General Gaming Article

General Gaming Article


The Game Boy: Why “Game” Needs to Stop Being an Ugly, Elitist Word

Posted: 28 Mar 2012 03:58 PM PDT

I am frightened. I am alone. I feel like there are eyes following my every footstep, stripping away chunks of my calm, collected guise as though clawing open a Christmas present. I don't think I can keep it together for much longer, but I can't run. My legs maintain a disarmingly leisurely pace, like they're trudging through a quicksand-flavored Jello mold. Will I spot a ghost first, or will it spot me? Where? When? How? I'm like a child who's afraid of the dark. The suspense makes me want to toss a blanket over my head until a Real Adult chases the Bad Things away. Unpredictability, as it turns out, is terror at its purest. 

This is my third playthrough of Dear Esther, and it's the hardest hitting yet. I still haven't figured out this amorphous, ever-shifting puzzle of an island, and I don't think I ever will. Moreover, I'm not some improbable mix between a Ghost Buster, Rambo, and Wolverine. I'm not even sure if I have hands. I feel utterly powerless – all at once breathless with both awe and fear. This world doesn't revolve around me. I am not its master. I can only speculate as to what it all means and why I'm here. 

There are infinite possibilities, and Dear Esther constantly shuffles its deck of devious plot devices – narrations, environmental clues, guh-guh-guh-guh-ghooosts – to keep me guessing. There's a certain magic to it, though – a sense of wonderment I haven't felt since I finished Ocarina of Time only to realize that games aren't un-ending playgrounds of pure imagination. Games have limits. Borders. Invisible walls. Ones and zeroes. But Dear Esther makes me feel like that naive kid again and – in the process – makes other games feel like mere child's play. In a word: incredible. 

Then the peanut gallery chimes in: "Wait, I can't shoot stuff? This clearly isn't a real game. Yuck." And now we have a very, very serious problem. 

That derogatory use of "not a game" didn't really strike fear into me until I found myself perusing Fallout: New Vegas lead designer Joshua Sawyer's Formspring. On it, someone asked him if he'd had a chance to play Dear Esther yet. His response? "I got the impression it is not a thing that is actually played." Now, maybe he was simply categorizing it more as an "experience," but his remark still echoed in a chamber full of cracks like "Why are you reviewing this if it's not even a game?" and "There's not even a sprint key! What's the point?" 

In essence, this mentality relegates more abstract and minimal games like Dear Esther, Proteus, and – to a lesser extent – even thatgamecompany's Journey to the position of an inherently inferior "other." They don't look, feel, smell, or taste like traditional games, so clearly, they must be some lower form of entertainment that filthy serfs play in between loud lamentations over their illiteracy and inability to rebel against the landed gentry. 

And yet, it's an utterly arbitrary designation. When games like Half-Life 2, Portal, and Fallout 3 litter their environments with bite-sized story cues, they're handed trophies and medals and put on pedestals made out of more trophies and medals for being pioneers of the form. "This is a story that could only be told by a game," chime in all the folks who clutch their Shadow of the Colossus bed sheets at night while softly sobbing about how Ebert is wrong and games totally matter now. 


But then we strip away the gallery of gun porn on display like it's in an art museum and – god forbid – the giant list of humdrum chores masquerading as "sidequests," and suddenly, the experience ceases to be worthy of the title "game." I'm sorry, how does that work again?

Really, though, I'm not calling for a big, streamers-and-confetti-plastered ceremony in which we officially declare Dear Esther a "game" – just as I honestly don't give a shit whether or not everyone thinks games are "art." Those terms only serve to fuel the flames of eternally raging Internet arguments and pigeon hole developers into a claustrophobically tiny box. We complain day-in and day-out about how the industry fails to innovate, yet we pull out spears and emit guttural howls as soon as a game that does something truly different tries to move things forward.

Statements like "not a game" only serve to facilitate that mentality. Ultimately, though, who cares if something's a "game" or "art" or "uses too many cut-scenes" or "is just a giant quick-time event"? Did you – in some way or another – enjoy the experience? If so, it's perfectly valid and worthy of merit. End of story.      

For now, though, expectations of what a game should be run rampant, and the mentality's proven positively infectious. There are only so many settings that'll support an explosion-riddled, fast-paced single-player campaign, unlockable-packed deathmatch multiplayer, and every other checkbox on the increasingly lengthy marketing survey. Gamer culture now finds itself almost entirely founded upon gritty "realistic" wars, overwrought space operas, and swords 'n' sorcery carbon copies that – near as I can tell – switch around where the pointless apostrophes are in absurdly obtuse names (for reference) and call it a day. Our medium's devolved into a brainless zombie, content to merely feast on the decaying corpses of Tolkien, Heinlein, and whoever first thought "Hey, you know what'd be a great idea? War."

