MMO News

MMO News


Forge of Empires

Posted: 06 Feb 2012 02:29 PM PST

Rise to conquer – Forge of Empires places you in charge of a small city in the Stone Age. Work your way through history as you build your city, develop armies, and battle for the control of provinces.

forge_of_empires_high_middleage_city_pm

Publisher: InnoGames
Playerbase: ??
Graphics: High
Type: MMO
EXP Rate: ??
PvP: 1v1 duels
Filesize: N/A

Pros: +Strong single-player campaign. +Complex city planning. +Easy to learn.

Cons: -Limited PvP options. -Casual playstyle. -Slow development.

Overview

Forge of Empires Overview

Forge of Empires is a browser-based strategy game. Players must manage or produce resources, develop an army, gain control of provinces, and research their way through several ages of history and development. The game offers a single-player campaign for players to explore and conquer several provinces, gaining resources and new technology as they progress. Players can also rearrange their cities, duel other players, and balance production as they explore the world.

Forge of Empires Screenshots

Full Review

Forge of Empires Full Review

Coming Soon…

Screenshots

Forge of Empires Screenshots

Coming Soon…

Links

Forge of Empires Links

Official Game Page

System Requirements

Forge of Empires System Requirements

Coming Soon…

Space Trials begin for Battlestar Galactica Online Carriers

Posted: 06 Feb 2012 12:57 PM PST

Testing has begun for the newest class of ships in Battlestar Galactica Online: Carriers.

The Carriers are the largest class of ship available in the game, and act and support and supply vessels for their fleet. This means that these ships can serve as outposts, repairs, recharges, and tactical offense coordinators. These ships will become available to players after testing is complete, and will come at an expected cost and requirement of level 40 (or higher), 400,000 cubits, and 90,000 merits.

Players can apply for testing carriers on Kobol, the public beta server, in a forum thread.

Battlestar Galactica Online is published by Bigpoint, which also publishes Drakensang Online and Nadirim.

battlestar-galactica-surfur-screen

Cylon Surfur

Battlestar Galactica Online

Otherland: Interview with Product Manager Florian Horpel

Posted: 06 Feb 2012 12:14 PM PST

In August 2011, gamigo announced Otherland, an action MMORPG utilizing Unreal 3. Based upon the novels of Tad Williams, Otherland blends the systems of an MMORPG with the environment of interconnected virtual worlds. MMOHut caught up with Florian Horpel, Product Manager of Otherland at gamigo, to take an early look inside Otherland.



Can you describe Otherland for those who haven’t read Tad William’s novels?

Wow, that really isn’t all that easy. Tad Williams needed about 4000 pages to do so, after all. To sum it up, one could say that Otherland is a collection of virtual worlds. It is set in the future, about 100 years from now, and in this scenario a group of extraordinarily rich people is trying to make themselves immortal.

Life takes place almost entirely online, the next step along from the Internet as we know it today. People can log in and, using modern technology, even experience senses. It’s not like the Internet is today, with browsers and a keyboard, but it’s an active experience. You log in with your avatar and experience the web, which you can move around in, talk to people, and touch and smell things.



Where do players come into this new virtual world’s story?

Well we don’t want to give away too much just yet. But I can say that the game ties into the plot of the novels. However – and this part is very important – you don’t need to have read the books to understand the game’s storyline. The threat that players are faced with is a new one. Players are slowly introduced to this world and presented with a story that is riveting and understandable without having to know too many things from the books.

On the other hand, though, fans of the novels will certainly recognize a lot of familiar things and will be able to put those in context, whether it’s territories, buildings or characters.  It was very important to the RealU Design Team to integrate certain elements from the books into the game world and create these visually, and they worked with Tad to do so. All in all, we’ve spent a lot of time on that and I believe that a lot of it is really creative and breath-taking. Anyone who wants to see for themselves can check out our Facebook page (www.facebook.com/OtherlandMMO), where we post previews and discuss them.



otherland_03



Otherland’s website mentions “simulations” – what are these, exactly?

Otherland is a virtual world. Where other RPGs have territories, Otherland has "simulations". It’s really quite fascinating, because first you have to learn and get to know all the special features and rules of that system to really comprehend its meaning and be able to use it. This part is very closely connected to the story and players are also continually confronted with this phenomenon visually as well. For example, 8Squared looks just like a normal medieval world at first glance. Once it starts to break apart, though, or if the simulation isn’t loaded fully, you start to see the virtual nature of it shimmering through and can tell that, at the end of the day, everything is just built out of code. Of course the visuals all support this idea and transport the player into a very unique experience, not just through what they see but also through the story.



