MMO News

MMO News


Forge of Empires

Posted: 06 Feb 2012 02:29 PM PST

Rise to conquer – Forge of Empires places you in charge of a small city in the Stone Age. Work your way through history as you build your city, develop armies, and battle for the control of provinces.

forge_of_empires_high_middleage_city_pm

Publisher: InnoGames
Playerbase: ??
Graphics: High
Type: MMO
EXP Rate: ??
PvP: 1v1 duels
Filesize: N/A

Pros: +Strong single-player campaign. +Complex city planning. +Easy to learn.

Cons: -Limited PvP options. -Casual playstyle. -Slow development.

Overview

Forge of Empires Overview

Forge of Empires is a browser-based strategy game. Players must manage or produce resources, develop an army, gain control of provinces, and research their way through several ages of history and development. The game offers a single-player campaign for players to explore and conquer several provinces, gaining resources and new technology as they progress. Players can also rearrange their cities, duel other players, and balance production as they explore the world.

Forge of Empires Screenshots

Full Review

Forge of Empires Full Review

Coming Soon…

Screenshots

Forge of Empires Screenshots

Coming Soon…

Links

Forge of Empires Links

Official Game Page

System Requirements

Forge of Empires System Requirements

Coming Soon…

Space Trials begin for Battlestar Galactica Online Carriers

Posted: 06 Feb 2012 12:57 PM PST

Testing has begun for the newest class of ships in Battlestar Galactica Online: Carriers.

The Carriers are the largest class of ship available in the game, and act and support and supply vessels for their fleet. This means that these ships can serve as outposts, repairs, recharges, and tactical offense coordinators. These ships will become available to players after testing is complete, and will come at an expected cost and requirement of level 40 (or higher), 400,000 cubits, and 90,000 merits.

Players can apply for testing carriers on Kobol, the public beta server, in a forum thread.

Battlestar Galactica Online is published by Bigpoint, which also publishes Drakensang Online and Nadirim.

battlestar-galactica-surfur-screen

Cylon Surfur

Battlestar Galactica Online

Otherland: Interview with Product Manager Florian Horpel

Posted: 06 Feb 2012 12:14 PM PST

In August 2011, gamigo announced Otherland, an action MMORPG utilizing Unreal 3. Based upon the novels of Tad Williams, Otherland blends the systems of an MMORPG with the environment of interconnected virtual worlds. MMOHut caught up with Florian Horpel, Product Manager of Otherland at gamigo, to take an early look inside Otherland.



Can you describe Otherland for those who haven’t read Tad William’s novels?

Wow, that really isn’t all that easy. Tad Williams needed about 4000 pages to do so, after all. To sum it up, one could say that Otherland is a collection of virtual worlds. It is set in the future, about 100 years from now, and in this scenario a group of extraordinarily rich people is trying to make themselves immortal.

Life takes place almost entirely online, the next step along from the Internet as we know it today. People can log in and, using modern technology, even experience senses. It’s not like the Internet is today, with browsers and a keyboard, but it’s an active experience. You log in with your avatar and experience the web, which you can move around in, talk to people, and touch and smell things.



Where do players come into this new virtual world’s story?

Well we don’t want to give away too much just yet. But I can say that the game ties into the plot of the novels. However – and this part is very important – you don’t need to have read the books to understand the game’s storyline. The threat that players are faced with is a new one. Players are slowly introduced to this world and presented with a story that is riveting and understandable without having to know too many things from the books.

On the other hand, though, fans of the novels will certainly recognize a lot of familiar things and will be able to put those in context, whether it’s territories, buildings or characters.  It was very important to the RealU Design Team to integrate certain elements from the books into the game world and create these visually, and they worked with Tad to do so. All in all, we’ve spent a lot of time on that and I believe that a lot of it is really creative and breath-taking. Anyone who wants to see for themselves can check out our Facebook page (www.facebook.com/OtherlandMMO), where we post previews and discuss them.



otherland_03



Otherland’s website mentions “simulations” – what are these, exactly?

