MMO Updates

MMO Updates


The Road to Mordor: A fresh start

Posted: 04 Feb 2012 09:00 AM PST

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LotRO
I don't know about you, but sometimes I fall into the trap of forcing myself to do something in a game because I feel internally obliged to do it. Somewhere along the line, "setting a goal" became a Bataan Death March that absolutely had to be accomplished before I'd allow myself to do what I truly wanted. In my case, it was the stubborn determination to get through the remainder of Rise of Isengard's content even though I had slowed to slogging through it, feeling burned out on my Lore-master after well over a year of constant play on the character.

So I sat back and re-evaluated. My reasoning for finishing Isengard was to make sure I was at the top of the game and could evaluate any new high-level content that came along for you guys, which was a noble reason. But the truth was that in so doing, I was playing something that was leeched of enjoyment for the time being and really needed to be put aside. Once I realized that, the solution was obvious.

A fresh start. That's what I wanted: a completely fresh start to the game. Hey, it's still (sort of) a new year, so why not? And once I gave myself permission to do that, my adventures in Lord of the Rings Online brightened up considerably.

I might be weird in this, but I absolutely love starting over from scratch in long-term games from time to time, even though it means scrapping (or putting aside) a whole heap of achievements and the effort spent acquiring them. This week I'm going to look at my fresh start with LotRO and why it has me buzzed to log in for the first time this year.

Continue reading The Road to Mordor: A fresh start

MassivelyThe Road to Mordor: A fresh start originally appeared on Massively on Sat, 04 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

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    WRUP: We'll miss you, Miss Rubi edition

    Posted: 04 Feb 2012 07:00 AM PST

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    Probably the last Ari shot we'll see for a while.
    It's official: After more than two years here at Massively, our beloved Community Manager Rubi Bayer is departing for, well, exactly the pastures we all expected. (It's nice to be able to actually discuss that, if you've been waiting to hear about that since Monday's column.) She's been a wonderful co-worker, a spectacular friend, and a sterling columnist through all of it. We are richer for having had her as long as we did, and we can only hope that she won't forget about us while knee-deep in community management for ArenaNet. She certainly deserves it.

    Beyond the bittersweet, this week's installment of WRUP is here, with the remaining Massively staffers discussing our plans over the weekend. We're also talking about whether or not we could make a great game with $30 million, albeit with the understanding that we're mostly working from speculation. Check out our weekend plans just after the break, and let us know what sort of trouble you'll be getting into down in the comments.

    Continue reading WRUP: We'll miss you, Miss Rubi edition

    MassivelyWRUP: We'll miss you, Miss Rubi edition originally appeared on Massively on Sat, 04 Feb 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: What mob type is too cute to kill?

      Posted: 04 Feb 2012 05:00 AM PST

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      SWTOR
      In Star Wars Galaxies, it was the Gubbur. In Star Wars: The Old Republic, it's the Bantha. In World of Warcraft, it's those weird flower-monsters called Lashers. Every game has a super cute mob that I just feel horrible killing. Sometimes I suspect that the devs are purposely adding adorable things to MMOs and asking us to kill them just to mess with our heads in the service of some sort of Milgram experiment. Or maybe it's just meant to put us in our place out of pure revenge: "Flame my game on the forums, will you? Here's a zone full of fluffy Vorpal Bunnies that can one-shot you. Eat it, suckers!"

      So what say you? What MMO creature is simply too cute to kill?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: What mob type is too cute to kill? originally appeared on Massively on Sat, 04 Feb 2012 08:00:00 EST. Please see our terms for use of feeds.

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        Some Assembly Required: Xsyon picks up speed

        Posted: 03 Feb 2012 07:00 PM PST

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        Some Assembly Required header
        Last year, I had the opportunity to meander around Xsyon for Choose My Adventure. Then, the game was still at the end of its beta phase. Now, with some time under its belt since release, the game continues to grow. And January has seen quite the growth spurt.