With each area based on different themes, from medieval to sci-fi, will gear be harmonized in some way so that players aren’t walking around as half-cyborg, half-knight?

One of the huge advantages of Otherland is that the player is given a lot of freedom. In a virtual world there are no borders, at least theoretically. How players set up their avatar and equipment is entirely up to them and depends on their personal preferences as far as gameplay and appearance are concerned. There are no factions, which wouldn’t make too much sense here anyway – unlike in a classic fantasy setting.

This freedom to set my appearance exactly how I want it to be, without being bound by the laws of physics or biology, is what makes Otherland truly unique. The extent to which players use this freedom is up to them and depends on what kind of eDNA they collect or want to collect. But I think a lot of people will really appreciate this variety and will also use it, so we’ll see a lot of truly unique things.



otherland-conceptlambdamall01



Lambda Mall, one of the game’s areas, is a social hub with additional social content like mini games. Is this area meant as a cross between the massively multiplayer online game and the virtual world, or is there more to it than that?

Lambda Mall plays a very central role in Otherland. One shouldn’t compare it to Second Life, though. Yes, Lambda Mall is a “social hub”, a place with bars, shops and mini games. This is where I can meet my friends, join up with a group or just take a bit of a break. While there are a few dark corners that are dangerous or where one can get rare materials, for the most part it is a safe zone that one returns to regularly.

But Lambda Mall is still fully integrated into the plot of the game. It’s where I get started as a player, and a lot of quests will take me through Lambda Mall because it plays such a central role in the multiverse. If you wait just a bit longer, there will surely be more information about Lambda Mall soon.



eDNA plays a big part in the game. Besides MyLand, will players have other ways of showing off their collections? Will there be a way to transform collected eDNAs into something new?

To begin with, the goal is to collect eDNA and use that to create weapons and other things. That is one way for me to get equipment for my character. As I mentioned earlier, one always needs to keep in mind that Otherland is a virtual world, which means that an axe is not made of wood and iron but of eDNA. That doesn’t mean that eDNA for a blade can be used to make a special reptile skin for my character, though. I will need to collect different material for that.

I can also use eDNA to re-create NPCs I have killed and use them to defend my property, for example. It also plays a role for clans, for example when I want to defend a ClanLand.



Will there be guilds in Otherland? If so, will they have their own property systems like MyLand?

Certainly. Guilds or clans play a very large role and we believe that a system like that is essential for providing a complete game experience, even in a game like Otherland that is so innovative and unique in so many other ways. I also want to be able to join up with others and share my experiences independently of the story or the game’s background.

Clans will also have their own territories, known as “ClanLands” (though that name is subject to change). These are a type of clan base that can be expanded, attacked and defended. There will be more details about these at a later date.



otherland_15



What kind of competitive gaming, like PvP, will be incorporated in Otherland?

In addition to lots of PvE elements, which are certainly to be expected given the storyline of the novels, we will of course also offer a number of PvP options so that different kinds of players will be able to find the variety they like best. I don’t want to go into too much detail about PvP yet at this time, though, because we’re thinking about making a number of minor changes or integrating additional modes. But it will certainly be an important part of the game and players can fight against each other and also with their clans for special… let’s call them “items”. We’ll provide more information about those at a later date.



Can you describe what Otherland’s combat system is like? Will there be gamepad support?

The combat system in Otherland will have lots of action, so much so that it will almost feel like a console game. It has non-targeting gameplay, which adds a lot of dynamic and variety to combat. I think that will be very important in the future because it gives the game a lot of depth. Using skills and weapons properly requires more focus, there is more tension and involvement, and in the end players identify more with their characters and their skills.

We have not planned for gamepad support, at least not to start with, because this is an MMORPG in the end and we’d like to give them the controls they are used to. Gamepad integration was considered during the game’s design, though, which means it certainly could be added in the future. So the possibility is there.



Has there been any discussion of how microtransactions will be involved with the game to support its free-to-play status?

Yes, of course, that is a pivotal topic for us and we have put a lot of thought into which items or mechanics we will integrate into the game how in order to guarantee a balanced gameplay experience for everyone. Otherland will, as you mentioned, be a free-to-play game and was also designed as such from the start. I think that will be a huge advantage in comparison to games that might have similar production values but were switched to this model too late. It’s too early to name any details, though.  But, like with all our other games, everyone will be able to play the entire game content for free, and cash items will also be available via an auction house. So in the end, what I can afford for my character is really a question of diligence, skill and a bit of luck as much as it might be about money.



