General Gaming Article

General Gaming Article


Microsoft Loses Head of Developer Experiences for Windows Phone To Amazon Kindle

Posted: 05 Feb 2012 01:12 PM PST

BrandonWindows Phone has struggled to differentiate itself in the market against established rivals such as Android and iOS, but through it all Brandon Watson was the developer evangelist making sure a lack of apps was never the reason people opted for the competition. His commitment to platform has helped to inspire app development beyond Redmond's wildest expectations, however ZDnet blogger Mary Jo Foley has just confirmed that Brandon is moving on, and being tasked with leading Amazon's cross-platform Kindle efforts. 

So far Microsoft hasn't named any successor for Watson, and did little more than confirm his departure. According to a Microsoft spokesperson, "We can confirm February 6th is Brandon Watson's last day at Microsoft. Brandon did a great job helping us build a vibrant developer community and we wish him well with his next adventure."

Watson's departure isn't the first, and likely won't be the last important loss to the Windows Phone team, but its still a mighty blow to a platform that is in desperate need of passionate community leaders.

Facebook Estimates The Personal Information of 845 Million Users is Worth $75 Billion

Posted: 05 Feb 2012 12:37 PM PST

FacebookThe Facebook IPO is not just long awaited, but one of the most interesting public offerings of our generation. Unlike the countless tech companies that came before it, Facebook doesn't offer anything tangible; rather it's simply a platform to help share our private information. This week however we've learned ultimately what the market valued this type of service at, and it's a staggering $75 billion right out of the gate

The fillings revealed that Facebook is still far behind advertising market leaders such as Google when it comes to monetizing the value of it's users, but Wall Street as we know doesn't only reward immediate financial performance, rather they consider what's possible given the platform. Facebook made about $3.2 billion in advertising revenue last year, which while accounting for 85 percent of it's total, is still only a small fraction of the $36.5 billion Google took in during the same period. 

The big take away this week is that our personal information is worth a fortune in the right hands, and now that Facebook has finally gone public, you should expect them to start exploiting that value much more aggressively going forward. From the looks of it, they've only just scratched the surface.

LibreOffice Attracts Over 400 Contributors, Thousands of Code Commits

Posted: 05 Feb 2012 12:10 PM PST

TDF

Google Docs and Office Web apps have gone a long way towards offering a compelling solution for storing our documents online, but for those in need of offline access, Open Office used to be the best free alterative to Microsoft around. Fast forward to 2012 however, and Open Office hasn't just fallen off the map, it has been lapped several times by a new community fork called LibreOffice

According to new statistics offered up by the community, LibreOffice monthly commits is now in the 1500-3000 range, with the vast majority of new code coming from TDF volunteers, as opposed to large corporations such has Red Hat, Oracle, or Canonical. 

The LibreOffice community is also celebrating over 10 million users, a significant milestone for a project that only launched in late 2010. With version 3.5 just around the corner promising tons of improvements sometime next week, the future of LibreOffice is looking very bright indeed. 

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Yakuza: Dead Souls Wants to be Every Zombie Game

Posted: 05 Feb 2012 07:13 AM PST

When I was in junior high school (centuries ago), I always found the metalhead clique at my school intimidating. Rangy boys with long, oily hair and a collective uniform consisting of boots, black-washed jeans, and black T-shirts imprinted with art from album covers by bands whose names bore gratuitous double consonants and lent themselves to harsh, angular logo designs, the metalheads always hung out together at the side of gym class, discussing their heroes’ latest wailing guitar concoctions and glowering at the rest of the world. They sported the shifty desperation unique to 14-year-olds jonesing for a drag on a stolen cigarette.

It was all kind of alarming for us clean-cut students whose main ambition for gym class was to avoid notice by the jocks and dropouts while hanging out on the sidelines discussing the latest Zelda strategies with each other (dude, if you just keep going up when you get to that one spot in the mountains, there’s a dungeon there!). In hindsight, though, I realize that the metalhead kids were harmless. They never picked on anyone; they never caused trouble outside of skipping class to hang out and listen to noisy music. They were as geeky as the video-game-fixated A-students; the only difference between us was that their obsessions were wrapped up in an affected antisocial style. Their music may have been about volume and screaming and satanic posturing, but it was just that: Posturing. Underneath it all, those guys just wanted to do their own thing, and they wore their ragged Dokken shirts with pride because they sincerely thought that airbrushed zombie warriors chained to naked, guitar-wielding sex slaves was, like, so awesome.



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Firefall

Posted: 05 Feb 2012 01:26 AM PST


(Beta signup) Yesterday, Shacknews posted a video interview with Red 5 Studios’ CEO, Mr Mark Kern on the company’s maiden MMO, Firefall (link). Earlier today, a 2nd interview video was posted (source), this time with the latest recruit to join Red 5, Morgan Romine. Assuming a role as the focus of Firefall’s e-Sports (competitive gaming), she is otherwise known as the founder of Frag Dolls, perhaps the most famous all-female gaming team in the industry. Check out the video on what she has to say!