        I won't complain if the momentum that Xsyon has shown in the last month keeps up. Announcing multiple events and an architecture contest? Not to mention introducing new goodies? You go, game! Though it's small and indie, I am totally rooting for this title to succeed. Why? The main reason is that the game is reliant on player generated content: Instead of developers designing every aspect of the game, they built the world as a foundation and gave players the tools to go from there. This game is one of the few out there that offers many avenues for players to generate their own content and have a visible and lasting impact on the world around them.

        And just how is post-apocalyptic Earth shaping up with the players at the helm? This week, Some Assembly Required explores the once-ravaged land to highlight some of that generated content, from events (both player-run and developer sponsored) to small- and large-scale construction.

        Continue reading Some Assembly Required: Xsyon picks up speed

        MassivelySome Assembly Required: Xsyon picks up speed originally appeared on Massively on Fri, 03 Feb 2012 22:00:00 EST. Please see our terms for use of feeds.

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          MMObility: Let's make a mobile game, part one

          Posted: 03 Feb 2012 06:00 PM PST

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          Wurm Online screenshot
          I thoroughly enjoy reading your comments, especially when the discussion turns to game design or suggestions for development. I decided it was high time that I sat down and experienced, even if just a little, how the design process goes. I've had plenty of peeks at different studios, but I wanted to know what it is like to actually make a game from basically beginning to end.

          So for the next four weeks, I will be doing something special. I invited indie developer Dave Toulouse, maker of Golemizer and Star Corsairs, to help me in this journey. If you'd like to find out more about Dave, you can visit his official website, follow him on Twitter, or even read an interview I did with him a while ago. He really is the epitome of the indie spirit, and I am so thankful that he volunteered to do this with me.

          The goal is to start with a basic idea and framework, and using input from our discussions and from reader comments, assemble a very basic working mobile MMO. So let's get started!

          Continue reading MMObility: Let's make a mobile game, part one

          MassivelyMMObility: Let's make a mobile game, part one originally appeared on Massively on Fri, 03 Feb 2012 21:00:00 EST. Please see our terms for use of feeds.

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            Perfect World International begins its Descent

            Posted: 03 Feb 2012 05:30 PM PST

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            It's nice that Ms. Mutant Snake Lady here still has a bared midriff.  The alternative would be too awful to contemplate.
            If you're an avid player of Perfect World International, February 15th will be the day that it all goes down. That's the launch date for the game's latest expansion, Descent, which brings along a variety of improvements and upgrades to the game. Despite the low implications of the name, the expansion will be focusing on high-level conflict, with a new zone open to players of level 95 and up to explore. Said zone includes new quest hubs, two new dungeons, and of course several new pieces of equipment.

            Progress through the zone will also bring characters into contact with the three Orders, forcing players to choose between the Orders for special character perks and improvements. Even without membership, however, each class will be gaining some new and unique skills that should alter the current distribution of abilities rather than reinforce existing roles. If this sounds right up your alley, check out the full expansion trailer just past the cut, and mark your calendar in advance.

            Continue reading Perfect World International begins its Descent

            MassivelyPerfect World International begins its Descent originally appeared on Massively on Fri, 03 Feb 2012 20:30:00 EST. Please see our terms for use of feeds.

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            Betawatch: January 28 - February 3

            Posted: 03 Feb 2012 05:00 PM PST

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            Betawatch (Brick-Force screenshot)
            This week, TERA revealed the details of its North American and European pre-orders and associated closed beta tests. WAKFU, still in beta but launching at the end of February, likewise unveiled its subscription plans, and Mythos Global officially entered open beta. Again.

            Finally, Brick-Force, a Minecraft-inspired sandbox-shooter pseudo-MMO (say that 10 times fast) from German publisher Infernum, joined our open beta list.

            Read on for the entire Betawatch roundup.