Find out more about the game on our Otherland page, and keep your eyes open for more information about this unique MMO.

February events lined up for With Your Destiny

Posted: 06 Feb 2012 10:51 AM PST

With Your Destiny has its own share of February events, and has shared the line-up today.

WYD will have mystery events, announced only on Thursdays, throughout the month. These events are open to any character, but must be registered for. Operators and Chiefs will be able to claim a free exclusive Black Uniform or White Uniform with their monthly salary in February.

A premium point event will also take place during the month, letting players exchange points to boost their weapons, and earn 2 points for every 1,000 Tcoins purchased. Limited item packs will also award free items when purchased.

WYD is published by T3Fun, which also publishes Mythos and Hellgate Global.

wyd-with-your-destiny-chaos.jpg

With Your Destiny Gameplay Screenshot

Source:

It's a Lovely February in WYD Global

February showcases fun mystery events, free costumes, and free items as WYD Global sends its love to loyal players.

LOS ANGELES, February 5, 2012 – T3Fun today announced WYD Global's lineup of events for the month of February. Players, both old and new, can enjoy a fun-filled February with lots of mini-events, free items, and free costumes.

Love Me or Hate Me

WYD Global spices up February with seven mystery mini-events that will only be announced during Thursdays. Players can either register for free or buy for a reservation for the events. The event is open to any character regardless of level or class.

Exclusive Costumes for Operators and Chiefs

WYD Global wants to send its love to its hardworking operators and chiefs by giving them free Black Uniform and White Uniform. These costumes can be requested by the operators and chiefs as part of their Monthly Salary. These can be equipped regardless of character gender or class.

Get More Out Of Your Tcoins

Love is a two-way process. What will February for WYD Global be if a two-way process called love does not exist? WYD Global is giving back the love it has received from its players. As it has promised, WYD Global will hold an event for players participating in the Premium Upgrade event to be able to use their respective Premium Points.

On the first part of the event, players will be able to exchange their Premium Points with an option that they can insert to their weapon of choice. On the second part of the event, players will be able to earn two points of Premium Points for every 1,000 Tcoins purchased. On the third part of the event, players will get free items through purchasing limited pack items.

WYD Global happily celebrates the month of love with its players this February. As a form of loving back, WYD Global launched these events in order to thank its players for the continuous support and appreciation it has received throughout its years of service as an MMO—and in no way Is WYD Global stopping its continuous effort to give a bigger and better service to its players. The year 2012 continues to get better and better for players of WYD Global!

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Spec Ops: The Line’s Literary Aspirations Complement Its War Crimes

Posted: 06 Feb 2012 07:18 AM PST

When I was in junior high school (centuries ago), I always found the metalhead clique at my school intimidating. Rangy boys with long, oily hair and a collective uniform consisting of boots, black-washed jeans, and black T-shirts imprinted with art from album covers by bands whose names bore gratuitous double consonants and lent themselves to harsh, angular logo designs, the metalheads always hung out together at the side of gym class, discussing their heroes’ latest wailing guitar concoctions and glowering at the rest of the world. They sported the shifty desperation unique to 14-year-olds jonesing for a drag on a stolen cigarette.

It was all kind of alarming for us clean-cut students whose main ambition for gym class was to avoid notice by the jocks and dropouts while hanging out on the sidelines discussing the latest Zelda strategies with each other (dude, if you just keep going up when you get to that one spot in the mountains, there’s a dungeon there!). In hindsight, though, I realize that the metalhead kids were harmless. They never picked on anyone; they never caused trouble outside of skipping class to hang out and listen to noisy music. They were as geeky as the video-game-fixated A-students; the only difference between us was that their obsessions were wrapped up in an affected antisocial style. Their music may have been about volume and screaming and satanic posturing, but it was just that: Posturing. Underneath it all, those guys just wanted to do their own thing, and they wore their ragged Dokken shirts with pride because they sincerely thought that airbrushed zombie warriors chained to naked, guitar-wielding sex slaves was, like, so awesome.



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SD Gundam Online

Posted: 06 Feb 2012 07:18 AM PST


(Game website) Developed by Korean studio Softmax and with the authorization of its Japanese creators, SD Gundam Online has landed in Asia Pacific! Published by Cherry Credits (with Shanda Games), the very first Closed Beta phase is due to begin on 14th February, which is next week (yeah it is Valentine’s Day).


