Xbox 360, and PC on Nov. 12. BioShock Infinite: Burial at Sea - Episode 1 will give you the opportunity to explore Rapture "on the eve of its fall from grace." Think of it as a prequel to BioShock and BioShock 2. 

It'll be available for $14.99, or as part of the Season Pass which costs $35 and will include both Burial at Sea episodes and the already available challenge-based Clash in the Clouds add-on as well as the Early Bird Special Pack with weapon upgrades and skins. 

"This is a love letter to the fans, but it's also the beginning of a story that will give gamers a new perspective on the BioShock universe," said Ken Levine, creative director of Irrational Games. "With Burial at Sea, we built a Rapture not from BioShock and BioShock Infinite scraps and pieces, but with environments almost entirely crafted from scratch."

What makes Burial at Sea particularly interesting is that Irrational has moved away from the faster-paced combat of vanilla BioShock Infinite in favor of more stealth and resource management.

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Pondering a Jump to Windows 8.1? Test Drive the OS for Three Months

Posted: 25 Oct 2013 10:04 AM PDT

Windows LaptopTry Windows 8.1 for 90 days and you may find you actually like it (or not)

It takes some time to get used to the new interface introduced in Windows 8. After all, it represents the most drastic change to Windows since XP and there's an obvious bias towards touch computing. However, underneath the surface are some nice security and performance tweaks, and with the launch of Windows 8.1, it's an even better experience than before. Is it for you? If you'd like to find out without investing your hard earned money, just give it an extended test drive.

Over on Microsoft's TechNet channel, the Redmond outfit is serving up Windows 8.1 Enterprise trial good for up to 90 days. That gives you three months to learn the various nuances and decide if you want to plunk down a wad of cash for an upgrade.

Both 32-bit and 64-bit versions are available. You do have to register with Microsoft and complete activation before October 31, 2014 (yes, next year), but outside of that, the OS is yours to play with for 90 days, and without any feature restrictions.

If you're wondering what's different about the Enterprise versions versus other Windows 8.1 builds, just head over to the Windows 8.1 Enterprise page for more info and comparisons.

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Microsoft Posts Record First Quarter Revenue of $18.53 Billion; $400 Million in Surface Sales

Posted: 25 Oct 2013 09:20 AM PDT

MicrosoftShare of Microsoft are up nearly 6 percent after posting Q1 financial results

After taking a $900 million charge on unsold Surface inventory last quarter, Microsoft investors were ready for a bit of good news, and they certainly got it. Kicking off its fiscal year, Microsoft reported record first-quarter revenue of $18.53 billion, resulting in a $5.24 million profit and earnings per share of $0.62. Not too shabby for a company that's in the midst of a transitional phase.

Devices and Consumer revenue grew 4 percent to $7.46 billion, while Commercial revenue jumped 10 percent to $11.2 billion. The Redmond company also said that Surface revenue grew to $400 million, noting sequential growth in revenue and units sold over the prior quarter. That number will likely improve with the launch of Surface 2 and Surface Pro 2.

"Our devices and services transformation is progressing and we are launching a wide range of compelling products and experiences this fall for both business and consumers," said Steve Ballmer, chief executive officer at Microsoft. "Our new commercial services will help us continue to outgrow the enterprise market, and we are seeing lots of consumer excitement for Xbox One, Surface 2 and Surface Pro 2, and the full spectrum of Windows 8.1 and Windows Phone devices."

Despite a very positive quarter, Microsoft said Windows OEM revenue dropped 7 percent year-over-year. In the same breath, Microsoft announced that Windows Pro revenue grew for the second consecutive quarter, but that little tidbit doesn't mask the fact that the PC market is struggling.

Still, Microsoft looks to be on solid ground for the time being, especially if the Xbox One gets off to a hot start next month. Investors seem optimistic too, as they sent the share price of Microsoft up nearly 6 percent after the company revealed its first-quarter figures.

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Samsung May Opt to Block Third Party Accessories on Galaxy Devices

Posted: 25 Oct 2013 08:51 AM PDT

Samsung Galaxy Note 3A new chip from Samsung checks for authentic accessories

Samsung and Apple, the two biggest players in the mobile space, would love it if consumers only purchased authentic first-party accessories for use with their respective handsets and tablets. Unfortunately for consumers, genuine accessories tend to carry a premium price tag over third-party alternatives, making them less appealing. Nevertheless, both companies have taken steps to encourage first-party purchases -- Apple by changing its connector and Samsung by building an authenticity recognition chip.