Otherland is a virtual world. Where other RPGs have territories, Otherland has "simulations". It’s really quite fascinating, because first you have to learn and get to know all the special features and rules of that system to really comprehend its meaning and be able to use it. This part is very closely connected to the story and players are also continually confronted with this phenomenon visually as well. For example, 8Squared looks just like a normal medieval world at first glance. Once it starts to break apart, though, or if the simulation isn’t loaded fully, you start to see the virtual nature of it shimmering through and can tell that, at the end of the day, everything is just built out of code. Of course the visuals all support this idea and transport the player into a very unique experience, not just through what they see but also through the story.



With each area based on different themes, from medieval to sci-fi, will gear be harmonized in some way so that players aren’t walking around as half-cyborg, half-knight?

One of the huge advantages of Otherland is that the player is given a lot of freedom. In a virtual world there are no borders, at least theoretically. How players set up their avatar and equipment is entirely up to them and depends on their personal preferences as far as gameplay and appearance are concerned. There are no factions, which wouldn’t make too much sense here anyway – unlike in a classic fantasy setting.

This freedom to set my appearance exactly how I want it to be, without being bound by the laws of physics or biology, is what makes Otherland truly unique. The extent to which players use this freedom is up to them and depends on what kind of eDNA they collect or want to collect. But I think a lot of people will really appreciate this variety and will also use it, so we’ll see a lot of truly unique things.



otherland-conceptlambdamall01



Lambda Mall, one of the game’s areas, is a social hub with additional social content like mini games. Is this area meant as a cross between the massively multiplayer online game and the virtual world, or is there more to it than that?

Lambda Mall plays a very central role in Otherland. One shouldn’t compare it to Second Life, though. Yes, Lambda Mall is a “social hub”, a place with bars, shops and mini games. This is where I can meet my friends, join up with a group or just take a bit of a break. While there are a few dark corners that are dangerous or where one can get rare materials, for the most part it is a safe zone that one returns to regularly.

But Lambda Mall is still fully integrated into the plot of the game. It’s where I get started as a player, and a lot of quests will take me through Lambda Mall because it plays such a central role in the multiverse. If you wait just a bit longer, there will surely be more information about Lambda Mall soon.



eDNA plays a big part in the game. Besides MyLand, will players have other ways of showing off their collections? Will there be a way to transform collected eDNAs into something new?

To begin with, the goal is to collect eDNA and use that to create weapons and other things. That is one way for me to get equipment for my character. As I mentioned earlier, one always needs to keep in mind that Otherland is a virtual world, which means that an axe is not made of wood and iron but of eDNA. That doesn’t mean that eDNA for a blade can be used to make a special reptile skin for my character, though. I will need to collect different material for that.

I can also use eDNA to re-create NPCs I have killed and use them to defend my property, for example. It also plays a role for clans, for example when I want to defend a ClanLand.



Will there be guilds in Otherland? If so, will they have their own property systems like MyLand?

Certainly. Guilds or clans play a very large role and we believe that a system like that is essential for providing a complete game experience, even in a game like Otherland that is so innovative and unique in so many other ways. I also want to be able to join up with others and share my experiences independently of the story or the game’s background.

Clans will also have their own territories, known as “ClanLands” (though that name is subject to change). These are a type of clan base that can be expanded, attacked and defended. There will be more details about these at a later date.



otherland_15



What kind of competitive gaming, like PvP, will be incorporated in Otherland?

In addition to lots of PvE elements, which are certainly to be expected given the storyline of the novels, we will of course also offer a number of PvP options so that different kinds of players will be able to find the variety they like best. I don’t want to go into too much detail about PvP yet at this time, though, because we’re thinking about making a number of minor changes or integrating additional modes. But it will certainly be an important part of the game and players can fight against each other and also with their clans for special… let’s call them “items”. We’ll provide more information about those at a later date.