From today till the stocks run out, email to mmoculture@hotmail.com and 1 will be sent to you! Or if you know me personally, just hit me up on MSN for a key!


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Former Guitar Hero, Tony Hawk Dev Neversoft Creating an FPS

Posted: 06 Feb 2012 01:27 AM PST

Dark Souls Dev Attacks Early Players with Super High-Level Monster

Retailers began selling the game early in Japan, so say hello to this max-level enemy.

1 day ago  5727


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Mass Effect 3 Demo Shows the Absurdity of Xbox Live Gold

Posted: 05 Feb 2012 07:16 PM PST

Downloading the upcoming February 14 Mass Effect 3 demo will upgrade the subscriptions of Xbox Live Silver members to Gold so that all players can sample the game’s multiplayer before its release on March 6.

The temporary upgrade system that the demo takes advantage of indicates that Xbox Live as we know it is so outdated that it can’t cope with offering users a single demo. The current XBL Gold/Silver division needs to change. After five years of Microsoft’s biggest competitor offering multiplayer for free the console maker maintains what amounts to a $60 annual surcharge to play online. Online gaming is not new or novel — it gained popularity nearly 20 years ago. Even consoles began supporting the function in the Dreamcast era. Multiplayer gaming should come standard with any system in 2012.

The problem doesn’t lie with the tiered system itself, but rather in keeping online multiplayer as a top-level feature. PlayStation Plus offers many extras like XBL Gold for a similar price, but allows everyone to play online with their friends regardless of their subscription status. Creating and maintaining the XBL infrastructure does cost Microsoft money, and Gold members help offset that, but when every other online console offers the same feature for free, that charge seems a bit much.

Microsoft charging for XBL on the original Xbox came as a surprise when the system debuted in 2002, but the novelty of playing an online console game helped players overlook the fact that the PlayStation 2, Dreamcast, and GameCube offered the similar functionality (albeit with different games) with no subscription. That freshness helped fans swallow the tiered system after Microsoft unveiled it for the 360 in 2005, and the PlayStation Network’s dismal functionality after that system’s launch a year later made paying for superior service seem like a sound investment. However, in 2012 the PSN is strong and robust, Nintendo is planning to unveil their own network, and services like Steam and Origin give PC players a similar experience for free. With all this competition it’s time for Microsoft to modernize.

As much as I’d like to see it, I don’t expect Microsoft to change in the near future — there’s simply no incentive. Consumers happily pay for the service every year, and I can’t imagine any company shutting off a lucrative revenue stream without reason. The company won’t change their policy until it becomes a drag on profits — something that won’t happen so long as AAA multiplayer titles keep attracting consumers to the system. With every game maker trying to shoehorn multiplayer into their game whenever possible (look no further than Mass Effect 3) the stream of attractive titles won’t dry up anytime soon.

XBL’s absurd system directly leads to subscription gymnastics like the Mass Effect 3 demo — silver member get a gold membership for a limited time upon downloading a demo, which in turn allows them to play other games online. It’s overcomplicated, confusing to players, and anti-consumer, but Microsoft will probably get an extra Gold subscribers from the ordeal making it a win/win proposition — it’s not like giving away services for free (even if it shouldn’t cost a penny in the first place) will drive away customers.

My only hope is that the next Xbox might change the situation. A console launching in a market packed with free-to-play multiplayer games might not attract the same base as the now entrenched 360, but I’m not terribly optimistic. Players are obviously willing to pay for it.


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A Guide to Tokyo’s Retro Gaming Bars

Posted: 05 Feb 2012 01:26 PM PST

One of the more interesting trends in recent years is the rash of retro game-themed bars that have cropped up around Tokyo. These hangouts have about as much in common with a Dave Buster’s as a motorcycle does to a German tank: Rather than being the brightly lit barcades that have tried and failed to make inroads in America, Japan’s game bars are simply modest watering holes that have begun decorating themselves with kitchsy Famicom-era knick-knacks and memorabilia and offering customers the opportunity to while their time away by dabbling in old (and occasionally new) games.

It’s a pretty fun idea, and one that’s intrinsically Japanese in nature. More specifically, these bars are very much a natural evolution of Tokyo’s social politics. The idea of a bar where patrons can play video games makes perfect sense in a country where Nintendo’s 8-bit Famicom is a potent focus of nostalgia for a time when Japan’s economy was a booming powerhouse; rather than entertaining guests with karaoke or sports television, retro game bars instead let them kill time with fondly remembered classics both good and bad, from Super Mario Bros. to Spelunker. And in a city where social drinking is practically mandatory and last call is at 5 a.m. (because the trains shut down at midnight and don’t open again until dawn), people often find themselves killing an evening in a bar after missing the last train. What better way to kill time than by slugging it out with Ghosts ‘N Goblins’ diabolical red arremer or NInja Gaiden’s hateful birds until the sun comes up?