Samsung's solution could be a game changer. According to ETNews.com, the chip might already be installed in the Galaxy Note 3, and if activated, it could prevent certain functions from working properly on third-party accessories, such as wireless charging and other features.

If Samsung goes this route, it would likely be a hugely unpopular move, and one that the South Korean electronics maker would defend by pointing out reports of third-party batteries catching fire and other problems associated with third party accessories.

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Internet Explorer 11 Patch Makes Browser More Reliable in Windows 8.1

Posted: 25 Oct 2013 08:21 AM PDT

Internet Explorer 11Update applies to Windows 8.1, Windows RT 8.1, and Windows Server 2012

One of the most anticipated feature updates introduced with Windows 8.1 was the upgrade to Internet Explorer 11. The new browser was built with touch computing in mind and included several nifty upgrades, such as the ability to have 100 tabs open per window, side-by-side browsing, support for plugin-free HTML5 video, a Reading View, and more. Unfortunately, it also introduced some quirks, which Microsoft hopes to fix with a new patch.

There have been complaints over the browser crashing or running slow, websites not loading properly, and other unwanted (and unintended) behavior. Microsoft already listed some troubleshooting steps for specific issues, but if none of those do the trick, applying the patch might resolve any issue(s) you're facing.

The update is intended to improve the reliability of IE11 and applies to users of Windows 8.1, Windows RT 8.1, and Windows Server 2012 R2. If you're experiencing problems, give it a go and let us know how it works out.

IE11 Reliability Patch

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Newegg Daily Deals: NZXT Phantom 820 Series Case, MSI Z87-GD65 Gaming Mobo, and More!

Posted: 25 Oct 2013 06:25 AM PDT

NZXT Phantom 820 Seriesnewegg logo

Top Deal:

Remember playing MASH with your friends when you were younger (hopefully way younger)? Everyone always hoped to land on M for Mansion, but in the real world, few of us get there. You might not be able to afford a luxury home in real life, but you can splurge on an abode for your PC parts. Check out today's top deal for an NZXT Phantom 820 Series Full Tower Computer Case for $184 with free shipping (normally $230 - use coupon code EMCXWXM236). We awarded this case an 8/10 verdict, dinging it in part for its price tag. Marked down like this, it's an even more compelling option with USB 3.0 support, plenty of room for your components, and three separate LED lighting zones.

Other Deals:

HP Smartbuy LV2311 Black 23-inch 5ms Widescreen LED-Backlit LCD Monitor for $115 with free shipping (normally $130 - use coupon code: [EMCWXVV38])

Asus VS248H-P Black 24-inch 2ms HDMI LCD Monitor for $180 with free shipping (normally $200 - use coupon code: [EMCWXVV249]; additional $20 Mail-in rebate)

ASRock 990FX Extreme3 AM3+ AMD 990FX SATA 6Gb/s USB 3.0 ATX AMD Motherboard for $95 with free shipping (normally $105 - use coupon code: [EMCWXVV49])

MSI Z87-GD65 Gaming LGA 1150 Intel Z87 HDMI ATX Extreme OC Triple CFX/SLI Intel Motherboard for $168 with free shipping (normally $178 - use coupon code: [EMCWXVV52]; additional $10 Mail-in rebate)

Batman: Arkham Origins Impressions

Posted: 24 Oct 2013 09:50 PM PDT

Our field report after playing the first few hours of Batman's latest adventure

There's a point early on in the third installment of Warner Brother's Batman Arkham series when our hero is unable to save someone from getting murdered. The victim is a completely corrupt menace to society, but Batman still attempts to save the man's life. Gotham City would clearly be better off if the guy wash pushing up daisies, but the Caped Crusader knows that we can't just go around murdering the bad guys, or look the other way and let someone else do the dirty work. At the same time, Batman (especially in this early phase of his career) wouldn't hesitate to break your face or crush your larynx if he decided that you were a bad guy who is in the way of him doing good things. Since he's conditioned himself to peak of physical fitness, it's not a difficult task.

Batman Arkham Origins

This multi-layered moral code is just one of many things that have made him so successful since his debut in 1939. More importantly for gamers, new developer Warner Brothers Montreal understands the character and the world he inhabits; taking over from Rocksteady was no easy task after the stellar Arkham City, but WBM proves that they can develop the over-arching story while keeping the successful gameplay model from previous installments.

