General Gaming Article

General Gaming Article


Facebook Paid Out $1.5 Million in Bug Bounties in 2013

Posted: 06 Apr 2014 04:38 PM PDT

Facebook Bug Bounty

Highest number of valid bug reports came from India, followed by the U.S. and Brazil

Facebook on Friday published an update on the progress of its four-year-old bug bounty program, revealing that it paid out $1.5 million in bounties last year to take the program's lifetime payouts beyond $2 million.

Total submissions in 2013, according to the social networking giant, rose 246 percent from the year prior to reach 14,763, the vast majority of which were found to be invalid. The $1.5 million it paid out in 2013 were distributed among 330 researchers around the globe, with the average reward being $2,204. Further, most of the bugs brought to light under the program were "in non-core properties, such as websites operated by companies we've acquired."

"We're grateful to all the researchers around the world who have taken the time to evaluate our services and report bugs. Researchers in Russia earned the highest amount per report in 2013, receiving an average of $3,961 for 38 bugs," the company said in a note. "India contributed the largest number of valid bugs at 136, with an average reward of $1,353. The USA reported 92 issues and averaged $2,272 in rewards. Brazil and the UK were third and fourth by volume, with 53 bugs and 40 bugs, respectively, and average rewards of $3,792 and $2,950."

The company is particularly pleased with its handling of high-severity bugs, having managed to bring down "the median fix time for high-severity issues down to just 6 hours."

Intel Announces 14-nm ‘Braswell’ Atom Chip

Posted: 06 Apr 2014 04:24 PM PDT

Intel Braswell

Will replace 22-nm Bay Trail

At the recently concluded Chinese leg of its semiannual Intel Developer Forum, Intel announced the codename of the 22-nm "Bay Trail" Atom chip's successor. The 14-nm chip, dubbed "Braswell", will be aimed at low-cost desktops and entry-level notebooks.

"Today I want to announce the code name of the next-generation Atom microarchitecture–based PC called Braswell," Intel SVP and GM of the PC client group Kirk Skaugen said during his keynote address on the second and final day of IDF - Shenzen 2014, without giving any release schedule. "It'll be a leading 14-nanometer technology, delivering even lower bill-of-material (BOM) cost and higher performance."

Whenever it does arrive, Braswell could also end up powering future Chromebook models, with Chromebooks being a key area of focus for the Santa Clara-based chipmaker this year.

"Last year, we had only four designs on Chrome. Today I can announce that we will have over 20 designs on Chrome,"Skaugen said

Image Credit: Intel

Five-year-old Exposes Xbox Live Vulnerability

Posted: 06 Apr 2014 04:10 PM PDT

Xbox Live Password Vulnerability

Managed to log in to dad's account with simple trick

Each month, the Microsoft Security Response Center publishes a list of security researchers to whom it is thankful for privately disclosing bugs in its online services and, often, working with it to fix them. On the surface, the latest list may not seem too different from the previous ones, but that's only until you realize that one of the over three dozen security researchers on it is actually a five-year-old kid.

Late last year, Kristoffer Von Hassel, a San Diego-based five-year-old, stumbled on a vulnerability in the Xbox Live service, which he promptly exploited to log in to his dad's account and access Xbox One games he wasn't supposed to. This went on until his father, Robert Davies, found out about his exploits and asked him how he was doing it.

When confronted, Kristoffer, who had until then been "nervous" about his father finding out, was more than happy to spill the beans. He informed his dad that entering the wrong password brought up a password verification screen that could be bypassed by simply entering in a series of spaces.

"How awesome is that!" Davies told a local news station. "Just being 5 years old and being able to find a vulnerability and latch onto that. I thought that was pretty cool."

A proud Davies, who works in computer security, promptly notified Microsoft about his son's discovery. The tech giant has not only formally acknowledged Kristoffer's valuable contribution in keeping Xbox Live secure, but also showered him with a few gifts —  four games, $50 and a one-year Xbox Live.

"We take security seriously at Xbox and fixed the issue as soon as we learned about it," the company said in a statement.

Image Credit: Microsoft

MMO Updates

MMO Updates


Ultima Online's April state of the game address

Posted: 06 Apr 2014 10:00 AM PDT

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UO
On Friday, Ultima Online Producer Bonnie Armstrong and the Broadsword Online Games crew took to Google Hangouts for an informal state of the game address and player question-and-answer session. The event marked one of the first time we've heard from the Broadsword team about its plans for the game since its pseudo-acquisition a few months ago. The highlights?
  • The artwork update is still on the way, are are new housing tiles.
  • A resurrection of the old MyUO.com website is planned, along with a revamp of the new and returning player experience.
  • The team hopes to resume putting out one expansion or booster every year.
On the downside, the team isn't currently working on new housing areas, new items for the cash shop, or storage expansions, and there's no ETA for the bug-free return of vendor search, which was implemented and promptly went kaput just a few weeks ago.

An interesting factoid pointed out by Stratics poster Nails Warstein: The player split between the old classic client and the newest enhanced client is now 50-50.

MassivelyUltima Online's April state of the game address originally appeared on Massively on Sun, 06 Apr 2014 12:00:00 EST. Please see our terms for use of feeds.