For outsiders and tourists, however, these bars are less a social necessity and more a fascinating window into a sort of pop-culture parallel universe. They offer a glimpse into the childhoods of strangers; cluttered with tokens of pop culture that vaguely resemble what Americans or Europeans grew up with, retro game bars are a way to gain perspective on the games and cartoons that another nation grew up with. They prove that we’re not so different after all. Japanese kids in the ’80s and ’90s may have watched Urusei Yatsura while playing Tower of Druaga, but even as different as those works feel from the G.I. Joe cartoons and Doom clones American kids loved, the high esteem in which they’re held feels instantly familiar to anyone who still thinks back fondly on the pop culture touchstones of their own childhood. Plus, game bars also caters to the universal love of grabbing drinks with a friend and seeing who can get further in Super Mario Bros. 3.

We’ve visited quite a few Tokyo gaming bars over the years — all for research, of course! — and have rounded up some of our favorites. There are plenty of others out there, and Tokyo doesn’t have an exclusive lock on them. However, these five spots are fairly accessible for anyone in the popular west/central Tokyo area, being clustered primarily around the Shinjuku area. Please refer to this feature as a handy guide for the best in game-themed drinking (note that it’s a lot faster and easier to reach most of these spots from Shinjuku San-chome station on the Ginza line rather than the sprawling, confusing Shinjuku station proper)… or else simply as a glimpse into an interesting little splinter of Tokyo culture. Of course, you shouldn’t use this article as the word of God; different people value different things in their watering holes. On top of that, there’s never a guarantee that these spots will be open! Shibuya bar Famicom City recently closed down (supposedly under legal pressure from Nintendo for misuse of the trademarked name “Famicom”). Game bars could prove to be a fleeting trend. So enjoy one today, or at least next time you’re in Tokyo.

8-Bit Cafe

8-9 Q Bldg. (5th Floor), Shinjuku 3-chome, Shinjuku, Tokyo

By far the best-known and easiest of the bars to reach — if you take the correct exit from Shinjuku San-chome station you will quite literally emerge from the underground on its doorstep — 8-Bit Cafe has become quite the nerd hangout. In fact, its success kind of works against it; despite being the largest of these bars by far, it’s always packed, and it often plays host to special events. We weren’t able to spend any time at 8-Bit Cafe at this year’s Tokyo Game Show visit, because the night we went to the bar it was hosting some sort of party; the waitresses demanded a 1000-yen cover charge (about $13), or 2000 yen for cover and a single drink (about $27). Needless to say, we passed.

When it’s not being taken over by raucous music and a glut of nerds, though, 8-Bit Cafe is a lot of fun. It’s a surprisingly large space for a Japanese bar, with a fairly open layout in a city where such haunts generally consist of a short row of chairs sandwiched tightly between a bar and a wall. 8-Bit Cafe can seat about 30-35 comfortably, and it offers several game stations where visitors can grab their choice of console and games and have a go of it. The room is decorated with a growing number of trinkets and posters, ranging from old games encased in glass to Lum figurines and more.

Naturally, 8-Bit Cafe has its share of classic game-themed cocktails. Our favorite is the Dr. Mario, which appears to be D Pepper and some sort of liquor (rum?). The drink itself is nothing special, but its presentation is great; the drink is served in a Pyrex beaker with a handful of sugar pills in a petri dish. Still, the immense popularity of 8-Bit Cafe means it lacks any sort of intimacy, and you may not be able to find a seat despite its respectable max capacity. On the other hand, folks like Hirokazu “Hip” Tanaka have been known to perform there, and various other personages of the Japanese games industry sometimes hang out there, so it can be a good place to rub shoulders with giants.

Our only photo of 8-Bit Cafe is the hand-drawn sign outside. D’oh!


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[TPGS 2012] Planet Legend Online

Posted: 05 Feb 2012 01:15 PM PST


First introduced to the world at ChinaJoy 2011 (link), Taiwan-developed action MMO Planet Legend Online is currently taking part in Taipei Game Show 2012, with the first Closed Beta phase looming over the horizon. As mentioned previously, Planet Legend Online is a 3D action side-scroller paying homage to classics such as Metal Slug, with its rare “up” arrow button being a directional one when aiming. I am actually surprised not many online side-scrollers are doing this. Can’t wait for Closed Beta to begin!