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Skyrim Predicts the Super Bowl

Posted: 04 Feb 2012 06:56 PM PST

beat me to it

Posted: 1 day ago by  Heed

i was coming up with such a list!  my selections:

Steelers - blacksmiths

Redskins – Forsworn

Jets – dragons

Colts/Broncos – horses

49ers – miners

Bears – …

Rams – horned goats (tenuous i know, but meh)

Raiders – bandits

Buccaneers – pirates

Saints – Vigilants of Stendarr

Panthers/Lions/Bengals/Jaguars – sabercats

Chargers – storm atronochs

Chiefs – the Jarls

Vikings – take your pick of any other unaffiliated Nords

GrandCommander, good call on the Ravens and Packers… i thought my list was pretty thorough, but i didn’t catch the connections with those two.  +1 to you!


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Star Trek Online

Posted: 04 Feb 2012 06:56 PM PST


(Register now) Remember a few months back when Perfect World bought over Cryptic Studios (link)? Well, the transition has slowly but surely began, as the developer’s original games are now all Free to Play (F2P), with Star Trek Online the latest to join the bandwagon.

I guess I will be giving the game a shot early next week, as I have not played the game myself. Will it be worth the time, especially since I am getting on age and becoming extremely choosy? We shall see. For the differences between a paying and non-paying player, you can see the comparison chart here (link).


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ArchLord MMO Review

Posted: 04 Feb 2012 01:28 PM PST

Archlord is a PvP oriented 3D Fantasy MMORPG currently being published by Codemasters. The game was originally released a pay to play title and has since been re-released as a free to play MMORPG. Play as one of the game's three races and defeat your enemies to claim the throne as 'Archlord', who rules over the server.

 

Publisher: Webzen
Playerbase: Medium
Graphics: Medium Quality
Type: MMORPG
EXP Rate: Medium
PvP: Realm vs Realm / Duels / Open PvP
Filesize: 1500 MB

Website: http://archlord.webzen.net/

Pros: +Innovative 'player rules server' system. +Simple controls. +Mounts. +Varied PvP options. +Nicely animated character models. +Good crafting system.

Cons: -Minimal character customization. -Poor interface. -Limited control over graphic options. -Clumsy controls.

ArchLord is a PvP heavy3D Fantasy MMORPG. The game was originally released as a pay to play game in North America in October 2006 and has since been re-released as a free to play game. The game originally released with terribly poor game reviews by nearly all large game critics upon launch, but the game has since evolved considerablly and is now well worth checking out. The is currently on it's third major content updated called 'Spirits Awakening' and there are surely more to come. The game's playable classes are:

Humans

Knight - Knights are the generic 'warrior' archetype. They are the most proficient melee characters and have the largest pool of hit points.
Archer - Archers are capable of dealing damage quickly from a distance but are vulnerable in melee combat.
Mage – Mages are the standard offensive spell caster in ArchLord. They are capable of dealing massive amounts of damage incredibly quickly but are extremely vulnerable to melee attacks, as they have the least hit points in the game.

Orcs

Berserker - Berserkers are similar to human knights, in that they are the primary melee class of the 'orc' race. Unlike knights though, they are better at dealing damage quickly, but they sacrifice some defensive capabilities for this benefit.
Sorcerer - Sorcerers are the 'mage' of the Orcs. They are capable of casting deadly spells and killing their enemies from a distance, but they are incredibly vulnerable to melee attacks as they have incredibly low hit points and low defense.
Hunter – Hunters are the 'Archers' of the Orc race. They are extremely agile and are capable of dealing damage from a distance with the use of a bow. They are however, vulnerable to melee combat.

Moon Elves

Elementalist - Elementalists are perhaps the most powerful 'magician' class in the game, as their spells tend to be a bit more powerful than their Human and Orc counterparts. But unlike the other two races, Moon Elves can only select two classes while the others can select three.
Ranger – Rangers are the equivalent of 'archers' for the Moon Elf race. They can deal damage quickly from a distance using their ranged weaponry, but they are vulnerable to melee attacks.

 

ArchLord System Requirements

Minimum Requirements:
OS: Windows 2000 / XP / Vista
CPU: Pentium or Athlon 800 MHz
RAM: 256 MB Memory
HDD: 4.5 GB Free
Graphics Card: Geforce FX 5200 or Radeon 9500 series VGA Card

Recommended Specifications:

OS: Windows 2000 / XP / Vista
CPU: Pentium 4 2.0 GHZ
RAM: 512MB or more
HDD: 4.5 GB Free
Graphics Card: Geforce FX 5700 / Radeon 9600 Series or better VGA Card

MMO Updates

MMO Updates


TERA's EU sneak peek weekend canceled due to unknown technical fault

Posted: 05 Feb 2012 09:00 AM PST

Filed under: , , , , , ,

TERA title image
Upcoming fantasy MMO TERA has been in the news recently for all the wrong reasons, from controversial IP blocking to NCSoft's ongoing lawsuit against developers En Masse Entertainment. Today we add another story to the growing list of problems plaguing TERA as its European sneak peek weekend has collapsed due to unknown technical issues. Though a limited number of preview keys were given out for the event, the game and login servers broke down shortly after the preview got underway.