I want to go someplace new. I want to have an adventure – tons of adventures, even. But if a game like Dear Esther tries to spirit us away to some crazy new land in a novel way and all we can manage is a disinterested "So, like, where are all the guns?" then we're in big, big trouble. Yeah, the ghosts are scary and unpredictable. No, I can't hope to understand what exactly they are and what they're up to. But I still want to chase them. Just to see where they'll go.   

 

OCZ Releases "Arowana" Firmware Update For SSDs With Indilinx Barefoot Controllers

Posted: 28 Mar 2012 11:00 AM PDT

Way back in May of last year, OCZ announced it was rolling out a new firmware update for its Indilinx SSD controllers, the more-than-a-mouthful "Arowana Flash Translation Layer" update. Vertex Plus owners received the swanky new software in relatively short order, but it took until now -- nearly 10 months later -- for Indilinx Barefoot-controlled SSDs to garner the same attention. They say it's better late than never, though, and initial reports say that Arowana delivers some solid results.

The SSD Review took a Arowana-equipped 64GB OCZ Agility with 34nm Intel NAND for a whirl through several benchmarks and found that while 4K random read speeds took a very slight dip, 4K random write speeds increased threefold after Arowana was applied. Access times also got a big boost, while sequential read/write speeds each improved by roughly 10 MB/s.

Basically, it seems like a no-brainer update for Indilinx Barefoot SSD owners (34nm Vertex/Agility/Solid2 drives). Head over to the OCZ Forums for a download link and how-to on determining whether or not your Barefoot drive is Arowana-compatible (Protip: if it was made before 2009, it isn't), or take a stroll over to the SSD Review for a barrage of before and after benchmarks. Don't forget to back up your data -- the update will wipe your drive clean.

Image credit: hardwarecanucks.com

Maingear Adds GTX 675M GPU, 3D Display Options To Titan 17 Gaming Notebook

Posted: 28 Mar 2012 10:48 AM PDT

When we reviewed the Maingear Titan 17 last year, we noted that the high-end gaming laptop crushed 3D benchmarks and wallets alike. Maingear just announced a couple of new updates to the notebook that help to keep up both of those proud traditions: moving forward, buyers have the option of adding Nvidia GTX 675M mobile graphics cards and an Nvidia 3D Vision display (or both!) to the portable powerhouse.

"The newly updated MAINGEAR Titan 17 is the ultimate desktop replacement for anyone looking to get the most out of their entertainment or heavy graphics design work on the go." Maingear CEO Wallace Santos said in a press release. "With the update to the graphics and offering a 3D display option, the Titan 17 is destined to be a non-stop entertainment notebook for high performance users on the go."

"Non-stop" might be a bit of a stretch, seeing as how the original Titan 17 only lasted 36 minutes in our DVD test, but there's no denying that this Maingear monstrosity packs a heck of a lot of desktop-like punch into a mobile system. While the 3D capabilities are new to the Titan, keep in mind that the GTX 675M is basically a rebranded 580M (which was already available in the Titan), right down to its Fermi-based architecture. In fact, while the GTX 675M is selected by default when configuring a new Titan 17, it's still called the 580M in the graphics specs.

Head on over to the Titan 17 page on the Maingear website if you want to try your hand at configuring a behemoth of your own. Prices start at $2,600, and the 3D tech will cost another $230 -- though Maingear tosses in Battlefield 3, Just Cause 2, Batman: Arkham City and ground shipping free of cost.

Apple Under Fire From Foreign Governments For Advertising iPad As 4G

Posted: 28 Mar 2012 10:25 AM PDT

One of the biggest improvements Apple made to the new iPad -- aside from the awe-inspiring display -- was the inclusion of a LTE radio. But while those blistering fast 4G have been a boon to Stateside tablet users, overseas iPad buyers are distinctly less excited -- prompting several foreign governments to consider false advertising investigations against Apple.

You see, while the new iPad plays just fine with select 700MHz and 2100MHz LTE bands here in the U.S., it flat-out isn't compatible with many of the fledgling 4G networks popping up around the rest of the world. Despite that crippling fact, Apple has still been selling the new iPad as a 4G device in countries where it essentially isn't. Overseas customers have been snapping up the iPad and expecting 4G capabilities -- then finding themselves sorely disappointed. Now, governments are stepping in.