In fact, if you squint your eyes, you may not be sure which Arkham game you're playing. The eternally nocturnal art style is largely the same; combat has the same chaining-combo model with the lightning bolt icons over incoming attackers; and the map, on-screen indicators, and character dossiers remain intact. The changes unfold gradually. For one, your experience point-based combat rewards you for mixing up your moves now. Throw a batarang in between punches, drop some explosive gel on someone else, do an instant takedown, dodge a blade or two, and you'll get graded higher and earn more points. That allows you to level up faster, at which time your health bar increases and you get access to new abilities.

The ability tree has also been completely redone. For one thing, you'll have the enhanced grapple right away this time; that's the one that accelerates your movement and allow you to keep gliding without touching the ground. In the last game, you had to complete a few optional challenges first, and you may never have known that the enhancement was available. This upgrade makes it much easier to get around the city, which is much bigger now. So big, in fact, that WBM introduced a fast-travel system. But the city is broken up into sections that are shielded by towers that you have to disable to get access to your Batwing in that area, so you can go anywhere you want at first. Some towers are inaccessible until you have unlocked the proper tools. A number of other abilities are carried over, and WBM introduces a few new ones, like being able to aim your smoke pellet and increase the area of its effect.

Batman Arkham Origins

As you have probably seen from the advertisements, the game is set on Christmas Eve, about two years into Batman's career. But it does not follow the continuity of the Batman: Year One comic; some characters from there appear here but experience different outcomes, while other characters are introduced that didn't arrive until much later in the Batman canon (we're trying to avoid spoilers here, can you tell?). The usual suspects are still in place, such as Batman's butler Alfred and policeman Jim Gordon. The Batcave, however, has been unavailable in the Arkham games until now. Batman uses this new location to study evidence, train, and even modify some of his gadgets. Speaking of evidence, his "Detective Mode" has been enhanced. At certain points in the game, he can piece together a holographic re-creation of a crime scene and move its timeline back and forth to spot clues. Since Batman has long been billed by DC Comics as the world's greatest detective, it's neat to see this part of his repertoire get a deeper treatment than before.

Click here to continue to Page 2

What you probably haven't seen is what it's like to get from Point A to Point B in Gotham. Batman can still grapple-n-glide his way through, but you'll notice that Riddler trophies have been vastly reduced in number. I prefer this change, as having literally 400 of them in the last game felt excessive. This time, the objects you interact with in the open world feel more meaningful. The game will also alert you to crimes in progress nearby, which are like dynamic mini-missions. They mostly revolve around beating up thugs like usual, but they're a nice, optional way to gather up some extra experience points and to practice your moves for the more important fights.

Batman Arkham Origins

Speaking of which, the boss fights. Arkham Asylum had a bit of a reputation for long encounters whose success relied on the careful repetition of narrow timing. This meant that you needed to do the fights several times just to familiarize yourself with the patterns and stages. Arkham City was more forgiving, perhaps too much so. But the encounters used much larger locations, giving both you and the developer more dynamic tactical options, so the relative ease wasn't disappointing. The fight with Mr. Freeze was probably the best example of the second game's approach. Arkham Origins is probably in the middle of the two previous games. The big fights are trickier now, but you can scrape through if you pay attention to the game's on-screen prompts (which you can disable if you want) and don't try to rush things. All of that variety that the game encourages you to participate in when fighting the cannon fodder thugs will also click into place when it comes time to trade blows with truly dangerous characters. You will learn not just to play like you were Batman, but to think like him too.

All of this might not fall into place if the game is ugly. But Origins builds on top of that last game's visual prowess. With a 26GB footprint on your hard drive, a game that size is usually packing a lot of high-quality textures, and that appears to be the case here. Nvidia claims it as a member of its "4K gaming" initiative for super high-resolution displays. Everyone looks more detailed than before, though you might need side-by-side comparisons for some returning characters. Nvidia GPU users get more realistic-looking PhysX effects now (Arkham City had a lot of oddly wispy trash floating around). They can also choose Nvidia's TXAA over FXAA to take care of jaggy edges. Or you can use the more standard MSAA, but it can cause a big performance hit. Everyone gets ambient occlusion, which is a pretty and dynamic shadow rendering system, and depth-of-field. Nvidia advertises their own exclusive implementations of these last two technologies as well. But bottom line, you won't mistake this for a console game, no matter which brand of video card you use.