            Continue reading Betawatch: January 28 - February 3

            MassivelyBetawatch: January 28 - February 3 originally appeared on Massively on Fri, 03 Feb 2012 20:00:00 EST. Please see our terms for use of feeds.

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              MechWarrior Online previews BattleMech upgrades and pilot skill trees

              Posted: 03 Feb 2012 04:30 PM PST

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              Concept Art -- MechWarrior Online
              A couple of days ago, Piranha Games -- the studio behind the upcoming MechWarrior Online -- gave us a look at the role-based warfare and character progression we can expect from the robot-fighting title. As we reported last week, players in MWO will fall into of four roles: scout, assault, defense, or command. Today's update on the game's official site gives us a closer look at the various ways that players can earn XP and on what they can spend it. For instance, every 'Mech will have an upgrade tree, which is divided into tiers. Players must spend experience in order to purchase all of the upgrades on a given tier before they are able to access the subsequent tier.

              To get a look at the various abilities and skill trees through which players will be progressing when they finally find themselves in the cockpit, just click on through the link below to the official MechWarrior Online site.

              MassivelyMechWarrior Online previews BattleMech upgrades and pilot skill trees originally appeared on Massively on Fri, 03 Feb 2012 19:30:00 EST. Please see our terms for use of feeds.

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              'Just getting started': Scott Hartsman rallies the RIFT faithful for 2012

              Posted: 03 Feb 2012 04:00 PM PST

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              RIFT
              "What an amazing year it has been," begins Scott Hartsman in his one-year state of the game report for RIFT. Citing Trion Worlds' ability to "think about MMOs a little bit differently than everyone else," Hartsman recalls the mountain of accomplishments of the previous year, including the seven major content updates leading up to the recent Update 1.7 and the RIFT Lite service.

              The best part? "We're just getting started," he exults.

              Hartsman identifies the "key themes" of the team's 2012 focus, including playing with other people, improving the soul system, leaping forward in PvP, coming up with new ways to interact with the game world, and expanding RIFT's endgame. The interactions theme is intriguing, especially considering his phrasing: "When we say interact, we mean both interacting with the game in non-combat ways, and interacting from out of game entirely."

              The letter dives into more specifics with each of these themes before culminating in a promise of even more surprises to come later this year.

              Massively'Just getting started': Scott Hartsman rallies the RIFT faithful for 2012 originally appeared on Massively on Fri, 03 Feb 2012 19:00:00 EST. Please see our terms for use of feeds.

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              BioWare bringing weekly blogs and video guides for Star Wars: The Old Republic

              Posted: 03 Feb 2012 03:30 PM PST

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              Video guides to being a Sith mostly include a whole lot of pictures of puppies for you to scream at.
              Bringing someone new into the world of an MMORPG can be a difficult task. BioWare is trying to make it easy for MMO newcomers to get into Star Wars: The Old Republic, and to that end the team has launched the first of a series of video guides to playing the game. The first video, narrated by Social Media Coordinator Eric Musco, covers starting fresh in the game, creating a character, and taking part in your first conversations.

              Of course, you might be an old hand at playing the game by now. (If not, the video is embedded just past the cut.) For those players not in need of a helping hand, BioWare has also announced the launch of two weekly features -- a blog post rounding up all developer posts to the forums over the prior week, and a Q&A session that will pull 10 questions from a community thread to be answered each week. So even if you don't need help getting into the game, you can have a little extra guidance about what's going on behind the scenes.

              Continue reading BioWare bringing weekly blogs and video guides for Star Wars: The Old Republic

              MassivelyBioWare bringing weekly blogs and video guides for Star Wars: The Old Republic originally appeared on Massively on Fri, 03 Feb 2012 18:30:00 EST. Please see our terms for use of feeds.