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One Shots: Up close and very personal

Posted: 06 Apr 2014 08:00 AM PDT

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GW2
I am pleased as punch today because several of you took me up on the screenshot challenge to get an "up close and personal" picture of an enemy. Without stealth or a sniper scope, this is a very tricky proposition, but even so, three of you came out with the photographic proof.

First up is reader Wolfger, who escaped by the skin of his teeth in Guild Wars 2. "Here's a shot of Brewer Foster getting up in the face of one of the game's favorite loot piñatas, the champion boar in Queensdale. It catches the beast reeling from a blast as our hero is facing it down with a... slingshot?"

Mmm... anyone want a ham dinner? Either way, scoot closer to your monitor and prepare to have your eyeballs blown from the awesome images to come in this week's edition of One Shots!

Continue reading One Shots: Up close and very personal

MassivelyOne Shots: Up close and very personal originally appeared on Massively on Sun, 06 Apr 2014 10:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Are you making a vampire or werewolf in ESO?

    Posted: 06 Apr 2014 06:00 AM PDT

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    Elder Scrolls Online werewolf
    Vampires and werewolves may be somewhat cliche nowadays, but they have a long and, in my opinion, fun history in the Elder Scrolls series. So I was happy to see ZeniMax include the option to become one or the other in The Elder Scrolls Online, and I was even happier to see that to do so requires a rare spawn or a bite delivered by an infected player.

    At some point, I'll be turning my Nightblade into a werewolf, just as I did with my Skyrim character. What about you, ESO players? Are you going all supernatural with one of your avatars, or is that not really your thing?

    [Thanks for the links, Dengar!]

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Are you making a vampire or werewolf in ESO? originally appeared on Massively on Sun, 06 Apr 2014 08:00:00 EST. Please see our terms for use of feeds.

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      Make My MMO: March 23 - April 5, 2014

      Posted: 05 Apr 2014 04:00 PM PDT

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      Make My MMO header
      This week the team at Black Eye Games released a bit of new info on its Gloria Victis fantasy sandbox. Last weekend saw a player test of the territory capture and PvP systems, and there are also some new screenshots for your perusal on the game's Facebook page.

      New this week is Contested Space, a pre-Kickstarter project for fans of sci-fi conquest, expansion, and ship design. Creator Matthew "Zon" Haralovich says that the PC/Mac/Linux title "mixes action-oriented ship combat with creativity and community. Players design their own ships and stations while defending and expanding territory for their alliance."

      Continue reading Make My MMO: March 23 - April 5, 2014

      MassivelyMake My MMO: March 23 - April 5, 2014 originally appeared on Massively on Sat, 05 Apr 2014 18:00:00 EST. Please see our terms for use of feeds.

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        Landmark roundtable video on giving the toolset love

        Posted: 05 Apr 2014 02:00 PM PDT

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        Landmark
        In this week's Landmark roundtable video, SOE Senior Brand Manager Omeed Dariani is joined by Lead Building and UI Designer Jake Sones to discuss the results of a player poll about which Landmark tool needs the most work and love. Sones tells viewers that the results of the poll were even; apparently there's no one tool that needs serious work, just plenty of player sentiment that many of them need something. He specifically addresses changes being made to how tweak mode handles pasting large objects; ideally, the game will detach the preview from the mouse cursor and provide menus similar to those used by the prop tool.

        The pair also explain the studio's hesitation in implementing specialized and redundant tools like the cylinder tool, citing microvoxels -- a feature the developers didn't even know the game could do -- as something players came up with that might never have been discovered had every imaginable tool already existed to stifle their creativity.

        Enjoy the full video!

        Continue reading Landmark roundtable video on giving the toolset love

        MassivelyLandmark roundtable video on giving the toolset love originally appeared on Massively on Sat, 05 Apr 2014 16:00:00 EST. Please see our terms for use of feeds.

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        The Stream Team: Taming the wilds of WildStar

        Posted: 05 Apr 2014 12:00 PM PDT

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        It's a bonus day! Because we have to wait another two weeks for the next WildStar beta weekend, Massively's MJ is returning to Nexus today for some more adventures as an Exile. Why live life as an Exile? Being an Exile isn't nearly as bad as it sounds: You rescue animals, save people, and drive the forces of evil out of the land. And you can do it all with a swishy tail! Join us live at 2:00 p.m. for another round of Esper-ific exploits.

        Game: WildStar
        Host: MJ Guthrie
        Date: Saturday, April 5th, 2014
        Time: 2:00 p.m. EDT

        Enjoy our Stream Team video below.

        Continue reading The Stream Team: Taming the wilds of WildStar

        MassivelyThe Stream Team: Taming the wilds of WildStar originally appeared on Massively on Sat, 05 Apr 2014 14:00:00 EST. Please see our terms for use of feeds.

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          MMORPG News

          MMORPG News


          Line of Defense: Tactics - A Solid Addition to the Squad-Based RTS Genre

          Posted: 03 Apr 2014 08:06 PM PDT

          Tactics - A Solid Addition to the Squad-Based RTS Genre

          Line of Defense: Tactics by game studio 3000AD is an RTS game designed for mobile devises and currently ported to the PC and MAC. It is small squad combat and is a companion game to the upcoming MMO Line of Defense where you control a patrol of four Galactic Commandos (yes... another name for space marines), each with different skills, infiltrating rebel bases, basically killing everything in your way.

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