You've probably also heard that Mark Hamill has basically retired as the voice of the Joker after 20 years. Troy Baker, who voiced the male leads in Bioshock Infinite and The Last of Us -- and Robin and Two-Face in Arkham City -- takes over the role and does an excellent job. Batman is voiced this time by Roger Craig Smith, who played Ezio in the Assassin's Creed games and who, like Baker, has a long resume of cartoon and video game voice work. WBM says they chose Smith because they needed a younger-sounding Batman for this earlier story. He does fine as well, though his line readings sometimes feel too intense for the situation.

Batman Arkham Origins

We'll need to finish the single-player campaign, test out the New Game+ mode, and delve into multiplayer before we can deliver an actual verdict, of course. But for now, I can say that fans of Rocksteady's last two Batman games should feel right at home in Origins.

At work, we tested on a Windows 8 system we built ourselves, containing a Core-i7 4960X overclocked to 4.25GHz and paired with a Radeon HD 7990, followed by a GeForce GTX 690. At home, the test rig was a Windows 8.1 system with an i5-3570K overclocked to 4.2GHz and paired with a GTX 780. The game has no built-in benchmark this time, but according to Fraps, we had no trouble maintaining 60FPS with all settings maxed out at 2560x1600. The GTX 780 was more than enough to max everything out at 1080p. In the coming days, we'd like to test out the game at a variety of performance tiers, so stay tuned for that as well.

MMO Updates

MMO Updates


RuneScape players will choose cards in themed Top Trumps game

Posted: 25 Oct 2013 10:00 AM PDT

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RuneScape players will choose cards in themed Top Trumps game
What's in the cards for RuneScape players? The chance to select which monsters and villains will appear in the newly announced themed Top Trumps card game, Monsters of RuneScape. Today Jagex announced a partnership with Winning Moves to produce the first card pack based on the game, a move that Neil McClarty, Global Marketing Manager for RuneScape noted would "expand the RuneScape brand and bring the game to new audiences."

Starting today, registered players can participate in 15 daily votes on the official site to select their favorite monsters to include in the game. Do you think Kalphite King or Kalphite Queen should wear the crown as best monster? Who deserves a place in Monsters of RuneScape more, Vorago or Nex? Make your choices known, then watch for Monsters of RuneScape to launch before Christmas. The card game will be available for purchase in the game's online store.

[Jagex press release]

MassivelyRuneScape players will choose cards in themed Top Trumps game originally appeared on Massively on Fri, 25 Oct 2013 12:00:00 EST. Please see our terms for use of feeds.

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    Devs dish out details in City of Titans interview

    Posted: 25 Oct 2013 09:00 AM PDT

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    Devs dish out details in City of Titans interview
    With such an outpouring of support for City of Titan's Kickstarter campaign, you can bet there's a crowd of fans who want to hear as much as they can about the game as often as they can. And thanks to an interview at MMO Games with CoT Project Lead Chris Hare and Technical Director Nate Downes, they can. Fans get to hear some juicy tidbits about their favorite aspiring game like how the game came upon its new title, why CryEngine 3 was dropped in favor of the Unreal Engine, and plans for player-generated content (partially out of respect for a prominent City of Heroes player, the solid track record of Unreal 3, and possible costume contests and sport leagues, respectively).

    Besides playing a hero or a villain, the team is also planning for a special costume slot to allow players to run around as a secret identity. Devs are also looking at ways of making this secret ID playable within the game.

    [Thanks to Dengar for the tip!]

    MassivelyDevs dish out details in City of Titans interview originally appeared on Massively on Fri, 25 Oct 2013 11:00:00 EST. Please see our terms for use of feeds.

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    Camelot Unchained details progress in latest update

    Posted: 25 Oct 2013 08:00 AM PDT

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    Camelot Unchained details progress in latest update
    Camelot Unchained has come to the end of another "sprint," City State's term for a roadmap, and CEO Mark Jacobs has whipped up another post detailing everything that was accomplished, noting what didn't make it into the completed pile, and laying out the next batch of tasks to tackle. Of the 25 + items on the list, the team checked off 23; it even threw in a few bonus tasks.

    According to Jacobs, "Our biggest accomplishment in Sprint 4 was pulling together our entire editor, build system, database, patch server, and patch client into a fully working pipeline." This way, when artists and designers make changes to the world it can be instantly downloaded by the workgroup or even the beta or live game. This paves the way for quick response in the live version. For more details on all the technical accomplishments, check out the full update.