The event that fans were looking forward to has now been canceled, with no date for a restart yet announced. The official TERA Europe Facebook page confirms that "The cancellation was not due to load problems caused by the large number of potential players," but was unable to shed any light on what caused the fault or when the sneak peek event would resume. With the game's US launch set for May 1st and its European launch shortly after on May 3rd, we can only hope that these problems are ironed out soon.

[Thanks for the tip, Phil!]

MassivelyTERA's EU sneak peek weekend canceled due to unknown technical fault originally appeared on Massively on Sun, 05 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

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Previously on MV TV: Week of January 30, 2012

Posted: 05 Feb 2012 07:00 AM PST

Filed under: , , ,

Guild Wars
Welcome to Previously on MV TV! Our livestreaming schedule has picked up a lot over the past few weeks, and our readers have busy lives, so we know it's impossible to watch every single streaming event live. Fortunately for you, we save all of our streams all for posterity on Massively's Twitch TV channel, so you can view them at your leisure. Even better, we've got a roundup of a few of last week's MV TV highlights from the livestream team. Follow along after the jump for the best of the best!

Continue reading Previously on MV TV: Week of January 30, 2012

MassivelyPreviously on MV TV: Week of January 30, 2012 originally appeared on Massively on Sun, 05 Feb 2012 10:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Do you think there's too much group mentality in MMO discussion?

    Posted: 05 Feb 2012 05:00 AM PST

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    GOD SAVE THE QUEEN, IMMERSION IS DEAD, TRAMMEL WAS AN ABOMINATION, TALLY-HO AND ALL THAT!
    When it comes to MMO design, people tend toward certain viewpoints. Some players think that immersion requires an open world, open PvP, and open targets; others think it just requires an interesting story and a player willing to invest. There are people who think that cash shops are a short step toward buying your way through content, and there are those who think cash shops are a great way to get some more gumballs for a game you like. In the broadest terms, there's a sense of an old guard and a new guard, but there's a lot of overlap and a lot that depends on personal viewpoints.

    In some ways, this can be helpful for discussion -- knowing that someone really prefers old sandbox games like Ultima Online means that you know right off said person won't enjoy DC Universe Online, for instance. But it also means that we're far more likely to ignore the opinions of others because they dislike certain mechanics, even if they raise valid points. So do you think there's too much of a focus on "old guard" vs. "new guard" when talking about design?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Do you think there's too much group mentality in MMO discussion? originally appeared on Massively on Sun, 05 Feb 2012 08:00:00 EST. Please see our terms for use of feeds.

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      Noria and gPotato release new Sevencore trailer

      Posted: 04 Feb 2012 05:00 PM PST

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      Sevencore - dragon mount
      Last summer we showed you a couple of trailers for a new Korean free-to-play import called Sevencore. The title is an interesting mixture of fantasy and sci-fi, and it is also the product of an alliance between development firm Noria and publishing partner gPotato. The game's Korean open beta is close at hand, and the two companies have released a new cinematic trailer to drum up some interest.

      Click past the cut for your daily dose of fantasy violence, brooding male voiceovers, and orchestral action-movie music. There are also a few glimpses of Sevencore's unique mounts, including a fire-breathing dragon and some sort of swoop analog that we'd love to take for a spin.

      Continue reading Noria and gPotato release new Sevencore trailer

      MassivelyNoria and gPotato release new Sevencore trailer originally appeared on Massively on Sat, 04 Feb 2012 20:00:00 EST. Please see our terms for use of feeds.

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      The Mog Log: One year, two courses

      Posted: 04 Feb 2012 03:00 PM PST

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      The Mog Log header by A. Fienemann
      Today does not quite mark the two-year anniversary of The Mog Log. That was back on January 24th, but I decided to run just a wee bit late with annual retrospectives. We're now close enough to the year mark for argument's sake, which gives me a chance to look back at how the past year of the column has shaken out, what's gone right, and what hasn't. That ties into the issue that one invariably finds when a single column covers two games: There's a split.

      Whether or not you like Final Fantasy XIV, you can't argue that the past year has brought an onslaught of changes to the game. On the flip side, there's been less going on in Final Fantasy XI than in any of the game's previous years of operation. As a result, I've had a difficult dilemma to try to juggle: There's one game moving at high speed and one staying rather stagnant, but I don't want to give undue attention to one over the other.

      Continue reading The Mog Log: One year, two courses

      MassivelyThe Mog Log: One year, two courses originally appeared on Massively on Sat, 04 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.

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        Captain's Log: A year in review

        Posted: 04 Feb 2012 01:00 PM PST

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        ESD @nd Anniversary
        Another year has passed for Star Trek Online, and it can be described as tumultuous at best.

        It was a year that contained very little story-based content provided by the developer, Cryptic Studios, as it was put through the proverbial ringer -- first by being sold off, and second by being purchased in the midst of what many believed was the game's most critical year.

        With the focus that many players (including me) had on the lack of new missions in 2011, it was easy to gloss over what material did get released despite the challenges the strangle-held teams at Cryptic were facing.

        The game has gone free-to-play, there are visibly more players than have ever been seen before, the development team seems to be settling in to a new owner's house, and the second anniversary is upon us, so it's time to take a good look back to see what was released over the course of the last year.

        Continue reading Captain's Log: A year in review

        MassivelyCaptain's Log: A year in review originally appeared on Massively on Sat, 04 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.