This morning, PC World reported that Apple has agreed to offer refunds to Australian customers after the country's Australian Competition and Consumer Commission took the company to federal court. Additionally, all of Apple's Australian promotional materials and stores will begin displaying a "not compatible with current Australian 4G LTE networks and WiMAX Networks" disclaimer by the end of next week.

ZDNet reports that the Swedish and British governments have also received complaints about the 4G branding and are considering the need for an official investigation. The U.K doesn't even have a 4G network, author Zack Whittaker notes. And if the Swedish government decides to pursue the issue, the official complaint would need to be filed with Apple's Irish office, as Apple doesn't maintain an official presence in Sweden. Whittaker says that the complaint could snowball into further trouble for Apple throughout the rest of Europe since it wouldn't be limited to a (non-existent) Swedish subsidiary.

PNY Announces New 1866MHz and 2133MHz XLR8 Memory Kits

Posted: 28 Mar 2012 10:12 AM PDT

Interested in overclocked memory, but don't feel like doing all the down n' dirty CAS timing tweaks on your own?  PNY's got your back. The company just announced that it's adding new 2133 MHz and 1866 MHz memory kits to its XLR8 lineup of high-performance RAM sticks for folks who want even more oomph out of their memory.

The 2133 MHz DDR3 CAS 10 kit is available in an 8GB dual-channel kit and a 16GB quad-channel kit, with timings of 9-12-11-27. Meanwhile, the 1866 MHz DDR3 CAS 9 kits come in similar dual- and quad-channel configurations, but with timings of 9-12-9-27. Both types come with PNY's lifetime warranty, and if it makes a difference, the 2133 MHz kits rock red aluminum spreaders, while the 1866 MHz kits are decked out in black.

That's not quite the 2666 MHz clock speeds G.Skill showed off at CeBit, but 2133 MHz is nothing to sneeze at, and it's the new king of PNY's XLR8 series. Plus, unlike that super-fast G.Skill RipjawZ demo kit, PNY's high performance memory sets are available now. Here's the pricing info:

16GB (4 x 4GB) DDR3

  • 2133MHz • $179.99
  • 1866MHz • $124.99
  • 1600MHz • $89.99

8GB (2 x 4GB) DDR3

  • 2133MHz • $89.99
  • 1866MHz • $59.99

Any takers? 

AVG Adds Do Not Track Feature to Free and Paid Antivirus Software

Posted: 28 Mar 2012 07:20 AM PDT

The Federal Trade Commission recently issued its final privacy report with recommendations for best privacy practices for companies to follow, and in it, the agency lauded the Web's Do Not Track technology. It's a feature that's been getting a lot of attention lately, especially from browser makers, and now AVG is jumping on the Do Not Track bandwagon by integrating the technology into its free and paid security suites.

Introduced through a security update, AVG 2012 now includes a Do Not Trace feature that informs users about the data being collected by various websites and gives them the option of not being tracked.

"We continue to listen to our approximately 108 million-strong community and we are constantly focused and driving our research and development to the creation of innovative technologies," said AVG Technologies CEO JR Smith. "Today we deliver another important milestone with an active Do Not Track feature available in the latest version of AVG 2012 and through our latest product update for existing customers. This feature is available for free because we believe all consumers have the right to take back control of their online privacy."

Unfortunately it's not available as a free, standalone download, though it is included in AVG's freemium security suite. If you have it installed, you'll notice an eye-shaped icon in your Chrome, Firefox, or Internet Explorer browser window that shows how many websites and advertisers are collecting data about your activity. This information is categorized into Ad Networks, Social Buttons, and Web Analytics with additional information that includes:

  • Data collection is anonymous
  • Data collected contains personal identifiable information
  • How the collected data is retained
  • If the collected data is shared

Armed with the above information, you can then choose whether to let it be or have AVG step in and cover your tracks. You can find out more details in AVG's blog post here.

Image Credit: AVG

Can 5 Million Phablet Fans All Be Wrong? Samsung Galaxy Note Shipments Off to an Impressive Start

Posted: 28 Mar 2012 07:00 AM PDT

Say what you want about Samsung's gigantic Galaxy Note hybrid smartphone/tablet device -- it's too big for a phone, too small for a tablet, a jack of two trades but master of none, or whatever -- the phablet is finding buyers. To wit, Samsung Korea today announced that it has shipped over 5 million Galaxy Note devices around the globe so far, and it has yet to touch ground in Japan.