Can you describe what Otherland’s combat system is like? Will there be gamepad support?

The combat system in Otherland will have lots of action, so much so that it will almost feel like a console game. It has non-targeting gameplay, which adds a lot of dynamic and variety to combat. I think that will be very important in the future because it gives the game a lot of depth. Using skills and weapons properly requires more focus, there is more tension and involvement, and in the end players identify more with their characters and their skills.

We have not planned for gamepad support, at least not to start with, because this is an MMORPG in the end and we’d like to give them the controls they are used to. Gamepad integration was considered during the game’s design, though, which means it certainly could be added in the future. So the possibility is there.



Has there been any discussion of how microtransactions will be involved with the game to support its free-to-play status?

Yes, of course, that is a pivotal topic for us and we have put a lot of thought into which items or mechanics we will integrate into the game how in order to guarantee a balanced gameplay experience for everyone. Otherland will, as you mentioned, be a free-to-play game and was also designed as such from the start. I think that will be a huge advantage in comparison to games that might have similar production values but were switched to this model too late. It’s too early to name any details, though.  But, like with all our other games, everyone will be able to play the entire game content for free, and cash items will also be available via an auction house. So in the end, what I can afford for my character is really a question of diligence, skill and a bit of luck as much as it might be about money.



Find out more about the game on our Otherland page, and keep your eyes open for more information about this unique MMO.

February events lined up for With Your Destiny

Posted: 06 Feb 2012 10:51 AM PST

With Your Destiny has its own share of February events, and has shared the line-up today.

WYD will have mystery events, announced only on Thursdays, throughout the month. These events are open to any character, but must be registered for. Operators and Chiefs will be able to claim a free exclusive Black Uniform or White Uniform with their monthly salary in February.

A premium point event will also take place during the month, letting players exchange points to boost their weapons, and earn 2 points for every 1,000 Tcoins purchased. Limited item packs will also award free items when purchased.

WYD is published by T3Fun, which also publishes Mythos and Hellgate Global.

wyd-with-your-destiny-chaos.jpg

With Your Destiny Gameplay Screenshot

Source:

It's a Lovely February in WYD Global

February showcases fun mystery events, free costumes, and free items as WYD Global sends its love to loyal players.

LOS ANGELES, February 5, 2012 – T3Fun today announced WYD Global's lineup of events for the month of February. Players, both old and new, can enjoy a fun-filled February with lots of mini-events, free items, and free costumes.

Love Me or Hate Me

WYD Global spices up February with seven mystery mini-events that will only be announced during Thursdays. Players can either register for free or buy for a reservation for the events. The event is open to any character regardless of level or class.

Exclusive Costumes for Operators and Chiefs

WYD Global wants to send its love to its hardworking operators and chiefs by giving them free Black Uniform and White Uniform. These costumes can be requested by the operators and chiefs as part of their Monthly Salary. These can be equipped regardless of character gender or class.

Get More Out Of Your Tcoins

Love is a two-way process. What will February for WYD Global be if a two-way process called love does not exist? WYD Global is giving back the love it has received from its players. As it has promised, WYD Global will hold an event for players participating in the Premium Upgrade event to be able to use their respective Premium Points.

On the first part of the event, players will be able to exchange their Premium Points with an option that they can insert to their weapon of choice. On the second part of the event, players will be able to earn two points of Premium Points for every 1,000 Tcoins purchased. On the third part of the event, players will get free items through purchasing limited pack items.

WYD Global happily celebrates the month of love with its players this February. As a form of loving back, WYD Global launched these events in order to thank its players for the continuous support and appreciation it has received throughout its years of service as an MMO—and in no way Is WYD Global stopping its continuous effort to give a bigger and better service to its players. The year 2012 continues to get better and better for players of WYD Global!

Total Pageviews

statcounter

View My Stats