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          The Tattered Notebook: New executive producer, new wishlist

          Posted: 04 Feb 2012 11:00 AM PST

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          Georgeson and Longdale
          I was all set to sit down and talk about raiding and the big news of critical mitigation disappearing from gear, and then some even bigger news appeared. Executive Producer Dave "SmokeJumper" Georgeson has handed the reins over to Holly "Windstalker" Longdale. She is new to take the lead on EverQuest II, but she's not new to the team; in fact, she worked on EverQuest in the past under the name Vahlar.

          What's the first thing to do when there's a new leader taking over? Form a wish list, of course! EverQuest II has come a long way since its bumpy launch, but there's always stuff that would make the game that much more fun. Let's look at a few ideas, and then you can add yours to my list.

          Continue reading The Tattered Notebook: New executive producer, new wishlist

          MassivelyThe Tattered Notebook: New executive producer, new wishlist originally appeared on Massively on Sat, 04 Feb 2012 14:00:00 EST. Please see our terms for use of feeds.

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            General Gaming Article

            General Gaming Article


            Ukraine Latest to Crackdown on Illegal File Sharing

            Posted: 04 Feb 2012 06:08 AM PST

            This isn't the best time to be in charge of a file-sharing site, with authorities around the world  — everywhere from the United States to Middle-earth (or New Zealand as it's known more popularly) to Sweden — currently on a rampage against online file repositories brimming with unauthorized content. Ukrainian authorities are the latest to crackdown on online file sharing, having taken down popular file-sharing site Ex.ua a couple of days back. But that's not where the story ends. You know the drill: hit the jump for more.

            Usually, such takedowns quickly become a cause célèbre among hacktivists, who flock to avenge their demise. This particular case is no different. Following Ex.ua's takedown by the Ukrainian authorities, enraged Internet users attacked government sites in retaliation. These people targeted the official sites of the country's president and interior minister using the tried-and-tested distributed denial-of-service (DDoS) technique.

            In a statement on Wednesday, the Ukrainian authorities said Ex.ua had been under investigation since July last year, apparently after a number of companies complained against the site. But Microsoft Ukraine, one of the companies named as a complainant in the matter by the Ukrainian interior ministry, is said to have denied being the "immediate initiator of the EX.UA inspection" as is being claimed.

            The ministry claims to have seized 200 servers containing as much as 6,000 TB worth of files in a raid on the site's office.

            MMO Updates

            MMO Updates


            The Road to Mordor: A fresh start

            Posted: 04 Feb 2012 09:00 AM PST

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            LotRO
            I don't know about you, but sometimes I fall into the trap of forcing myself to do something in a game because I feel internally obliged to do it. Somewhere along the line, "setting a goal" became a Bataan Death March that absolutely had to be accomplished before I'd allow myself to do what I truly wanted. In my case, it was the stubborn determination to get through the remainder of Rise of Isengard's content even though I had slowed to slogging through it, feeling burned out on my Lore-master after well over a year of constant play on the character.

            So I sat back and re-evaluated. My reasoning for finishing Isengard was to make sure I was at the top of the game and could evaluate any new high-level content that came along for you guys, which was a noble reason. But the truth was that in so doing, I was playing something that was leeched of enjoyment for the time being and really needed to be put aside. Once I realized that, the solution was obvious.

            A fresh start. That's what I wanted: a completely fresh start to the game. Hey, it's still (sort of) a new year, so why not? And once I gave myself permission to do that, my adventures in Lord of the Rings Online brightened up considerably.

            I might be weird in this, but I absolutely love starting over from scratch in long-term games from time to time, even though it means scrapping (or putting aside) a whole heap of achievements and the effort spent acquiring them. This week I'm going to look at my fresh start with LotRO and why it has me buzzed to log in for the first time this year.

            Continue reading The Road to Mordor: A fresh start

            MassivelyThe Road to Mordor: A fresh start originally appeared on Massively on Sat, 04 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

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              WRUP: We'll miss you, Miss Rubi edition

              Posted: 04 Feb 2012 07:00 AM PST

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              Probably the last Ari shot we'll see for a while.
              It's official: After more than two years here at Massively, our beloved Community Manager Rubi Bayer is departing for, well, exactly the pastures we all expected. (It's nice to be able to actually discuss that, if you've been waiting to hear about that since Monday's column.) She's been a wonderful co-worker, a spectacular friend, and a sterling columnist through all of it. We are richer for having had her as long as we did, and we can only hope that she won't forget about us while knee-deep in community management for ArenaNet. She certainly deserves it.

              Beyond the bittersweet, this week's installment of WRUP is here, with the remaining Massively staffers discussing our plans over the weekend. We're also talking about whether or not we could make a great game with $30 million, albeit with the understanding that we're mostly working from speculation. Check out our weekend plans just after the break, and let us know what sort of trouble you'll be getting into down in the comments.

              Continue reading WRUP: We'll miss you, Miss Rubi edition

              MassivelyWRUP: We'll miss you, Miss Rubi edition originally appeared on Massively on Sat, 04 Feb 2012 10:00:00 EST. Please see our terms for use of feeds.

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                The Daily Grind: What mob type is too cute to kill?