    MassivelyCamelot Unchained details progress in latest update originally appeared on Massively on Fri, 25 Oct 2013 10:00:00 EST. Please see our terms for use of feeds.

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    Some Assembly Required: Is Black Desert the new ArcheAge?

    Posted: 25 Oct 2013 07:00 AM PDT

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    Some Assembly Required - Is Black Desert the new ArcheAge?
    I hate to admit it, but I'm getting over ArcheAge. This sucks because XLGAMES' fantasy sandpark is undoubtedly the most feature-rich MMO since Star Wars Galaxies. But Massively first covered ArcheAge in 2010. I first played it in 2011. And we're rapidly approaching 2014 with absolutely no sign of an English-language client on the horizon!

    Yeah, Trion famously signed on to distribute the game to western audiences last January, but since then we've heard a whole lot of nothing about how the translation is progressing. Hell, we don't even know if it is a translation as opposed to some ill-conceived "westernization" waste of time. And maybe the MMO gods will strike me down for jumping off the bandwagon. Maybe Trion will make me look a fool by announcing a beta date of some sort later this very afternoon.

    If so, that's OK because Black Desert is looking just as good, if not better.

    Continue reading Some Assembly Required: Is Black Desert the new ArcheAge?

    MassivelySome Assembly Required: Is Black Desert the new ArcheAge? originally appeared on Massively on Fri, 25 Oct 2013 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Should government regulate crowdfunding?

      Posted: 25 Oct 2013 06:00 AM PDT

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      Star Citizen
      Earlier this week, the US Securities and Exchange Commission proposed rules for regulating public equity crowdfunding that could hit as early as February of next year. If adopted, these rules could affect kickstarters and similar ventures dramatically, according to Forbes. Notably, the regulations would cap crowdfunding investment revenue at $1 million dollars per year, limit individual contributions according to income, eliminate most advertising, and require management through a registered brokerage. The rules are intended to allow crowdfunding ventures to legally sell shares and accept investors, not just rely on donations as we see in the typical MMO kickstarter. But as Forbes argues, the rules won't necessarily have the intended effect as typical project creators can't actually afford to meet the regulations since that's why they were using crowdfunding in the first place.

      We wonder whether Congress and the SEC will target donation-driven crowdfunding next. It seems to me that at least in MMOland, a lot of studios would struggle, whether they're Star Citizen with 24 million bucks raised to date or Baby's First MMO Startup with two part-time employees and a cat running PR. Then again, kickstarter frauds aren't unheard of, and a lot of people have seen their donations-that-sure-sound-like-investments go down the toilet. What's your take? Should the SEC be regulating crowdfunding ventures the way it would any other investment or fundraising method?

      [Our original question assumed that Kickstarter donations would be affected. Updates to the SEC proposal have made it clear this is not the case, so we have updated the premise here accordingly, though the question still stands.]

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Should government regulate crowdfunding? originally appeared on Massively on Fri, 25 Oct 2013 08:00:00 EST. Please see our terms for use of feeds.

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      The Summoner's Guidebook: Working with your LoL lane partner

      Posted: 24 Oct 2013 06:00 PM PDT

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      The Summoner's Guidebook Working with your LoL lane partner
      The duo lane is the most strategically interesting lane in League of Legends, but that also makes it complex to play. In a solo lane, you have to think about only your abilities and your opponent's. In a duo lane, the interplay between ADC/marksman and support makes every situation different.

      I've talked about playing ADC and support already. Both roles are vital, but whether you're the guy with the gun or you're putting the enemy on lockdown, working with your teammate is the most important thing you can do to win the game.

      Continue reading The Summoner's Guidebook: Working with your LoL lane partner

      MassivelyThe Summoner's Guidebook: Working with your LoL lane partner originally appeared on Massively on Thu, 24 Oct 2013 20:00:00 EST. Please see our terms for use of feeds.

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        Here's a trailer for promising indie sandbox Life is Feudal

        Posted: 24 Oct 2013 05:00 PM PDT

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        Here's a trailer for promising indie sandbox Life is Feudal
        Need another indie sandbox to pin your player-generated hopes and dreams upon? Life is Feudal might be up to the task if the game's latest trailer is any indication. Bitbox's brief video clip highlights features including a seamless open world, 100 percent terraforming, "flexible free building," physics-based melee and ranged combat with aiming, crafting minigames, a realistic player damage system, and a combat formation system.

