MMO Updates

MMO Updates


Leaderboard: Mining vs. woodcutting

Posted: 06 Feb 2012 08:00 AM PST

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Leaderboard
Oh, don't you scoff at today's topic. I can hear you, harrumphing with seeming impatience at what you consider to be activities beneath your stature. Perhaps the idea of putting in an honest day's hard work in an MMO is abhorrent to you -- after all, that's why you have servants, right? But there are those of us who know the value of soil, stone, and wood.

So today we turn our gaze away from manslaughter and onto gathering natural resources. In most MMOs, two harvesting professions come almost standard with any title: mining and woodcutting (or, if you're feeling Monty Pythonish, lumberjacking). Which is more noble and more worthwhile to pursue?

Mining has the appeal of precious metals and the near-universal utility of these resources in a wide range of crafting recipes, but one must not underestimate how essential wood is. After all, can you imagine swords without hilts, ships without hulls, or campfires that had to resort to burning dung every night in lieu of a better fuel source? Inconceivable!

Get your hands dirty today and vote on the better career path for the burly outdoorsman or woman!

Continue reading Leaderboard: Mining vs. woodcutting

MassivelyLeaderboard: Mining vs. woodcutting originally appeared on Massively on Mon, 06 Feb 2012 11:00:00 EST. Please see our terms for use of feeds.

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    Lime Odyssey dev blog highlights Muris race

    Posted: 06 Feb 2012 07:00 AM PST

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    Lime Odyssey - Muris mage
    This week's Lime Odyssey dev blog is all about the Muris, an inquisitive race of tricksters who like to "spread trouble wherever they go."

    Aeria Games has released a new cinematic and a couple of screenshots to go along with its textual description, and after viewing all of these after the cut, you'll have a clearer picture of who the Muris are (and why you might want to play one). Despite their cute factor, the Muris can be deadly, and they may be used in tandem with any of Lime Odyssey's four battle classes (Warrior, Thief, Mage, or Cleric).

    [Source: Aeria press release]

    Continue reading Lime Odyssey dev blog highlights Muris race

    MassivelyLime Odyssey dev blog highlights Muris race originally appeared on Massively on Mon, 06 Feb 2012 10:00:00 EST. Please see our terms for use of feeds.

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      MV Guide: February 6-12, 2012

      Posted: 06 Feb 2012 06:00 AM PST

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      Global Agenda
      MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV.

      Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)

      Follow along after the jump to see what's on this week's schedule!

      Continue reading MV Guide: February 6-12, 2012

      MassivelyMV Guide: February 6-12, 2012 originally appeared on Massively on Mon, 06 Feb 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: What's the highest sub fee you'd pay?

        Posted: 06 Feb 2012 05:00 AM PST

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        RuneScape
        While recording the podcast last week, Rubi, Justin, and I discussed RuneScape's subscription fee, which is soon to increase to a whopping... $8. Eight bucks doesn't seem like much to me, but I remember when Ultima Online increased its monthly fee from $10 to $13 -- players were pretty upset. "How dare an old game ask for more money?" seems to be a common refrain.

        But if the game is good enough, why wouldn't we pay what it's worth to us, no matter its age? Consider Fallen Earth, which offers, as its highest subscription tier, a $30-per-month plan. I might pay $30 a month for a really awesome MMO (or to resurrect one I'm fond of). But what's the limit? $50? $100? What's the highest sub fee you'd pay -- and what would you expect out of the game for that price?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: What's the highest sub fee you'd pay? originally appeared on Massively on Mon, 06 Feb 2012 08:00:00 EST. Please see our terms for use of feeds.

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          MMO Week in Review: Don't call it F2P

          Posted: 05 Feb 2012 05:00 PM PST

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          RIFT
          At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient column. If you missed a big MMO or WoW Insider story last week?, you've come to the right post.

          This week, classic EverQuest announced it will soon go fully free-to-play; meanwhile, RIFT boldly announced a lite version that will see its first 20 levels free as well.

          In more meta news, Massively bids a fond farewell to Community Manager Rubi Bayer as she migrates to a job with ArenaNet. Think you're the perfect person to take over her role as our Guild Wars and Guild Wars 2 columnist? We're accepting applications for this paid position through Monday.

          Enjoy the rest of the week's top MMO stories after the break.

          Continue reading MMO Week in Review: Don't call it F2P

          MassivelyMMO Week in Review: Don't call it F2P originally appeared on Massively on Sun, 05 Feb 2012 20:00:00 EST. Please see our terms for use of feeds.

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            EVE Evolved: The benefits of a subscription

            Posted: 05 Feb 2012 03:00 PM PST

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            EVE Evolved title image
            In last week's EVE Evolved opinion piece, I tackled the question of whether it would be possible to make EVE Online free-to-play and then devised a viable hybrid freemium business model based on other apparently successful free-to-play conversions. While this was largely a thought experiment exploring the viability of a conversion, the fact that other subscription games have made the change recently makes it more than just theoretical. The possibility that executives at CCP Games have investigated the same options makes this debate an important one to hash out in a public forum.