                Posted: 04 Feb 2012 05:00 AM PST

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                SWTOR
                In Star Wars Galaxies, it was the Gubbur. In Star Wars: The Old Republic, it's the Bantha. In World of Warcraft, it's those weird flower-monsters called Lashers. Every game has a super cute mob that I just feel horrible killing. Sometimes I suspect that the devs are purposely adding adorable things to MMOs and asking us to kill them just to mess with our heads in the service of some sort of Milgram experiment. Or maybe it's just meant to put us in our place out of pure revenge: "Flame my game on the forums, will you? Here's a zone full of fluffy Vorpal Bunnies that can one-shot you. Eat it, suckers!"

                So what say you? What MMO creature is simply too cute to kill?

                Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                MassivelyThe Daily Grind: What mob type is too cute to kill? originally appeared on Massively on Sat, 04 Feb 2012 08:00:00 EST. Please see our terms for use of feeds.

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                  Some Assembly Required: Xsyon picks up speed

                  Posted: 03 Feb 2012 07:00 PM PST

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                  Some Assembly Required header
                  Last year, I had the opportunity to meander around Xsyon for Choose My Adventure. Then, the game was still at the end of its beta phase. Now, with some time under its belt since release, the game continues to grow. And January has seen quite the growth spurt.

                  I won't complain if the momentum that Xsyon has shown in the last month keeps up. Announcing multiple events and an architecture contest? Not to mention introducing new goodies? You go, game! Though it's small and indie, I am totally rooting for this title to succeed. Why? The main reason is that the game is reliant on player generated content: Instead of developers designing every aspect of the game, they built the world as a foundation and gave players the tools to go from there. This game is one of the few out there that offers many avenues for players to generate their own content and have a visible and lasting impact on the world around them.

                  And just how is post-apocalyptic Earth shaping up with the players at the helm? This week, Some Assembly Required explores the once-ravaged land to highlight some of that generated content, from events (both player-run and developer sponsored) to small- and large-scale construction.

                  Continue reading Some Assembly Required: Xsyon picks up speed

                  MassivelySome Assembly Required: Xsyon picks up speed originally appeared on Massively on Fri, 03 Feb 2012 22:00:00 EST. Please see our terms for use of feeds.

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                    MMObility: Let's make a mobile game, part one

                    Posted: 03 Feb 2012 06:00 PM PST

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                    Wurm Online screenshot
                    I thoroughly enjoy reading your comments, especially when the discussion turns to game design or suggestions for development. I decided it was high time that I sat down and experienced, even if just a little, how the design process goes. I've had plenty of peeks at different studios, but I wanted to know what it is like to actually make a game from basically beginning to end.

                    So for the next four weeks, I will be doing something special. I invited indie developer Dave Toulouse, maker of Golemizer and Star Corsairs, to help me in this journey. If you'd like to find out more about Dave, you can visit his official website, follow him on Twitter, or even read an interview I did with him a while ago. He really is the epitome of the indie spirit, and I am so thankful that he volunteered to do this with me.

                    The goal is to start with a basic idea and framework, and using input from our discussions and from reader comments, assemble a very basic working mobile MMO. So let's get started!

                    Continue reading MMObility: Let's make a mobile game, part one

                    MassivelyMMObility: Let's make a mobile game, part one originally appeared on Massively on Fri, 03 Feb 2012 21:00:00 EST. Please see our terms for use of feeds.

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                      Perfect World International begins its Descent

                      Posted: 03 Feb 2012 05:30 PM PST

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                      It's nice that Ms. Mutant Snake Lady here still has a bared midriff.  The alternative would be too awful to contemplate.
                      If you're an avid player of Perfect World International, February 15th will be the day that it all goes down. That's the launch date for the game's latest expansion, Descent, which brings along a variety of improvements and upgrades to the game. Despite the low implications of the name, the expansion will be focusing on high-level conflict, with a new zone open to players of level 95 and up to explore. Said zone includes new quest hubs, two new dungeons, and of course several new pieces of equipment.

                      Progress through the zone will also bring characters into contact with the three Orders, forcing players to choose between the Orders for special character perks and improvements. Even without membership, however, each class will be gaining some new and unique skills that should alter the current distribution of abilities rather than reinforce existing roles. If this sounds right up your alley, check out the full expansion trailer just past the cut, and mark your calendar in advance.

                      Continue reading Perfect World International begins its Descent

                      MassivelyPerfect World International begins its Descent originally appeared on Massively on Fri, 03 Feb 2012 20:30:00 EST. Please see our terms for use of feeds.

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                      Betawatch: January 28 - February 3

                      Posted: 03 Feb 2012 05:00 PM PST

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                      Betawatch (Brick-Force screenshot)
                      This week, TERA revealed the details of its North American and European pre-orders and associated closed beta tests. WAKFU, still in beta but launching at the end of February, likewise unveiled its subscription plans, and Mythos Global officially entered open beta. Again.

                      Finally, Brick-Force, a Minecraft-inspired sandbox-shooter pseudo-MMO (say that 10 times fast) from German publisher Infernum, joined our open beta list.

                      Read on for the entire Betawatch roundup.