        Bitbox's press release says that additional game-related details are coming in the future, including information on a "complex food and cooking system" as well as full loot mechanics, skill and stat caps, and weapon combos. Click past the cut for the trailer.

        [Source: Bitbox press release]

        Continue reading Here's a trailer for promising indie sandbox Life is Feudal

        MassivelyHere's a trailer for promising indie sandbox Life is Feudal originally appeared on Massively on Thu, 24 Oct 2013 19:00:00 EST. Please see our terms for use of feeds.

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          The Guild Counsel: Low in levels? Join a guild!

          Posted: 24 Oct 2013 04:00 PM PDT

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          The Guild Counsel  Low in levels  Join a guild!
          Every single MMO player should be part of a guild. Yes, you too! Massively Shawn's recently launched Looking for Guild column has been well received and is bridging players with potential guilds. But one comment that pops up quite often is that players like the column but plan to wait and level up more before throwing their hats in the ring.

          Don't wait, and don't hesitate! It's never too soon to join a guild, and there are plenty of good reasons to jump in even if you aren't of the same level as everyone else. Let's look at a few in this week's Guild Counsel.

          Continue reading The Guild Counsel: Low in levels? Join a guild!

          MassivelyThe Guild Counsel: Low in levels? Join a guild! originally appeared on Massively on Thu, 24 Oct 2013 18:00:00 EST. Please see our terms for use of feeds.

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            Pathfinder Online dev blog explores outpost raiding

            Posted: 24 Oct 2013 03:30 PM PDT

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            Pathfinder Online
            Goblinworks celebrated its third major Pathfinder Online milestone with a detailed blog centered on the game's PvP raiding system. While the company was careful to note that raids are still in deep development and may change in scope and design, the blog dives into the rewards and risks of raiding along with the consequences to other players.

            Raids are short, small skirmishes initiated against player outposts. Since every outpost produces goods, there is always something worth stealing at any given outpost. To challenge an outpost, raiders must kill NPC guards in addition to any defending players. Raiders can stock up on an outpost's goods after its defenders have been bested. According to Goblinworks, NPC guards for outposts are "few and far between." Stealing items from outposts disrupts supply chains to local settlements.

            If raiders hold an outpost for over 10 minutes, they can then strip mine it. Strip mining increases the output of goods but deals damage to the outpost until it is destroyed. You can read more about raiding, strip mining, and how each affects your hostility rating over on the official post.

            MassivelyPathfinder Online dev blog explores outpost raiding originally appeared on Massively on Thu, 24 Oct 2013 17:30:00 EST. Please see our terms for use of feeds.

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            EVE Steam sale includes first month and some gear to immediately lose to pirates

            Posted: 24 Oct 2013 03:00 PM PDT

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            EVE Online
            If you've always wanted to get in the business of blowing up internet spaceships, now might be the time. Steam is currently offering the EVE Online Amarr starter pack as a weekend sale item, priced at 75% below normal. For $4.98, you'll receive your first month of EVE Online game time in addition to a Sarum Magnate frigate, some exploration equipment, a few skill books, and a skill booster -- all of which will look great after they're pried off your frozen corpse and mounted on a null-sec predator's mantle.

            Purchasing EVE from CCP's official site runs you about $14, so the Steam sale represents a decent bit of savings. However, it is worth noting that Steam EVE accounts are not eligible for character transfers, and you must access the game through Steam to access your bonus starting items.

            The deal ends October 28th.

            MassivelyEVE Steam sale includes first month and some gear to immediately lose to pirates originally appeared on Massively on Thu, 24 Oct 2013 17:00:00 EST. Please see our terms for use of feeds.

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            Albion Online trailer dives into cross-platform design

            Posted: 24 Oct 2013 02:30 PM PDT

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            Albion Online
            Sandbox Interactive today released a new trailer for Albion Online, a game the studio refers to as the "first true cross-platform sandbox MMO." In the trailer, employees of Sandbox offer details regarding the development of the game and the challenges of cross-platform design.

            Information revealed in the trailer includes the reason the team got rid of player leveling, notes on how the economy will function, an explanation of Sandbox Interactive's focus on social interaction as a gameplay requirement, and a brief glimpse of PvP. There's also plenty of gameplay footage on display in between snippets of various dev interviews.