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              The Firing Line: Global Agenda year two retrospective

              Posted: 03 Feb 2012 03:00 PM PST

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              The Firing Line - Global Agenda turns two
              You! Yeah, you! You still haven't played Global Agenda, have you? I know, I know, you're going to get around to it, it's on your list, blah blah and etc. While you've been dilly-dallying about, Hi-Rez Studios' sci-fi shooter has gone and turned two years old!

              That's OK, though, because the game has more options, more content, and more pew-pew than at any time in its history, and thanks to a gaggle of anniversary events, now is the perfect time to saddle up.

              Continue reading The Firing Line: Global Agenda year two retrospective

              MassivelyThe Firing Line: Global Agenda year two retrospective originally appeared on Massively on Fri, 03 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.

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                Know your path with this handy SWTOR infographic

                Posted: 03 Feb 2012 02:30 PM PST

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                Star Wars: The Old Republic leveling chart
                Are you playing Star Wars: The Old Republic? Are you a completionist who wants to ensure that you don't miss a thing? Well, thanks to this handy chart from the folks over at OldRepublic.net, you don't have to worry about that again. The flowchart gives the planetary leveling path for both Empire and Republic players and includes all of the flashpoints currently in-game and at which point in the game they should be tackled. Now you'll never accidentally skip over another flashpoint again (but that won't make Balmorra any less harrowing, unfortunately). For the full chart, just click on through the link below to OldRepublic.net

                MassivelyKnow your path with this handy SWTOR infographic originally appeared on Massively on Fri, 03 Feb 2012 17:30:00 EST. Please see our terms for use of feeds.

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                Victory: The Age of Racing changes publishers, burns rubber into beta

                Posted: 03 Feb 2012 02:00 PM PST

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                Screenshot -- Victory: The Age of Racing
                It's been quite some time since we last heard from Vae Victis regarding its F2P racing MMO, Victory: The Age of Racing. The game was originally slated to be a 1960s Formula One racing title, but over time it has evolved to take place in a distant, post-apocalyptic future when humanity has been reduced to small pockets of survivors. Maybe said survivors held a council meeting to decide what they should be doing with their time: repopulating the earth, planting sustainable crops, scavenging for food... the choices are endless. But apparently one thing was more important than all that: racing.

                Victory was originally picked up to be published by GamersFirst, but after three years of deliberation, Vae Victis decided to self-publish the title "to best fulfill each particular need it will have and finally create the best possible product for our beloved players." The official post goes on to announce the initiation of Victory Beta 1, which is "a new version of the game that offers dozens of new features and fixes," such as the addition of a matchmaking system, achievements, new game modes, the Pro class for experienced players, and much more. For the full details, head on over to Vae Victis' blog, and then click on over to the game's official site to get behind the wheel.

                MassivelyVictory: The Age of Racing changes publishers, burns rubber into beta originally appeared on Massively on Fri, 03 Feb 2012 17:00:00 EST. Please see our terms for use of feeds.

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                Champions Online 'ambitiously' re-itemizing the game

                Posted: 03 Feb 2012 01:30 PM PST

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                Champions Online
                As the groundhog pops up to see his shadow, so too do the devs of Champions Online pop up with their monthly UNTIL Field Report, dishing out the plans and proposed future updates for the game. This month's report is rather lengthy and kicks off with a promise about upcoming "ambitious" re-itemization of all items and rewards in Champions.

                Currently in testing and on deck for the near future is a '90s Iron Age costume set, alerts, zone balancing, and a look at why them women folk walk so dang funny (apparently arms and legs are moving out of sync on female characters). Players also have a new travel power -- Distortion Acrobatics -- and specialization trees to look forward to.

                There's also some good information in the report as to why some features and concerns have yet to move from low to high priority, such as the "lukewarm" feedback of team duels and the difficulties of balancing XP gifting.

                As the next update for Champions Online nears, Cryptic promises a more in-depth series of dev diaries detailing the changes.