                      Continue reading Betawatch: January 28 - February 3

                      MassivelyBetawatch: January 28 - February 3 originally appeared on Massively on Fri, 03 Feb 2012 20:00:00 EST. Please see our terms for use of feeds.

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                        MechWarrior Online previews BattleMech upgrades and pilot skill trees

                        Posted: 03 Feb 2012 04:30 PM PST

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                        Concept Art -- MechWarrior Online
                        A couple of days ago, Piranha Games -- the studio behind the upcoming MechWarrior Online -- gave us a look at the role-based warfare and character progression we can expect from the robot-fighting title. As we reported last week, players in MWO will fall into of four roles: scout, assault, defense, or command. Today's update on the game's official site gives us a closer look at the various ways that players can earn XP and on what they can spend it. For instance, every 'Mech will have an upgrade tree, which is divided into tiers. Players must spend experience in order to purchase all of the upgrades on a given tier before they are able to access the subsequent tier.

                        To get a look at the various abilities and skill trees through which players will be progressing when they finally find themselves in the cockpit, just click on through the link below to the official MechWarrior Online site.

                        MassivelyMechWarrior Online previews BattleMech upgrades and pilot skill trees originally appeared on Massively on Fri, 03 Feb 2012 19:30:00 EST. Please see our terms for use of feeds.

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                        'Just getting started': Scott Hartsman rallies the RIFT faithful for 2012

                        Posted: 03 Feb 2012 04:00 PM PST

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                        RIFT
                        "What an amazing year it has been," begins Scott Hartsman in his one-year state of the game report for RIFT. Citing Trion Worlds' ability to "think about MMOs a little bit differently than everyone else," Hartsman recalls the mountain of accomplishments of the previous year, including the seven major content updates leading up to the recent Update 1.7 and the RIFT Lite service.

                        The best part? "We're just getting started," he exults.

                        Hartsman identifies the "key themes" of the team's 2012 focus, including playing with other people, improving the soul system, leaping forward in PvP, coming up with new ways to interact with the game world, and expanding RIFT's endgame. The interactions theme is intriguing, especially considering his phrasing: "When we say interact, we mean both interacting with the game in non-combat ways, and interacting from out of game entirely."

                        The letter dives into more specifics with each of these themes before culminating in a promise of even more surprises to come later this year.

                        Massively'Just getting started': Scott Hartsman rallies the RIFT faithful for 2012 originally appeared on Massively on Fri, 03 Feb 2012 19:00:00 EST. Please see our terms for use of feeds.

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                        BioWare bringing weekly blogs and video guides for Star Wars: The Old Republic

                        Posted: 03 Feb 2012 03:30 PM PST

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                        Video guides to being a Sith mostly include a whole lot of pictures of puppies for you to scream at.
                        Bringing someone new into the world of an MMORPG can be a difficult task. BioWare is trying to make it easy for MMO newcomers to get into Star Wars: The Old Republic, and to that end the team has launched the first of a series of video guides to playing the game. The first video, narrated by Social Media Coordinator Eric Musco, covers starting fresh in the game, creating a character, and taking part in your first conversations.

                        Of course, you might be an old hand at playing the game by now. (If not, the video is embedded just past the cut.) For those players not in need of a helping hand, BioWare has also announced the launch of two weekly features -- a blog post rounding up all developer posts to the forums over the prior week, and a Q&A session that will pull 10 questions from a community thread to be answered each week. So even if you don't need help getting into the game, you can have a little extra guidance about what's going on behind the scenes.

                        Continue reading BioWare bringing weekly blogs and video guides for Star Wars: The Old Republic

                        MassivelyBioWare bringing weekly blogs and video guides for Star Wars: The Old Republic originally appeared on Massively on Fri, 03 Feb 2012 18:30:00 EST. Please see our terms for use of feeds.

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                        The Firing Line: Global Agenda year two retrospective

                        Posted: 03 Feb 2012 03:00 PM PST

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                        The Firing Line - Global Agenda turns two
                        You! Yeah, you! You still haven't played Global Agenda, have you? I know, I know, you're going to get around to it, it's on your list, blah blah and etc. While you've been dilly-dallying about, Hi-Rez Studios' sci-fi shooter has gone and turned two years old!

                        That's OK, though, because the game has more options, more content, and more pew-pew than at any time in its history, and thanks to a gaggle of anniversary events, now is the perfect time to saddle up.

                        Continue reading The Firing Line: Global Agenda year two retrospective

                        MassivelyThe Firing Line: Global Agenda year two retrospective originally appeared on Massively on Fri, 03 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.

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                          Know your path with this handy SWTOR infographic

                          Posted: 03 Feb 2012 02:30 PM PST

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                          Star Wars: The Old Republic leveling chart
                          Are you playing Star Wars: The Old Republic? Are you a completionist who wants to ensure that you don't miss a thing? Well, thanks to this handy chart from the folks over at OldRepublic.net, you don't have to worry about that again. The flowchart gives the planetary leveling path for both Empire and Republic players and includes all of the flashpoints currently in-game and at which point in the game they should be tackled. Now you'll never accidentally skip over another flashpoint again (but that won't make Balmorra any less harrowing, unfortunately). For the full chart, just click on through the link below to OldRepublic.net

                          MassivelyKnow your path with this handy SWTOR infographic originally appeared on Massively on Fri, 03 Feb 2012 17:30:00 EST. Please see our terms for use of feeds.