            We've established that a free-to-play EVE could potentially be viable, but this week I'd like to take the debate one step further and ask whether EVE is actually doing the right thing with its current subscription model. Subscriptions may no longer appear to be the dominant business model in the MMO landscape, but they have some major advantages that are rapidly becoming apparent as more and more games drop their monthly fees. The sale of cosmetic enhancements will only net so much money, and if a game expands into selling convenience items that circumvent grind, there's a strong financial incentive to develop grindy gameplay and then sell shortcuts. This produces a conflict of interest between developing fun games and making money that isn't present with the subscription model.

            In this week's EVE Evolved, I look at the benefits of the subscription model, the unique position CCP is in with its PLEX system, and the hidden dangers of convenience-based microtransactions.

            Continue reading EVE Evolved: The benefits of a subscription

            MassivelyEVE Evolved: The benefits of a subscription originally appeared on Massively on Sun, 05 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.

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              Meet the guild that's lasted over 16 years

              Posted: 05 Feb 2012 02:00 PM PST

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              Ultima Online title image
              Guilds are a dime a dozen in MMOs today, be they small social guilds or hardcore groups that collect a few hundred players together. Most guildmates you play with will eventually leave the guild, making way for new members giving the game a try. But what if your guild could transcend the game it was formed in, creating a community that stayed together and moved from game to game? The Syndicate is one such guild, boasting a membership of 1,200 players and a 95% retention rate. The organisation celebrates its 16th anniversary this week, having been born as an online community before the release of Ultima Online.

              The Syndicate is currently active in Ultima Online and World of Warcraft, having previously been active in EverQuest, Shadowbane and other games. All members agree to follow a charter that forbids stealing, cheating, non-consensual player-killing, and immature behaviour. The Syndicate takes its identity so seriously that it's even trademarked its name and has worked with MMO companies to rename guilds using it. Developers have in turn taken advantage of The Syndicate's huge community size and code of conduct to beta test upcoming games. With its 16th birthday behind it, the guild predates most MMOs on the market today and is still going strong.

              MassivelyMeet the guild that's lasted over 16 years originally appeared on Massively on Sun, 05 Feb 2012 17:00:00 EST. Please see our terms for use of feeds.

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              Earn prizes in Allods Online's 14-day giveaway event

              Posted: 05 Feb 2012 01:00 PM PST

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              Allods Online title image
              To celebrate the upcoming release of Allods Online's patch 3.0, gPotato is giving away prizes to players who log in on the days leading up to and following the patch. The event starts on February 7th and will run until February 21st, with the patch arriving in the middle on February 14th. Players who log in for a full hour each day during the event will receive progressively valuable rewards, with the best reward saved for those who log in for an hour during all 14 days.

              Prizes start with special coins for the first day and rapidly ramp up to consumables and costumes, with a Sinister Lion mount for players who log in during all 14 days. To qualify each day, one hour must be spent playing the game before midnight by your server's clock; the time can be split across multiple characters on your account and the prizes are limited to one set per account. gPotato requests that all players entering the contest log out before midnight each day as staying logged in may make you ineligible for that day. As this is a tiered event, players who miss even a single day will never be able to get the top prize of a Sinister Lion mount. For a full list of prizes and contest terms, head over to the official contest announcement.

              MassivelyEarn prizes in Allods Online's 14-day giveaway event originally appeared on Massively on Sun, 05 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.

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              Star Vault memo reveals Mortal Online expansion date

              Posted: 05 Feb 2012 12:00 PM PST

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              Mortal Online title image
              Fansite Sandboxer.org reports that it has discovered the release date of Mortal Online's upcoming expansion The Awakening in a Star Vault report to investors. We had to do some digging to find the original Swedish document Sandboxer was referring to, but we were able to confirm that the memo does contain the expansion's release month and further as-yet unannounced information.

              The Awakening is slated for an April 2012 release, with May and June dedicated to magic and balance updates. The company expects to break even on a monthly basis between July and August of this year and sign a deal with publishers in August. Star Vault's plan is to have the game published in China between July and September and then release an as-yet unannounced expansion in October, with another in April next year.

              MassivelyStar Vault memo reveals Mortal Online expansion date originally appeared on Massively on Sun, 05 Feb 2012 15:00:00 EST. Please see our terms for use of feeds.

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              Rise and Shiny recap: PlaneShift

              Posted: 05 Feb 2012 11:00 AM PST

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              PlaneShift screenshot
              As with many of the games I choose for this column, I am a bit lost as to how long the game has been in existence, what sort of time has passed since the game first began to allow players into its world, and what the exact state of the game currently is. With PlaneShift, a game that seems to have existed since I was 12 years old and has remained in some sort of testing or beta phase since then, I am even more unclear. Really, it shouldn't matter, but I can see the importance of knowing whether the game you are about to play is in testing or has even been released yet.

              Without those key words, a player can become confused. Is this quest broken, missing parts, or just poorly designed? Is the game world empty because it's midnight or because the testing crowd is on at different times? I've heard from developers who keep their games in a beta state for years and years, and it usually means that they simply want a sort of explanation as to why the game feels incomplete. I say release it already and perhaps you'd attract more players anyway.

              Continue reading Rise and Shiny recap: PlaneShift

              MassivelyRise and Shiny recap: PlaneShift originally appeared on Massively on Sun, 05 Feb 2012 14:00:00 EST. Please see our terms for use of feeds.

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