                MassivelyChampions Online 'ambitiously' re-itemizing the game originally appeared on Massively on Fri, 03 Feb 2012 16:30:00 EST. Please see our terms for use of feeds.

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                LotRO video rock stars could win fame, glory, and Turbine Points

                Posted: 03 Feb 2012 01:00 PM PST

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                LotRO
                Do you consider yourself a rock star within your MMO? Do men and women swoon upon your approach? Does a soundtrack ring out exalting your triumphs with every step you take? Do you carry a Sharpie around at all times to autograph body parts? Then you probably have an ego problem or something.

                For everyone else, A Casual Stroll to Mordor is calling on creative talents to come up with fun "I am a rockstar" videos for Lord of the Rings Online -- and the site is willing to pay handsomely for the best efforts. Players are tasked with making a rock star-themed commercial, which can be any shade of serious or funny, and submitting it for a chance to win in-game store cash. Two Turbine Point cards, valued at 2500 and 1500 TP, are up for the first and second place winners.

                Entries for the contest are due by February 17th. There are several rules for prospective video-makers, so head on over to CSTM for the full details.

                MassivelyLotRO video rock stars could win fame, glory, and Turbine Points originally appeared on Massively on Fri, 03 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.

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                EverQuest II players prepare to pay it forward tomorrow

                Posted: 03 Feb 2012 12:30 PM PST

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                Pay it Forward
                We here at Massively always have a soft spot in our otherwise cold and calculating hearts for players who take the initiative to help a fellow gamer out in a fun and creative way. So we couldn't let a story slip by about how a group of EverQuest II vets are planning to shower newbies with gifts and goodies in the hopes of fostering a better server community.

                Jayne on EQII's Freeport server is helping to organize the return of the Pay It Forward player event, an activity that apparently got a lot of great responses the last two times around. What is Pay It Forward?
                It's a day when adventurers and crafters come together to donate crafted goods, items rotting away in your bank, plat, rares, masters... you name it... to young adventurers, asking only that they perform some random good deed for a complete stranger in return.
                He's asking that interested participants meet at the crafting area on the Isle of Mara tomorrow, February 4th, at 4:00 pm EST with gifts to hand out to low-level players.

                MassivelyEverQuest II players prepare to pay it forward tomorrow originally appeared on Massively on Fri, 03 Feb 2012 15:30:00 EST. Please see our terms for use of feeds.

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                Conan O'Brien shows off SWTOR same-sex footage

                Posted: 03 Feb 2012 12:00 PM PST

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                Yoda and Starkiller
                Leave it to Conan O'Brien to offer up the funniest take on Star Wars: The Old Republic's same-sex relationship controversy (which, incidentally, isn't that much of a controversy until it's actually in the game!).

                The late-night talk show host treated viewers to some "exclusive footage" -- apparently authorized by George Lucas himself (wink, nudge) -- that pairs up Star Wars icons like Darth Vader and Boba Fett and Yoda and Galen Marek (also known as Starkiller). Oh, and wait until the Family Research Council gets a load of Han Solo and Chewbacca. Check it out after the break.

                Continue reading Conan O'Brien shows off SWTOR same-sex footage

                MassivelyConan O'Brien shows off SWTOR same-sex footage originally appeared on Massively on Fri, 03 Feb 2012 15:00:00 EST. Please see our terms for use of feeds.

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                Bigpoint teases Battlestar Galactica Online carrier ships

                Posted: 03 Feb 2012 11:30 AM PST

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                Battlestar Galactica Online - carrier-class ship
                Bigpoint has let us know that it's about to kick off what it calls "space trials" for some new carrier-class ships in Battlestar Galactica Online. The craft will be visible on the Kobol beta server today in both Colonial and Cylon variants.

                Carriers function as support and supply vessels and can also serve as mobile outposts with repair and recharge capabilities.