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                          Victory: The Age of Racing changes publishers, burns rubber into beta

                          Posted: 03 Feb 2012 02:00 PM PST

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                          Screenshot -- Victory: The Age of Racing
                          It's been quite some time since we last heard from Vae Victis regarding its F2P racing MMO, Victory: The Age of Racing. The game was originally slated to be a 1960s Formula One racing title, but over time it has evolved to take place in a distant, post-apocalyptic future when humanity has been reduced to small pockets of survivors. Maybe said survivors held a council meeting to decide what they should be doing with their time: repopulating the earth, planting sustainable crops, scavenging for food... the choices are endless. But apparently one thing was more important than all that: racing.

                          Victory was originally picked up to be published by GamersFirst, but after three years of deliberation, Vae Victis decided to self-publish the title "to best fulfill each particular need it will have and finally create the best possible product for our beloved players." The official post goes on to announce the initiation of Victory Beta 1, which is "a new version of the game that offers dozens of new features and fixes," such as the addition of a matchmaking system, achievements, new game modes, the Pro class for experienced players, and much more. For the full details, head on over to Vae Victis' blog, and then click on over to the game's official site to get behind the wheel.

                          MassivelyVictory: The Age of Racing changes publishers, burns rubber into beta originally appeared on Massively on Fri, 03 Feb 2012 17:00:00 EST. Please see our terms for use of feeds.

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                          Champions Online 'ambitiously' re-itemizing the game

                          Posted: 03 Feb 2012 01:30 PM PST

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                          Champions Online
                          As the groundhog pops up to see his shadow, so too do the devs of Champions Online pop up with their monthly UNTIL Field Report, dishing out the plans and proposed future updates for the game. This month's report is rather lengthy and kicks off with a promise about upcoming "ambitious" re-itemization of all items and rewards in Champions.

                          Currently in testing and on deck for the near future is a '90s Iron Age costume set, alerts, zone balancing, and a look at why them women folk walk so dang funny (apparently arms and legs are moving out of sync on female characters). Players also have a new travel power -- Distortion Acrobatics -- and specialization trees to look forward to.

                          There's also some good information in the report as to why some features and concerns have yet to move from low to high priority, such as the "lukewarm" feedback of team duels and the difficulties of balancing XP gifting.

                          As the next update for Champions Online nears, Cryptic promises a more in-depth series of dev diaries detailing the changes.

                          MassivelyChampions Online 'ambitiously' re-itemizing the game originally appeared on Massively on Fri, 03 Feb 2012 16:30:00 EST. Please see our terms for use of feeds.

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                          LotRO video rock stars could win fame, glory, and Turbine Points

                          Posted: 03 Feb 2012 01:00 PM PST

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                          LotRO
                          Do you consider yourself a rock star within your MMO? Do men and women swoon upon your approach? Does a soundtrack ring out exalting your triumphs with every step you take? Do you carry a Sharpie around at all times to autograph body parts? Then you probably have an ego problem or something.

                          For everyone else, A Casual Stroll to Mordor is calling on creative talents to come up with fun "I am a rockstar" videos for Lord of the Rings Online -- and the site is willing to pay handsomely for the best efforts. Players are tasked with making a rock star-themed commercial, which can be any shade of serious or funny, and submitting it for a chance to win in-game store cash. Two Turbine Point cards, valued at 2500 and 1500 TP, are up for the first and second place winners.

                          Entries for the contest are due by February 17th. There are several rules for prospective video-makers, so head on over to CSTM for the full details.

                          MassivelyLotRO video rock stars could win fame, glory, and Turbine Points originally appeared on Massively on Fri, 03 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.

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                          EverQuest II players prepare to pay it forward tomorrow

                          Posted: 03 Feb 2012 12:30 PM PST

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                          Pay it Forward
                          We here at Massively always have a soft spot in our otherwise cold and calculating hearts for players who take the initiative to help a fellow gamer out in a fun and creative way. So we couldn't let a story slip by about how a group of EverQuest II vets are planning to shower newbies with gifts and goodies in the hopes of fostering a better server community.

                          Jayne on EQII's Freeport server is helping to organize the return of the Pay It Forward player event, an activity that apparently got a lot of great responses the last two times around. What is Pay It Forward?
                          It's a day when adventurers and crafters come together to donate crafted goods, items rotting away in your bank, plat, rares, masters... you name it... to young adventurers, asking only that they perform some random good deed for a complete stranger in return.
                          He's asking that interested participants meet at the crafting area on the Isle of Mara tomorrow, February 4th, at 4:00 pm EST with gifts to hand out to low-level players.

                          MassivelyEverQuest II players prepare to pay it forward tomorrow originally appeared on Massively on Fri, 03 Feb 2012 15:30:00 EST. Please see our terms for use of feeds.

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                          Conan O'Brien shows off SWTOR same-sex footage

                          Posted: 03 Feb 2012 12:00 PM PST

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                          Yoda and Starkiller
                          Leave it to Conan O'Brien to offer up the funniest take on Star Wars: The Old Republic's same-sex relationship controversy (which, incidentally, isn't that much of a controversy until it's actually in the game!).