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MMO Updates

MMO Updates


Leaderboard: Mining vs. woodcutting

Posted: 06 Feb 2012 08:00 AM PST

Filed under: , , ,

Leaderboard
Oh, don't you scoff at today's topic. I can hear you, harrumphing with seeming impatience at what you consider to be activities beneath your stature. Perhaps the idea of putting in an honest day's hard work in an MMO is abhorrent to you -- after all, that's why you have servants, right? But there are those of us who know the value of soil, stone, and wood.

So today we turn our gaze away from manslaughter and onto gathering natural resources. In most MMOs, two harvesting professions come almost standard with any title: mining and woodcutting (or, if you're feeling Monty Pythonish, lumberjacking). Which is more noble and more worthwhile to pursue?

Mining has the appeal of precious metals and the near-universal utility of these resources in a wide range of crafting recipes, but one must not underestimate how essential wood is. After all, can you imagine swords without hilts, ships without hulls, or campfires that had to resort to burning dung every night in lieu of a better fuel source? Inconceivable!

Get your hands dirty today and vote on the better career path for the burly outdoorsman or woman!

Continue reading Leaderboard: Mining vs. woodcutting

MassivelyLeaderboard: Mining vs. woodcutting originally appeared on Massively on Mon, 06 Feb 2012 11:00:00 EST. Please see our terms for use of feeds.

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    Lime Odyssey dev blog highlights Muris race

    Posted: 06 Feb 2012 07:00 AM PST

    Filed under: , , , , , , , , ,

    Lime Odyssey - Muris mage
    This week's Lime Odyssey dev blog is all about the Muris, an inquisitive race of tricksters who like to "spread trouble wherever they go."

    Aeria Games has released a new cinematic and a couple of screenshots to go along with its textual description, and after viewing all of these after the cut, you'll have a clearer picture of who the Muris are (and why you might want to play one). Despite their cute factor, the Muris can be deadly, and they may be used in tandem with any of Lime Odyssey's four battle classes (Warrior, Thief, Mage, or Cleric).

    [Source: Aeria press release]

    Continue reading Lime Odyssey dev blog highlights Muris race

    MassivelyLime Odyssey dev blog highlights Muris race originally appeared on Massively on Mon, 06 Feb 2012 10:00:00 EST. Please see our terms for use of feeds.

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      MV Guide: February 6-12, 2012

      Posted: 06 Feb 2012 06:00 AM PST

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      Global Agenda
      MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV.

      Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)

      Follow along after the jump to see what's on this week's schedule!

      Continue reading MV Guide: February 6-12, 2012

      MassivelyMV Guide: February 6-12, 2012 originally appeared on Massively on Mon, 06 Feb 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: What's the highest sub fee you'd pay?

        Posted: 06 Feb 2012 05:00 AM PST

        Filed under: , , , , ,

        RuneScape
        While recording the podcast last week, Rubi, Justin, and I discussed RuneScape's subscription fee, which is soon to increase to a whopping... $8. Eight bucks doesn't seem like much to me, but I remember when Ultima Online increased its monthly fee from $10 to $13 -- players were pretty upset. "How dare an old game ask for more money?" seems to be a common refrain.

        But if the game is good enough, why wouldn't we pay what it's worth to us, no matter its age? Consider Fallen Earth, which offers, as its highest subscription tier, a $30-per-month plan. I might pay $30 a month for a really awesome MMO (or to resurrect one I'm fond of). But what's the limit? $50? $100? What's the highest sub fee you'd pay -- and what would you expect out of the game for that price?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: What's the highest sub fee you'd pay? originally appeared on Massively on Mon, 06 Feb 2012 08:00:00 EST. Please see our terms for use of feeds.

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          MMO Week in Review: Don't call it F2P

          Posted: 05 Feb 2012 05:00 PM PST

          Filed under: , ,

          RIFT
          At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient column. If you missed a big MMO or WoW Insider story last week?, you've come to the right post.

          This week, classic EverQuest announced it will soon go fully free-to-play; meanwhile, RIFT boldly announced a lite version that will see its first 20 levels free as well.

          In more meta news, Massively bids a fond farewell to Community Manager Rubi Bayer as she migrates to a job with ArenaNet. Think you're the perfect person to take over her role as our Guild Wars and Guild Wars 2 columnist? We're accepting applications for this paid position through Monday.

          Enjoy the rest of the week's top MMO stories after the break.