That's not an earth-shattering number, especially when you figure the device has been around for five months and that it took the Galaxy S II six months to ship twice as many units, but it's not too shabby, either. This is, after a all, a device with somewhat limited market appeal, and Samsung is moving Galaxy Note phablets at a clip of a million a month.

The Galaxy Note, in case you're somehow not familiar with it, sports a ginormous 5.3-inch Super AMOLED display, 1.4GHz dual-core Exynos processor, 1GB RAM, 16GB internal memory, microSD card slot, 8MP rear-facing camera with LED flash, 2MP front-facing camera, and 2500mAh battery wrapped in a body that measures 146.85mm (L) x 82.95mm (W) x 9.65mm (D) and weighs 178g.

Image Credit: Samsung

Rumor: Google Drive Arriving Next Week

Posted: 28 Mar 2012 06:43 AM PDT

After a brief hiatus, Google Drive rumors made a comeback last month when the venerable Wall Street Journal reported that the long-fabled service was finally on the verge of release. Many weeks have passed and there's still no sign of the Dropbox-like cloud storage service. What we have instead is yet another tantalizing rumor.

The latest Google Drive rumor, which comes to us from GigaOm patriarch Om Malik, has the long rumored service debuting as early as next week. Well, at least that's what Malik's "well placed" sources have told him. According to Malik, his sources are very impressed with what they have seen so far.

If these sources are to be believed, we are looking at a cloud service offering with 1GB of free storage, a native client, a Google Docs-like web interface, and an API for third-party apps. The report further claims that Google Apps users will be able to use it on a domain-specific basis.

Alleged Identity Thief Scams Billionaire Microsoft Co-Founder, Shops at Dollar Store

Posted: 28 Mar 2012 06:40 AM PDT

There are some good deals to be had at dollar stores and other thrift markets, and they're especially useful if you're tight on cash. That's all well and good. But if you're ever successful at scamming a billionaire out of his debit card, why not think bigger? You're probably going to get caught anyway, so you might as well go down in a blaze of glory trying to purchase a 152-inch TV or some other piece of exorbitant merchandise, right? That's an idea that was lost on Brandon Lee Price, the man who allegedly scammed one of the richest men on the planet.

Federal investigators allege that Mr. Price managed to change the address on a bank account owned by Microsoft co-founder Paul Allen, BusinessWeek.com reports. The simple scam consisted of Mr. Price calling up Citibank and changing the address from Seattle to Pittsburgh, and then calling back three days later to say he lost his debit card. They promptly sent him a new one, which he used to make an overdue loan payment on his Armed Forces Bank loan.

He also tried to make a $15,000 Western Union transaction, attempted to buy videogames, and tried his luck at a dollar store with the stolen debit card. Out of the four attempted transactions totaling $15,936.99, the only one that processed was his loan payment.

"Clearly it's a reminder than anyone can be a victim of [identity theft]," said David Postman, a spokesman for Paul Allen. "It certainly is a surprise and reason for everyone to make sure that all that stuff is properly cared for and monitored."

Intel Prepping Nearly Half a Dozen Core i3 Ivy Bridge Processors for Q2 Release

Posted: 28 Mar 2012 06:12 AM PDT

Just a few days ago Fudzilla brought up the interesting point that there are no Core i3 flavored 3rd generation Ivy Bridge processors on tap from Intel, or at least none that we know of. They haven't shown up in leaked roadmaps and, for the time being, it appears Intel is sticking with Core i5 and i7 models for its mobile Ivy Bridge lineup. Fortunately for you budget buyers out there, Core i3 will make an appearance on the desktop.

According to Fudzilla's information, Intel will launch no less than five Core i3 Ivy Bridge processors for the desktop in the second quarter of 2012, three of which will settle in the transactional market and two in the low power market. The fastest of the bunch will be the Core i3 3420, a dual-core chip clocked at 3.4GHz. It will have four threads, 3MB of cache, Intel HD 2500 Graphics (650MHz/1050MHz), and support DDR3-1333/1600 memory with a TDP that's under 55W.

Second in command is the Core i3 3225, another dual-core part that's clocked at 3.3GHz with four threads, 3MB of cache, DDR3-1333/1600 memory support, and Intel HD 4000 Graphics (650MHz/1050MHz), also with a TDP under 55W. It's an interesting chip considering the higher end graphics usually reserved for Core i5 and i7 parts.

Sitting one rung lower is the Core i3 3220, essentially the same chip as the i3 3225 but with slower Intel HD 2500 Graphics (650MHz/1050MHz).

For the low power segment, Intel plans to release the Core i3 3420T (3GHz, 35W TDP) and 3220T (2.8GHz, 35W TDP). No prices were mentioned for any of the chips.