                What's that? You say you want to pilot one of these shiny new vessels? Well, this is Bigpoint, so you'll need to enter a lottery via the community forum for your chance to jump in the cockpit of BSGO's latest and greatest. If you're not up for that, the ships will be available to all players on all servers after the completion of the trial period at the end of this month. You'll need to be level 40 (and in possession of nearly 500,000 in-game cubits) to get one for yourself.

                MassivelyBigpoint teases Battlestar Galactica Online carrier ships originally appeared on Massively on Fri, 03 Feb 2012 14:30:00 EST. Please see our terms for use of feeds.

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                Interview confirms World of Darkness dev team, predicts DUST 514 sales

                Posted: 03 Feb 2012 11:00 AM PST

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                EVE Online title image
                When CCP Games laid off 20% of its worldwide staff back in October of last year, the World of Darkness dev team bore the brunt of the cuts while DUST 514 continued on course for its launch later this year. In an interview over at TenTonHammer today, CCP's new Chief Marketing Officer, David Reid, joined CEO Hilmar Petursson to discuss the development of both games. Hilmar reveals that a team of 60 developers are currently working on WoD, and that DUST 514 will be playable at this year's EVE Online fanfest event in March.

                Despite acknowledging that the entire PlayStation Network comprises a total of 60 million users, Reid asserts that DUST will bring "tens of millions of people that play shooters on PSN into the New Eden universe," going on to make the bold statement that "EVE could be the biggest game in the world at the end of 2012" as a result. Reid also claims that "EVE Online is the only game in the West that has shown consecutive growth year after year," a statement that's sure to upset RuneScape developer Jagex and others. The statement also comes with a slightly bitter note as this year EVE may have lost its record of continual subscription growth during the summer drama.

                MassivelyInterview confirms World of Darkness dev team, predicts DUST 514 sales originally appeared on Massively on Fri, 03 Feb 2012 14:00:00 EST. Please see our terms for use of feeds.

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                Storyboard: You guys must be the party

                Posted: 03 Feb 2012 10:00 AM PST

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                I always wonder if people read more into these header images than they ought to.
                A couple of weeks back, I wrote an article about dealing with a major ongoing storyline in an MMO. For those of you who neither read the article nor can spare the time to click the link and read it now: It talked about the problems presented by having a storyline and offered a few different solutions for handling such inconsistencies. Of course, as I noted, very few of these problems apply to open-world sandbox games that have no sort of ongoing developer-run story for you to stumble around.

                No, those games have issues entirely their own, starting with the very nature of player-run stories.

                A completely player-driven story has the advantage of not having several issues that can crop up when dealing with an ongoing in-game story, but it also still has some serious problems. There are still issues that you're going to have to have answers for when you're in a game that lets you craft the world to match your whims, and unfortunately the methods for doing so aren't quite as straightforward as the methods for dealing with an in-game storyline.

                Continue reading Storyboard: You guys must be the party

                MassivelyStoryboard: You guys must be the party originally appeared on Massively on Fri, 03 Feb 2012 13:00:00 EST. Please see our terms for use of feeds.

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                  The MMO Report: EQ was the first MMO edition

                  Posted: 03 Feb 2012 09:00 AM PST

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                  Casey Schreiner
                  Casey Schreiner returns with this week's MMO Report, G4TV's weekly newscast about all things massively multiplayer. First up is a shout-out to the newly free-to-play EverQuest, though Ultima Online, Meridian 59, and The Realm players might dispute Casey's notion that EQ "started it all."

                  Funcom's new Blue Mountain trailer for The Secret World also gets a mention, as does the Family Research Council's facepalm-inducing reaction to the prospect of same-sex snogging in Star Wars: The Old Republic. TERA's legal troubles are next, and Uncle Casey's mailbag rounds out this week's show. Head past the break to watch it in full.

                  Continue reading The MMO Report: EQ was the first MMO edition

                  MassivelyThe MMO Report: EQ was the first MMO edition originally appeared on Massively on Fri, 03 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

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