          Continue reading MMO Week in Review: Don't call it F2P

          MassivelyMMO Week in Review: Don't call it F2P originally appeared on Massively on Sun, 05 Feb 2012 20:00:00 EST. Please see our terms for use of feeds.

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            EVE Evolved: The benefits of a subscription

            Posted: 05 Feb 2012 03:00 PM PST

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            EVE Evolved title image
            In last week's EVE Evolved opinion piece, I tackled the question of whether it would be possible to make EVE Online free-to-play and then devised a viable hybrid freemium business model based on other apparently successful free-to-play conversions. While this was largely a thought experiment exploring the viability of a conversion, the fact that other subscription games have made the change recently makes it more than just theoretical. The possibility that executives at CCP Games have investigated the same options makes this debate an important one to hash out in a public forum.

            We've established that a free-to-play EVE could potentially be viable, but this week I'd like to take the debate one step further and ask whether EVE is actually doing the right thing with its current subscription model. Subscriptions may no longer appear to be the dominant business model in the MMO landscape, but they have some major advantages that are rapidly becoming apparent as more and more games drop their monthly fees. The sale of cosmetic enhancements will only net so much money, and if a game expands into selling convenience items that circumvent grind, there's a strong financial incentive to develop grindy gameplay and then sell shortcuts. This produces a conflict of interest between developing fun games and making money that isn't present with the subscription model.

            In this week's EVE Evolved, I look at the benefits of the subscription model, the unique position CCP is in with its PLEX system, and the hidden dangers of convenience-based microtransactions.

            Continue reading EVE Evolved: The benefits of a subscription

            MassivelyEVE Evolved: The benefits of a subscription originally appeared on Massively on Sun, 05 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.

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              Meet the guild that's lasted over 16 years

              Posted: 05 Feb 2012 02:00 PM PST

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              Ultima Online title image
              Guilds are a dime a dozen in MMOs today, be they small social guilds or hardcore groups that collect a few hundred players together. Most guildmates you play with will eventually leave the guild, making way for new members giving the game a try. But what if your guild could transcend the game it was formed in, creating a community that stayed together and moved from game to game? The Syndicate is one such guild, boasting a membership of 1,200 players and a 95% retention rate. The organisation celebrates its 16th anniversary this week, having been born as an online community before the release of Ultima Online.

              The Syndicate is currently active in Ultima Online and World of Warcraft, having previously been active in EverQuest, Shadowbane and other games. All members agree to follow a charter that forbids stealing, cheating, non-consensual player-killing, and immature behaviour. The Syndicate takes its identity so seriously that it's even trademarked its name and has worked with MMO companies to rename guilds using it. Developers have in turn taken advantage of The Syndicate's huge community size and code of conduct to beta test upcoming games. With its 16th birthday behind it, the guild predates most MMOs on the market today and is still going strong.

              MassivelyMeet the guild that's lasted over 16 years originally appeared on Massively on Sun, 05 Feb 2012 17:00:00 EST. Please see our terms for use of feeds.

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              Earn prizes in Allods Online's 14-day giveaway event

              Posted: 05 Feb 2012 01:00 PM PST

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              Allods Online title image
              To celebrate the upcoming release of Allods Online's patch 3.0, gPotato is giving away prizes to players who log in on the days leading up to and following the patch. The event starts on February 7th and will run until February 21st, with the patch arriving in the middle on February 14th. Players who log in for a full hour each day during the event will receive progressively valuable rewards, with the best reward saved for those who log in for an hour during all 14 days.

              Prizes start with special coins for the first day and rapidly ramp up to consumables and costumes, with a Sinister Lion mount for players who log in during all 14 days. To qualify each day, one hour must be spent playing the game before midnight by your server's clock; the time can be split across multiple characters on your account and the prizes are limited to one set per account. gPotato requests that all players entering the contest log out before midnight each day as staying logged in may make you ineligible for that day. As this is a tiered event, players who miss even a single day will never be able to get the top prize of a Sinister Lion mount. For a full list of prizes and contest terms, head over to the official contest announcement.

              MassivelyEarn prizes in Allods Online's 14-day giveaway event originally appeared on Massively on Sun, 05 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.

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              Star Vault memo reveals Mortal Online expansion date

              Posted: 05 Feb 2012 12:00 PM PST

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              Mortal Online title image
              Fansite Sandboxer.org reports that it has discovered the release date of Mortal Online's upcoming expansion The Awakening in a Star Vault report to investors. We had to do some digging to find the original Swedish document Sandboxer was referring to, but we were able to confirm that the memo does contain the expansion's release month and further as-yet unannounced information.