Image Credit: Intel

MMO News

MMO News


Sword Girls begins open beta

Posted: 28 Mar 2012 11:28 AM PDT

ChangYou has announced the official launch for open beta of its card game, Sword Girls.

The Open Beta will play host to a “Slash for Cash” Ladder Tournament between April 12 and April 18. Players can battle up the leaderboard to make it past each round. Players who place in any tournament will win in-game rewards, and part of a $10,000 cash prize pool. The game has also introduced Facebook integration of the game, making it easier to access on the go.

ChangYou also publishes Dragon Oath and Zentia.

Sword Girls Launch Trailer:

Source:

SWORD GIRLS OPEN BETA GOES LIVE

$10,000 “Slash for Cash” Ladder Tournament to Begin on April 12

SANTA CLARA, CA (March 28, 2012)- ChangYou.com (US) Inc., a wholly-owned subsidiary of ChangYou.com Ltd. (NASDAQ: CYOU) and a leading publisher of online interactive entertainment in North America, proudly announced today that Sword Girls has entered open beta. Available immediately, players can sign up to play for free at http://www.SwordGirlsOnline.com

To mark the open beta launch, ChangYou will host a Sword Girls “Slash for Cash” Ladder Tournament on April 12 and continue through April 18. In this first of four ladder tournaments planned for Season 1, players will compete head-to-head and battle their way up the Leaderboard. At the completion of each ladder round, the winners will be announced and prizes awarded. Players who place in any of the ladder tournaments will win rare in-game rewards and a share of the $10,000 total cash prize pool.

“Sword Girls launch adds a wealth of brand new content and much needed updates that both longtime players and newcomers will enjoy,” said In Joon Hwang, Marketing Director at ChangYou.com (US) Inc. “Players will want to begin crafting their decks and sharpening their skills now in preparation for the ladder tournament. With the new Facebook integration, it’s easier than ever to get your friends involved and challenge them to a match!”

Sword Girls is the newest online collectible card game with visually stunning anime design and strategic game play that will entice both veteran players and newcomers alike. The game features hundreds of uniquely drawn playable cards that can be collected through the innovative card crafting system with new cards released periodically. Players are invited to explore multiple tiers of dungeons and challenge other players to online duels to collect materials that can be used to craft their favorite cards. Sword Girls is free to play for everyone and works on any Flash enabled web browser.

More information about the game including in-game tips and tricks and deck building strategies can be found on the Sword Girls Facebook page at http://www.Facebook.com/SwordGirls.

Forsaken World launches Nightfall expansion

Posted: 28 Mar 2012 10:42 AM PDT

Nightfall, the largest expansion to date for Forsaken World, is now live.

The Nightfall expansion introduces flying mounts, new storyline and areas including the Nightfall Citadel, the new Soul Power system (allowing players to improve their talents), revisions to the Immortal Rift, PvP Arena Season 1, and much more for players to enjoy.

To celebrate, players who are above level 40 and log in between March 28 and April 1 will be given a free Phantom Orb Chance Box. Other first anniversary events are also scheduled.

Forsaken World is published by Perfect World Entertainment, which also publishes Rusty Hearts and Blacklight Retribution.

50369  420x310 forsaken world teaser screenshot 9

Forsaken World Gameplay Screenshot

Source:

Forsaken World: Nightfall Expansion Is Now Live

Fantasy MMO’s Largest Expansion to-Date Now Available

(Redwood City, CA) March 28, 2012 – Perfect World Entertainment Inc., a wholly owned US subsidiary of Perfect World Co., Ltd. (NASDAQ: PWRD), today announced the launch of Forsaken World: Nightfall , the largest expansion to date for the popular free-to-play fantasy-based massively multiplayer online game. Offering a wealth of new content to explore, Forsaken World: Nightfall takes players on a journey to conquer more dungeons and new lands, in the pursuit of Shylia’s approval.

“We have worked around the clock to make sure the Nightfall expansion provides our players with the most substantial amount of content possible,” said Clifton Chu, Product Manager, Perfect World Entertainment. “With the addition of flying  mounts and the ability to augment their talents via the Soul Power system, Nightfall gives both die-hard players and new fans something extra special to look forward to.”

Phantom Orb Event

To celebrate the launch of Nightfall, players will be given a chance to acquire a rare phantom pet. Those players level 40 and above who login between March 28 and April 1, 2012, will be given the Phantom Orb Chance Box free of charge.