            Check out the full video after the jump. Albion Online is due for release in 2014 and will feature territory control, corpse-looting, and other "hardcore" conceits along with crafting and class customization.

            [Source: Sandbox Interactive press release]

            Continue reading Albion Online trailer dives into cross-platform design

            MassivelyAlbion Online trailer dives into cross-platform design originally appeared on Massively on Thu, 24 Oct 2013 16:30:00 EST. Please see our terms for use of feeds.

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              Warhammer 40k: Eternal Crusade offers up an Ork-themed newsletter

              Posted: 24 Oct 2013 02:00 PM PDT

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              Meanwhile, the Tyranid newsletter is nothing more than incessant buzzing.
              Yes, the Orks of Warhammer 40k: Eternal Crusade are bloodthirsty marauders who care only for the destruction of all they survey, but that doesn't mean they have to express themselves solely in monosyllabic grunts. The latest newsletter for the game is quite Orkish in its penmanship, and you'll find that it is quite comprehensibly the work of a literate Ork. And it contains some much-needed elucidation on matters of design and progress, which would make it a worthwhile read for any forward-looking fan of the game.

              One of the points touched upon is the game's business model. In essence, it appears that free players will be able to enjoy access to all races but not some of the more advanced character options, whilst players who buy the game get access to everything and those who pay more will have an even wider array of options. The game is apparently close to being ready for public display, something that will make all of the soon-to-be-deprived Orks of Warhammer Online happy for the future.

              MassivelyWarhammer 40k: Eternal Crusade offers up an Ork-themed newsletter originally appeared on Massively on Thu, 24 Oct 2013 16:00:00 EST. Please see our terms for use of feeds.

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              Alter Ego: Issue #1 - Kid Critical in DC Universe Online

              Posted: 24 Oct 2013 01:30 PM PDT

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              test
              Some intergalactic psychopath called Brainiac covets the Earth. He's trying to digitize the lot of us, see, only his exobyte technology has some... unforeseen side effects. At the risk of going all science whiz on you, I'll just say that these nanite exobyte gizmos transformed hundreds of humans into uber-powerful ubermensch. Mutants or even metahumans, if you'd prefer. We're superheroes, really, when you get right down to it.

              It's a good thing, too, because Earth's real superheroes couldn't stop Brainiac. Superman, Batman, the Justice League, all of them failed. Even supervillains attempted to save mankind, for a time at least. Before long, though, they did what villains do: They leveraged chaos and exploited disorder for their own selfish ends.

              So, yep, it's pretty much business as usual but for the meglomaniacal space invader bent on destroying both sides. Me, I'm just a soldier in this new war, one of a fortunate few gifted with the power of Brainiac's buggy exobytes. Before all this I was a nobody. A minor game critic or some such silliness. Now, my friends just call me the kid. You can call me Kid Critical.
              Every two weeks, Kid Critical and his Alter Ego, mal-mannered game journo Jef Reahard, take you for a whirlwind tour of DC Universe Online. Join the dynamic duo as they explore PvE, PvP, story content, and more!

              MassivelyAlter Ego: Issue #1 - Kid Critical in DC Universe Online originally appeared on Massively on Thu, 24 Oct 2013 15:30:00 EST. Please see our terms for use of feeds.

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                The Secret World mysterious box stumps community [updated]

                Posted: 24 Oct 2013 01:00 PM PDT

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                The Secret World launches possible Orochi ARG
                A series of mysterious forum posts might be a new alternate reality game for The Secret World.

                The posts show a honeycomb cylinder with a note and SD cards inside that was sent by a fan to Funcom. The note reads, "To unlock the truths of the void, one must offset themselfs [sic] from the tenements [sic] of known reality." On the SD cards were very small files with a few letters and numbers in each.

                The studio made the files public, and the players have responded by investigating what appears to be a community-led ARG. If a Massively reader can crack the code, make sure to share with the entire class!

                [Update: This was sent in by a fan, not the developers. Made changes to the story accordingly.]

                [Thanks to Ehra for the tip!]

                MassivelyThe Secret World mysterious box stumps community [updated] originally appeared on Massively on Thu, 24 Oct 2013 15:00:00 EST. Please see our terms for use of feeds.

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                Champions Online nerfs dodge for the sake of diversity

                Posted: 24 Oct 2013 12:30 PM PDT

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                Champions Online nerfs dodge for the sake of diversity
                Champions Online is looking to nerf -- er, re-balance -- its dodge mechanic for the sake of diverse builds.