              The Awakening is slated for an April 2012 release, with May and June dedicated to magic and balance updates. The company expects to break even on a monthly basis between July and August of this year and sign a deal with publishers in August. Star Vault's plan is to have the game published in China between July and September and then release an as-yet unannounced expansion in October, with another in April next year.

              MassivelyStar Vault memo reveals Mortal Online expansion date originally appeared on Massively on Sun, 05 Feb 2012 15:00:00 EST. Please see our terms for use of feeds.

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              Rise and Shiny recap: PlaneShift

              Posted: 05 Feb 2012 11:00 AM PST

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              PlaneShift screenshot
              As with many of the games I choose for this column, I am a bit lost as to how long the game has been in existence, what sort of time has passed since the game first began to allow players into its world, and what the exact state of the game currently is. With PlaneShift, a game that seems to have existed since I was 12 years old and has remained in some sort of testing or beta phase since then, I am even more unclear. Really, it shouldn't matter, but I can see the importance of knowing whether the game you are about to play is in testing or has even been released yet.

              Without those key words, a player can become confused. Is this quest broken, missing parts, or just poorly designed? Is the game world empty because it's midnight or because the testing crowd is on at different times? I've heard from developers who keep their games in a beta state for years and years, and it usually means that they simply want a sort of explanation as to why the game feels incomplete. I say release it already and perhaps you'd attract more players anyway.

              Continue reading Rise and Shiny recap: PlaneShift

              MassivelyRise and Shiny recap: PlaneShift originally appeared on Massively on Sun, 05 Feb 2012 14:00:00 EST. Please see our terms for use of feeds.

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                General gaming

                General gaming


                Spec Ops: The Line's Literary Aspirations Complement Its War Crimes

                Posted: 06 Feb 2012 05:00 AM PST

                I don't shock easily, but Spec Ops: The Line hits a nerve. 2K Games' entry into the military shooter genre drops the jingoistic glee of cutting down enemies of freedom for a more sedate story that its makers say is "inspired" by (I might say copied from) Heart of Darkness and Apocalypse Now. The change in tone, along with the addition of a subtle moral choice system, makes this more than a grab for Call of Duty's crown -- it forced me to consider moral choices in ways that Mass Effect never could.

                I feel Spec Ops' impact from the opening moments on Sheikh Zayed Road leading into a Dubai destroyed by massive sandstorms. I control Captain John Walker -- accompanied by two other Delta Operators assigned to track down a missing US officer conspicuously named Colonel John Konrad. Unlike most video game settings, I've actually traveled along that road. To me, it means family vacations and sightseeing, and witnessing that place convincingly rendered as a warzone feels somehow uncanny. As Walker and his team walk down the abandoned highway with Dubai's imposing skyline in the distance, they find themselves ambushed by a group of Iranian refugees -- developer Yager did a great job of ensuring that the civilian population matches the diversity of the real Dubai and United Arab Emirates, a country where expatriates make up 80-percent of the population. A quick firefight serves as a tutorial, and over the next ninety minutes, Spec Ops funnels me down Sheikh Zayed Road and into the city.

                MMORPG News

                MMORPG News


                Eligium: Open Beta Coming Next Week

                Posted: 06 Feb 2012 05:50 AM PST

                Frogster has announced that its latest game, Eligium, will kick off the open beta beginning February 15th. Once the open beta begins, characters created will not be wiped when the game goes into retail release. Players will also be able to start the game as a member of the Panda race.

                General: Dino Storm: Wild West? Dinosaurs? Lasers? WHOOT!

                Posted: 06 Feb 2012 05:36 AM PST

                Splitscreen Studios has announced that its new 3D-browser MMO, Dino Storm, is ready for closed beta testing. Players looking for an innovative game and strangely compelling mixture of dinosaurs, the wild west and lasers will want to get signed up.

                Rift: One Year Later

                Posted: 06 Feb 2012 05:12 AM PST

                Trion Worlds is getting ready to hit Rift's official first year anniversary in a big way. In a new state of the game letter on the official forums, Executive Producer Scott Hartsman takes a look back at the past year and the amazing strides the game has taken in its short lifespan.

                Continent of the Ninth Seal: VIP Beta Preview

                Posted: 05 Feb 2012 07:31 AM PST

                We recently had the opportunity for a VIP experience in Webzen's "Continent of the Ninth Seal" or C9 as it is more commonly known. See what we discovered about this highly anticipated action MMO in our latest preview.

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