The Phantom Orb event kicks off the Forsaken World: Nightfall expansion launch, which also includes new game features, new quests and revamped game modes.

For more information about the Forsaken World: Nightfall expansion and to play Forsaken World right now for free, please visit:  http://FW.perfectworld.com/nightfall.

MMO Updates

MMO Updates


Enter at Your Own Rift: A carnival recap and a war on the horizon

Posted: 28 Mar 2012 10:00 AM PDT

Filed under: , , , ,

Rift Carnival
Over the past few weeks, RIFT has been celebrating its first birthday with the Carnival of the Ascended. It started off pleasantly enough, with games, prizes, turducken, and fireworks. But recently, some of the revelers got a little too rowdy, and players had to help subdue drunk and disorderly guests. Now, the event has entered its fourth phase, and the two sides have begun to attack rival outposts that have been set up along parade routes. If you haven't had a chance to check out the Carnival of the Ascended, now is a perfect time. In this week's Enter at Your Own Rift, I'll highlight the carnival as it prepares to pack up and leave and peek at what's in store for Telara as this world event wraps up.

Continue reading Enter at Your Own Rift: A carnival recap and a war on the horizon

MassivelyEnter at Your Own Rift: A carnival recap and a war on the horizon originally appeared on Massively on Wed, 28 Mar 2012 12:00:00 EST. Please see our terms for use of feeds.

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    RuneScape: Seventh anniversary retrospective

    Posted: 28 Mar 2012 09:00 AM PDT

    Filed under: , , , , , ,

    RuneScape title image
    Although RuneScape officially launched in 2001, today marks the seventh anniversary of the end of the RuneScape 2 beta. This was a complete gameplay and graphics overhaul that signaled the rebirth of the game, and it's a date well worth celebrating. The past year has been filled with massive content updates that added clan support, upgradeable clan citadels, a new website, and countless new quests. Player-made battlefields put game design in the hands of players, who have used the system to produce ton of content.

    Understandably, most people will likely remember this year for one thing: This was the year that RuneScape beat the bots. Following the momentous Bot Nuking Day, players logged in to find a distinctly emptier world but one filled with real people. RuneFest 2011 was a success, with presentations from the game's developers and a special focus on breaking the bots. This year also saw the interesting story that the Dutch Supreme Court ruling that stealing RuneScape items is the same as theft of real life goods.

    In this anniversary retrospective, I look back at some of RuneScape's top news stories and game additions of the year.

    Continue reading RuneScape: Seventh anniversary retrospective

    MassivelyRuneScape: Seventh anniversary retrospective originally appeared on Massively on Wed, 28 Mar 2012 11:00:00 EST. Please see our terms for use of feeds.

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      Why I Play: EVE Online

      Posted: 28 Mar 2012 08:00 AM PDT

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      EVE Online - Gallente Iteron hauler warping past a planet
      I can't for the life of me convince my friends to sign up for EVE Online. In their defense, the game can feel like a job at first. There are no skinner box particle effects or angelic choirs signifying your latest achievement, nor does anyone shower you with virtual confetti as you graduate from the newbie island.

      For these reasons and others like them, CCP seems to have topped out somewhere around half a million active subs at the game's high point. EVE is seen as unfriendly in some ways, but in actuality it's the friendliest MMO around if you're an imaginative sort with the desire to direct your own in-game destiny.

      Could the tutorials be better? Sure. Could PvE missions be more engaging? Absolutely. Does either of these failings, or numerous others, detract from what is the genre's premier emergent experience?

      Nope.

      Continue reading Why I Play: EVE Online

      MassivelyWhy I Play: EVE Online originally appeared on Massively on Wed, 28 Mar 2012 10:00:00 EST. Please see our terms for use of feeds.

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        Ngmoco exec: Free-to-play is not exploitative

        Posted: 28 Mar 2012 07:00 AM PDT

        Filed under: , , , ,

        F2P Summit
        Delivering the keynote address at the current Free to Play Summit in London, Ngmoco Sweden General Manager Ben Cousins came out in strong support of the business model. He said that his response to people asking if F2P takes advantage of players is always the same: "Any business model where 95 percent of people who don't pay cannot be exploitative."

        As most F2P players never spend money in such games and tend to play the most, Cousins thinks that the model works in favor of the gamer. He also stated that freemium games are not set up to trick people into paying, saying that it's "ineffective" if that was the case as a vast majority resists doing so.

        Cousins addressed the news stories of people who dangerously splurge on in-game purchases as a rarity: "I've never come across a big spender on a free-to-play game who has maxed out their credit cards. The big spenders I've met generally know what they're doing. Even the $5,000 spenders are not being exploited, they are just people who have found their big hobby."