                          The late-night talk show host treated viewers to some "exclusive footage" -- apparently authorized by George Lucas himself (wink, nudge) -- that pairs up Star Wars icons like Darth Vader and Boba Fett and Yoda and Galen Marek (also known as Starkiller). Oh, and wait until the Family Research Council gets a load of Han Solo and Chewbacca. Check it out after the break.

                          Continue reading Conan O'Brien shows off SWTOR same-sex footage

                          MassivelyConan O'Brien shows off SWTOR same-sex footage originally appeared on Massively on Fri, 03 Feb 2012 15:00:00 EST. Please see our terms for use of feeds.

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                          Bigpoint teases Battlestar Galactica Online carrier ships

                          Posted: 03 Feb 2012 11:30 AM PST

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                          Battlestar Galactica Online - carrier-class ship
                          Bigpoint has let us know that it's about to kick off what it calls "space trials" for some new carrier-class ships in Battlestar Galactica Online. The craft will be visible on the Kobol beta server today in both Colonial and Cylon variants.

                          Carriers function as support and supply vessels and can also serve as mobile outposts with repair and recharge capabilities.

                          What's that? You say you want to pilot one of these shiny new vessels? Well, this is Bigpoint, so you'll need to enter a lottery via the community forum for your chance to jump in the cockpit of BSGO's latest and greatest. If you're not up for that, the ships will be available to all players on all servers after the completion of the trial period at the end of this month. You'll need to be level 40 (and in possession of nearly 500,000 in-game cubits) to get one for yourself.

                          MassivelyBigpoint teases Battlestar Galactica Online carrier ships originally appeared on Massively on Fri, 03 Feb 2012 14:30:00 EST. Please see our terms for use of feeds.

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                          Interview confirms World of Darkness dev team, predicts DUST 514 sales

                          Posted: 03 Feb 2012 11:00 AM PST

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                          EVE Online title image
                          When CCP Games laid off 20% of its worldwide staff back in October of last year, the World of Darkness dev team bore the brunt of the cuts while DUST 514 continued on course for its launch later this year. In an interview over at TenTonHammer today, CCP's new Chief Marketing Officer, David Reid, joined CEO Hilmar Petursson to discuss the development of both games. Hilmar reveals that a team of 60 developers are currently working on WoD, and that DUST 514 will be playable at this year's EVE Online fanfest event in March.

                          Despite acknowledging that the entire PlayStation Network comprises a total of 60 million users, Reid asserts that DUST will bring "tens of millions of people that play shooters on PSN into the New Eden universe," going on to make the bold statement that "EVE could be the biggest game in the world at the end of 2012" as a result. Reid also claims that "EVE Online is the only game in the West that has shown consecutive growth year after year," a statement that's sure to upset RuneScape developer Jagex and others. The statement also comes with a slightly bitter note as this year EVE may have lost its record of continual subscription growth during the summer drama.

                          MassivelyInterview confirms World of Darkness dev team, predicts DUST 514 sales originally appeared on Massively on Fri, 03 Feb 2012 14:00:00 EST. Please see our terms for use of feeds.

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                          Storyboard: You guys must be the party

                          Posted: 03 Feb 2012 10:00 AM PST

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                          I always wonder if people read more into these header images than they ought to.
                          A couple of weeks back, I wrote an article about dealing with a major ongoing storyline in an MMO. For those of you who neither read the article nor can spare the time to click the link and read it now: It talked about the problems presented by having a storyline and offered a few different solutions for handling such inconsistencies. Of course, as I noted, very few of these problems apply to open-world sandbox games that have no sort of ongoing developer-run story for you to stumble around.

                          No, those games have issues entirely their own, starting with the very nature of player-run stories.

                          A completely player-driven story has the advantage of not having several issues that can crop up when dealing with an ongoing in-game story, but it also still has some serious problems. There are still issues that you're going to have to have answers for when you're in a game that lets you craft the world to match your whims, and unfortunately the methods for doing so aren't quite as straightforward as the methods for dealing with an in-game storyline.

                          Continue reading Storyboard: You guys must be the party

                          MassivelyStoryboard: You guys must be the party originally appeared on Massively on Fri, 03 Feb 2012 13:00:00 EST. Please see our terms for use of feeds.

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                            The MMO Report: EQ was the first MMO edition

                            Posted: 03 Feb 2012 09:00 AM PST

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                            Casey Schreiner
                            Casey Schreiner returns with this week's MMO Report, G4TV's weekly newscast about all things massively multiplayer. First up is a shout-out to the newly free-to-play EverQuest, though Ultima Online, Meridian 59, and The Realm players might dispute Casey's notion that EQ "started it all."

                            Funcom's new Blue Mountain trailer for The Secret World also gets a mention, as does the Family Research Council's facepalm-inducing reaction to the prospect of same-sex snogging in Star Wars: The Old Republic. TERA's legal troubles are next, and Uncle Casey's mailbag rounds out this week's show. Head past the break to watch it in full.

                            Continue reading The MMO Report: EQ was the first MMO edition

                            MassivelyThe MMO Report: EQ was the first MMO edition originally appeared on Massively on Fri, 03 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

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