                As it stands, Cryptic noticed that the too many players were stacking dodge for its passive ability that outstripped other forms of avoidance and tanking. A new dev diary explains that while dodge tanking will still be viable, the team is looking to reduce dodge rating, keep the chance bonuses flat, and make dodge proc off of active powers. A new power, fluidity, will be introduced as a block power to help superheroes avoid being hit.

                The team is also lowering the damage from critical chance in an upcoming build while raising the damage from offense to keep it from being lopsided. These changes follow significant tweaks to the game's alert system in the previous patch.

                MassivelyChampions Online nerfs dodge for the sake of diversity originally appeared on Massively on Thu, 24 Oct 2013 14:30:00 EST. Please see our terms for use of feeds.

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                EVE: The Second Decade Collector's Edition has landed

                Posted: 24 Oct 2013 12:00 PM PDT

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                EVE The Second Decade Collectors Edition has landed
                You've known that EVE Online's giant tribute to the game's first 10 years was coming in the form of a special collector's edition of the game, and now you can finally get your hands on it. The Second Decade CE is chock full of in-game items, from clothing to ship skins to a CCP Mystery Code for a special item, as well as real-world collectibles like a commemorative hardcover book, a board game, and an EVE Online Symphony CD. There are also in-game rewards available for DUST 514.

                The Second Decade CE can still be purchased at EVE's new store for $149.99. If you're currently waiting for yours to arrive, you can help pass the time by watching the official unboxing trailer below.

                [Source: CCP press release]

                Continue reading EVE: The Second Decade Collector's Edition has landed

                MassivelyEVE: The Second Decade Collector's Edition has landed originally appeared on Massively on Thu, 24 Oct 2013 14:00:00 EST. Please see our terms for use of feeds.

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                  Star Wars: The Old Republic frees up the names on unused free-to-play characters

                  Posted: 24 Oct 2013 11:00 AM PDT

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                  No!  Don't take Shipcrasher McFailboat away from me!
                  There's nothing wrong with getting a desired character name because you were the first person to create a character with that name on a given server. But it does kind of smart if you're a Star Wars: The Old Republic subscriber with a burning desire to use the name "Xylophone" but can't, especially if that name was just snapped up by a free-to-play character who hasn't even made it off of Tython. It's with that in mind that the game is instituting a series of name releases for free-to-play and preferred status players.

                  If you're a free-to-play or preferred status player, this does mean you're at some risk of losing your name. Characters below level 10 who haven't been played in 60 (free) or 90 (preferred) days will need to be renamed, as will characters below level 30 who haven't been played in 120 (free) or 180 (preferred) days. Characters 30 and above will be exempt across the board, as will all characters of subscribers. So you might be able to get your desired character name back! Or you'll find out that Xylophone is actually a level 31 Juggernaut, which is still kind of neat.

                  [Source: BioWare press release]

                  MassivelyStar Wars: The Old Republic frees up the names on unused free-to-play characters originally appeared on Massively on Thu, 24 Oct 2013 13:00:00 EST. Please see our terms for use of feeds.

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                    Heroes of the Storm hits yet another naming conflict

                    Posted: 24 Oct 2013 10:30 AM PDT

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                    Maybe we can start worrying about the title once the game is more than a twinkle in someone's eye.
                    The game currently known as Heroes of the Storm has been through more names than most high school garage bands, having cycled through titles like Blizzard Dota, Blizzard All-Stars, and for a brief period of time, Blizzard Entertainment Presents A Bunch Of Guys Hitting Each Other. (It was an early idea.) Now the game seems to be hitting another snag with its title because of a Finnish tabletop game with the same title. Except in Finnish, obviously.

                    According to WoW Insider, the author of the tabletop game, Mike Pohjola, has made comments implying that Blizzard might want to change the name again to avoid naming conflicts in his home country. How relevant the two games are to one another and how concerned Blizzard actually will be over such a conflict remains to be seen; the application for a trademark came from Blizzard first, but the tabletop game was published before the trademark application. Nothing might come of this, but if the game is renamed again to Blizzard's Steve and Ed Fun-time Game Hour, you'll know why.

                    MassivelyHeroes of the Storm hits yet another naming conflict originally appeared on Massively on Thu, 24 Oct 2013 12:30:00 EST. Please see our terms for use of feeds.

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