        Ngmoco publishes freemium titles on the iOS and Android platforms, including games like We Rule and We City.

        MassivelyNgmoco exec: Free-to-play is not exploitative originally appeared on Massively on Wed, 28 Mar 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: How do you roleplay betas?

        Posted: 28 Mar 2012 06:00 AM PDT

        Filed under: , , , ,

        Diablo III
        This may be a little to esoteric of a way to start your Wednesday morning, but you can't spell "Massively" in several foreign languages without "eso" and "teric." Anyway, this past week I posed a tongue-in-cheek question to RP-leaning friends on Twitter about how they roleplay betas. How did they take into account the fact that this world was to end? Was their character aware of the theory of multiple universes? Or did they simply put off roleplaying until the actual launch?

        What surprised me were the thoughtful and interesting responses I received. I had just assumed nobody actually bothered with RP in betas, but that's not the truth; on the contrary, many of my friends used the time to experiment with characters, to begin to fashion stories, or even play their character as an ancestor of their soon-to-come main.

        So what about you? How do you -- or would you -- roleplay betas with their unstable, transitory worlds?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: How do you roleplay betas? originally appeared on Massively on Wed, 28 Mar 2012 08:00:00 EST. Please see our terms for use of feeds.

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          MapleStory gets political, players respond with bewilderment

          Posted: 27 Mar 2012 07:00 PM PDT

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          Pictured: MapleStory.  Not pictured: political acumen.
          It's an election year in the United States, and that means that it's time to start polling for opinions across the country. If the country goes the path of MapleStory, the incumbent President has nothing to worry about. A survey of 1,655 random MapleStory players was conducted this past weekend, with 47.79% claiming that Barack Obama had made the most positive impact out of the current candidates. The runner-up? Abject confusion. More than 20% of respondents did not recognize any of the names involved.

          The respondents were also polled on the most important issue facing the presidential candidates, with unemployment taking the top spot (40%) and the gap between rich and poor taking second place (28%). It's not necessarily indicative of much, but even though it's an informal poll conducted by Nexon America of a fairly random playerbase, there's a staggering degree of confusion at work. Or MapleStory players really like President Obama, one or the other.

          MassivelyMapleStory gets political, players respond with bewilderment originally appeared on Massively on Tue, 27 Mar 2012 21:00:00 EST. Please see our terms for use of feeds.

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          SOE answers Vanguard free-to-play questions

          Posted: 27 Mar 2012 06:00 PM PDT

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          Vanguard screenshot
          With the recent announcement from Sony Online Entertainment that Vanguard: Saga of Heroes will be going free-to-play sometime this summer, questions immediately began to surface. How will it effect current players? Will it be anything like the other free-to-play titles that SOE runs? Well, we were as curious as anyone else, so we fired off a few questions to SOE in the hopes of snagging some more insight into the transformation.

          We received our answers from Andy Sites, Director of Development, and the ever-familiar Salim Grant, Creative Director.

          It's an exciting time to be a Vanguard player, but will putting a free title on a game that has struggled in the past make any difference? Time will tell. In the meanwhile, click past the cut to check out what SOE had to say!

          Continue reading SOE answers Vanguard free-to-play questions

          MassivelySOE answers Vanguard free-to-play questions originally appeared on Massively on Tue, 27 Mar 2012 20:00:00 EST. Please see our terms for use of feeds.

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            Guild Wars 2 pre-purchase locations announced

            Posted: 27 Mar 2012 05:00 PM PDT

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            Guild Wars 2 CE Details
            April 10th is fast approaching, and the ArenaNet team is doing its best to be sure fans are totally informed on how best to give up their money when Guild Wars 2 is finally available for pre-purchase. French Community Manager Stephane Lo Presti has put a list of retailers participating in the pre-purchase program up on the Guild Wars 2 Wiki.

            According to the game's FAQ page, fans will be able to order the digital Standard and the Digital Deluxe editions directly from NCsoft (Steam is not on the list, so they're out for digital pre-purchasing). These physical retailers, though, will offer at least the Standard and possibly the Collector's editions of the game, which means that fans will have a special interest in which of the listed retailers provide the CE version of the pre-purchase. Keep in mind that these are the retailers for pre-purchase, not necessarily launch or pre-order. The list is pretty lengthy; it's almost like ArenaNet wants to make pre-purchase as convenient as possible for as many fans as possible. Hit up the list if you want to figure out where you're headed on April 10th.

            MassivelyGuild Wars 2 pre-purchase locations announced originally appeared on Massively on Tue, 27 Mar 2012 19:00:00 EST. Please see our terms for use of feeds.

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            Lead your Legion into Final Fantasy XI's March version update

            Posted: 27 Mar 2012 04:00 PM PDT

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            Screenshot -- Final Fantasy XI
            Final Fantasy XI's March version update has hit the live servers, and it brings with it a few new bits of content as well as a wealth of updates and adjustments to current systems. The big new feature with this content update is the new Legion battle system, which "is a new battle system intended to challenge high-level adventurers in alliances of eighteen to thirty-six combatants."

            The Legion system seems to play out like a cross between a survival and a time-attack game mode wherein players are tasked with eliminating as many high-level notorious monsters as they can within a 30-minute time limit. Each notorious monster the team successfully defeats will yield valuable items and Legion points that can be redeemed for a number of rewards. This is only a part of the new additions to the game available with the March update, though, so if you're interested in the complete details, just head on over to the Final Fantasy XI official forums and have a look.

            MassivelyLead your Legion into Final Fantasy XI's March version update originally appeared on Massively on Tue, 27 Mar 2012 18:00:00 EST. Please see our terms for use of feeds.

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            Anarchy Online's Fia Tjernberg talks graphics engine update and the future of the game

            Posted: 27 Mar 2012 02:00 PM PDT

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            Screenshot -- Anarchy Online
            Anarchy Online players have been anxiously awaiting the game's upcoming graphics engine upgrade for some time now, and new details are slowly but surely beginning to drip down the pipeline. The latest of these new bits of information is an interview with Game Director Fia Tjernberg that also includes a new preview video showing off "dynamic grass, shadow, water, and god-rays" in the new engine.

            The interview itself only touches very briefly on the subject of the new engine itself, however, and in fact focuses more on the history of Anarchy Online as well as the direction that the team plans to take the game in the future. Tjernberg reveals that the team is "working towards a massive overhaul of [the game's] systems mechanics and content interaction," as well as "releasing a new starting area - nay strike that - a completely new starting experience," which should give new players and veterans alike plenty to look forward to in the future. To check out the new graphics engine preview video, just skip on past the cut, then click over to MMORPG.com for the full interview.

            Continue reading Anarchy Online's Fia Tjernberg talks graphics engine update and the future of the game

            MassivelyAnarchy Online's Fia Tjernberg talks graphics engine update and the future of the game originally appeared on Massively on Tue, 27 Mar 2012 16:00:00 EST. Please see our terms for use of feeds.

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            The Soapbox: Leveling isn't bad -- its implementation is

            Posted: 27 Mar 2012 12:00 PM PDT

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            Leveling picture
            Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

            It's funny how tastes can change. I know mine certainly have, especially when it comes to entertainment. Heck, I used to swear by The Ramones and a bit of Slayer; now I tend to think that this Joni Mitchell song is a work of sheer genius. It seems that as I grow older, the less I care about impressing other people. My gaming tastes have changed, but maybe not as dramatically. I've never been a hardcore player and have never enjoyed spending countless hours repeating the same task. That sort of behavior tends to turn a hobby into a boring job. MMORPGs are notorious for being filled with content that is often ripped off from other games, so it surprised me when I thought about today's topic.

            I came to the conclusion that leveling is not a bad thing. When I say leveling, I mean growing a character by performing an activity, getting better at it, gaining experience and hitting a new level. It's not a bad way to represent real-life growth. The problems come when developers use the same boring systems that are based on leveling to facilitate that growth.

            Continue reading The Soapbox: Leveling isn't bad -- its implementation is

            MassivelyThe Soapbox: Leveling isn't bad -- its implementation is originally appeared on Massively on Tue, 27 Mar 2012 14:00:00 EST. Please see our terms for use of feeds.

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              Massively Speaking Episode 194: Bookah bookah!

              Posted: 27 Mar 2012 11:00 AM PDT

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              Vanguard
              Massively Speaking Episode 194 welcomes aboard resident Star Trek Online expert Terilynn Shull to talk about Tribbles and bits and why Star Trek doesn't have more "The Fly" incidents involving the transporter and local flora or fauna. Captain Archer would have been vastly improved by beaming him into a badger.

              Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

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              Read below the cut for the full show notes.

              Continue reading Massively Speaking Episode 194: Bookah bookah!

              MassivelyMassively Speaking Episode 194: Bookah bookah! originally appeared on Massively on Tue, 27 Mar 2012 13:00:00 EST. Please see our terms for use of feeds.

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